webgl_loader_sea3d_sound.html 12 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #blocker {
  24. position: absolute;
  25. width: 100%;
  26. height: 100%;
  27. background-color: rgba(0,0,0,0.5);
  28. }
  29. #instructions {
  30. width: 100%;
  31. height: 100%;
  32. display: -webkit-box;
  33. display: -moz-box;
  34. display: box;
  35. -webkit-box-orient: horizontal;
  36. -moz-box-orient: horizontal;
  37. box-orient: horizontal;
  38. -webkit-box-pack: center;
  39. -moz-box-pack: center;
  40. box-pack: center;
  41. -webkit-box-align: center;
  42. -moz-box-align: center;
  43. box-align: center;
  44. color: #ffffff;
  45. text-align: center;
  46. cursor: pointer;
  47. }
  48. a { color: white }
  49. </style>
  50. </head>
  51. <body>
  52. <div id="info">
  53. <a href="http://threejs.org" target="_blank">Three.JS</a> - Exported by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank">SEA3D Exporter</a> and edited by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank">SEA3D Studio</a>
  54. </div>
  55. <div id="blocker">
  56. <div id="instructions">
  57. <span style="font-size:40px">Click to play</span>
  58. <br />
  59. (W, A, S, D = Move, MOUSE = Look around)
  60. </div>
  61. </div>
  62. <script src="../build/three.js"></script>
  63. <script src="js/controls/PointerLockControls.js"></script>
  64. <script src="js/postprocessing/EffectComposer.js"></script>
  65. <script src="js/postprocessing/RenderPass.js"></script>
  66. <script src="js/postprocessing/ShaderPass.js"></script>
  67. <script src="js/postprocessing/MaskPass.js"></script>
  68. <script src="js/shaders/CopyShader.js"></script>
  69. <script src="js/shaders/ColorCorrectionShader.js"></script>
  70. <script src="js/shaders/VignetteShader.js"></script>
  71. <script src="js/loaders/sea3d/SEA3D.js"></script>
  72. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  73. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  74. <script src="js/Detector.js"></script>
  75. <script src="js/libs/stats.min.js"></script>
  76. <script>
  77. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  78. console.log("Visit https://github.com/sunag/sea3d to all codes and builds under development.");
  79. var container, raycaster, stats;
  80. var camera, scene, renderer, composer, controls, velocity;
  81. var blocker, instructions;
  82. var moveLeft, moveForward, moveBackward, moveRight;
  83. var loader;
  84. var audioListener, soundFilter, soundAreaAnalyser, soundOutsideAnalyser;
  85. var soundArea, collisionArea, lightArea, lightOutside;
  86. // Initialize Three.JS
  87. initPointerLock();
  88. initKeyDown();
  89. init();
  90. //
  91. // SEA3D Loader
  92. //
  93. loader = new THREE.SEA3D( {
  94. autoPlay : true, // Auto play animations
  95. container : scene // Container to add models
  96. } );
  97. loader.onComplete = function( e ) {
  98. audioListener = loader.audioListener;
  99. // sound filter
  100. soundFilter = audioListener.context.createBiquadFilter();
  101. soundFilter.type = 'lowpass';
  102. soundFilter.Q.value = 10;
  103. soundFilter.frequency.value = 440;
  104. // sound asset 1
  105. lightOutside = loader.getLight("Light1");
  106. soundOutside = loader.getSound3D("Point001");
  107. soundOutsideAnalyser = new THREE.AudioAnalyser( soundOutside, 32 );
  108. // sound asset 2 + area
  109. lightArea = loader.getLight("Light2");
  110. soundArea = loader.getSound3D("Point002");
  111. soundAreaAnalyser = new THREE.AudioAnalyser( soundArea, 512 );
  112. collisionArea = loader.getMesh("Torus003");
  113. animate();
  114. };
  115. loader.load( './models/sea3d/sound.tjs.sea' );
  116. //
  117. function initPointerLock() {
  118. blocker = document.getElementById( 'blocker' );
  119. instructions = document.getElementById( 'instructions' );
  120. // http://www.html5rocks.com/en/tutorials/pointerlock/intro/
