Viewport.js 6.8 KB

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  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel( 'absolute' );
  3. container.setBackgroundColor( '#aaa' );
  4. //
  5. var objects = [];
  6. var sceneHelpers = new THREE.Scene();
  7. var size = 500, step = 25;
  8. var geometry = new THREE.Geometry();
  9. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  10. var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 );
  11. for ( var i = - size; i <= size; i += step ) {
  12. geometry.vertices.push( new THREE.Vector3( -size, 0, i ) );
  13. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  14. geometry.vertices.push( new THREE.Vector3( i, 0, -size ) );
  15. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  16. var color = i === 0 ? color1 : color2;
  17. geometry.colors.push( color, color, color, color );
  18. }
  19. var grid = new THREE.Line( geometry, material, THREE.LinePieces );
  20. sceneHelpers.add( grid );
  21. var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true } ) );
  22. selectionBox.matrixAutoUpdate = false;
  23. selectionBox.visible = false;
  24. sceneHelpers.add( selectionBox );
  25. var selectionAxis = new THREE.AxisHelper( 100 );
  26. selectionAxis.material.depthTest = false;
  27. selectionAxis.material.transparent = true;
  28. selectionAxis.matrixAutoUpdate = false;
  29. selectionAxis.visible = false;
  30. sceneHelpers.add( selectionAxis );
  31. //
  32. var scene = new THREE.Scene();
  33. var camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 );
  34. camera.position.set( 500, 250, 500 );
  35. camera.lookAt( scene.position );
  36. scene.add( camera );
  37. var controls = new THREE.TrackballControls( camera, container.dom );
  38. controls.rotateSpeed = 1.0;
  39. controls.zoomSpeed = 1.2;
  40. controls.panSpeed = 0.8;
  41. controls.noZoom = false;
  42. controls.noPan = false;
  43. controls.staticMoving = true;
  44. controls.dynamicDampingFactor = 0.3;
  45. controls.addEventListener( 'change', render );
  46. var light = new THREE.DirectionalLight( 0xffffff );
  47. light.position.set( 1, 0.5, 0 ).normalize();
  48. scene.add( light );
  49. var light = new THREE.DirectionalLight( 0xffffff, 0.5 );
  50. light.position.set( - 1, - 0.5, 0 ).normalize();
  51. scene.add( light );
  52. signals.sceneChanged.dispatch( scene );
  53. // object picking
  54. var projector = new THREE.Projector();
  55. var distance = 0;
  56. container.dom.addEventListener( 'mousedown', function ( event ) {
  57. event.preventDefault();
  58. distance = 0;
  59. }, false );
  60. container.dom.addEventListener( 'mousemove', function ( event ) {
  61. distance += event.movementX || event.webkitMovementX || event.mozMovementX || 0;
  62. distance += event.movementY || event.webkitMovementY || event.mozMovementY || 0;
  63. }, false );
  64. container.dom.addEventListener( 'mouseup', function ( event ) {
  65. if ( Math.abs( distance ) > 1 ) return;
  66. var vector = new THREE.Vector3(
  67. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  68. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  69. 0.5
  70. );
  71. projector.unprojectVector( vector, camera );
  72. var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
  73. var intersects = ray.intersectObjects( objects, true );
  74. if ( intersects.length ) {
  75. signals.objectSelected.dispatch( intersects[ 0 ].object );
  76. } else {
  77. signals.objectSelected.dispatch( null );
  78. }
  79. }, false );
  80. // events
  81. signals.objectAdded.add( function ( object ) {
  82. object.traverse( function ( child ) {
  83. objects.push( child );
  84. } );
