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- import { Quaternion } from '../math/Quaternion.js';
- import { Vector3 } from '../math/Vector3.js';
- import { Matrix4 } from '../math/Matrix4.js';
- import { EventDispatcher } from './EventDispatcher.js';
- import { Euler } from '../math/Euler.js';
- import { Layers } from './Layers.js';
- import { Matrix3 } from '../math/Matrix3.js';
- import { _Math } from '../math/Math.js';
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author elephantatwork / www.elephantatwork.ch
- */
- var object3DId = 0;
- function Object3D() {
- Object.defineProperty( this, 'id', { value: object3DId ++ } );
- this.uuid = _Math.generateUUID();
- this.name = '';
- this.type = 'Object3D';
- this.parent = null;
- this.children = [];
- this.up = Object3D.DefaultUp.clone();
- var position = new Vector3();
- var rotation = new Euler();
- var quaternion = new Quaternion();
- var scale = new Vector3( 1, 1, 1 );
- function onRotationChange() {
- quaternion.setFromEuler( rotation, false );
- }
- function onQuaternionChange() {
- rotation.setFromQuaternion( quaternion, undefined, false );
- }
- rotation.onChange( onRotationChange );
- quaternion.onChange( onQuaternionChange );
- Object.defineProperties( this, {
- position: {
- enumerable: true,
- value: position
- },
- rotation: {
- enumerable: true,
- value: rotation
- },
- quaternion: {
- enumerable: true,
- value: quaternion
- },
- scale: {
- enumerable: true,
- value: scale
- },
- modelViewMatrix: {
- value: new Matrix4()
- },
- normalMatrix: {
- value: new Matrix3()
- }
- } );
- this.matrix = new Matrix4();
- this.matrixWorld = new Matrix4();
- this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
- this.matrixWorldNeedsUpdate = false;
- this.layers = new Layers();
- this.visible = true;
- this.castShadow = false;
- this.receiveShadow = false;
- this.frustumCulled = true;
- this.renderOrder = 0;
- this.userData = {};
- }
- Object3D.DefaultUp = new Vector3( 0, 1, 0 );
- Object3D.DefaultMatrixAutoUpdate = true;
- Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
- constructor: Object3D,
- isObject3D: true,
- onBeforeRender: function () {},
- onAfterRender: function () {},
- applyMatrix: function ( matrix ) {
- this.matrix.multiplyMatrices( matrix, this.matrix );
- this.matrix.decompose( this.position, this.quaternion, this.scale );
- },
- applyQuaternion: function ( q ) {
- this.quaternion.premultiply( q );
- return this;
- },
- setRotationFromAxisAngle: function ( axis, angle ) {
- // assumes axis is normalized
- this.quaternion.setFromAxisAngle( axis, angle );
- },
- setRotationFromEuler: function ( euler ) {
- this.quaternion.setFromEuler( euler, true );
- },
- setRotationFromMatrix: function ( m ) {
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
- this.quaternion.setFromRotationMatrix( m );
- },
- setRotationFromQuaternion: function ( q ) {
- // assumes q is normalized
- this.quaternion.copy( q );
- },
- rotateOnAxis: function () {
- // rotate object on axis in object space
- // axis is assumed to be normalized
- var q1 = new Quaternion();
- return function rotateOnAxis( axis, angle ) {
- q1.setFromAxisAngle( axis, angle );
- this.quaternion.multiply( q1 );
- return this;
- };
- }(),
- rotateOnWorldAxis: function () {
- // rotate object on axis in world space
- // axis is assumed to be normalized
- // method assumes no rotated parent
- var q1 = new Quaternion();
- return function rotateOnWorldAxis( axis, angle ) {
- q1.setFromAxisAngle( axis, angle );
- this.quaternion.premultiply( q1 );
- return this;
- };
- }(),
- rotateX: function () {
- var v1 = new Vector3( 1, 0, 0 );
- return function rotateX( angle ) {
- return this.rotateOnAxis( v1, angle );
- };
- }(),
- rotateY: function () {
- var v1 = new Vector3( 0, 1, 0 );
- return function rotateY( angle ) {
- return this.rotateOnAxis( v1, angle );
- };
- }(),
- rotateZ: function () {
- var v1 = new Vector3( 0, 0, 1 );
- return function rotateZ( angle ) {
- return this.rotateOnAxis( v1, angle );
- };
- }(),
- translateOnAxis: function () {
- // translate object by distance along axis in object space
- // axis is assumed to be normalized
- var v1 = new Vector3();
- return function translateOnAxis( axis, distance ) {
- v1.copy( axis ).applyQuaternion( this.quaternion );
- this.position.add( v1.multiplyScalar( distance ) );
- return this;
- };
- }(),
- translateX: function () {
- var v1 = new Vector3( 1, 0, 0 );
- return function translateX( distance ) {
- return this.translateOnAxis( v1, distance );
- };
- }(),
- translateY: function () {
- var v1 = new Vector3( 0, 1, 0 );
- return function translateY( distance ) {
- return this.translateOnAxis( v1, distance );
- };
- }(),
- translateZ: function () {
- var v1 = new Vector3( 0, 0, 1 );
- return function translateZ( distance ) {
- return this.translateOnAxis( v1, distance );
- };
- }(),
- localToWorld: function ( vector ) {
- return vector.applyMatrix4( this.matrixWorld );
- },
