GLTF2Loader.js 65 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. * @author Don McCurdy / https://www.donmccurdy.com
  7. */
  8. THREE.GLTF2Loader = ( function () {
  9. function GLTF2Loader( manager ) {
  10. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  11. }
  12. GLTF2Loader.prototype = {
  13. constructor: GLTF2Loader,
  14. load: function ( url, onLoad, onProgress, onError ) {
  15. var scope = this;
  16. var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
  17. var loader = new THREE.FileLoader( scope.manager );
  18. loader.setResponseType( 'arraybuffer' );
  19. loader.load( url, function ( data ) {
  20. scope.parse( data, onLoad, path );
  21. }, onProgress, onError );
  22. },
  23. setCrossOrigin: function ( value ) {
  24. this.crossOrigin = value;
  25. },
  26. setPath: function ( value ) {
  27. this.path = value;
  28. },
  29. parse: function ( data, callback, path ) {
  30. var content;
  31. var extensions = {};
  32. var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );
  33. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  34. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  35. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  36. } else {
  37. content = convertUint8ArrayToString( new Uint8Array( data ) );
  38. }
  39. var json = JSON.parse( content );
  40. if ( json.extensionsUsed ) {
  41. if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_LIGHTS ) >= 0 ) {
  42. extensions[ EXTENSIONS.KHR_LIGHTS ] = new GLTFLightsExtension( json );
  43. }
  44. if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  45. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  46. }
  47. if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ) >= 0 ) {
  48. extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  49. }
  50. if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_TECHNIQUE_WEBGL ) >= 0 ) {
  51. extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] = new GLTFTechniqueWebglExtension( json );
  52. }
  53. }
  54. console.time( 'GLTF2Loader' );
  55. var parser = new GLTFParser( json, extensions, {
  56. path: path || this.path,
  57. crossOrigin: this.crossOrigin
  58. } );
  59. parser.parse( function ( scene, scenes, cameras, animations ) {
  60. console.timeEnd( 'GLTF2Loader' );
  61. var glTF = {
  62. "scene": scene,
  63. "scenes": scenes,
  64. "cameras": cameras,
  65. "animations": animations
  66. };
  67. callback( glTF );
  68. } );
  69. }
  70. };
  71. /* GLTFREGISTRY */
  72. function GLTFRegistry() {
  73. var objects = {};
  74. return {
  75. get: function ( key ) {
  76. return objects[ key ];
  77. },
  78. add: function ( key, object ) {
  79. objects[ key ] = object;
  80. },
  81. remove: function ( key ) {
  82. delete objects[ key ];
  83. },
  84. removeAll: function () {
  85. objects = {};
  86. },
  87. update: function ( scene, camera ) {
  88. for ( var name in objects ) {
  89. var object = objects[ name ];
  90. if ( object.update ) {
  91. object.update( scene, camera );
  92. }
  93. }
  94. }
  95. };
  96. }
  97. /* GLTFSHADER */
  98. function GLTFShader( targetNode, allNodes ) {
  99. var boundUniforms = {};
  100. // bind each uniform to its source node
  101. var uniforms = targetNode.material.uniforms;
  102. for ( var uniformId in uniforms ) {
  103. var uniform = uniforms[ uniformId ];
  104. if ( uniform.semantic ) {
  105. var sourceNodeRef = uniform.node;
  106. var sourceNode = targetNode;
  107. if ( sourceNodeRef ) {
  108. sourceNode = allNodes[ sourceNodeRef ];
  109. }
  110. boundUniforms[ uniformId ] = {
  111. semantic: uniform.semantic,
  112. sourceNode: sourceNode,
  113. targetNode: targetNode,
  114. uniform: uniform
  115. };
  116. }
  117. }
  118. this.boundUniforms = boundUniforms;
  119. this._m4 = new THREE.Matrix4();
  120. }
  121. // Update - update all the uniform values
  122. GLTFShader.prototype.update = function ( scene, camera ) {
  123. var boundUniforms = this.boundUniforms;
  124. for ( var name in boundUniforms ) {
  125. var boundUniform = boundUniforms[ name ];
  126. switch ( boundUniform.semantic ) {
  127. case "MODELVIEW":
  128. var m4 = boundUniform.uniform.value;
  129. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  130. break;
  131. case "MODELVIEWINVERSETRANSPOSE":
  132. var m3 = boundUniform.uniform.value;
  133. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  134. m3.getNormalMatrix( this._m4 );
  135. break;
  136. case "PROJECTION":
  137. var m4 = boundUniform.uniform.value;
  138. m4.copy( camera.projectionMatrix );
  139. break;
  140. case "JOINTMATRIX":
  141. var m4v = boundUniform.uniform.value;
  142. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  143. // So it goes like this:
  144. // SkinnedMesh world matrix is already baked into MODELVIEW;
  145. // transform joints to local space,
  146. // then transform using joint's inverse
  147. m4v[ mi ]
  148. .getInverse( boundUniform.sourceNode.matrixWorld )
  149. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  150. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
  151. .multiply( boundUniform.targetNode.bindMatrix );
  152. }
  153. break;
  154. default :
  155. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  156. break;
  157. }
  158. }
  159. };
  160. /*********************************/
  161. /********** EXTENSIONS ***********/
  162. /*********************************/
  163. var EXTENSIONS = {
  164. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  165. KHR_LIGHTS: 'KHR_lights',
  166. KHR_MATERIALS_COMMON: 'KHR_materials_common',
  167. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  168. KHR_TECHNIQUE_WEBGL: 'KHR_technique_webgl',
  169. };
  170. /**
  171. * Lights Extension
  172. *
  173. * Specification: PENDING
  174. */
  175. function GLTFLightsExtension( json ) {
  176. this.name = EXTENSIONS.KHR_LIGHTS;
  177. this.lights = {};
  178. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS ] ) || {};
  179. var lights = extension.lights || {};
  180. for ( var lightId in lights ) {
  181. var light = lights[ lightId ];
  182. var lightNode;
  183. var color = new THREE.Color().fromArray( light.color );
  184. switch ( light.type ) {
  185. case 'directional':
  186. lightNode = new THREE.DirectionalLight( color );
  187. lightNode.position.set( 0, 0, 1 );
  188. break;
  189. case 'point':
  190. lightNode = new THREE.PointLight( color );
  191. break;
  192. case 'spot':
  193. lightNode = new THREE.SpotLight( color );
  194. lightNode.position.set( 0, 0, 1 );
  195. break;
  196. case 'ambient':
  197. lightNode = new THREE.AmbientLight( color );
  198. break;
  199. }
  200. if ( lightNode ) {
  201. lightNode.name = light.name || ( 'light_' + lightId );
  202. this.lights[ lightId ] = lightNode;
  203. }
  204. }
  205. }
  206. /**
  207. * Common Materials Extension
  208. *
  209. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_common
  210. */
  211. function GLTFMaterialsCommonExtension( json ) {
  212. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  213. }
  214. GLTFMaterialsCommonExtension.prototype.getMaterialType = function ( material ) {
  215. var khrMaterial = material.extensions[ this.name ];
  216. switch ( khrMaterial.type ) {
  217. case 'commonBlinn' :
  218. case 'commonPhong' :
  219. return THREE.MeshPhongMaterial;
  220. case 'commonLambert' :
  221. return THREE.MeshLambertMaterial;
  222. case 'commonConstant' :
  223. default :
  224. return THREE.MeshBasicMaterial;
  225. }
  226. };
  227. GLTFMaterialsCommonExtension.prototype.extendParams = function ( materialParams, material, dependencies ) {
  228. var khrMaterial = material.extensions[ this.name ];
  229. var keys = [];
  230. // TODO: Currently ignored: 'ambientFactor', 'ambientTexture'
  231. switch ( khrMaterial.type ) {
  232. case 'commonBlinn' :
  233. case 'commonPhong' :
  234. keys.push( 'diffuseFactor', 'diffuseTexture', 'specularFactor', 'specularTexture', 'shininessFactor' );
  235. break;
  236. case 'commonLambert' :
  237. keys.push( 'diffuseFactor', 'diffuseTexture' );
  238. break;
  239. case 'commonConstant' :
  240. default :
  241. break;
  242. }
  243. var materialValues = {};
  244. keys.forEach( function( v ) {
  245. if ( khrMaterial[ v ] !== undefined ) materialValues[ v ] = khrMaterial[ v ];
  246. } );
  247. if ( materialValues.diffuseFactor !== undefined ) {
  248. materialParams.color = new THREE.Color().fromArray( materialValues.diffuseFactor );
  249. }
  250. if ( materialValues.diffuseTexture !== undefined ) {
  251. materialParams.map = dependencies.textures[ materialValues.diffuseTexture.index ];
  252. }
  253. if ( materialValues.specularFactor !== undefined ) {
  254. materialParams.specular = new THREE.Color().fromArray( materialValues.specularFactor );
  255. }
  256. if ( materialValues.specularTexture !== undefined ) {
  257. materialParams.specularMap = dependencies.textures[ materialValues.specularTexture.index ];
  258. }
  259. if ( materialValues.shininessFactor !== undefined ) {
  260. materialParams.shininess = materialValues.shininessFactor;
  261. }
  262. };
  263. /* BINARY EXTENSION */
  264. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  265. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  266. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  267. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  268. function GLTFBinaryExtension( data ) {
  269. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  270. this.content = null;
  271. this.body = null;
  272. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  273. this.header = {
  274. magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
  275. version: headerView.getUint32( 4, true ),
  276. length: headerView.getUint32( 8, true )
  277. };
  278. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  279. throw new Error( 'GLTF2Loader: Unsupported glTF-Binary header.' );
  280. } else if ( this.header.version < 2.0 ) {
  281. throw new Error( 'GLTF2Loader: Legacy binary file detected. Use GLTFLoader instead.' );
  282. }
  283. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  284. var chunkIndex = 0;
  285. while ( chunkIndex < chunkView.byteLength ) {
  286. var chunkLength = chunkView.getUint32( chunkIndex, true );
  287. chunkIndex += 4;
  288. var chunkType = chunkView.getUint32( chunkIndex, true );
  289. chunkIndex += 4;
  290. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  291. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  292. this.content = convertUint8ArrayToString( contentArray );
  293. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  294. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  295. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  296. }
  297. // Clients must ignore chunks with unknown types.
