XRHandOculusMeshModel.js 2.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100
  1. import { FBXLoader } from "../loaders/FBXLoader.js";
  2. class XRHandOculusMeshModel {
  3. constructor( controller, handedness ) {
  4. this.controller = controller;
  5. this.bones = [];
  6. var loader = new FBXLoader();
  7. loader.load( `/examples/models/fbx/OculusHand_${handedness === "right" ? "R" : "L"}.fbx`, object => {
  8. this.controller.add( object );
  9. object.scale.setScalar( 0.01 );
  10. const bonesMapping = [
  11. 'b_%_wrist', // XRHand.WRIST,
  12. 'b_%_thumb1', // XRHand.THUMB_METACARPAL,
  13. 'b_%_thumb2', // XRHand.THUMB_PHALANX_PROXIMAL,
  14. 'b_%_thumb3', // XRHand.THUMB_PHALANX_DISTAL,
  15. 'b_%_thumb_null', // XRHand.THUMB_PHALANX_TIP,
  16. null, //'b_%_index1', // XRHand.INDEX_METACARPAL,
  17. 'b_%_index1', // XRHand.INDEX_PHALANX_PROXIMAL,
  18. 'b_%_index2', // XRHand.INDEX_PHALANX_INTERMEDIATE,
  19. 'b_%_index3', // XRHand.INDEX_PHALANX_DISTAL,
  20. 'b_%_index_null', // XRHand.INDEX_PHALANX_TIP,
  21. null, //'b_%_middle1', // XRHand.MIDDLE_METACARPAL,
  22. 'b_%_middle1', // XRHand.MIDDLE_PHALANX_PROXIMAL,
  23. 'b_%_middle2', // XRHand.MIDDLE_PHALANX_INTERMEDIATE,
  24. 'b_%_middle3', // XRHand.MIDDLE_PHALANX_DISTAL,
  25. 'b_%_middlenull', // XRHand.MIDDLE_PHALANX_TIP,
  26. null, //'b_%_ring1', // XRHand.RING_METACARPAL,
  27. 'b_%_ring1', // XRHand.RING_PHALANX_PROXIMAL,
  28. 'b_%_ring2', // XRHand.RING_PHALANX_INTERMEDIATE,
  29. 'b_%_ring3', // XRHand.RING_PHALANX_DISTAL,
  30. 'b_%_ring_inull', // XRHand.RING_PHALANX_TIP,
  31. 'b_%_pinky0', // XRHand.LITTLE_METACARPAL,
  32. 'b_%_pinky1', // XRHand.LITTLE_PHALANX_PROXIMAL,
  33. 'b_%_pinky2', // XRHand.LITTLE_PHALANX_INTERMEDIATE,
  34. 'b_%_pinky3', // XRHand.LITTLE_PHALANX_DISTAL,
  35. 'b_%_pinkynull', // XRHand.LITTLE_PHALANX_TIP
  36. ];
  37. bonesMapping.forEach( boneName => {
  38. if ( boneName ) {
  39. const bone = object.getObjectByName( boneName.replace( "%", handedness === "right" ? "r" : "l" ) );
  40. this.bones.push( bone );
  41. } else {
  42. this.bones.push( null );
  43. }
  44. } );
  45. } );
  46. }
  47. updateMesh() {
  48. // XR Joints
  49. const XRJoints = this.controller.joints;
  50. for ( var i = 0; i < this.bones.length; i ++ ) {
  51. const bone = this.bones[ i ];
  52. const XRJoint = XRJoints[ i ];
  53. if ( XRJoint ) {
  54. if ( XRJoint.visible ) {
  55. let position = XRJoint.position;
  56. if ( bone ) {
  57. bone.position.copy( position.clone().multiplyScalar( 100 ) );
  58. bone.quaternion.copy( XRJoint.quaternion );
  59. // bone.scale.setScalar( XRJoint.jointRadius || defaultRadius );
  60. }
  61. }
  62. }
  63. }
  64. }
  65. }
  66. export { XRHandOculusMeshModel }