XRHandPrimitiveModel.js 2.3 KB

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  1. import {
  2. SphereGeometry,
  3. BoxGeometry,
  4. MeshStandardMaterial,
  5. InstancedMesh,
  6. Matrix4,
  7. Vector3
  8. } from '../../../build/three.module.js';
  9. class XRHandPrimitiveModel {
  10. constructor( handModel, controller, path, handedness, options ) {
  11. this.controller = controller;
  12. this.handModel = handModel;
  13. this.envMap = null;
  14. let geometry;
  15. if ( ! options || ! options.primitive || options.primitive === 'sphere' ) {
  16. geometry = new SphereGeometry( 1, 10, 10 );
  17. } else if ( options.primitive === 'box' ) {
  18. geometry = new BoxGeometry( 1, 1, 1 );
  19. }
  20. const material = new MeshStandardMaterial();
  21. this.handMesh = new InstancedMesh( geometry, material, 30 );
  22. this.handMesh.instanceMatrix.setUsage( THREE.DynamicDrawUsage ); // will be updated every frame
  23. this.handMesh.castShadow = true;
  24. this.handMesh.receiveShadow = true;
  25. this.handModel.add( this.handMesh );
  26. this.joints = [
  27. 'wrist',
  28. 'thumb-metacarpal',
  29. 'thumb-phalanx-proximal',
  30. 'thumb-phalanx-distal',
  31. 'thumb-tip',
  32. 'index-finger-metacarpal',
  33. 'index-finger-phalanx-proximal',
  34. 'index-finger-phalanx-intermediate',
  35. 'index-finger-phalanx-distal',
  36. 'index-finger-tip',
  37. 'middle-finger-metacarpal',
  38. 'middle-finger-phalanx-proximal',
  39. 'middle-finger-phalanx-intermediate',
  40. 'middle-finger-phalanx-distal',
  41. 'middle-finger-tip',
  42. 'ring-finger-metacarpal',
  43. 'ring-finger-phalanx-proximal',
  44. 'ring-finger-phalanx-intermediate',
  45. 'ring-finger-phalanx-distal',
  46. 'ring-finger-tip',
  47. 'pinky-finger-metacarpal',
  48. 'pinky-finger-phalanx-proximal',
  49. 'pinky-finger-phalanx-intermediate',
  50. 'pinky-finger-phalanx-distal',
  51. 'pinky-finger-tip'
  52. ];
  53. this.tempMat = new Matrix4();
  54. this.tempVec = new Vector3();
  55. }
  56. updateMesh() {
  57. const defaultRadius = 0.008;
  58. const joints = this.controller.joints;
  59. let count = 0;
  60. for ( let i = 0; i < this.joints.length; i ++ ) {
  61. const joint = joints[ this.joints[ i ] ];
  62. if ( joint.visible ) {
  63. this.tempVec.setScalar( joint.jointRadius || defaultRadius );
  64. this.tempMat.compose( joint.position, joint.quaternion, this.tempVec );
  65. this.handMesh.setMatrixAt( i, this.tempMat );
  66. count ++;
  67. }
  68. }
  69. this.handMesh.count = count;
  70. this.handMesh.instanceMatrix.needsUpdate = true;
  71. }
  72. }
  73. export { XRHandPrimitiveModel };