  85. scene.add( object );
  86. render();
  87. signals.sceneChanged.dispatch( scene );
  88. } );
  89. signals.objectChanged.add( function ( object ) {
  90. if ( object instanceof THREE.Camera ) {
  91. object.updateProjectionMatrix();
  92. }
  93. render();
  94. } );
  95. var selected = null;
  96. signals.objectSelected.add( function ( object ) {
  97. selectionBox.visible = false;
  98. selectionAxis.visible = false;
  99. if ( object !== null && object.geometry ) {
  100. var geometry = object.geometry;
  101. if ( geometry.boundingBox === null ) {
  102. geometry.computeBoundingBox();
  103. }
  104. selectionBox.geometry.vertices[ 0 ].x = geometry.boundingBox.max.x;
  105. selectionBox.geometry.vertices[ 0 ].y = geometry.boundingBox.max.y;
  106. selectionBox.geometry.vertices[ 0 ].z = geometry.boundingBox.max.z;
  107. selectionBox.geometry.vertices[ 1 ].x = geometry.boundingBox.max.x;
  108. selectionBox.geometry.vertices[ 1 ].y = geometry.boundingBox.max.y;
  109. selectionBox.geometry.vertices[ 1 ].z = geometry.boundingBox.min.z;
  110. selectionBox.geometry.vertices[ 2 ].x = geometry.boundingBox.max.x;
  111. selectionBox.geometry.vertices[ 2 ].y = geometry.boundingBox.min.y;
  112. selectionBox.geometry.vertices[ 2 ].z = geometry.boundingBox.max.z;
  113. selectionBox.geometry.vertices[ 3 ].x = geometry.boundingBox.max.x;
  114. selectionBox.geometry.vertices[ 3 ].y = geometry.boundingBox.min.y;
  115. selectionBox.geometry.vertices[ 3 ].z = geometry.boundingBox.min.z;
  116. selectionBox.geometry.vertices[ 4 ].x = geometry.boundingBox.min.x;
  117. selectionBox.geometry.vertices[ 4 ].y = geometry.boundingBox.max.y;
  118. selectionBox.geometry.vertices[ 4 ].z = geometry.boundingBox.min.z;
  119. selectionBox.geometry.vertices[ 5 ].x = geometry.boundingBox.min.x;
  120. selectionBox.geometry.vertices[ 5 ].y = geometry.boundingBox.max.y;
  121. selectionBox.geometry.vertices[ 5 ].z = geometry.boundingBox.max.z;
  122. selectionBox.geometry.vertices[ 6 ].x = geometry.boundingBox.min.x;
  123. selectionBox.geometry.vertices[ 6 ].y = geometry.boundingBox.min.y;
  124. selectionBox.geometry.vertices[ 6 ].z = geometry.boundingBox.min.z;
  125. selectionBox.geometry.vertices[ 7 ].x = geometry.boundingBox.min.x;
  126. selectionBox.geometry.vertices[ 7 ].y = geometry.boundingBox.min.y;
  127. selectionBox.geometry.vertices[ 7 ].z = geometry.boundingBox.max.z;
  128. selectionBox.geometry.computeBoundingSphere();
  129. selectionBox.geometry.verticesNeedUpdate = true;
  130. selectionBox.matrixWorld = object.matrixWorld;
  131. selectionAxis.matrixWorld = object.matrixWorld;
  132. selectionBox.visible = true;
  133. selectionAxis.visible = true;
  134. }
  135. render();
  136. } );
  137. signals.materialChanged.add( function ( material ) {
  138. render();
  139. } );
  140. signals.windowResize.add( function () {
  141. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  142. camera.updateProjectionMatrix();
  143. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  144. render();
  145. } );
  146. //
  147. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );
  148. renderer.autoClear = false;
  149. renderer.autoUpdateScene = false;
  150. container.dom.appendChild( renderer.domElement );
  151. animate();
  152. //
  153. function animate() {
  154. requestAnimationFrame( animate );
  155. controls.update();
  156. }
  157. function render() {
  158. sceneHelpers.updateMatrixWorld();
  159. scene.updateMatrixWorld();
  160. renderer.clear();
  161. renderer.render( scene, camera );
  162. renderer.render( sceneHelpers, camera );
  163. }
  164. return container;
  165. }