three.module.min.js 622 KB

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  1. /**
  2. * @license
  3. * Copyright 2010-2023 Three.js Authors
  4. * SPDX-License-Identifier: MIT
  5. */
  6. const 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es",bn=1035;class En{addEventListener(t,e){void 0===this._listeners&&(this._listeners={});const n=this._listeners;void 0===n[t]&&(n[t]=[]),-1===n[t].indexOf(e)&&n[t].push(e)}hasEventListener(t,e){if(void 0===this._listeners)return!1;const n=this._listeners;return void 0!==n[t]&&-1!==n[t].indexOf(e)}removeEventListener(t,e){if(void 0===this._listeners)return;const n=this._listeners[t];if(void 0!==n){const t=n.indexOf(e);-1!==t&&n.splice(t,1)}}dispatchEvent(t){if(void 0===this._listeners)return;const e=this._listeners[t.type];if(void 0!==e){t.target=this;const n=e.slice(0);for(let e=0,i=n.length;e<i;e++)n[e].call(this,t);t.target=null}}}const 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t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatSpread:function(t){return t*(.5-Math.random())},seededRandom:function(t){void 0!==t&&(wn=t);let e=wn+=1831565813;return e=Math.imul(e^e>>>15,1|e),e^=e+Math.imul(e^e>>>7,61|e),((e^e>>>14)>>>0)/4294967296},degToRad:function(t){return t*An},radToDeg:function(t){return t*Rn},isPowerOfTwo:Un,ceilPowerOfTwo:Dn,floorPowerOfTwo:Nn,setQuaternionFromProperEuler:function(t,e,n,i,r){const s=Math.cos,a=Math.sin,o=s(n/2),l=a(n/2),c=s((e+i)/2),h=a((e+i)/2),u=s((e-i)/2),d=a((e-i)/2),p=s((i-e)/2),m=a((i-e)/2);switch(r){case"XYX":t.set(o*h,l*u,l*d,o*c);break;case"YZY":t.set(l*d,o*h,l*u,o*c);break;case"ZXZ":t.set(l*u,l*d,o*h,o*c);break;case"XZX":t.set(o*h,l*m,l*p,o*c);break;case"YXY":t.set(l*p,o*h,l*m,o*c);break;case"ZYZ":t.set(l*m,l*p,o*h,o*c);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}},normalize:Fn,denormalize:On};class Bn{constructor(t=0,e=0){Bn.prototype.isVector2=!0,this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t){return this.x+=t.x,this.y+=t.y,this}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,n=this.y,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6],this.y=i[1]*e+i[4]*n+i[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(Ln(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y;return e*e+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,s=this.y-t.y;return this.x=r*n-s*i+t.x,this.y=r*i+s*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class Hn{constructor(){Hn.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1]}set(t,e,n,i,r,s,a,o,l){const c=this.elements;return c[0]=t,c[1]=i,c[2]=a,c[3]=e,c[4]=r,c[5]=o,c[6]=n,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[3],o=n[6],l=n[1],c=n[4],h=n[7],u=n[2],d=n[5],p=n[8],m=i[0],f=i[3],g=i[6],v=i[1],_=i[4],x=i[7],y=i[2],M=i[5],S=i[8];return r[0]=s*m+a*v+o*y,r[3]=s*f+a*_+o*M,r[6]=s*g+a*x+o*S,r[1]=l*m+c*v+h*y,r[4]=l*f+c*_+h*M,r[7]=l*g+c*x+h*S,r[2]=u*m+d*v+p*y,r[5]=u*f+d*_+p*M,r[8]=u*g+d*x+p*S,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8];return e*s*c-e*a*l-n*r*c+n*a*o+i*r*l-i*s*o}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=c*s-a*l,u=a*o-c*r,d=l*r-s*o,p=e*h+n*u+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const m=1/p;return t[0]=h*m,t[1]=(i*l-c*n)*m,t[2]=(a*n-i*s)*m,t[3]=u*m,t[4]=(c*e-i*o)*m,t[5]=(i*r-a*e)*m,t[6]=d*m,t[7]=(n*o-l*e)*m,t[8]=(s*e-n*r)*m,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(n*o,n*l,-n*(o*s+l*a)+s+t,-i*l,i*o,-i*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){return this.premultiply(kn.makeScale(t,e)),this}rotate(t){return this.premultiply(kn.makeRotation(-t)),this}translate(t,e){return this.premultiply(kn.makeTranslation(t,e)),this}makeTranslation(t,e){return this.set(1,0,t,0,1,e,0,0,1),this}makeRotation(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,n,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<9;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}const kn=new Hn;function Gn(t){for(let e=t.length-1;e>=0;--e)if(t[e]>=65535)return!0;return!1}const Vn={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function Wn(t,e){return new Vn[t](e)}function Xn(t){return document.createElementNS("http://www.w3.org/1999/xhtml",t)}const jn={};function qn(t){t in jn||(jn[t]=!0,console.warn(t))}function Yn(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Zn(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}const Jn=(new Hn).fromArray([.8224621,.0331941,.0170827,.177538,.9668058,.0723974,-1e-7,1e-7,.9105199]),Kn=(new Hn).fromArray([1.2249401,-.0420569,-.0196376,-.2249404,1.0420571,-.0786361,1e-7,0,1.0982735]);const $n={[Be]:t=>t,[ze]:t=>t.convertSRGBToLinear(),[He]:function(t){return t.convertSRGBToLinear().applyMatrix3(Kn)}},Qn={[Be]:t=>t,[ze]:t=>t.convertLinearToSRGB(),[He]:function(t){return t.applyMatrix3(Jn).convertLinearToSRGB()}},ti={enabled:!0,get legacyMode(){return console.warn("THREE.ColorManagement: .legacyMode=false renamed to .enabled=true in r150."),!this.enabled},set legacyMode(t){console.warn("THREE.ColorManagement: .legacyMode=false renamed to .enabled=true in r150."),this.enabled=!t},get workingColorSpace(){return Be},set workingColorSpace(t){console.warn("THREE.ColorManagement: .workingColorSpace is readonly.")},convert:function(t,e,n){if(!1===this.enabled||e===n||!e||!n)return t;const i=$n[e],r=Qn[n];if(void 0===i||void 0===r)throw new Error(`Unsupported color space conversion, "${e}" to "${n}".`);return r(i(t))},fromWorkingColorSpace:function(t,e){return this.convert(t,this.workingColorSpace,e)},toWorkingColorSpace:function(t,e){return this.convert(t,e,this.workingColorSpace)}};let ei;class ni{static getDataURL(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===ei&&(ei=Xn("canvas")),ei.width=t.width,ei.height=t.height;const n=ei.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=ei}return e.width>2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}static sRGBToLinear(t){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const e=Xn("canvas");e.width=t.width,e.height=t.height;const n=e.getContext("2d");n.drawImage(t,0,0,t.width,t.height);const i=n.getImageData(0,0,t.width,t.height),r=i.data;for(let t=0;t<r.length;t++)r[t]=255*Yn(r[t]/255);return n.putImageData(i,0,0),e}if(t.data){const e=t.data.slice(0);for(let t=0;t<e.length;t++)e instanceof Uint8Array||e instanceof Uint8ClampedArray?e[t]=Math.floor(255*Yn(e[t]/255)):e[t]=Yn(e[t]);return{data:e,width:t.width,height:t.height}}return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),t}}class ii{constructor(t=null){this.isSource=!0,this.uuid=Cn(),this.data=t,this.version=0}set needsUpdate(t){!0===t&&this.version++}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.images[this.uuid])return t.images[this.uuid];const n={uuid:this.uuid,url:""},i=this.data;if(null!==i){let t;if(Array.isArray(i)){t=[];for(let e=0,n=i.length;e<n;e++)i[e].isDataTexture?t.push(ri(i[e].image)):t.push(ri(i[e]))}else t=ri(i);n.url=t}return e||(t.images[this.uuid]=n),n}}function ri(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?ni.getDataURL(t):t.data?{data:Array.from(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let si=0;class ai extends En{constructor(t=ai.DEFAULT_IMAGE,e=ai.DEFAULT_MAPPING,n=ot,i=ot,r=mt,s=vt,a=Pt,o=xt,l=ai.DEFAULT_ANISOTROPY,c=Fe){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:si++}),this.uuid=Cn(),this.name="",this.source=new ii(t),this.mipmaps=[],this.mapping=e,this.channel=0,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=s,this.anisotropy=l,this.format=a,this.internalFormat=null,this.type=o,this.offset=new Bn(0,0),this.repeat=new Bn(1,1),this.center=new Bn(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Hn,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,"string"==typeof c?this.colorSpace=c:(qn("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace=c===Ie?ze:Fe),this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.needsPMREMUpdate=!1}get image(){return this.source.data}set image(t=null){this.source.data=t}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return(new this.constructor).copy(this)}copy(t){return this.name=t.name,this.source=t.source,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.channel=t.channel,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.colorSpace=t.colorSpace,this.userData=JSON.parse(JSON.stringify(t.userData)),this.needsUpdate=!0,this}toJSON(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(t).