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- /**
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author szimek / https://github.com/szimek/
- * @author tschw
- */
- THREE.WebGLRenderer = function ( parameters ) {
- console.log( 'THREE.WebGLRenderer', THREE.REVISION );
- parameters = parameters || {};
- var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
- _context = parameters.context !== undefined ? parameters.context : null,
- _alpha = parameters.alpha !== undefined ? parameters.alpha : false,
- _depth = parameters.depth !== undefined ? parameters.depth : true,
- _stencil = parameters.stencil !== undefined ? parameters.stencil : true,
- _antialias = parameters.antialias !== undefined ? parameters.antialias : false,
- _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
- _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false;
- var lights = [];
- var opaqueObjects = [];
- var opaqueObjectsLastIndex = - 1;
- var transparentObjects = [];
- var transparentObjectsLastIndex = - 1;
- var morphInfluences = new Float32Array( 8 );
- var sprites = [];
- var lensFlares = [];
- // public properties
- this.domElement = _canvas;
- this.context = null;
- // clearing
- this.autoClear = true;
- this.autoClearColor = true;
- this.autoClearDepth = true;
- this.autoClearStencil = true;
- // scene graph
- this.sortObjects = true;
- // user-defined clipping
- this.clippingPlanes = [];
- this.localClippingEnabled = false;
- // physically based shading
- this.gammaFactor = 2.0; // for backwards compatibility
- this.gammaInput = false;
- this.gammaOutput = false;
- // physical lights
- this.physicallyCorrectLights = false;
- // tone mapping
- this.toneMapping = THREE.LinearToneMapping;
- this.toneMappingExposure = 1.0;
- this.toneMappingWhitePoint = 1.0;
- // morphs
- this.maxMorphTargets = 8;
- this.maxMorphNormals = 4;
- // internal properties
- var _this = this,
- // internal state cache
- _currentProgram = null,
- _currentRenderTarget = null,
- _currentFramebuffer = null,
- _currentMaterialId = - 1,
- _currentGeometryProgram = '',
- _currentCamera = null,
- _currentScissor = new THREE.Vector4(),
- _currentScissorTest = null,
- _currentViewport = new THREE.Vector4(),
- //
- _usedTextureUnits = 0,
- //
- _clearColor = new THREE.Color( 0x000000 ),
- _clearAlpha = 0,
- _width = _canvas.width,
- _height = _canvas.height,
- _pixelRatio = 1,
- _scissor = new THREE.Vector4( 0, 0, _width, _height ),
- _scissorTest = false,
- _viewport = new THREE.Vector4( 0, 0, _width, _height ),
- // frustum
- _frustum = new THREE.Frustum(),
- // clipping
- _clipping = new THREE.WebGLClipping(),
- _clippingEnabled = false,
- _localClippingEnabled = false,
- _sphere = new THREE.Sphere(),
- // camera matrices cache
- _projScreenMatrix = new THREE.Matrix4(),
- _vector3 = new THREE.Vector3(),
- // light arrays cache
- _lights = {
- hash: '',
- ambient: [ 0, 0, 0 ],
- directional: [],
- directionalShadowMap: [],
- directionalShadowMatrix: [],
- spot: [],
- spotShadowMap: [],
- spotShadowMatrix: [],
- point: [],
- pointShadowMap: [],
- pointShadowMatrix: [],
- hemi: [],
- shadows: []
- },
- // info
- _infoRender = {
- calls: 0,
- vertices: 0,
- faces: 0,
- points: 0
- };
- this.info = {
- render: _infoRender,
- memory: {
- geometries: 0,
- textures: 0
- },
- programs: null
- };
- // initialize
- var _gl;
- try {
- var attributes = {
- alpha: _alpha,
- depth: _depth,
- stencil: _stencil,
- antialias: _antialias,
- premultipliedAlpha: _premultipliedAlpha,
- preserveDrawingBuffer: _preserveDrawingBuffer
- };
- _gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );
- if ( _gl === null ) {
- if ( _canvas.getContext( 'webgl' ) !== null ) {
- throw 'Error creating WebGL context with your selected attributes.';
- } else {
- throw 'Error creating WebGL context.';
- }
- }
- // Some experimental-webgl implementations do not have getShaderPrecisionFormat
- if ( _gl.getShaderPrecisionFormat === undefined ) {
- _gl.getShaderPrecisionFormat = function () {
- return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };
- };
- }
- _canvas.addEventListener( 'webglcontextlost', onContextLost, false );
- } catch ( error ) {
- console.error( 'THREE.WebGLRenderer: ' + error );
- }
- var extensions = new THREE.WebGLExtensions( _gl );
- extensions.get( 'WEBGL_depth_texture' );
- extensions.get( 'OES_texture_float' );
- extensions.get( 'OES_texture_float_linear' );
- extensions.get( 'OES_texture_half_float' );
- extensions.get( 'OES_texture_half_float_linear' );
- extensions.get( 'OES_standard_derivatives' );
- extensions.get( 'ANGLE_instanced_arrays' );
- if ( extensions.get( 'OES_element_index_uint' ) ) {
- THREE.BufferGeometry.MaxIndex = 4294967296;
- }
- var capabilities = new THREE.WebGLCapabilities( _gl, extensions, parameters );
- var state = new THREE.WebGLState( _gl, extensions, paramThreeToGL );
- var properties = new THREE.WebGLProperties();
- var textures = new THREE.WebGLTextures( _gl, extensions, state, properties, capabilities, paramThreeToGL, this.info );
- var objects = new THREE.WebGLObjects( _gl, properties, this.info );
- var programCache = new THREE.WebGLPrograms( this, capabilities );
- var lightCache = new THREE.WebGLLights();
- this.info.programs = programCache.programs;
- var bufferRenderer = new THREE.WebGLBufferRenderer( _gl, extensions, _infoRender );
- var indexedBufferRenderer = new THREE.WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
- //
- var backgroundCamera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
- var backgroundCamera2 = new THREE.PerspectiveCamera();
- var backgroundPlaneMesh = new THREE.Mesh(
- new THREE.PlaneBufferGeometry( 2, 2 ),
- new THREE.MeshBasicMaterial( { depthTest: false, depthWrite: false } )
- );
- var backgroundBoxShader = THREE.ShaderLib[ 'cube' ];
- var backgroundBoxMesh = new THREE.Mesh(
- new THREE.BoxBufferGeometry( 5, 5, 5 ),
- new THREE.ShaderMaterial( {
- uniforms: backgroundBoxShader.uniforms,
- vertexShader: backgroundBoxShader.vertexShader,
- fragmentShader: backgroundBoxShader.fragmentShader,
- depthTest: false,
- depthWrite: false,
- side: THREE.BackSide
- } )
- );
- objects.update( backgroundPlaneMesh );
- objects.update( backgroundBoxMesh );
- //
- function getTargetPixelRatio() {
- return _currentRenderTarget === null ? _pixelRatio : 1;
- }
- function glClearColor( r, g, b, a ) {
- if ( _premultipliedAlpha === true ) {
- r *= a; g *= a; b *= a;
- }
- state.clearColor( r, g, b, a );
- }
- function setDefaultGLState() {
- state.init();
- state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
- state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );
- glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
- }
- function resetGLState() {
- _currentProgram = null;
- _currentCamera = null;
- _currentGeometryProgram = '';
- _currentMaterialId = - 1;
- state.reset();
- }
- setDefaultGLState();
- this.context = _gl;
- this.capabilities = capabilities;
- this.extensions = extensions;
- this.properties = properties;
- this.state = state;
- // shadow map
- var shadowMap = new THREE.WebGLShadowMap( this, _lights, objects );
- this.shadowMap = shadowMap;
- // Plugins
- var spritePlugin = new THREE.SpritePlugin( this, sprites );
- var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );
- // API
- this.getContext = function () {
