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- <h1>[name]</h1>
- <div class="desc">A 4x4 Matrix.</div>
- <h2>Example</h2>
- <code>// Simple rig for rotating around 3 axes
- var m = new THREE.Matrix4();
- var m1 = new THREE.Matrix4();
- var m2 = new THREE.Matrix4();
- var m3 = new THREE.Matrix4();
- var alpha = 0;
- var beta = Math.PI;
- var gamma = Math.PI/2;
- m1.setRotationX( alpha );
- m2.setRotationY( beta );
- m3.setRotationZ( gamma );
- m.multiply( m1, m2 );
- m.multiplySelf( m3 );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [page:Float n11], [page:Float n12], [page:Float n13], [page:Float n14], [page:Float n21], [page:Float n22], [page:Float n23], [page:Float n24], [page:Float n31], [page:Float n32], [page:Float n33], [page:Float n34], [page:Float n41], [page:Float n42], [page:Float n43], [page:Float n44] )</h3>
- <h2>Properties</h2>
- <h3>.[page:Float n11]</h3>
- <h3>.[page:Float n12]</h3>
- <h3>.[page:Float n13]</h3>
- <h3>.[page:Float n14]</h3>
- <h3>.[page:Float n21]</h3>
- <h3>.[page:Float n22]</h3>
- <h3>.[page:Float n23]</h3>
- <h3>.[page:Float n24]</h3>
- <h3>.[page:Float n31]</h3>
- <h3>.[page:Float n32]</h3>
- <h3>.[page:Float n33]</h3>
- <h3>.[page:Float n34]</h3>
- <h3>.[page:Float n41]</h3>
- <h3>.[page:Float n42]</h3>
- <h3>.[page:Float n43]</h3>
- <h3>.[page:Float n44]</h3>
- <h2>Methods</h2>
- <h3>.set( [page:Float n11], [page:Float n12], [page:Float n13], [page:Float n14], [page:Float n21], [page:Float n22], [page:Float n23], [page:Float n24], [page:Float n31], [page:Float n32], [page:Float n33], [page:Float n34], [page:Float n41], [page:Float n42], [page:Float n43], [page:Float n44] ) [page:Matrix4]</h3>
- <div>
- Sets all fields of this matrix.
- </div>
- <h3>.identity() [page:Matrix4]</h3>
- <div>
- Resets this matrix to identity.
- </div>
- <h3>.copy( [page:Matrix4 m] ) [page:Matrix4]</h3>
- <div>
- Copies a matrix <strong>m</strong> into this matrix.
- </div>
- <h3>.lookAt( [page:Vector3 eye], [page:Vector3 center], [page:Vector3 up], ) [page:Matrix4]</h3>
- <div>
- Constructs a rotation matrix, looking from <strong>eye</strong> towards <strong>center</strong> with defined <strong>up</strong> vector.
- </div>
- <h3>.multiply( [page:Matrix4 a], [page:Matrix4 b] ) [page:Matrix4]</h3>
- <div>
- Sets this matrix to <strong>a * b</strong>.
- </div>
- <h3>.multiplySelf( [page:Matrix4 m] ) [page:Matrix4]</h3>
- <div>
- Multiplies this matrix by <strong>m</strong>.
- </div>
- <h3>.multiplyToArray( [page:Matrix4 a], [page:Matrix4 b], [page:Array r] ) [page:Matrix4]</h3>
- <div>
- Sets this matrix to <strong>a * b</strong> and sets result into flat array <strong>r</strong>.<br />
- Destination array can be regular Array or TypedArray.
- </div>
- <h2>Source</h2>
- <a href="https://github.com/mrdoob/three.js/blob/master/src/[path].js" target="_blank">src/[path].js</a>
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