WebGLTextures.js 33 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. import { LinearFilter, NearestFilter, RGBFormat, RGBAFormat, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, ClampToEdgeWrapping, NearestMipmapLinearFilter, NearestMipmapNearestFilter } from '../../constants.js';
  5. import { _Math } from '../../math/Math.js';
  6. function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
  7. var _videoTextures = {};
  8. var _canvas;
  9. //
  10. var useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined';
  11. function createCanvas( width, height ) {
  12. // Use OffscreenCanvas when available. Specially needed in web workers
  13. return useOffscreenCanvas ?
  14. new OffscreenCanvas( width, height ) :
  15. document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
  16. }
  17. function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {
  18. var scale = 1;
  19. // handle case if texture exceeds max size
  20. if ( image.width > maxSize || image.height > maxSize ) {
  21. scale = maxSize / Math.max( image.width, image.height );
  22. }
  23. // only perform resize if necessary
  24. if ( scale < 1 || needsPowerOfTwo === true ) {
  25. // only perform resize for certain image types
  26. if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
  27. ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
  28. ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
  29. var floor = needsPowerOfTwo ? _Math.floorPowerOfTwo : Math.floor;
  30. var width = floor( scale * image.width );
  31. var height = floor( scale * image.height );
  32. if ( _canvas === undefined ) _canvas = createCanvas( width, height );
  33. // cube textures can't reuse the same canvas
  34. var canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
  35. canvas.width = width;
  36. canvas.height = height;
  37. var context = canvas.getContext( '2d' );
  38. context.drawImage( image, 0, 0, width, height );
  39. console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' );
  40. return canvas;
  41. } else {
  42. if ( 'data' in image ) {
  43. console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
  44. }
  45. return image;
  46. }
  47. }
  48. return image;
  49. }
  50. function isPowerOfTwo( image ) {
  51. return _Math.isPowerOfTwo( image.width ) && _Math.isPowerOfTwo( image.height );
  52. }
  53. function textureNeedsPowerOfTwo( texture ) {
  54. if ( capabilities.isWebGL2 ) return false;
  55. return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
  56. ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
  57. }
  58. function textureNeedsGenerateMipmaps( texture, supportsMips ) {
  59. return texture.generateMipmaps && supportsMips &&
  60. texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
  61. }
  62. function generateMipmap( target, texture, width, height ) {
  63. _gl.generateMipmap( target );
  64. var textureProperties = properties.get( texture );
  65. // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11
  66. textureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E;
  67. }
  68. function getInternalFormat( glFormat, glType ) {
  69. if ( ! capabilities.isWebGL2 ) return glFormat;
  70. var internalFormat = glFormat;
  71. if ( glFormat === _gl.RED ) {
  72. if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F;
  73. if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F;
  74. if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8;
  75. }
  76. if ( glFormat === _gl.RGB ) {
  77. if ( glType === _gl.FLOAT ) internalFormat = _gl.RGB32F;
  78. if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGB16F;
  79. if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RGB8;
  80. }
  81. if ( glFormat === _gl.RGBA ) {
  82. if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;
  83. if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;
  84. if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RGBA8;
  85. }
  86. if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F ||
  87. internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) {
  88. extensions.get( 'EXT_color_buffer_float' );
  89. } else if ( internalFormat === _gl.RGB16F || internalFormat === _gl.RGB32F ) {
  90. console.warn( 'THREE.WebGLRenderer: Floating point textures with RGB format not supported. Please use RGBA instead.' );
  91. }
  92. return internalFormat;
  93. }
  94. // Fallback filters for non-power-of-2 textures
  95. function filterFallback( f ) {
  96. if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
  97. return _gl.NEAREST;
  98. }
  99. return _gl.LINEAR;
  100. }
  101. //
  102. function onTextureDispose( event ) {
  103. var texture = event.target;
  104. texture.removeEventListener( 'dispose', onTextureDispose );
  105. deallocateTexture( texture );
  106. if ( texture.isVideoTexture ) {
  107. delete _videoTextures[ texture.id ];
  108. }
  109. info.memory.textures --;
  110. }
  111. function onRenderTargetDispose( event ) {
  112. var renderTarget = event.target;
  113. renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
  114. deallocateRenderTarget( renderTarget );
  115. info.memory.textures --;
  116. }
  117. //
  118. function deallocateTexture( texture ) {
  119. var textureProperties = properties.get( texture );
  120. if ( textureProperties.__webglInit === undefined ) return;
