TDSLoader.js 19 KB

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  1. /*
  2. * Autodesk 3DS threee.js file loader, based on lib3ds.
  3. *
  4. * Loads geometry with uv and materials basic properties.
  5. *
  6. * @author @tentone
  7. * @author @timknip
  8. */
  9. 'use strict';
  10. THREE.TDSLoader = function ( manager ) {
  11. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  12. this.debug = false;
  13. this.group = null;
  14. this.position = 0;
  15. this.materials = [];
  16. this.meshes = [];
  17. };
  18. THREE.TDSLoader.prototype = {
  19. load : function ( url, onLoad, onProgress, onError ) {
  20. var scope = this;
  21. var loader = new THREE.FileLoader( this.manager );
  22. loader.setResponseType( 'arraybuffer' );
  23. loader.load( url, function ( data ) {
  24. onLoad( scope.parse( data ) );
  25. }, onProgress, onError );
  26. },
  27. parse : function ( arraybuffer ) {
  28. this.group = new THREE.Group();
  29. this.position = 0;
  30. this.materials = [];
  31. this.meshes = [];
  32. this.readFile( arraybuffer );
  33. for ( var i = 0; i < this.meshes.length; i ++ ) {
  34. this.group.add( this.meshes[ i ] );
  35. }
  36. return this.group;
  37. },
  38. readFile : function ( arraybuffer ) {
  39. var data = new DataView( arraybuffer );
  40. var chunk = this.readChunk( data );
  41. if ( chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC ) {
  42. var next = this.nextChunk( data, chunk );
  43. while ( next !== 0 ) {
  44. if ( next === M3D_VERSION ) {
  45. var version = this.readDWord( data );
  46. this.debugMessage( '3DS file version: ' + version );
  47. } else if ( next === MDATA ) {
  48. this.resetPosition( data );
  49. this.readMeshData( data );
  50. } else {
  51. this.debugMessage( 'Unknown main chunk: ' + next.toString( 16 ) );
  52. }
  53. next = this.nextChunk( data, chunk );
  54. }
  55. }
  56. this.debugMessage( 'Parsed ' + this.meshes.length + ' meshes' );
  57. },
  58. readMeshData : function ( data ) {
  59. var chunk = this.readChunk( data );
  60. var next = this.nextChunk( data, chunk );
  61. while ( next !== 0 ) {
  62. if ( next === MESH_VERSION ) {
  63. var version = + this.readDWord( data );
  64. this.debugMessage( 'Mesh Version: ' + version );
  65. } else if ( next === MASTER_SCALE ) {
  66. var scale = this.readFloat( data );
  67. this.debugMessage( 'Master scale: ' + scale );
  68. this.group.scale.set( scale, scale, scale );
  69. } else if ( next === NAMED_OBJECT ) {
  70. this.debugMessage( 'Named Object' );
  71. this.resetPosition( data );
  72. this.readNamedObject( data );
  73. } else if ( next === MAT_ENTRY ) {
  74. this.debugMessage( 'Material' );
  75. this.resetPosition( data );
  76. this.readMaterialEntry( data );
  77. } else {
  78. this.debugMessage( 'Unknown MDATA chunk: ' + next.toString( 16 ) );
  79. }
  80. next = this.nextChunk( data, chunk );
  81. }
  82. },
  83. readMaterialEntry : function ( data ) {
  84. var chunk = this.readChunk( data );
  85. var next = this.nextChunk( data, chunk );
  86. var material = new THREE.MeshPhongMaterial();