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),e||(t.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(this.mapping!==tt)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case at:t.x=t.x-Math.floor(t.x);break;case ot:t.x=t.x<0?0:1;break;case lt:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case at:t.y=t.y-Math.floor(t.y);break;case ot:t.y=t.y<0?0:1;break;case lt:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&(this.version++,this.source.needsUpdate=!0)}get encoding(){return qn("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace===ze?Ie:Pe}set encoding(t){qn("THREE.Texture: Property .encoding has been replaced by .colorSpace."),this.colorSpace=t===Ie?ze:Fe}}ai.DEFAULT_IMAGE=null,ai.DEFAULT_MAPPING=tt,ai.DEFAULT_ANISOTROPY=1;class oi{constructor(t=0,e=0,n=0,i=1){oi.prototype.isVector4=!0,this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-u)<s&&Math.abs(h-m)<s&&Math.abs(p-f)<s){if(Math.abs(c+u)<a&&Math.abs(h+m)<a&&Math.abs(p+f)<a&&Math.abs(l+d+g-3)<a)return this.set(1,0,0,0),this;e=Math.PI;const t=(l+1)/2,o=(d+1)/2,v=(g+1)/2,_=(c+u)/4,x=(h+m)/4,y=(p+f)/4;return t>o&&t>v?t<s?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(t),i=_/n,r=x/n):o>v?o<s?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(o),n=_/i,r=y/i):v<s?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(v),n=x/r,i=y/r),this.set(n,i,r,e),this}let v=Math.sqrt((f-p)*(f-p)+(h-m)*(h-m)+(u-c)*(u-c));return Math.abs(v)<.001&&(v=1),this.x=(f-p)/v,this.y=(h-m)/v,this.z=(u-c)/v,this.w=Math.acos((l+d+g-1)/2),this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class li extends En{constructor(t=1,e=1,n={}){super(),this.isWebGLRenderTarget=!0,this.width=t,this.height=e,this.depth=1,this.scissor=new oi(0,0,t,e),this.scissorTest=!1,this.viewport=new oi(0,0,t,e);const i={width:t,height:e,depth:1};void 0!==n.encoding&&(qn("THREE.WebGLRenderTarget: option.encoding has been replaced by option.colorSpace."),n.colorSpace=n.encoding===Ie?ze:Fe),this.texture=new ai(i,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.flipY=!1,this.texture.generateMipmaps=void 0!==n.generateMipmaps&&n.generateMipmaps,this.texture.internalFormat=void 0!==n.internalFormat?n.internalFormat:null,this.texture.minFilter=void 0!==n.minFilter?n.minFilter:mt,this.depthBuffer=void 0===n.depthBuffer||n.depthBuffer,this.stencilBuffer=void 0!==n.stencilBuffer&&n.stencilBuffer,this.depthTexture=void 0!==n.depthTexture?n.depthTexture:null,this.samples=void 0!==n.samples?n.samples:0}setSize(t,e,n=1){this.width===t&&this.height===e&&this.depth===n||(this.width=t,this.height=e,this.depth=n,this.texture.image.width=t,this.texture.image.height=e,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)}clone(){return(new this.constructor).copy(this)}copy(t){this.width=t.width,this.height=t.height,this.depth=t.depth,this.scissor.copy(t.scissor),this.scissorTest=t.scissorTest,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.texture.isRenderTargetTexture=!0;const e=Object.assign({},t.texture.image);return this.texture.source=new ii(e),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,null!==t.depthTexture&&(this.depthTexture=t.depthTexture.clone()),this.samples=t.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class ci extends ai{constructor(t=null,e=1,n=1,i=1){super(null),this.isDataArrayTexture=!0,this.image={data:t,width:e,height:n,depth:i},this.magFilter=ct,this.minFilter=ct,this.wrapR=ot,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class hi extends li{constructor(t=1,e=1,n=1){super(t,e),this.isWebGLArrayRenderTarget=!0,this.depth=n,this.texture=new ci(null,t,e,n),this.texture.isRenderTargetTexture=!0}}class ui extends ai{constructor(t=null,e=1,n=1,i=1){super(null),this.isData3DTexture=!0,this.image={data:t,width:e,height:n,depth:i},this.magFilter=ct,this.minFilter=ct,this.wrapR=ot,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class di extends li{constructor(t=1,e=1,n=1){super(t,e),this.isWebGL3DRenderTarget=!0,this.depth=n,this.texture=new ui(null,t,e,n),this.texture.isRenderTargetTexture=!0}}class pi extends li{constructor(t=1,e=1,n=1,i={}){super(t,e,i),this.isWebGLMultipleRenderTargets=!0;const r=this.texture;this.texture=[];for(let t=0;t<n;t++)this.texture[t]=r.clone(),this.texture[t].isRenderTargetTexture=!0}setSize(t,e,n=1){if(this.width!==t||this.height!==e||this.depth!==n){this.width=t,this.height=e,this.depth=n;for(let i=0,r=this.texture.length;i<r;i++)this.texture[i].image.width=t,this.texture[i].image.height=e,this.texture[i].image.depth=n;this.dispose()}return this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e),this}copy(t){this.dispose(),this.width=t.width,this.height=t.height,this.depth=t.depth,this.scissor.copy(t.scissor),this.scissorTest=t.scissorTest,this.viewport.copy(t.viewport),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,null!==t.depthTexture&&(this.depthTexture=t.depthTexture.clone()),this.texture.length=0;for(let e=0,n=t.texture.length;e<n;e++)this.texture[e]=t.texture[e].clone(),this.texture[e].isRenderTargetTexture=!0;return this}}class mi{constructor(t=0,e=0,n=0,i=1){this.isQuaternion=!0,this._x=t,this._y=e,this._z=n,this._w=i}static slerpFlat(t,e,n,i,r,s,a){let o=n[i+0],l=n[i+1],c=n[i+2],h=n[i+3];const u=r[s+0],d=r[s+1],p=r[s+2],m=r[s+3];if(0===a)return t[e+0]=o,t[e+1]=l,t[e+2]=c,void(t[e+3]=h);if(1===a)return t[e+0]=u,t[e+1]=d,t[e+2]=p,void(t[e+3]=m);if(h!==m||o!==u||l!==d||c!==p){let t=1-a;const e=o*u+l*d+c*p+h*m,n=e>=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],c=n[i+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*h+o*d-l*u,t[e+1]=o*p+c*u+l*h-a*d,t[e+2]=l*p+c*d+a*u-o*h,t[e+3]=c*p-a*h-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),c=a(i/2),h=a(r/2),u=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=n+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>h){const t=2*Math.sqrt(1+n-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-n-h);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return n<Number.EPSILON?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(Ln(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=n*c+s*a+i*l-r*o,this._y=i*c+s*o+r*a-n*l,this._z=r*c+s*l+n*o-i*a,this._w=s*c-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=s*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,n){return this.copy(t).slerp(e,n)}random(){const t=Math.random(),e=Math.sqrt(1-t),n=Math.sqrt(t),i=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(e*Math.cos(i),n*Math.sin(r),n*Math.cos(r),e*Math.sin(i))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class fi{constructor(t=0,e=0,n=0){fi.prototype.isVector3=!0,this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(vi.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(vi.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,c=o*n+a*e-r*i,h=o*i+r*n-s*e,u=-r*e-s*n-a*i;return this.x=l*o+u*-r+c*-a-h*-s,this.y=c*o+u*-s+h*-r-l*-a,this.z=h*o+u*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return gi.copy(this).projectOnVector(t),this.sub(gi)}reflect(t){return this.sub(gi.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(Ln(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}setFromColor(t){return this.x=t.r,this.y=t.g,this.z=t.b,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=2*(Math.random()-.5),e=Math.random()*Math.PI*2,n=Math.sqrt(1-t**2);return this.x=n*Math.cos(e),this.y=n*Math.sin(e),this.z=t,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const gi=new fi,vi=new mi;class _i{constructor(t=new fi(1/0,1/0,1/0),e=new fi(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e+=3)this.expandByPoint(yi.fromArray(t,e));return this}setFromBufferAttribute(t){this.makeEmpty();for(let e=0,n=t.count;e<n;e++)this.expandByPoint(yi.fromBufferAttribute(t,e));return this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=yi.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}setFromObject(t,e=!1){return this.makeEmpty(),this.expandByObject(t,e)}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t,e=!1){if(t.updateWorldMatrix(!1,!1),void 0!