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- <!DOCTYPE html>
- <html lang="pt-br">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Object3D] →
- <h1>[name]</h1>
- <p class="desc">Cria 6 câmeras que renderizam para um [page:WebGLCubeRenderTarget].</p>
- <h2>Exemplo de Código</h2>
- <code>
- // Create cube render target
- const cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 128, { generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter } );
- // Create cube camera
- const cubeCamera = new THREE.CubeCamera( 1, 100000, cubeRenderTarget );
- scene.add( cubeCamera );
- // Create car
- const chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeRenderTarget.texture } );
- const car = new THREE.Mesh( carGeometry, chromeMaterial );
- scene.add( car );
- // Update the render target cube
- car.visible = false;
- cubeCamera.position.copy( car.position );
- cubeCamera.update( renderer, scene );
- // Render the scene
- car.visible = true;
- renderer.render( scene, camera );
- </code>
- <h2>Exemplos</h2>
- <p>
- [example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]
- </p>
- <h2>Construtor</h2>
- <h3>[name]( [param:Number near], [param:Number far], [param:WebGLCubeRenderTarget renderTarget] )</h3>
- <p>
- near -- A distância de corte próxima. <br />
- far -- A distância de corte distante. <br />
- renderTarget -- O destino de renderização do cubo target.
- </p>
- <p>
- Constrói uma CubeCamera que contém 6 [page:PerspectiveCamera PerspectiveCameras] que
- renderizam para um [page:WebGLCubeRenderTarget].
- </p>
- <h2>Propriedades</h2>
- <p>Veja a classe base [page:Object3D] para propriedades comuns.</p>
- <h3>[property:WebGLCubeRenderTarget renderTarget]</h3>
- <p>
- O destino de renderização do cubo target.
- </p>
- <h2>Métodos</h2>
- <p>Veja a classe base [page:Object3D] para métodos comuns.</p>
- <h3>[method:undefined update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
- <p>
- renderer -- O renderizador (renderer) WebGL atual <br />
- scene -- A cena (scene) atual
- </p>
- <p>
- Chame isso para atualizar o [page:CubeCamera.renderTarget renderTarget].
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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