  87. while ( next !== 0 ) {
  88. if ( next === MAT_NAME ) {
  89. material.name = this.readString( data, 64 );
  90. this.debugMessage( ' Name: ' + material.name );
  91. } else if ( next === MAT_WIRE ) {
  92. this.debugMessage( ' Wireframe' );
  93. material.wireframe = true;
  94. } else if ( next === MAT_WIRE_SIZE ) {
  95. var value = this.readByte( data );
  96. material.wireframeLinewidth = value;
  97. this.debugMessage( ' Wireframe Thickness: ' + value );
  98. } else if ( next === MAT_TWO_SIDE ) {
  99. material.side = THREE.DoubleSide;
  100. this.debugMessage( ' DoubleSided' );
  101. } else if ( next === MAT_ADDITIVE ) {
  102. this.debugMessage( ' Additive Blending' );
  103. material.blending = THREE.AdditiveBlending;
  104. } else if ( next === MAT_DIFFUSE ) {
  105. this.debugMessage( ' Diffuse Color' );
  106. material.color = this.readColor( data );
  107. } else if ( next === MAT_SPECULAR ) {
  108. this.debugMessage( ' Specular Color' );
  109. material.specular = this.readColor( data );
  110. } else if ( next === MAT_AMBIENT ) {
  111. this.debugMessage( ' Ambient color' );
  112. material.color = this.readColor( data );
  113. } else if ( next === MAT_SHININESS ) {
  114. var shininess = this.readWord( data );
  115. material.shininess = shininess;
  116. this.debugMessage( ' Shininess : ' + shininess );
  117. } else {
  118. this.debugMessage( ' Unknown material chunk: ' + next.toString( 16 ) );
  119. }
  120. next = this.nextChunk( data, chunk );
  121. }
  122. this.endChunk( chunk );
  123. this.materials[ material.name ] = material;
  124. },
  125. readColor : function ( data ) {
  126. var chunk = this.readChunk( data );
  127. var color = new THREE.Color();
  128. if ( chunk.id === COLOR_24 || chunk.id === LIN_COLOR_24 ) {
  129. var r = this.readByte( data );
  130. var g = this.readByte( data );
  131. var b = this.readByte( data );
  132. color.setRGB( r / 255, g / 255, b / 255 );
  133. this.debugMessage( ' Color: ' + color.r + ', ' + color.g + ', ' + color.b );
  134. } else if ( chunk.id === COLOR_F || chunk.id === LIN_COLOR_F ) {
  135. var r = this.readFloat( data );
  136. var g = this.readFloat( data );
  137. var b = this.readFloat( data );
  138. color.setRGB( r, g, b );
  139. this.debugMessage( ' Color: ' + color.r + ', ' + color.g + ', ' + color.b );
  140. } else {
  141. this.debugMessage( ' Unknown color chunk: ' + c.toString( 16 ) );
  142. }
  143. this.endChunk( chunk );
  144. return color;
  145. },
  146. readMesh : function ( data ) {
  147. var chunk = this.readChunk( data );
  148. var next = this.nextChunk( data, chunk );
  149. var useBufferGeometry = false;
  150. var geometry = null;
  151. var uvs = [];
  152. if ( useBufferGeometry ) {
  153. geometry = new THREE.BufferGeometry();
  154. } else {
  155. geometry = new THREE.Geometry();
  156. }
  157. var material = new THREE.MeshPhongMaterial();
  158. var mesh = new THREE.Mesh( geometry, material );
  159. mesh.name = 'mesh';
  160. while ( next !== 0 ) {
  161. if ( next === POINT_ARRAY ) {
  162. var points = this.readWord( data );
