WebGPUTextureUtils.js 27 KB

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  1. import {
  2. GPUTextureFormat, GPUAddressMode, GPUFilterMode, GPUTextureDimension, GPUFeatureName
  3. } from './WebGPUConstants.js';
  4. import {
  5. CubeTexture, Texture,
  6. NearestFilter, NearestMipmapNearestFilter, NearestMipmapLinearFilter, LinearFilter,
  7. RepeatWrapping, MirroredRepeatWrapping,
  8. RGB_ETC2_Format, RGBA_ETC2_EAC_Format,
  9. RGBAFormat, RedFormat, RGFormat, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, UnsignedByteType, FloatType, HalfFloatType, SRGBColorSpace, DepthFormat, DepthStencilFormat,
  10. RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format,
  11. RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, UnsignedIntType, UnsignedShortType, UnsignedInt248Type,
  12. NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare
  13. } from 'three';
  14. import { CubeReflectionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping } from 'three';
  15. import WebGPUTextureMipmapUtils from './WebGPUTextureMipmapUtils.js';
  16. const _compareToWebGPU = {
  17. [ NeverCompare ]: 'never',
  18. [ AlwaysCompare ]: 'less',
  19. [ LessCompare ]: 'equal',
  20. [ LessEqualCompare ]: 'less-equal',
  21. [ EqualCompare ]: 'greater',
  22. [ GreaterEqualCompare ]: 'not-equal',
  23. [ GreaterCompare ]: 'greater-equal',
  24. [ NotEqualCompare ]: 'always'
  25. };
  26. class WebGPUTextureUtils {
  27. constructor( backend ) {
  28. this.backend = backend;
  29. this.mipmapUtils = null;
  30. this.defaultTexture = null;
  31. this.defaultCubeTexture = null;
  32. }
  33. createSampler( texture ) {
  34. const backend = this.backend;
  35. const device = backend.device;
  36. const textureGPU = backend.get( texture );
  37. const samplerDescriptorGPU = {
  38. addressModeU: this._convertAddressMode( texture.wrapS ),
  39. addressModeV: this._convertAddressMode( texture.wrapT ),
  40. addressModeW: this._convertAddressMode( texture.wrapR ),
  41. magFilter: this._convertFilterMode( texture.magFilter ),
  42. minFilter: this._convertFilterMode( texture.minFilter ),
  43. mipmapFilter: this._convertFilterMode( texture.minFilter ),
  44. maxAnisotropy: texture.anisotropy
  45. };
  46. if ( texture.isDepthTexture && texture.compareFunction !== null ) {
  47. samplerDescriptorGPU.compare = _compareToWebGPU[ texture.compareFunction ];
  48. }
  49. textureGPU.sampler = device.createSampler( samplerDescriptorGPU );
  50. }
  51. createDefaultTexture( texture ) {
  52. let textureGPU;
  53. if ( texture.isCubeTexture ) {
  54. textureGPU = this._getDefaultCubeTextureGPU();
  55. } else {
  56. textureGPU = this._getDefaultTextureGPU();
  57. }
  58. this.backend.get( texture ).texture = textureGPU;
  59. }
  60. createTexture( texture, options = {} ) {
  61. const backend = this.backend;
  62. const textureData = backend.get( texture );
  63. if ( textureData.initialized ) {
  64. throw new Error( 'WebGPUTextureUtils: Texture already initialized.' );
  65. }
  66. const { width, height, depth } = this._getSize( texture );
  67. const needsMipmaps = this._needsMipmaps( texture );
  68. const dimension = this._getDimension( texture );
  69. const mipLevelCount = this._getMipLevelCount( texture, width, height, needsMipmaps );
  70. const format = texture.internalFormat || this._getFormat( texture );
  71. //const sampleCount = texture.isRenderTargetTexture || texture.isDepthTexture ? backend.utils.getSampleCount( renderContext ) : 1;
  72. const sampleCount = options.sampleCount !== undefined ? options.sampleCount : 1;
