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NodeEditorUtils.js 7.5 KB

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  1. import { StringInput, NumberInput, ColorInput, Element, LabelElement } from 'flow';
  2. import { string, float, vec2, vec3, vec4, color } from 'three/nodes';
  3. import { setInputAestheticsFromType, setOutputAestheticsFromType } from './DataTypeLib.js';
  4. export function exportJSON( object, name ) {
  5. const json = JSON.stringify( object );
  6. const a = document.createElement( 'a' );
  7. const file = new Blob( [ json ], { type: 'text/plain' } );
  8. a.href = URL.createObjectURL( file );
  9. a.download = name + '.json';
  10. a.click();
  11. }
  12. export function disposeScene( scene ) {
  13. scene.traverse( object => {
  14. if ( ! object.isMesh ) return;
  15. object.geometry.dispose();
  16. if ( object.material.isMaterial ) {
  17. disposeMaterial( object.material );
  18. } else {
  19. for ( const material of object.material ) {
  20. disposeMaterial( material );
  21. }
  22. }
  23. } );
  24. }
  25. export function disposeMaterial( material ) {
  26. material.dispose();
  27. for ( const key of Object.keys( material ) ) {
  28. const value = material[ key ];
  29. if ( value && typeof value === 'object' && typeof value.dispose === 'function' ) {
  30. value.dispose();
  31. }
  32. }
  33. }
  34. export const createColorInput = ( node, element ) => {
  35. const input = new ColorInput().onChange( () => {
  36. node.value.setHex( input.getValue() );
  37. element.dispatchEvent( new Event( 'changeInput' ) );
  38. } );
  39. element.add( input );
  40. };
  41. export const createFloatInput = ( node, element ) => {
  42. const input = new NumberInput().onChange( () => {
  43. node.value = input.getValue();
  44. element.dispatchEvent( new Event( 'changeInput' ) );
  45. } );
  46. element.add( input );
  47. };
  48. export const createStringInput = ( node, element, settings = {} ) => {
  49. const input = new StringInput().onChange( () => {
  50. let value = input.getValue();
  51. if ( settings.transform === 'lowercase' ) value = value.toLowerCase();
  52. else if ( settings.transform === 'uppercase' ) value = value.toUpperCase();
  53. node.value = value;
  54. element.dispatchEvent( new Event( 'changeInput' ) );
  55. } );
  56. element.add( input );
  57. if ( settings.options ) {
  58. for ( const option of settings.options ) {
  59. input.addOption( option );
  60. }
  61. }
  62. const field = input.getInput();
  63. if ( settings.allows ) field.addEventListener( 'input', () => field.value = field.value.replace( new RegExp( '[^\\s' + settings.allows + ']', 'gi' ), '' ) );
  64. if ( settings.maxLength ) field.maxLength = settings.maxLength;
  65. if ( settings.transform ) field.style[ 'text-transform' ] = settings.transform;
  66. };
  67. export const createVector2Input = ( node, element ) => {
  68. const onUpdate = () => {
  69. node.value.x = fieldX.getValue();
  70. node.value.y = fieldY.getValue();
  71. element.dispatchEvent( new Event( 'changeInput' ) );
  72. };
  73. const fieldX = new NumberInput().setTagColor( 'red' ).onChange( onUpdate );
  74. const fieldY = new NumberInput().setTagColor( 'green' ).onChange( onUpdate );
  75. element.add( fieldX ).add( fieldY );
  76. };
  77. export const createVector3Input = ( node, element ) => {
  78. const onUpdate = () => {
  79. node.value.x = fieldX.getValue();
  80. node.value.y = fieldY.getValue();
  81. node.value.z = fieldZ.getValue();
  82. element.dispatchEvent( new Event( 'changeInput' ) );
  83. };
  84. const fieldX = new NumberInput().setTagColor( 'red' ).onChange( onUpdate );
  85. const fieldY = new NumberInput().setTagColor( 'green' ).onChange( onUpdate );
  86. const fieldZ = new NumberInput().setTagColor( 'blue' ).onChange( onUpdate );
  87. element.add( fieldX ).add( fieldY ).add( fieldZ );
  88. };
  89. export const createVector4Input = ( node, element ) => {
  90. const onUpdate = () => {
  91. node.value.x = fieldX.getValue();
  92. node.value.y = fieldY.getValue();
  93. node.value.z = fieldZ.getValue();
  94. node.value.w = fieldZ.getValue();
  95. element.dispatchEvent( new Event( 'changeInput' ) );
  96. };
  97. const fieldX = new NumberInput().setTagColor( 'red' ).onChange( onUpdate );