  163. this.debugMessage( ' Vertex: ' + points );
  164. //BufferGeometry
  165. if ( useBufferGeometry ) {
  166. var vertices = [];
  167. for ( var i = 0; i < points; i ++ ) {
  168. vertices.push( this.readFloat( data ) );
  169. vertices.push( this.readFloat( data ) );
  170. vertices.push( this.readFloat( data ) );
  171. }
  172. geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertices ), 3 ) );
  173. } else { //Geometry
  174. for ( var i = 0; i < points; i ++ ) {
  175. geometry.vertices.push( new THREE.Vector3( this.readFloat( data ), this.readFloat( data ), this.readFloat( data ) ) );
  176. }
  177. }
  178. } else if ( next === FACE_ARRAY ) {
  179. this.resetPosition( data );
  180. this.readFaceArray( data, mesh );
  181. } else if ( next === TEX_VERTS ) {
  182. var texels = this.readWord( data );
  183. this.debugMessage( ' UV: ' + texels );
  184. //BufferGeometry
  185. if ( useBufferGeometry ) {
  186. var uvs = [];
  187. for ( var i = 0; i < texels; i ++ ) {
  188. uvs.push( this.readFloat( data ) );
  189. uvs.push( this.readFloat( data ) );
  190. }
  191. geometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( uvs ), 2 ) );
  192. } else { //Geometry
  193. uvs = [];
  194. for ( var i = 0; i < texels; i ++ ) {
  195. uvs.push( new THREE.Vector2( this.readFloat( data ), this.readFloat( data ) ) );
  196. }
  197. }
  198. } else if ( next === MESH_MATRIX ) {
  199. this.debugMessage( ' Tranformation Matrix (TODO)' );
  200. var values = [];
  201. for( var i = 0; i < 12; i++ ) {
  202. values[ i ] = this.readFloat( data );
  203. }
  204. var matrix = new THREE.Matrix4();
  205. //X Line
  206. matrix.elements[ 0 ] = values[ 0 ];
  207. matrix.elements[ 1 ] = values[ 6 ];
  208. matrix.elements[ 2 ] = values[ 3 ];
  209. matrix.elements[ 3 ] = values[ 9 ];
  210. //Y Line
  211. matrix.elements[ 4 ] = -values[ 2 ];
  212. matrix.elements[ 5 ] = -values[ 8 ];
  213. matrix.elements[ 6 ] = -values[ 5 ];
  214. matrix.elements[ 7 ] = -values[ 11 ];
  215. //Z Line
  216. matrix.elements[ 8 ] = values[ 1 ];
  217. matrix.elements[ 9 ] = values[ 7 ];
  218. matrix.elements[ 10 ] = values[ 4 ];
  219. matrix.elements[ 11 ] = -values[ 10 ];
  220. //W Line
  221. matrix.elements[ 12 ] = 0;
  222. matrix.elements[ 13 ] = 0;
  223. matrix.elements[ 14 ] = 0;
  224. matrix.elements[ 15 ] = 1;
  225. matrix.transpose();
  226. var inverse = new THREE.Matrix4();
  227. inverse.getInverse( matrix, true );
  228. geometry.applyMatrix( inverse );
  229. matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
  230. } else {
  231. this.debugMessage( ' Unknown mesh chunk: ' + next.toString( 16 ) );
  232. }
  233. next = this.nextChunk( data, chunk );
  234. }
  235. this.endChunk( chunk );
  236. if ( ! useBufferGeometry ) {
  237. //geometry.faceVertexUvs[0][faceIndex][vertexIndex]
  238. if ( uvs.length > 0 ) {
  239. var faceUV = [];
  240. for ( var i = 0; i < geometry.faces.length; i ++ ) {
  241. faceUV.push( [ uvs[ geometry.faces[ i ].a ], uvs[ geometry.faces[ i ].b ], uvs[ geometry.faces[ i ].c ] ] );
  242. }