  73. let usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.COPY_SRC;
  74. if ( texture.isCompressedTexture !== true ) {
  75. usage |= GPUTextureUsage.RENDER_ATTACHMENT;
  76. }
  77. const textureDescriptorGPU = {
  78. label: texture.name,
  79. size: {
  80. width: width,
  81. height: height,
  82. depthOrArrayLayers: depth,
  83. },
  84. mipLevelCount: mipLevelCount,
  85. sampleCount: sampleCount,
  86. dimension: dimension,
  87. format: format,
  88. usage: usage
  89. };
  90. // texture creation
  91. if ( texture.isVideoTexture ) {
  92. const video = texture.source.data;
  93. const videoFrame = new VideoFrame( video );
  94. textureDescriptorGPU.size.width = videoFrame.displayWidth;
  95. textureDescriptorGPU.size.height = videoFrame.displayHeight;
  96. videoFrame.close();
  97. textureData.externalTexture = video;
  98. } else {
  99. textureData.texture = backend.device.createTexture( textureDescriptorGPU );
  100. }
  101. textureData.initialized = true;
  102. textureData.needsMipmaps = needsMipmaps;
  103. textureData.textureDescriptorGPU = textureDescriptorGPU;
  104. }
  105. destroyTexture( texture ) {
  106. const backend = this.backend;
  107. const textureData = backend.get( texture );
  108. textureData.texture.destroy();
  109. backend.delete( texture );
  110. }
  111. destroySampler( texture ) {
  112. const backend = this.backend;
  113. const textureData = backend.get( texture );
  114. delete textureData.sampler;
  115. }
  116. generateMipmaps( texture ) {
  117. const textureData = this.backend.get( texture );
  118. if ( texture.isCubeTexture ) {
  119. for ( let i = 0; i < 6; i ++ ) {
  120. this._generateMipmaps( textureData.texture, textureData.textureDescriptorGPU, i );
  121. }
  122. } else {
  123. this._generateMipmaps( textureData.texture, textureData.textureDescriptorGPU );
  124. }
  125. }
  126. updateTexture( texture ) {
  127. const textureData = this.backend.get( texture );
  128. const { needsMipmaps, textureDescriptorGPU } = textureData;
  129. // transfer texture data
  130. if ( texture.isDataTexture || texture.isDataArrayTexture || texture.isData3DTexture ) {
  131. this._copyBufferToTexture( texture.image, textureData.texture, textureDescriptorGPU, needsMipmaps );
  132. } else if ( texture.isCompressedTexture ) {
  133. this._copyCompressedBufferToTexture( texture.mipmaps, textureData.texture, textureDescriptorGPU );
  134. } else if ( texture.isCubeTexture ) {
  135. if ( texture.image.length === 6 ) {
  136. this._copyCubeMapToTexture( texture.image, texture, textureData.texture, textureDescriptorGPU, needsMipmaps );
  137. }
  138. } else if ( texture.isRenderTargetTexture ) {
  139. if ( needsMipmaps === true ) this._generateMipmaps( textureData.texture, textureDescriptorGPU );
  140. } else if ( texture.isVideoTexture ) {
  141. const video = texture.source.data;
  142. textureData.externalTexture = video;
  143. } else if ( texture.image !== null ) {
  144. this._copyImageToTexture( texture.image, texture, textureData.texture, textureDescriptorGPU, needsMipmaps );
  145. } else {
  146. console.warn( 'WebGPUTextureUtils: Unable to update texture.' );
  147. }
  148. //
  149. textureData.version = texture.version;
  150. if ( texture.onUpdate ) texture.onUpdate( texture );
  151. }
  152. async copyTextureToBuffer( texture, x, y, width, height ) {
  153. const device = this.backend.device;
  154. const textureData = this.backend.get( texture );
  155. const textureGPU = textureData.texture;
  156. const format = textureData.textureDescriptorGPU.format;
  157. const bytesPerTexel = this._getBytesPerTexel( format );
  158. const readBuffer = device.createBuffer(
  159. {
  160. size: width * height * bytesPerTexel,
  161. usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
  162. }
  163. );
  164. const encoder = device.createCommandEncoder();
  165. encoder.copyTextureToBuffer(
  166. {
  167. texture: textureGPU,
  168. origin: { x, y },
  169. },
  170. {
  171. buffer: readBuffer,
  172. bytesPerRow: width * bytesPerTexel
  173. },
  174. {
  175. width: width,
  176. height: height
  177. }
  178. );
  179. const typedArrayType = this._getTypedArrayType( format );
  180. device.queue.submit( [ encoder.finish() ] );
  181. await readBuffer.mapAsync( GPUMapMode.READ );
  182. const buffer = readBuffer.getMappedRange();
  183. return new typedArrayType( buffer );
  184. }
  185. _isEnvironmentTexture( texture ) {
  186. const mapping = texture.mapping;
  187. return ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping ) || ( mapping === CubeReflectionMapping || mapping === CubeRefractionMapping );
  188. }
  189. _getDefaultTextureGPU() {
  190. let defaultTexture = this.defaultTexture;
  191. if ( defaultTexture === null ) {
  192. const texture = new Texture();
  193. texture.minFilter = NearestFilter;
  194. texture.magFilter = NearestFilter;
  195. this.createTexture( texture );
  196. this.defaultTexture = defaultTexture = texture;
  197. }
  198. return this.backend.get( defaultTexture ).texture;
  199. }
  200. _getDefaultCubeTextureGPU() {
  201. let defaultCubeTexture = this.defaultTexture;
  202. if ( defaultCubeTexture === null ) {
  203. const texture = new CubeTexture();
  204. texture.minFilter = NearestFilter;
  205. texture.magFilter = NearestFilter;
  206. this.createTexture( texture );
  207. this.defaultCubeTexture = defaultCubeTexture = texture;
  208. }
  209. return this.backend.get( defaultCubeTexture ).texture;
  210. }
  211. _copyImageToTexture( image, texture, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth ) {
  212. if ( this._isHTMLImage( image ) ) {
  213. this._getImageBitmapFromHTML( image, texture ).then( imageBitmap => {
  214. this._copyExternalImageToTexture( imageBitmap, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth );
  215. } );
  216. } else {
  217. // assume ImageBitmap
  218. this._copyExternalImageToTexture( image, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth );
  219. }
  220. }
  221. _isHTMLImage( image ) {
  222. return ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) || ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement );
  223. }
  224. _copyCubeMapToTexture( images, texture, textureGPU, textureDescriptorGPU, needsMipmaps ) {
  225. for ( let i = 0; i < 6; i ++ ) {
  226. const image = images[ i ];
  227. if ( image.isDataTexture ) {
  228. this._copyBufferToTexture( image.image, textureGPU, textureDescriptorGPU, needsMipmaps, i );
  229. } else {
  230. this._copyImageToTexture( image, texture, textureGPU, textureDescriptorGPU, needsMipmaps, i );
  231. }
  232. }
  233. }
  234. _copyExternalImageToTexture( image, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth = 0 ) {
  235. const device = this.backend.device;
  236. device.queue.copyExternalImageToTexture(
  237. {
  238. source: image
  239. }, {
  240. texture: textureGPU,
  241. mipLevel: 0,
  242. origin: { x: 0, y: 0, z: originDepth }
  243. }, {
  244. width: image.width,
  245. height: image.height,
  246. depthOrArrayLayers: 1
  247. }
  248. );
  249. if ( needsMipmaps ) this._generateMipmaps( textureGPU, textureDescriptorGPU, originDepth );
  250. }
  251. _generateMipmaps( textureGPU, textureDescriptorGPU, baseArrayLayer = 0 ) {
  252. if ( this.mipmapUtils === null ) {
  253. this.mipmapUtils = new WebGPUTextureMipmapUtils( this.backend.device );
  254. }
  255. this.mipmapUtils.generateMipmaps( textureGPU, textureDescriptorGPU, baseArrayLayer );
  256. }
  257. _getImageBitmapFromHTML( image, texture ) {
  258. const width = image.width;
  259. const height = image.height;
  260. const options = {};
  261. options.imageOrientation = ( texture.flipY === true ) ? 'flipY' : 'none';
  262. options.premultiplyAlpha = ( texture.premultiplyAlpha === true ) ? 'premultiply' : 'default';
  263. return createImageBitmap( image, 0, 0, width, height, options );
  264. }
  265. _copyBufferToTexture( image, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth = 0 ) {
  266. // @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
  267. // @TODO: Consider to support valid buffer layouts with other formats like RGB
  268. const device = this.backend.device;
  269. const data = image.data;
  270. const bytesPerTexel = this._getBytesPerTexel( textureDescriptorGPU.format );
  271. const bytesPerRow = image.width * bytesPerTexel;
  272. device.queue.writeTexture(
  273. {
  274. texture: textureGPU,
  275. mipLevel: 0,
  276. origin: { x: 0, y: 0, z: originDepth }
  277. },
  278. data,
  279. {
  280. offset: 0,
  281. bytesPerRow
  282. },
  283. {
  284. width: image.width,
  285. height: image.height,
  286. depthOrArrayLayers: ( image.depth !== undefined ) ? image.depth : 1
  287. } );
  288. if ( needsMipmaps === true ) this._generateMipmaps( textureGPU, textureDescriptorGPU, originDepth );
  289. }
  290. _copyCompressedBufferToTexture( mipmaps, textureGPU, textureDescriptorGPU ) {
  291. // @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
  292. const device = this.backend.device;
  293. const blockData = this._getBlockData( textureDescriptorGPU.format );
  294. for ( let i = 0; i < mipmaps.length; i ++ ) {
  295. const mipmap = mipmaps[ i ];
  296. const width = mipmap.width;
  297. const height = mipmap.height;
  298. const bytesPerRow = Math.ceil( width / blockData.width ) * blockData.byteLength;
  299. device.queue.writeTexture(
  300. {
  301. texture: textureGPU,
  302. mipLevel: i
  303. },
  304. mipmap.data,
  305. {
  306. offset: 0,
  307. bytesPerRow
  308. },
  309. {
  310. width: Math.ceil( width / blockData.width ) * blockData.width,
  311. height: Math.ceil( height / blockData.width ) * blockData.width,
  312. depthOrArrayLayers: 1
  313. }
  314. );
  315. }
  316. }
  317. _getBlockData( format ) {
  318. // this method is only relevant for compressed texture formats
  319. if ( format === GPUTextureFormat.BC1RGBAUnorm || format === GPUTextureFormat.BC1RGBAUnormSRGB ) return { byteLength: 8, width: 4, height: 4 }; // DXT1
  320. if ( format === GPUTextureFormat.BC2RGBAUnorm || format === GPUTextureFormat.BC2RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT3
  321. if ( format === GPUTextureFormat.BC3RGBAUnorm || format === GPUTextureFormat.BC3RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT5
  322. if ( format === GPUTextureFormat.BC4RUnorm || format === GPUTextureFormat.BC4RSNorm ) return { byteLength: 8, width: 4, height: 4 }; // RGTC1
  323. if ( format === GPUTextureFormat.BC5RGUnorm || format === GPUTextureFormat.BC5RGSnorm ) return { byteLength: 16, width: 4, height: 4 }; // RGTC2
