webgl_loader_sea3d_skinning.html 6.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / skinning</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: white }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank" rel="noopener">Three.JS</a> - Exported by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank" rel="noopener">SEA3D Exporter</a>. Asset by <a href="http://www.turbosquid.com/3d-models/soccer-player-max-free/307330" style="color:#FFFFFF" target="_blank" rel="noopener">Trivision</a>
  29. <br/>
  30. <br/>BoneObject: Object3D attached in a Bone
  31. <br/>Left Click to hidden/show the hat - Right click to run
  32. <br/><div id="playercount"></div>
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/controls/OrbitControls.js"></script>
  36. <script src="js/postprocessing/EffectComposer.js"></script>
  37. <script src="js/postprocessing/RenderPass.js"></script>
  38. <script src="js/postprocessing/ShaderPass.js"></script>
  39. <script src="js/postprocessing/MaskPass.js"></script>
  40. <script src="js/shaders/CopyShader.js"></script>
  41. <script src="js/shaders/ColorCorrectionShader.js"></script>
  42. <script src="js/shaders/VignetteShader.js"></script>
  43. <script src="js/loaders/sea3d/SEA3D.js"></script>
  44. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  45. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  46. <script src="js/Detector.js"></script>
  47. <script src="js/libs/stats.min.js"></script>
  48. <script>
  49. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  50. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  51. var container, stats;
  52. var camera, scene, renderer, composer, player, hat;
  53. var loader;
  54. // Initialize Three.JS
  55. init();
  56. //
  57. // SEA3D Loader
  58. //
  59. loader = new THREE.SEA3D( {
  60. autoPlay: true, // Auto play animations
  61. container: scene, // Container to add models
  62. multiplier: .6 // Light multiplier
  63. } );
  64. loader.onComplete = function ( e ) {
  65. // Get the first camera from SEA3D Studio
  66. // use loader.get... to get others objects
  67. var cam = loader.cameras[ 0 ];
  68. camera.position.copy( cam.position );
  69. camera.rotation.copy( cam.rotation );
  70. controls = new THREE.OrbitControls( camera );
  71. // get meshes
  72. player = loader.getMesh( "Player" );
  73. hat = loader.getMesh( "Hat" );
  74. // on animation complete example
  75. //player.animation['pass#1'].onComplete = function(e) { console.log("Animation completed!", e); };
  76. // or
  77. player.animation[ 'pass#1' ].addEventListener( THREE.SEA3D.Animation.COMPLETE, function ( e ) {
  78. console.log( "Animation completed!", e );
  79. } );
  80. window.addEventListener( 'mousedown', onMouseClick );
  81. window.addEventListener( 'contextmenu', onRightClick );
  82. animate();
  83. updatePlayerCountDescription( 1 );
  84. };
  85. loader.load( './models/sea3d/skin.tjs.sea' );
  86. //
  87. function updatePlayerCountDescription( count ) {
  88. document.getElementById( "playercount" ).innerText = "Numbers of players " + count + " | Middle click to clone";
  89. }
  90. var cloneAsset = function () {
  91. var count = 2, size = 25;
  92. return function () {
  93. updatePlayerCountDescription( count );
  94. var PHI = Math.PI * 2 * ( Math.sqrt( 5 ) + 1 ) / 2; // golden ratio
  95. var angle = PHI * count ++;
  96. var container = new THREE.Object3D();
  97. container.position.z = ( size * count ) * Math.cos( angle );
  98. container.position.x = ( size * count ) * Math.sin( angle );
  99. scene.add( container );
  100. var domain = loader.clone( {
  101. autoPlay: true,
  102. container: container,
  103. lights: false
  104. } );
  105. };
  106. }();
  107. function init() {
  108. scene = new THREE.Scene();
  109. scene.background = new THREE.Color( 0x333333 );
  110. container = document.createElement( 'div' );
  111. document.body.appendChild( container );
  112. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 20000 );
  113. camera.position.set( 1000, - 300, 1000 );
  114. renderer = new THREE.WebGLRenderer();
  115. renderer.setPixelRatio( window.devicePixelRatio );
  116. renderer.setSize( window.innerWidth, window.innerHeight );
  117. container.appendChild( renderer.domElement );
  118. stats = new Stats();
  119. container.appendChild( stats.dom );
  120. // post-processing
  121. composer = new THREE.EffectComposer( renderer );
  122. var renderPass = new THREE.RenderPass( scene, camera );
  123. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  124. composer.addPass( renderPass );
  125. var vh = 1.4, vl = 1.2;
  126. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  127. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  128. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  129. composer.addPass( colorCorrectionPass );
  130. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  131. vignettePass.uniforms[ "darkness" ].value = 1.0;
  132. composer.addPass( vignettePass );
  133. composer.addPass( copyPass );
  134. copyPass.renderToScreen = true;
  135. // events
  136. window.addEventListener( 'resize', onWindowResize, false );
  137. }
  138. function onRightClick( e ) {
  139. // play character animation
  140. if ( player.currentAnimation.name == "idle" )
  141. player.play( "run", .5 );// play "pass#1" to caller .onComplete animation example
  142. else
  143. player.play( "idle", .5 );
  144. e.preventDefault();
  145. }
  146. function onMouseClick( e ) {
  147. if ( e.button === 0 ) {
  148. hat.visible = ! hat.visible;
  149. } else if ( e.button === 1 ) {
  150. cloneAsset();
  151. }
  152. }
  153. function onWindowResize() {
  154. camera.aspect = window.innerWidth / window.innerHeight;
  155. camera.updateProjectionMatrix();
  156. composer.setSize( window.innerWidth, window.innerHeight );
  157. renderer.setSize( window.innerWidth, window.innerHeight );
  158. }
  159. //
  160. var clock = new THREE.Clock();
  161. function animate() {
  162. var delta = clock.getDelta();
  163. requestAnimationFrame( animate );
  164. // Update SEA3D Animations
  165. THREE.SEA3D.AnimationHandler.update( delta );
  166. render( delta );
  167. stats.update();
  168. }
  169. function render( dlt ) {
  170. //renderer.render( scene, camera );
  171. composer.render( dlt );
  172. }
  173. </script>
  174. </body>
  175. </html>