  298. chunkIndex += chunkLength;
  299. }
  300. if ( this.content === null ) {
  301. throw new Error( 'GLTF2Loader: JSON content not found.' );
  302. }
  303. }
  304. /**
  305. * WebGL Technique Extension
  306. *
  307. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_technique_webgl
  308. */
  309. function GLTFTechniqueWebglExtension( json ) {
  310. this.name = EXTENSIONS.KHR_TECHNIQUE_WEBGL;
  311. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] ) || {};
  312. this.techniques = extension.techniques || {};
  313. this.programs = extension.programs || {};
  314. this.shaders = extension.shaders || {};
  315. }
  316. GLTFTechniqueWebglExtension.prototype.getMaterialType = function () {
  317. return DeferredShaderMaterial;
  318. };
  319. GLTFTechniqueWebglExtension.prototype.extendParams = function ( materialParams, material, dependencies ) {
  320. var extension = material[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ];
  321. var technique = dependencies.techniques[ extension.technique ];
  322. materialParams.uniforms = {};
  323. var program = dependencies.programs[ technique.program ];
  324. if ( program === undefined ) {
  325. return;
  326. }
  327. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  328. if ( ! materialParams.fragmentShader ) {
  329. throw new Error( 'ERROR: Missing fragment shader definition:', program.fragmentShader );
  330. }
  331. var vertexShader = dependencies.shaders[ program.vertexShader ];
  332. if ( ! vertexShader ) {
  333. throw new Error( 'ERROR: Missing vertex shader definition:', program.vertexShader );
  334. }
  335. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  336. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  337. var uniforms = technique.uniforms;
  338. for ( var uniformId in uniforms ) {
  339. var pname = uniforms[ uniformId ];
  340. var shaderParam = technique.parameters[ pname ];
  341. var ptype = shaderParam.type;
  342. if ( WEBGL_TYPE[ ptype ] ) {
  343. var pcount = shaderParam.count;
  344. var value;
  345. if ( material.values !== undefined ) value = material.values[ pname ];
  346. var uvalue = new WEBGL_TYPE[ ptype ]();
  347. var usemantic = shaderParam.semantic;
  348. var unode = shaderParam.node;
  349. switch ( ptype ) {
  350. case WEBGL_CONSTANTS.FLOAT:
  351. uvalue = shaderParam.value;
  352. if ( pname === 'transparency' ) {
  353. materialParams.transparent = true;
  354. }
  355. if ( value !== undefined ) {
  356. uvalue = value;
  357. }
  358. break;
  359. case WEBGL_CONSTANTS.FLOAT_VEC2:
  360. case WEBGL_CONSTANTS.FLOAT_VEC3:
  361. case WEBGL_CONSTANTS.FLOAT_VEC4:
  362. case WEBGL_CONSTANTS.FLOAT_MAT3:
  363. if ( shaderParam && shaderParam.value ) {
  364. uvalue.fromArray( shaderParam.value );
  365. }
  366. if ( value ) {
  367. uvalue.fromArray( value );
  368. }
  369. break;
  370. case WEBGL_CONSTANTS.FLOAT_MAT2:
  371. // what to do?
  372. console.warn( 'FLOAT_MAT2 is not a supported uniform type' );
  373. break;
  374. case WEBGL_CONSTANTS.FLOAT_MAT4:
  375. if ( pcount ) {
  376. uvalue = new Array( pcount );
  377. for ( var mi = 0; mi < pcount; mi ++ ) {
  378. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  379. }
  380. if ( shaderParam && shaderParam.value ) {
  381. var m4v = shaderParam.value;
  382. uvalue.fromArray( m4v );
  383. }
  384. if ( value ) {
  385. uvalue.fromArray( value );
  386. }
  387. } else {
  388. if ( shaderParam && shaderParam.value ) {
  389. var m4 = shaderParam.value;
  390. uvalue.fromArray( m4 );
  391. }
  392. if ( value ) {
  393. uvalue.fromArray( value );
  394. }
  395. }
  396. break;
  397. case WEBGL_CONSTANTS.SAMPLER_2D:
  398. if ( value !== undefined ) {
  399. uvalue = dependencies.textures[ value ];
  400. } else if ( shaderParam.value !== undefined ) {
  401. uvalue = dependencies.textures[ shaderParam.value ];
  402. } else {
  403. uvalue = null;
  404. }
  405. break;
  406. }
  407. materialParams.uniforms[ uniformId ] = {
  408. value: uvalue,
  409. semantic: usemantic,
  410. node: unode
  411. };
  412. } else {
  413. throw new Error( 'Unknown shader uniform param type: ' + ptype );
  414. }
  415. }
  416. var states = technique.states || {};
  417. var enables = states.enable || [];
  418. var functions = states.functions || {};
  419. var enableCullFace = false;
  420. var enableDepthTest = false;
  421. var enableBlend = false;
  422. for ( var i = 0, il = enables.length; i < il; i ++ ) {
  423. var enable = enables[ i ];
  424. switch ( STATES_ENABLES[ enable ] ) {
  425. case 'CULL_FACE':
  426. enableCullFace = true;
  427. break;
  428. case 'DEPTH_TEST':
  429. enableDepthTest = true;
  430. break;
  431. case 'BLEND':
  432. enableBlend = true;
  433. break;
  434. // TODO: implement
  435. case 'SCISSOR_TEST':
  436. case 'POLYGON_OFFSET_FILL':
  437. case 'SAMPLE_ALPHA_TO_COVERAGE':
  438. break;
  439. default:
  440. throw new Error( "Unknown technique.states.enable: " + enable );
  441. }
  442. }
  443. if ( enableCullFace ) {
  444. materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
  445. } else {
  446. materialParams.side = THREE.DoubleSide;
  447. }
  448. materialParams.depthTest = enableDepthTest;
  449. materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
  450. materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
  451. materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
  452. materialParams.transparent = enableBlend;
  453. var blendEquationSeparate = functions.blendEquationSeparate;
  454. if ( blendEquationSeparate !== undefined ) {
  455. materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
  456. materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
  457. } else {
  458. materialParams.blendEquation = THREE.AddEquation;
  459. materialParams.blendEquationAlpha = THREE.AddEquation;
  460. }
  461. var blendFuncSeparate = functions.blendFuncSeparate;
  462. if ( blendFuncSeparate !== undefined ) {
  463. materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
  464. materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
  465. materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
  466. materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
  467. } else {
  468. materialParams.blendSrc = THREE.OneFactor;
  469. materialParams.blendDst = THREE.ZeroFactor;
  470. materialParams.blendSrcAlpha = THREE.OneFactor;
  471. materialParams.blendDstAlpha = THREE.ZeroFactor;
  472. }
  473. };
  474. /**
  475. * Specular-Glossiness Extension
  476. *
  477. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_pbrSpecularGlossiness
  478. */
  479. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  480. return {
  481. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  482. getMaterialType: function () {
  483. return THREE.ShaderMaterial;
  484. },
  485. extendParams: function ( params, material, dependencies ) {
  486. // specification
  487. // https://github.com/sbtron/glTF/tree/KHRpbrSpecGloss/extensions/Khronos/KHR_materials_pbrSpecularGlossiness
  488. var pbrSpecularGlossiness = material.extensions[ this.name ];
  489. var shader = THREE.ShaderLib[ 'standard' ];