- return _gl;
- };
- this.getContextAttributes = function () {
- return _gl.getContextAttributes();
- };
- this.forceContextLoss = function () {
- extensions.get( 'WEBGL_lose_context' ).loseContext();
- };
- this.getMaxAnisotropy = function () {
- return capabilities.getMaxAnisotropy();
- };
- this.getPrecision = function () {
- return capabilities.precision;
- };
- this.getPixelRatio = function () {
- return _pixelRatio;
- };
- this.setPixelRatio = function ( value ) {
- if ( value === undefined ) return;
- _pixelRatio = value;
- this.setSize( _viewport.z, _viewport.w, false );
- };
- this.getSize = function () {
- return {
- width: _width,
- height: _height
- };
- };
- this.setSize = function ( width, height, updateStyle ) {
- _width = width;
- _height = height;
- _canvas.width = width * _pixelRatio;
- _canvas.height = height * _pixelRatio;
- if ( updateStyle !== false ) {
- _canvas.style.width = width + 'px';
- _canvas.style.height = height + 'px';
- }
- this.setViewport( 0, 0, width, height );
- };
- this.setViewport = function ( x, y, width, height ) {
- state.viewport( _viewport.set( x, y, width, height ) );
- };
- this.setScissor = function ( x, y, width, height ) {
- state.scissor( _scissor.set( x, y, width, height ) );
- };
- this.setScissorTest = function ( boolean ) {
- state.setScissorTest( _scissorTest = boolean );
- };
- // Clearing
- this.getClearColor = function () {
- return _clearColor;
- };
- this.setClearColor = function ( color, alpha ) {
- _clearColor.set( color );
- _clearAlpha = alpha !== undefined ? alpha : 1;
- glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
- };
- this.getClearAlpha = function () {
- return _clearAlpha;
- };
- this.setClearAlpha = function ( alpha ) {
- _clearAlpha = alpha;
- glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
- };
- this.clear = function ( color, depth, stencil ) {
- var bits = 0;
- if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
- if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
- if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;
- _gl.clear( bits );
- };
- this.clearColor = function () {
- this.clear( true, false, false );
- };
- this.clearDepth = function () {
- this.clear( false, true, false );
- };
- this.clearStencil = function () {
- this.clear( false, false, true );
- };
- this.clearTarget = function ( renderTarget, color, depth, stencil ) {
- this.setRenderTarget( renderTarget );
- this.clear( color, depth, stencil );
- };
- // Reset
- this.resetGLState = resetGLState;
- this.dispose = function() {
- transparentObjects = [];
- transparentObjectsLastIndex = -1;
- opaqueObjects = [];
- opaqueObjectsLastIndex = -1;
- _canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
- };
- // Events
- function onContextLost( event ) {
- event.preventDefault();
- resetGLState();
- setDefaultGLState();
- properties.clear();
- }
- function onMaterialDispose( event ) {
- var material = event.target;
- material.removeEventListener( 'dispose', onMaterialDispose );
- deallocateMaterial( material );
- }
- // Buffer deallocation
- function deallocateMaterial( material ) {
- releaseMaterialProgramReference( material );
- properties.delete( material );
- }
- function releaseMaterialProgramReference( material ) {
- var programInfo = properties.get( material ).program;
- material.program = undefined;
- if ( programInfo !== undefined ) {
- programCache.releaseProgram( programInfo );
- }
- }
- // Buffer rendering
- this.renderBufferImmediate = function ( object, program, material ) {
- state.initAttributes();
- var buffers = properties.get( object );
- if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
- if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
- if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
- if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
- var attributes = program.getAttributes();
- if ( object.hasPositions ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
- _gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
- state.enableAttribute( attributes.position );
- _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
- }
- if ( object.hasNormals ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
- if ( material.type !== 'MeshPhongMaterial' && material.type !== 'MeshStandardMaterial' && material.type !== 'MeshPhysicalMaterial' && material.shading === THREE.FlatShading ) {
- for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
- var array = object.normalArray;
- var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
- var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
- var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
- array[ i + 0 ] = nx;
- array[ i + 1 ] = ny;
- array[ i + 2 ] = nz;
- array[ i + 3 ] = nx;
- array[ i + 4 ] = ny;
- array[ i + 5 ] = nz;
- array[ i + 6 ] = nx;
- array[ i + 7 ] = ny;
- array[ i + 8 ] = nz;
- }
- }
- _gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
- state.enableAttribute( attributes.normal );
- _gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
- }
- if ( object.hasUvs && material.map ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
- _gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
- state.enableAttribute( attributes.uv );
- _gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
- }
- if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
- _gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
- state.enableAttribute( attributes.color );
- _gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
- }
- state.disableUnusedAttributes();
- _gl.drawArrays( _gl.TRIANGLES, 0, object.count );
- object.count = 0;
- };
- this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
- setMaterial( material );
- var program = setProgram( camera, fog, material, object );
- var updateBuffers = false;
- var geometryProgram = geometry.id + '_' + program.id + '_' + material.wireframe;
- if ( geometryProgram !== _currentGeometryProgram ) {
- _currentGeometryProgram = geometryProgram;
- updateBuffers = true;
- }
- // morph targets
- var morphTargetInfluences = object.morphTargetInfluences;
- if ( morphTargetInfluences !== undefined ) {
- var activeInfluences = [];
- for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) {
- var influence = morphTargetInfluences[ i ];
- activeInfluences.push( [ influence, i ] );
- }
- activeInfluences.sort( absNumericalSort );
- if ( activeInfluences.length > 8 ) {
- activeInfluences.length = 8;
- }
- var morphAttributes = geometry.morphAttributes;
- for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) {
- var influence = activeInfluences[ i ];
- morphInfluences[ i ] = influence[ 0 ];
- if ( influence[ 0 ] !== 0 ) {
- var index = influence[ 1 ];
- if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] );
- if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] );
- } else {
- if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i );
- if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i );
- }
- }
- program.getUniforms().setValue(
- _gl, 'morphTargetInfluences', morphInfluences );
- updateBuffers = true;
- }
- //
- var index = geometry.index;
- var position = geometry.attributes.position;
- if ( material.wireframe === true ) {
- index = objects.getWireframeAttribute( geometry );
- }
- var renderer;
- if ( index !== null ) {