  243. geometry.faceVertexUvs[ 0 ] = faceUV;
  244. }
  245. geometry.computeVertexNormals();
  246. }
  247. return mesh;
  248. },
  249. readFaceArray : function ( data, mesh ) {
  250. var chunk = this.readChunk( data );
  251. var faces = this.readWord( data );
  252. this.debugMessage( ' Faces: ' + faces );
  253. for ( var i = 0; i < faces; ++ i ) {
  254. mesh.geometry.faces.push( new THREE.Face3( this.readWord( data ), this.readWord( data ), this.readWord( data ) ) );
  255. var visibility = this.readWord( data );
  256. }
  257. //The rest of the FACE_ARRAY chunk is subchunks
  258. while ( this.position < chunk.end ) {
  259. var chunk = this.readChunk( data );
  260. if ( chunk.id === MSH_MAT_GROUP ) {
  261. this.debugMessage( ' Material Group' );
  262. this.resetPosition( data );
  263. var group = this.readMaterialGroup( data );
  264. var material = this.materials[ group.name ];
  265. if ( material !== undefined ) {
  266. mesh.material = material;
  267. if ( material.name === '' ) {
  268. material.name = mesh.name;
  269. }
  270. }
  271. } else {
  272. this.debugMessage( ' Unknown face array chunk: ' + chunk.toString( 16 ) );
  273. }
  274. this.endChunk( chunk );
  275. }
  276. this.endChunk( chunk );
  277. },
  278. readMap : function ( data ) {
  279. var chunk = this.readChunk( data );
  280. var next = this.nextChunk( data, chunk );
  281. while ( next !== 0 ) {
  282. if ( next === MAT_MAPNAME ) {
  283. var name = this.readString( data, 128 );
  284. this.debugMessage( ' MapName: ' + name );
  285. } else {
  286. this.debugMessage( ' Unknown named object chunk: ' + next.toString( 16 ) );
  287. }
  288. next = this.nextChunk( data, chunk );
  289. }
  290. this.endChunk( chunk );
  291. },
  292. readMaterialGroup : function ( data ) {
  293. var chunk = this.readChunk( data );
  294. var name = this.readString( data, 64 );
  295. var numFaces = this.readWord( data );
  296. this.debugMessage( ' Name: ' + name );
  297. this.debugMessage( ' Faces: ' + numFaces );
  298. var index = [];
  299. for ( var i = 0; i < numFaces; ++ i ) {
  300. index.push( this.readWord( data ) );
  301. }
  302. return { name: name, index: index };
  303. },
  304. readNamedObject : function ( data ) {
  305. var chunk = this.readChunk( data );
  306. var name = this.readString( data, 64 );
  307. chunk.cur = this.position;
  308. var next = this.nextChunk( data, chunk );
  309. while ( next !== 0 ) {
  310. if ( next === N_TRI_OBJECT ) {
  311. this.resetPosition( data );
  312. var mesh = this.readMesh( data );
  313. mesh.name = name;
  314. this.meshes.push( mesh );
  315. } else {
  316. this.debugMessage( 'Unknown named object chunk: ' + next.toString( 16 ) );
  317. }
  318. next = this.nextChunk( data, chunk );
  319. }
  320. this.endChunk( chunk );
  321. },
  322. readChunk : function ( data ) {
  323. var chunk = {};
  324. chunk.cur = this.position;
  325. chunk.id = this.readWord( data );
  326. chunk.size = this.readDWord( data );
  327. chunk.end = chunk.cur + chunk.size;
  328. chunk.cur += 6;
  329. return chunk;
  330. },
