misc_controls_pointerlock.html 8.0 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <meta charset="utf-8">
  5. <title>three.js - pointerlock controls</title>
  6. <style>
  7. html, body {
  8. width: 100%;
  9. height: 100%;
  10. }
  11. body {
  12. background-color: #ffffff;
  13. margin: 0;
  14. overflow: hidden;
  15. font-family: arial;
  16. }
  17. #blocker {
  18. position: absolute;
  19. width: 100%;
  20. height: 100%;
  21. background-color: rgba(0,0,0,0.5);
  22. }
  23. #instructions {
  24. width: 100%;
  25. height: 100%;
  26. display: -webkit-box;
  27. display: -moz-box;
  28. display: box;
  29. -webkit-box-orient: horizontal;
  30. -moz-box-orient: horizontal;
  31. box-orient: horizontal;
  32. -webkit-box-pack: center;
  33. -moz-box-pack: center;
  34. box-pack: center;
  35. -webkit-box-align: center;
  36. -moz-box-align: center;
  37. box-align: center;
  38. color: #ffffff;
  39. text-align: center;
  40. cursor: pointer;
  41. }
  42. </style>
  43. </head>
  44. <body>
  45. <script src="../build/three.min.js"></script>
  46. <script src="js/controls/PointerLockControls.js"></script>
  47. <div id="blocker">
  48. <div id="instructions">
  49. <span style="font-size:40px">Click to play</span>
  50. <br />
  51. (W, A, S, D = Move, SPACE = Jump, MOUSE = Look around)
  52. </div>
  53. </div>
  54. <script>
  55. var camera, scene, renderer;
  56. var geometry, material, mesh;
  57. var controls,time = Date.now();
  58. var objects = [];
  59. var ray;
  60. var blocker = document.getElementById( 'blocker' );
  61. var instructions = document.getElementById( 'instructions' );
  62. // http://www.html5rocks.com/en/tutorials/pointerlock/intro/
  63. var havePointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
  64. if ( havePointerLock ) {
  65. var element = document.body;
  66. var pointerlockchange = function ( event ) {
  67. if ( document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element ) {
  68. controls.enabled = true;
  69. blocker.style.display = 'none';
  70. } else {
  71. controls.enabled = false;
  72. blocker.style.display = '-webkit-box';
  73. blocker.style.display = '-moz-box';
  74. blocker.style.display = 'box';
  75. instructions.style.display = '';
  76. }
  77. }
  78. var pointerlockerror = function ( event ) {
  79. instructions.style.display = '';
  80. }
  81. // Hook pointer lock state change events
  82. document.addEventListener( 'pointerlockchange', pointerlockchange, false );
  83. document.addEventListener( 'mozpointerlockchange', pointerlockchange, false );
  84. document.addEventListener( 'webkitpointerlockchange', pointerlockchange, false );
  85. document.addEventListener( 'pointerlockerror', pointerlockerror, false );
  86. document.addEventListener( 'mozpointerlockerror', pointerlockerror, false );
  87. document.addEventListener( 'webkitpointerlockerror', pointerlockerror, false );
  88. instructions.addEventListener( 'click', function ( event ) {
  89. instructions.style.display = 'none';
  90. // Ask the browser to lock the pointer
  91. element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
  92. if ( /Firefox/i.test( navigator.userAgent ) ) {
  93. var fullscreenchange = function ( event ) {
  94. if ( document.fullscreenElement === element || document.mozFullscreenElement === element || document.mozFullScreenElement === element ) {
  95. document.removeEventListener( 'fullscreenchange', fullscreenchange );
  96. document.removeEventListener( 'mozfullscreenchange', fullscreenchange );
  97. element.requestPointerLock();
  98. }
  99. }
  100. document.addEventListener( 'fullscreenchange', fullscreenchange, false );
  101. document.addEventListener( 'mozfullscreenchange', fullscreenchange, false );
  102. element.requestFullscreen = element.requestFullscreen || element.mozRequestFullscreen || element.mozRequestFullScreen || element.webkitRequestFullscreen;
  103. element.requestFullscreen();
  104. } else {
  105. element.requestPointerLock();
  106. }
  107. }, false );
  108. } else {
  109. instructions.innerHTML = 'Your browser doesn\'t seem to support Pointer Lock API';
  110. }
  111. init();
  112. animate();