  121. _gl.deleteTexture( textureProperties.__webglTexture );
  122. properties.remove( texture );
  123. }
  124. function deallocateRenderTarget( renderTarget ) {
  125. var renderTargetProperties = properties.get( renderTarget );
  126. var textureProperties = properties.get( renderTarget.texture );
  127. if ( ! renderTarget ) return;
  128. if ( textureProperties.__webglTexture !== undefined ) {
  129. _gl.deleteTexture( textureProperties.__webglTexture );
  130. }
  131. if ( renderTarget.depthTexture ) {
  132. renderTarget.depthTexture.dispose();
  133. }
  134. if ( renderTarget.isWebGLRenderTargetCube ) {
  135. for ( var i = 0; i < 6; i ++ ) {
  136. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
  137. if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
  138. }
  139. } else {
  140. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
  141. if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
  142. }
  143. properties.remove( renderTarget.texture );
  144. properties.remove( renderTarget );
  145. }
  146. //
  147. var textureUnits = 0;
  148. function resetTextureUnits() {
  149. textureUnits = 0;
  150. }
  151. function allocateTextureUnit() {
  152. var textureUnit = textureUnits;
  153. if ( textureUnit >= capabilities.maxTextures ) {
  154. console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
  155. }
  156. textureUnits += 1;
  157. return textureUnit;
  158. }
  159. //
  160. function setTexture2D( texture, slot ) {
  161. var textureProperties = properties.get( texture );
  162. if ( texture.isVideoTexture ) updateVideoTexture( texture );
  163. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  164. var image = texture.image;
  165. if ( image === undefined ) {
  166. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' );
  167. } else if ( image.complete === false ) {
  168. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
  169. } else {
  170. uploadTexture( textureProperties, texture, slot );
  171. return;
  172. }
  173. }
  174. state.activeTexture( _gl.TEXTURE0 + slot );
  175. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
  176. }
  177. function setTexture2DArray( texture, slot ) {
  178. var textureProperties = properties.get( texture );
  179. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  180. uploadTexture( textureProperties, texture, slot );
  181. return;
  182. }
  183. state.activeTexture( _gl.TEXTURE0 + slot );
  184. state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture );
  185. }
  186. function setTexture3D( texture, slot ) {
  187. var textureProperties = properties.get( texture );
  188. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  189. uploadTexture( textureProperties, texture, slot );
  190. return;
  191. }
  192. state.activeTexture( _gl.TEXTURE0 + slot );
  193. state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture );
  194. }
  195. function setTextureCube( texture, slot ) {
  196. var textureProperties = properties.get( texture );
  197. if ( texture.image.length === 6 ) {
  198. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  199. initTexture( textureProperties, texture );
  200. state.activeTexture( _gl.TEXTURE0 + slot );
  201. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
  202. _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
  203. var isCompressed = ( texture && texture.isCompressedTexture );
  204. var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
  205. var cubeImage = [];
  206. for ( var i = 0; i < 6; i ++ ) {
  207. if ( ! isCompressed && ! isDataTexture ) {
  208. cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, capabilities.maxCubemapSize );
  209. } else {
  210. cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
  211. }
  212. }
  213. var image = cubeImage[ 0 ],
  214. supportsMips = isPowerOfTwo( image ) || capabilities.isWebGL2,
  215. glFormat = utils.convert( texture.format ),
  216. glType = utils.convert( texture.type ),
  217. glInternalFormat = getInternalFormat( glFormat, glType );
  218. setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
  219. var mipmaps = texture.mipmaps;
  220. for ( var i = 0; i < 6; i ++ ) {
  221. if ( ! isCompressed ) {
  222. if ( isDataTexture ) {
  223. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
  224. } else {
  225. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
  226. var mipmap;
  227. for ( var j = 1; j < mipmaps.length; ++ j ) {
  228. mipmap = mipmaps[ j ];
  229. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, glFormat, glType, mipmap.image[ i ] );
  230. }
  231. }
  232. } else {
  233. var mipmap, mipmaps = cubeImage[ i ].mipmaps;
  234. for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
  235. mipmap = mipmaps[ j ];
  236. if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
  237. if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
  238. state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  239. } else {
  240. console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
  241. }
  242. } else {
  243. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  244. }
  245. }
  246. }
  247. }
  248. textureProperties.__maxMipLevel = mipmaps.length - 1;
  249. if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
  250. // We assume images for cube map have the same size.