- renderer = indexedBufferRenderer;
- renderer.setIndex( index );
- } else {
- renderer = bufferRenderer;
- }
- if ( updateBuffers ) {
- setupVertexAttributes( material, program, geometry );
- if ( index !== null ) {
- _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) );
- }
- }
- //
- var dataStart = 0;
- var dataCount = Infinity;
- if ( index !== null ) {
- dataCount = index.count;
- } else if ( position !== undefined ) {
- dataCount = position.count;
- }
- var rangeStart = geometry.drawRange.start;
- var rangeCount = geometry.drawRange.count;
- var groupStart = group !== null ? group.start : 0;
- var groupCount = group !== null ? group.count : Infinity;
- var drawStart = Math.max( dataStart, rangeStart, groupStart );
- var drawEnd = Math.min( dataStart + dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
- var drawCount = Math.max( 0, drawEnd - drawStart + 1 );
- //
- if ( object instanceof THREE.Mesh ) {
- if ( material.wireframe === true ) {
- state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
- renderer.setMode( _gl.LINES );
- } else {
- switch ( object.drawMode ) {
- case THREE.TrianglesDrawMode:
- renderer.setMode( _gl.TRIANGLES );
- break;
- case THREE.TriangleStripDrawMode:
- renderer.setMode( _gl.TRIANGLE_STRIP );
- break;
- case THREE.TriangleFanDrawMode:
- renderer.setMode( _gl.TRIANGLE_FAN );
- break;
- }
- }
- } else if ( object instanceof THREE.Line ) {
- var lineWidth = material.linewidth;
- if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
- state.setLineWidth( lineWidth * getTargetPixelRatio() );
- if ( object instanceof THREE.LineSegments ) {
- renderer.setMode( _gl.LINES );
- } else {
- renderer.setMode( _gl.LINE_STRIP );
- }
- } else if ( object instanceof THREE.Points ) {
- renderer.setMode( _gl.POINTS );
- }
- if ( geometry instanceof THREE.InstancedBufferGeometry ) {
- if ( geometry.maxInstancedCount > 0 ) {
- renderer.renderInstances( geometry, drawStart, drawCount );
- }
- } else {
- renderer.render( drawStart, drawCount );
- }
- };
- function setupVertexAttributes( material, program, geometry, startIndex ) {
- var extension;
- if ( geometry instanceof THREE.InstancedBufferGeometry ) {
- extension = extensions.get( 'ANGLE_instanced_arrays' );
- if ( extension === null ) {
- console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
- return;
- }
- }
- if ( startIndex === undefined ) startIndex = 0;
- state.initAttributes();
- var geometryAttributes = geometry.attributes;
- var programAttributes = program.getAttributes();
- var materialDefaultAttributeValues = material.defaultAttributeValues;
- for ( var name in programAttributes ) {
- var programAttribute = programAttributes[ name ];
- if ( programAttribute >= 0 ) {
- var geometryAttribute = geometryAttributes[ name ];
- if ( geometryAttribute !== undefined ) {
- var type = _gl.FLOAT;
- var array = geometryAttribute.array;
- var normalized = geometryAttribute.normalized;
- if ( array instanceof Float32Array ) {
- type = _gl.FLOAT;
- } else if ( array instanceof Float64Array ) {
- console.warn("Unsupported data buffer format: Float64Array");
- } else if ( array instanceof Uint16Array ) {
- type = _gl.UNSIGNED_SHORT;
- } else if ( array instanceof Int16Array ) {
- type = _gl.SHORT;
- } else if ( array instanceof Uint32Array ) {
- type = _gl.UNSIGNED_INT;
- } else if ( array instanceof Int32Array ) {
- type = _gl.INT;
- } else if ( array instanceof Int8Array ) {
- type = _gl.BYTE;
- } else if ( array instanceof Uint8Array ) {
- type = _gl.UNSIGNED_BYTE;
- }
- var size = geometryAttribute.itemSize;
- var buffer = objects.getAttributeBuffer( geometryAttribute );
- if ( geometryAttribute instanceof THREE.InterleavedBufferAttribute ) {
- var data = geometryAttribute.data;
- var stride = data.stride;
- var offset = geometryAttribute.offset;
- if ( data instanceof THREE.InstancedInterleavedBuffer ) {
- state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute, extension );
- if ( geometry.maxInstancedCount === undefined ) {
- geometry.maxInstancedCount = data.meshPerAttribute * data.count;
- }
- } else {
- state.enableAttribute( programAttribute );
- }
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
- _gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * data.array.BYTES_PER_ELEMENT, ( startIndex * stride + offset ) * data.array.BYTES_PER_ELEMENT );
- } else {
- if ( geometryAttribute instanceof THREE.InstancedBufferAttribute ) {
- state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute, extension );
- if ( geometry.maxInstancedCount === undefined ) {
- geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
- }
- } else {
- state.enableAttribute( programAttribute );
- }
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
- _gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, startIndex * size * geometryAttribute.array.BYTES_PER_ELEMENT );
- }
- } else if ( materialDefaultAttributeValues !== undefined ) {
- var value = materialDefaultAttributeValues[ name ];
- if ( value !== undefined ) {
- switch ( value.length ) {
- case 2:
- _gl.vertexAttrib2fv( programAttribute, value );
- break;
- case 3:
- _gl.vertexAttrib3fv( programAttribute, value );
- break;
- case 4:
- _gl.vertexAttrib4fv( programAttribute, value );
- break;
- default:
- _gl.vertexAttrib1fv( programAttribute, value );
- }
- }
- }
- }
- }
- state.disableUnusedAttributes();
- }
- // Sorting
- function absNumericalSort( a, b ) {
- return Math.abs( b[ 0 ] ) - Math.abs( a[ 0 ] );
- }
- function painterSortStable ( a, b ) {
- if ( a.object.renderOrder !== b.object.renderOrder ) {
- return a.object.renderOrder - b.object.renderOrder;
- } else if ( a.material.id !== b.material.id ) {
- return a.material.id - b.material.id;
- } else if ( a.z !== b.z ) {
- return a.z - b.z;
- } else {
- return a.id - b.id;
- }
- }
- function reversePainterSortStable ( a, b ) {
- if ( a.object.renderOrder !== b.object.renderOrder ) {
- return a.object.renderOrder - b.object.renderOrder;
- } if ( a.z !== b.z ) {
- return b.z - a.z;
- } else {
- return a.id - b.id;
- }
- }
- // Rendering
- this.render = function ( scene, camera, renderTarget, forceClear ) {
- if ( camera instanceof THREE.Camera === false ) {
- console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
- return;
- }
- var fog = scene.fog;
- // reset caching for this frame
- _currentGeometryProgram = '';
- _currentMaterialId = - 1;
- _currentCamera = null;
- // update scene graph
- if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
- // update camera matrices and frustum
- if ( camera.parent === null ) camera.updateMatrixWorld();
- camera.matrixWorldInverse.getInverse( camera.matrixWorld );
- _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
- _frustum.setFromMatrix( _projScreenMatrix );
- lights.length = 0;
- opaqueObjectsLastIndex = - 1;
- transparentObjectsLastIndex = - 1;
- sprites.length = 0;
- lensFlares.length = 0;
- _localClippingEnabled = this.localClippingEnabled;
- _clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
- projectObject( scene, camera );
- opaqueObjects.length = opaqueObjectsLastIndex + 1;
- transparentObjects.length = transparentObjectsLastIndex + 1;
- if ( _this.sortObjects === true ) {
- opaqueObjects.sort( painterSortStable );
- transparentObjects.sort( reversePainterSortStable );
- }
- //