  121. var havePointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
  122. if ( havePointerLock ) {
  123. var element = document.body;
  124. var pointerlockchange = function ( event ) {
  125. if ( document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element ) {
  126. controlsEnabled = true;
  127. controls.enabled = true;
  128. blocker.style.display = 'none';
  129. } else {
  130. controls.enabled = false;
  131. blocker.style.display = '-webkit-box';
  132. blocker.style.display = '-moz-box';
  133. blocker.style.display = 'box';
  134. instructions.style.display = '';
  135. }
  136. };
  137. var pointerlockerror = function ( event ) {
  138. instructions.style.display = '';
  139. };
  140. // Hook pointer lock state change events
  141. document.addEventListener( 'pointerlockchange', pointerlockchange, false );
  142. document.addEventListener( 'mozpointerlockchange', pointerlockchange, false );
  143. document.addEventListener( 'webkitpointerlockchange', pointerlockchange, false );
  144. document.addEventListener( 'pointerlockerror', pointerlockerror, false );
  145. document.addEventListener( 'mozpointerlockerror', pointerlockerror, false );
  146. document.addEventListener( 'webkitpointerlockerror', pointerlockerror, false );
  147. instructions.addEventListener( 'click', function ( event ) {
  148. instructions.style.display = 'none';
  149. // Ask the browser to lock the pointer
  150. element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
  151. if ( /Firefox/i.test( navigator.userAgent ) ) {
  152. var fullscreenchange = function ( event ) {
  153. if ( document.fullscreenElement === element || document.mozFullscreenElement === element || document.mozFullScreenElement === element ) {
  154. document.removeEventListener( 'fullscreenchange', fullscreenchange );
  155. document.removeEventListener( 'mozfullscreenchange', fullscreenchange );
  156. element.requestPointerLock();
  157. }
  158. };
  159. document.addEventListener( 'fullscreenchange', fullscreenchange, false );
  160. document.addEventListener( 'mozfullscreenchange', fullscreenchange, false );
  161. element.requestFullscreen = element.requestFullscreen || element.mozRequestFullscreen || element.mozRequestFullScreen || element.webkitRequestFullscreen;
  162. element.requestFullscreen();
  163. } else {
  164. element.requestPointerLock();
  165. }
  166. }, false );
  167. } else {
  168. instructions.innerHTML = 'Your browser doesn\'t seem to support Pointer Lock API';
  169. }
  170. }
  171. function initKeyDown() {
  172. function onKeyDown( event ) {
  173. switch ( event.keyCode ) {
  174. case 38: // up
  175. case 87: // w
  176. moveForward = true;
  177. break;
  178. case 37: // left
  179. case 65: // a
  180. moveLeft = true;
  181. break;
  182. case 40: // down
  183. case 83: // s
  184. moveBackward = true;
  185. break;
  186. case 39: // right
  187. case 68: // d
  188. moveRight = true;
  189. break;
  190. }
  191. }
  192. function onKeyUp( event ) {
  193. switch ( event.keyCode ) {
  194. case 38: // up
  195. case 87: // w
  196. moveForward = false;
  197. break;
  198. case 37: // left
  199. case 65: // a
  200. moveLeft = false;
  201. break;
  202. case 40: // down
  203. case 83: // s
  204. moveBackward = false;
  205. break;
  206. case 39: // right
  207. case 68: // d
  208. moveRight = false;
  209. break;
  210. }
  211. }
  212. document.addEventListener( 'keydown', onKeyDown, false );
  213. document.addEventListener( 'keyup', onKeyUp, false );
  214. }
  215. function init() {
  216. raycaster = new THREE.Raycaster();
  217. scene = new THREE.Scene();
  218. velocity = new THREE.Vector3();
  219. container = document.createElement( 'div' );
  220. document.body.appendChild( container );
  221. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  222. controls = new THREE.PointerLockControls( camera );