  251. generateMipmap( _gl.TEXTURE_CUBE_MAP, texture, image.width, image.height );
  252. }
  253. textureProperties.__version = texture.version;
  254. if ( texture.onUpdate ) texture.onUpdate( texture );
  255. } else {
  256. state.activeTexture( _gl.TEXTURE0 + slot );
  257. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
  258. }
  259. }
  260. }
  261. function setTextureCubeDynamic( texture, slot ) {
  262. state.activeTexture( _gl.TEXTURE0 + slot );
  263. state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
  264. }
  265. function setTextureParameters( textureType, texture, supportsMips ) {
  266. var extension;
  267. if ( supportsMips ) {
  268. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, utils.convert( texture.wrapS ) );
  269. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, utils.convert( texture.wrapT ) );
  270. if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
  271. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, utils.convert( texture.wrapR ) );
  272. }
  273. _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, utils.convert( texture.magFilter ) );
  274. _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, utils.convert( texture.minFilter ) );
  275. } else {
  276. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
  277. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
  278. if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
  279. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE );
  280. }
  281. if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
  282. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
  283. }
  284. _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
  285. _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
  286. if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
  287. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
  288. }
  289. }
  290. extension = extensions.get( 'EXT_texture_filter_anisotropic' );
  291. if ( extension ) {
  292. if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
  293. if ( texture.type === HalfFloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_half_float_linear' ) ) === null ) return;
  294. if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
  295. _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
  296. properties.get( texture ).__currentAnisotropy = texture.anisotropy;
  297. }
  298. }
  299. }
  300. function initTexture( textureProperties, texture ) {
  301. if ( textureProperties.__webglInit === undefined ) {
  302. textureProperties.__webglInit = true;
  303. texture.addEventListener( 'dispose', onTextureDispose );
  304. textureProperties.__webglTexture = _gl.createTexture();
  305. info.memory.textures ++;
  306. }
  307. }
  308. function uploadTexture( textureProperties, texture, slot ) {
  309. var textureType = _gl.TEXTURE_2D;
  310. if ( texture.isDataTexture2DArray ) textureType = _gl.TEXTURE_2D_ARRAY;
  311. if ( texture.isDataTexture3D ) textureType = _gl.TEXTURE_3D;
  312. initTexture( textureProperties, texture );
  313. state.activeTexture( _gl.TEXTURE0 + slot );
  314. state.bindTexture( textureType, textureProperties.__webglTexture );
  315. _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
  316. _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
  317. _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
  318. var needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;
  319. var image = resizeImage( texture.image, needsPowerOfTwo, false, capabilities.maxTextureSize );
  320. var supportsMips = isPowerOfTwo( image ) || capabilities.isWebGL2,
  321. glFormat = utils.convert( texture.format ),
  322. glType = utils.convert( texture.type ),
  323. glInternalFormat = getInternalFormat( glFormat, glType );
  324. setTextureParameters( textureType, texture, supportsMips );
  325. var mipmap, mipmaps = texture.mipmaps;
  326. if ( texture.isDepthTexture ) {
  327. // populate depth texture with dummy data
  328. glInternalFormat = _gl.DEPTH_COMPONENT;
  329. if ( texture.type === FloatType ) {
  330. if ( ! capabilities.isWebGL2 ) throw new Error( 'Float Depth Texture only supported in WebGL2.0' );
  331. glInternalFormat = _gl.DEPTH_COMPONENT32F;
  332. } else if ( capabilities.isWebGL2 ) {
  333. // WebGL 2.0 requires signed internalformat for glTexImage2D
  334. glInternalFormat = _gl.DEPTH_COMPONENT16;
  335. }
  336. if ( texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
  337. // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
  338. // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
  339. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  340. if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
  341. console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
  342. texture.type = UnsignedShortType;
  343. glType = utils.convert( texture.type );
  344. }
  345. }
  346. // Depth stencil textures need the DEPTH_STENCIL internal format
