Viewport.js 6.5 KB

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  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel( 'absolute' );
  3. container.setBackgroundColor( '#aaa' );
  4. //
  5. var objects = [];
  6. var sceneHelpers = new THREE.Scene();
  7. var size = 500, step = 25;
  8. var geometry = new THREE.Geometry();
  9. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  10. var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 );
  11. for ( var i = - size; i <= size; i += step ) {
  12. geometry.vertices.push( new THREE.Vector3( -size, 0, i ) );
  13. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  14. geometry.vertices.push( new THREE.Vector3( i, 0, -size ) );
  15. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  16. var color = i === 0 ? color1 : color2;
  17. geometry.colors.push( color, color, color, color );
  18. }
  19. var grid = new THREE.Line( geometry, material, THREE.LinePieces );
  20. sceneHelpers.add( grid );
  21. var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true } ) );
  22. selectionBox.matrixAutoUpdate = false;
  23. selectionBox.visible = false;
  24. sceneHelpers.add( selectionBox );
  25. var selectionAxis = new THREE.AxisHelper();
  26. selectionAxis.matrixAutoUpdate = false;
  27. sceneHelpers.add( selectionAxis );
  28. for ( var i = 0; i < selectionAxis.children.length; i ++ ) {
  29. selectionAxis.children[ i ].material.depthTest = false;
  30. selectionAxis.children[ i ].material.transparent = true;
  31. }
  32. //
  33. var scene = new THREE.Scene();
  34. var camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 );
  35. camera.position.set( 500, 250, 500 );
  36. camera.lookAt( scene.position );
  37. scene.add( camera );
  38. var controls = new THREE.TrackballControls( camera, container.dom );
  39. controls.rotateSpeed = 1.0;
  40. controls.zoomSpeed = 1.2;
  41. controls.panSpeed = 0.8;
  42. controls.noZoom = false;
  43. controls.noPan = false;
  44. controls.staticMoving = true;
  45. controls.dynamicDampingFactor = 0.3;
  46. controls.addEventListener( 'change', render );
  47. var light = new THREE.DirectionalLight( 0xffffff );
  48. light.position.set( 1, 0.5, 0 ).normalize();
  49. scene.add( light );
  50. var light = new THREE.DirectionalLight( 0xffffff, 0.5 );
  51. light.position.set( - 1, - 0.5, 0 ).normalize();
  52. scene.add( light );
  53. signals.sceneChanged.dispatch( scene );
  54. // object picking
  55. var projector = new THREE.Projector();
  56. container.dom.addEventListener( 'mousedown', function ( event ) {
  57. event.preventDefault();
  58. var vector = new THREE.Vector3(
  59. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  60. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  61. 0.5
  62. );
  63. projector.unprojectVector( vector, camera );
  64. var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
  65. var intersects = ray.intersectObjects( objects, true );
  66. if ( intersects.length ) {
  67. signals.objectSelected.dispatch( intersects[ 0 ].object );
  68. // controls.enabled = false;
  69. } else {
  70. signals.objectSelected.dispatch( null );
  71. }
  72. }, false );
  73. // events
  74. signals.objectAdded.add( function ( object ) {
  75. object.traverse( function ( child ) {
  76. objects.push( child );
  77. } );
  78. scene.add( object );
  79. render();
  80. signals.sceneChanged.dispatch( scene );
  81. } );
  82. signals.objectChanged.add( function ( object ) {
  83. render();
  84. } );
  85. var selected = null;
  86. signals.objectSelected.add( function ( object ) {
  87. selectionBox.visible = false;
  88. selectionAxis.traverse( function ( object ) { object.visible = false } );
  89. if ( object !== null && object.geometry ) {
  90. var geometry = object.geometry;
  91. if ( geometry.boundingBox === null ) {
  92. geometry.computeBoundingBox();
  93. }
  94. selectionBox.geometry.vertices[ 0 ].x = geometry.boundingBox.max.x;
  95. selectionBox.geometry.vertices[ 0 ].y = geometry.boundingBox.max.y;
  96. selectionBox.geometry.vertices[ 0 ].z = geometry.boundingBox.max.z;
  97. selectionBox.geometry.vertices[ 1 ].x = geometry.boundingBox.max.x;
  98. selectionBox.geometry.vertices[ 1 ].y = geometry.boundingBox.max.y;
  99. selectionBox.geometry.vertices[ 1 ].z = geometry.boundingBox.min.z;
  100. selectionBox.geometry.vertices[ 2 ].x = geometry.boundingBox.max.x;
  101. selectionBox.geometry.vertices[ 2 ].y = geometry.boundingBox.min.y;
  102. selectionBox.geometry.vertices[ 2 ].z = geometry.boundingBox.max.z;
  103. selectionBox.geometry.vertices[ 3 ].x = geometry.boundingBox.max.x;
  104. selectionBox.geometry.vertices[ 3 ].y = geometry.boundingBox.min.y;
  105. selectionBox.geometry.vertices[ 3 ].z = geometry.boundingBox.min.z;
  106. selectionBox.geometry.vertices[ 4 ].x = geometry.boundingBox.min.x;
  107. selectionBox.geometry.vertices[ 4 ].y = geometry.boundingBox.max.y;
  108. selectionBox.geometry.vertices[ 4 ].z = geometry.boundingBox.min.z;
  109. selectionBox.geometry.vertices[ 5 ].x = geometry.boundingBox.min.x;
  110. selectionBox.geometry.vertices[ 5 ].y = geometry.boundingBox.max.y;
  111. selectionBox.geometry.vertices[ 5 ].z = geometry.boundingBox.max.z;
  112. selectionBox.geometry.vertices[ 6 ].x = geometry.boundingBox.min.x;
  113. selectionBox.geometry.vertices[ 6 ].y = geometry.boundingBox.min.y;
  114. selectionBox.geometry.vertices[ 6 ].z = geometry.boundingBox.min.z;
  115. selectionBox.geometry.vertices[ 7 ].x = geometry.boundingBox.min.x;
  116. selectionBox.geometry.vertices[ 7 ].y = geometry.boundingBox.min.y;
  117. selectionBox.geometry.vertices[ 7 ].z = geometry.boundingBox.max.z;
  118. selectionBox.geometry.computeBoundingSphere();
  119. selectionBox.geometry.verticesNeedUpdate = true;
  120. selectionBox.matrixWorld = object.matrixWorld;
  121. selectionAxis.matrixWorld = object.matrixWorld;
  122. selectionBox.visible = true;
  123. selectionAxis.traverse( function ( object ) { object.visible = true } );
  124. }
  125. render();
  126. } );
  127. signals.materialChanged.add( function ( material ) {
  128. render();
  129. } );
  130. signals.windowResize.add( function () {
  131. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  132. camera.updateProjectionMatrix();
  133. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  134. render();
  135. } );
  136. //
  137. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );
  138. renderer.autoClear = false;
  139. renderer.autoUpdateScene = false;
  140. container.dom.appendChild( renderer.domElement );
  141. animate();
  142. //
  143. function animate() {
  144. requestAnimationFrame( animate );
  145. controls.update();
  146. }
  147. function render() {
  148. sceneHelpers.updateMatrixWorld();
  149. scene.updateMatrixWorld();
  150. renderer.clear();
  151. renderer.render( scene, camera );
  152. renderer.render( sceneHelpers, camera );
  153. }
  154. return container;
  155. }