==t.boundingBox)null===t.boundingBox&&t.computeBoundingBox(),Mi.copy(t.boundingBox),Mi.applyMatrix4(t.matrixWorld),this.union(Mi);else{const n=t.geometry;if(void 0!==n)if(e&&void 0!==n.attributes&&void 0!==n.attributes.position){const e=n.attributes.position;for(let n=0,i=e.count;n<i;n++)yi.fromBufferAttribute(e,n).applyMatrix4(t.matrixWorld),this.expandByPoint(yi)}else null===n.boundingBox&&n.computeBoundingBox(),Mi.copy(n.boundingBox),Mi.applyMatrix4(t.matrixWorld),this.union(Mi)}const n=t.children;for(let t=0,i=n.length;t<i;t++)this.expandByObject(n[t],e);return this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y||t.z<this.min.z||t.z>this.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y||t.max.z<this.min.z||t.min.z>this.max.z)}intersectsSphere(t){return this.clampPoint(t.center,yi),yi.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(Ri),Ci.subVectors(this.max,Ri),Si.subVectors(t.a,Ri),bi.subVectors(t.b,Ri),Ei.subVectors(t.c,Ri),Ti.subVectors(bi,Si),wi.subVectors(Ei,bi),Ai.subVectors(Si,Ei);let e=[0,-Ti.z,Ti.y,0,-wi.z,wi.y,0,-Ai.z,Ai.y,Ti.z,0,-Ti.x,wi.z,0,-wi.x,Ai.z,0,-Ai.x,-Ti.y,Ti.x,0,-wi.y,wi.x,0,-Ai.y,Ai.x,0];return!!Ii(e,Si,bi,Ei,Ci)&&(e=[1,0,0,0,1,0,0,0,1],!!Ii(e,Si,bi,Ei,Ci)&&(Li.crossVectors(Ti,wi),e=[Li.x,Li.y,Li.z],Ii(e,Si,bi,Ei,Ci)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,yi).distanceTo(t)}getBoundingSphere(t){return this.isEmpty()?t.makeEmpty():(this.getCenter(t.center),t.radius=.5*this.getSize(yi).length()),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(xi[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),xi[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),xi[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),xi[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),xi[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),xi[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),xi[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),xi[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(xi)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}const xi=[new fi,new fi,new fi,new fi,new fi,new fi,new fi,new fi],yi=new fi,Mi=new _i,Si=new fi,bi=new fi,Ei=new fi,Ti=new fi,wi=new fi,Ai=new fi,Ri=new fi,Ci=new fi,Li=new fi,Pi=new fi;function Ii(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){Pi.fromArray(t,s);const a=r.x*Math.abs(Pi.x)+r.y*Math.abs(Pi.y)+r.z*Math.abs(Pi.z),o=e.dot(Pi),l=n.dot(Pi),c=i.dot(Pi);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const Ui=new _i,Di=new fi,Ni=new fi;class Oi{constructor(t=new fi,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):Ui.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;e<r;e++)i=Math.max(i,n.distanceToSquared(t[e]));return this.radius=Math.sqrt(i),this}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){const e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){const n=this.center.distanceToSquared(t);return e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){if(this.isEmpty())return this.center.copy(t),this.radius=0,this;Di.subVectors(t,this.center);const e=Di.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.addScaledVector(Di,n/t),this.radius+=n}return this}union(t){return t.isEmpty()?this:this.isEmpty()?(this.copy(t),this):(!0===this.center.equals(t.center)?this.radius=Math.max(this.radius,t.radius):(Ni.subVectors(t.center,this.center).setLength(t.radius),this.expandByPoint(Di.copy(t.center).add(Ni)),this.expandByPoint(Di.copy(t.center).sub(Ni))),this)}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Fi=new fi,zi=new fi,Bi=new fi,Hi=new fi,ki=new fi,Gi=new fi,Vi=new fi;class Wi{constructor(t=new fi,e=new fi(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.origin).addScaledVector(this.direction,t)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Fi)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Fi.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Fi.copy(this.origin).addScaledVector(this.direction,e),Fi.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){zi.copy(t).add(e).multiplyScalar(.5),Bi.copy(e).sub(t).normalize(),Hi.copy(this.origin).sub(zi);const r=.5*t.distanceTo(e),s=-this.direction.dot(Bi),a=Hi.dot(this.direction),o=-Hi.dot(Bi),l=Hi.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return n&&n.copy(this.origin).addScaledVector(this.direction,h),i&&i.copy(zi).addScaledVector(Bi,u),d}intersectSphere(t,e){Fi.subVectors(t.center,this.origin);const n=Fi.dot(this.direction),i=Fi.dot(Fi)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(t.min.x-u.x)*l,i=(t.max.x-u.x)*l):(n=(t.max.x-u.x)*l,i=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),n>s||r>i?null:((r>n||isNaN(n))&&(n=r),(s<i||isNaN(i))&&(i=s),h>=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o<i||i!=i)&&(i=o),i<0?null:this.at(n>=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Fi)}intersectTriangle(t,e,n,i,r){ki.subVectors(e,t),Gi.subVectors(n,t),Vi.crossVectors(ki,Gi);let s,a=this.direction.dot(Vi);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}Hi.subVectors(this.origin,t);const o=s*this.direction.dot(Gi.crossVectors(Hi,Gi));if(o<0)return null;const l=s*this.direction.dot(ki.cross(Hi));if(l<0)return null;if(o+l>a)return null;const c=-s*Hi.dot(Vi);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class Xi{constructor(){Xi.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]}set(t,e,n,i,r,s,a,o,l,c,h,u,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new Xi).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/ji.setFromMatrixColumn(t,0).length(),r=1/ji.setFromMatrixColumn(t,1).length(),s=1/ji.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,n=o*h,i=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,n=s*h,i=a*c,r=a*h;e[0]=o*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=n*h-i,e[2]=i*h-n,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(Yi,t,Zi)}lookAt(t,e,n){const i=this.elements;return $i.subVectors(t,e),0===$i.lengthSq()&&($i.z=1),$i.normalize(),Ji.crossVectors(n,$i),0===Ji.lengthSq()&&(1===Math.abs(n.z)?$i.x+=1e-4:$i.z+=1e-4,$i.normalize(),Ji.crossVectors(n,$i)),Ji.normalize(),Ki.crossVectors($i,Ji),i[0]=Ji.x,i[4]=Ki.x,i[8]=$i.x,i[1]=Ji.y,i[5]=Ki.y,i[9]=$i.y,i[2]=Ji.z,i[6]=Ki.z,i[10]=$i.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],v=n[3],_=n[7],x=n[11],y=n[15],M=i[0],S=i[4],b=i[8],E=i[12],T=i[1],w=i[5],A=i[9],R=i[13],C=i[2],L=i[6],P=i[10],I=i[14],U=i[3],D=i[7],N=i[11],O=i[15];return r[0]=s*M+a*T+o*C+l*U,r[4]=s*S+a*w+o*L+l*D,r[8]=s*b+a*A+o*P+l*N,r[12]=s*E+a*R+o*I+l*O,r[1]=c*M+h*T+u*C+d*U,r[5]=c*S+h*w+u*L+d*D,r[9]=c*b+h*A+u*P+d*N,r[13]=c*E+h*R+u*I+d*O,r[2]=p*M+m*T+f*C+g*U,r[6]=p*S+m*w+f*L+g*D,r[10]=p*b+m*A+f*P+g*N,r[14]=p*E+m*R+f*I+g*O,r[3]=v*M+_*T+x*C+y*U,r[7]=v*S+_*w+x*L+y*D,r[11]=v*b+_*A+x*P+y*N,r[15]=v*E+_*R+x*I+y*O,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*o*h-i*l*h-r*a*u+n*l*u+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*u+r*s*u-i*s*d+i*l*c-r*o*c)+t[11]*(+e*l*h-e*a*d-r*s*h+n*s*d+r*a*c-n*l*c)+t[15]*(-i*a*c-e*o*h+e*a*u+i*s*h-n*s*u+n*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=h*f*l-m*u*l+m*o*d-a*f*d-h*o*g+a*u*g,_=p*u*l-c*f*l-p*o*d+s*f*d+c*o*g-s*u*g,x=c*m*l-p*h*l+p*a*d-s*m*d-c*a*g+s*h*g,y=p*h*o-c*m*o-p*a*u+s*m*u+c*a*f-s*h*f,M=e*v+n*_+i*x+r*y;if(0===M)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const S=1/M;return t[0]=v*S,t[1]=(m*u*r-h*f*r-m*i*d+n*f*d+h*i*g-n*u*g)*S,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*S,t[3]=(h*o*r-a*u*r-h*i*l+n*u*l+a*i*d-n*o*d)*S,t[4]=_*S,t[5]=(c*f*r-p*u*r+p*i*d-e*f*d-c*i*g+e*u*g)*S,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*S,t[7]=(s*u*r-c*o*r+c*i*l-e*u*l-s*i*d+e*o*d)*S,t[8]=x*S,t[9]=(p*h*r-c*m*r-p*n*d+e*m*d+c*n*g-e*h*g)*S,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*S,t[11]=(c*a*r-s*h*r-c*n*l+e*h*l+s*n*d-e*a*d)*S,t[12]=y*S,t[13]=(c*m*i-p*h*i+p*n*u-e*m*u-c*n*f+e*h*f)*S,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*S,t[15]=(s*h*i-c*a*i+c*n*o-e*h*o-s*n*u+e*a*u)*S,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,c*a+n,c*o-i*s,0,l*o-i*a,c*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,m=s*c,f=s*h,g=a*h,v=o*l,_=o*c,x=o*h,y=n.x,M=n.y,S=n.z;return i[0]=(1-(m+g))*y,i[1]=(d+x)*y,i[2]=(p-_)*y,i[3]=0,i[4]=(d-x)*M,i[5]=(1-(u+g))*M,i[6]=(f+v)*M,i[7]=0,i[8]=(p+_)*S,i[9]=(f-v)*S,i[10]=(1-(u+m))*S,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=ji.set(i[0],i[1],i[2]).length();const s=ji.set(i[4],i[5],i[6]).length(),a=ji.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],qi.copy(this);const o=1/r,l=1/s,c=1/a;return qi.elements[0]*=o,qi.elements[1]*=o,qi.elements[2]*=o,qi.elements[4]*=l,qi.elements[5]*=l,qi.elements[6]*=l,qi.elements[8]*=c,qi.elements[9]*=c,qi.elements[10]*=c,e.setFromRotationMatrix(qi),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),h=(n+i)/(n-i),u=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=u,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),c=1/(s-r),h=(e+t)*o,u=(n+i)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-u,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}const ji=new fi,qi=new Xi,Yi=new fi(0,0,0),Zi=new fi(1,1,1),Ji=new fi,Ki=new fi,$i=new fi,Qi=new Xi,tr=new mi;class er{constructor(t=0,e=0,n=0,i=er.DEFAULT_ORDER){this.isEuler=!0,this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],c=i[9],h=i[2],u=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(Ln(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-Ln(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(Ln(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-Ln(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(Ln(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-Ln(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return Qi.makeRotationFromQuaternion(t),this.setFromRotationMatrix(Qi,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return tr.setFromEuler(this),this.setFromQuaternion(tr,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}er.DEFAULT_ORDER="XYZ";class nr{constructor(){this.mask=1}set(t){this.mask=(1<<t|0)>>>0}enable(t){this.mask|=1<<t|0}enableAll(){this.mask=-1}toggle(t){this.mask^=1<<t|0}disable(t){this.mask&=~(1<<t|0)}disableAll(){this.mask=0}test(t){return 0!=(this.mask&t.mask)}isEnabled(t){return 0!=(this.mask&(1<<t|0))}}let ir=0;const rr=new fi,sr=new mi,ar=new Xi,or=new fi,lr=new fi,cr=new fi,hr=new mi,ur=new fi(1,0,0),dr=new fi(0,1,0),pr=new fi(0,0,1),mr={type:"added"},fr={type:"removed"};class gr extends En{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:ir++}),this.uuid=Cn(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=gr.DEFAULT_UP.clone();const t=new fi,e=new er,n=new mi,i=new fi(1,1,1);e._onChange((function(){n.setFromEuler(e,!1)})),n._onChange((function(){e.setFromQuaternion(n,void 0,!1)})),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new Xi},normalMatrix:{value:new Hn}}),this.matrix=new Xi,this.matrixWorld=new Xi,this.matrixAutoUpdate=gr.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.matrixWorldAutoUpdate=gr.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.layers=new nr,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(t){return this.quaternion.premultiply(t),this}setRotationFromAxisAngle(t,e){this.quaternion.setFromAxisAngle(t,e)}setRotationFromEuler(t){this.quaternion.setFromEuler(t,!0)}setRotationFromMatrix(t){this.quaternion.setFromRotationMatrix(t)}setRotationFromQuaternion(t){this.quaternion.copy(t)}rotateOnAxis(t,e){return sr.setFromAxisAngle(t,e),this.quaternion.multiply(sr),this}rotateOnWorldAxis(t,e){return sr.setFromAxisAngle(t,e),this.quaternion.premultiply(sr),this}rotateX(t){return this.rotateOnAxis(ur,t)}rotateY(t){return this.rotateOnAxis(dr,t)}rotateZ(t){return this.rotateOnAxis(pr,t)}translateOnAxis(t,e){return rr.copy(t).applyQuaternion(this.quaternion),this.position.add(rr.multiplyScalar(e)),this}translateX(t){return this.translateOnAxis(ur,t)}translateY(t){return this.translateOnAxis(dr,t)}translateZ(t){return this.translateOnAxis(pr,t)}localToWorld(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(this.matrixWorld)}worldToLocal(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(ar.copy(this.matrixWorld).invert())}lookAt(t,e,n){t.isVector3?or.copy(t):or.set(t,e,n);const i=this.parent;this.updateWorldMatrix(!0,!1),lr.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?ar.lookAt(lr,or,this.up):ar.lookAt(or,lr,this.up),this.quaternion.setFromRotationMatrix(ar),i&&(ar.extractRotation(i.matrixWorld),sr.setFromRotationMatrix(ar),this.quaternion.premultiply(sr.invert()))}add(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return t===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",t),this):(t&&t.isObject3D?(null!==t.parent&&t.parent.remove(t),t.parent=this,this.children.push(t),t.dispatchEvent(mr)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",t),this)}remove(t){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.remove(arguments[t]);return this}const e=this.children.indexOf(t);return-1!==e&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(fr)),this}removeFromParent(){const t=this.parent;return null!==t&&t.remove(this),this}clear(){for(let t=0;t<this.children.length;t++){const e=this.children[t];e.parent=null,e.dispatchEvent(fr)}return this.children.length=0,this}attach(t){return this.updateWorldMatrix(!0,!1),ar.copy(this.matrixWorld).invert(),null!==t.parent&&(t.parent.updateWorldMatrix(!0,!1),ar.multiply(t.parent.matrixWorld)),t.applyMatrix4(ar),this.add(t),t.updateWorldMatrix(!1,!0),this}getObjectById(t){return this.getObjectByProperty("id",t)}getObjectByName(t){return this.getObjectByProperty("name",t)}getObjectByProperty(t,e){if(this[t]===e)return this;for(let n=0,i=this.children.length;n<i;n++){const i=this.children[n].getObjectByProperty(t,e);if(void 0!==i)return i}}getObjectsByProperty(t,e){let n=[];this[t]===e&&n.push(this);for(let i=0,r=this.children.length;i<r;i++){const r=this.children[i].getObjectsByProperty(t,e);r.length>0&&(n=n.concat(r))}return n}getWorldPosition(t){return this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(lr,t,cr),t}getWorldScale(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(lr,hr,t),t}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()}raycast(){}traverse(t){t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverse(t)}traverseVisible(t){if(!1===this.visible)return;t(this);const e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverseVisible(t)}traverseAncestors(t){const e=this.parent;null!==e&&(t(e),e.traverseAncestors(t))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,t=!0);const e=this.children;for(let n=0,i=e.length;n<i;n++){const i=e[n];!0!==i.matrixWorldAutoUpdate&&!0!==t||i.updateMatrixWorld(t)}}updateWorldMatrix(t,e){const n=this.parent;if(!0===t&&null!==n&&!0===n.matrixWorldAutoUpdate&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===e){const t=this.children;for(let e=0,n=t.length;e<n;e++){const n=t[e];!0===n.matrixWorldAutoUpdate&&n.updateWorldMatrix(!1,!0)}}}toJSON(t){const e=void 0===t||"string"==typeof t,n={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};function r(e,n){return void 0===e[n.uuid]&&(e[n.uuid]=n.toJSON(t)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(i.instanceColor=this.instanceColor.toJSON())),this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(t).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(i.environment=this.environment.toJSON(t).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(t.geometries,this.geometry);const e=this.geometry.parameters;if(void 0!==e&&void 0!==e.shapes){const n=e.shapes;if(Array.isArray(n))for(let e=0,i=n.length;e<i;e++){const i=n[e];r(t.shapes,i)}else r(t.shapes,n)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(t.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){const e=[];for(let n=0,i=this.material.length;n<i;n++)e.push(r(t.materials,this.material[n]));i.material=e}else i.material=r(t.materials,this.material);if(this.children.length>0){i.children=[];for(let e=0;e<this.children.length;e++)i.children.push(this.children[e].toJSON(t).object)}if(this.animations.length>0){i.animations=[];for(let e=0;e<this.animations.length;e++){const n=this.animations[e];i.animations.push(r(t.animations,n))}}if(e){const e=s(t.geometries),i=s(t.materials),r=s(t.textures),a=s(t.images),o=s(t.shapes),l=s(t.skeletons),c=s(t.animations),h=s(t.nodes);e.length>0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),c.length>0&&(n.animations=c),h.length>0&&(n.nodes=h)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.matrixWorldAutoUpdate=t.matrixWorldAutoUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.animations=t.animations,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e<t.children.length;e++){const n=t.children[e];this.add(n.clone())}return this}}gr.DEFAULT_UP=new fi(0,1,0),gr.DEFAULT_MATRIX_AUTO_UPDATE=!0,gr.