- if ( _clippingEnabled ) _clipping.beginShadows();
- setupShadows( lights );
- shadowMap.render( scene, camera );
- setupLights( lights, camera );
- if ( _clippingEnabled ) _clipping.endShadows();
- //
- _infoRender.calls = 0;
- _infoRender.vertices = 0;
- _infoRender.faces = 0;
- _infoRender.points = 0;
- if ( renderTarget === undefined ) {
- renderTarget = null;
- }
- this.setRenderTarget( renderTarget );
- //
- var needsClear = this.autoClear || forceClear;
- var background = scene.background;
- if ( background === null ) {
- glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
- } else if ( background instanceof THREE.CubeTexture ) {
- backgroundCamera2.projectionMatrix.copy( camera.projectionMatrix );
- backgroundCamera2.matrixWorld.extractRotation( camera.matrixWorld );
- backgroundCamera2.matrixWorldInverse.getInverse( backgroundCamera2.matrixWorld );
- backgroundBoxMesh.material.uniforms[ "tCube" ].value = background;
- backgroundBoxMesh.modelViewMatrix.multiplyMatrices( backgroundCamera2.matrixWorldInverse, backgroundBoxMesh.matrixWorld );
- _this.renderBufferDirect( backgroundCamera2, null, backgroundBoxMesh.geometry, backgroundBoxMesh.material, backgroundBoxMesh, null );
- needsClear = false;
- } else if ( background instanceof THREE.Texture ) {
- backgroundPlaneMesh.material.map = background;
- _this.renderBufferDirect( backgroundCamera, null, backgroundPlaneMesh.geometry, backgroundPlaneMesh.material, backgroundPlaneMesh, null );
- needsClear = false;
- } else if ( background instanceof THREE.Color ) {
- glClearColor( background.r, background.g, background.b, 1 );
- needsClear = true;
- }
- if ( needsClear ) {
- this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );
- }
- //
- if ( scene.overrideMaterial ) {
- var overrideMaterial = scene.overrideMaterial;
- renderObjects( opaqueObjects, camera, fog, overrideMaterial );
- renderObjects( transparentObjects, camera, fog, overrideMaterial );
- } else {
- // opaque pass (front-to-back order)
- state.setBlending( THREE.NoBlending );
- renderObjects( opaqueObjects, camera, fog );
- // transparent pass (back-to-front order)
- renderObjects( transparentObjects, camera, fog );
- }
- // custom render plugins (post pass)
- spritePlugin.render( scene, camera );
- lensFlarePlugin.render( scene, camera, _currentViewport );
- // Generate mipmap if we're using any kind of mipmap filtering
- if ( renderTarget ) {
- textures.updateRenderTargetMipmap( renderTarget );
- }
- // Ensure depth buffer writing is enabled so it can be cleared on next render
- state.setDepthTest( true );
- state.setDepthWrite( true );
- state.setColorWrite( true );
- // _gl.finish();
- };
- function pushRenderItem( object, geometry, material, z, group ) {
- var array, index;
- // allocate the next position in the appropriate array
- if ( material.transparent ) {
- array = transparentObjects;
- index = ++ transparentObjectsLastIndex;
- } else {
- array = opaqueObjects;
- index = ++ opaqueObjectsLastIndex;
- }
- // recycle existing render item or grow the array
- var renderItem = array[ index ];
- if ( renderItem !== undefined ) {
- renderItem.id = object.id;
- renderItem.object = object;
- renderItem.geometry = geometry;
- renderItem.material = material;
- renderItem.z = _vector3.z;
- renderItem.group = group;
- } else {
- renderItem = {
- id: object.id,
- object: object,
- geometry: geometry,
- material: material,
- z: _vector3.z,
- group: group
- };
- // assert( index === array.length );
- array.push( renderItem );
- }
- }
- // TODO Duplicated code (Frustum)
- function isObjectViewable( object ) {
- var geometry = object.geometry;
- if ( geometry.boundingSphere === null )
- geometry.computeBoundingSphere();
- _sphere.copy( geometry.boundingSphere ).
- applyMatrix4( object.matrixWorld );
- return isSphereViewable( _sphere );
- }
- function isSpriteViewable( sprite ) {
- _sphere.center.set( 0, 0, 0 );
- _sphere.radius = 0.7071067811865476;
- _sphere.applyMatrix4( sprite.matrixWorld );
- return isSphereViewable( _sphere );
- }
- function isSphereViewable( sphere ) {
- if ( ! _frustum.intersectsSphere( sphere ) ) return false;
- var numPlanes = _clipping.numPlanes;
- if ( numPlanes === 0 ) return true;
- var planes = _this.clippingPlanes,
- center = sphere.center,
- negRad = - sphere.radius,
- i = 0;
- do {
- // out when deeper than radius in the negative halfspace
- if ( planes[ i ].distanceToPoint( center ) < negRad ) return false;
- } while ( ++ i !== numPlanes );
- return true;
- }
- function projectObject( object, camera ) {
- if ( object.visible === false ) return;
- if ( object.layers.test( camera.layers ) ) {
- if ( object instanceof THREE.Light ) {
- lights.push( object );
- } else if ( object instanceof THREE.Sprite ) {
- if ( object.frustumCulled === false || isSpriteViewable( object ) === true ) {
- sprites.push( object );
- }
- } else if ( object instanceof THREE.LensFlare ) {
- lensFlares.push( object );
- } else if ( object instanceof THREE.ImmediateRenderObject ) {
- if ( _this.sortObjects === true ) {
- _vector3.setFromMatrixPosition( object.matrixWorld );
- _vector3.applyProjection( _projScreenMatrix );
- }
- pushRenderItem( object, null, object.material, _vector3.z, null );
- } else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) {
- if ( object instanceof THREE.SkinnedMesh ) {
- object.skeleton.update();
- }
- if ( object.frustumCulled === false || isObjectViewable( object ) === true ) {
- var material = object.material;
- if ( material.visible === true ) {
- if ( _this.sortObjects === true ) {
- _vector3.setFromMatrixPosition( object.matrixWorld );
- _vector3.applyProjection( _projScreenMatrix );
- }
- var geometry = objects.update( object );
- if ( material instanceof THREE.MultiMaterial ) {
- var groups = geometry.groups;
- var materials = material.materials;
- for ( var i = 0, l = groups.length; i < l; i ++ ) {
- var group = groups[ i ];
- var groupMaterial = materials[ group.materialIndex ];
- if ( groupMaterial.visible === true ) {
- pushRenderItem( object, geometry, groupMaterial, _vector3.z, group );
- }
- }
- } else {
- pushRenderItem( object, geometry, material, _vector3.z, null );
- }
- }
- }
- }
- }
- var children = object.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- projectObject( children[ i ], camera );
- }
- }
- function renderObjects( renderList, camera, fog, overrideMaterial ) {
- for ( var i = 0, l = renderList.length; i < l; i ++ ) {
- var renderItem = renderList[ i ];
- var object = renderItem.object;
- var geometry = renderItem.geometry;
- var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
- var group = renderItem.group;
- object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
- object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
- if ( object instanceof THREE.ImmediateRenderObject ) {
- setMaterial( material );
- var program = setProgram( camera, fog, material, object );
- _currentGeometryProgram = '';
- object.render( function ( object ) {
- _this.renderBufferImmediate( object, program, material );
- } );
- } else {
- _this.renderBufferDirect( camera, fog, geometry, material, object, group );
- }
- }
- }
- function initMaterial( material, fog, object ) {
- var materialProperties = properties.get( material );
- var parameters = programCache.getParameters(
