material.js 15 KB

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  1. /**
  2. * @author TatumCreative (Greg Tatum) / http://gregtatum.com/
  3. */
  4. var constants = {
  5. combine: {
  6. "THREE.MultiplyOperation" : THREE.MultiplyOperation,
  7. "THREE.MixOperation" : THREE.MixOperation,
  8. "THREE.AddOperation" : THREE.AddOperation
  9. },
  10. side : {
  11. "THREE.FrontSide" : THREE.FrontSide,
  12. "THREE.BackSide" : THREE.BackSide,
  13. "THREE.DoubleSide" : THREE.DoubleSide
  14. },
  15. colors : {
  16. "THREE.NoColors" : THREE.NoColors,
  17. "THREE.FaceColors" : THREE.FaceColors,
  18. "THREE.VertexColors" : THREE.VertexColors
  19. },
  20. blendingMode : {
  21. "THREE.NoBlending" : THREE.NoBlending,
  22. "THREE.NormalBlending" : THREE.NormalBlending,
  23. "THREE.AdditiveBlending" : THREE.AdditiveBlending,
  24. "THREE.SubtractiveBlending" : THREE.SubtractiveBlending,
  25. "THREE.MultiplyBlending" : THREE.MultiplyBlending,
  26. "THREE.CustomBlending" : THREE.CustomBlending
  27. },
  28. equations : {
  29. "THREE.AddEquation" : THREE.AddEquation,
  30. "THREE.SubtractEquation" : THREE.SubtractEquation,
  31. "THREE.ReverseSubtractEquation" : THREE.ReverseSubtractEquation
  32. },
  33. destinationFactors : {
  34. "THREE.ZeroFactor" : THREE.ZeroFactor,
  35. "THREE.OneFactor" : THREE.OneFactor,
  36. "THREE.SrcColorFactor" : THREE.SrcColorFactor,
  37. "THREE.OneMinusSrcColorFactor" : THREE.OneMinusSrcColorFactor,
  38. "THREE.SrcAlphaFactor" : THREE.SrcAlphaFactor,
  39. "THREE.OneMinusSrcAlphaFactor" : THREE.OneMinusSrcAlphaFactor,
  40. "THREE.DstAlphaFactor" : THREE.DstAlphaFactor,
  41. "THREE.OneMinusDstAlphaFactor" : THREE.OneMinusDstAlphaFactor
  42. },
  43. sourceFactors : {
  44. "THREE.DstColorFactor" : THREE.DstColorFactor,
  45. "THREE.OneMinusDstColorFactor" : THREE.OneMinusDstColorFactor,
  46. "THREE.SrcAlphaSaturateFactor" : THREE.SrcAlphaSaturateFactor
  47. }
  48. };
  49. function getObjectsKeys( obj ) {
  50. var keys = [];
  51. for ( var key in obj ) {
  52. if ( obj.hasOwnProperty( key ) ) {
  53. keys.push( key );
  54. }
  55. }
  56. return keys;
  57. }
  58. var envMaps = (function () {
  59. var path = "../../examples/textures/cube/SwedishRoyalCastle/";
  60. var format = '.jpg';
  61. var urls = [
  62. path + 'px' + format, path + 'nx' + format,
  63. path + 'py' + format, path + 'ny' + format,
  64. path + 'pz' + format, path + 'nz' + format
  65. ];
  66. var reflectionCube = new THREE.CubeTextureLoader().load( urls );
  67. reflectionCube.format = THREE.RGBFormat;
  68. var refractionCube = new THREE.CubeTextureLoader().load( urls );
  69. refractionCube.mapping = THREE.CubeRefractionMapping;
  70. refractionCube.format = THREE.RGBFormat;
  71. return {
  72. none : null,
  73. reflection : reflectionCube,
  74. refraction : refractionCube
  75. };
  76. })();
  77. var envMapKeys = getObjectsKeys( envMaps );
  78. var textureMaps = (function () {
  79. return {
  80. none : null,
  81. grass : new THREE.TextureLoader().load( "../../examples/textures/terrain/grasslight-thin.jpg" )
  82. };
  83. })();
  84. var textureMapKeys = getObjectsKeys( textureMaps );
  85. function generateVertexColors ( geometry ) {
  86. for ( var i=0, il = geometry.faces.length; i < il; i++ ) {
  87. geometry.faces[i].vertexColors.push( new THREE.Color().setHSL(
  88. i / il * Math.random(),
  89. 0.5,
  90. 0.5
  91. ) );
  92. geometry.faces[i].vertexColors.push( new THREE.Color().setHSL(
  93. i / il * Math.random(),
  94. 0.5,
  95. 0.5
  96. ) );
  97. geometry.faces[i].vertexColors.push( new THREE.Color().setHSL(
  98. i / il * Math.random(),
  99. 0.5,
  100. 0.5
  101. ) );
  102. geometry.faces[i].color = new THREE.Color().setHSL(
  103. i / il * Math.random(),
  104. 0.5,
  105. 0.5
  106. );
  107. }
  108. }
  109. function generateMorphTargets ( mesh, geometry ) {
  110. var vertices = [], scale;
  111. for ( var i = 0; i < geometry.vertices.length; i++ ) {
  112. vertices.push( geometry.vertices[ i ].clone() );
  113. scale = 1 + Math.random() * 0.3;
  114. vertices[ vertices.length - 1 ].x *= scale;