  324. if ( format === GPUTextureFormat.BC6HRGBUFloat || format === GPUTextureFormat.BC6HRGBFloat ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (float)
  325. if ( format === GPUTextureFormat.BC7RGBAUnorm || format === GPUTextureFormat.BC7RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (unorm)
  326. if ( format === GPUTextureFormat.ETC2RGB8Unorm || format === GPUTextureFormat.ETC2RGB8UnormSRGB ) return { byteLength: 8, width: 4, height: 4 };
  327. if ( format === GPUTextureFormat.ETC2RGB8A1Unorm || format === GPUTextureFormat.ETC2RGB8A1UnormSRGB ) return { byteLength: 8, width: 4, height: 4 };
  328. if ( format === GPUTextureFormat.ETC2RGBA8Unorm || format === GPUTextureFormat.ETC2RGBA8UnormSRGB ) return { byteLength: 16, width: 4, height: 4 };
  329. if ( format === GPUTextureFormat.EACR11Unorm ) return { byteLength: 8, width: 4, height: 4 };
  330. if ( format === GPUTextureFormat.EACR11Snorm ) return { byteLength: 8, width: 4, height: 4 };
  331. if ( format === GPUTextureFormat.EACRG11Unorm ) return { byteLength: 16, width: 4, height: 4 };
  332. if ( format === GPUTextureFormat.EACRG11Snorm ) return { byteLength: 16, width: 4, height: 4 };
  333. if ( format === GPUTextureFormat.ASTC4x4Unorm || format === GPUTextureFormat.ASTC4x4UnormSRGB ) return { byteLength: 16, width: 4, height: 4 };
  334. if ( format === GPUTextureFormat.ASTC5x4Unorm || format === GPUTextureFormat.ASTC5x4UnormSRGB ) return { byteLength: 16, width: 5, height: 4 };
  335. if ( format === GPUTextureFormat.ASTC5x5Unorm || format === GPUTextureFormat.ASTC5x5UnormSRGB ) return { byteLength: 16, width: 5, height: 5 };
  336. if ( format === GPUTextureFormat.ASTC6x5Unorm || format === GPUTextureFormat.ASTC6x5UnormSRGB ) return { byteLength: 16, width: 6, height: 5 };
  337. if ( format === GPUTextureFormat.ASTC6x6Unorm || format === GPUTextureFormat.ASTC6x6UnormSRGB ) return { byteLength: 16, width: 6, height: 6 };
  338. if ( format === GPUTextureFormat.ASTC8x5Unorm || format === GPUTextureFormat.ASTC8x5UnormSRGB ) return { byteLength: 16, width: 8, height: 5 };
  339. if ( format === GPUTextureFormat.ASTC8x6Unorm || format === GPUTextureFormat.ASTC8x6UnormSRGB ) return { byteLength: 16, width: 8, height: 6 };
  340. if ( format === GPUTextureFormat.ASTC8x8Unorm || format === GPUTextureFormat.ASTC8x8UnormSRGB ) return { byteLength: 16, width: 8, height: 8 };
  341. if ( format === GPUTextureFormat.ASTC10x5Unorm || format === GPUTextureFormat.ASTC10x5UnormSRGB ) return { byteLength: 16, width: 10, height: 5 };
  342. if ( format === GPUTextureFormat.ASTC10x6Unorm || format === GPUTextureFormat.ASTC10x6UnormSRGB ) return { byteLength: 16, width: 10, height: 6 };
  343. if ( format === GPUTextureFormat.ASTC10x8Unorm || format === GPUTextureFormat.ASTC10x8UnormSRGB ) return { byteLength: 16, width: 10, height: 8 };
  344. if ( format === GPUTextureFormat.ASTC10x10Unorm || format === GPUTextureFormat.ASTC10x10UnormSRGB ) return { byteLength: 16, width: 10, height: 10 };
  345. if ( format === GPUTextureFormat.ASTC12x10Unorm || format === GPUTextureFormat.ASTC12x10UnormSRGB ) return { byteLength: 16, width: 12, height: 10 };
  346. if ( format === GPUTextureFormat.ASTC12x12Unorm || format === GPUTextureFormat.ASTC12x12UnormSRGB ) return { byteLength: 16, width: 12, height: 12 };
  347. }
  348. _convertAddressMode( value ) {
  349. let addressMode = GPUAddressMode.ClampToEdge;
  350. if ( value === RepeatWrapping ) {
  351. addressMode = GPUAddressMode.Repeat;
  352. } else if ( value === MirroredRepeatWrapping ) {
  353. addressMode = GPUAddressMode.MirrorRepeat;
  354. }
