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webgl_buffergeometry_compression.html 7.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffergeometry - compression</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - BufferGeometry Compression<br />
  12. Octahedron and Quantization encoding methods from Tarek Sherif
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import Stats from 'three/addons/libs/stats.module.js';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. import * as GeometryCompressionUtils from 'three/addons/utils/GeometryCompressionUtils.js';
  27. import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
  28. import { TeapotGeometry } from 'three/addons/geometries/TeapotGeometry.js';
  29. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  30. let container, stats, gui;
  31. let camera, scene, renderer, controls;
  32. const lights = [];
  33. // options
  34. const data = {
  35. 'model': 'Icosahedron',
  36. 'wireframe': false,
  37. 'texture': false,
  38. 'detail': 4,
  39. 'QuantizePosEncoding': false,
  40. 'NormEncodingMethods': 'None', // for normal encodings
  41. 'DefaultUVEncoding': false,
  42. 'totalGPUMemory': '0 bytes'
  43. };
  44. let memoryDisplay;
  45. // geometry params
  46. const radius = 100;
  47. // materials
  48. const lineMaterial = new THREE.LineBasicMaterial( { color: 0xaaaaaa, transparent: true, opacity: 0.8 } );
  49. const meshMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, side: THREE.DoubleSide } );
  50. // texture
  51. const texture = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
  52. texture.wrapS = THREE.RepeatWrapping;
  53. texture.wrapT = THREE.RepeatWrapping;
  54. texture.colorSpace = THREE.SRGBColorSpace;
  55. //
  56. init();
  57. function init() {
  58. //
  59. container = document.createElement( 'div' );
  60. document.body.appendChild( container );
  61. //
  62. scene = new THREE.Scene();
  63. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  64. camera.position.setScalar( 2 * radius );
  65. //
  66. scene.add( new THREE.AmbientLight( 0xffffff, 0.3 ) );
  67. lights[ 0 ] = new THREE.DirectionalLight( 0xffffff, 2.5 );
  68. lights[ 1 ] = new THREE.DirectionalLight( 0xffffff, 2.5 );
  69. lights[ 2 ] = new THREE.DirectionalLight( 0xffffff, 2.5 );
  70. lights[ 0 ].position.set( 0, 2 * radius, 0 );
  71. lights[ 1 ].position.set( 2 * radius, - 2 * radius, 2 * radius );
  72. lights[ 2 ].position.set( - 2 * radius, - 2 * radius, - 2 * radius );
  73. scene.add( lights[ 0 ] );
  74. scene.add( lights[ 1 ] );
  75. scene.add( lights[ 2 ] );
  76. //
  77. scene.add( new THREE.AxesHelper( radius * 5 ) );
  78. //
  79. let geom = newGeometry( data );
  80. const mesh = new THREE.Mesh( geom, meshMaterial );
  81. scene.add( mesh );
  82. const lineSegments = new THREE.LineSegments( new THREE.WireframeGeometry( geom ), lineMaterial );
  83. lineSegments.visible = data.wireframe;
  84. scene.add( lineSegments );
  85. //
  86. gui = new GUI();
  87. gui.width = 350;
  88. function newGeometry( data ) {
  89. switch ( data.model ) {
  90. case 'Icosahedron':
  91. return new THREE.IcosahedronGeometry( radius, data.detail );
  92. case 'Cylinder':
  93. return new THREE.CylinderGeometry( radius / 1.5, radius / 1.5, radius, data.detail * 6 );
  94. case 'Teapot':
  95. return new TeapotGeometry( radius / 1.5, data.detail * 3, true, true, true, true, true );
  96. case 'TorusKnot':
  97. return new THREE.TorusKnotGeometry( radius / 2, 10, data.detail * 30, data.detail * 6, 3, 4 );