  223. scene.add( controls.getObject() );
  224. controls.getObject().translateX( 250 );
  225. controls.getObject().translateZ( 250 );
  226. renderer = new THREE.WebGLRenderer();
  227. renderer.setPixelRatio( window.devicePixelRatio );
  228. renderer.setSize( window.innerWidth, window.innerHeight );
  229. renderer.setClearColor( 0x333333, 1 );
  230. container.appendChild( renderer.domElement );
  231. stats = new Stats();
  232. container.appendChild( stats.dom );
  233. // post-processing
  234. composer = new THREE.EffectComposer( renderer );
  235. var renderPass = new THREE.RenderPass( scene, camera );
  236. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  237. composer.addPass( renderPass );
  238. var vh = 1.4, vl = 1.2;
  239. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  240. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  241. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  242. composer.addPass( colorCorrectionPass );
  243. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  244. vignettePass.uniforms[ "darkness" ].value = 1.0;
  245. composer.addPass( vignettePass );
  246. composer.addPass( copyPass );
  247. copyPass.renderToScreen = true;
  248. // events
  249. window.addEventListener( 'resize', onWindowResize, false );
  250. }
  251. function onWindowResize() {
  252. camera.aspect = window.innerWidth / window.innerHeight;
  253. camera.updateProjectionMatrix();
  254. composer.setSize( window.innerWidth, window.innerHeight );
  255. renderer.setSize( window.innerWidth, window.innerHeight );
  256. }
  257. //
  258. function animateCamera( delta ) {
  259. var scale = 1400;
  260. velocity.x -= velocity.x * 10.0 * delta;
  261. velocity.z -= velocity.z * 10.0 * delta;
  262. velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
  263. if ( moveForward ) velocity.z -= scale * delta;
  264. if ( moveBackward ) velocity.z += scale * delta;
  265. if ( moveLeft ) velocity.x -= scale * delta;
  266. if ( moveRight ) velocity.x += scale * delta;
  267. controls.getObject().translateX( velocity.x * delta );
  268. controls.getObject().translateZ( velocity.z * delta );
  269. }
  270. var clock = new THREE.Clock();
  271. var audioPos = new THREE.Vector3();
  272. var audioRot = new THREE.Euler();
  273. function updateSoundFilter() {
  274. // difference position between sound and listener
  275. var difPos = new THREE.Vector3().setFromMatrixPosition( soundArea.matrixWorld ).sub(audioPos);
  276. var length = difPos.length();
  277. // pick a vector from camera to sound
  278. raycaster.set( audioPos, difPos.normalize() );
  279. // intersecting sound1
  280. if ( length > 50 && raycaster.intersectObjects( [collisionArea] ).length ) {
  281. if ( soundArea.getFilters()[0] !== soundFilter ) soundArea.setFilters( [ soundFilter ] );
  282. } else if ( soundArea.getFilters()[0] === soundFilter ) {
  283. soundArea.setFilters( [] );
  284. }
  285. }
  286. //
  287. function animate() {
  288. var delta = clock.getDelta();
  289. animateCamera( delta );
  290. // Sound3D Spatial Transform Update
  291. loader.audioListener.position.copy( audioPos.setFromMatrixPosition( camera.matrixWorld ) );
  292. loader.audioListener.rotation.copy( audioRot.setFromRotationMatrix( camera.matrixWorld ) );
  293. // Update sound filter from raycaster intersecting
  294. updateSoundFilter();
  295. // light intensity from sound amplitude
  296. lightOutside.intensity = soundOutsideAnalyser.getAverageFrequency() / 100;
  297. lightArea.intensity = soundAreaAnalyser.getAverageFrequency() / 50;
  298. // Update SEA3D Animations
  299. THREE.SEA3D.AnimationHandler.update( delta );
  300. render( delta );
  301. stats.update();
  302. requestAnimationFrame( animate );
  303. }
  304. function render( delta ) {
  305. //renderer.render( scene, camera );
  306. composer.render( delta );
  307. }
  308. </script>
  309. </body>
  310. </html>