  331. endChunk : function ( chunk ) {
  332. this.position = chunk.end;
  333. },
  334. nextChunk : function ( data, chunk ) {
  335. if ( chunk.cur >= chunk.end ) {
  336. return 0;
  337. }
  338. this.position = chunk.cur;
  339. try {
  340. var next = this.readChunk( data );
  341. chunk.cur += next.size;
  342. return next.id;
  343. } catch ( e ) {
  344. this.debugMessage( 'Unable to read chunk at ' + this.position );
  345. return 0;
  346. }
  347. },
  348. resetPosition : function ( data, chunk ) {
  349. this.position -= 6;
  350. },
  351. readByte : function ( data ) {
  352. var v = data.getUint8( this.position, true );
  353. this.position += 1;
  354. return v;
  355. },
  356. readFloat : function ( data ) {
  357. try {
  358. var v = data.getFloat32( this.position, true );
  359. this.position += 4;
  360. return v;
  361. } catch ( e ) {
  362. this.debugMessage( e + ' ' + this.position + ' ' + data.byteLength );
  363. }
  364. },
  365. readInt : function ( data ) {
  366. var v = data.getInt32( this.position, true );
  367. this.position += 4;
  368. return v;
  369. },
  370. readShort : function ( data ) {
  371. var v = data.getInt16( this.position, true );
  372. this.position += 2;
  373. return v;
  374. },
  375. readDWord : function ( data ) {
  376. var v = data.getUint32( this.position, true );
  377. this.position += 4;
  378. return v;
  379. },
  380. readWord : function ( data ) {
  381. var v = data.getUint16( this.position, true );
  382. this.position += 2;
  383. return v;
  384. },
  385. readString : function ( data, maxLength ) {
  386. var s = '';
  387. for ( var i = 0; i < maxLength; i ++ ) {
  388. var c = this.readByte( data );
  389. if ( ! c ) {
  390. break;
  391. }
  392. s += String.fromCharCode( c );
  393. }
  394. return s;
  395. },
  396. debugMessage : function ( message ) {
  397. if ( this.debug ) {
  398. console.log( message );
  399. }
  400. }
  401. };
  402. var NULL_CHUNK = 0x0000;
  403. var M3DMAGIC = 0x4D4D;
  404. var SMAGIC = 0x2D2D;
  405. var LMAGIC = 0x2D3D;
  406. var MLIBMAGIC = 0x3DAA;
  407. var MATMAGIC = 0x3DFF;
  408. var CMAGIC = 0xC23D;
  409. var M3D_VERSION = 0x0002;
  410. var M3D_KFVERSION = 0x0005;
  411. var COLOR_F = 0x0010;
  412. var COLOR_24 = 0x0011;
  413. var LIN_COLOR_24 = 0x0012;
  414. var LIN_COLOR_F = 0x0013;
  415. var INT_PERCENTAGE = 0x0030;
  416. var FLOAT_PERCENTAGE = 0x0031;
  417. var MDATA = 0x3D3D;
  418. var MESH_VERSION = 0x3D3E;
  419. var MASTER_SCALE = 0x0100;
  420. var LO_SHADOW_BIAS = 0x1400;
  421. var HI_SHADOW_BIAS = 0x1410;
  422. var SHADOW_MAP_SIZE = 0x1420;
  423. var SHADOW_SAMPLES = 0x1430;
  424. var SHADOW_RANGE = 0x1440;
  425. var SHADOW_FILTER = 0x1450;
  426. var RAY_BIAS = 0x1460;
  427. var O_CONSTS = 0x1500;
  428. var AMBIENT_LIGHT = 0x2100;
  429. var BIT_MAP = 0x1100;
  430. var SOLID_BGND = 0x1200;
  431. var V_GRADIENT = 0x1300;
  432. var USE_BIT_MAP = 0x1101;
  433. var USE_SOLID_BGND = 0x1201;
  434. var USE_V_GRADIENT = 0x1301;
  435. var FOG = 0x2200;
  436. var FOG_BGND = 0x2210;
