material-browser.html 23 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8">
  5. <title>Three.js Material Browser</title>
  6. <link rel="shortcut icon" href="../../files/favicon.ico" />
  7. <link rel="stylesheet" type="text/css" href="../../files/main.css">
  8. <style>
  9. canvas {
  10. display: block;
  11. width: 100%;
  12. height: 100%;
  13. }
  14. #newWindow {
  15. display: block;
  16. position: absolute;
  17. bottom: 0.3em;
  18. left: 0.5em;
  19. color: #fff;
  20. }
  21. </style>
  22. </head>
  23. <body>
  24. <a id='newWindow' href='./material-browser.html' target='_blank'>Open in New Window</a>
  25. <script type="module">
  26. import * as THREE from '../../build/three.module.js';
  27. import { GUI } from '../../examples/jsm/libs/lil-gui.module.min.js';
  28. import { RoomEnvironment } from '../../examples/jsm/environments/RoomEnvironment.js';
  29. const constants = {
  30. combine: {
  31. 'THREE.MultiplyOperation': THREE.MultiplyOperation,
  32. 'THREE.MixOperation': THREE.MixOperation,
  33. 'THREE.AddOperation': THREE.AddOperation
  34. },
  35. side: {
  36. 'THREE.FrontSide': THREE.FrontSide,
  37. 'THREE.BackSide': THREE.BackSide,
  38. 'THREE.DoubleSide': THREE.DoubleSide
  39. },
  40. blendingMode: {
  41. 'THREE.NoBlending': THREE.NoBlending,
  42. 'THREE.NormalBlending': THREE.NormalBlending,
  43. 'THREE.AdditiveBlending': THREE.AdditiveBlending,
  44. 'THREE.SubtractiveBlending': THREE.SubtractiveBlending,
  45. 'THREE.MultiplyBlending': THREE.MultiplyBlending,
  46. 'THREE.CustomBlending': THREE.CustomBlending
  47. },
  48. equations: {
  49. 'THREE.AddEquation': THREE.AddEquation,
  50. 'THREE.SubtractEquation': THREE.SubtractEquation,
  51. 'THREE.ReverseSubtractEquation': THREE.ReverseSubtractEquation
  52. },
  53. destinationFactors: {
  54. 'THREE.ZeroFactor': THREE.ZeroFactor,
  55. 'THREE.OneFactor': THREE.OneFactor,
  56. 'THREE.SrcColorFactor': THREE.SrcColorFactor,
  57. 'THREE.OneMinusSrcColorFactor': THREE.OneMinusSrcColorFactor,
  58. 'THREE.SrcAlphaFactor': THREE.SrcAlphaFactor,
  59. 'THREE.OneMinusSrcAlphaFactor': THREE.OneMinusSrcAlphaFactor,
  60. 'THREE.DstAlphaFactor': THREE.DstAlphaFactor,
  61. 'THREE.OneMinusDstAlphaFactor': THREE.OneMinusDstAlphaFactor
  62. },
  63. sourceFactors: {
  64. 'THREE.DstColorFactor': THREE.DstColorFactor,
  65. 'THREE.OneMinusDstColorFactor': THREE.OneMinusDstColorFactor,
  66. 'THREE.SrcAlphaSaturateFactor': THREE.SrcAlphaSaturateFactor
  67. }
  68. };
  69. function getObjectsKeys( obj ) {
  70. const keys = [];
  71. for ( const key in obj ) {
  72. if ( obj.hasOwnProperty( key ) ) {
  73. keys.push( key );
  74. }
  75. }
  76. return keys;
  77. }
  78. const textureLoader = new THREE.TextureLoader();
  79. const cubeTextureLoader = new THREE.CubeTextureLoader();
  80. const envMaps = ( function () {
  81. const path = '../../examples/textures/cube/SwedishRoyalCastle/';
  82. const format = '.jpg';
  83. const urls = [
  84. path + 'px' + format, path + 'nx' + format,
  85. path + 'py' + format, path + 'ny' + format,
  86. path + 'pz' + format, path + 'nz' + format
  87. ];
  88. const reflectionCube = cubeTextureLoader.load( urls );
  89. const refractionCube = cubeTextureLoader.load( urls );
  90. refractionCube.mapping = THREE.CubeRefractionMapping;
  91. return {
  92. none: null,
  93. reflection: reflectionCube,
  94. refraction: refractionCube
  95. };
  96. } )();
  97. const diffuseMaps = ( function () {
  98. const bricks = textureLoader.load( '../../examples/textures/brick_diffuse.jpg' );
  99. bricks.wrapS = THREE.RepeatWrapping;
  100. bricks.wrapT = THREE.RepeatWrapping;
  101. bricks.repeat.set( 9, 1 );
  102. return {