  490. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  491. var specularMapParsFragmentChunk = [
  492. '#ifdef USE_SPECULARMAP',
  493. ' uniform sampler2D specularMap;',
  494. '#endif'
  495. ].join( '\n' );
  496. var glossinessMapParsFragmentChunk = [
  497. '#ifdef USE_GLOSSINESSMAP',
  498. ' uniform sampler2D glossinessMap;',
  499. '#endif'
  500. ].join( '\n' );
  501. var specularMapFragmentChunk = [
  502. 'vec3 specularFactor = specular;',
  503. '#ifdef USE_SPECULARMAP',
  504. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  505. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  506. ' specularFactor *= texelSpecular.rgb;',
  507. '#endif'
  508. ].join( '\n' );
  509. var glossinessMapFragmentChunk = [
  510. 'float glossinessFactor = glossiness;',
  511. '#ifdef USE_GLOSSINESSMAP',
  512. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  513. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  514. ' glossinessFactor *= texelGlossiness.a;',
  515. '#endif'
  516. ].join( '\n' );
  517. var lightPhysicalFragmentChunk = [
  518. 'PhysicalMaterial material;',
  519. 'material.diffuseColor = diffuseColor.rgb;',
  520. 'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
  521. 'material.specularColor = specularFactor.rgb;',
  522. ].join( '\n' );
  523. var fragmentShader = shader.fragmentShader
  524. .replace( '#include <specularmap_fragment>', '' )
  525. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  526. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  527. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  528. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  529. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  530. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  531. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  532. delete uniforms.roughness;
  533. delete uniforms.metalness;
  534. delete uniforms.roughnessMap;
  535. delete uniforms.metalnessMap;
  536. uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) };
  537. uniforms.glossiness = { value: 0.5 };
  538. uniforms.specularMap = { value: null };
  539. uniforms.glossinessMap = { value: null };
  540. params.vertexShader = shader.vertexShader;
  541. params.fragmentShader = fragmentShader;
  542. params.uniforms = uniforms;
  543. params.defines = { 'STANDARD': '' };
  544. params.color = new THREE.Color( 1.0, 1.0, 1.0 );
  545. params.opacity = 1.0;
  546. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  547. var array = pbrSpecularGlossiness.diffuseFactor;
  548. params.color.fromArray( array );
  549. params.opacity = array[ 3 ];
  550. }
  551. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  552. params.map = dependencies.textures[ pbrSpecularGlossiness.diffuseTexture.index ];
  553. }
  554. params.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
  555. params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  556. params.specular = new THREE.Color( 1.0, 1.0, 1.0 );
  557. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  558. params.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  559. }
  560. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  561. params.glossinessMap = dependencies.textures[ pbrSpecularGlossiness.specularGlossinessTexture.index ];
  562. params.specularMap = dependencies.textures[ pbrSpecularGlossiness.specularGlossinessTexture.index ];
  563. }
  564. },
  565. createMaterial: function ( params ) {
  566. // setup material properties based on MeshStandardMaterial for Specular-Glossiness
  567. var material = new THREE.ShaderMaterial( {
  568. defines: params.defines,
  569. vertexShader: params.vertexShader,
  570. fragmentShader: params.fragmentShader,
  571. uniforms: params.uniforms,
  572. fog: true,
  573. lights: true,
  574. opacity: params.opacity,
  575. transparent: params.transparent
  576. } );
  577. material.color = params.color;
  578. material.map = params.map === undefined ? null : params.map;
  579. material.lightMap = null;
  580. material.lightMapIntensity = 1.0;
  581. material.aoMap = params.aoMap === undefined ? null : params.aoMap;
  582. material.aoMapIntensity = 1.0;
  583. material.emissive = params.emissive;
  584. material.emissiveIntensity = 1.0;
  585. material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;
  586. material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
  587. material.bumpScale = 1;
  588. material.normalMap = params.normalMap === undefined ? null : params.normalMap;
  589. material.normalScale = new THREE.Vector2( 1, 1 );
  590. material.displacementMap = null;
  591. material.displacementScale = 1;
  592. material.displacementBias = 0;
  593. material.specularMap = params.specularMap === undefined ? null : params.specularMap;
  594. material.specular = params.specular;
  595. material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
  596. material.glossiness = params.glossiness;
  597. material.alphaMap = null;
  598. material.envMap = params.envMap === undefined ? null : params.envMap;
  599. material.envMapIntensity = 1.0;
  600. material.refractionRatio = 0.98;
  601. material.extensions.derivatives = true;
  602. return material;
  603. },
  604. // Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
  605. refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) {
  606. var uniforms = material.uniforms;
  607. var defines = material.defines;
  608. uniforms.opacity.value = material.opacity;
  609. uniforms.diffuse.value.copy( material.color );
  610. uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
  611. uniforms.map.value = material.map;
  612. uniforms.specularMap.value = material.specularMap;
  613. uniforms.alphaMap.value = material.alphaMap;
  614. uniforms.lightMap.value = material.lightMap;
  615. uniforms.lightMapIntensity.value = material.lightMapIntensity;
  616. uniforms.aoMap.value = material.aoMap;
  617. uniforms.aoMapIntensity.value = material.aoMapIntensity;
  618. // uv repeat and offset setting priorities
  619. // 1. color map
  620. // 2. specular map
  621. // 3. normal map
  622. // 4. bump map
  623. // 5. alpha map
  624. // 6. emissive map
  625. var uvScaleMap;
  626. if ( material.map ) {
  627. uvScaleMap = material.map;
  628. } else if ( material.specularMap ) {
  629. uvScaleMap = material.specularMap;
  630. } else if ( material.displacementMap ) {
  631. uvScaleMap = material.displacementMap;
  632. } else if ( material.normalMap ) {
  633. uvScaleMap = material.normalMap;
  634. } else if ( material.bumpMap ) {
  635. uvScaleMap = material.bumpMap;
  636. } else if ( material.glossinessMap ) {
  637. uvScaleMap = material.glossinessMap;
  638. } else if ( material.alphaMap ) {
  639. uvScaleMap = material.alphaMap;
  640. } else if ( material.emissiveMap ) {
  641. uvScaleMap = material.emissiveMap;
  642. }
  643. if ( uvScaleMap !== undefined ) {
  644. // backwards compatibility
  645. if ( uvScaleMap.isWebGLRenderTarget ) {
  646. uvScaleMap = uvScaleMap.texture;
  647. }
  648. var offset = uvScaleMap.offset;
  649. var repeat = uvScaleMap.repeat;
  650. uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
  651. }
  652. uniforms.envMap.value = material.envMap;
