webgl_clipping_stencil.html 5.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - clipping planes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000000;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.js"></script>
  17. <script src="js/controls/OrbitControls.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script src="js/libs/dat.gui.min.js"></script>
  20. <script>
  21. var camera, scene, renderer, startTime, object, stats;
  22. var planes, planeObjects;
  23. var clock;
  24. var params = {
  25. animate: true
  26. };
  27. init();
  28. animate();
  29. function createPlaneStencilGroup( geometry, plane, renderOrder ) {
  30. var group = new THREE.Group();
  31. var baseMat = new THREE.MeshBasicMaterial();
  32. baseMat.depthWrite = false;
  33. baseMat.depthTest = false;
  34. baseMat.colorWrite = false;
  35. baseMat.clippingPlanes = [ plane ];
  36. baseMat.stencilWrite = true;
  37. baseMat.stencilFunc = THREE.AlwaysStencilFunc;
  38. // back faces
  39. var mat0 = baseMat.clone();
  40. mat0.side = THREE.BackSide;
  41. mat0.stencilFail = THREE.IncrementWrapStencilOp;
  42. mat0.stencilZFail = THREE.IncrementWrapStencilOp;
  43. mat0.stencilZPass = THREE.IncrementWrapStencilOp;
  44. var mesh0 = new THREE.Mesh( geometry, mat0 );
  45. mesh0.renderOrder = renderOrder;
  46. group.add( mesh0 );
  47. // front faces
  48. var mat1 = baseMat.clone();
  49. mat1.side = THREE.FrontSide;
  50. mat1.stencilFail = THREE.DecrementWrapStencilOp;
  51. mat1.stencilZFail = THREE.DecrementWrapStencilOp;
  52. mat1.stencilZPass = THREE.DecrementWrapStencilOp;
  53. var mesh1 = new THREE.Mesh( geometry, mat1 );
  54. mesh1.castShadow = true;
  55. mesh1.receiveShadow = true;
  56. mesh1.renderOrder = renderOrder;
  57. group.add( mesh1 );
  58. console.log( mat0, mat1 )
  59. return group;
  60. }
  61. function init() {
  62. clock = new THREE.Clock();
  63. camera = new THREE.PerspectiveCamera( 36, window.innerWidth / window.innerHeight, 1 );
  64. camera.position.set( 0, 1.3, 3 );
  65. scene = new THREE.Scene();
  66. scene.add( new THREE.AmbientLight( 0xffffff, 0.5 ) );
  67. var dirLight = new THREE.DirectionalLight( 0xffffff, 1 );
  68. dirLight.position.set( 5, 10, 5 );
  69. dirLight.castShadow = true;
  70. dirLight.shadow.camera.right = 2;
  71. dirLight.shadow.camera.left = - 2;
  72. dirLight.shadow.camera.top = 2;
  73. dirLight.shadow.camera.bottom = - 2;
  74. dirLight.shadow.mapSize.width = 1024;
  75. dirLight.shadow.mapSize.height = 1024;
  76. scene.add( dirLight );
  77. planes = [
  78. new THREE.Plane( new THREE.Vector3( 0, - 1, 0 ), 0 ),
  79. new THREE.Plane( new THREE.Vector3( - 1, 0, 0 ), 0 ),
  80. new THREE.Plane( new THREE.Vector3( 0, 0, - 1 ), 0 )
  81. ];
  82. var material = new THREE.MeshStandardMaterial( {
  83. color: 0xFFC107,
  84. metalness: 0.1,
  85. roughness: 0.75,
  86. side: THREE.DoubleSide,
  87. clippingPlanes: planes,
  88. clipShadows: true
  89. } );
  90. var geometry = new THREE.TorusKnotBufferGeometry( 0.4, 0.15, 220, 60 );
  91. object = new THREE.Group();
  92. object.add( new THREE.Mesh( geometry, material ) );
  93. scene.add( object );
  94. planeObjects = [];
  95. var planeGeom = new THREE.PlaneBufferGeometry( 10, 10 );
  96. for ( var i = 0; i < 3; i ++ ) {
  97. var plane = planes[ i ];
  98. var stencilGroup = createPlaneStencilGroup( geometry, plane, i + 1 )
  99. var planeMat =
  100. new THREE.MeshStandardMaterial( {
  101. color: 0xE91E63,
  102. metalness: 0.1,
  103. roughness: 0.75,
  104. clippingPlanes: planes.filter( p => p !== plane ),
  105. clipShadows: true,
  106. stencilWrite: true,
  107. stencilRef: 0,
  108. stencilFunc: THREE.NotEqualStencilFunc,
  109. stencilFail: THREE.ReplaceStencilOp,
  110. stencilZFail: THREE.ReplaceStencilOp,
  111. stencilZPass: THREE.ReplaceStencilOp,
  112. } );
  113. var po = new THREE.Mesh( planeGeom, planeMat );
  114. po.onAfterRender = function( renderer ) {
  115. renderer.clearStencil();
  116. };
  117. po.renderOrder = i + 1.5;
  118. object.add( stencilGroup );
  119. scene.add( po );
  120. planeObjects.push( po );
  121. }
  122. // Geometry
  123. var ground = new THREE.Mesh(
  124. new THREE.PlaneBufferGeometry( 9, 9, 1, 1 ),
  125. new THREE.ShadowMaterial( { color: 0, opacity: 0.25, side: THREE.DoubleSide } )
  126. );
  127. ground.rotation.x = - Math.PI / 2; // rotates X/Y to X/Z
  128. ground.position.y = - 1;
  129. ground.receiveShadow = true;
  130. scene.add( ground );
  131. // Stats
  132. stats = new Stats();
  133. document.body.appendChild( stats.dom );
  134. // Renderer
  135. renderer = new THREE.WebGLRenderer( { antialias: true } );
  136. renderer.shadowMap.enabled = true;
  137. renderer.setPixelRatio( window.devicePixelRatio );
  138. renderer.setSize( window.innerWidth, window.innerHeight );
  139. renderer.setClearColor( 0x263238 );
  140. window.addEventListener( 'resize', onWindowResize, false );
  141. document.body.appendChild( renderer.domElement );
  142. renderer.localClippingEnabled = true;
  143. // Controls
  144. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  145. controls.update();
  146. // GUI
  147. var gui = new dat.GUI();
  148. gui.add( params, 'animate' );
  149. }
  150. function onWindowResize() {
  151. camera.aspect = window.innerWidth / window.innerHeight;
  152. camera.updateProjectionMatrix();
  153. renderer.setSize( window.innerWidth, window.innerHeight );
  154. }
  155. function animate() {
  156. var delta = clock.getDelta();
  157. requestAnimationFrame( animate );
  158. if ( params.animate ) {
  159. object.rotation.x += delta * 0.5;
  160. object.rotation.y += delta * 0.2;
  161. }
  162. for ( var i = 0; i < planeObjects.length; i ++ ) {
  163. var plane = planes[ i ];
  164. var po = planeObjects[ i ];
  165. plane.coplanarPoint( po.position );
  166. po.lookAt(
  167. po.position.x - plane.normal.x,
  168. po.position.y - plane.normal.y,
  169. po.position.z - plane.normal.z,
  170. );
  171. }
  172. stats.begin();
  173. renderer.render( scene, camera );
  174. stats.end();
  175. }
  176. </script>
  177. </body>
  178. </html>