webgl_loader_texture_ktx.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - compressed textures</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #050505;
  11. color: #fff;
  12. overflow: hidden;
  13. }
  14. a { color: #e00 }
  15. #info {
  16. position: absolute;
  17. top: 0px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family:Monospace;
  21. font-size:13px;
  22. text-align:center;
  23. z-index:1000;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - compressed KTX textures -
  30. <a href="http://opengameart.org/node/10505">Khronos Texture</a> is a lightweight file format for OpenGL
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/loaders/KTXLoader.js"></script>
  34. <script src="js/Detector.js"></script>
  35. <script>
  36. /*
  37. This is how compressed textures are supposed to be used:
  38. best for desktop:
  39. BC1(DXT1) - opaque textures
  40. BC3(DXT5) - transparent textures with full alpha range
  41. best for iOS:
  42. PVR2, PVR4 - opaque textures or alpha
  43. best for Android:
  44. ETC1 - opaque textures
  45. ASTC_4x4, ASTC8x8 - transparent textures with full alpha range
  46. */
  47. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  48. var camera, scene, renderer;
  49. var meshes = [];
  50. init();
  51. animate();
  52. function init() {
  53. renderer = new THREE.WebGLRenderer( { antialias: true } );
  54. renderer.setPixelRatio( window.devicePixelRatio );
  55. renderer.setSize( window.innerWidth, window.innerHeight );
  56. document.body.appendChild( renderer.domElement );
  57. var formats = {};
  58. formats.pvrtc = renderer.extensions.get( 'WEBGL_compressed_texture_pvrtc' );
  59. formats.s3tc = renderer.extensions.get( 'WEBGL_compressed_texture_s3tc' );
  60. formats.etc1 = renderer.extensions.get( 'WEBGL_compressed_texture_etc1' );
  61. formats.astc = renderer.extensions.get( 'WEBGL_compressed_texture_astc' );
  62. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  63. camera.position.z = 1000;
  64. scene = new THREE.Scene();
  65. var geometry = new THREE.BoxGeometry( 200, 200, 200 );
  66. var material1, material2;
  67. // TODO: add cubemap support
  68. var loader = new THREE.KTXLoader();
  69. if ( formats.pvrtc ) {
  70. material1 = new THREE.MeshBasicMaterial( {
  71. map: loader.load( 'textures/compressed/disturb_PVR2bpp.ktx' )
  72. } );
  73. material2 = new THREE.MeshBasicMaterial( {
  74. map: loader.load( 'textures/compressed/lensflare_PVR4bpp.ktx' ),
  75. depthTest: false,
  76. transparent: true,
  77. side: THREE.DoubleSide
  78. } );
  79. meshes.push( new THREE.Mesh( geometry, material1 ) );
  80. meshes.push( new THREE.Mesh( geometry, material2 ) );
  81. }
  82. if ( formats.s3tc ) {
  83. material1 = new THREE.MeshBasicMaterial( {
  84. map: loader.load( 'textures/compressed/disturb_BC1.ktx' )
  85. } );
  86. material2 = new THREE.MeshBasicMaterial( {
  87. map: loader.load( 'textures/compressed/lensflare_BC3.ktx' ),
  88. depthTest: false,
  89. transparent: true,
  90. side: THREE.DoubleSide
  91. } );
  92. meshes.push( new THREE.Mesh( geometry, material1 ) );
  93. meshes.push( new THREE.Mesh( geometry, material2 ) );
  94. }
  95. if ( formats.etc1 ) {
  96. material1 = new THREE.MeshBasicMaterial( {
  97. map: loader.load( 'textures/compressed/disturb_ETC1.ktx' )
  98. } );
  99. meshes.push( new THREE.Mesh( geometry, material1 ) );
  100. }
  101. if ( formats.astc ) {
  102. material1 = new THREE.MeshBasicMaterial( {
  103. map: loader.load( 'textures/compressed/disturb_ASTC4x4.ktx' )
  104. } );
  105. material2 = new THREE.MeshBasicMaterial( {
  106. map: loader.load( 'textures/compressed/lensflare_ASTC8x8.ktx' ),
  107. depthTest: false,
  108. transparent: true,
  109. side: THREE.DoubleSide
  110. } );
  111. meshes.push( new THREE.Mesh( geometry, material1 ) );
  112. meshes.push( new THREE.Mesh( geometry, material2 ) );
  113. }
  114. var x = - meshes.length / 2 * 150;
  115. for ( var i = 0; i < meshes.length; ++ i, x += 300 ) {
  116. var mesh = meshes[ i ];
  117. mesh.position.x = x;
  118. mesh.position.y = 0;
  119. scene.add( mesh );
  120. }
  121. window.addEventListener( 'resize', onWindowResize, false );
  122. }
  123. function onWindowResize() {
  124. camera.aspect = window.innerWidth / window.innerHeight;
  125. camera.updateProjectionMatrix();
  126. renderer.setSize( window.innerWidth, window.innerHeight );
  127. }
  128. function animate() {
  129. requestAnimationFrame( animate );
  130. var time = Date.now() * 0.001;
  131. for ( var i = 0; i < meshes.length; i ++ ) {
  132. var mesh = meshes[ i ];
  133. mesh.rotation.x = time;
  134. mesh.rotation.y = time;
  135. }
  136. renderer.render( scene, camera );
  137. }
  138. </script>
  139. </body>
  140. </html>