  115. vertices[ vertices.length - 1 ].y *= scale;
  116. vertices[ vertices.length - 1 ].z *= scale;
  117. }
  118. geometry.morphTargets.push( { name: "target1", vertices: vertices } );
  119. }
  120. function handleColorChange ( color ) {
  121. return function ( value ){
  122. if (typeof value === "string") {
  123. value = value.replace('#', '0x');
  124. }
  125. color.setHex( value );
  126. };
  127. }
  128. function needsUpdate ( material, geometry ) {
  129. return function () {
  130. material.vertexColors = +material.vertexColors; //Ensure number
  131. material.side = +material.side; //Ensure number
  132. material.needsUpdate = true;
  133. geometry.verticesNeedUpdate = true;
  134. geometry.normalsNeedUpdate = true;
  135. geometry.colorsNeedUpdate = true;
  136. };
  137. }
  138. function updateMorphs ( torus, material ) {
  139. return function () {
  140. torus.updateMorphTargets();
  141. material.needsUpdate = true;
  142. };
  143. }
  144. function updateTexture ( material, materialKey, textures ) {
  145. return function ( key ) {
  146. material[materialKey] = textures[key];
  147. material.needsUpdate = true;
  148. };
  149. }
  150. function guiScene ( gui, scene ) {
  151. var folder = gui.addFolder('Scene');
  152. var data = {
  153. background : "#000000",
  154. "ambient light" : ambientLight.color.getHex()
  155. };
  156. var color = new THREE.Color();
  157. var colorConvert = handleColorChange( color );
  158. folder.addColor( data, "background" ).onChange( function ( value ) {
  159. colorConvert( value );
  160. renderer.setClearColor( color.getHex() );
  161. } );
  162. folder.addColor( data, "ambient light" ).onChange( handleColorChange( ambientLight.color ) );
  163. guiSceneFog( folder, scene );
  164. }
  165. function guiSceneFog ( folder, scene ) {
  166. var fogFolder = folder.addFolder('scene.fog');
  167. var fog = new THREE.Fog( 0x3f7b9d, 0, 60 );
  168. var data = {
  169. fog : {
  170. "THREE.Fog()" : false,
  171. "scene.fog.color" : fog.color.getHex()
  172. }
  173. };
  174. fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function ( useFog ) {
  175. if ( useFog ) {
  176. scene.fog = fog;
  177. } else {
  178. scene.fog = null;
  179. }
  180. } );
  181. fogFolder.addColor( data.fog, 'scene.fog.color').onChange( handleColorChange( fog.color ) );
  182. }
  183. function guiMaterial ( gui, mesh, material, geometry ) {
  184. var folder = gui.addFolder('THREE.Material');
  185. folder.add( material, 'transparent' );
  186. folder.add( material, 'opacity', 0, 1 );
  187. // folder.add( material, 'blending', constants.blendingMode );
  188. // folder.add( material, 'blendSrc', constants.destinationFactors );
  189. // folder.add( material, 'blendDst', constants.destinationFactors );
  190. // folder.add( material, 'blendEquation', constants.equations );
  191. folder.add( material, 'depthTest' );
  192. folder.add( material, 'depthWrite' );
  193. // folder.add( material, 'polygonOffset' );
  194. // folder.add( material, 'polygonOffsetFactor' );
  195. // folder.add( material, 'polygonOffsetUnits' );
  196. folder.add( material, 'alphaTest', 0, 1 );
  197. // folder.add( material, 'overdraw', 0, 5 );
  198. folder.add( material, 'visible' );
  199. folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
  200. }
  201. function guiMeshBasicMaterial ( gui, mesh, material, geometry ) {
  202. var data = {
  203. color : material.color.getHex(),
  204. envMaps : envMapKeys,
  205. map : textureMapKeys,
  206. specularMap : textureMapKeys,
  207. alphaMap : textureMapKeys
  208. };
  209. var folder = gui.addFolder('THREE.MeshBasicMaterial');
  210. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  211. folder.add( material, 'wireframe' );
  212. folder.add( material, 'wireframeLinewidth', 0, 10 );
  213. folder.add( material, 'vertexColors', constants.colors).onChange( needsUpdate( material, geometry ) );
  214. folder.add( material, 'fog' );
  215. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  216. folder.add( data, 'map', textureMapKeys ).onChange( updateTexture( material, 'map', textureMaps ) );