  103. none: null,
  104. bricks: bricks
  105. };
  106. } )();
  107. const roughnessMaps = ( function () {
  108. const bricks = textureLoader.load( '../../examples/textures/brick_roughness.jpg' );
  109. bricks.wrapT = THREE.RepeatWrapping;
  110. bricks.wrapS = THREE.RepeatWrapping;
  111. bricks.repeat.set( 9, 1 );
  112. return {
  113. none: null,
  114. bricks: bricks
  115. };
  116. } )();
  117. const matcaps = ( function () {
  118. return {
  119. none: null,
  120. porcelainWhite: textureLoader.load( '../../examples/textures/matcaps/matcap-porcelain-white.jpg' )
  121. };
  122. } )();
  123. const alphaMaps = ( function () {
  124. const fibers = textureLoader.load( '../../examples/textures/alphaMap.jpg' );
  125. fibers.wrapT = THREE.RepeatWrapping;
  126. fibers.wrapS = THREE.RepeatWrapping;
  127. fibers.repeat.set( 9, 1 );
  128. return {
  129. none: null,
  130. fibers: fibers
  131. };
  132. } )();
  133. const gradientMaps = ( function () {
  134. const threeTone = textureLoader.load( '../../examples/textures/gradientMaps/threeTone.jpg' );
  135. threeTone.minFilter = THREE.NearestFilter;
  136. threeTone.magFilter = THREE.NearestFilter;
  137. const fiveTone = textureLoader.load( '../../examples/textures/gradientMaps/fiveTone.jpg' );
  138. fiveTone.minFilter = THREE.NearestFilter;
  139. fiveTone.magFilter = THREE.NearestFilter;
  140. return {
  141. none: null,
  142. threeTone: threeTone,
  143. fiveTone: fiveTone
  144. };
  145. } )();
  146. const envMapKeys = getObjectsKeys( envMaps );
  147. const diffuseMapKeys = getObjectsKeys( diffuseMaps );
  148. const roughnessMapKeys = getObjectsKeys( roughnessMaps );
  149. const matcapKeys = getObjectsKeys( matcaps );
  150. const alphaMapKeys = getObjectsKeys( alphaMaps );
  151. const gradientMapKeys = getObjectsKeys( gradientMaps );
  152. function generateVertexColors( geometry ) {
  153. const positionAttribute = geometry.attributes.position;
  154. const colors = [];
  155. const color = new THREE.Color();
  156. for ( let i = 0, il = positionAttribute.count; i < il; i ++ ) {
  157. color.setHSL( i / il * Math.random(), 0.5, 0.5 );
  158. colors.push( color.r, color.g, color.b );
  159. }
  160. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  161. }
  162. function handleColorChange( color ) {
  163. return function ( value ) {
  164. if ( typeof value === 'string' ) {
  165. value = value.replace( '#', '0x' );
  166. }
  167. color.setHex( value );
  168. };
  169. }
  170. function needsUpdate( material, geometry ) {
  171. return function () {
  172. material.vertexColors = material.vertexColors;
  173. material.side = parseInt( material.side ); //Ensure number
  174. material.needsUpdate = true;
  175. geometry.attributes.position.needsUpdate = true;
  176. geometry.attributes.normal.needsUpdate = true;
  177. geometry.attributes.color.needsUpdate = true;
  178. };
  179. }
  180. function updateCombine( material ) {
  181. return function ( combine ) {
  182. material.combine = parseInt( combine );
  183. material.needsUpdate = true;
  184. };
  185. }
  186. function updateTexture( material, materialKey, textures ) {
  187. return function ( key ) {
  188. material[ materialKey ] = textures[ key ];
  189. material.needsUpdate = true;
  190. };
  191. }
  192. function guiScene( gui, scene ) {
  193. const folder = gui.addFolder( 'Scene' );
  194. const data = {
  195. background: '#000000',
  196. 'ambient light': ambientLight.color.getHex()
  197. };
  198. folder.addColor( data, 'ambient light' ).onChange( handleColorChange( ambientLight.color ) );
  199. guiSceneFog( folder, scene );
  200. }
  201. function guiSceneFog( folder, scene ) {