  347. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  348. if ( texture.format === DepthStencilFormat ) {
  349. glInternalFormat = _gl.DEPTH_STENCIL;
  350. // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
  351. // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
  352. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  353. if ( texture.type !== UnsignedInt248Type ) {
  354. console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
  355. texture.type = UnsignedInt248Type;
  356. glType = utils.convert( texture.type );
  357. }
  358. }
  359. state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
  360. } else if ( texture.isDataTexture ) {
  361. // use manually created mipmaps if available
  362. // if there are no manual mipmaps
  363. // set 0 level mipmap and then use GL to generate other mipmap levels
  364. if ( mipmaps.length > 0 && supportsMips ) {
  365. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  366. mipmap = mipmaps[ i ];
  367. state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  368. }
  369. texture.generateMipmaps = false;
  370. textureProperties.__maxMipLevel = mipmaps.length - 1;
  371. } else {
  372. state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
  373. textureProperties.__maxMipLevel = 0;
  374. }
  375. } else if ( texture.isCompressedTexture ) {
  376. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  377. mipmap = mipmaps[ i ];
  378. if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
  379. if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
  380. state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  381. } else {
  382. console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
  383. }
  384. } else {
  385. state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  386. }
  387. }
  388. textureProperties.__maxMipLevel = mipmaps.length - 1;
  389. } else if ( texture.isDataTexture2DArray ) {
  390. state.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
  391. textureProperties.__maxMipLevel = 0;
  392. } else if ( texture.isDataTexture3D ) {
  393. state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
  394. textureProperties.__maxMipLevel = 0;
  395. } else {
  396. // regular Texture (image, video, canvas)
  397. // use manually created mipmaps if available
  398. // if there are no manual mipmaps
  399. // set 0 level mipmap and then use GL to generate other mipmap levels
  400. if ( mipmaps.length > 0 && supportsMips ) {
  401. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  402. mipmap = mipmaps[ i ];
  403. state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );
  404. }
  405. texture.generateMipmaps = false;
  406. textureProperties.__maxMipLevel = mipmaps.length - 1;
  407. } else {
  408. state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );
  409. textureProperties.__maxMipLevel = 0;
  410. }
  411. }
  412. if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
  413. generateMipmap( _gl.TEXTURE_2D, texture, image.width, image.height );
  414. }
  415. textureProperties.__version = texture.version;
  416. if ( texture.onUpdate ) texture.onUpdate( texture );
  417. }
  418. // Render targets
  419. // Setup storage for target texture and bind it to correct framebuffer
  420. function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) {
  421. var glFormat = utils.convert( renderTarget.texture.format );
  422. var glType = utils.convert( renderTarget.texture.type );
  423. var glInternalFormat = getInternalFormat( glFormat, glType );
  424. state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
  425. _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  426. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
  427. _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
  428. }
  429. // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
  430. function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
  431. _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
  432. if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
  433. if ( isMultisample ) {
  434. var samples = getRenderTargetSamples( renderTarget );
  435. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
  436. } else {
  437. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
  438. }
  439. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
  440. } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
  441. if ( isMultisample ) {
  442. var samples = getRenderTargetSamples( renderTarget );
  443. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
  444. } else {
  445. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
  446. }
  447. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
  448. } else {
  449. var glFormat = utils.convert( renderTarget.texture.format );
  450. var glType = utils.convert( renderTarget.texture.type );
  451. var glInternalFormat = getInternalFormat( glFormat, glType );
