Mr.doob e1bf2be936 Changed ParallaxBarrier to use rows as it seems to be more common. Fixes #4077. 11 年之前
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controls 45a5cda98b Editor: Wired up camera to Config. 11 年之前
core a6929f1489 Replaced TypedArray experiments. 12 年之前
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 年之前
effects e1bf2be936 Changed ParallaxBarrier to use rows as it seems to be more common. Fixes #4077. 11 年之前
exporters 373b00ba6e Fixed Editor not saving openEnded for CylinderGeometry. 11 年之前
geometries af8c8471c1 Moved ConvexGeometry out of the lib. 12 年之前
libs 57869dda2f Editor: Added forgotten system.js. 12 年之前
loaders d0171efda9 - Background node color and angle parsing complete 11 年之前
math a6929f1489 Replaced TypedArray experiments. 12 年之前
modifiers c8781fae6c Fix for Face4-less SubdivisionModifier 12 年之前
postprocessing b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. 12 年之前
renderers 6b61c40fa3 Added dummy setClearColor to CSS3DRenderer. 11 年之前
shaders 7dabc9274d More compatible lens flare shader code as suggested by @ajstubbs in #3603. 12 年之前
AudioObject.js 4da9f68281 Merge remote-tracking branch 'lqdchrm/audio' into dev 12 年之前
BufferGeometryUtils.js dfffcb5f5e BufferGeometryUtils: Return BufferGeometry if it is already the type. 12 年之前
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 年之前
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 年之前
Detector.js 58e46224b8 Fixed Detector code. See #3871. 12 年之前
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 年之前
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 年之前
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 年之前
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 年之前
Mirror.js 53ba0f1f34 Yet more code clean up. 12 年之前
Octree.js 90d14f9839 octree support for boundingSphere with arbitrary center 12 年之前
PRNG.js 041054283a Messing with a new terrain generator demo. 14 年之前
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 年之前
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 年之前
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 年之前
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 12 年之前
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. 12 年之前
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 年之前
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 年之前
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug 12 年之前