linedashed_vert.glsl.js 551 B

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  1. export default /* glsl */`
  2. uniform float scale;
  3. attribute float lineDistance;
  4. varying float vLineDistance;
  5. #include <common>
  6. #include <color_pars_vertex>
  7. #include <fog_pars_vertex>
  8. #include <morphtarget_pars_vertex>
  9. #include <logdepthbuf_pars_vertex>
  10. #include <clipping_planes_pars_vertex>
  11. void main() {
  12. vLineDistance = scale * lineDistance;
  13. #include <color_vertex>
  14. #include <begin_vertex>
  15. #include <morphtarget_vertex>
  16. #include <project_vertex>
  17. #include <logdepthbuf_vertex>
  18. #include <clipping_planes_vertex>
  19. #include <fog_vertex>
  20. }
  21. `;