  113. function init() {
  114. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
  115. scene = new THREE.Scene();
  116. scene.fog = new THREE.Fog( 0xffffff, 0, 750 );
  117. var light = new THREE.DirectionalLight( 0xffffff, 1.5 );
  118. light.position.set( 1, 1, 1 );
  119. scene.add( light );
  120. var light = new THREE.DirectionalLight( 0xffffff, 0.75 );
  121. light.position.set( -1, - 0.5, -1 );
  122. scene.add( light );
  123. controls = new THREE.PointerLockControls( camera );
  124. scene.add( controls.getObject() );
  125. ray = new THREE.Raycaster();
  126. ray.ray.direction.set( 0, -1, 0 );
  127. // floor
  128. geometry = new THREE.PlaneGeometry( 2000, 2000, 100, 100 );
  129. geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
  130. for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
  131. var vertex = geometry.vertices[ i ];
  132. vertex.x += Math.random() * 20 - 10;
  133. vertex.y += Math.random() * 2;
  134. vertex.z += Math.random() * 20 - 10;
  135. }
  136. for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
  137. var face = geometry.faces[ i ];
  138. face.vertexColors[ 0 ] = new THREE.Color().setHSL( Math.random() * 0.2 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  139. face.vertexColors[ 1 ] = new THREE.Color().setHSL( Math.random() * 0.2 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  140. face.vertexColors[ 2 ] = new THREE.Color().setHSL( Math.random() * 0.2 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  141. face.vertexColors[ 3 ] = new THREE.Color().setHSL( Math.random() * 0.2 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  142. }
  143. material = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors } );
  144. mesh = new THREE.Mesh( geometry, material );
  145. scene.add( mesh );
  146. // objects
  147. geometry = new THREE.CubeGeometry( 20, 20, 20 );
  148. for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
  149. var face = geometry.faces[ i ];
  150. face.vertexColors[ 0 ] = new THREE.Color().setHSL( Math.random() * 0.2 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  151. face.vertexColors[ 1 ] = new THREE.Color().setHSL( Math.random() * 0.2 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  152. face.vertexColors[ 2 ] = new THREE.Color().setHSL( Math.random() * 0.2 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  153. face.vertexColors[ 3 ] = new THREE.Color().setHSL( Math.random() * 0.2 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  154. }
  155. for ( var i = 0; i < 500; i ++ ) {
  156. material = new THREE.MeshPhongMaterial( { specular: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors } );
  157. var mesh = new THREE.Mesh( geometry, material );
  158. mesh.position.x = Math.floor( Math.random() * 20 - 10 ) * 20;
  159. mesh.position.y = Math.floor( Math.random() * 20 ) * 20 + 10;
  160. mesh.position.z = Math.floor( Math.random() * 20 - 10 ) * 20;
  161. scene.add( mesh );
  162. material.color.setHSL( Math.random() * 0.2 + 0.5, 0.75, Math.random() * 0.25 + 0.75 );
  163. objects.push( mesh );
  164. }
  165. //
  166. renderer = new THREE.WebGLRenderer();
  167. renderer.setSize( window.innerWidth, window.innerHeight );
  168. document.body.appendChild( renderer.domElement );
  169. //
  170. window.addEventListener( 'resize', onWindowResize, false );
  171. }
  172. function onWindowResize() {
  173. camera.aspect = window.innerWidth / window.innerHeight;
  174. camera.updateProjectionMatrix();
  175. renderer.setSize( window.innerWidth, window.innerHeight );
  176. }
  177. function animate() {
  178. requestAnimationFrame( animate );
  179. //
  180. controls.isOnObject( false );
  181. ray.ray.origin.copy( controls.getObject().position );
  182. ray.ray.origin.y -= 10;
  183. var intersections = ray.intersectObjects( objects );
  184. if ( intersections.length > 0 ) {
  185. var distance = intersections[ 0 ].distance;
  186. if ( distance > 0 && distance < 10 ) {
  187. controls.isOnObject( true );
  188. }
  189. }
  190. controls.update( Date.now() - time );
  191. renderer.render( scene, camera );
  192. time = Date.now();
  193. }
  194. </script>
  195. </body>
  196. </html>