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- import { Command } from '../Command.js';
- import { Euler } from 'three';
- /**
- * @param editor Editor
- * @param object THREE.Object3D
- * @param newRotation THREE.Euler
- * @param optionalOldRotation THREE.Euler
- * @constructor
- */
- class SetRotationCommand extends Command {
- constructor( editor, object = null, newRotation = null, optionalOldRotation = null ) {
- super( editor );
- this.type = 'SetRotationCommand';
- this.name = editor.strings.getKey( 'command/SetRotation' );
- this.updatable = true;
- this.object = object;
- if ( object !== null && newRotation !== null ) {
- this.oldRotation = object.rotation.clone();
- this.newRotation = newRotation.clone();
- }
- if ( optionalOldRotation !== null ) {
- this.oldRotation = optionalOldRotation.clone();
- }
- }
- execute() {
- this.object.rotation.copy( this.newRotation );
- this.object.updateMatrixWorld( true );
- this.editor.signals.objectChanged.dispatch( this.object );
- }
- undo() {
- this.object.rotation.copy( this.oldRotation );
- this.object.updateMatrixWorld( true );
- this.editor.signals.objectChanged.dispatch( this.object );
- }
- update( command ) {
- this.newRotation.copy( command.newRotation );
- }
- toJSON() {
- const output = super.toJSON( this );
- output.objectUuid = this.object.uuid;
- output.oldRotation = this.oldRotation.toArray();
- output.newRotation = this.newRotation.toArray();
- return output;
- }
- fromJSON( json ) {
- super.fromJSON( json );
- this.object = this.editor.objectByUuid( json.objectUuid );
- this.oldRotation = new Euler().fromArray( json.oldRotation );
- this.newRotation = new Euler().fromArray( json.newRotation );
- }
- }
- export { SetRotationCommand };
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