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const vr=new fi,_r=new fi,xr=new fi,yr=new fi,Mr=new fi,Sr=new fi,br=new fi,Er=new fi,Tr=new fi,wr=new fi;let Ar=!1;class Rr{constructor(t=new fi,e=new fi,n=new fi){this.a=t,this.b=e,this.c=n}static getNormal(t,e,n,i){i.subVectors(n,e),vr.subVectors(t,e),i.cross(vr);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){vr.subVectors(i,e),_r.subVectors(n,e),xr.subVectors(t,e);const s=vr.dot(vr),a=vr.dot(_r),o=vr.dot(xr),l=_r.dot(_r),c=_r.dot(xr),h=s*l-a*a;if(0===h)return r.set(-2,-1,-1);const u=1/h,d=(l*o-a*c)*u,p=(s*c-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,yr),yr.x>=0&&yr.y>=0&&yr.x+yr.y<=1}static getUV(t,e,n,i,r,s,a,o){return!1===Ar&&(console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."),Ar=!0),this.getInterpolation(t,e,n,i,r,s,a,o)}static getInterpolation(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,yr),o.setScalar(0),o.addScaledVector(r,yr.x),o.addScaledVector(s,yr.y),o.addScaledVector(a,yr.z),o}static isFrontFacing(t,e,n,i){return vr.subVectors(n,e),_r.subVectors(t,e),vr.cross(_r).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}setFromAttributeAndIndices(t,e,n,i){return this.a.fromBufferAttribute(t,e),this.b.fromBufferAttribute(t,n),this.c.fromBufferAttribute(t,i),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return vr.subVectors(this.c,this.b),_r.subVectors(this.a,this.b),.5*vr.cross(_r).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return Rr.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return Rr.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return!1===Ar&&(console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."),Ar=!0),Rr.getInterpolation(t,this.a,this.b,this.c,e,n,i,r)}getInterpolation(t,e,n,i,r){return Rr.getInterpolation(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return Rr.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return Rr.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;Mr.subVectors(i,n),Sr.subVectors(r,n),Er.subVectors(t,n);const o=Mr.dot(Er),l=Sr.dot(Er);if(o<=0&&l<=0)return e.copy(n);Tr.subVectors(t,i);const c=Mr.dot(Tr),h=Sr.dot(Tr);if(c>=0&&h<=c)return e.copy(i);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(n).addScaledVector(Mr,s);wr.subVectors(t,r);const d=Mr.dot(wr),p=Sr.dot(wr);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(Sr,a);const f=c*p-d*h;if(f<=0&&h-c>=0&&d-p>=0)return br.subVectors(r,i),a=(h-c)/(h-c+(d-p)),e.copy(i).addScaledVector(br,a);const g=1/(f+m+u);return s=m*g,a=u*g,e.copy(n).addScaledVector(Mr,s).addScaledVector(Sr,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let Cr=0;class Lr extends En{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:Cr++}),this.uuid=Cn(),this.name="",this.type="Material",this.blending=g,this.side=u,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=L,this.blendDst=P,this.blendEquation=M,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=H,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=Ge,this.stencilZFail=Ge,this.stencilZPass=Ge,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn(`THREE.Material: parameter '${e}' has value of undefined.`);continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn(`THREE.Material: '${e}' is not a property of THREE.${this.type}.`)}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),void 0!==this.iridescence&&(n.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(n.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(t).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(t).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==g&&(n.blending=this.blending),this.side!==u&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,void 0!==this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.forceSinglePass&&(n.forceSinglePass=this.forceSinglePass),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),!1===this.fog&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.forceSinglePass=t.forceSinglePass,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}}const Pr={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Ir={h:0,s:0,l:0},Ur={h:0,s:0,l:0};function Dr(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}class Nr{constructor(t,e,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t,e=ze){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,ti.toWorkingColorSpace(this,e),this}setRGB(t,e,n,i=ti.workingColorSpace){return this.r=t,this.g=e,this.b=n,ti.toWorkingColorSpace(this,i),this}setHSL(t,e,n,i=ti.workingColorSpace){if(t=Pn(t,1),e=Ln(e,0,1),n=Ln(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=Dr(r,i,t+1/3),this.g=Dr(r,i,t),this.b=Dr(r,i,t-1/3)}return ti.toWorkingColorSpace(this,i),this}setStyle(t,e=ze){function n(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(t)){let r;const s=i[1],a=i[2];switch(s){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return n(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,e);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return n(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,e);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return n(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,e);break;default:console.warn("THREE.Color: Unknown color model "+t)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(t)){const n=i[1],r=n.length;if(3===r)return this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,e);if(6===r)return this.setHex(parseInt(n,16),e);console.warn("THREE.Color: Invalid hex color "+t)}else if(t&&t.length>0)return this.setColorName(t,e);return this}setColorName(t,e=ze){const n=Pr[t.toLowerCase()];return void 0!==n?this.setHex(n,e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copySRGBToLinear(t){return this.r=Yn(t.r),this.g=Yn(t.g),this.b=Yn(t.b),this}copyLinearToSRGB(t){return this.r=Zn(t.r),this.g=Zn(t.g),this.b=Zn(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(t=ze){return ti.fromWorkingColorSpace(Or.copy(this),t),65536*Math.round(Ln(255*Or.r,0,255))+256*Math.round(Ln(255*Or.g,0,255))+Math.round(Ln(255*Or.b,0,255))}getHexString(t=ze){return("000000"+this.getHex(t).toString(16)).slice(-6)}getHSL(t,e=ti.workingColorSpace){ti.fromWorkingColorSpace(Or.copy(this),e);const n=Or.r,i=Or.g,r=Or.b,s=Math.max(n,i,r),a=Math.min(n,i,r);let o,l;const c=(a+s)/2;if(a===s)o=0,l=0;else{const t=s-a;switch(l=c<=.5?t/(s+a):t/(2-s-a),s){case n:o=(i-r)/t+(i<r?6:0);break;case i:o=(r-n)/t+2;break;case r:o=(n-i)/t+4}o/=6}return t.h=o,t.s=l,t.l=c,t}getRGB(t,e=ti.workingColorSpace){return ti.fromWorkingColorSpace(Or.copy(this),e),t.r=Or.r,t.g=Or.g,t.b=Or.b,t}getStyle(t=ze){ti.fromWorkingColorSpace(Or.copy(this),t);const e=Or.r,n=Or.g,i=Or.b;return t!==ze?`color(${t} ${e.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})`:`rgb(${Math.round(255*e)},${Math.round(255*n)},${Math.round(255*i)})`}offsetHSL(t,e,n){return this.getHSL(Ir),Ir.h+=t,Ir.s+=e,Ir.l+=n,this.setHSL(Ir.h,Ir.s,Ir.l),this}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this}addScalar(t){return this.r+=t,this.g+=t,this.b+=t,this}sub(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this}multiply(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this}multiplyScalar(t){return this.r*=t,this.g*=t,this.b*=t,this}lerp(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this}lerpColors(t,e,n){return this.r=t.r+(e.r-t.r)*n,this.g=t.g+(e.g-t.g)*n,this.b=t.b+(e.b-t.b)*n,this}lerpHSL(t,e){this.getHSL(Ir),t.getHSL(Ur);const n=In(Ir.h,Ur.h,e),i=In(Ir.s,Ur.s,e),r=In(Ir.l,Ur.l,e);return this.setHSL(n,i,r),this}setFromVector3(t){return this.r=t.x,this.g=t.y,this.b=t.z,this}applyMatrix3(t){const e=this.r,n=this.g,i=this.b,r=t.elements;return this.r=r[0]*e+r[3]*n+r[6]*i,this.g=r[1]*e+r[4]*n+r[7]*i,this.b=r[2]*e+r[5]*n+r[8]*i,this}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b}fromArray(t,e=0){return this.r=t[e],this.g=t[e+1],this.b=t[e+2],this}toArray(t=[],e=0){return t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t}fromBufferAttribute(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const Or=new Nr;Nr.NAMES=Pr;class Fr extends Lr{constructor(t){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new Nr(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=X,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}const zr=Br();function Br(){const t=new ArrayBuffer(4),e=new Float32Array(t),n=new Uint32Array(t),i=new Uint32Array(512),r=new Uint32Array(512);for(let t=0;t<256;++t){const e=t-127;e<-27?