- material, _lights, fog, _clipping.numPlanes, object );
- var code = programCache.getProgramCode( material, parameters );
- var program = materialProperties.program;
- var programChange = true;
- if ( program === undefined ) {
- // new material
- material.addEventListener( 'dispose', onMaterialDispose );
- } else if ( program.code !== code ) {
- // changed glsl or parameters
- releaseMaterialProgramReference( material );
- } else if ( parameters.shaderID !== undefined ) {
- // same glsl and uniform list
- return;
- } else {
- // only rebuild uniform list
- programChange = false;
- }
- if ( programChange ) {
- if ( parameters.shaderID ) {
- var shader = THREE.ShaderLib[ parameters.shaderID ];
- materialProperties.__webglShader = {
- name: material.type,
- uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- };
- } else {
- materialProperties.__webglShader = {
- name: material.type,
- uniforms: material.uniforms,
- vertexShader: material.vertexShader,
- fragmentShader: material.fragmentShader
- };
- }
- material.__webglShader = materialProperties.__webglShader;
- program = programCache.acquireProgram( material, parameters, code );
- materialProperties.program = program;
- material.program = program;
- }
- var attributes = program.getAttributes();
- if ( material.morphTargets ) {
- material.numSupportedMorphTargets = 0;
- for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
- if ( attributes[ 'morphTarget' + i ] >= 0 ) {
- material.numSupportedMorphTargets ++;
- }
- }
- }
- if ( material.morphNormals ) {
- material.numSupportedMorphNormals = 0;
- for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
- if ( attributes[ 'morphNormal' + i ] >= 0 ) {
- material.numSupportedMorphNormals ++;
- }
- }
- }
- var uniforms = materialProperties.__webglShader.uniforms;
- if ( ! ( material instanceof THREE.ShaderMaterial ) &&
- ! ( material instanceof THREE.RawShaderMaterial ) ||
- material.clipping === true ) {
- materialProperties.numClippingPlanes = _clipping.numPlanes;
- uniforms.clippingPlanes = _clipping.uniform;
- }
- if ( material.lights ) {
- // store the light setup it was created for
- materialProperties.lightsHash = _lights.hash;
- // wire up the material to this renderer's lighting state
- uniforms.ambientLightColor.value = _lights.ambient;
- uniforms.directionalLights.value = _lights.directional;
- uniforms.spotLights.value = _lights.spot;
- uniforms.pointLights.value = _lights.point;
- uniforms.hemisphereLights.value = _lights.hemi;
- uniforms.directionalShadowMap.value = _lights.directionalShadowMap;
- uniforms.directionalShadowMatrix.value = _lights.directionalShadowMatrix;
- uniforms.spotShadowMap.value = _lights.spotShadowMap;
- uniforms.spotShadowMatrix.value = _lights.spotShadowMatrix;
- uniforms.pointShadowMap.value = _lights.pointShadowMap;
- uniforms.pointShadowMatrix.value = _lights.pointShadowMatrix;
- }
- var progUniforms = materialProperties.program.getUniforms(),
- uniformsList =
- THREE.WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
- materialProperties.uniformsList = uniformsList;
- materialProperties.dynamicUniforms =
- THREE.WebGLUniforms.splitDynamic( uniformsList, uniforms );
- }
- function setMaterial( material ) {
- if ( material.side !== THREE.DoubleSide )
- state.enable( _gl.CULL_FACE );
- else
- state.disable( _gl.CULL_FACE );
- state.setFlipSided( material.side === THREE.BackSide );
- if ( material.transparent === true ) {
- state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
- } else {
- state.setBlending( THREE.NoBlending );
- }
- state.setDepthFunc( material.depthFunc );
- state.setDepthTest( material.depthTest );
- state.setDepthWrite( material.depthWrite );
- state.setColorWrite( material.colorWrite );
- state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
- }
- function setProgram( camera, fog, material, object ) {
- _usedTextureUnits = 0;
- var materialProperties = properties.get( material );
- if ( _clippingEnabled ) {
- if ( _localClippingEnabled || camera !== _currentCamera ) {
- var useCache =
- camera === _currentCamera &&
- material.id === _currentMaterialId;
- // we might want to call this function with some ClippingGroup
- // object instead of the material, once it becomes feasible
- // (#8465, #8379)
- _clipping.setState(
- material.clippingPlanes, material.clipShadows,
- camera, materialProperties, useCache );
- }
- if ( materialProperties.numClippingPlanes !== undefined &&
- materialProperties.numClippingPlanes !== _clipping.numPlanes ) {
- material.needsUpdate = true;
- }
- }
- if ( materialProperties.program === undefined ) {
- material.needsUpdate = true;
- }
- if ( materialProperties.lightsHash !== undefined &&
- materialProperties.lightsHash !== _lights.hash ) {
- material.needsUpdate = true;
- }
- if ( material.needsUpdate ) {
- initMaterial( material, fog, object );
- material.needsUpdate = false;
- }
- var refreshProgram = false;
- var refreshMaterial = false;
- var refreshLights = false;
- var program = materialProperties.program,
- p_uniforms = program.getUniforms(),
- m_uniforms = materialProperties.__webglShader.uniforms;
- if ( program.id !== _currentProgram ) {
- _gl.useProgram( program.program );
- _currentProgram = program.id;
- refreshProgram = true;
- refreshMaterial = true;
- refreshLights = true;
- }
- if ( material.id !== _currentMaterialId ) {
- _currentMaterialId = material.id;
- refreshMaterial = true;
- }
- if ( refreshProgram || camera !== _currentCamera ) {
- p_uniforms.set( _gl, camera, 'projectionMatrix' );
- if ( capabilities.logarithmicDepthBuffer ) {
- p_uniforms.setValue( _gl, 'logDepthBufFC',
- 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
- }
- if ( camera !== _currentCamera ) {
- _currentCamera = camera;
- // lighting uniforms depend on the camera so enforce an update
- // now, in case this material supports lights - or later, when
- // the next material that does gets activated:
- refreshMaterial = true; // set to true on material change
- refreshLights = true; // remains set until update done
- }
- // load material specific uniforms
- // (shader material also gets them for the sake of genericity)
- if ( material instanceof THREE.ShaderMaterial ||
- material instanceof THREE.MeshPhongMaterial ||
- material instanceof THREE.MeshStandardMaterial ||
- material.envMap ) {
- var uCamPos = p_uniforms.map.cameraPosition;
- if ( uCamPos !== undefined ) {
- uCamPos.setValue( _gl,
- _vector3.setFromMatrixPosition( camera.matrixWorld ) );
- }
- }
- if ( material instanceof THREE.MeshPhongMaterial ||
- material instanceof THREE.MeshLambertMaterial ||
- material instanceof THREE.MeshBasicMaterial ||
- material instanceof THREE.MeshStandardMaterial ||
- material instanceof THREE.ShaderMaterial ||
- material.skinning ) {
- p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
- }
- p_uniforms.set( _gl, _this, 'toneMappingExposure' );
- p_uniforms.set( _gl, _this, 'toneMappingWhitePoint' );
- }
- // skinning uniforms must be set even if material didn't change
- // auto-setting of texture unit for bone texture must go before other textures
- // not sure why, but otherwise weird things happen
- if ( material.skinning ) {
- p_uniforms.setOptional( _gl, object, 'bindMatrix' );
- p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
- var skeleton = object.skeleton;
- if ( skeleton ) {
