webgl_loader_sea3d_sound.html 11 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / sound</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #blocker {
  24. position: absolute;
  25. width: 100%;
  26. height: 100%;
  27. background-color: rgba(0,0,0,0.5);
  28. }
  29. #instructions {
  30. width: 100%;
  31. height: 100%;
  32. display: -webkit-box;
  33. display: -moz-box;
  34. display: box;
  35. -webkit-box-orient: horizontal;
  36. -moz-box-orient: horizontal;
  37. box-orient: horizontal;
  38. -webkit-box-pack: center;
  39. -moz-box-pack: center;
  40. box-pack: center;
  41. -webkit-box-align: center;
  42. -moz-box-align: center;
  43. box-align: center;
  44. color: #ffffff;
  45. text-align: center;
  46. cursor: pointer;
  47. }
  48. a { color: white }
  49. </style>
  50. </head>
  51. <body>
  52. <div id="info">
  53. <a href="http://threejs.org" target="_blank" rel="noopener">Three.JS</a> - Exported by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank" rel="noopener">SEA3D Exporter</a> and edited by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank" rel="noopener">SEA3D Studio</a>
  54. </div>
  55. <div id="blocker">
  56. <div id="instructions">
  57. <span style="font-size:40px">Click to play</span>
  58. <br />
  59. (W, A, S, D = Move, MOUSE = Look around)
  60. </div>
  61. </div>
  62. <script src="../build/three.js"></script>
  63. <script src="js/controls/PointerLockControls.js"></script>
  64. <script src="js/postprocessing/EffectComposer.js"></script>
  65. <script src="js/postprocessing/RenderPass.js"></script>
  66. <script src="js/postprocessing/ShaderPass.js"></script>
  67. <script src="js/postprocessing/MaskPass.js"></script>
  68. <script src="js/shaders/CopyShader.js"></script>
  69. <script src="js/shaders/ColorCorrectionShader.js"></script>
  70. <script src="js/shaders/VignetteShader.js"></script>
  71. <script src="js/loaders/sea3d/SEA3D.js"></script>
  72. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  73. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  74. <script src="js/Detector.js"></script>
  75. <script src="js/libs/stats.min.js"></script>
  76. <script>
  77. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  78. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  79. var container, raycaster, stats;
  80. var camera, scene, renderer, composer, controls, velocity;
  81. var blocker, instructions;
  82. var moveLeft, moveForward, moveBackward, moveRight;
  83. var loader;
  84. var audioListener, soundFilter, soundAreaAnalyser, soundOutsideAnalyser;
  85. var soundArea, collisionArea, lightArea, lightOutside;
  86. // Initialize Three.JS
  87. initPointerLock();
  88. initKeyDown();
  89. init();
  90. //
  91. // SEA3D Loader
  92. //
  93. loader = new THREE.SEA3D( {
  94. autoPlay: true, // Auto play animations
  95. container: scene // Container to add models
  96. } );
  97. loader.onComplete = function ( e ) {
  98. audioListener = loader.audioListener;
  99. // sound filter
  100. soundFilter = audioListener.context.createBiquadFilter();
  101. soundFilter.type = 'lowpass';
  102. soundFilter.Q.value = 10;
  103. soundFilter.frequency.value = 440;
  104. // sound asset 1
  105. lightOutside = loader.getLight( "Light1" );
  106. var soundOutside = loader.getSound3D( "Point001" );
  107. soundOutsideAnalyser = new THREE.AudioAnalyser( soundOutside, 32 );
  108. // sound asset 2 + area
  109. lightArea = loader.getLight( "Light2" );
  110. soundArea = loader.getSound3D( "Point002" );
  111. soundAreaAnalyser = new THREE.AudioAnalyser( soundArea, 512 );
  112. collisionArea = loader.getMesh( "Torus003" );
  113. animate();
  114. };
  115. loader.load( './models/sea3d/sound.tjs.sea' );
  116. //
  117. function initPointerLock() {
  118. blocker = document.getElementById( 'blocker' );
  119. instructions = document.getElementById( 'instructions' );
  120. // http://www.html5rocks.com/en/tutorials/pointerlock/intro/
  121. var havePointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
  122. if ( havePointerLock ) {
  123. var element = document.body;
  124. var pointerlockchange = function ( event ) {
  125. if ( document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element ) {
  126. controlsEnabled = true;
  127. controls.enabled = true;
  128. blocker.style.display = 'none';
  129. } else {
  130. controls.enabled = false;
  131. blocker.style.display = '-webkit-box';
  132. blocker.style.display = '-moz-box';
  133. blocker.style.display = 'box';
  134. instructions.style.display = '';
  135. }
  136. };
  137. var pointerlockerror = function ( event ) {
  138. instructions.style.display = '';
  139. };
  140. // Hook pointer lock state change events
  141. document.addEventListener( 'pointerlockchange', pointerlockchange, false );
  142. document.addEventListener( 'mozpointerlockchange', pointerlockchange, false );
  143. document.addEventListener( 'webkitpointerlockchange', pointerlockchange, false );
  144. document.addEventListener( 'pointerlockerror', pointerlockerror, false );
  145. document.addEventListener( 'mozpointerlockerror', pointerlockerror, false );
  146. document.addEventListener( 'webkitpointerlockerror', pointerlockerror, false );
  147. instructions.addEventListener( 'click', function ( event ) {
  148. instructions.style.display = 'none';
  149. // Ask the browser to lock the pointer
  150. element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