  653. uniforms.envMapIntensity.value = material.envMapIntensity;
  654. uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? -1 : 1;
  655. uniforms.refractionRatio.value = material.refractionRatio;
  656. uniforms.specular.value.copy( material.specular );
  657. uniforms.glossiness.value = material.glossiness;
  658. uniforms.glossinessMap.value = material.glossinessMap;
  659. uniforms.emissiveMap.value = material.emissiveMap;
  660. uniforms.bumpMap.value = material.bumpMap;
  661. uniforms.normalMap.value = material.normalMap;
  662. uniforms.displacementMap.value = material.displacementMap;
  663. uniforms.displacementScale.value = material.displacementScale;
  664. uniforms.displacementBias.value = material.displacementBias;
  665. if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {
  666. defines.USE_GLOSSINESSMAP = '';
  667. // set USE_ROUGHNESSMAP to enable vUv
  668. defines.USE_ROUGHNESSMAP = ''
  669. }
  670. if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {
  671. delete defines.USE_GLOSSINESSMAP;
  672. delete defines.USE_ROUGHNESSMAP;
  673. }
  674. }
  675. };
  676. }
  677. /*********************************/
  678. /********** INTERNALS ************/
  679. /*********************************/
  680. /* CONSTANTS */
  681. var WEBGL_CONSTANTS = {
  682. FLOAT: 5126,
  683. //FLOAT_MAT2: 35674,
  684. FLOAT_MAT3: 35675,
  685. FLOAT_MAT4: 35676,
  686. FLOAT_VEC2: 35664,
  687. FLOAT_VEC3: 35665,
  688. FLOAT_VEC4: 35666,
  689. LINEAR: 9729,
  690. REPEAT: 10497,
  691. SAMPLER_2D: 35678,
  692. TRIANGLES: 4,
  693. LINES: 1,
  694. UNSIGNED_BYTE: 5121,
  695. UNSIGNED_SHORT: 5123,
  696. VERTEX_SHADER: 35633,
  697. FRAGMENT_SHADER: 35632
  698. };
  699. var WEBGL_TYPE = {
  700. 5126: Number,
  701. //35674: THREE.Matrix2,
  702. 35675: THREE.Matrix3,
  703. 35676: THREE.Matrix4,
  704. 35664: THREE.Vector2,
  705. 35665: THREE.Vector3,
  706. 35666: THREE.Vector4,
  707. 35678: THREE.Texture
  708. };
  709. var WEBGL_COMPONENT_TYPES = {
  710. 5120: Int8Array,
  711. 5121: Uint8Array,
  712. 5122: Int16Array,
  713. 5123: Uint16Array,
  714. 5125: Uint32Array,
  715. 5126: Float32Array
  716. };
  717. var WEBGL_FILTERS = {
  718. 9728: THREE.NearestFilter,
  719. 9729: THREE.LinearFilter,
  720. 9984: THREE.NearestMipMapNearestFilter,
  721. 9985: THREE.LinearMipMapNearestFilter,
  722. 9986: THREE.NearestMipMapLinearFilter,
  723. 9987: THREE.LinearMipMapLinearFilter
  724. };
  725. var WEBGL_WRAPPINGS = {
  726. 33071: THREE.ClampToEdgeWrapping,
  727. 33648: THREE.MirroredRepeatWrapping,
  728. 10497: THREE.RepeatWrapping
  729. };
  730. var WEBGL_TEXTURE_FORMATS = {
  731. 6406: THREE.AlphaFormat,
  732. 6407: THREE.RGBFormat,
  733. 6408: THREE.RGBAFormat,
  734. 6409: THREE.LuminanceFormat,
  735. 6410: THREE.LuminanceAlphaFormat
  736. };
  737. var WEBGL_TEXTURE_DATATYPES = {
  738. 5121: THREE.UnsignedByteType,
  739. 32819: THREE.UnsignedShort4444Type,
  740. 32820: THREE.UnsignedShort5551Type,
  741. 33635: THREE.UnsignedShort565Type
  742. };
  743. var WEBGL_SIDES = {
  744. 1028: THREE.BackSide, // Culling front
  745. 1029: THREE.FrontSide // Culling back
  746. //1032: THREE.NoSide // Culling front and back, what to do?
  747. };
  748. var WEBGL_DEPTH_FUNCS = {
  749. 512: THREE.NeverDepth,
  750. 513: THREE.LessDepth,
  751. 514: THREE.EqualDepth,
  752. 515: THREE.LessEqualDepth,
  753. 516: THREE.GreaterEqualDepth,
  754. 517: THREE.NotEqualDepth,
  755. 518: THREE.GreaterEqualDepth,
  756. 519: THREE.AlwaysDepth
  757. };
  758. var WEBGL_BLEND_EQUATIONS = {
  759. 32774: THREE.AddEquation,
  760. 32778: THREE.SubtractEquation,
  761. 32779: THREE.ReverseSubtractEquation
  762. };
  763. var WEBGL_BLEND_FUNCS = {
  764. 0: THREE.ZeroFactor,
  765. 1: THREE.OneFactor,
  766. 768: THREE.SrcColorFactor,
  767. 769: THREE.OneMinusSrcColorFactor,
  768. 770: THREE.SrcAlphaFactor,
  769. 771: THREE.OneMinusSrcAlphaFactor,
  770. 772: THREE.DstAlphaFactor,
  771. 773: THREE.OneMinusDstAlphaFactor,
  772. 774: THREE.DstColorFactor,
  773. 775: THREE.OneMinusDstColorFactor,
  774. 776: THREE.SrcAlphaSaturateFactor
  775. // The followings are not supported by Three.js yet
  776. //32769: CONSTANT_COLOR,
  777. //32770: ONE_MINUS_CONSTANT_COLOR,
  778. //32771: CONSTANT_ALPHA,
  779. //32772: ONE_MINUS_CONSTANT_COLOR
  780. };
  781. var WEBGL_TYPE_SIZES = {
  782. 'SCALAR': 1,
  783. 'VEC2': 2,
  784. 'VEC3': 3,
  785. 'VEC4': 4,
  786. 'MAT2': 4,
  787. 'MAT3': 9,
  788. 'MAT4': 16
  789. };
  790. var PATH_PROPERTIES = {
  791. scale: 'scale',
  792. translation: 'position',
  793. rotation: 'quaternion',
  794. weights: 'morphTargetInfluences'
  795. };
  796. var INTERPOLATION = {
  797. LINEAR: THREE.InterpolateLinear,
  798. STEP: THREE.InterpolateDiscrete
  799. };
  800. var STATES_ENABLES = {
  801. 2884: 'CULL_FACE',
  802. 2929: 'DEPTH_TEST',
  803. 3042: 'BLEND',
  804. 3089: 'SCISSOR_TEST',
  805. 32823: 'POLYGON_OFFSET_FILL',
  806. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  807. };
  808. var ALPHA_MODES = {
  809. OPAQUE: 'OPAQUE',
  810. MASK: 'MASK',
  811. BLEND: 'BLEND'
  812. };
  813. /* UTILITY FUNCTIONS */
  814. function _each( object, callback, thisObj ) {
  815. if ( !object ) {
  816. return Promise.resolve();
  817. }
  818. var results;
  819. var fns = [];
  820. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  821. results = [];
  822. var length = object.length;
  823. for ( var idx = 0; idx < length; idx ++ ) {
  824. var value = callback.call( thisObj || this, object[ idx ], idx );
  825. if ( value ) {
  826. fns.push( value );
  827. if ( value instanceof Promise ) {
  828. value.then( function( key, value ) {
  829. results[ key ] = value;
  830. }.bind( this, idx ));
  831. } else {
  832. results[ idx ] = value;
  833. }
  834. }
  835. }
  836. } else {
  837. results = {};
  838. for ( var key in object ) {
  839. if ( object.hasOwnProperty( key ) ) {
  840. var value = callback.call( thisObj || this, object[ key ], key );
  841. if ( value ) {
  842. fns.push( value );
  843. if ( value instanceof Promise ) {
  844. value.then( function( key, value ) {
  845. results[ key ] = value;
  846. }.bind( this, key ));
  847. } else {
  848. results[ key ] = value;
  849. }
  850. }
  851. }
  852. }
  853. }
  854. return Promise.all( fns ).then( function() {
  855. return results;
  856. });
  857. }
  858. function resolveURL( url, path ) {
  859. // Invalid URL
  860. if ( typeof url !== 'string' || url === '' )
  861. return '';
  862. // Absolute URL http://,https://,//
  863. if ( /^(https?:)?\/\//i.test( url ) ) {
  864. return url;
  865. }
  866. // Data URI
  867. if ( /^data:.*,.*$/i.test( url ) ) {
  868. return url;
  869. }
  870. // Blob URL
  871. if ( /^blob:.*$/i.test( url ) ) {
  872. return url;
  873. }
  874. // Relative URL
  875. return ( path || '' ) + url;
  876. }
  877. function convertUint8ArrayToString( array ) {
  878. if ( window.TextDecoder !== undefined ) {
  879. return new TextDecoder().decode( array );
  880. }
  881. // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  882. // throws a "maximum call stack size exceeded" error for large arrays.