  437. var LAYER_FOG = 0x2302;
  438. var DISTANCE_CUE = 0x2300;
  439. var DCUE_BGND = 0x2310;
  440. var USE_FOG = 0x2201;
  441. var USE_LAYER_FOG = 0x2303;
  442. var USE_DISTANCE_CUE = 0x2301;
  443. var MAT_ENTRY = 0xAFFF;
  444. var MAT_NAME = 0xA000;
  445. var MAT_AMBIENT = 0xA010;
  446. var MAT_DIFFUSE = 0xA020;
  447. var MAT_SPECULAR = 0xA030;
  448. var MAT_SHININESS = 0xA040;
  449. var MAT_SHIN2PCT = 0xA041;
  450. var MAT_TRANSPARENCY = 0xA050;
  451. var MAT_XPFALL = 0xA052;
  452. var MAT_USE_XPFALL = 0xA240;
  453. var MAT_REFBLUR = 0xA053;
  454. var MAT_SHADING = 0xA100;
  455. var MAT_USE_REFBLUR = 0xA250;
  456. var MAT_SELF_ILLUM = 0xA084;
  457. var MAT_TWO_SIDE = 0xA081;
  458. var MAT_DECAL = 0xA082;
  459. var MAT_ADDITIVE = 0xA083;
  460. var MAT_WIRE = 0xA085;
  461. var MAT_FACEMAP = 0xA088;
  462. var MAT_TRANSFALLOFF_IN = 0xA08A;
  463. var MAT_PHONGSOFT = 0xA08C;
  464. var MAT_WIREABS = 0xA08E;
  465. var MAT_WIRE_SIZE = 0xA087;
  466. var MAT_TEXMAP = 0xA200;
  467. var MAT_SXP_TEXT_DATA = 0xA320;
  468. var MAT_TEXMASK = 0xA33E;
  469. var MAT_SXP_TEXTMASK_DATA = 0xA32A;
  470. var MAT_TEX2MAP = 0xA33A;
  471. var MAT_SXP_TEXT2_DATA = 0xA321;
  472. var MAT_TEX2MASK = 0xA340;
  473. var MAT_SXP_TEXT2MASK_DATA = 0xA32C;
  474. var MAT_OPACMAP = 0xA210;
  475. var MAT_SXP_OPAC_DATA = 0xA322;
  476. var MAT_OPACMASK = 0xA342;
  477. var MAT_SXP_OPACMASK_DATA = 0xA32E;
  478. var MAT_BUMPMAP = 0xA230;
  479. var MAT_SXP_BUMP_DATA = 0xA324;
  480. var MAT_BUMPMASK = 0xA344;
  481. var MAT_SXP_BUMPMASK_DATA = 0xA330;
  482. var MAT_SPECMAP = 0xA204;
  483. var MAT_SXP_SPEC_DATA = 0xA325;
  484. var MAT_SPECMASK = 0xA348;
  485. var MAT_SXP_SPECMASK_DATA = 0xA332;
  486. var MAT_SHINMAP = 0xA33C;
  487. var MAT_SXP_SHIN_DATA = 0xA326;
  488. var MAT_SHINMASK = 0xA346;
  489. var MAT_SXP_SHINMASK_DATA = 0xA334;
  490. var MAT_SELFIMAP = 0xA33D;
  491. var MAT_SXP_SELFI_DATA = 0xA328;
  492. var MAT_SELFIMASK = 0xA34A;
  493. var MAT_SXP_SELFIMASK_DATA = 0xA336;
  494. var MAT_REFLMAP = 0xA220;
  495. var MAT_REFLMASK = 0xA34C;
  496. var MAT_SXP_REFLMASK_DATA = 0xA338;
  497. var MAT_ACUBIC = 0xA310;
  498. var MAT_MAPNAME = 0xA300;
  499. var MAT_MAP_TILING = 0xA351;
  500. var MAT_MAP_TEXBLUR = 0xA353;
  501. var MAT_MAP_USCALE = 0xA354;
  502. var MAT_MAP_VSCALE = 0xA356;
  503. var MAT_MAP_UOFFSET = 0xA358;
  504. var MAT_MAP_VOFFSET = 0xA35A;
  505. var MAT_MAP_ANG = 0xA35C;
  506. var MAT_MAP_COL1 = 0xA360;
  507. var MAT_MAP_COL2 = 0xA362;
  508. var MAT_MAP_RCOL = 0xA364;
  509. var MAT_MAP_GCOL = 0xA366;
  510. var MAT_MAP_BCOL = 0xA368;
  511. var NAMED_OBJECT = 0x4000;
  512. var N_DIRECT_LIGHT = 0x4600;
  513. var DL_OFF = 0x4620;
  514. var DL_OUTER_RANGE = 0x465A;
  515. var DL_INNER_RANGE = 0x4659;
  516. var DL_MULTIPLIER = 0x465B;
  517. var DL_EXCLUDE = 0x4654;
  518. var DL_ATTENUATE = 0x4625;
  519. var DL_SPOTLIGHT = 0x4610;
  520. var DL_SPOT_ROLL = 0x4656;
  521. var DL_SHADOWED = 0x4630;
  522. var DL_LOCAL_SHADOW2 = 0x4641;
  523. var DL_SEE_CONE = 0x4650;
  524. var DL_SPOT_RECTANGULAR = 0x4651;