  202. const fogFolder = folder.addFolder( 'scene.fog' );
  203. const fog = new THREE.Fog( 0x3f7b9d, 0, 60 );
  204. const data = {
  205. fog: {
  206. 'THREE.Fog()': false,
  207. 'scene.fog.color': fog.color.getHex()
  208. }
  209. };
  210. fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function ( useFog ) {
  211. if ( useFog ) {
  212. scene.fog = fog;
  213. } else {
  214. scene.fog = null;
  215. }
  216. } );
  217. fogFolder.addColor( data.fog, 'scene.fog.color' ).onChange( handleColorChange( fog.color ) );
  218. }
  219. function guiMaterial( gui, mesh, material, geometry ) {
  220. const folder = gui.addFolder( 'THREE.Material' );
  221. folder.add( material, 'transparent' );
  222. folder.add( material, 'opacity', 0, 1 ).step( 0.01 );
  223. // folder.add( material, 'blending', constants.blendingMode );
  224. // folder.add( material, 'blendSrc', constants.destinationFactors );
  225. // folder.add( material, 'blendDst', constants.destinationFactors );
  226. // folder.add( material, 'blendEquation', constants.equations );
  227. folder.add( material, 'depthTest' );
  228. folder.add( material, 'depthWrite' );
  229. // folder.add( material, 'polygonOffset' );
  230. // folder.add( material, 'polygonOffsetFactor' );
  231. // folder.add( material, 'polygonOffsetUnits' );
  232. folder.add( material, 'alphaTest', 0, 1 ).step( 0.01 ).onChange( needsUpdate( material, geometry ) );
  233. folder.add( material, 'visible' );
  234. folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
  235. }
  236. function guiMeshBasicMaterial( gui, mesh, material, geometry ) {
  237. const data = {
  238. color: material.color.getHex(),
  239. envMaps: envMapKeys[ 0 ],
  240. map: diffuseMapKeys[ 0 ],
  241. alphaMap: alphaMapKeys[ 0 ]
  242. };
  243. const folder = gui.addFolder( 'THREE.MeshBasicMaterial' );
  244. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  245. folder.add( material, 'wireframe' );
  246. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  247. folder.add( material, 'fog' );
  248. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  249. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  250. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  251. folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
  252. folder.add( material, 'reflectivity', 0, 1 );
  253. folder.add( material, 'refractionRatio', 0, 1 );
  254. }
  255. function guiMeshDepthMaterial( gui, mesh, material ) {
  256. const data = {
  257. alphaMap: alphaMapKeys[ 0 ]
  258. };
  259. const folder = gui.addFolder( 'THREE.MeshDepthMaterial' );
  260. folder.add( material, 'wireframe' );
  261. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  262. }
  263. function guiMeshNormalMaterial( gui, mesh, material, geometry ) {
  264. const folder = gui.addFolder( 'THREE.MeshNormalMaterial' );
  265. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  266. folder.add( material, 'wireframe' );
  267. }
  268. function guiLineBasicMaterial( gui, mesh, material, geometry ) {
  269. const data = {
  270. color: material.color.getHex()
  271. };
  272. const folder = gui.addFolder( 'THREE.LineBasicMaterial' );
  273. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  274. folder.add( material, 'linewidth', 0, 10 );
  275. folder.add( material, 'linecap', [ 'butt', 'round', 'square' ] );
  276. folder.add( material, 'linejoin', [ 'round', 'bevel', 'miter' ] );
  277. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  278. folder.add( material, 'fog' );
  279. }
  280. function guiMeshLambertMaterial( gui, mesh, material, geometry ) {
  281. const data = {
  282. color: material.color.getHex(),
  283. emissive: material.emissive.getHex(),
