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- import { WebGLRenderer, WebGLRendererParameters } from './../WebGLRenderer';
- import { ShaderMaterial } from './../../materials/ShaderMaterial';
- import { WebGLShader } from './WebGLShader';
- import { WebGLExtensions } from './WebGLExtensions';
- import { WebGLUniforms } from './WebGLUniforms';
- export class WebGLProgram {
- constructor(
- renderer: WebGLRenderer,
- extensions: WebGLExtensions,
- code: string,
- material: ShaderMaterial,
- shader: WebGLShader,
- parameters: WebGLRendererParameters
- );
- id: number;
- code: string;
- usedTimes: number;
- program: any;
- vertexShader: WebGLShader;
- fragmentShader: WebGLShader;
- /**
- * @deprecated Use {@link WebGLProgram#getUniforms getUniforms()} instead.
- */
- uniforms: any;
- /**
- * @deprecated Use {@link WebGLProgram#getAttributes getAttributes()} instead.
- */
- attributes: any;
- getUniforms(): WebGLUniforms;
- getAttributes(): any;
- destroy(): void;
- }
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