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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8">
- <title>Three.js Material Browser</title>
- <link rel="shortcut icon" href="../../files/favicon.ico" />
- <link rel="stylesheet" type="text/css" href="../../files/main.css">
- <style>
- canvas {
- display: block;
- width: 100%;
- height: 100%;
- }
- #newWindow {
- display: block;
- position: absolute;
- bottom: 0.3em;
- left: 0.5em;
- color: #fff;
- }
- </style>
- </head>
- <body>
- <script type="importmap">
- {
- "imports": {
- "three": "../../build/three.module.js",
- "three/addons/": "../../examples/jsm/"
- }
- }
- </script>
- <a id='newWindow' href='./material-browser.html' target='_blank'>Open in New Window</a>
- <script type="module">
- import * as THREE from 'three';
- import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
- import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
- const constants = {
- combine: {
- 'THREE.MultiplyOperation': THREE.MultiplyOperation,
- 'THREE.MixOperation': THREE.MixOperation,
- 'THREE.AddOperation': THREE.AddOperation
- },
- side: {
- 'THREE.FrontSide': THREE.FrontSide,
- 'THREE.BackSide': THREE.BackSide,
- 'THREE.DoubleSide': THREE.DoubleSide
- },
- blendingMode: {
- 'THREE.NoBlending': THREE.NoBlending,
- 'THREE.NormalBlending': THREE.NormalBlending,
- 'THREE.AdditiveBlending': THREE.AdditiveBlending,
- 'THREE.SubtractiveBlending': THREE.SubtractiveBlending,
- 'THREE.MultiplyBlending': THREE.MultiplyBlending,
- 'THREE.CustomBlending': THREE.CustomBlending
- },
- equations: {
- 'THREE.AddEquation': THREE.AddEquation,
- 'THREE.SubtractEquation': THREE.SubtractEquation,
- 'THREE.ReverseSubtractEquation': THREE.ReverseSubtractEquation
- },
- destinationFactors: {
- 'THREE.ZeroFactor': THREE.ZeroFactor,
- 'THREE.OneFactor': THREE.OneFactor,
- 'THREE.SrcColorFactor': THREE.SrcColorFactor,
- 'THREE.OneMinusSrcColorFactor': THREE.OneMinusSrcColorFactor,
- 'THREE.SrcAlphaFactor': THREE.SrcAlphaFactor,
- 'THREE.OneMinusSrcAlphaFactor': THREE.OneMinusSrcAlphaFactor,
- 'THREE.DstAlphaFactor': THREE.DstAlphaFactor,
- 'THREE.OneMinusDstAlphaFactor': THREE.OneMinusDstAlphaFactor
- },
- sourceFactors: {
- 'THREE.DstColorFactor': THREE.DstColorFactor,
- 'THREE.OneMinusDstColorFactor': THREE.OneMinusDstColorFactor,
- 'THREE.SrcAlphaSaturateFactor': THREE.SrcAlphaSaturateFactor
- }
- };
- function getObjectsKeys( obj ) {
- const keys = [];
- for ( const key in obj ) {
- if ( obj.hasOwnProperty( key ) ) {
- keys.push( key );
- }
- }
- return keys;
- }
- const textureLoader = new THREE.TextureLoader();
- const cubeTextureLoader = new THREE.CubeTextureLoader();
- const envMaps = ( function () {
- const path = '../../examples/textures/cube/SwedishRoyalCastle/';
- const format = '.jpg';
- const urls = [
- path + 'px' + format, path + 'nx' + format,
- path + 'py' + format, path + 'ny' + format,
- path + 'pz' + format, path + 'nz' + format
- ];
- const reflectionCube = cubeTextureLoader.load( urls );
- const refractionCube = cubeTextureLoader.load( urls );
- refractionCube.mapping = THREE.CubeRefractionMapping;
- return {
- none: null,
- reflection: reflectionCube,
- refraction: refractionCube
- };
- } )();
- const diffuseMaps = ( function () {
- const bricks = textureLoader.load( '../../examples/textures/brick_diffuse.jpg' );
- bricks.wrapS = THREE.RepeatWrapping;
- bricks.wrapT = THREE.RepeatWrapping;
- bricks.repeat.set( 9, 1 );
- return {
- none: null,
- bricks: bricks
- };
- } )();
- const roughnessMaps = ( function () {
- const bricks = textureLoader.load( '../../examples/textures/brick_roughness.jpg' );
- bricks.wrapT = THREE.RepeatWrapping;
- bricks.wrapS = THREE.RepeatWrapping;
- bricks.repeat.set( 9, 1 );
- return {
- none: null,
- bricks: bricks
- };
- } )();
- const matcaps = ( function () {
- return {
- none: null,
- porcelainWhite: textureLoader.load( '../../examples/textures/matcaps/matcap-porcelain-white.jpg' )
- };
- } )();
- const alphaMaps = ( function () {
- const fibers = textureLoader.load( '../../examples/textures/alphaMap.jpg' );
