Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob e2364f25bd Merge pull request #18989 from Mugen87/dev3 5 vuotta sitten
.github d75ca045fd Revert "Tests: travis -> github CI" 5 vuotta sitten
build 69f9106682 Updated builds. 5 vuotta sitten
docs 21efe0b290 'The vector', 'This vector', 'A vector' 5 vuotta sitten
editor 2745295de2 More clean up. 5 vuotta sitten
examples e26a667459 Remove JSM version of AWDLoader. 5 vuotta sitten
files 3536f494e0 Docs: Fixed language selector. 5 vuotta sitten
src e2364f25bd Merge pull request #18989 from Mugen87/dev3 5 vuotta sitten
test de8ad1e346 Merge pull request #19000 from sam6321/sphere-make-empty 5 vuotta sitten
utils 22e42abdcc LDrawLoader (packLDrawModel.js) Fix LGTM error 5 vuotta sitten
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 vuotta sitten
.gitattributes 5446f535d1 git should handle the line endings 7 vuotta sitten
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 vuotta sitten
.npmignore ccd86cc603 Include declaration files in npm package 6 vuotta sitten
.travis.yml d75ca045fd Revert "Tests: travis -> github CI" 5 vuotta sitten
LICENSE e122db35fe Update LICENSE 5 vuotta sitten
README.md cf55a47035 Updated jsfiddle in README. 5 vuotta sitten
icon.png c69db34ef8 Added icon.png 6 vuotta sitten
package-lock.json 6be8bd5843 Upgraded dev dependencies. 5 vuotta sitten
package.json 6be8bd5843 Upgraded dev dependencies. 5 vuotta sitten

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases