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Sidebar.Geometry.LatheGeometry.js 3.0 KB

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  1. /**
  2. * @author rfm1201
  3. */
  4. Sidebar.Geometry.LatheGeometry = function( editor, object ) {
  5. var signals = editor.signals;
  6. var container = new UI.Row();
  7. var parameters = object.geometry.parameters;
  8. // segments
  9. var segmentsRow = new UI.Row();
  10. var segments = new UI.Integer( parameters.segments ).onChange( update );
  11. segmentsRow.add( new UI.Text( 'Segments' ).setWidth( '90px' ) );
  12. segmentsRow.add( segments );
  13. container.add( segmentsRow );
  14. // phiStart
  15. var phiStartRow = new UI.Row();
  16. var phiStart = new UI.Number( parameters.phiStart * 180 / Math.PI ).onChange( update );
  17. phiStartRow.add( new UI.Text( 'Phi start (°)' ).setWidth( '90px' ) );
  18. phiStartRow.add( phiStart );
  19. container.add( phiStartRow );
  20. // phiLength
  21. var phiLengthRow = new UI.Row();
  22. var phiLength = new UI.Number( parameters.phiLength * 180 / Math.PI ).onChange( update );
  23. phiLengthRow.add( new UI.Text( 'Phi length (°)' ).setWidth( '90px' ) );
  24. phiLengthRow.add( phiLength );
  25. container.add( phiLengthRow );
  26. // points
  27. var lastPointIdx = 0;
  28. var pointsUI = [];
  29. var pointsRow = new UI.Row();
  30. pointsRow.add( new UI.Text( 'Points' ).setWidth( '90px' ) );
  31. var points = new UI.Span().setDisplay( 'inline-block' );
  32. pointsRow.add( points );
  33. var pointsList = new UI.Div();
  34. points.add( pointsList );
  35. for ( var i = 0; i < parameters.points.length; i ++ ) {
  36. var point = parameters.points[ i ];
  37. pointsList.add( createPointRow( point.x, point.y ) );
  38. }
  39. var addPointButton = new UI.Button( '+' ).onClick( function() {
  40. var point = pointsUI[ pointsUI.length - 1 ];
  41. pointsList.add( createPointRow( point.x.getValue(), point.y.getValue() ) );
  42. update();
  43. } );
  44. points.add( addPointButton );
  45. container.add( pointsRow );
  46. //
  47. function createPointRow( x, y ) {
  48. var pointRow = new UI.Div();
  49. var lbl = new UI.Text( lastPointIdx + 1 ).setWidth( '20px' );
  50. var txtX = new UI.Number( x ).setRange( 0, Infinity ).setWidth( '40px' ).onChange( update );
  51. var txtY = new UI.Number( y ).setWidth( '40px' ).onChange( update );
  52. var idx = lastPointIdx;
  53. var btn = new UI.Button( '-' ).onClick( function() {
  54. deletePointRow( idx );
  55. } );
  56. pointsUI.push( { row: pointRow, lbl: lbl, x: txtX, y: txtY } );
  57. lastPointIdx ++;
  58. pointRow.add( lbl, txtX, txtY, btn );
  59. return pointRow;
  60. }
  61. function deletePointRow( idx ) {
  62. if ( ! pointsUI[ idx ] ) return;
  63. pointsList.remove( pointsUI[ idx ].row );
  64. pointsUI[ idx ] = null;
  65. update();
  66. }
  67. function update() {
  68. var points = [];
  69. var count = 0;
  70. for ( var i = 0; i < pointsUI.length; i ++ ) {
  71. var pointUI = pointsUI[ i ];
  72. if ( ! pointUI ) continue;
  73. points.push( new THREE.Vector2( pointUI.x.getValue(), pointUI.y.getValue() ) );
  74. count ++;
  75. pointUI.lbl.setValue( count );
  76. }
  77. var geometry = new THREE.LatheGeometry(
  78. points,
  79. segments.getValue(),
  80. phiStart.getValue() / 180 * Math.PI,
  81. phiLength.getValue() / 180 * Math.PI
  82. );
  83. editor.execute( new SetGeometryCommand( object, geometry ) );
  84. }
  85. return container;
  86. };