2
0

misc_controls_transform.html 5.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - transform controls</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. "W" translate | "E" rotate | "R" scale | "+/-" adjust size<br />
  12. "Q" toggle world/local space | "Shift" snap to grid<br />
  13. "X" toggle X | "Y" toggle Y | "Z" toggle Z | "Spacebar" toggle enabled<br />
  14. "Esc" reset current transform<br />
  15. "C" toggle camera | "V" random zoom
  16. </div>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { TransformControls } from 'three/addons/controls/TransformControls.js';
  29. let cameraPersp, cameraOrtho, currentCamera;
  30. let scene, renderer, control, orbit;
  31. init();
  32. render();
  33. function init() {
  34. renderer = new THREE.WebGLRenderer( { antialias: true } );
  35. renderer.setPixelRatio( window.devicePixelRatio );
  36. renderer.setSize( window.innerWidth, window.innerHeight );
  37. document.body.appendChild( renderer.domElement );
  38. const aspect = window.innerWidth / window.innerHeight;
  39. const frustumSize = 5;
  40. cameraPersp = new THREE.PerspectiveCamera( 50, aspect, 0.1, 100 );
  41. cameraOrtho = new THREE.OrthographicCamera( - frustumSize * aspect, frustumSize * aspect, frustumSize, - frustumSize, 0.1, 100 );
  42. currentCamera = cameraPersp;
  43. currentCamera.position.set( 5, 2.5, 5 );
  44. scene = new THREE.Scene();
  45. scene.add( new THREE.GridHelper( 5, 10, 0x888888, 0x444444 ) );
  46. const ambientLight = new THREE.AmbientLight( 0xffffff );
  47. scene.add( ambientLight );
  48. const light = new THREE.DirectionalLight( 0xffffff, 4 );
  49. light.position.set( 1, 1, 1 );
  50. scene.add( light );
  51. const texture = new THREE.TextureLoader().load( 'textures/crate.gif', render );
  52. texture.colorSpace = THREE.SRGBColorSpace;
  53. texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
  54. const geometry = new THREE.BoxGeometry();
  55. const material = new THREE.MeshLambertMaterial( { map: texture } );
  56. orbit = new OrbitControls( currentCamera, renderer.domElement );
  57. orbit.update();
  58. orbit.addEventListener( 'change', render );
  59. control = new TransformControls( currentCamera, renderer.domElement );
  60. control.addEventListener( 'change', render );
  61. control.addEventListener( 'dragging-changed', function ( event ) {
  62. orbit.enabled = ! event.value;
  63. } );
  64. const mesh = new THREE.Mesh( geometry, material );
  65. scene.add( mesh );
  66. control.attach( mesh );
  67. scene.add( control );
  68. window.addEventListener( 'resize', onWindowResize );
  69. window.addEventListener( 'keydown', function ( event ) {
  70. switch ( event.key ) {
  71. case 'q':
  72. control.setSpace( control.space === 'local' ? 'world' : 'local' );
  73. break;
  74. case 'Shift':
  75. control.setTranslationSnap( 1 );
  76. control.setRotationSnap( THREE.MathUtils.degToRad( 15 ) );
  77. control.setScaleSnap( 0.25 );
  78. break;
  79. case 'w':
  80. control.setMode( 'translate' );
  81. break;
  82. case 'e':
  83. control.setMode( 'rotate' );
  84. break;
  85. case 'r':
  86. control.setMode( 'scale' );
  87. break;
  88. case 'c':
  89. const position = currentCamera.position.clone();
  90. currentCamera = currentCamera.isPerspectiveCamera ? cameraOrtho : cameraPersp;
  91. currentCamera.position.copy( position );
  92. orbit.object = currentCamera;
  93. control.camera = currentCamera;
  94. currentCamera.lookAt( orbit.target.x, orbit.target.y, orbit.target.z );
  95. onWindowResize();
  96. break;
  97. case 'v':
  98. const randomFoV = Math.random() + 0.1;
  99. const randomZoom = Math.random() + 0.1;
  100. cameraPersp.fov = randomFoV * 160;
  101. cameraOrtho.bottom = - randomFoV * 500;
  102. cameraOrtho.top = randomFoV * 500;
  103. cameraPersp.zoom = randomZoom * 5;
  104. cameraOrtho.zoom = randomZoom * 5;
  105. onWindowResize();
  106. break;
  107. case '+':
  108. case '=':
  109. control.setSize( control.size + 0.1 );
  110. break;
  111. case '-':
  112. case '_':
  113. control.setSize( Math.max( control.size - 0.1, 0.1 ) );
  114. break;
  115. case 'x':
  116. control.showX = ! control.showX;
  117. break;
  118. case 'y':
  119. control.showY = ! control.showY;
  120. break;
  121. case 'z':
  122. control.showZ = ! control.showZ;
  123. break;
  124. case ' ':
  125. control.enabled = ! control.enabled;
  126. break;
  127. case 'Escape':
  128. control.reset();
  129. break;
  130. }
  131. } );
  132. window.addEventListener( 'keyup', function ( event ) {
  133. switch ( event.key ) {
  134. case 'Shift':
  135. control.setTranslationSnap( null );
  136. control.setRotationSnap( null );
  137. control.setScaleSnap( null );
  138. break;
  139. }
  140. } );
  141. }
  142. function onWindowResize() {
  143. const aspect = window.innerWidth / window.innerHeight;
  144. cameraPersp.aspect = aspect;
  145. cameraPersp.updateProjectionMatrix();
  146. cameraOrtho.left = cameraOrtho.bottom * aspect;
  147. cameraOrtho.right = cameraOrtho.top * aspect;
  148. cameraOrtho.updateProjectionMatrix();
  149. renderer.setSize( window.innerWidth, window.innerHeight );
  150. render();
  151. }
  152. function render() {
  153. renderer.render( scene, currentCamera );
  154. }
  155. </script>
  156. </body>
  157. </html>