- if ( capabilities.floatVertexTextures && skeleton.useVertexTexture ) {
- p_uniforms.set( _gl, skeleton, 'boneTexture' );
- p_uniforms.set( _gl, skeleton, 'boneTextureWidth' );
- p_uniforms.set( _gl, skeleton, 'boneTextureHeight' );
- } else {
- p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
- }
- }
- }
- if ( refreshMaterial ) {
- if ( material.lights ) {
- // the current material requires lighting info
- // note: all lighting uniforms are always set correctly
- // they simply reference the renderer's state for their
- // values
- //
- // use the current material's .needsUpdate flags to set
- // the GL state when required
- markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
- }
- // refresh uniforms common to several materials
- if ( fog && material.fog ) {
- refreshUniformsFog( m_uniforms, fog );
- }
- if ( material instanceof THREE.MeshBasicMaterial ||
- material instanceof THREE.MeshLambertMaterial ||
- material instanceof THREE.MeshPhongMaterial ||
- material instanceof THREE.MeshStandardMaterial ||
- material instanceof THREE.MeshDepthMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- }
- // refresh single material specific uniforms
- if ( material instanceof THREE.LineBasicMaterial ) {
- refreshUniformsLine( m_uniforms, material );
- } else if ( material instanceof THREE.LineDashedMaterial ) {
- refreshUniformsLine( m_uniforms, material );
- refreshUniformsDash( m_uniforms, material );
- } else if ( material instanceof THREE.PointsMaterial ) {
- refreshUniformsPoints( m_uniforms, material );
- } else if ( material instanceof THREE.MeshLambertMaterial ) {
- refreshUniformsLambert( m_uniforms, material );
- } else if ( material instanceof THREE.MeshPhongMaterial ) {
- refreshUniformsPhong( m_uniforms, material );
- } else if ( material instanceof THREE.MeshPhysicalMaterial ) {
- refreshUniformsPhysical( m_uniforms, material );
- } else if ( material instanceof THREE.MeshStandardMaterial ) {
- refreshUniformsStandard( m_uniforms, material );
- } else if ( material instanceof THREE.MeshDepthMaterial ) {
- if ( material.displacementMap ) {
- m_uniforms.displacementMap.value = material.displacementMap;
- m_uniforms.displacementScale.value = material.displacementScale;
- m_uniforms.displacementBias.value = material.displacementBias;
- }
- } else if ( material instanceof THREE.MeshNormalMaterial ) {
- m_uniforms.opacity.value = material.opacity;
- }
- THREE.WebGLUniforms.upload(
- _gl, materialProperties.uniformsList, m_uniforms, _this );
- }
- // common matrices
- p_uniforms.set( _gl, object, 'modelViewMatrix' );
- p_uniforms.set( _gl, object, 'normalMatrix' );
- p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
- // dynamic uniforms
- var dynUniforms = materialProperties.dynamicUniforms;
- if ( dynUniforms !== null ) {
- THREE.WebGLUniforms.evalDynamic(
- dynUniforms, m_uniforms, object, camera );
- THREE.WebGLUniforms.upload( _gl, dynUniforms, m_uniforms, _this );
- }
- return program;
- }
- // Uniforms (refresh uniforms objects)
- function refreshUniformsCommon ( uniforms, material ) {
- uniforms.opacity.value = material.opacity;
- uniforms.diffuse.value = material.color;
- if ( material.emissive ) {
- uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
- }
- uniforms.map.value = material.map;
- uniforms.specularMap.value = material.specularMap;
- uniforms.alphaMap.value = material.alphaMap;
- if ( material.aoMap ) {
- uniforms.aoMap.value = material.aoMap;
- uniforms.aoMapIntensity.value = material.aoMapIntensity;
- }
- // uv repeat and offset setting priorities
- // 1. color map
- // 2. specular map
- // 3. normal map
- // 4. bump map
- // 5. alpha map
- // 6. emissive map
- var uvScaleMap;
- if ( material.map ) {
- uvScaleMap = material.map;
- } else if ( material.specularMap ) {
- uvScaleMap = material.specularMap;
- } else if ( material.displacementMap ) {
- uvScaleMap = material.displacementMap;
- } else if ( material.normalMap ) {
- uvScaleMap = material.normalMap;
- } else if ( material.bumpMap ) {
- uvScaleMap = material.bumpMap;
- } else if ( material.roughnessMap ) {
- uvScaleMap = material.roughnessMap;
- } else if ( material.metalnessMap ) {
- uvScaleMap = material.metalnessMap;
- } else if ( material.alphaMap ) {
- uvScaleMap = material.alphaMap;
- } else if ( material.emissiveMap ) {
- uvScaleMap = material.emissiveMap;
- }
- if ( uvScaleMap !== undefined ) {
- // backwards compatibility
- if ( uvScaleMap instanceof THREE.WebGLRenderTarget ) {
- uvScaleMap = uvScaleMap.texture;
- }
- var offset = uvScaleMap.offset;
- var repeat = uvScaleMap.repeat;
- uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
- }
- uniforms.envMap.value = material.envMap;
- // don't flip CubeTexture envMaps, flip everything else:
- // WebGLRenderTargetCube will be flipped for backwards compatibility
- // WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
- // this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
- uniforms.flipEnvMap.value = ( ! ( material.envMap instanceof THREE.CubeTexture ) ) ? 1 : - 1;
- uniforms.reflectivity.value = material.reflectivity;
- uniforms.refractionRatio.value = material.refractionRatio;
- }
- function refreshUniformsLine ( uniforms, material ) {
- uniforms.diffuse.value = material.color;
- uniforms.opacity.value = material.opacity;
- }
- function refreshUniformsDash ( uniforms, material ) {
- uniforms.dashSize.value = material.dashSize;
- uniforms.totalSize.value = material.dashSize + material.gapSize;
- uniforms.scale.value = material.scale;
- }
- function refreshUniformsPoints ( uniforms, material ) {
- uniforms.diffuse.value = material.color;
- uniforms.opacity.value = material.opacity;
- uniforms.size.value = material.size * _pixelRatio;
- uniforms.scale.value = _canvas.clientHeight * 0.5;
- uniforms.map.value = material.map;
- if ( material.map !== null ) {
- var offset = material.map.offset;
- var repeat = material.map.repeat;
- uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
- }
- }
- function refreshUniformsFog ( uniforms, fog ) {
- uniforms.fogColor.value = fog.color;
- if ( fog instanceof THREE.Fog ) {
- uniforms.fogNear.value = fog.near;
- uniforms.fogFar.value = fog.far;
- } else if ( fog instanceof THREE.FogExp2 ) {
- uniforms.fogDensity.value = fog.density;
- }
- }
- function refreshUniformsLambert ( uniforms, material ) {
- if ( material.lightMap ) {
- uniforms.lightMap.value = material.lightMap;
- uniforms.lightMapIntensity.value = material.lightMapIntensity;
- }
- if ( material.emissiveMap ) {
- uniforms.emissiveMap.value = material.emissiveMap;
- }
- }
- function refreshUniformsPhong ( uniforms, material ) {
- uniforms.specular.value = material.specular;
- uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
- if ( material.lightMap ) {
- uniforms.lightMap.value = material.lightMap;
- uniforms.lightMapIntensity.value = material.lightMapIntensity;
- }
- if ( material.emissiveMap ) {
- uniforms.emissiveMap.value = material.emissiveMap;
- }
- if ( material.bumpMap ) {
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- }
- if ( material.normalMap ) {
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- }
- if ( material.displacementMap ) {
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
- }
- }
- function refreshUniformsStandard ( uniforms, material ) {
