UnpackDepthRGBAShader.js 709 B

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  1. /**
  2. * Unpack RGBA depth shader
  3. * - show RGBA encoded depth as monochrome color
  4. */
  5. const UnpackDepthRGBAShader = {
  6. name: 'UnpackDepthRGBAShader',
  7. uniforms: {
  8. 'tDiffuse': { value: null },
  9. 'opacity': { value: 1.0 }
  10. },
  11. vertexShader: /* glsl */`
  12. varying vec2 vUv;
  13. void main() {
  14. vUv = uv;
  15. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  16. }`,
  17. fragmentShader: /* glsl */`
  18. uniform float opacity;
  19. uniform sampler2D tDiffuse;
  20. varying vec2 vUv;
  21. #include <packing>
  22. void main() {
  23. float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );
  24. gl_FragColor = vec4( vec3( depth ), opacity );
  25. }`
  26. };
  27. export { UnpackDepthRGBAShader };