(i[t]=0,i[256|t]=32768,r[t]=24,r[256|t]=24):e<-14?(i[t]=1024>>-e-14,i[256|t]=1024>>-e-14|32768,r[t]=-e-1,r[256|t]=-e-1):e<=15?(i[t]=e+15<<10,i[256|t]=e+15<<10|32768,r[t]=13,r[256|t]=13):e<128?(i[t]=31744,i[256|t]=64512,r[t]=24,r[256|t]=24):(i[t]=31744,i[256|t]=64512,r[t]=13,r[256|t]=13)}const s=new Uint32Array(2048),a=new Uint32Array(64),o=new Uint32Array(64);for(let t=1;t<1024;++t){let e=t<<13,n=0;for(;0==(8388608&e);)e<<=1,n-=8388608;e&=-8388609,n+=947912704,s[t]=e|n}for(let t=1024;t<2048;++t)s[t]=939524096+(t-1024<<13);for(let t=1;t<31;++t)a[t]=t<<23;a[31]=1199570944,a[32]=2147483648;for(let t=33;t<63;++t)a[t]=2147483648+(t-32<<23);a[63]=3347054592;for(let t=1;t<64;++t)32!==t&&(o[t]=1024);return{floatView:e,uint32View:n,baseTable:i,shiftTable:r,mantissaTable:s,exponentTable:a,offsetTable:o}}function Hr(t){Math.abs(t)>65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),t=Ln(t,-65504,65504),zr.floatView[0]=t;const e=zr.uint32View[0],n=e>>23&511;return zr.baseTable[n]+((8388607&e)>>zr.shiftTable[n])}function kr(t){const e=t>>10;return zr.uint32View[0]=zr.mantissaTable[zr.offsetTable[e]+(1023&t)]+zr.exponentTable[e],zr.floatView[0]}const Gr={toHalfFloat:Hr,fromHalfFloat:kr},Vr=new fi,Wr=new Bn;class Xr{constructor(t,e,n=!1){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=n,this.usage=dn,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this}copyAt(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[t+i]=e.array[n+i];return this}copyArray(t){return this.array.set(t),this}applyMatrix3(t){if(2===this.itemSize)for(let e=0,n=this.count;e<n;e++)Wr.fromBufferAttribute(this,e),Wr.applyMatrix3(t),this.setXY(e,Wr.x,Wr.y);else if(3===this.itemSize)for(let e=0,n=this.count;e<n;e++)Vr.fromBufferAttribute(this,e),Vr.applyMatrix3(t),this.setXYZ(e,Vr.x,Vr.y,Vr.z);return this}applyMatrix4(t){for(let e=0,n=this.count;e<n;e++)Vr.fromBufferAttribute(this,e),Vr.applyMatrix4(t),this.setXYZ(e,Vr.x,Vr.y,Vr.z);return this}applyNormalMatrix(t){for(let e=0,n=this.count;e<n;e++)Vr.fromBufferAttribute(this,e),Vr.applyNormalMatrix(t),this.setXYZ(e,Vr.x,Vr.y,Vr.z);return this}transformDirection(t){for(let e=0,n=this.count;e<n;e++)Vr.fromBufferAttribute(this,e),Vr.transformDirection(t),this.setXYZ(e,Vr.x,Vr.y,Vr.z);return this}set(t,e=0){return this.array.set(t,e),this}getX(t){let e=this.array[t*this.itemSize];return this.normalized&&(e=On(e,this.array)),e}setX(t,e){return this.normalized&&(e=Fn(e,this.array)),this.array[t*this.itemSize]=e,this}getY(t){let e=this.array[t*this.itemSize+1];return this.normalized&&(e=On(e,this.array)),e}setY(t,e){return this.normalized&&(e=Fn(e,this.array)),this.array[t*this.itemSize+1]=e,this}getZ(t){let e=this.array[t*this.itemSize+2];return this.normalized&&(e=On(e,this.array)),e}setZ(t,e){return this.normalized&&(e=Fn(e,this.array)),this.array[t*this.itemSize+2]=e,this}getW(t){let e=this.array[t*this.itemSize+3];return this.normalized&&(e=On(e,this.array)),e}setW(t,e){return this.normalized&&(e=Fn(e,this.array)),this.array[t*this.itemSize+3]=e,this}setXY(t,e,n){return t*=this.itemSize,this.normalized&&(e=Fn(e,this.array),n=Fn(n,this.array)),this.array[t+0]=e,this.array[t+1]=n,this}setXYZ(t,e,n,i){return t*=this.itemSize,this.normalized&&(e=Fn(e,this.array),n=Fn(n,this.array),i=Fn(i,this.array)),this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this}setXYZW(t,e,n,i,r){return t*=this.itemSize,this.normalized&&(e=Fn(e,this.array),n=Fn(n,this.array),i=Fn(i,this.array),r=Fn(r,this.array)),this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this.array[t+3]=r,this}onUpload(t){return this.onUploadCallback=t,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const t={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(t.name=this.name),this.usage!==dn&&(t.usage=this.usage),0===this.updateRange.offset&&-1===this.updateRange.count||(t.updateRange=this.updateRange),t}copyColorsArray(){console.error("THREE.BufferAttribute: copyColorsArray() was removed in r144.")}copyVector2sArray(){console.error("THREE.BufferAttribute: copyVector2sArray() was removed in r144.")}copyVector3sArray(){console.error("THREE.BufferAttribute: copyVector3sArray() was removed in r144.")}copyVector4sArray(){console.error("THREE.BufferAttribute: copyVector4sArray() was removed in r144.")}}class jr extends Xr{constructor(t,e,n){super(new Int8Array(t),e,n),this.gpuType=Tt}copy(t){return super.copy(t),this.gpuType=t.gpuType,this}}class qr extends Xr{constructor(t,e,n){super(new Uint8Array(t),e,n),this.gpuType=Tt}copy(t){return super.copy(t),this.gpuType=t.gpuType,this}}class Yr extends Xr{constructor(t,e,n){super(new Uint8ClampedArray(t),e,n)}}class Zr extends Xr{constructor(t,e,n){super(new Int16Array(t),e,n),this.gpuType=Tt}copy(t){return super.copy(t),this.gpuType=t.gpuType,this}}class Jr extends Xr{constructor(t,e,n){super(new Uint16Array(t),e,n),this.gpuType=Tt}copy(t){return super.copy(t),this.gpuType=t.gpuType,this}}class Kr extends Xr{constructor(t,e,n){super(new Int32Array(t),e,n)}}class $r extends Xr{constructor(t,e,n){super(new Uint32Array(t),e,n)}}class Qr extends Xr{constructor(t,e,n){super(new Uint16Array(t),e,n),this.isFloat16BufferAttribute=!0}getX(t){let e=kr(this.array[t*this.itemSize]);return this.normalized&&(e=On(e,this.array)),e}setX(t,e){return this.normalized&&(e=Fn(e,this.array)),this.array[t*this.itemSize]=Hr(e),this}getY(t){let e=kr(this.array[t*this.itemSize+1]);return this.normalized&&(e=On(e,this.array)),e}setY(t,e){return this.normalized&&(e=Fn(e,this.array)),this.array[t*this.itemSize+1]=Hr(e),this}getZ(t){let e=kr(this.array[t*this.itemSize+2]);return this.normalized&&(e=On(e,this.array)),e}setZ(t,e){return this.normalized&&(e=Fn(e,this.array)),this.array[t*this.itemSize+2]=Hr(e),this}getW(t){let e=kr(this.array[t*this.itemSize+3]);return this.normalized&&(e=On(e,this.array)),e}setW(t,e){return this.normalized&&(e=Fn(e,this.array)),this.array[t*this.itemSize+3]=Hr(e),this}setXY(t,e,n){return t*=this.itemSize,this.normalized&&(e=Fn(e,this.array),n=Fn(n,this.array)),this.array[t+0]=Hr(e),this.array[t+1]=Hr(n),this}setXYZ(t,e,n,i){return t*=this.itemSize,this.normalized&&(e=Fn(e,this.array),n=Fn(n,this.array),i=Fn(i,this.array)),this.array[t+0]=Hr(e),this.array[t+1]=Hr(n),this.array[t+2]=Hr(i),this}setXYZW(t,e,n,i,r){return t*=this.itemSize,this.normalized&&(e=Fn(e,this.array),n=Fn(n,this.array),i=Fn(i,this.array),r=Fn(r,this.array)),this.array[t+0]=Hr(e),this.array[t+1]=Hr(n),this.array[t+2]=Hr(i),this.array[t+3]=Hr(r),this}}class ts extends Xr{constructor(t,e,n){super(new Float32Array(t),e,n)}}class es extends Xr{constructor(t,e,n){super(new Float64Array(t),e,n)}}let ns=0;const is=new Xi,rs=new gr,ss=new fi,as=new _i,os=new _i,ls=new fi;class cs extends En{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:ns++}),this.uuid=Cn(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(Gn(t)?$r:Jr)(t,1):this.index=t,this}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return void 0!==this.attributes[t]}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new Hn).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(t){return is.makeRotationFromQuaternion(t),this.applyMatrix4(is),this}rotateX(t){return is.makeRotationX(t),this.applyMatrix4(is),this}rotateY(t){return is.makeRotationY(t),this.applyMatrix4(is),this}rotateZ(t){return is.makeRotationZ(t),this.applyMatrix4(is),this}translate(t,e,n){return is.makeTranslation(t,e,n),this.applyMatrix4(is),this}scale(t,e,n){return is.makeScale(t,e,n),this.applyMatrix4(is),this}lookAt(t){return rs.lookAt(t),rs.updateMatrix(),this.applyMatrix4(rs.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(ss).negate(),this.translate(ss.x,ss.y,ss.z),this}setFromPoints(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n];e.push(i.x,i.y,i.z||0)}return this.setAttribute("position",new ts(e,3)),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new _i);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new fi(-1/0,-1/0,-1/0),new fi(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];as.setFromBufferAttribute(n),this.morphTargetsRelative?