  452. if ( isMultisample ) {
  453. var samples = getRenderTargetSamples( renderTarget );
  454. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
  455. } else {
  456. _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
  457. }
  458. }
  459. _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
  460. }
  461. // Setup resources for a Depth Texture for a FBO (needs an extension)
  462. function setupDepthTexture( framebuffer, renderTarget ) {
  463. var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube );
  464. if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
  465. _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  466. if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
  467. throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
  468. }
  469. // upload an empty depth texture with framebuffer size
  470. if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
  471. renderTarget.depthTexture.image.width !== renderTarget.width ||
  472. renderTarget.depthTexture.image.height !== renderTarget.height ) {
  473. renderTarget.depthTexture.image.width = renderTarget.width;
  474. renderTarget.depthTexture.image.height = renderTarget.height;
  475. renderTarget.depthTexture.needsUpdate = true;
  476. }
  477. setTexture2D( renderTarget.depthTexture, 0 );
  478. var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
  479. if ( renderTarget.depthTexture.format === DepthFormat ) {
  480. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
  481. } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
  482. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
  483. } else {
  484. throw new Error( 'Unknown depthTexture format' );
  485. }
  486. }
  487. // Setup GL resources for a non-texture depth buffer
  488. function setupDepthRenderbuffer( renderTarget ) {
  489. var renderTargetProperties = properties.get( renderTarget );
  490. var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
  491. if ( renderTarget.depthTexture ) {
  492. if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
  493. setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
  494. } else {
  495. if ( isCube ) {
  496. renderTargetProperties.__webglDepthbuffer = [];
  497. for ( var i = 0; i < 6; i ++ ) {
  498. _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
  499. renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
  500. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
  501. }
  502. } else {
  503. _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
  504. renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
  505. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
  506. }
  507. }
  508. _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
  509. }
  510. // Set up GL resources for the render target
  511. function setupRenderTarget( renderTarget ) {
  512. var renderTargetProperties = properties.get( renderTarget );
  513. var textureProperties = properties.get( renderTarget.texture );
  514. renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
  515. textureProperties.__webglTexture = _gl.createTexture();
  516. info.memory.textures ++;
  517. var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
  518. var isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true );
  519. var supportsMips = isPowerOfTwo( renderTarget ) || capabilities.isWebGL2;
  520. // Setup framebuffer
  521. if ( isCube ) {
  522. renderTargetProperties.__webglFramebuffer = [];
  523. for ( var i = 0; i < 6; i ++ ) {
  524. renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
  525. }
  526. } else {
  527. renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
  528. if ( isMultisample ) {
  529. if ( capabilities.isWebGL2 ) {
  530. renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
  531. renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer();
  532. _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer );
  533. var glFormat = utils.convert( renderTarget.texture.format );
  534. var glType = utils.convert( renderTarget.texture.type );
  535. var glInternalFormat = getInternalFormat( glFormat, glType );
  536. var samples = getRenderTargetSamples( renderTarget );
  537. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
  538. _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
  539. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer );
  540. _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
  541. if ( renderTarget.depthBuffer ) {
  542. renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
  543. setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
  544. }
  545. _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
  546. } else {
  547. console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );
  548. }
  549. }
  550. }
  551. // Setup color buffer
  552. if ( isCube ) {
  553. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