- fibers.wrapT = THREE.RepeatWrapping;
- fibers.wrapS = THREE.RepeatWrapping;
- fibers.repeat.set( 9, 1 );
- return {
- none: null,
- fibers: fibers
- };
- } )();
- const gradientMaps = ( function () {
- const threeTone = textureLoader.load( '../../examples/textures/gradientMaps/threeTone.jpg' );
- threeTone.minFilter = THREE.NearestFilter;
- threeTone.magFilter = THREE.NearestFilter;
- const fiveTone = textureLoader.load( '../../examples/textures/gradientMaps/fiveTone.jpg' );
- fiveTone.minFilter = THREE.NearestFilter;
- fiveTone.magFilter = THREE.NearestFilter;
- return {
- none: null,
- threeTone: threeTone,
- fiveTone: fiveTone
- };
- } )();
- const envMapKeys = getObjectsKeys( envMaps );
- const envMapKeysPBR = envMapKeys.slice( 0, 2 );
- const diffuseMapKeys = getObjectsKeys( diffuseMaps );
- const roughnessMapKeys = getObjectsKeys( roughnessMaps );
- const matcapKeys = getObjectsKeys( matcaps );
- const alphaMapKeys = getObjectsKeys( alphaMaps );
- const gradientMapKeys = getObjectsKeys( gradientMaps );
- function generateVertexColors( geometry ) {
- const positionAttribute = geometry.attributes.position;
- const colors = [];
- const color = new THREE.Color();
- for ( let i = 0, il = positionAttribute.count; i < il; i ++ ) {
- color.setHSL( i / il * Math.random(), 0.5, 0.5 );
- colors.push( color.r, color.g, color.b );
- }
- geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
- }
- function handleColorChange( color ) {
- return function ( value ) {
- if ( typeof value === 'string' ) {
- value = value.replace( '#', '0x' );
- }
- color.setHex( value );
- };
- }
- function needsUpdate( material, geometry ) {
- return function () {
- material.side = parseInt( material.side ); //Ensure number
- material.needsUpdate = true;
- geometry.attributes.position.needsUpdate = true;
- geometry.attributes.normal.needsUpdate = true;
- geometry.attributes.color.needsUpdate = true;
- };
- }
- function updateCombine( material ) {
- return function ( combine ) {
- material.combine = parseInt( combine );
- material.needsUpdate = true;
- };
- }
- function updateTexture( material, materialKey, textures ) {
- return function ( key ) {
- material[ materialKey ] = textures[ key ];
- material.needsUpdate = true;
- };
- }
- function guiScene( gui, scene ) {
- const folder = gui.addFolder( 'Scene' );
- const data = {
- background: '#000000',
- 'ambient light': ambientLight.color.getHex()
- };
- folder.addColor( data, 'ambient light' ).onChange( handleColorChange( ambientLight.color ) );
- guiSceneFog( folder, scene );
- }
- function guiSceneFog( folder, scene ) {
- const fogFolder = folder.addFolder( 'scene.fog' );
- const fog = new THREE.Fog( 0x3f7b9d, 0, 60 );
- const data = {
- fog: {
- 'THREE.Fog()': false,
- 'scene.fog.color': fog.color.getHex()
- }
- };
- fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function ( useFog ) {
- if ( useFog ) {
- scene.fog = fog;
- } else {
- scene.fog = null;
- }
- } );
- fogFolder.addColor( data.fog, 'scene.fog.color' ).onChange( handleColorChange( fog.color ) );
- }
- function guiMaterial( gui, mesh, material, geometry ) {
- const folder = gui.addFolder( 'THREE.Material' );
- folder.add( material, 'transparent' ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'opacity', 0, 1 ).step( 0.01 );
- // folder.add( material, 'blending', constants.blendingMode );
- // folder.add( material, 'blendSrc', constants.destinationFactors );
- // folder.add( material, 'blendDst', constants.destinationFactors );
- // folder.add( material, 'blendEquation', constants.equations );
- folder.add( material, 'depthTest' );
- folder.add( material, 'depthWrite' );
- // folder.add( material, 'polygonOffset' );
- // folder.add( material, 'polygonOffsetFactor' );
- // folder.add( material, 'polygonOffsetUnits' );
- folder.add( material, 'alphaTest', 0, 1 ).step( 0.01 ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'alphaHash' ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'visible' );
- folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
- }
- function guiMeshBasicMaterial( gui, mesh, material, geometry ) {