  217. folder.add( data, 'specularMap', textureMapKeys ).onChange( updateTexture( material, 'specularMap', textureMaps ) );
  218. folder.add( data, 'alphaMap', textureMapKeys ).onChange( updateTexture( material, 'alphaMap', textureMaps ) );
  219. folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
  220. folder.add( material, 'combine', constants.combine ).onChange( updateMorphs( mesh, material ) );
  221. folder.add( material, 'reflectivity', 0, 1 );
  222. folder.add( material, 'refractionRatio', 0, 1 );
  223. //folder.add( material, 'skinning' );
  224. }
  225. function guiMeshDepthMaterial ( gui, mesh, material, geometry ) {
  226. var folder = gui.addFolder('THREE.MeshDepthMaterial');
  227. folder.add( material, 'wireframe' );
  228. folder.add( material, 'wireframeLinewidth', 0, 10 );
  229. folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
  230. }
  231. function guiMeshNormalMaterial ( gui, mesh, material, geometry ) {
  232. var folder = gui.addFolder('THREE.MeshNormalMaterial');
  233. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  234. folder.add( material, 'wireframe' );
  235. folder.add( material, 'wireframeLinewidth', 0, 10 );
  236. folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
  237. }
  238. function guiLineBasicMaterial ( gui, mesh, material, geometry ) {
  239. var data = {
  240. color : material.color.getHex()
  241. };
  242. var folder = gui.addFolder('THREE.LineBasicMaterial');
  243. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  244. folder.add( material, 'linewidth', 0, 10 );
  245. folder.add( material, 'linecap', ["butt", "round", "square"] );
  246. folder.add( material, 'linejoin', ["round", "bevel", "miter"] );
  247. folder.add( material, 'vertexColors', constants.colors).onChange( needsUpdate( material, geometry ) );
  248. folder.add( material, 'fog' );
  249. }
  250. function guiMeshLambertMaterial ( gui, mesh, material, geometry ) {
  251. var data = {
  252. color : material.color.getHex(),
  253. emissive : material.emissive.getHex(),
  254. envMaps : envMapKeys,
  255. map : textureMapKeys,
  256. specularMap : textureMapKeys,
  257. alphaMap : textureMapKeys
  258. };
  259. var envObj = {};
  260. var folder = gui.addFolder('THREE.MeshLambertMaterial');
  261. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  262. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  263. folder.add( material, 'wireframe' );
  264. folder.add( material, 'wireframeLinewidth', 0, 10 );
  265. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  266. folder.add( material, 'fog' );
  267. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  268. folder.add( data, 'map', textureMapKeys ).onChange( updateTexture( material, 'map', textureMaps ) );
  269. folder.add( data, 'specularMap', textureMapKeys ).onChange( updateTexture( material, 'specularMap', textureMaps ) );
  270. folder.add( data, 'alphaMap', textureMapKeys ).onChange( updateTexture( material, 'alphaMap', textureMaps ) );
  271. folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
  272. folder.add( material, 'combine', constants.combine ).onChange( updateMorphs( mesh, material ) );
  273. folder.add( material, 'reflectivity', 0, 1 );
  274. folder.add( material, 'refractionRatio', 0, 1 );
  275. //folder.add( material, 'skinning' );
  276. }
  277. function guiMeshPhongMaterial ( gui, mesh, material, geometry ) {
  278. var data = {
  279. color : material.color.getHex(),
  280. emissive : material.emissive.getHex(),
  281. specular : material.specular.getHex(),
  282. envMaps : envMapKeys,
  283. map : textureMapKeys,
  284. lightMap : textureMapKeys,
  285. specularMap : textureMapKeys,
  286. alphaMap : textureMapKeys
  287. };
  288. var folder = gui.addFolder('THREE.MeshPhongMaterial');
  289. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  290. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  291. folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
  292. folder.add( material, 'shininess', 0, 100);