- uniforms.roughness.value = material.roughness;
- uniforms.metalness.value = material.metalness;
- if ( material.roughnessMap ) {
- uniforms.roughnessMap.value = material.roughnessMap;
- }
- if ( material.metalnessMap ) {
- uniforms.metalnessMap.value = material.metalnessMap;
- }
- if ( material.lightMap ) {
- uniforms.lightMap.value = material.lightMap;
- uniforms.lightMapIntensity.value = material.lightMapIntensity;
- }
- if ( material.emissiveMap ) {
- uniforms.emissiveMap.value = material.emissiveMap;
- }
- if ( material.bumpMap ) {
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- }
- if ( material.normalMap ) {
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- }
- if ( material.displacementMap ) {
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
- }
- if ( material.envMap ) {
- //uniforms.envMap.value = material.envMap; // part of uniforms common
- uniforms.envMapIntensity.value = material.envMapIntensity;
- }
- }
- function refreshUniformsPhysical ( uniforms, material ) {
- uniforms.clearCoat.value = material.clearCoat;
- uniforms.clearCoatRoughness.value = material.clearCoatRoughness;
- refreshUniformsStandard( uniforms, material );
- }
- // If uniforms are marked as clean, they don't need to be loaded to the GPU.
- function markUniformsLightsNeedsUpdate ( uniforms, value ) {
- uniforms.ambientLightColor.needsUpdate = value;
- uniforms.directionalLights.needsUpdate = value;
- uniforms.pointLights.needsUpdate = value;
- uniforms.spotLights.needsUpdate = value;
- uniforms.hemisphereLights.needsUpdate = value;
- }
- // Lighting
- function setupShadows ( lights ) {
- var lightShadowsLength = 0;
- for ( var i = 0, l = lights.length; i < l; i ++ ) {
- var light = lights[ i ];
- if ( light.castShadow ) {
- _lights.shadows[ lightShadowsLength ++ ] = light;
- }
- }
- _lights.shadows.length = lightShadowsLength;
- }
- function setupLights ( lights, camera ) {
- var l, ll, light,
- r = 0, g = 0, b = 0,
- color,
- intensity,
- distance,
- shadowMap,
- viewMatrix = camera.matrixWorldInverse,
- directionalLength = 0,
- pointLength = 0,
- spotLength = 0,
- hemiLength = 0;
- for ( l = 0, ll = lights.length; l < ll; l ++ ) {
- light = lights[ l ];
- color = light.color;
- intensity = light.intensity;
- distance = light.distance;
- shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;
- if ( light instanceof THREE.AmbientLight ) {
- r += color.r * intensity;
- g += color.g * intensity;
- b += color.b * intensity;
- } else if ( light instanceof THREE.DirectionalLight ) {
- var uniforms = lightCache.get( light );
- uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
- uniforms.direction.setFromMatrixPosition( light.matrixWorld );
- _vector3.setFromMatrixPosition( light.target.matrixWorld );
- uniforms.direction.sub( _vector3 );
- uniforms.direction.transformDirection( viewMatrix );
- uniforms.shadow = light.castShadow;
- if ( light.castShadow ) {
- uniforms.shadowBias = light.shadow.bias;
- uniforms.shadowRadius = light.shadow.radius;
- uniforms.shadowMapSize = light.shadow.mapSize;
- }
- _lights.directionalShadowMap[ directionalLength ] = shadowMap;
- _lights.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;
- _lights.directional[ directionalLength ++ ] = uniforms;
- } else if ( light instanceof THREE.SpotLight ) {
- var uniforms = lightCache.get( light );
- uniforms.position.setFromMatrixPosition( light.matrixWorld );
- uniforms.position.applyMatrix4( viewMatrix );
- uniforms.color.copy( color ).multiplyScalar( intensity );
- uniforms.distance = distance;
- uniforms.direction.setFromMatrixPosition( light.matrixWorld );
- _vector3.setFromMatrixPosition( light.target.matrixWorld );
- uniforms.direction.sub( _vector3 );
- uniforms.direction.transformDirection( viewMatrix );
- uniforms.coneCos = Math.cos( light.angle );
- uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );
- uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
- uniforms.shadow = light.castShadow;
- if ( light.castShadow ) {
- uniforms.shadowBias = light.shadow.bias;
- uniforms.shadowRadius = light.shadow.radius;
- uniforms.shadowMapSize = light.shadow.mapSize;
- }
- _lights.spotShadowMap[ spotLength ] = shadowMap;
- _lights.spotShadowMatrix[ spotLength ] = light.shadow.matrix;
- _lights.spot[ spotLength ++ ] = uniforms;
- } else if ( light instanceof THREE.PointLight ) {
- var uniforms = lightCache.get( light );
- uniforms.position.setFromMatrixPosition( light.matrixWorld );
- uniforms.position.applyMatrix4( viewMatrix );
- uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
- uniforms.distance = light.distance;
- uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
- uniforms.shadow = light.castShadow;
- if ( light.castShadow ) {
- uniforms.shadowBias = light.shadow.bias;
- uniforms.shadowRadius = light.shadow.radius;
- uniforms.shadowMapSize = light.shadow.mapSize;
- }
- _lights.pointShadowMap[ pointLength ] = shadowMap;
- if ( _lights.pointShadowMatrix[ pointLength ] === undefined ) {
- _lights.pointShadowMatrix[ pointLength ] = new THREE.Matrix4();
- }
- // for point lights we set the shadow matrix to be a translation-only matrix
- // equal to inverse of the light's position
- _vector3.setFromMatrixPosition( light.matrixWorld ).negate();
- _lights.pointShadowMatrix[ pointLength ].identity().setPosition( _vector3 );
- _lights.point[ pointLength ++ ] = uniforms;
- } else if ( light instanceof THREE.HemisphereLight ) {
- var uniforms = lightCache.get( light );
- uniforms.direction.setFromMatrixPosition( light.matrixWorld );
- uniforms.direction.transformDirection( viewMatrix );
- uniforms.direction.normalize();
- uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
- uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
- _lights.hemi[ hemiLength ++ ] = uniforms;
- }
- }
- _lights.ambient[ 0 ] = r;
- _lights.ambient[ 1 ] = g;
- _lights.ambient[ 2 ] = b;
- _lights.directional.length = directionalLength;
- _lights.spot.length = spotLength;
- _lights.point.length = pointLength;
- _lights.hemi.length = hemiLength;
- _lights.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + hemiLength + ',' + _lights.shadows.length;
- }
- // GL state setting
- this.setFaceCulling = function ( cullFace, frontFaceDirection ) {
- state.setCullFace( cullFace );
- state.setFlipSided( frontFaceDirection === THREE.FrontFaceDirectionCW );
- };
- // Textures
- function allocTextureUnit() {
- var textureUnit = _usedTextureUnits;
- if ( textureUnit >= capabilities.maxTextures ) {
- console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
- }
- _usedTextureUnits += 1;
- return textureUnit;
- }
- this.allocTextureUnit = allocTextureUnit;
- // this.setTexture2D = setTexture2D;
- this.setTexture2D = ( function() {
- var warned = false;
- // backwards compatibility: peel texture.texture
- return function setTexture2D( texture, slot ) {
- if ( texture instanceof THREE.WebGLRenderTarget ) {
- if ( ! warned ) {
- console.warn( "THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead." );
- warned = true;
- }
- texture = texture.texture;
- }
- textures.setTexture2D( texture, slot );
- };
- }() );
- this.setTexture = ( function() {
- var warned = false;
- return function setTexture( texture, slot ) {
- if ( ! warned ) {
- console.warn( "THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead." );