  883. var s = '';
  884. for ( var i = 0, il = array.length; i < il; i ++ ) {
  885. s += String.fromCharCode( array[ i ] );
  886. }
  887. return s;
  888. }
  889. // Three.js seems too dependent on attribute names so globally
  890. // replace those in the shader code
  891. function replaceTHREEShaderAttributes( shaderText, technique ) {
  892. // Expected technique attributes
  893. var attributes = {};
  894. for ( var attributeId in technique.attributes ) {
  895. var pname = technique.attributes[ attributeId ];
  896. var param = technique.parameters[ pname ];
  897. var atype = param.type;
  898. var semantic = param.semantic;
  899. attributes[ attributeId ] = {
  900. type: atype,
  901. semantic: semantic
  902. };
  903. }
  904. // Figure out which attributes to change in technique
  905. var shaderParams = technique.parameters;
  906. var shaderAttributes = technique.attributes;
  907. var params = {};
  908. for ( var attributeId in attributes ) {
  909. var pname = shaderAttributes[ attributeId ];
  910. var shaderParam = shaderParams[ pname ];
  911. var semantic = shaderParam.semantic;
  912. if ( semantic ) {
  913. params[ attributeId ] = shaderParam;
  914. }
  915. }
  916. for ( var pname in params ) {
  917. var param = params[ pname ];
  918. var semantic = param.semantic;
  919. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  920. switch ( semantic ) {
  921. case 'POSITION':
  922. shaderText = shaderText.replace( regEx, 'position' );
  923. break;
  924. case 'NORMAL':
  925. shaderText = shaderText.replace( regEx, 'normal' );
  926. break;
  927. case 'TEXCOORD_0':
  928. case 'TEXCOORD0':
  929. case 'TEXCOORD':
  930. shaderText = shaderText.replace( regEx, 'uv' );
  931. break;
  932. case 'TEXCOORD_1':
  933. shaderText = shaderText.replace( regEx, 'uv2' );
  934. break;
  935. case 'COLOR_0':
  936. case 'COLOR0':
  937. case 'COLOR':
  938. shaderText = shaderText.replace( regEx, 'color' );
  939. break;
  940. case 'WEIGHTS_0':
  941. case 'WEIGHT': // WEIGHT semantic deprecated.
  942. shaderText = shaderText.replace( regEx, 'skinWeight' );
  943. break;
  944. case 'JOINTS_0':
  945. case 'JOINT': // JOINT semantic deprecated.
  946. shaderText = shaderText.replace( regEx, 'skinIndex' );
  947. break;
  948. }
  949. }
  950. return shaderText;
  951. }
  952. function createDefaultMaterial() {
  953. return new THREE.MeshPhongMaterial( {
  954. color: 0x00000,
  955. emissive: 0x888888,
  956. specular: 0x000000,
  957. shininess: 0,
  958. transparent: false,
  959. depthTest: true,
  960. side: THREE.FrontSide
  961. } );
  962. }
  963. // Deferred constructor for RawShaderMaterial types
  964. function DeferredShaderMaterial( params ) {
  965. this.isDeferredShaderMaterial = true;
  966. this.params = params;
  967. }
  968. DeferredShaderMaterial.prototype.create = function () {
  969. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  970. for ( var uniformId in this.params.uniforms ) {
  971. var originalUniform = this.params.uniforms[ uniformId ];
  972. if ( originalUniform.value instanceof THREE.Texture ) {
  973. uniforms[ uniformId ].value = originalUniform.value;
  974. uniforms[ uniformId ].value.needsUpdate = true;
  975. }
  976. uniforms[ uniformId ].semantic = originalUniform.semantic;
  977. uniforms[ uniformId ].node = originalUniform.node;
  978. }
  979. this.params.uniforms = uniforms;
  980. return new THREE.RawShaderMaterial( this.params );
  981. };
  982. /* GLTF PARSER */
  983. function GLTFParser( json, extensions, options ) {
  984. this.json = json || {};
  985. this.extensions = extensions || {};
  986. this.options = options || {};
  987. // loader object cache
  988. this.cache = new GLTFRegistry();
  989. }
  990. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  991. var _dependencies = {};
  992. for ( var i = 0; i < dependencies.length; i ++ ) {
  993. var dependency = dependencies[ i ];
  994. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  995. var cached = this.cache.get( dependency );
  996. if ( cached !== undefined ) {
  997. _dependencies[ dependency ] = cached;
  998. } else if ( this[ fnName ] ) {
  999. var fn = this[ fnName ]();
  1000. this.cache.add( dependency, fn );
  1001. _dependencies[ dependency ] = fn;
  1002. }
  1003. }
  1004. return _each( _dependencies, function ( dependency ) {
  1005. return dependency;
  1006. } );
  1007. };
  1008. GLTFParser.prototype.parse = function ( callback ) {
  1009. var json = this.json;
  1010. // Clear the loader cache
  1011. this.cache.removeAll();
  1012. // Fire the callback on complete
  1013. this._withDependencies( [
  1014. "scenes",
  1015. "cameras",
  1016. "animations"
  1017. ] ).then( function ( dependencies ) {
  1018. var scenes = [];
  1019. for ( var name in dependencies.scenes ) {
  1020. scenes.push( dependencies.scenes[ name ] );
  1021. }
  1022. var scene = json.scene !== undefined ? dependencies.scenes[ json.scene ] : scenes[ 0 ];
  1023. var cameras = [];
  1024. for ( var name in dependencies.cameras ) {
  1025. var camera = dependencies.cameras[ name ];
  1026. cameras.push( camera );
  1027. }
  1028. var animations = [];
  1029. for ( var name in dependencies.animations ) {
  1030. animations.push( dependencies.animations[ name ] );
  1031. }
  1032. callback( scene, scenes, cameras, animations );
  1033. } );
  1034. };
  1035. GLTFParser.prototype.loadShaders = function () {
  1036. var json = this.json;
  1037. var options = this.options;
  1038. var extensions = this.extensions;
  1039. return this._withDependencies( [
  1040. "bufferViews"
  1041. ] ).then( function ( dependencies ) {
  1042. var shaders = extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] !== undefined ? extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ].shaders : json.shaders;
  1043. if ( shaders === undefined ) shaders = {};
  1044. return _each( shaders, function ( shader ) {
  1045. if ( shader.bufferView !== undefined ) {
  1046. var bufferView = dependencies.bufferViews[ shader.bufferView ];
  1047. var array = new Uint8Array( bufferView );
  1048. return convertUint8ArrayToString( array );
  1049. }
  1050. return new Promise( function ( resolve ) {
  1051. var loader = new THREE.FileLoader();
  1052. loader.setResponseType( 'text' );
  1053. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  1054. resolve( shaderText );
  1055. } );
  1056. } );
  1057. } );
  1058. } );
  1059. };
  1060. GLTFParser.prototype.loadBuffers = function () {
  1061. var json = this.json;
  1062. var extensions = this.extensions;
  1063. var options = this.options;
  1064. return _each( json.buffers, function ( buffer, name ) {
  1065. if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
  1066. // If present, GLB container is required to be the first buffer.
  1067. if ( buffer.uri === undefined && name === 0 ) {
  1068. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;
  1069. }
  1070. return new Promise( function ( resolve ) {
  1071. var loader = new THREE.FileLoader();
  1072. loader.setResponseType( 'arraybuffer' );
  1073. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  1074. resolve( buffer );
  1075. } );
  1076. } );
  1077. } else {
  1078. console.warn( 'THREE.GLTF2Loader: ' + buffer.type + ' buffer type is not supported' );
  1079. }
  1080. } );
  1081. };
  1082. GLTFParser.prototype.loadBufferViews = function () {
  1083. var json = this.json;
  1084. return this._withDependencies( [
  1085. "buffers"
  1086. ] ).then( function ( dependencies ) {
  1087. return _each( json.bufferViews, function ( bufferView ) {
  1088. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  1089. var byteLength = bufferView.byteLength || 0;
  1090. var byteOffset = bufferView.byteOffset || 0;
  1091. return arraybuffer.slice( byteOffset, byteOffset + byteLength );
  1092. } );
  1093. } );
  1094. };
  1095. GLTFParser.prototype.loadAccessors = function () {
  1096. var json = this.json;
  1097. return this._withDependencies( [
  1098. "bufferViews"
  1099. ] ).then( function ( dependencies ) {
  1100. return _each( json.accessors, function ( accessor ) {
  1101. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  1102. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  1103. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  1104. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1105. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1106. var itemBytes = elementBytes * itemSize;
  1107. var array;
  1108. // The buffer is not interleaved if the stride is the item size in bytes.