  293. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  294. folder.add( material, 'wireframe' );
  295. folder.add( material, 'wireframeLinewidth', 0, 10 );
  296. folder.add( material, 'vertexColors', constants.colors);
  297. folder.add( material, 'fog' );
  298. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  299. folder.add( data, 'map', textureMapKeys ).onChange( updateTexture( material, 'map', textureMaps ) );
  300. folder.add( data, 'lightMap', textureMapKeys ).onChange( updateTexture( material, 'lightMap', textureMaps ) );
  301. folder.add( data, 'specularMap', textureMapKeys ).onChange( updateTexture( material, 'specularMap', textureMaps ) );
  302. folder.add( data, 'alphaMap', textureMapKeys ).onChange( updateTexture( material, 'alphaMap', textureMaps ) );
  303. }
  304. function guiMeshStandardMaterial ( gui, mesh, material, geometry ) {
  305. var data = {
  306. color : material.color.getHex(),
  307. emissive : material.emissive.getHex(),
  308. envMaps : envMapKeys,
  309. map : textureMapKeys,
  310. lightMap : textureMapKeys,
  311. specularMap : textureMapKeys,
  312. alphaMap : textureMapKeys
  313. };
  314. var folder = gui.addFolder('THREE.MeshStandardMaterial');
  315. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  316. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  317. folder.add( material, 'roughness', 0, 1 );
  318. folder.add( material, 'metalness', 0, 1 );
  319. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  320. folder.add( material, 'wireframe' );
  321. folder.add( material, 'wireframeLinewidth', 0, 10 );
  322. folder.add( material, 'vertexColors', constants.colors);
  323. folder.add( material, 'fog' );
  324. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  325. folder.add( data, 'map', textureMapKeys ).onChange( updateTexture( material, 'map', textureMaps ) );
  326. folder.add( data, 'lightMap', textureMapKeys ).onChange( updateTexture( material, 'lightMap', textureMaps ) );
  327. folder.add( data, 'alphaMap', textureMapKeys ).onChange( updateTexture( material, 'alphaMap', textureMaps ) );
  328. // TODO roughnessMap and metalnessMap
  329. }
  330. function chooseFromHash ( gui, mesh, geometry ) {
  331. var selectedMaterial = window.location.hash.substring(1) || "MeshBasicMaterial";
  332. var material;
  333. switch (selectedMaterial) {
  334. case "MeshBasicMaterial" :
  335. material = new THREE.MeshBasicMaterial({color: 0x2194CE});
  336. guiMaterial( gui, mesh, material, geometry );
  337. guiMeshBasicMaterial( gui, mesh, material, geometry );
  338. return material;
  339. break;
  340. case "MeshLambertMaterial" :
  341. material = new THREE.MeshLambertMaterial({color: 0x2194CE});
  342. guiMaterial( gui, mesh, material, geometry );
  343. guiMeshLambertMaterial( gui, mesh, material, geometry );
  344. return material;
  345. break;
  346. case "MeshPhongMaterial" :
  347. material = new THREE.MeshPhongMaterial({color: 0x2194CE});
  348. guiMaterial( gui, mesh, material, geometry );
  349. guiMeshPhongMaterial( gui, mesh, material, geometry );
  350. return material;
  351. break;
  352. case "MeshStandardMaterial" :
  353. material = new THREE.MeshStandardMaterial({color: 0x2194CE});
  354. guiMaterial( gui, mesh, material, geometry );
  355. guiMeshStandardMaterial( gui, mesh, material, geometry );
  356. return material;
  357. break;
  358. case "MeshDepthMaterial" :
  359. material = new THREE.MeshDepthMaterial();
  360. guiMaterial( gui, mesh, material, geometry );
  361. guiMeshDepthMaterial( gui, mesh, material, geometry );
  362. return material;
  363. break;
  364. case "MeshNormalMaterial" :
  365. material = new THREE.MeshNormalMaterial();
  366. guiMaterial( gui, mesh, material, geometry );
  367. guiMeshNormalMaterial( gui, mesh, material, geometry );
  368. return material;
  369. break;
  370. case "LineBasicMaterial" :
  371. material = new THREE.LineBasicMaterial({color: 0x2194CE});
  372. guiMaterial( gui, mesh, material, geometry );
  373. guiLineBasicMaterial( gui, mesh, material, geometry );
  374. return material;
  375. break;
  376. }
  377. }