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- import {
- ShaderMaterial,
- UniformsUtils
- } from 'three';
- import { Pass, FullScreenQuad } from './Pass.js';
- import { HalftoneShader } from '../shaders/HalftoneShader.js';
- /**
- * RGB Halftone pass for three.js effects composer. Requires HalftoneShader.
- */
- class HalftonePass extends Pass {
- constructor( width, height, params ) {
- super();
- this.uniforms = UniformsUtils.clone( HalftoneShader.uniforms );
- this.material = new ShaderMaterial( {
- uniforms: this.uniforms,
- fragmentShader: HalftoneShader.fragmentShader,
- vertexShader: HalftoneShader.vertexShader
- } );
- // set params
- this.uniforms.width.value = width;
- this.uniforms.height.value = height;
- for ( const key in params ) {
- if ( params.hasOwnProperty( key ) && this.uniforms.hasOwnProperty( key ) ) {
- this.uniforms[ key ].value = params[ key ];
- }
- }
- this.fsQuad = new FullScreenQuad( this.material );
- }
- render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
- this.material.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
- if ( this.renderToScreen ) {
- renderer.setRenderTarget( null );
- this.fsQuad.render( renderer );
- } else {
- renderer.setRenderTarget( writeBuffer );
- if ( this.clear ) renderer.clear();
- this.fsQuad.render( renderer );
- }
- }
- setSize( width, height ) {
- this.uniforms.width.value = width;
- this.uniforms.height.value = height;
- }
- dispose() {
- this.material.dispose();
- this.fsQuad.dispose();
- }
- }
- export { HalftonePass };
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