- const data = {
- color: material.color.getHex(),
- envMaps: envMapKeys[ 0 ],
- map: diffuseMapKeys[ 0 ],
- alphaMap: alphaMapKeys[ 0 ]
- };
- const folder = gui.addFolder( 'THREE.MeshBasicMaterial' );
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.add( material, 'wireframe' );
- folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
- folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
- folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
- folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
- folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
- folder.add( material, 'reflectivity', 0, 1 );
- folder.add( material, 'refractionRatio', 0, 1 );
- }
- function guiMeshDepthMaterial( gui, mesh, material ) {
- const data = {
- alphaMap: alphaMapKeys[ 0 ]
- };
- const folder = gui.addFolder( 'THREE.MeshDepthMaterial' );
- folder.add( material, 'wireframe' );
- folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
- }
- function guiMeshNormalMaterial( gui, mesh, material, geometry ) {
- const folder = gui.addFolder( 'THREE.MeshNormalMaterial' );
- folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'wireframe' );
- }
- function guiLineBasicMaterial( gui, mesh, material, geometry ) {
- const data = {
- color: material.color.getHex()
- };
- const folder = gui.addFolder( 'THREE.LineBasicMaterial' );
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.add( material, 'linewidth', 0, 10 );
- folder.add( material, 'linecap', [ 'butt', 'round', 'square' ] );
- folder.add( material, 'linejoin', [ 'round', 'bevel', 'miter' ] );
- folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
- }
- function guiMeshLambertMaterial( gui, mesh, material, geometry ) {
- const data = {
- color: material.color.getHex(),
- emissive: material.emissive.getHex(),
- envMaps: envMapKeys[ 0 ],
- map: diffuseMapKeys[ 0 ],
- alphaMap: alphaMapKeys[ 0 ]
- };
- const folder = gui.addFolder( 'THREE.MeshLambertMaterial' );
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
- folder.add( material, 'wireframe' );
- folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
- folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
- folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
- folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
- folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
- folder.add( material, 'reflectivity', 0, 1 );
- folder.add( material, 'refractionRatio', 0, 1 );
- }
- function guiMeshMatcapMaterial( gui, mesh, material, geometry ) {
- const data = {
- color: material.color.getHex(),
- matcap: matcapKeys[ 1 ],
- alphaMap: alphaMapKeys[ 0 ]
- };
- const folder = gui.addFolder( 'THREE.MeshMatcapMaterial' );
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
- folder.add( data, 'matcap', matcapKeys ).onChange( updateTexture( material, 'matcap', matcaps ) );
- folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
- }
- function guiMeshPhongMaterial( gui, mesh, material, geometry ) {
- const data = {
- color: material.color.getHex(),
- emissive: material.emissive.getHex(),
- specular: material.specular.getHex(),
- envMaps: envMapKeys[ 0 ],
- map: diffuseMapKeys[ 0 ],
- alphaMap: alphaMapKeys[ 0 ]
- };
- const folder = gui.addFolder( 'THREE.MeshPhongMaterial' );
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
- folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
- folder.add( material, 'shininess', 0, 100 );
- folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'wireframe' );
- folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
- folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
- folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
- folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
- folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
- folder.add( material, 'reflectivity', 0, 1 );
- folder.add( material, 'refractionRatio', 0, 1 );
- }
- function guiMeshToonMaterial( gui, mesh, material ) {
- const data = {
- color: material.color.getHex(),
- map: diffuseMapKeys[ 0 ],