  284. envMaps: envMapKeys[ 0 ],
  285. map: diffuseMapKeys[ 0 ],
  286. alphaMap: alphaMapKeys[ 0 ]
  287. };
  288. const folder = gui.addFolder( 'THREE.MeshLambertMaterial' );
  289. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  290. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  291. folder.add( material, 'wireframe' );
  292. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  293. folder.add( material, 'fog' );
  294. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  295. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  296. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  297. folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
  298. folder.add( material, 'reflectivity', 0, 1 );
  299. folder.add( material, 'refractionRatio', 0, 1 );
  300. }
  301. function guiMeshMatcapMaterial( gui, mesh, material ) {
  302. const data = {
  303. color: material.color.getHex(),
  304. matcap: matcapKeys[ 1 ],
  305. alphaMap: alphaMapKeys[ 0 ]
  306. };
  307. const folder = gui.addFolder( 'THREE.MeshMatcapMaterial' );
  308. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  309. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  310. folder.add( data, 'matcap', matcapKeys ).onChange( updateTexture( material, 'matcap', matcaps ) );
  311. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  312. }
  313. function guiMeshPhongMaterial( gui, mesh, material, geometry ) {
  314. const data = {
  315. color: material.color.getHex(),
  316. emissive: material.emissive.getHex(),
  317. specular: material.specular.getHex(),
  318. envMaps: envMapKeys[ 0 ],
  319. map: diffuseMapKeys[ 0 ],
  320. alphaMap: alphaMapKeys[ 0 ]
  321. };
  322. const folder = gui.addFolder( 'THREE.MeshPhongMaterial' );
  323. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  324. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  325. folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
  326. folder.add( material, 'shininess', 0, 100 );
  327. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  328. folder.add( material, 'wireframe' );
  329. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  330. folder.add( material, 'fog' );
  331. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  332. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  333. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  334. folder.add( material, 'combine', constants.combine ).onChange( updateCombine( material ) );
  335. folder.add( material, 'reflectivity', 0, 1 );
  336. folder.add( material, 'refractionRatio', 0, 1 );
  337. }
  338. function guiMeshToonMaterial( gui, mesh, material ) {
  339. const data = {
  340. color: material.color.getHex(),
  341. map: diffuseMapKeys[ 0 ],
  342. gradientMap: gradientMapKeys[ 1 ],
  343. alphaMap: alphaMapKeys[ 0 ]
  344. };
  345. const folder = gui.addFolder( 'THREE.MeshToonMaterial' );
  346. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  347. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  348. folder.add( data, 'gradientMap', gradientMapKeys ).onChange( updateTexture( material, 'gradientMap', gradientMaps ) );
  349. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  350. }
  351. function guiMeshStandardMaterial( gui, mesh, material, geometry ) {
  352. const data = {
  353. color: material.color.getHex(),
  354. emissive: material.emissive.getHex(),
  355. envMaps: envMapKeys[ 0 ],
  356. map: diffuseMapKeys[ 0 ],
  357. roughnessMap: roughnessMapKeys[ 0 ],
  358. alphaMap: alphaMapKeys[ 0 ]
  359. };
  360. const folder = gui.addFolder( 'THREE.MeshStandardMaterial' );
  361. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  362. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  363. folder.add( material, 'roughness', 0, 1 );