  554. setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, supportsMips );
  555. for ( var i = 0; i < 6; i ++ ) {
  556. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
  557. }
  558. if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) {
  559. generateMipmap( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, renderTarget.width, renderTarget.height );
  560. }
  561. state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
  562. } else {
  563. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
  564. setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, supportsMips );
  565. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
  566. if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) {
  567. generateMipmap( _gl.TEXTURE_2D, renderTarget.texture, renderTarget.width, renderTarget.height );
  568. }
  569. state.bindTexture( _gl.TEXTURE_2D, null );
  570. }
  571. // Setup depth and stencil buffers
  572. if ( renderTarget.depthBuffer ) {
  573. setupDepthRenderbuffer( renderTarget );
  574. }
  575. }
  576. function updateRenderTargetMipmap( renderTarget ) {
  577. var texture = renderTarget.texture;
  578. var supportsMips = isPowerOfTwo( renderTarget ) || capabilities.isWebGL2;
  579. if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
  580. var target = renderTarget.isWebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
  581. var webglTexture = properties.get( texture ).__webglTexture;
  582. state.bindTexture( target, webglTexture );
  583. generateMipmap( target, texture, renderTarget.width, renderTarget.height );
  584. state.bindTexture( target, null );
  585. }
  586. }
  587. function updateMultisampleRenderTarget( renderTarget ) {
  588. if ( renderTarget.isWebGLMultisampleRenderTarget ) {
  589. if ( capabilities.isWebGL2 ) {
  590. var renderTargetProperties = properties.get( renderTarget );
  591. _gl.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
  592. _gl.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
  593. var width = renderTarget.width;
  594. var height = renderTarget.height;
  595. var mask = _gl.COLOR_BUFFER_BIT;
  596. if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;
  597. if ( renderTarget.stencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;
  598. _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );
  599. } else {
  600. console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );
  601. }
  602. }
  603. }
  604. function getRenderTargetSamples( renderTarget ) {
  605. return ( capabilities.isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ) ?
  606. Math.min( capabilities.maxSamples, renderTarget.samples ) : 0;
  607. }
  608. function updateVideoTexture( texture ) {
  609. var id = texture.id;
  610. var frame = info.render.frame;
  611. // Check the last frame we updated the VideoTexture
  612. if ( _videoTextures[ id ] !== frame ) {
  613. _videoTextures[ id ] = frame;
  614. texture.update();
  615. }
  616. }
  617. // backwards compatibility
  618. var warnedTexture2D = false;
  619. var warnedTextureCube = false;
  620. function safeSetTexture2D( texture, slot ) {
  621. if ( texture && texture.isWebGLRenderTarget ) {
  622. if ( warnedTexture2D === false ) {
  623. console.warn( "THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead." );
  624. warnedTexture2D = true;
  625. }
  626. texture = texture.texture;
  627. }
  628. setTexture2D( texture, slot );
  629. }
  630. function safeSetTextureCube( texture, slot ) {
  631. if ( texture && texture.isWebGLRenderTargetCube ) {
  632. if ( warnedTextureCube === false ) {
  633. console.warn( "THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
  634. warnedTextureCube = true;
  635. }
  636. texture = texture.texture;
  637. }
  638. // currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture
  639. // TODO: unify these code paths
  640. if ( ( texture && texture.isCubeTexture ) ||
  641. ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
  642. // CompressedTexture can have Array in image :/
  643. // this function alone should take care of cube textures
  644. setTextureCube( texture, slot );
  645. } else {
  646. // assumed: texture property of THREE.WebGLRenderTargetCube
  647. setTextureCubeDynamic( texture, slot );
  648. }
  649. }
  650. //
  651. this.allocateTextureUnit = allocateTextureUnit;
  652. this.resetTextureUnits = resetTextureUnits;
  653. this.setTexture2D = setTexture2D;
  654. this.setTexture2DArray = setTexture2DArray;
  655. this.setTexture3D = setTexture3D;
  656. this.setTextureCube = setTextureCube;
  657. this.setTextureCubeDynamic = setTextureCubeDynamic;
  658. this.setupRenderTarget = setupRenderTarget;
  659. this.updateRenderTargetMipmap = updateRenderTargetMipmap;
  660. this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
  661. this.safeSetTexture2D = safeSetTexture2D;
  662. this.safeSetTextureCube = safeSetTextureCube;
  663. }
  664. export { WebGLTextures };