- gradientMap: gradientMapKeys[ 1 ],
- alphaMap: alphaMapKeys[ 0 ]
- };
- const folder = gui.addFolder( 'THREE.MeshToonMaterial' );
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
- folder.add( data, 'gradientMap', gradientMapKeys ).onChange( updateTexture( material, 'gradientMap', gradientMaps ) );
- folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
- }
- function guiMeshStandardMaterial( gui, mesh, material, geometry ) {
- const data = {
- color: material.color.getHex(),
- emissive: material.emissive.getHex(),
- envMaps: envMapKeysPBR[ 0 ],
- map: diffuseMapKeys[ 0 ],
- roughnessMap: roughnessMapKeys[ 0 ],
- alphaMap: alphaMapKeys[ 0 ],
- metalnessMap: alphaMapKeys[ 0 ]
- };
- const folder = gui.addFolder( 'THREE.MeshStandardMaterial' );
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
- folder.add( material, 'roughness', 0, 1 );
- folder.add( material, 'metalness', 0, 1 );
- folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'wireframe' );
- folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
- folder.add( data, 'envMaps', envMapKeysPBR ).onChange( updateTexture( material, 'envMap', envMaps ) );
- folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
- folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
- folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
- folder.add( data, 'metalnessMap', alphaMapKeys ).onChange( updateTexture( material, 'metalnessMap', alphaMaps ) );
- }
- function guiMeshPhysicalMaterial( gui, mesh, material, geometry ) {
- const data = {
- color: material.color.getHex(),
- emissive: material.emissive.getHex(),
- envMaps: envMapKeys[ 0 ],
- map: diffuseMapKeys[ 0 ],
- roughnessMap: roughnessMapKeys[ 0 ],
- alphaMap: alphaMapKeys[ 0 ],
- metalnessMap: alphaMapKeys[ 0 ],
- sheenColor: material.sheenColor.getHex(),
- specularColor: material.specularColor.getHex(),
- iridescenceMap: alphaMapKeys[ 0 ]
- };
- const folder = gui.addFolder( 'THREE.MeshPhysicalMaterial' );
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
- folder.add( material, 'roughness', 0, 1 );
- folder.add( material, 'metalness', 0, 1 );
- folder.add( material, 'ior', 1, 2.333 );
- folder.add( material, 'reflectivity', 0, 1 );
- folder.add( material, 'iridescence', 0, 1 );
- folder.add( material, 'iridescenceIOR', 1, 2.333 );
- folder.add( material, 'sheen', 0, 1 );
- folder.add( material, 'sheenRoughness', 0, 1 );
- folder.addColor( data, 'sheenColor' ).onChange( handleColorChange( material.sheenColor ) );
- folder.add( material, 'clearcoat', 0, 1 ).step( 0.01 );
- folder.add( material, 'clearcoatRoughness', 0, 1 ).step( 0.01 );
- folder.add( material, 'specularIntensity', 0, 1);
- folder.addColor( data, 'specularColor' ).onChange( handleColorChange( material.specularColor ) );
- folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'wireframe' );
- folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'fog' ).onChange( needsUpdate( material, geometry ) );
- folder.add( data, 'envMaps', envMapKeysPBR ).onChange( updateTexture( material, 'envMap', envMaps ) );
- folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
- folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
- folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
- folder.add( data, 'metalnessMap', alphaMapKeys ).onChange( updateTexture( material, 'metalnessMap', alphaMaps ) );
- folder.add( data, 'iridescenceMap', alphaMapKeys ).onChange( updateTexture( material, 'iridescenceMap', alphaMaps ) );
- }
- function chooseFromHash( gui, mesh, geometry ) {
- const selectedMaterial = window.location.hash.substring( 1 ) || 'MeshBasicMaterial';
- let material;
- switch ( selectedMaterial ) {
- case 'MeshBasicMaterial' :
- material = new THREE.MeshBasicMaterial( { color: 0x049EF4 } );
- guiMaterial( gui, mesh, material, geometry );
- guiMeshBasicMaterial( gui, mesh, material, geometry );
- return material;
- break;
- case 'MeshLambertMaterial' :
- material = new THREE.MeshLambertMaterial( { color: 0x049EF4 } );
- guiMaterial( gui, mesh, material, geometry );
- guiMeshLambertMaterial( gui, mesh, material, geometry );