  1109. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  1110. // Use the full buffer if it's interleaved.
  1111. array = new TypedArray( arraybuffer );
  1112. // Integer parameters to IB/IBA are in array elements, not bytes.
  1113. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  1114. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  1115. } else {
  1116. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  1117. return new THREE.BufferAttribute( array, itemSize );
  1118. }
  1119. } );
  1120. } );
  1121. };
  1122. GLTFParser.prototype.loadTextures = function () {
  1123. var json = this.json;
  1124. var options = this.options;
  1125. return this._withDependencies( [
  1126. "bufferViews"
  1127. ] ).then( function ( dependencies ) {
  1128. return _each( json.textures, function ( texture ) {
  1129. if ( texture.source !== undefined ) {
  1130. return new Promise( function ( resolve ) {
  1131. var source = json.images[ texture.source ];
  1132. var sourceUri = source.uri;
  1133. var urlCreator;
  1134. if ( source.bufferView !== undefined ) {
  1135. var bufferView = dependencies.bufferViews[ source.bufferView ];
  1136. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1137. urlCreator = window.URL || window.webkitURL;
  1138. sourceUri = urlCreator.createObjectURL( blob );
  1139. }
  1140. var textureLoader = THREE.Loader.Handlers.get( sourceUri );
  1141. if ( textureLoader === null ) {
  1142. textureLoader = new THREE.TextureLoader();
  1143. }
  1144. textureLoader.setCrossOrigin( options.crossOrigin );
  1145. textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {
  1146. if ( urlCreator !== undefined ) {
  1147. urlCreator.revokeObjectURL( sourceUri );
  1148. }
  1149. _texture.flipY = false;
  1150. if ( texture.name !== undefined ) _texture.name = texture.name;
  1151. _texture.format = texture.format !== undefined ? WEBGL_TEXTURE_FORMATS[ texture.format ] : THREE.RGBAFormat;
  1152. if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {
  1153. console.warn( 'THREE.GLTF2Loader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' +
  1154. 'internalFormat will be forced to be the same value as format.' );
  1155. }
  1156. _texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ texture.type ] : THREE.UnsignedByteType;
  1157. var samplers = json.samplers || {};
  1158. var sampler = samplers[ texture.sampler ] || {};
  1159. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  1160. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.NearestMipMapLinearFilter;
  1161. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  1162. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  1163. resolve( _texture );
  1164. }, undefined, function () {
  1165. resolve();
  1166. } );
  1167. } );
  1168. }
  1169. } );
  1170. } );
  1171. };
  1172. GLTFParser.prototype.loadMaterials = function () {
  1173. var json = this.json;
  1174. var extensions = this.extensions;
  1175. return this._withDependencies( [
  1176. 'shaders',
  1177. 'textures'
  1178. ] ).then( function ( dependencies ) {
  1179. return _each( json.materials, function ( material ) {
  1180. var materialType;
  1181. var materialParams = {};
  1182. var materialExtensions = material.extensions || {};
  1183. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  1184. materialType = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].getMaterialType( material );
  1185. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].extendParams( materialParams, material, dependencies );
  1186. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1187. materialType = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].getMaterialType( material );
  1188. extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].extendParams( materialParams, material, dependencies );
  1189. } else if ( materialExtensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] ) {
  1190. materialType = extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ].getMaterialType( material );
  1191. extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ].extendParams( materialParams, material, dependencies );
  1192. } else if ( material.pbrMetallicRoughness !== undefined ) {
  1193. // Specification:
  1194. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1195. materialType = THREE.MeshStandardMaterial;
  1196. var metallicRoughness = material.pbrMetallicRoughness;
  1197. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  1198. materialParams.opacity = 1.0;
  1199. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1200. var array = metallicRoughness.baseColorFactor;
  1201. materialParams.color.fromArray( array );
  1202. materialParams.opacity = array[ 3 ];
  1203. }
  1204. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1205. materialParams.map = dependencies.textures[ metallicRoughness.baseColorTexture.index ];
  1206. var alphaMode = metallicRoughness.baseColorTexture.alphaMode || ALPHA_MODES.OPAQUE;
  1207. if ( alphaMode !== ALPHA_MODES.OPAQUE ) {
  1208. materialParams.transparent = true;
  1209. }
  1210. }
  1211. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1212. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1213. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1214. var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
  1215. materialParams.metalnessMap = dependencies.textures[ textureIndex ];
  1216. materialParams.roughnessMap = dependencies.textures[ textureIndex ];
  1217. }
  1218. } else {
  1219. materialType = THREE.MeshPhongMaterial;
  1220. }
  1221. if ( material.doubleSided === true ) {
  1222. materialParams.side = THREE.DoubleSide;
  1223. }
  1224. if ( materialParams.opacity !== undefined && materialParams.opacity < 1.0 ) {
  1225. materialParams.transparent = true;
  1226. } else {
  1227. materialParams.transparent = false;
  1228. }
  1229. if ( material.normalTexture !== undefined ) {
  1230. materialParams.normalMap = dependencies.textures[ material.normalTexture.index ];
  1231. }
  1232. if ( material.occlusionTexture !== undefined ) {
  1233. materialParams.aoMap = dependencies.textures[ material.occlusionTexture.index ];
  1234. }
  1235. if ( material.emissiveFactor !== undefined ) {
  1236. if ( materialType === THREE.MeshBasicMaterial ) {
  1237. materialParams.color = new THREE.Color().fromArray( material.emissiveFactor );
  1238. } else {
  1239. materialParams.emissive = new THREE.Color().fromArray( material.emissiveFactor );
  1240. }
  1241. }
  1242. if ( material.emissiveTexture !== undefined ) {
  1243. if ( materialType === THREE.MeshBasicMaterial ) {
  1244. materialParams.map = dependencies.textures[ material.emissiveTexture.index ];
  1245. } else {
  1246. materialParams.emissiveMap = dependencies.textures[ material.emissiveTexture.index ];
  1247. }
  1248. }
  1249. var _material;
  1250. if ( materialType === THREE.ShaderMaterial ) {
  1251. _material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1252. } else {
  1253. _material = new materialType( materialParams );
  1254. }
  1255. if ( material.name !== undefined ) _material.name = material.name;
  1256. return _material;
  1257. } );
  1258. } );
  1259. };
  1260. GLTFParser.prototype.loadMeshes = function () {
  1261. var json = this.json;
  1262. return this._withDependencies( [
  1263. "accessors",
  1264. "materials"
  1265. ] ).then( function ( dependencies ) {
  1266. return _each( json.meshes, function ( mesh ) {
  1267. var group = new THREE.Group();
  1268. if ( mesh.name !== undefined ) group.name = mesh.name;
  1269. if ( mesh.extras ) group.userData = mesh.extras;
  1270. var primitives = mesh.primitives || [];
  1271. for ( var name in primitives ) {
  1272. var primitive = primitives[ name ];
  1273. var material = primitive.material !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
  1274. var geometry;
  1275. var meshNode;
  1276. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  1277. geometry = new THREE.BufferGeometry();
  1278. var attributes = primitive.attributes;
  1279. for ( var attributeId in attributes ) {
  1280. var attributeEntry = attributes[ attributeId ];
  1281. if ( attributeEntry === undefined ) return;
  1282. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1283. switch ( attributeId ) {
  1284. case 'POSITION':
  1285. geometry.addAttribute( 'position', bufferAttribute );
  1286. break;
  1287. case 'NORMAL':
  1288. geometry.addAttribute( 'normal', bufferAttribute );
  1289. break;
  1290. case 'TEXCOORD_0':
  1291. case 'TEXCOORD0':
  1292. case 'TEXCOORD':
  1293. geometry.addAttribute( 'uv', bufferAttribute );
  1294. break;
  1295. case 'TEXCOORD_1':
  1296. geometry.addAttribute( 'uv2', bufferAttribute );
  1297. break;
  1298. case 'COLOR_0':
  1299. case 'COLOR0':
  1300. case 'COLOR':
  1301. geometry.addAttribute( 'color', bufferAttribute );
  1302. break;
  1303. case 'WEIGHTS_0':
  1304. case 'WEIGHT': // WEIGHT semantic deprecated.
  1305. geometry.addAttribute( 'skinWeight', bufferAttribute );
  1306. break;
  1307. case 'JOINTS_0':
  1308. case 'JOINT': // JOINT semantic deprecated.