- warned = true;
- }
- textures.setTexture2D( texture, slot );
- };
- }() );
- this.setTextureCube = ( function() {
- var warned = false;
- return function setTextureCube( texture, slot ) {
- // backwards compatibility: peel texture.texture
- if ( texture instanceof THREE.WebGLRenderTargetCube ) {
- if ( ! warned ) {
- console.warn( "THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
- warned = true;
- }
- texture = texture.texture;
- }
- // currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture
- // TODO: unify these code paths
- if ( texture instanceof THREE.CubeTexture ||
- ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
- // CompressedTexture can have Array in image :/
- // this function alone should take care of cube textures
- textures.setTextureCube( texture, slot );
- } else {
- // assumed: texture property of THREE.WebGLRenderTargetCube
- textures.setTextureCubeDynamic( texture, slot );
- }
- };
- }() );
- this.getCurrentRenderTarget = function() {
- return _currentRenderTarget;
- };
- this.setRenderTarget = function ( renderTarget ) {
- _currentRenderTarget = renderTarget;
- if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
- textures.setupRenderTarget( renderTarget );
- }
- var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
- var framebuffer;
- if ( renderTarget ) {
- var renderTargetProperties = properties.get( renderTarget );
- if ( isCube ) {
- framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ];
- } else {
- framebuffer = renderTargetProperties.__webglFramebuffer;
- }
- _currentScissor.copy( renderTarget.scissor );
- _currentScissorTest = renderTarget.scissorTest;
- _currentViewport.copy( renderTarget.viewport );
- } else {
- framebuffer = null;
- _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio );
- _currentScissorTest = _scissorTest;
- _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio );
- }
- if ( _currentFramebuffer !== framebuffer ) {
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
- _currentFramebuffer = framebuffer;
- }
- state.scissor( _currentScissor );
- state.setScissorTest( _currentScissorTest );
- state.viewport( _currentViewport );
- if ( isCube ) {
- var textureProperties = properties.get( renderTarget.texture );
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, renderTarget.activeMipMapLevel );
- }
- };
- this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
- if ( renderTarget instanceof THREE.WebGLRenderTarget === false ) {
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
- return;
- }
- var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
- if ( framebuffer ) {
- var restore = false;
- if ( framebuffer !== _currentFramebuffer ) {
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
- restore = true;
- }
- try {
- var texture = renderTarget.texture;
- if ( texture.format !== THREE.RGBAFormat && paramThreeToGL( texture.format ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
- return;
- }
- if ( texture.type !== THREE.UnsignedByteType &&
- paramThreeToGL( texture.type ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) &&
- ! ( texture.type === THREE.FloatType && extensions.get( 'WEBGL_color_buffer_float' ) ) &&
- ! ( texture.type === THREE.HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
- return;
- }
- if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
- // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)
- if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
- _gl.readPixels( x, y, width, height, paramThreeToGL( texture.format ), paramThreeToGL( texture.type ), buffer );
- }
- } else {
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );
- }
- } finally {
- if ( restore ) {
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
- }
- }
- }
- };
- // Map three.js constants to WebGL constants
- function paramThreeToGL ( p ) {
- var extension;
- if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
- if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
- if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;
- if ( p === THREE.NearestFilter ) return _gl.NEAREST;
- if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
- if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;
- if ( p === THREE.LinearFilter ) return _gl.LINEAR;
- if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
- if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;
- if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
- if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
- if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
- if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;
- if ( p === THREE.ByteType ) return _gl.BYTE;
- if ( p === THREE.ShortType ) return _gl.SHORT;
- if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
- if ( p === THREE.IntType ) return _gl.INT;
- if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
- if ( p === THREE.FloatType ) return _gl.FLOAT;
- extension = extensions.get( 'OES_texture_half_float' );
- if ( extension !== null ) {
- if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES;
- }
- if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
- if ( p === THREE.RGBFormat ) return _gl.RGB;
- if ( p === THREE.RGBAFormat ) return _gl.RGBA;
- if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
- if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;
- if ( p === THREE.DepthFormat ) return _gl.DEPTH_COMPONENT;
- if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
- if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
- if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;
- if ( p === THREE.ZeroFactor ) return _gl.ZERO;
- if ( p === THREE.OneFactor ) return _gl.ONE;
- if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
- if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
- if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
- if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
- if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
- if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;
- if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
- if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
- if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;
- extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
- if ( extension !== null ) {
- if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
- if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
- if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
- if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
- }
- extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
- if ( extension !== null ) {
- if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
- if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
- if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
- if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
- }
- extension = extensions.get( 'WEBGL_compressed_texture_etc1' );
- if ( extension !== null ) {
- if ( p === THREE.RGB_ETC1_Format ) return extension.COMPRESSED_RGB_ETC1_WEBGL;
- }
- extension = extensions.get( 'EXT_blend_minmax' );
- if ( extension !== null ) {
- if ( p === THREE.MinEquation ) return extension.MIN_EXT;
- if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
- }
- return 0;
- }
- };
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