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ColorifyShader.js 660 B

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  1. import {
  2. Color
  3. } from 'three';
  4. /**
  5. * Colorify shader
  6. */
  7. const ColorifyShader = {
  8. name: 'ColorifyShader',
  9. uniforms: {
  10. 'tDiffuse': { value: null },
  11. 'color': { value: new Color( 0xffffff ) }
  12. },
  13. vertexShader: /* glsl */`
  14. varying vec2 vUv;
  15. void main() {
  16. vUv = uv;
  17. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  18. }`,
  19. fragmentShader: /* glsl */`
  20. uniform vec3 color;
  21. uniform sampler2D tDiffuse;
  22. varying vec2 vUv;
  23. void main() {
  24. vec4 texel = texture2D( tDiffuse, vUv );
  25. float v = luminance( texel.xyz );
  26. gl_FragColor = vec4( v * color, texel.w );
  27. }`
  28. };
  29. export { ColorifyShader };