  364. folder.add( material, 'metalness', 0, 1 );
  365. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  366. folder.add( material, 'wireframe' );
  367. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  368. folder.add( material, 'fog' );
  369. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  370. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  371. folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
  372. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  373. // TODO metalnessMap
  374. }
  375. function guiMeshPhysicalMaterial( gui, mesh, material, geometry ) {
  376. const data = {
  377. color: material.color.getHex(),
  378. emissive: material.emissive.getHex(),
  379. envMaps: envMapKeys[ 0 ],
  380. map: diffuseMapKeys[ 0 ],
  381. roughnessMap: roughnessMapKeys[ 0 ],
  382. alphaMap: alphaMapKeys[ 0 ]
  383. };
  384. const folder = gui.addFolder( 'THREE.MeshPhysicalMaterial' );
  385. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  386. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  387. folder.add( material, 'roughness', 0, 1 );
  388. folder.add( material, 'metalness', 0, 1 );
  389. folder.add( material, 'reflectivity', 0, 1 );
  390. folder.add( material, 'clearcoat', 0, 1 ).step( 0.01 );
  391. folder.add( material, 'clearcoatRoughness', 0, 1 ).step( 0.01 );
  392. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  393. folder.add( material, 'wireframe' );
  394. folder.add( material, 'vertexColors' ).onChange( needsUpdate( material, geometry ) );
  395. folder.add( material, 'fog' );
  396. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  397. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  398. folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
  399. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  400. // TODO metalnessMap
  401. }
  402. function chooseFromHash( gui, mesh, geometry ) {
  403. const selectedMaterial = window.location.hash.substring( 1 ) || 'MeshBasicMaterial';
  404. let material;
  405. switch ( selectedMaterial ) {
  406. case 'MeshBasicMaterial' :
  407. material = new THREE.MeshBasicMaterial( { color: 0x049EF4 } );
  408. guiMaterial( gui, mesh, material, geometry );
  409. guiMeshBasicMaterial( gui, mesh, material, geometry );
  410. return material;
  411. break;
  412. case 'MeshLambertMaterial' :
  413. material = new THREE.MeshLambertMaterial( { color: 0x049EF4 } );
  414. guiMaterial( gui, mesh, material, geometry );
  415. guiMeshLambertMaterial( gui, mesh, material, geometry );
  416. return material;
  417. break;
  418. case 'MeshMatcapMaterial' :
  419. material = new THREE.MeshMatcapMaterial( { matcap: matcaps.porcelainWhite } );
  420. guiMaterial( gui, mesh, material, geometry );
  421. guiMeshMatcapMaterial( gui, mesh, material, geometry );
  422. // no need for lights
  423. light1.visible = false;
  424. light2.visible = false;
  425. light3.visible = false;
  426. return material;
  427. break;
  428. case 'MeshPhongMaterial' :
  429. material = new THREE.MeshPhongMaterial( { color: 0x049EF4 } );
  430. guiMaterial( gui, mesh, material, geometry );
  431. guiMeshPhongMaterial( gui, mesh, material, geometry );
  432. return material;
  433. break;
  434. case 'MeshToonMaterial' :
  435. material = new THREE.MeshToonMaterial( { color: 0x049EF4, gradientMap: gradientMaps.threeTone } );
  436. guiMaterial( gui, mesh, material, geometry );
  437. guiMeshToonMaterial( gui, mesh, material, geometry );
  438. // only use a single point light
  439. light1.visible = false;
  440. light3.visible = false;
  441. return material;
  442. break;
  443. case 'MeshStandardMaterial' :
