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Nodes.js 7.2 KB

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  1. import DataMap from '../DataMap.js';
  2. import { NoToneMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping } from 'three';
  3. import { NodeFrame, cubeTexture, texture, rangeFog, densityFog, reference, toneMapping, positionWorld, modelWorldMatrix, transformDirection, equirectUV, viewportBottomLeft } from '../../../nodes/Nodes.js';
  4. class Nodes extends DataMap {
  5. constructor( renderer, backend ) {
  6. super();
  7. this.renderer = renderer;
  8. this.backend = backend;
  9. this.nodeFrame = new NodeFrame();
  10. }
  11. getForRender( renderObject ) {
  12. const renderObjectData = this.get( renderObject );
  13. let nodeBuilder = renderObjectData.nodeBuilder;
  14. if ( nodeBuilder === undefined ) {
  15. nodeBuilder = this.backend.createNodeBuilder( renderObject.object, this.renderer, renderObject.scene );
  16. nodeBuilder.material = renderObject.material;
  17. nodeBuilder.lightsNode = renderObject.lightsNode;
  18. nodeBuilder.environmentNode = this.getEnvironmentNode( renderObject.scene );
  19. nodeBuilder.fogNode = this.getFogNode( renderObject.scene );
  20. nodeBuilder.toneMappingNode = this.getToneMappingNode();
  21. nodeBuilder.build();
  22. renderObjectData.nodeBuilder = nodeBuilder;
  23. }
  24. return nodeBuilder;
  25. }
  26. getForCompute( computeNode ) {
  27. const computeData = this.get( computeNode );
  28. let nodeBuilder = computeData.nodeBuilder;
  29. if ( nodeBuilder === undefined ) {
  30. nodeBuilder = this.backend.createNodeBuilder( computeNode, this.renderer );
  31. nodeBuilder.build();
  32. computeData.nodeBuilder = nodeBuilder;
  33. }
  34. return nodeBuilder;
  35. }
  36. getEnvironmentNode( scene ) {
  37. return scene.environmentNode || this.get( scene ).environmentNode || null;
  38. }
  39. getBackgroundNode( scene ) {
  40. return scene.backgroundNode || this.get( scene ).backgroundNode || null;
  41. }
  42. getFogNode( scene ) {
  43. return scene.fogNode || this.get( scene ).fogNode || null;
  44. }
  45. getToneMappingNode() {
  46. if ( this.isToneMappingState === false ) return null;
  47. return this.renderer.toneMappingNode || this.get( this.renderer ).toneMappingNode || null;
  48. }
  49. getCacheKey( scene, lightsNode ) {
  50. const environmentNode = this.getEnvironmentNode( scene );
  51. const fogNode = this.getFogNode( scene );
  52. const toneMappingNode = this.getToneMappingNode();
  53. const cacheKey = [];
  54. if ( lightsNode ) cacheKey.push( 'lightsNode:' + lightsNode.getCacheKey() );
  55. if ( environmentNode ) cacheKey.push( 'environmentNode:' + environmentNode.getCacheKey() );
  56. if ( fogNode ) cacheKey.push( 'fogNode:' + fogNode.getCacheKey() );
  57. if ( toneMappingNode ) cacheKey.push( 'toneMappingNode:' + toneMappingNode.getCacheKey() );
  58. return '{' + cacheKey.join( ',' ) + '}';
  59. }
  60. updateScene( scene ) {
  61. this.updateEnvironment( scene );
  62. this.updateFog( scene );
  63. this.updateBackground( scene );
  64. this.updateToneMapping();
  65. }
  66. get isToneMappingState() {
  67. const renderer = this.renderer;
  68. const renderTarget = renderer.getRenderTarget();
  69. return renderTarget && renderTarget.isCubeRenderTarget ? false : true;
  70. }
  71. updateToneMapping() {
  72. const renderer = this.renderer;
  73. const rendererData = this.get( renderer );
  74. const rendererToneMapping = renderer.toneMapping;
  75. if ( this.isToneMappingState && rendererToneMapping !== NoToneMapping ) {
  76. if ( rendererData.toneMapping !== rendererToneMapping ) {
  77. const rendererToneMappingNode = rendererData.rendererToneMappingNode || toneMapping( rendererToneMapping, reference( 'toneMappingExposure', 'float', renderer ) );
  78. rendererToneMappingNode.toneMapping = rendererToneMapping;
  79. rendererData.rendererToneMappingNode = rendererToneMappingNode;
  80. rendererData.toneMappingNode = rendererToneMappingNode;