  151. element.requestPointerLock();
  152. }, false );
  153. } else {
  154. instructions.innerHTML = 'Your browser doesn\'t seem to support Pointer Lock API';
  155. }
  156. }
  157. function initKeyDown() {
  158. function onKeyDown( event ) {
  159. switch ( event.keyCode ) {
  160. case 38: // up
  161. case 87: // w
  162. moveForward = true;
  163. break;
  164. case 37: // left
  165. case 65: // a
  166. moveLeft = true;
  167. break;
  168. case 40: // down
  169. case 83: // s
  170. moveBackward = true;
  171. break;
  172. case 39: // right
  173. case 68: // d
  174. moveRight = true;
  175. break;
  176. }
  177. }
  178. function onKeyUp( event ) {
  179. switch ( event.keyCode ) {
  180. case 38: // up
  181. case 87: // w
  182. moveForward = false;
  183. break;
  184. case 37: // left
  185. case 65: // a
  186. moveLeft = false;
  187. break;
  188. case 40: // down
  189. case 83: // s
  190. moveBackward = false;
  191. break;
  192. case 39: // right
  193. case 68: // d
  194. moveRight = false;
  195. break;
  196. }
  197. }
  198. document.addEventListener( 'keydown', onKeyDown, false );
  199. document.addEventListener( 'keyup', onKeyUp, false );
  200. }
  201. function init() {
  202. raycaster = new THREE.Raycaster();
  203. scene = new THREE.Scene();
  204. scene.background = new THREE.Color( 0x333333 );
  205. velocity = new THREE.Vector3();
  206. container = document.createElement( 'div' );
  207. document.body.appendChild( container );
  208. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  209. controls = new THREE.PointerLockControls( camera );
  210. scene.add( controls.getObject() );
  211. controls.getObject().translateX( 250 );
  212. controls.getObject().translateZ( 250 );
  213. renderer = new THREE.WebGLRenderer();
  214. renderer.setPixelRatio( window.devicePixelRatio );
  215. renderer.setSize( window.innerWidth, window.innerHeight );
  216. container.appendChild( renderer.domElement );
  217. stats = new Stats();
  218. container.appendChild( stats.dom );
  219. // post-processing
  220. composer = new THREE.EffectComposer( renderer );
  221. var renderPass = new THREE.RenderPass( scene, camera );
  222. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  223. composer.addPass( renderPass );
  224. var vh = 1.4, vl = 1.2;
  225. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  226. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  227. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  228. composer.addPass( colorCorrectionPass );
  229. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  230. vignettePass.uniforms[ "darkness" ].value = 1.0;
  231. composer.addPass( vignettePass );
  232. composer.addPass( copyPass );
  233. copyPass.renderToScreen = true;
  234. // events
  235. window.addEventListener( 'resize', onWindowResize, false );
  236. }
  237. function onWindowResize() {
  238. camera.aspect = window.innerWidth / window.innerHeight;
  239. camera.updateProjectionMatrix();
  240. composer.setSize( window.innerWidth, window.innerHeight );
  241. renderer.setSize( window.innerWidth, window.innerHeight );
  242. }
  243. //
  244. function animateCamera( delta ) {
  245. var scale = 1400;
  246. velocity.x -= velocity.x * 10.0 * delta;
  247. velocity.z -= velocity.z * 10.0 * delta;
  248. velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
  249. if ( moveForward ) velocity.z -= scale * delta;
  250. if ( moveBackward ) velocity.z += scale * delta;
  251. if ( moveLeft ) velocity.x -= scale * delta;
  252. if ( moveRight ) velocity.x += scale * delta;
  253. controls.getObject().translateX( velocity.x * delta );
  254. controls.getObject().translateZ( velocity.z * delta );
  255. }
  256. var clock = new THREE.Clock();
  257. var audioPos = new THREE.Vector3();
  258. var audioRot = new THREE.Euler();
  259. function updateSoundFilter() {
  260. // difference position between sound and listener
  261. var difPos = new THREE.Vector3().setFromMatrixPosition( soundArea.matrixWorld ).sub( audioPos );
  262. var length = difPos.length();
  263. // pick a vector from camera to sound
  264. raycaster.set( audioPos, difPos.normalize() );
  265. // intersecting sound1
  266. if ( length > 50 && raycaster.intersectObjects( [ collisionArea ] ).length ) {
  267. if ( soundArea.getFilters()[ 0 ] !== soundFilter ) soundArea.setFilters( [ soundFilter ] );
  268. } else if ( soundArea.getFilters()[ 0 ] === soundFilter ) {
  269. soundArea.setFilters( [] );
  270. }
  271. }
  272. //
  273. function animate() {
  274. var delta = clock.getDelta();
  275. animateCamera( delta );
  276. // Sound3D Spatial Transform Update
  277. loader.audioListener.position.copy( audioPos.setFromMatrixPosition( camera.matrixWorld ) );
  278. loader.audioListener.rotation.copy( audioRot.setFromRotationMatrix( camera.matrixWorld ) );
  279. // Update sound filter from raycaster intersecting
  280. updateSoundFilter();
  281. // light intensity from sound amplitude
  282. lightOutside.intensity = soundOutsideAnalyser.getAverageFrequency() / 100;
  283. lightArea.intensity = soundAreaAnalyser.getAverageFrequency() / 50;
  284. // Update SEA3D Animations
  285. THREE.SEA3D.AnimationHandler.update( delta );
  286. render( delta );
  287. stats.update();
  288. requestAnimationFrame( animate );
  289. }
  290. function render( delta ) {
  291. //renderer.render( scene, camera );
  292. composer.render( delta );
  293. }
  294. </script>
  295. </body>
  296. </html>