  444. material = new THREE.MeshStandardMaterial( { color: 0x049EF4 } );
  445. guiMaterial( gui, mesh, material, geometry );
  446. guiMeshStandardMaterial( gui, mesh, material, geometry );
  447. // only use scene environment
  448. light1.visible = false;
  449. light2.visible = false;
  450. light3.visible = false;
  451. return material;
  452. break;
  453. case 'MeshPhysicalMaterial' :
  454. material = new THREE.MeshPhysicalMaterial( { color: 0x049EF4 } );
  455. guiMaterial( gui, mesh, material, geometry );
  456. guiMeshPhysicalMaterial( gui, mesh, material, geometry );
  457. // only use scene environment
  458. light1.visible = false;
  459. light2.visible = false;
  460. light3.visible = false;
  461. return material;
  462. break;
  463. case 'MeshDepthMaterial' :
  464. material = new THREE.MeshDepthMaterial();
  465. guiMaterial( gui, mesh, material, geometry );
  466. guiMeshDepthMaterial( gui, mesh, material, geometry );
  467. return material;
  468. break;
  469. case 'MeshNormalMaterial' :
  470. material = new THREE.MeshNormalMaterial();
  471. guiMaterial( gui, mesh, material, geometry );
  472. guiMeshNormalMaterial( gui, mesh, material, geometry );
  473. return material;
  474. break;
  475. case 'LineBasicMaterial' :
  476. material = new THREE.LineBasicMaterial( { color: 0x2194CE } );
  477. guiMaterial( gui, mesh, material, geometry );
  478. guiLineBasicMaterial( gui, mesh, material, geometry );
  479. return material;
  480. break;
  481. }
  482. }
  483. //
  484. document.getElementById( 'newWindow' ).href += window.location.hash;
  485. const gui = new GUI();
  486. const renderer = new THREE.WebGLRenderer( { antialias: true } );
  487. renderer.setPixelRatio( window.devicePixelRatio );
  488. renderer.setSize( window.innerWidth, window.innerHeight );
  489. renderer.outputEncoding = THREE.sRGBEncoding;
  490. document.body.appendChild( renderer.domElement );
  491. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  492. const scene = new THREE.Scene();
  493. scene.background = new THREE.Color( 0x444444 );
  494. scene.environment = pmremGenerator.fromScene( new RoomEnvironment(), 0.04 ).texture;
  495. const camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 10, 100 );
  496. camera.position.z = 35;
  497. const ambientLight = new THREE.AmbientLight( 0x000000 );
  498. scene.add( ambientLight );
  499. const light1 = new THREE.PointLight( 0xffffff, 1, 0 );
  500. light1.position.set( 0, 200, 0 );
  501. scene.add( light1 );
  502. const light2 = new THREE.PointLight( 0xffffff, 1, 0 );
  503. light2.position.set( 100, 200, 100 );
  504. scene.add( light2 );
  505. const light3 = new THREE.PointLight( 0xffffff, 1, 0 );
  506. light3.position.set( - 100, - 200, - 100 );
  507. scene.add( light3 );
  508. guiScene( gui, scene, camera );
  509. const geometry = new THREE.TorusKnotGeometry( 10, 3, 200, 32 ).toNonIndexed();
  510. generateVertexColors( geometry );
  511. const mesh = new THREE.Mesh( geometry );
  512. mesh.material = chooseFromHash( gui, mesh, geometry );
  513. scene.add( mesh );
  514. let prevFog = false;
  515. function render() {
  516. requestAnimationFrame( render );
  517. mesh.rotation.x += 0.005;
  518. mesh.rotation.y += 0.005;
  519. if ( prevFog !== scene.fog ) {
  520. mesh.material.needsUpdate = true;
  521. prevFog = scene.fog;
  522. }
  523. renderer.render( scene, camera );
  524. }
  525. window.addEventListener( 'resize', function () {
  526. camera.aspect = window.innerWidth / window.innerHeight;
  527. camera.updateProjectionMatrix();
  528. renderer.setSize( window.innerWidth, window.innerHeight );
  529. }, false );
  530. render();
  531. </script>
  532. </body>
  533. </html>