webgl_lightprobe.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - light probe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - light probe
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  24. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  25. import { LightProbeGenerator } from 'three/addons/lights/LightProbeGenerator.js';
  26. let mesh, renderer, scene, camera;
  27. let gui;
  28. let lightProbe;
  29. let directionalLight;
  30. // linear color space
  31. const API = {
  32. lightProbeIntensity: 1.0,
  33. directionalLightIntensity: 0.6,
  34. envMapIntensity: 1
  35. };
  36. init();
  37. function init() {
  38. // renderer
  39. renderer = new THREE.WebGLRenderer( { antialias: true } );
  40. renderer.setPixelRatio( window.devicePixelRatio );
  41. renderer.setSize( window.innerWidth, window.innerHeight );
  42. document.body.appendChild( renderer.domElement );
  43. // tone mapping
  44. renderer.toneMapping = THREE.NoToneMapping;
  45. // scene
  46. scene = new THREE.Scene();
  47. // camera
  48. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  49. camera.position.set( 0, 0, 30 );
  50. // controls
  51. const controls = new OrbitControls( camera, renderer.domElement );
  52. controls.addEventListener( 'change', render );
  53. controls.minDistance = 10;
  54. controls.maxDistance = 50;
  55. controls.enablePan = false;
  56. // probe
  57. lightProbe = new THREE.LightProbe();
  58. scene.add( lightProbe );
  59. // light
  60. directionalLight = new THREE.DirectionalLight( 0xffffff, API.directionalLightIntensity );
  61. directionalLight.position.set( 10, 10, 10 );
  62. scene.add( directionalLight );
  63. // envmap
  64. const genCubeUrls = function ( prefix, postfix ) {
  65. return [
  66. prefix + 'px' + postfix, prefix + 'nx' + postfix,
  67. prefix + 'py' + postfix, prefix + 'ny' + postfix,
  68. prefix + 'pz' + postfix, prefix + 'nz' + postfix
  69. ];
  70. };
  71. const urls = genCubeUrls( 'textures/cube/pisa/', '.png' );
  72. new THREE.CubeTextureLoader().load( urls, function ( cubeTexture ) {
  73. scene.background = cubeTexture;
  74. lightProbe.copy( LightProbeGenerator.fromCubeTexture( cubeTexture ) );
  75. const geometry = new THREE.SphereGeometry( 5, 64, 32 );
  76. //const geometry = new THREE.TorusKnotGeometry( 4, 1.5, 256, 32, 2, 3 );
  77. const material = new THREE.MeshStandardMaterial( {
  78. color: 0xffffff,
  79. metalness: 0,
  80. roughness: 0,
  81. envMap: cubeTexture,
  82. envMapIntensity: API.envMapIntensity,
  83. } );
  84. // mesh
  85. mesh = new THREE.Mesh( geometry, material );
  86. scene.add( mesh );
  87. render();
  88. } );
  89. // gui
  90. gui = new GUI( { title: 'Intensity' } );
  91. gui.add( API, 'lightProbeIntensity', 0, 1, 0.02 )
  92. .name( 'light probe' )
  93. .onChange( function () {
  94. lightProbe.intensity = API.lightProbeIntensity; render();
  95. } );
  96. gui.add( API, 'directionalLightIntensity', 0, 1, 0.02 )
  97. .name( 'directional light' )
  98. .onChange( function () {
  99. directionalLight.intensity = API.directionalLightIntensity; render();
  100. } );
  101. gui.add( API, 'envMapIntensity', 0, 1, 0.02 )
  102. .name( 'envMap' )
  103. .onChange( function () {
  104. mesh.material.envMapIntensity = API.envMapIntensity; render();
  105. } );
  106. // listener
  107. window.addEventListener( 'resize', onWindowResize );
  108. }
  109. function onWindowResize() {
  110. renderer.setSize( window.innerWidth, window.innerHeight );
  111. camera.aspect = window.innerWidth / window.innerHeight;
  112. camera.updateProjectionMatrix();
  113. render();
  114. }
  115. function render() {
  116. renderer.render( scene, camera );
  117. }
  118. </script>
  119. </body>
  120. </html>