canvas_geometry2_sandbox.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - geometry2 - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="../src/extras/geometries/BoxGeometry2.js"></script>
  19. <script src="../src/extras/geometries/PlaneGeometry2.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. var container, stats;
  23. var camera, scene, renderer;
  24. var cube, plane;
  25. init();
  26. animate();
  27. function init() {
  28. container = document.createElement( 'div' );
  29. document.body.appendChild( container );
  30. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  31. camera.position.y = 150;
  32. camera.position.z = 500;
  33. scene = new THREE.Scene();
  34. //
  35. addGeometries( 'PlaneGeometry', 'BoxGeometry', - 200 );
  36. addGeometries( 'PlaneGeometry2', 'BoxGeometry2', 200 );
  37. //
  38. renderer = new THREE.CanvasRenderer();
  39. renderer.setClearColor( 0xf0f0f0 );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. container.appendChild( renderer.domElement );
  42. stats = new Stats();
  43. stats.domElement.style.position = 'absolute';
  44. stats.domElement.style.top = '0px';
  45. container.appendChild( stats.domElement );
  46. //
  47. window.addEventListener( 'resize', onWindowResize, false );
  48. setInterval( function () {
  49. console.log( '---' );
  50. createGeometry( 'PlaneGeometry' );
  51. createGeometry( 'PlaneGeometry2' );
  52. }, 1000 );
  53. }
  54. function createGeometry( primitive ) {
  55. console.time( primitive );
  56. new THREE[ primitive ]( 200, 200, 60, 60 );
  57. console.timeEnd( primitive );
  58. }
  59. function addGeometries( PlaneGeometry, BoxGeometry, x ) {
  60. // Plane
  61. var geometry = new THREE[ PlaneGeometry ]( 200, 200, 10, 10 );
  62. geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
  63. var material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
  64. plane = new THREE.Mesh( geometry, material );
  65. plane.position.x = x;
  66. scene.add( plane );
  67. // Cube
  68. var geometry = new THREE[ BoxGeometry ]( 200, 200, 200, 10, 10, 10 );
  69. var material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true } );
  70. cube = new THREE.Mesh( geometry, material );
  71. cube.position.y = 150;
  72. plane.add( cube );
  73. }
  74. function onWindowResize() {
  75. camera.aspect = window.innerWidth / window.innerHeight;
  76. camera.updateProjectionMatrix();
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. }
  79. //
  80. function animate() {
  81. requestAnimationFrame( animate );
  82. render();
  83. stats.update();
  84. }
  85. function render() {
  86. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  87. var object = scene.children[ i ];
  88. object.rotation.y = Date.now() * 0.001;
  89. }
  90. renderer.render( scene, camera );
  91. }
  92. </script>
  93. </body>
  94. </html>