  1309. geometry.addAttribute( 'skinIndex', bufferAttribute );
  1310. break;
  1311. }
  1312. }
  1313. if ( primitive.indices !== undefined ) {
  1314. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1315. }
  1316. if ( material.aoMap !== undefined
  1317. && geometry.attributes.uv2 === undefined
  1318. && geometry.attributes.uv !== undefined ) {
  1319. console.log( 'GLTF2Loader: Duplicating UVs to support aoMap.' );
  1320. geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );
  1321. }
  1322. meshNode = new THREE.Mesh( geometry, material );
  1323. meshNode.castShadow = true;
  1324. if ( primitive.targets !== undefined ) {
  1325. var targets = primitive.targets;
  1326. var morphAttributes = geometry.morphAttributes;
  1327. morphAttributes.position = [];
  1328. morphAttributes.normal = [];
  1329. material.morphTargets = true;
  1330. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1331. var target = targets[ i ];
  1332. var attributeName = 'morphTarget' + i;
  1333. var positionAttribute, normalAttribute;
  1334. if ( target.POSITION !== undefined ) {
  1335. // Three.js morph formula is
  1336. // position
  1337. // + weight0 * ( morphTarget0 - position )
  1338. // + weight1 * ( morphTarget1 - position )
  1339. // ...
  1340. // while the glTF one is
  1341. // position
  1342. // + weight0 * morphTarget0
  1343. // + weight1 * morphTarget1
  1344. // ...
  1345. // then adding position to morphTarget.
  1346. // So morphTarget value will depend on mesh's position, then cloning attribute
  1347. // for the case if attribute is shared among two or more meshes.
  1348. positionAttribute = dependencies.accessors[ target.POSITION ].clone();
  1349. var position = geometry.attributes.position;
  1350. for ( var j = 0, jl = positionAttribute.array.length; j < jl; j ++ ) {
  1351. positionAttribute.array[ j ] += position.array[ j ];
  1352. }
  1353. } else {
  1354. // Copying the original position not to affect the final position.
  1355. // See the formula above.
  1356. positionAttribute = geometry.attributes.position.clone();
  1357. }
  1358. if ( target.NORMAL !== undefined ) {
  1359. material.morphNormals = true;
  1360. // see target.POSITION's comment
  1361. normalAttribute = dependencies.accessors[ target.NORMAL ].clone();
  1362. var normal = geometry.attributes.normal;
  1363. for ( var j = 0, jl = normalAttribute.array.length; j < jl; j ++ ) {
  1364. normalAttribute.array[ j ] += normal.array[ j ];
  1365. }
  1366. } else {
  1367. normalAttribute = geometry.attributes.normal.clone();
  1368. }
  1369. // TODO: implement
  1370. if ( target.TANGENT !== undefined ) {
  1371. }
  1372. positionAttribute.name = attributeName;
  1373. normalAttribute.name = attributeName;
  1374. morphAttributes.position.push( positionAttribute );
  1375. morphAttributes.normal.push( normalAttribute );
  1376. }
  1377. meshNode.updateMorphTargets();
  1378. if ( mesh.weights !== undefined ) {
  1379. for ( var i = 0, il = mesh.weights.length; i < il; i ++ ) {
  1380. meshNode.morphTargetInfluences[ i ] = mesh.weights[ i ];
  1381. }
  1382. }
  1383. }
  1384. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1385. geometry = new THREE.BufferGeometry();
  1386. var attributes = primitive.attributes;
  1387. for ( var attributeId in attributes ) {
  1388. var attributeEntry = attributes[ attributeId ];
  1389. if ( ! attributeEntry ) return;
  1390. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1391. switch ( attributeId ) {
  1392. case 'POSITION':
  1393. geometry.addAttribute( 'position', bufferAttribute );
  1394. break;
  1395. case 'COLOR_0':
  1396. case 'COLOR0':
  1397. case 'COLOR':
  1398. geometry.addAttribute( 'color', bufferAttribute );
  1399. break;
  1400. }
  1401. }
  1402. if ( primitive.indices !== undefined ) {
  1403. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1404. meshNode = new THREE.LineSegments( geometry, material );
  1405. } else {
  1406. meshNode = new THREE.Line( geometry, material );
  1407. }
  1408. } else {
  1409. throw new Error( "Only triangular and line primitives are supported" );
  1410. }
  1411. if ( geometry.attributes.color !== undefined ) {
  1412. material.vertexColors = THREE.VertexColors;
  1413. material.needsUpdate = true;
  1414. }
  1415. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1416. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1417. group.add( meshNode );
  1418. }
  1419. return group;
  1420. } );
  1421. } );
  1422. };
  1423. GLTFParser.prototype.loadCameras = function () {
  1424. var json = this.json;
  1425. return _each( json.cameras, function ( camera ) {
  1426. if ( camera.type == "perspective" && camera.perspective ) {
  1427. var yfov = camera.perspective.yfov;
  1428. var aspectRatio = camera.perspective.aspectRatio !== undefined ? camera.perspective.aspectRatio : 1;
  1429. // According to COLLADA spec...
  1430. // aspectRatio = xfov / yfov
  1431. var xfov = yfov * aspectRatio;
  1432. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  1433. if ( camera.name !== undefined ) _camera.name = camera.name;
  1434. if ( camera.extras ) _camera.userData = camera.extras;
  1435. return _camera;
  1436. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  1437. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  1438. if ( camera.name !== undefined ) _camera.name = camera.name;
  1439. if ( camera.extras ) _camera.userData = camera.extras;
  1440. return _camera;
  1441. }
  1442. } );
  1443. };
  1444. GLTFParser.prototype.loadSkins = function () {
  1445. var json = this.json;
  1446. return this._withDependencies( [
  1447. "accessors"
  1448. ] ).then( function ( dependencies ) {
  1449. return _each( json.skins, function ( skin ) {
  1450. var bindShapeMatrix = new THREE.Matrix4();
  1451. if ( skin.bindShapeMatrix !== undefined ) bindShapeMatrix.fromArray( skin.bindShapeMatrix );
  1452. var _skin = {
  1453. bindShapeMatrix: bindShapeMatrix,
  1454. joints: skin.joints,
  1455. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  1456. };
  1457. return _skin;
  1458. } );
  1459. } );
  1460. };
  1461. GLTFParser.prototype.loadAnimations = function () {
  1462. var json = this.json;
  1463. return this._withDependencies( [
  1464. "accessors",
  1465. "nodes"
  1466. ] ).then( function ( dependencies ) {
  1467. return _each( json.animations, function ( animation, animationId ) {
  1468. var tracks = [];
  1469. for ( var channelId in animation.channels ) {
  1470. var channel = animation.channels[ channelId ];
  1471. var sampler = animation.samplers[ channel.sampler ];
  1472. if ( sampler ) {
  1473. var target = channel.target;
  1474. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  1475. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  1476. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  1477. var inputAccessor = dependencies.accessors[ input ];
  1478. var outputAccessor = dependencies.accessors[ output ];
  1479. var node = dependencies.nodes[ name ];
  1480. if ( node ) {
  1481. node.updateMatrix();
  1482. node.matrixAutoUpdate = true;
  1483. var TypedKeyframeTrack;
  1484. switch ( PATH_PROPERTIES[ target.path ] ) {
  1485. case PATH_PROPERTIES.weights:
  1486. TypedKeyframeTrack = THREE.NumberKeyframeTrack;
  1487. break;
  1488. case PATH_PROPERTIES.rotation:
  1489. TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
  1490. break;
  1491. case PATH_PROPERTIES.position:
  1492. case PATH_PROPERTIES.scale:
  1493. default:
  1494. TypedKeyframeTrack = THREE.VectorKeyframeTrack;
  1495. break;
  1496. }
  1497. var targetName = node.name ? node.name : node.uuid;
  1498. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1499. var targetNames = [];
  1500. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  1501. // node should be THREE.Group here but
  1502. // PATH_PROPERTIES.weights(morphTargetInfluences) should be
  1503. // the property of a mesh object under node.
  1504. // So finding targets here.
  1505. node.traverse( function ( object ) {
  1506. if ( object.isMesh === true && object.material.morphTargets === true ) {
  1507. targetNames.push( object.name ? object.name : object.uuid );
  1508. }
  1509. } );
  1510. } else {
  1511. targetNames.push( targetName );
  1512. }
  1513. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1514. // buffers before creating a truncated copy to keep. Because buffers may
  1515. // be reused by other tracks, make copies here.