  98. const fieldY = new NumberInput().setTagColor( 'green' ).onChange( onUpdate );
  99. const fieldZ = new NumberInput().setTagColor( 'blue' ).onChange( onUpdate );
  100. const fieldW = new NumberInput( 1 ).setTagColor( 'white' ).onChange( onUpdate );
  101. element.add( fieldX ).add( fieldY ).add( fieldZ ).add( fieldW );
  102. };
  103. export const createInputLib = {
  104. // gpu
  105. string: createStringInput,
  106. float: createFloatInput,
  107. vec2: createVector2Input,
  108. vec3: createVector3Input,
  109. vec4: createVector4Input,
  110. color: createColorInput,
  111. // cpu
  112. Number: createFloatInput,
  113. String: createStringInput,
  114. Vector2: createVector2Input,
  115. Vector3: createVector3Input,
  116. Vector4: createVector4Input,
  117. Color: createColorInput
  118. };
  119. export const inputNodeLib = {
  120. // gpu
  121. string,
  122. float,
  123. vec2,
  124. vec3,
  125. vec4,
  126. color,
  127. // cpu
  128. Number: float,
  129. String: string,
  130. Vector2: vec2,
  131. Vector3: vec3,
  132. Vector4: vec4,
  133. Color: color
  134. };
  135. export function createElementFromJSON( json ) {
  136. const { inputType, outputType, nullable } = json;
  137. const id = json.id || json.name;
  138. const element = json.name ? new LabelElement( json.name ) : new Element();
  139. const field = nullable !== true && json.field !== false;
  140. //
  141. let inputNode = null;
  142. if ( nullable !== true && inputNodeLib[ inputType ] !== undefined ) {
  143. inputNode = inputNodeLib[ inputType ]();
  144. }
  145. element.value = inputNode;
  146. //
  147. if ( json.height ) element.setHeight( json.height );
  148. if ( inputType ) {
  149. if ( field && createInputLib[ inputType ] ) {
  150. createInputLib[ inputType ]( inputNode, element, json );
  151. }
  152. element.onConnect( () => {
  153. const externalNode = element.getLinkedObject();
  154. element.setEnabledInputs( externalNode === null );
  155. element.value = externalNode || inputNode;
  156. } );
  157. }
  158. //
  159. if ( inputType && json.inputConnection !== false ) {
  160. setInputAestheticsFromType( element, inputType );
  161. //element.setInputStyle( 'dotted' ); // 'border-style: dotted;'
  162. element.onValid( onValidType( inputType ) );
  163. }
  164. if ( outputType ) {
  165. setOutputAestheticsFromType( element, outputType );
  166. //element.setInputStyle( 'dotted' ); // 'border-style: dotted;'
  167. }
  168. return { id, element, inputNode, inputType, outputType };
  169. }
  170. export function isGPUNode( object ) {
  171. return object && object.isNode === true && object.isCodeNode !== true && object.nodeType !== 'string' && object.nodeType !== 'ArrayBuffer';
  172. }
  173. export function isValidTypeToType( sourceType, targetType ) {
  174. if ( sourceType === targetType ) return true;
  175. return false;
  176. }
  177. export const onValidNode = onValidType();
  178. export function onValidType( types = 'node', node = null ) {
  179. return ( source, target, stage ) => {
  180. const targetObject = target.getObject();
  181. if ( targetObject ) {
  182. for ( const type of types.split( '|' ) ) {
  183. let object = targetObject;
  184. if ( object.isScriptableValueNode ) {
  185. if ( object.outputType ) {
  186. if ( isValidTypeToType( object.outputType, type ) ) {
  187. return true;
  188. }
  189. }
  190. object = object.value;
  191. }
  192. if ( object === null || object === undefined ) continue;
  193. let isValid = false;
  194. if ( type === 'any' ) {
  195. isValid = true;
  196. } else if ( type === 'node' ) {
  197. isValid = isGPUNode( object );
  198. } else if ( type === 'string' || type === 'String' ) {
  199. isValid = object.nodeType === 'string';
  200. } else if ( type === 'Number' ) {
  201. isValid = object.isInputNode && typeof object.value === 'number';
  202. } else if ( type === 'URL' ) {
  203. isValid = object.nodeType === 'string' || object.nodeType === 'ArrayBuffer';
  204. } else if ( object[ 'is' + type ] === true ) {
  205. isValid = true;
  206. }
  207. if ( isValid ) return true;
  208. }
  209. if ( node !== null && stage === 'dragged' ) {
  210. const name = target.node.getName();
  211. node.editor.tips.error( `"${name}" is not a "${types}".` );
  212. }
  213. return false;
  214. }
  215. };
  216. }