sprite_frag.glsl.js 740 B

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  1. export default /* glsl */`
  2. uniform vec3 diffuse;
  3. uniform float opacity;
  4. #include <common>
  5. #include <uv_pars_fragment>
  6. #include <map_pars_fragment>
  7. #include <alphamap_pars_fragment>
  8. #include <alphatest_pars_fragment>
  9. #include <fog_pars_fragment>
  10. #include <logdepthbuf_pars_fragment>
  11. #include <clipping_planes_pars_fragment>
  12. void main() {
  13. #include <clipping_planes_fragment>
  14. vec3 outgoingLight = vec3( 0.0 );
  15. vec4 diffuseColor = vec4( diffuse, opacity );
  16. #include <logdepthbuf_fragment>
  17. #include <map_fragment>
  18. #include <alphamap_fragment>
  19. #include <alphatest_fragment>
  20. outgoingLight = diffuseColor.rgb;
  21. #include <output_fragment>
  22. #include <tonemapping_fragment>
  23. #include <encodings_fragment>
  24. #include <fog_fragment>
  25. }
  26. `;