(ls.addVectors(this.boundingBox.min,as.min),this.boundingBox.expandByPoint(ls),ls.addVectors(this.boundingBox.max,as.max),this.boundingBox.expandByPoint(ls)):(this.boundingBox.expandByPoint(as.min),this.boundingBox.expandByPoint(as.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new Oi);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingSphere.set(new fi,1/0);if(t){const n=this.boundingSphere.center;if(as.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t<n;t++){const n=e[t];os.setFromBufferAttribute(n),this.morphTargetsRelative?(ls.addVectors(as.min,os.min),as.expandByPoint(ls),ls.addVectors(as.max,os.max),as.expandByPoint(ls)):(as.expandByPoint(os.min),as.expandByPoint(os.max))}as.getCenter(n);let i=0;for(let e=0,r=t.count;e<r;e++)ls.fromBufferAttribute(t,e),i=Math.max(i,n.distanceToSquared(ls));if(e)for(let r=0,s=e.length;r<s;r++){const s=e[r],a=this.morphTargetsRelative;for(let e=0,r=s.count;e<r;e++)ls.fromBufferAttribute(s,e),a&&(ss.fromBufferAttribute(t,e),ls.add(ss)),i=Math.max(i,n.distanceToSquared(ls))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const t=this.index,e=this.attributes;if(null===t||void 0===e.position||void 0===e.normal||void 0===e.uv)return void console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");const n=t.array,i=e.position.array,r=e.normal.array,s=e.uv.array,a=i.length/3;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new Xr(new Float32Array(4*a),4));const o=this.getAttribute("tangent").array,l=[],c=[];for(let t=0;t<a;t++)l[t]=new fi,c[t]=new fi;const h=new fi,u=new fi,d=new fi,p=new Bn,m=new Bn,f=new Bn,g=new fi,v=new fi;function _(t,e,n){h.fromArray(i,3*t),u.fromArray(i,3*e),d.fromArray(i,3*n),p.fromArray(s,2*t),m.fromArray(s,2*e),f.fromArray(s,2*n),u.sub(h),d.sub(h),m.sub(p),f.sub(p);const r=1/(m.x*f.y-f.x*m.y);isFinite(r)&&(g.copy(u).multiplyScalar(f.y).addScaledVector(d,-m.y).multiplyScalar(r),v.copy(d).multiplyScalar(m.x).addScaledVector(u,-f.x).multiplyScalar(r),l[t].add(g),l[e].add(g),l[n].add(g),c[t].add(v),c[e].add(v),c[n].add(v))}let x=this.groups;0===x.length&&(x=[{start:0,count:n.length}]);for(let t=0,e=x.length;t<e;++t){const e=x[t],i=e.start;for(let t=i,r=i+e.count;t<r;t+=3)_(n[t+0],n[t+1],n[t+2])}const y=new fi,M=new fi,S=new fi,b=new fi;function E(t){S.fromArray(r,3*t),b.copy(S);const e=l[t];y.copy(e),y.sub(S.multiplyScalar(S.dot(e))).normalize(),M.crossVectors(b,e);const n=M.dot(c[t])<0?-1:1;o[4*t]=y.x,o[4*t+1]=y.y,o[4*t+2]=y.z,o[4*t+3]=n}for(let t=0,e=x.length;t<e;++t){const e=x[t],i=e.start;for(let t=i,r=i+e.count;t<r;t+=3)E(n[t+0]),E(n[t+1]),E(n[t+2])}}computeVertexNormals(){const t=this.index,e=this.getAttribute("position");if(void 0!==e){let n=this.getAttribute("normal");if(void 0===n)n=new Xr(new Float32Array(3*e.count),3),this.setAttribute("normal",n);else for(let t=0,e=n.count;t<e;t++)n.setXYZ(t,0,0,0);const i=new fi,r=new fi,s=new fi,a=new fi,o=new fi,l=new fi,c=new fi,h=new fi;if(t)for(let u=0,d=t.count;u<d;u+=3){const d=t.getX(u+0),p=t.getX(u+1),m=t.getX(u+2);i.fromBufferAttribute(e,d),r.fromBufferAttribute(e,p),s.fromBufferAttribute(e,m),c.subVectors(s,r),h.subVectors(i,r),c.cross(h),a.fromBufferAttribute(n,d),o.fromBufferAttribute(n,p),l.fromBufferAttribute(n,m),a.add(c),o.add(c),l.add(c),n.setXYZ(d,a.x,a.y,a.z),n.setXYZ(p,o.x,o.y,o.z),n.setXYZ(m,l.x,l.y,l.z)}else for(let t=0,a=e.count;t<a;t+=3)i.fromBufferAttribute(e,t+0),r.fromBufferAttribute(e,t+1),s.fromBufferAttribute(e,t+2),c.subVectors(s,r),h.subVectors(i,r),c.cross(h),n.setXYZ(t+0,c.x,c.y,c.z),n.setXYZ(t+1,c.x,c.y,c.z),n.setXYZ(t+2,c.x,c.y,c.z);this.normalizeNormals(),n.needsUpdate=!0}}merge(){return console.error("THREE.BufferGeometry.merge() has been removed. Use THREE.BufferGeometryUtils.mergeGeometries() instead."),this}normalizeNormals(){const t=this.attributes.normal;for(let e=0,n=t.count;e<n;e++)ls.fromBufferAttribute(t,e),ls.normalize(),t.setXYZ(e,ls.x,ls.y,ls.z)}toNonIndexed(){function t(t,e){const n=t.array,i=t.itemSize,r=t.normalized,s=new n.constructor(e.length*i);let a=0,o=0;for(let r=0,l=e.length;r<l;r++){a=t.isInterleavedBufferAttribute?e[r]*t.data.stride+t.offset:e[r]*i;for(let t=0;t<i;t++)s[o++]=n[a++]}return new Xr(s,i,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const e=new cs,n=this.index.array,i=this.attributes;for(const r in i){const s=t(i[r],n);e.setAttribute(r,s)}const r=this.morphAttributes;for(const i in r){const s=[],a=r[i];for(let e=0,i=a.length;e<i;e++){const i=t(a[e],n);s.push(i)}e.morphAttributes[i]=s}e.morphTargetsRelative=this.morphTargetsRelative;const s=this.groups;for(let t=0,n=s.length;t<n;t++){const n=s[t];e.addGroup(n.start,n.count,n.materialIndex)}return e}toJSON(){const t={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,""!==this.name&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e];t.data.attributes[e]=i.toJSON(t.data)}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],s=[];for(let e=0,i=n.length;e<i;e++){const i=n[e];s.push(i.toJSON(t.data))}s.length>0&&(i[e]=s,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new this.constructor).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t<r;t++)n.push(i[t].clone(e));this.morphAttributes[t]=n}this.morphTargetsRelative=t.morphTargetsRelative;const s=t.groups;for(let t=0,e=s.length;t<e;t++){const e=s[t];this.addGroup(e.start,e.count,e.materialIndex)}const a=t.boundingBox;null!==a&&(this.boundingBox=a.clone());const o=t.boundingSphere;return null!==o&&(this.boundingSphere=o.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const hs=new Xi,us=new Wi,ds=new Oi,ps=new fi,ms=new fi,fs=new fi,gs=new fi,vs=new fi,_s=new fi,xs=new Bn,ys=new Bn,Ms=new Bn,Ss=new fi,bs=new fi,Es=new fi,Ts=new fi,ws=new fi;class As extends gr{constructor(t=new cs,e=new Fr){super(),this.isMesh=!0,this.type="Mesh",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),void 0!==t.morphTargetInfluences&&(this.morphTargetInfluences=t.morphTargetInfluences.slice()),void 0!==t.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},t.morphTargetDictionary)),this.material=t.material,this.geometry=t.geometry,this}updateMorphTargets(){const t=this.geometry.morphAttributes,e=Object.keys(t);if(e.length>0){const n=t[e[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=n.length;t<e;t++){const e=n[t].name||String(t);this.morphTargetInfluences.push(0),this.morphTargetDictionary[e]=t}}}}getVertexPosition(t,e){const n=this.geometry,i=n.attributes.position,r=n.morphAttributes.position,s=n.morphTargetsRelative;e.fromBufferAttribute(i,t);const a=this.morphTargetInfluences;if(r&&a){_s.set(0,0,0);for(let n=0,i=r.length;n<i;n++){const i=a[n],o=r[n];0!==i&&(vs.fromBufferAttribute(o,t),s?_s.addScaledVector(vs,i):_s.addScaledVector(vs.sub(e),i))}e.add(_s)}return e}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0!==i){if(null===n.boundingSphere&&n.computeBoundingSphere(),ds.copy(n.boundingSphere),ds.applyMatrix4(r),us.copy(t.ray).recast(t.near),!1===ds.containsPoint(us.origin)){if(null===us.intersectSphere(ds,ps))return;if(us.origin.distanceToSquared(ps)>(t.far-t.near)**2)return}hs.copy(r).invert(),us.copy(t.ray).applyMatrix4(hs),null!==n.boundingBox&&!1===us.intersectsBox(n.boundingBox)||this._computeIntersections(t,e,us)}}_computeIntersections(t,e,n){let i;const r=this.geometry,s=this.material,a=r.index,o=r.attributes.position,l=r.attributes.uv,c=r.attributes.uv1,h=r.attributes.normal,u=r.groups,d=r.drawRange;if(null!==a)if(Array.isArray(s))for(let r=0,o=u.length;r<o;r++){const o=u[r],p=s[o.materialIndex];for(let r=Math.max(o.start,d.start),s=Math.min(a.count,Math.min(o.start+o.count,d.start+d.count));r<s;r+=3){i=Rs(this,p,t,n,l,c,h,a.getX(r),a.getX(r+1),a.getX(r+2)),i&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=o.materialIndex,e.push(i))}}else{for(let r=Math.max(0,d.start),o=Math.min(a.count,d.start+d.count);r<o;r+=3){i=Rs(this,s,t,n,l,c,h,a.getX(r),a.getX(r+1),a.getX(r+2)),i&&(i.faceIndex=Math.floor(r/3),e.push(i))}}else if(void 0!