  98. }
  99. }
  100. function generateGeometry() {
  101. geom = newGeometry( data );
  102. updateGroupGeometry( mesh, lineSegments, geom, data );
  103. }
  104. function updateLineSegments() {
  105. lineSegments.visible = data.wireframe;
  106. }
  107. let folder = gui.addFolder( 'Scene' );
  108. folder.add( data, 'model', [ 'Icosahedron', 'Cylinder', 'TorusKnot', 'Teapot' ] ).onChange( generateGeometry );
  109. folder.add( data, 'wireframe', false ).onChange( updateLineSegments );
  110. folder.add( data, 'texture', false ).onChange( generateGeometry );
  111. folder.add( data, 'detail', 1, 8, 1 ).onChange( generateGeometry );
  112. folder.open();
  113. folder = gui.addFolder( 'Position Compression' );
  114. folder.add( data, 'QuantizePosEncoding', false ).onChange( generateGeometry );
  115. folder.open();
  116. folder = gui.addFolder( 'Normal Compression' );
  117. folder.add( data, 'NormEncodingMethods', [ 'None', 'DEFAULT', 'OCT1Byte', 'OCT2Byte', 'ANGLES' ] ).onChange( generateGeometry );
  118. folder.open();
  119. folder = gui.addFolder( 'UV Compression' );
  120. folder.add( data, 'DefaultUVEncoding', false ).onChange( generateGeometry );
  121. folder.open();
  122. folder = gui.addFolder( 'Memory Info' );
  123. folder.open();
  124. memoryDisplay = folder.add( data, 'totalGPUMemory', '0 bytes' );
  125. computeGPUMemory( mesh );
  126. //
  127. renderer = new THREE.WebGLRenderer( { antialias: true } );
  128. renderer.setPixelRatio( window.devicePixelRatio );
  129. renderer.setSize( window.innerWidth, window.innerHeight );
  130. renderer.setAnimationLoop( animate );
  131. container.appendChild( renderer.domElement );
  132. //
  133. controls = new OrbitControls( camera, renderer.domElement );
  134. controls.enablePan = false;
  135. controls.enableZoom = false;
  136. //
  137. stats = new Stats();
  138. container.appendChild( stats.dom );
  139. window.addEventListener( 'resize', onWindowResize );
  140. }
  141. //
  142. function onWindowResize() {
  143. renderer.setSize( window.innerWidth, window.innerHeight );
  144. camera.aspect = window.innerWidth / window.innerHeight;
  145. camera.updateProjectionMatrix();
  146. }
  147. //
  148. function animate() {
  149. renderer.render( scene, camera );
  150. stats.update();
  151. }
  152. //
  153. function updateGroupGeometry( mesh, lineSegments, geometry, data ) {
  154. // dispose first
  155. lineSegments.geometry.dispose();
  156. mesh.geometry.dispose();
  157. mesh.material.dispose();
  158. if ( mesh.material.map ) mesh.material.map.dispose();
  159. lineSegments.geometry = new THREE.WireframeGeometry( geometry );
  160. mesh.geometry = geometry;
  161. mesh.material = new THREE.MeshPhongMaterial( { color: 0xffffff, side: THREE.DoubleSide } );
  162. mesh.material.map = data.texture ? texture : null;
  163. if ( data[ 'QuantizePosEncoding' ] ) {
  164. GeometryCompressionUtils.compressPositions( mesh );
  165. }
  166. if ( data[ 'NormEncodingMethods' ] !== 'None' ) {
  167. GeometryCompressionUtils.compressNormals( mesh, data[ 'NormEncodingMethods' ] );
  168. }
  169. if ( data[ 'DefaultUVEncoding' ] ) {
  170. GeometryCompressionUtils.compressUvs( mesh );
  171. }
  172. computeGPUMemory( mesh );
  173. }
  174. function computeGPUMemory( mesh ) {
  175. // Use BufferGeometryUtils to do memory calculation
  176. memoryDisplay.setValue( BufferGeometryUtils.estimateBytesUsed( mesh.geometry ) + ' bytes' );
  177. }
  178. </script>
  179. </body>
  180. </html>