  355. return addressMode;
  356. }
  357. _convertFilterMode( value ) {
  358. let filterMode = GPUFilterMode.Linear;
  359. if ( value === NearestFilter || value === NearestMipmapNearestFilter || value === NearestMipmapLinearFilter ) {
  360. filterMode = GPUFilterMode.Nearest;
  361. }
  362. return filterMode;
  363. }
  364. _getSize( texture ) {
  365. const image = texture.image;
  366. let width, height, depth;
  367. if ( texture.isCubeTexture ) {
  368. const faceImage = image.length > 0 ? image[ 0 ].image || image[ 0 ] : null;
  369. width = faceImage ? faceImage.width : 1;
  370. height = faceImage ? faceImage.height : 1;
  371. depth = 6; // one image for each side of the cube map
  372. } else if ( image !== null ) {
  373. width = image.width;
  374. height = image.height;
  375. depth = ( image.depth !== undefined ) ? image.depth : 1;
  376. } else {
  377. width = height = depth = 1;
  378. }
  379. return { width, height, depth };
  380. }
  381. _needsMipmaps( texture ) {
  382. if ( this._isEnvironmentTexture( texture ) ) return true;
  383. return ( texture.isCompressedTexture !== true ) /*&& ( texture.generateMipmaps === true )*/ && ( texture.minFilter !== NearestFilter ) && ( texture.minFilter !== LinearFilter );
  384. }
  385. _getBytesPerTexel( format ) {
  386. if ( format === GPUTextureFormat.R8Unorm ) return 1;
  387. if ( format === GPUTextureFormat.R16Float ) return 2;
  388. if ( format === GPUTextureFormat.RG8Unorm ) return 2;
  389. if ( format === GPUTextureFormat.RG16Float ) return 4;
  390. if ( format === GPUTextureFormat.R32Float ) return 4;
  391. if ( format === GPUTextureFormat.RGBA8Unorm || format === GPUTextureFormat.RGBA8UnormSRGB ) return 4;
  392. if ( format === GPUTextureFormat.RG32Float ) return 8;
  393. if ( format === GPUTextureFormat.RGBA16Float ) return 8;
  394. if ( format === GPUTextureFormat.RGBA32Float ) return 16;
  395. }
  396. _getTypedArrayType( format ) {
  397. if ( format === GPUTextureFormat.R8Uint ) return Uint8Array;
  398. if ( format === GPUTextureFormat.R8Sint ) return Int8Array;
  399. if ( format === GPUTextureFormat.R8Unorm ) return Uint8Array;
  400. if ( format === GPUTextureFormat.R8Snorm ) return Int8Array;
  401. if ( format === GPUTextureFormat.RG8Uint ) return Uint8Array;
  402. if ( format === GPUTextureFormat.RG8Sint ) return Int8Array;
  403. if ( format === GPUTextureFormat.RG8Unorm ) return Uint8Array;
  404. if ( format === GPUTextureFormat.RG8Snorm ) return Int8Array;
  405. if ( format === GPUTextureFormat.RGBA8Uint ) return Uint8Array;
  406. if ( format === GPUTextureFormat.RGBA8Sint ) return Int8Array;
  407. if ( format === GPUTextureFormat.RGBA8Unorm ) return Uint8Array;
  408. if ( format === GPUTextureFormat.RGBA8Snorm ) return Int8Array;
  409. if ( format === GPUTextureFormat.R16Uint ) return Uint16Array;
  410. if ( format === GPUTextureFormat.R16Sint ) return Int16Array;
  411. if ( format === GPUTextureFormat.RG16Uint ) return Uint16Array;
  412. if ( format === GPUTextureFormat.RG16Sint ) return Int16Array;
  413. if ( format === GPUTextureFormat.RGBA16Uint ) return Uint16Array;
  414. if ( format === GPUTextureFormat.RGBA16Sint ) return Int16Array;
  415. if ( format === GPUTextureFormat.R32Uint ) return Uint32Array;
  416. if ( format === GPUTextureFormat.R32Sint ) return Int32Array;
  417. if ( format === GPUTextureFormat.R32Float ) return Float32Array;
  418. if ( format === GPUTextureFormat.RG32Uint ) return Uint32Array;
  419. if ( format === GPUTextureFormat.RG32Sint ) return Int32Array;