- worldToLocal: function () {
- var m1 = new Matrix4();
- return function worldToLocal( vector ) {
- return vector.applyMatrix4( m1.getInverse( this.matrixWorld ) );
- };
- }(),
- lookAt: function () {
- // This method does not support objects with rotated and/or translated parent(s)
- var m1 = new Matrix4();
- var vector = new Vector3();
- return function lookAt( x, y, z ) {
- if ( x.isVector3 ) {
- vector.copy( x );
- } else {
- vector.set( x, y, z );
- }
- if ( this.isCamera ) {
- m1.lookAt( this.position, vector, this.up );
- } else {
- m1.lookAt( vector, this.position, this.up );
- }
- this.quaternion.setFromRotationMatrix( m1 );
- };
- }(),
- add: function ( object ) {
- if ( arguments.length > 1 ) {
- for ( var i = 0; i < arguments.length; i ++ ) {
- this.add( arguments[ i ] );
- }
- return this;
- }
- if ( object === this ) {
- console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object );
- return this;
- }
- if ( ( object && object.isObject3D ) ) {
- if ( object.parent !== null ) {
- object.parent.remove( object );
- }
- object.parent = this;
- object.dispatchEvent( { type: 'added' } );
- this.children.push( object );
- } else {
- console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object );
- }
- return this;
- },
- remove: function ( object ) {
- if ( arguments.length > 1 ) {
- for ( var i = 0; i < arguments.length; i ++ ) {
- this.remove( arguments[ i ] );
- }
- return this;
- }
- var index = this.children.indexOf( object );
- if ( index !== - 1 ) {
- object.parent = null;
- object.dispatchEvent( { type: 'removed' } );
- this.children.splice( index, 1 );
- }
- return this;
- },
- getObjectById: function ( id ) {
- return this.getObjectByProperty( 'id', id );
- },
- getObjectByName: function ( name ) {
- return this.getObjectByProperty( 'name', name );
- },
- getObjectByProperty: function ( name, value ) {
- if ( this[ name ] === value ) return this;
- for ( var i = 0, l = this.children.length; i < l; i ++ ) {
- var child = this.children[ i ];
- var object = child.getObjectByProperty( name, value );
- if ( object !== undefined ) {
- return object;
- }
- }
- return undefined;
- },
- getWorldPosition: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Object3D: .getWorldPosition() target is now required' );
- target = new Vector3();
- }
- this.updateMatrixWorld( true );
- return target.setFromMatrixPosition( this.matrixWorld );
- },
- getWorldQuaternion: function () {
- var position = new Vector3();
- var scale = new Vector3();
- return function getWorldQuaternion( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' );
- target = new Quaternion();
- }
- this.updateMatrixWorld( true );
- this.matrixWorld.decompose( position, target, scale );
- return target;
- };
- }(),
- getWorldScale: function () {
- var position = new Vector3();
- var quaternion = new Quaternion();
- return function getWorldScale( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Object3D: .getWorldScale() target is now required' );
- target = new Vector3();
- }
- this.updateMatrixWorld( true );
- this.matrixWorld.decompose( position, quaternion, target );
- return target;
- };
- }(),
- getWorldDirection: function () {
- var quaternion = new Quaternion();
- return function getWorldDirection( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Object3D: .getWorldDirection() target is now required' );
- target = new Vector3();
- }
- this.getWorldQuaternion( quaternion );
- return target.set( 0, 0, 1 ).applyQuaternion( quaternion );
- };
- }(),
- raycast: function () {},
- traverse: function ( callback ) {
- callback( this );
- var children = this.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- children[ i ].traverse( callback );
- }
- },
- traverseVisible: function ( callback ) {
- if ( this.visible === false ) return;
- callback( this );
- var children = this.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- children[ i ].traverseVisible( callback );
- }
- },
- traverseAncestors: function ( callback ) {
- var parent = this.parent;
- if ( parent !== null ) {
- callback( parent );
- parent.traverseAncestors( callback );
- }
- },
- updateMatrix: function () {
- this.matrix.compose( this.position, this.quaternion, this.scale );
- this.matrixWorldNeedsUpdate = true;
- },
- updateMatrixWorld: function ( force ) {
- if ( this.matrixAutoUpdate ) this.updateMatrix();
- if ( this.matrixWorldNeedsUpdate || force ) {
- if ( this.parent === null ) {
- this.matrixWorld.copy( this.matrix );
- } else {
- this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
- }
- this.matrixWorldNeedsUpdate = false;
- force = true;
- }
- // update children
- var children = this.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- children[ i ].updateMatrixWorld( force );
- }
- },
- toJSON: function ( meta ) {
- // meta is a string when called from JSON.stringify
- var isRootObject = ( meta === undefined || typeof meta === 'string' );
- var output = {};
- // meta is a hash used to collect geometries, materials.
