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- <html lang="en">
- <head>
- <meta charset="utf-8">
- <base href="../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- <h1>[name]</h1>
- <p>
- This guide provides a brief overview of the basic components of a web-based VR application
- made with three.js.
- </p>
- <h2>Workflow</h2>
- <p>
- First, you have to include [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/webxr/VRButton.js VRButton.js]
- into your project.
- </p>
- <code>
- import { VRButton } from 'three/addons/webxr/VRButton.js';
- </code>
- <p>
- *VRButton.createButton()* does two important things: It creates a button which indicates
- VR compatibility. Besides, it initiates a VR session if the user activates the button. The only thing you have
- to do is to add the following line of code to your app.
- </p>
- <code>
- document.body.appendChild( VRButton.createButton( renderer ) );
- </code>
- <p>
- Next, you have to tell your instance of `WebGLRenderer` to enable XR rendering.
- </p>
- <code>
- renderer.xr.enabled = true;
- </code>
- <p>
- Finally, you have to adjust your animation loop since we can't use our well known
- *window.requestAnimationFrame()* function. For VR projects we use [page:WebGLRenderer.setAnimationLoop setAnimationLoop].
- The minimal code looks like this:
- </p>
- <code>
- renderer.setAnimationLoop( function () {
- renderer.render( scene, camera );
- } );
- </code>
- <h2>Next Steps</h2>
- <p>
- Have a look at one of the official WebVR examples to see this workflow in action.<br /><br />
- [example:webxr_vr_ballshooter WebXR / VR / ballshooter]<br />
- [example:webxr_vr_cubes WebXR / VR / cubes]<br />
- [example:webxr_vr_dragging WebXR / VR / dragging]<br />
- [example:webxr_vr_paint WebXR / VR / paint]<br />
- [example:webxr_vr_panorama_depth WebXR / VR / panorama_depth]<br />
- [example:webxr_vr_panorama WebXR / VR / panorama]<br />
- [example:webxr_vr_rollercoaster WebXR / VR / rollercoaster]<br />
- [example:webxr_vr_sandbox WebXR / VR / sandbox]<br />
- [example:webxr_vr_sculpt WebXR / VR / sculpt]<br />
- [example:webxr_vr_video WebXR / VR / video]
- </p>
- </body>
- </html>
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