  1516. for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
  1517. tracks.push( new TypedKeyframeTrack(
  1518. targetNames[ i ] + '.' + PATH_PROPERTIES[ target.path ],
  1519. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1520. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1521. interpolation
  1522. ) );
  1523. }
  1524. }
  1525. }
  1526. }
  1527. var name = animation.name !== undefined ? animation.name : "animation_" + animationId;
  1528. return new THREE.AnimationClip( name, undefined, tracks );
  1529. } );
  1530. } );
  1531. };
  1532. GLTFParser.prototype.loadNodes = function () {
  1533. var json = this.json;
  1534. var extensions = this.extensions;
  1535. var scope = this;
  1536. var nodes = json.nodes || [];
  1537. // Nothing in the node definition indicates whether it is a Bone or an
  1538. // Object3D. So, traverse the hierarchy once in advance, using node.skins
  1539. // references to mark bones.
  1540. nodes.forEach( function ( node ) {
  1541. if ( node.skin !== undefined ) {
  1542. json.skins[ node.skin ].joints.forEach( function ( id ) {
  1543. nodes[ id ].isBone = true;
  1544. } );
  1545. }
  1546. } );
  1547. return _each( json.nodes, function ( node ) {
  1548. var matrix = new THREE.Matrix4();
  1549. var _node = node.isBone === true ? new THREE.Bone() : new THREE.Object3D();
  1550. if ( node.name !== undefined ) {
  1551. _node.name = THREE.PropertyBinding.sanitizeNodeName( node.name );
  1552. }
  1553. if ( node.extras ) _node.userData = node.extras;
  1554. if ( node.matrix !== undefined ) {
  1555. matrix.fromArray( node.matrix );
  1556. _node.applyMatrix( matrix );
  1557. } else {
  1558. if ( node.translation !== undefined ) {
  1559. _node.position.fromArray( node.translation );
  1560. }
  1561. if ( node.rotation !== undefined ) {
  1562. _node.quaternion.fromArray( node.rotation );
  1563. }
  1564. if ( node.scale !== undefined ) {
  1565. _node.scale.fromArray( node.scale );
  1566. }
  1567. }
  1568. return _node;
  1569. } ).then( function ( __nodes ) {
  1570. return scope._withDependencies( [
  1571. "meshes",
  1572. "skins",
  1573. "cameras"
  1574. ] ).then( function ( dependencies ) {
  1575. return _each( __nodes, function ( _node, nodeId ) {
  1576. var node = json.nodes[ nodeId ];
  1577. var meshes;
  1578. if ( node.mesh !== undefined) {
  1579. meshes = [ node.mesh ];
  1580. } else if ( node.meshes !== undefined ) {
  1581. console.warn( 'GLTF2Loader: Legacy glTF file detected. Nodes may have no more than 1 mesh.' );
  1582. meshes = node.meshes;
  1583. }
  1584. if ( meshes !== undefined ) {
  1585. for ( var meshId in meshes ) {
  1586. var mesh = meshes[ meshId ];
  1587. var group = dependencies.meshes[ mesh ];
  1588. if ( group === undefined ) {
  1589. console.warn( 'GLTF2Loader: Couldn\'t find node "' + mesh + '".' );
  1590. continue;
  1591. }
  1592. for ( var childrenId in group.children ) {
  1593. var child = group.children[ childrenId ];
  1594. // clone Mesh to add to _node
  1595. var originalMaterial = child.material;
  1596. var originalGeometry = child.geometry;
  1597. var originalUserData = child.userData;
  1598. var originalName = child.name;
  1599. var material;
  1600. if ( originalMaterial.isDeferredShaderMaterial ) {
  1601. originalMaterial = material = originalMaterial.create();
  1602. } else {
  1603. material = originalMaterial;
  1604. }
  1605. switch ( child.type ) {
  1606. case 'LineSegments':
  1607. child = new THREE.LineSegments( originalGeometry, material );
  1608. break;
  1609. case 'LineLoop':
  1610. child = new THREE.LineLoop( originalGeometry, material );
  1611. break;
  1612. case 'Line':
  1613. child = new THREE.Line( originalGeometry, material );
  1614. break;
  1615. default:
  1616. child = new THREE.Mesh( originalGeometry, material );
  1617. }
  1618. child.castShadow = true;
  1619. child.userData = originalUserData;
  1620. child.name = originalName;
  1621. var skinEntry;
  1622. if ( node.skin !== undefined ) {
  1623. skinEntry = dependencies.skins[ node.skin ];
  1624. }
  1625. // Replace Mesh with SkinnedMesh in library
  1626. if ( skinEntry ) {
  1627. var geometry = originalGeometry;
  1628. material = originalMaterial;
  1629. material.skinning = true;
  1630. child = new THREE.SkinnedMesh( geometry, material, false );
  1631. child.castShadow = true;
  1632. child.userData = originalUserData;
  1633. child.name = originalName;
  1634. var bones = [];
  1635. var boneInverses = [];
  1636. for ( var i = 0, l = skinEntry.joints.length; i < l; i ++ ) {
  1637. var jointId = skinEntry.joints[ i ];
  1638. var jointNode = __nodes[ jointId ];
  1639. if ( jointNode ) {
  1640. bones.push( jointNode );
  1641. var m = skinEntry.inverseBindMatrices.array;
  1642. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  1643. boneInverses.push( mat );
  1644. } else {
  1645. console.warn( "WARNING: joint: '" + jointId + "' could not be found" );
  1646. }
  1647. }
  1648. child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
  1649. var buildBoneGraph = function ( parentJson, parentObject, property ) {
  1650. var children = parentJson[ property ];
  1651. if ( children === undefined ) return;
  1652. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1653. var nodeId = children[ i ];
  1654. var bone = __nodes[ nodeId ];
  1655. var boneJson = json.nodes[ nodeId ];
  1656. if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) {
  1657. parentObject.add( bone );
  1658. buildBoneGraph( boneJson, bone, 'children' );
  1659. }
  1660. }
  1661. };
  1662. buildBoneGraph( node, child, 'skeletons' );
  1663. }
  1664. _node.add( child );
  1665. }
  1666. }
  1667. }
  1668. if ( node.camera !== undefined ) {
  1669. var camera = dependencies.cameras[ node.camera ];
  1670. _node.add( camera );
  1671. }
  1672. if ( node.extensions
  1673. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]
  1674. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ) {
  1675. var extensionLights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
  1676. var light = extensionLights[ node.extensions[ EXTENSIONS.KHR_LIGHTS ].light ];
  1677. _node.add( light );
  1678. }
  1679. return _node;
  1680. } );
  1681. } );
  1682. } );
  1683. };
  1684. GLTFParser.prototype.loadScenes = function () {
  1685. var json = this.json;
  1686. var extensions = this.extensions;
  1687. // scene node hierachy builder
  1688. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1689. var _node = allNodes[ nodeId ];
  1690. parentObject.add( _node );
  1691. var node = json.nodes[ nodeId ];
  1692. if ( node.children ) {
  1693. var children = node.children;
  1694. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1695. var child = children[ i ];
  1696. buildNodeHierachy( child, _node, allNodes );
  1697. }
  1698. }
  1699. }
  1700. return this._withDependencies( [
  1701. "nodes"
  1702. ] ).then( function ( dependencies ) {
  1703. return _each( json.scenes, function ( scene ) {
  1704. var _scene = new THREE.Scene();
  1705. if ( scene.name !== undefined ) _scene.name = scene.name;
  1706. if ( scene.extras ) _scene.userData = scene.extras;
  1707. var nodes = scene.nodes || [];
  1708. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1709. var nodeId = nodes[ i ];
  1710. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1711. }
  1712. _scene.traverse( function ( child ) {
  1713. // Register raw material meshes with GLTF2Loader.Shaders
  1714. if ( child.material && child.material.isRawShaderMaterial ) {
  1715. child.gltfShader = new GLTFShader( child, dependencies.nodes );
  1716. child.onBeforeRender = function(renderer, scene, camera){
  1717. this.gltfShader.update(scene, camera);
  1718. };
  1719. }
  1720. // for Specular-Glossiness.
  1721. if ( child.material && child.material.type === 'ShaderMaterial' ) {
  1722. child.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;
  1723. }
  1724. } );
  1725. return _scene;
  1726. } );
  1727. } );
  1728. };
  1729. return GLTF2Loader;
  1730. } )();