  420. if ( format === GPUTextureFormat.RG32Float ) return Float32Array;
  421. if ( format === GPUTextureFormat.RGBA32Uint ) return Uint32Array;
  422. if ( format === GPUTextureFormat.RGBA32Sint ) return Int32Array;
  423. if ( format === GPUTextureFormat.RGBA32Float ) return Float32Array;
  424. }
  425. _getDimension( texture ) {
  426. let dimension;
  427. if ( texture.isData3DTexture ) {
  428. dimension = GPUTextureDimension.ThreeD;
  429. } else {
  430. dimension = GPUTextureDimension.TwoD;
  431. }
  432. return dimension;
  433. }
  434. _getMipLevelCount( texture, width, height, needsMipmaps ) {
  435. let mipLevelCount;
  436. if ( texture.isCompressedTexture ) {
  437. mipLevelCount = texture.mipmaps.length;
  438. } else if ( needsMipmaps ) {
  439. mipLevelCount = Math.floor( Math.log2( Math.max( width, height ) ) ) + 1;
  440. } else {
  441. mipLevelCount = 1; // a texture without mipmaps has a base mip (mipLevel 0)
  442. }
  443. return mipLevelCount;
  444. }
  445. _getFormat( texture ) {
  446. const format = texture.format;
  447. const type = texture.type;
  448. const colorSpace = texture.colorSpace;
  449. let formatGPU;
  450. if ( /*texture.isRenderTargetTexture === true ||*/ texture.isFramebufferTexture === true ) {
  451. formatGPU = GPUTextureFormat.BGRA8Unorm;
  452. } else if ( texture.isCompressedTexture === true ) {
  453. switch ( format ) {
  454. case RGBA_S3TC_DXT1_Format:
  455. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC1RGBAUnormSRGB : GPUTextureFormat.BC1RGBAUnorm;
  456. break;
  457. case RGBA_S3TC_DXT3_Format:
  458. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC2RGBAUnormSRGB : GPUTextureFormat.BC2RGBAUnorm;
  459. break;
  460. case RGBA_S3TC_DXT5_Format:
  461. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC3RGBAUnormSRGB : GPUTextureFormat.BC3RGBAUnorm;
  462. break;
  463. case RGB_ETC2_Format:
  464. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ETC2RGB8UnormSRGB : GPUTextureFormat.ETC2RGB8Unorm;
  465. break;
  466. case RGBA_ETC2_EAC_Format:
  467. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ETC2RGBA8UnormSRGB : GPUTextureFormat.ETC2RGBA8Unorm;
  468. break;
  469. case RGBA_ASTC_4x4_Format:
  470. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC4x4UnormSRGB : GPUTextureFormat.ASTC4x4Unorm;
  471. break;
  472. case RGBA_ASTC_5x4_Format:
  473. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC5x4UnormSRGB : GPUTextureFormat.ASTC5x4Unorm;
  474. break;
  475. case RGBA_ASTC_5x5_Format:
  476. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC5x5UnormSRGB : GPUTextureFormat.ASTC5x5Unorm;
  477. break;
  478. case RGBA_ASTC_6x5_Format:
  479. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC6x5UnormSRGB : GPUTextureFormat.ASTC6x5Unorm;
  480. break;
  481. case RGBA_ASTC_6x6_Format:
  482. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC6x6UnormSRGB : GPUTextureFormat.ASTC6x6Unorm;
  483. break;
  484. case RGBA_ASTC_8x5_Format:
  485. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x5UnormSRGB : GPUTextureFormat.ASTC8x5Unorm;
  486. break;
  487. case RGBA_ASTC_8x6_Format:
  488. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x6UnormSRGB : GPUTextureFormat.ASTC8x6Unorm;
  489. break;
  490. case RGBA_ASTC_8x8_Format:
  491. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x8UnormSRGB : GPUTextureFormat.ASTC8x8Unorm;
  492. break;
  493. case RGBA_ASTC_10x5_Format:
  494. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x5UnormSRGB : GPUTextureFormat.ASTC10x5Unorm;
  495. break;
  496. case RGBA_ASTC_10x6_Format:
