webgl_loader_gltf_lights.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - GLTFloader + Punctual Lights</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader + <a href="https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_lights_punctual" target="_blank" rel="noopener">KHR_lights_punctual</a><br />
  12. Lamp by
  13. <a href="https://www.artstation.com/teresagviegas" target="_blank" rel="noopener">Teresa González Viegas</a>
  14. </div>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js",
  19. "three/addons/": "./jsm/"
  20. }
  21. }
  22. </script>
  23. <script type="module">
  24. import * as THREE from 'three';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  27. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  28. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  29. let camera, scene, renderer;
  30. const params = {
  31. punctualLightsEnabled: true
  32. };
  33. init().then( render );
  34. async function init() {
  35. const container = document.createElement( 'div' );
  36. document.body.appendChild( container );
  37. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  38. camera.position.set( - 2, 1.5, 3 );
  39. scene = new THREE.Scene();
  40. const rgbeLoader = new RGBELoader();
  41. const envMap = await rgbeLoader.loadAsync( 'textures/equirectangular/moonless_golf_1k.hdr ' );
  42. envMap.mapping = THREE.EquirectangularReflectionMapping;
  43. scene.background = envMap;
  44. scene.environment = envMap;
  45. const loader = new GLTFLoader();
  46. const gltf = await loader.loadAsync( 'models/gltf/LightsPunctualLamp.glb' );
  47. scene.add( gltf.scene );
  48. const gui = new GUI();
  49. gui.add( params, 'punctualLightsEnabled' ).onChange( toggleLights );
  50. gui.open();
  51. renderer = new THREE.WebGLRenderer( { antialias: true } );
  52. renderer.setPixelRatio( window.devicePixelRatio );
  53. renderer.setSize( window.innerWidth, window.innerHeight );
  54. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  55. renderer.toneMappingExposure = 1;
  56. container.appendChild( renderer.domElement );
  57. const controls = new OrbitControls( camera, renderer.domElement );
  58. controls.addEventListener( 'change', render ); // use if there is no animation loop
  59. controls.minDistance = 2;
  60. controls.maxDistance = 10;
  61. controls.target.set( 0, 1, 0 );
  62. controls.update();
  63. window.addEventListener( 'resize', onWindowResize );
  64. }
  65. function onWindowResize() {
  66. camera.aspect = window.innerWidth / window.innerHeight;
  67. camera.updateProjectionMatrix();
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. render();
  70. }
  71. function toggleLights( visible ) {
  72. scene.traverse( function ( object ) {
  73. if ( object.isLight ) {
  74. object.visible = visible;
  75. }
  76. } );
  77. render();
  78. }
  79. //
  80. function render() {
  81. renderer.render( scene, camera );
  82. }
  83. </script>
  84. </body>
  85. </html>