- // not providing it implies that this is the root object
- // being serialized.
- if ( isRootObject ) {
- // initialize meta obj
- meta = {
- geometries: {},
- materials: {},
- textures: {},
- images: {},
- shapes: {}
- };
- output.metadata = {
- version: 4.5,
- type: 'Object',
- generator: 'Object3D.toJSON'
- };
- }
- // standard Object3D serialization
- var object = {};
- object.uuid = this.uuid;
- object.type = this.type;
- if ( this.name !== '' ) object.name = this.name;
- if ( this.castShadow === true ) object.castShadow = true;
- if ( this.receiveShadow === true ) object.receiveShadow = true;
- if ( this.visible === false ) object.visible = false;
- if ( this.frustumCulled === false ) object.frustumCulled = false;
- if ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder;
- if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData;
- object.matrix = this.matrix.toArray();
- if ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false;
- //
- function serialize( library, element ) {
- if ( library[ element.uuid ] === undefined ) {
- library[ element.uuid ] = element.toJSON( meta );
- }
- return element.uuid;
- }
- if ( this.geometry !== undefined ) {
- object.geometry = serialize( meta.geometries, this.geometry );
- var parameters = this.geometry.parameters;
- if ( parameters !== undefined && parameters.shapes !== undefined ) {
- var shapes = parameters.shapes;
- if ( Array.isArray( shapes ) ) {
- for ( var i = 0, l = shapes.length; i < l; i ++ ) {
- var shape = shapes[ i ];
- serialize( meta.shapes, shape );
- }
- } else {
- serialize( meta.shapes, shapes );
- }
- }
- }
- if ( this.material !== undefined ) {
- if ( Array.isArray( this.material ) ) {
- var uuids = [];
- for ( var i = 0, l = this.material.length; i < l; i ++ ) {
- uuids.push( serialize( meta.materials, this.material[ i ] ) );
- }
- object.material = uuids;
- } else {
- object.material = serialize( meta.materials, this.material );
- }
- }
- //
- if ( this.children.length > 0 ) {
- object.children = [];
- for ( var i = 0; i < this.children.length; i ++ ) {
- object.children.push( this.children[ i ].toJSON( meta ).object );
- }
- }
- if ( isRootObject ) {
- var geometries = extractFromCache( meta.geometries );
- var materials = extractFromCache( meta.materials );
- var textures = extractFromCache( meta.textures );
- var images = extractFromCache( meta.images );
- var shapes = extractFromCache( meta.shapes );
- if ( geometries.length > 0 ) output.geometries = geometries;
- if ( materials.length > 0 ) output.materials = materials;
- if ( textures.length > 0 ) output.textures = textures;
- if ( images.length > 0 ) output.images = images;
- if ( shapes.length > 0 ) output.shapes = shapes;
- }
- output.object = object;
- return output;
- // extract data from the cache hash
- // remove metadata on each item
- // and return as array
- function extractFromCache( cache ) {
- var values = [];
- for ( var key in cache ) {
- var data = cache[ key ];
- delete data.metadata;
- values.push( data );
- }
- return values;
- }
- },
- clone: function ( recursive ) {
- return new this.constructor().copy( this, recursive );
- },
- copy: function ( source, recursive ) {
- if ( recursive === undefined ) recursive = true;
- this.name = source.name;
- this.up.copy( source.up );
- this.position.copy( source.position );
- this.quaternion.copy( source.quaternion );
- this.scale.copy( source.scale );
- this.matrix.copy( source.matrix );
- this.matrixWorld.copy( source.matrixWorld );
- this.matrixAutoUpdate = source.matrixAutoUpdate;
- this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
- this.layers.mask = source.layers.mask;
- this.visible = source.visible;
- this.castShadow = source.castShadow;
- this.receiveShadow = source.receiveShadow;
- this.frustumCulled = source.frustumCulled;
- this.renderOrder = source.renderOrder;
- this.userData = JSON.parse( JSON.stringify( source.userData ) );
- if ( recursive === true ) {
- for ( var i = 0; i < source.children.length; i ++ ) {
- var child = source.children[ i ];
- this.add( child.clone() );
- }
- }
- return this;
- }
- } );
- export { Object3D };
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