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- import {
- Vector4
- } from 'three';
- import * as NURBSUtils from '../curves/NURBSUtils.js';
- /**
- * NURBS volume object
- *
- * Implementation is based on (x, y, z [, w=1]]) control points with w=weight.
- **/
- class NURBSVolume {
- constructor( degree1, degree2, degree3, knots1, knots2, knots3 /* arrays of reals */, controlPoints /* array^3 of Vector(2|3|4) */ ) {
- this.degree1 = degree1;
- this.degree2 = degree2;
- this.degree3 = degree3;
- this.knots1 = knots1;
- this.knots2 = knots2;
- this.knots3 = knots3;
- this.controlPoints = [];
- const len1 = knots1.length - degree1 - 1;
- const len2 = knots2.length - degree2 - 1;
- const len3 = knots3.length - degree3 - 1;
- // ensure Vector4 for control points
- for ( let i = 0; i < len1; ++ i ) {
- this.controlPoints[ i ] = [];
- for ( let j = 0; j < len2; ++ j ) {
- this.controlPoints[ i ][ j ] = [];
- for ( let k = 0; k < len3; ++ k ) {
- const point = controlPoints[ i ][ j ][ k ];
- this.controlPoints[ i ][ j ][ k ] = new Vector4( point.x, point.y, point.z, point.w );
- }
- }
- }
- }
- getPoint( t1, t2, t3, target ) {
- const u = this.knots1[ 0 ] + t1 * ( this.knots1[ this.knots1.length - 1 ] - this.knots1[ 0 ] ); // linear mapping t1->u
- const v = this.knots2[ 0 ] + t2 * ( this.knots2[ this.knots2.length - 1 ] - this.knots2[ 0 ] ); // linear mapping t2->v
- const w = this.knots3[ 0 ] + t3 * ( this.knots3[ this.knots3.length - 1 ] - this.knots3[ 0 ] ); // linear mapping t3->w
- NURBSUtils.calcVolumePoint( this.degree1, this.degree2, this.degree3, this.knots1, this.knots2, this.knots3, this.controlPoints, u, v, w, target );
- }
- }
- export { NURBSVolume };
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