  497. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x6UnormSRGB : GPUTextureFormat.ASTC10x6Unorm;
  498. break;
  499. case RGBA_ASTC_10x8_Format:
  500. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x8UnormSRGB : GPUTextureFormat.ASTC10x8Unorm;
  501. break;
  502. case RGBA_ASTC_10x10_Format:
  503. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x10UnormSRGB : GPUTextureFormat.ASTC10x10Unorm;
  504. break;
  505. case RGBA_ASTC_12x10_Format:
  506. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC12x10UnormSRGB : GPUTextureFormat.ASTC12x10Unorm;
  507. break;
  508. case RGBA_ASTC_12x12_Format:
  509. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC12x12UnormSRGB : GPUTextureFormat.ASTC12x12Unorm;
  510. break;
  511. default:
  512. console.error( 'WebGPURenderer: Unsupported texture format.', format );
  513. }
  514. } else {
  515. switch ( format ) {
  516. case RGBAFormat:
  517. switch ( type ) {
  518. case UnsignedByteType:
  519. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.RGBA8UnormSRGB : GPUTextureFormat.RGBA8Unorm;
  520. break;
  521. case HalfFloatType:
  522. formatGPU = GPUTextureFormat.RGBA16Float;
  523. break;
  524. case FloatType:
  525. formatGPU = GPUTextureFormat.RGBA32Float;
  526. break;
  527. default:
  528. console.error( 'WebGPURenderer: Unsupported texture type with RGBAFormat.', type );
  529. }
  530. break;
  531. case RedFormat:
  532. switch ( type ) {
  533. case UnsignedByteType:
  534. formatGPU = GPUTextureFormat.R8Unorm;
  535. break;
  536. case HalfFloatType:
  537. formatGPU = GPUTextureFormat.R16Float;
  538. break;
  539. case FloatType:
  540. formatGPU = GPUTextureFormat.R32Float;
  541. break;
  542. default:
  543. console.error( 'WebGPURenderer: Unsupported texture type with RedFormat.', type );
  544. }
  545. break;
  546. case RGFormat:
  547. switch ( type ) {
  548. case UnsignedByteType:
  549. formatGPU = GPUTextureFormat.RG8Unorm;
  550. break;
  551. case HalfFloatType:
  552. formatGPU = GPUTextureFormat.RG16Float;
  553. break;
  554. case FloatType:
  555. formatGPU = GPUTextureFormat.RG32Float;
  556. break;
  557. default:
  558. console.error( 'WebGPURenderer: Unsupported texture type with RGFormat.', type );
  559. }
  560. break;
  561. case DepthFormat:
  562. switch ( type ) {
  563. case UnsignedShortType:
  564. formatGPU = GPUTextureFormat.Depth16Unorm;
  565. break;
  566. case UnsignedIntType:
  567. formatGPU = GPUTextureFormat.Depth24Plus;
  568. break;
  569. case FloatType:
  570. formatGPU = GPUTextureFormat.Depth32Float;
  571. break;
  572. default:
  573. console.error( 'WebGPURenderer: Unsupported texture type with DepthFormat.', type );
  574. }
  575. break;
  576. case DepthStencilFormat:
  577. switch ( type ) {
  578. case UnsignedInt248Type:
  579. formatGPU = GPUTextureFormat.Depth24PlusStencil8;
  580. break;
  581. case FloatType:
  582. if ( this.device.features.has( GPUFeatureName.Depth32FloatStencil8 ) === false ) {
  583. console.error( 'WebGPURenderer: Depth textures with DepthStencilFormat + FloatType can only be used with the "depth32float-stencil8" GPU feature.' );
  584. }
  585. formatGPU = GPUTextureFormat.Depth32FloatStencil8;
  586. break;
  587. default:
  588. console.error( 'WebGPURenderer: Unsupported texture type with DepthStencilFormat.', type );
  589. }
  590. break;
  591. default:
  592. console.error( 'WebGPURenderer: Unsupported texture format.', format );
  593. }
  594. }
  595. return formatGPU;
  596. }
  597. }
  598. export default WebGPUTextureUtils;