- return material;
- break;
- case 'MeshMatcapMaterial' :
- material = new THREE.MeshMatcapMaterial( { matcap: matcaps.porcelainWhite } );
- guiMaterial( gui, mesh, material, geometry );
- guiMeshMatcapMaterial( gui, mesh, material, geometry );
- // no need for lights
- light1.visible = false;
- light2.visible = false;
- light3.visible = false;
- return material;
- break;
- case 'MeshPhongMaterial' :
- material = new THREE.MeshPhongMaterial( { color: 0x049EF4 } );
- guiMaterial( gui, mesh, material, geometry );
- guiMeshPhongMaterial( gui, mesh, material, geometry );
- return material;
- break;
- case 'MeshToonMaterial' :
- material = new THREE.MeshToonMaterial( { color: 0x049EF4, gradientMap: gradientMaps.threeTone } );
- guiMaterial( gui, mesh, material, geometry );
- guiMeshToonMaterial( gui, mesh, material );
- // only use a single point light
- light1.visible = false;
- light3.visible = false;
- return material;
- break;
- case 'MeshStandardMaterial' :
- material = new THREE.MeshStandardMaterial( { color: 0x049EF4 } );
- guiMaterial( gui, mesh, material, geometry );
- guiMeshStandardMaterial( gui, mesh, material, geometry );
- // only use scene environment
- light1.visible = false;
- light2.visible = false;
- light3.visible = false;
- return material;
- break;
- case 'MeshPhysicalMaterial' :
- material = new THREE.MeshPhysicalMaterial( { color: 0x049EF4 } );
- guiMaterial( gui, mesh, material, geometry );
- guiMeshPhysicalMaterial( gui, mesh, material, geometry );
- // only use scene environment
- light1.visible = false;
- light2.visible = false;
- light3.visible = false;
- return material;
- break;
- case 'MeshDepthMaterial' :
- material = new THREE.MeshDepthMaterial();
- guiMaterial( gui, mesh, material, geometry );
- guiMeshDepthMaterial( gui, mesh, material );
- return material;
- break;
- case 'MeshNormalMaterial' :
- material = new THREE.MeshNormalMaterial();
- guiMaterial( gui, mesh, material, geometry );
- guiMeshNormalMaterial( gui, mesh, material, geometry );
- return material;
- break;
- case 'LineBasicMaterial' :
- material = new THREE.LineBasicMaterial( { color: 0x2194CE } );
- guiMaterial( gui, mesh, material, geometry );
- guiLineBasicMaterial( gui, mesh, material, geometry );
- return material;
- break;
- }
- }
- //
- const selectedMaterial = window.location.hash.substring( 1 );
- if ( THREE[ selectedMaterial ] !== undefined ) {
- document.getElementById( 'newWindow' ).href += '#' + selectedMaterial;
- }
- const gui = new GUI();
- const renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- const pmremGenerator = new THREE.PMREMGenerator( renderer );
- const scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x444444 );
- scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
- const camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 10, 100 );
- camera.position.z = 35;
- const ambientLight = new THREE.AmbientLight( 0x000000 );
- scene.add( ambientLight );
- const light1 = new THREE.DirectionalLight( 0xffffff, 3 );
- light1.position.set( 0, 200, 0 );
- scene.add( light1 );
- const light2 = new THREE.DirectionalLight( 0xffffff, 3 );
- light2.position.set( 100, 200, 100 );
- scene.add( light2 );
- const light3 = new THREE.DirectionalLight( 0xffffff, 3 );
- light3.position.set( - 100, - 200, - 100 );
- scene.add( light3 );
- guiScene( gui, scene );
- const geometry = new THREE.TorusKnotGeometry( 10, 3, 200, 32 ).toNonIndexed();
- generateVertexColors( geometry );
- const mesh = new THREE.Mesh( geometry );
- mesh.material = chooseFromHash( gui, mesh, geometry );
- scene.add( mesh );
- let prevFog = false;
- function render() {
- requestAnimationFrame( render );
- mesh.rotation.x += 0.005;
- mesh.rotation.y += 0.005;
- if ( prevFog !== scene.fog ) {
- mesh.material.needsUpdate = true;
- prevFog = scene.fog;
- }
- renderer.render( scene, camera );
- }
- window.addEventListener( 'resize', function () {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }, false );
- render();
- </script>
- </body>
- </html>
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