  525. var DL_SPOT_ASPECT = 0x4657;
  526. var DL_SPOT_PROJECTOR = 0x4653;
  527. var DL_SPOT_OVERSHOOT = 0x4652;
  528. var DL_RAY_BIAS = 0x4658;
  529. var DL_RAYSHAD = 0x4627;
  530. var N_CAMERA = 0x4700;
  531. var CAM_SEE_CONE = 0x4710;
  532. var CAM_RANGES = 0x4720;
  533. var OBJ_HIDDEN = 0x4010;
  534. var OBJ_VIS_LOFTER = 0x4011;
  535. var OBJ_DOESNT_CAST = 0x4012;
  536. var OBJ_DONT_RECVSHADOW = 0x4017;
  537. var OBJ_MATTE = 0x4013;
  538. var OBJ_FAST = 0x4014;
  539. var OBJ_PROCEDURAL = 0x4015;
  540. var OBJ_FROZEN = 0x4016;
  541. var N_TRI_OBJECT = 0x4100;
  542. var POINT_ARRAY = 0x4110;
  543. var POINT_FLAG_ARRAY = 0x4111;
  544. var FACE_ARRAY = 0x4120;
  545. var MSH_MAT_GROUP = 0x4130;
  546. var SMOOTH_GROUP = 0x4150;
  547. var MSH_BOXMAP = 0x4190;
  548. var TEX_VERTS = 0x4140;
  549. var MESH_MATRIX = 0x4160;
  550. var MESH_COLOR = 0x4165;
  551. var MESH_TEXTURE_INFO = 0x4170;
  552. var KFDATA = 0xB000;
  553. var KFHDR = 0xB00A;
  554. var KFSEG = 0xB008;
  555. var KFCURTIME = 0xB009;
  556. var AMBIENT_NODE_TAG = 0xB001;
  557. var OBJECT_NODE_TAG = 0xB002;
  558. var CAMERA_NODE_TAG = 0xB003;
  559. var TARGET_NODE_TAG = 0xB004;
  560. var LIGHT_NODE_TAG = 0xB005;
  561. var L_TARGET_NODE_TAG = 0xB006;
  562. var SPOTLIGHT_NODE_TAG = 0xB007;
  563. var NODE_ID = 0xB030;
  564. var NODE_HDR = 0xB010;
  565. var PIVOT = 0xB013;
  566. var INSTANCE_NAME = 0xB011;
  567. var MORPH_SMOOTH = 0xB015;
  568. var BOUNDBOX = 0xB014;
  569. var POS_TRACK_TAG = 0xB020;
  570. var COL_TRACK_TAG = 0xB025;
  571. var ROT_TRACK_TAG = 0xB021;
  572. var SCL_TRACK_TAG = 0xB022;
  573. var MORPH_TRACK_TAG = 0xB026;
  574. var FOV_TRACK_TAG = 0xB023;
  575. var ROLL_TRACK_TAG = 0xB024;
  576. var HOT_TRACK_TAG = 0xB027;
  577. var FALL_TRACK_TAG = 0xB028;
  578. var HIDE_TRACK_TAG = 0xB029;
  579. var POLY_2D = 0x5000;
  580. var SHAPE_OK = 0x5010;
  581. var SHAPE_NOT_OK = 0x5011;
  582. var SHAPE_HOOK = 0x5020;
  583. var PATH_3D = 0x6000;
  584. var PATH_MATRIX = 0x6005;
  585. var SHAPE_2D = 0x6010;
  586. var M_SCALE = 0x6020;
  587. var M_TWIST = 0x6030;
  588. var M_TEETER = 0x6040;
  589. var M_FIT = 0x6050;
  590. var M_BEVEL = 0x6060;
  591. var XZ_CURVE = 0x6070;
  592. var YZ_CURVE = 0x6080;
  593. var INTERPCT = 0x6090;
  594. var DEFORM_LIMIT = 0x60A0;
  595. var USE_CONTOUR = 0x6100;
  596. var USE_TWEEN = 0x6110;
  597. var USE_SCALE = 0x6120;
  598. var USE_TWIST = 0x6130;
  599. var USE_TEETER = 0x6140;
  600. var USE_FIT = 0x6150;
  601. var USE_BEVEL = 0x6160;
  602. var DEFAULT_VIEW = 0x3000;
  603. var VIEW_TOP = 0x3010;
  604. var VIEW_BOTTOM = 0x3020;
  605. var VIEW_LEFT = 0x3030;
  606. var VIEW_RIGHT = 0x3040;
  607. var VIEW_FRONT = 0x3050;
  608. var VIEW_BACK = 0x3060;
  609. var VIEW_USER = 0x3070;
  610. var VIEW_CAMERA = 0x3080;
  611. var VIEW_WINDOW = 0x3090;
  612. var VIEWPORT_LAYOUT_OLD = 0x7000;
  613. var VIEWPORT_DATA_OLD = 0x7010;
  614. var VIEWPORT_LAYOUT = 0x7001;
  615. var VIEWPORT_DATA = 0x7011;
  616. var VIEWPORT_DATA_3 = 0x7012;
  617. var VIEWPORT_SIZE = 0x7020;
  618. var NETWORK_VIEW = 0x7030;