  81. rendererData.toneMapping = rendererToneMapping;
  82. }
  83. } else {
  84. // Don't delete rendererData.rendererToneMappingNode
  85. delete rendererData.toneMappingNode;
  86. delete rendererData.toneMapping;
  87. }
  88. }
  89. updateBackground( scene ) {
  90. const sceneData = this.get( scene );
  91. const background = scene.background;
  92. if ( background ) {
  93. if ( sceneData.background !== background ) {
  94. let backgroundNode = null;
  95. if ( background.isCubeTexture === true ) {
  96. backgroundNode = cubeTexture( background, transformDirection( positionWorld, modelWorldMatrix ) );
  97. } else if ( background.isTexture === true ) {
  98. let nodeUV = null;
  99. if ( background.mapping === EquirectangularReflectionMapping || background.mapping === EquirectangularRefractionMapping ) {
  100. nodeUV = equirectUV();
  101. } else {
  102. nodeUV = viewportBottomLeft;
  103. }
  104. backgroundNode = texture( background, nodeUV ).setUpdateMatrix( true );
  105. } else if ( background.isColor !== true ) {
  106. console.error( 'WebGPUNodes: Unsupported background configuration.', background );
  107. }
  108. sceneData.backgroundNode = backgroundNode;
  109. sceneData.background = background;
  110. }
  111. } else if ( sceneData.backgroundNode ) {
  112. delete sceneData.backgroundNode;
  113. delete sceneData.background;
  114. }
  115. }
  116. updateFog( scene ) {
  117. const sceneData = this.get( scene );
  118. const fog = scene.fog;
  119. if ( fog ) {
  120. if ( sceneData.fog !== fog ) {
  121. let fogNode = null;
  122. if ( fog.isFogExp2 ) {
  123. fogNode = densityFog( reference( 'color', 'color', fog ), reference( 'density', 'float', fog ) );
  124. } else if ( fog.isFog ) {
  125. fogNode = rangeFog( reference( 'color', 'color', fog ), reference( 'near', 'float', fog ), reference( 'far', 'float', fog ) );
  126. } else {
  127. console.error( 'WebGPUNodes: Unsupported fog configuration.', fog );
  128. }
  129. sceneData.fogNode = fogNode;
  130. sceneData.fog = fog;
  131. }
  132. } else {
  133. delete sceneData.fogNode;
  134. delete sceneData.fog;
  135. }
  136. }
  137. updateEnvironment( scene ) {
  138. const sceneData = this.get( scene );
  139. const environment = scene.environment;
  140. if ( environment ) {
  141. if ( sceneData.environment !== environment ) {
  142. let environmentNode = null;
  143. if ( environment.isCubeTexture === true ) {
  144. environmentNode = cubeTexture( environment );
  145. } else if ( environment.isTexture === true ) {
  146. environmentNode = texture( environment );
  147. } else {
  148. console.error( 'Nodes: Unsupported environment configuration.', environment );
  149. }
  150. sceneData.environmentNode = environmentNode;
  151. sceneData.environment = environment;
  152. }
  153. } else if ( sceneData.environmentNode ) {
  154. delete sceneData.environmentNode;
  155. delete sceneData.environment;
  156. }
  157. }
  158. getNodeFrame( renderObject ) {
  159. const nodeFrame = this.nodeFrame;
  160. nodeFrame.scene = renderObject.scene;
  161. nodeFrame.object = renderObject.object;
  162. nodeFrame.camera = renderObject.camera;
  163. nodeFrame.renderer = renderObject.renderer;
  164. nodeFrame.material = renderObject.material;
  165. return nodeFrame;
  166. }
  167. updateBefore( renderObject ) {
  168. const nodeFrame = this.getNodeFrame( renderObject );
  169. const nodeBuilder = this.getForRender( renderObject );
  170. for ( const node of nodeBuilder.updateBeforeNodes ) {
  171. nodeFrame.updateBeforeNode( node );
  172. }
  173. }
  174. updateForCompute( /*computeNode*/ ) { }
  175. updateForRender( renderObject ) {
  176. const nodeFrame = this.getNodeFrame( renderObject );
  177. const nodeBuilder = this.getForRender( renderObject );
  178. for ( const node of nodeBuilder.updateNodes ) {
  179. nodeFrame.updateNode( node );
  180. }
  181. }
  182. dispose() {
  183. super.dispose();
  184. this.nodeFrame = new NodeFrame();
  185. }
  186. }
  187. export default Nodes;