Mr.doob e65bec241c Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting. 12 jaren geleden
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controls e65bec241c Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting. 12 jaren geleden
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 jaren geleden
effects 23a9613d72 Adding dispose method to a couple of effects to allow for applications to clean them up easily. 12 jaren geleden
exporters 72f94e88dd Reverted to uint vased ids. Added uuid property. 12 jaren geleden
libs 57869dda2f Editor: Added forgotten system.js. 12 jaren geleden
loaders e65bec241c Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting. 12 jaren geleden
math 0a9cff1ba5 ColorConverter changes 12 jaren geleden
modifiers cf1366af12 GeometryUtils.explode to ExplodeModifier and GeometryUtils.tessellate to TessellateModifier. 12 jaren geleden
postprocessing b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. 12 jaren geleden
renderers b0bbc35a50 WebGLRenderer3: Added info object. 12 jaren geleden
shaders 7dabc9274d More compatible lens flare shader code as suggested by @ajstubbs in #3603. 12 jaren geleden
AudioObject.js 4da9f68281 Merge remote-tracking branch 'lqdchrm/audio' into dev 12 jaren geleden
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 jaren geleden
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 jaren geleden
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 jaren geleden
Detector.js 07fc79d788 Added var to Detector.js 13 jaren geleden
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 jaren geleden
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 jaren geleden
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 jaren geleden
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 jaren geleden
PRNG.js 041054283a Messing with a new terrain generator demo. 14 jaren geleden
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 jaren geleden
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 jaren geleden
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 jaren geleden
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 12 jaren geleden
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. 12 jaren geleden
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 jaren geleden
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 jaren geleden
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 jaren geleden
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug 12 jaren geleden