==o)if(Array.isArray(s))for(let r=0,a=u.length;r<a;r++){const a=u[r],p=s[a.materialIndex];for(let r=Math.max(a.start,d.start),s=Math.min(o.count,Math.min(a.start+a.count,d.start+d.count));r<s;r+=3){i=Rs(this,p,t,n,l,c,h,r,r+1,r+2),i&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=a.materialIndex,e.push(i))}}else{for(let r=Math.max(0,d.start),a=Math.min(o.count,d.start+d.count);r<a;r+=3){i=Rs(this,s,t,n,l,c,h,r,r+1,r+2),i&&(i.faceIndex=Math.floor(r/3),e.push(i))}}}}function Rs(t,e,n,i,r,s,a,o,l,c){t.getVertexPosition(o,ms),t.getVertexPosition(l,fs),t.getVertexPosition(c,gs);const h=function(t,e,n,i,r,s,a,o){let l;if(l=e.side===d?i.intersectTriangle(a,s,r,!0,o):i.intersectTriangle(r,s,a,e.side===u,o),null===l)return null;ws.copy(o),ws.applyMatrix4(t.matrixWorld);const c=n.ray.origin.distanceTo(ws);return c<n.near||c>n.far?null:{distance:c,point:ws.clone(),object:t}}(t,e,n,i,ms,fs,gs,Ts);if(h){r&&(xs.fromBufferAttribute(r,o),ys.fromBufferAttribute(r,l),Ms.fromBufferAttribute(r,c),h.uv=Rr.getInterpolation(Ts,ms,fs,gs,xs,ys,Ms,new Bn)),s&&(xs.fromBufferAttribute(s,o),ys.fromBufferAttribute(s,l),Ms.fromBufferAttribute(s,c),h.uv1=Rr.getInterpolation(Ts,ms,fs,gs,xs,ys,Ms,new Bn),h.uv2=h.uv1),a&&(Ss.fromBufferAttribute(a,o),bs.fromBufferAttribute(a,l),Es.fromBufferAttribute(a,c),h.normal=Rr.getInterpolation(Ts,ms,fs,gs,Ss,bs,Es,new fi),h.normal.dot(i.direction)>0&&h.normal.multiplyScalar(-1));const t={a:o,b:l,c:c,normal:new fi,materialIndex:0};Rr.getNormal(ms,fs,gs,t.normal),h.face=t}return h}class Cs extends cs{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,v){const _=s/f,x=p/g,y=s/2,M=p/2,S=m/2,b=f+1,E=g+1;let T=0,w=0;const A=new fi;for(let s=0;s<E;s++){const a=s*x-M;for(let o=0;o<b;o++){const u=o*_-y;A[t]=u*i,A[e]=a*r,A[n]=S,l.push(A.x,A.y,A.z),A[t]=0,A[e]=0,A[n]=m>0?1:-1,c.push(A.x,A.y,A.z),h.push(o/f),h.push(1-s/g),T+=1}}for(let t=0;t<g;t++)for(let e=0;e<f;e++){const n=u+e+b*t,i=u+e+b*(t+1),r=u+(e+1)+b*(t+1),s=u+(e+1)+b*t;o.push(n,i,s),o.push(i,r,s),w+=6}a.addGroup(d,w,v),d+=w,u+=T}p("z","y","x",-1,-1,n,e,t,s,r,0),p("z","y","x",1,-1,n,e,-t,s,r,1),p("x","z","y",1,1,t,n,e,i,s,2),p("x","z","y",1,-1,t,n,-e,i,s,3),p("x","y","z",1,-1,t,e,n,i,r,4),p("x","y","z",-1,-1,t,e,-n,i,r,5),this.setIndex(o),this.setAttribute("position",new ts(l,3)),this.setAttribute("normal",new ts(c,3)),this.setAttribute("uv",new ts(h,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new Cs(t.width,t.height,t.depth,t.widthSegments,t.heightSegments,t.depthSegments)}}function Ls(t){const e={};for(const n in t){e[n]={};for(const i in t[n]){const r=t[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?r.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[n][i]=null):e[n][i]=r.clone():Array.isArray(r)?e[n][i]=r.slice():e[n][i]=r}}return e}function Ps(t){const e={};for(let n=0;n<t.length;n++){const i=Ls(t[n]);for(const t in i)e[t]=i[t]}return e}function Is(t){return null===t.getRenderTarget()?t.outputColorSpace:Be}const Us={clone:Ls,merge:Ps};class Ds extends Lr{constructor(t){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==t&&this.setValues(t)}copy(t){return super.copy(t),this.fragmentShader=t.fragmentShader,this.vertexShader=t.vertexShader,this.uniforms=Ls(t.uniforms),this.uniformsGroups=function(t){const e=[];for(let n=0;n<t.length;n++)e.push(t[n].clone());return e}(t.uniformsGroups),this.defines=Object.assign({},t.defines),this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.fog=t.fog,this.lights=t.lights,this.clipping=t.clipping,this.extensions=Object.assign({},t.extensions),this.glslVersion=t.glslVersion,this}toJSON(t){const e=super.toJSON(t);e.glslVersion=this.glslVersion,e.uniforms={};for(const n in this.uniforms){const i=this.uniforms[n].value;i&&i.isTexture?e.uniforms[n]={type:"t",value:i.toJSON(t).uuid}:i&&i.isColor?e.uniforms[n]={type:"c",value:i.getHex()}:i&&i.isVector2?e.uniforms[n]={type:"v2",value:i.toArray()}:i&&i.isVector3?e.uniforms[n]={type:"v3",value:i.toArray()}:i&&i.isVector4?e.uniforms[n]={type:"v4",value:i.toArray()}:i&&i.isMatrix3?e.uniforms[n]={type:"m3",value:i.toArray()}:i&&i.isMatrix4?e.uniforms[n]={type:"m4",value:i.toArray()}:e.uniforms[n]={value:i}}Object.keys(this.defines).length>0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader,e.lights=this.lights,e.clipping=this.clipping;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}class Ns extends gr{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Xi,this.projectionMatrix=new Xi,this.projectionMatrixInverse=new Xi}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}class Os extends Ns{constructor(t=50,e=1,n=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*Rn*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*An*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*Rn*Math.atan(Math.tan(.5*An*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*An*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}const Fs=-90;class zs extends gr{constructor(t,e,n){super(),this.type="CubeCamera",this.renderTarget=n;const i=new Os(Fs,1,t,e);i.layers=this.layers,i.up.set(0,1,0),i.lookAt(1,0,0),this.add(i);const r=new Os(Fs,1,t,e);r.layers=this.layers,r.up.set(0,1,0),r.lookAt(-1,0,0),this.add(r);const s=new Os(Fs,1,t,e);s.layers=this.layers,s.up.set(0,0,-1),s.lookAt(0,1,0),this.add(s);const a=new Os(Fs,1,t,e);a.layers=this.layers,a.up.set(0,0,1),a.lookAt(0,-1,0),this.add(a);const o=new Os(Fs,1,t,e);o.layers=this.layers,o.up.set(0,1,0),o.lookAt(0,0,1),this.add(o);const l=new Os(Fs,1,t,e);l.layers=this.layers,l.up.set(0,1,0),l.lookAt(0,0,-1),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,c=t.getRenderTarget(),h=t.toneMapping,u=t.xr.enabled;t.toneMapping=Y,t.xr.enabled=!1;const d=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=d,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(c),t.toneMapping=h,t.xr.enabled=u,n.texture.needsPMREMUpdate=!0}}class Bs extends ai{constructor(t,e,n,i,r,s,a,o,l,c){super(t=void 0!==t?t:[],e=void 0!==e?e:et,n,i,r,s,a,o,l,c),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}class Hs extends li{constructor(t=1,e={}){super(t,t,e),this.isWebGLCubeRenderTarget=!0;const n={width:t,height:t,depth:1},i=[n,n,n,n,n,n];void 0!==e.encoding&&(qn("THREE.WebGLCubeRenderTarget: option.encoding has been replaced by option.colorSpace."),e.colorSpace=e.encoding===Ie?ze:Fe),this.texture=new Bs(i,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:mt}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.colorSpace=e.colorSpace,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new Cs(5,5,5),r=new Ds({name:"CubemapFromEquirect",uniforms:Ls(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:d,blending:f});r.uniforms.tEquirect.value=e;const s=new As(i,r),a=e.minFilter;e.minFilter===vt&&(e.minFilter=mt);return new zs(1,10,this).update(t,s),e.minFilter=a,s.geometry.dispose(),s.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)}}const ks=new fi,Gs=new fi,Vs=new Hn;class Ws{constructor(t=new fi(1,0,0),e=0){this.isPlane=!0,this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=ks.subVectors(n,e).cross(Gs.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(t).addScaledVector(this.normal,-this.distanceToPoint(t))}intersectLine(t,e){const n=t.delta(ks),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(t.start).addScaledVector(n,r)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||Vs.getNormalMatrix(t),i=this.coplanarPoint(ks).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}const Xs=new Oi,js=new fi;class qs{constructor(t=new Ws,e=new Ws,n=new Ws,i=new Ws,r=new Ws,s=new Ws){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],c=n[6],h=n[7],u=n[8],d=n[9],p=n[10],m=n[11],f=n[12],g=n[13],v=n[14],_=n[15];return e[0].setComponents(a-i,h-o,m-u,_-f).normalize(),e[1].setComponents(a+i,h+o,m+u,_+f).normalize(),e[2].setComponents(a+r,h+l,m+d,_+g).normalize(),e[3].setComponents(a-r,h-l,m-d,_-g).normalize(),e[4].setComponents(a-s,h-c,m-p,_-v).normalize(),e[5].setComponents(a+s,h+c,m+p,_+v).normalize(),this}intersectsObject(t){if(void 0!==t.boundingSphere)null===t.boundingSphere&&t.computeBoundingSphere(),Xs.copy(t.boundingSphere).applyMatrix4(t.matrixWorld);else{const e=t.geometry;null===e.boundingSphere&&e.computeBoundingSphere(),Xs.copy(e.boundingSphere).applyMatrix4(t.matrixWorld)}return this.intersectsSphere(Xs)}intersectsSprite(t){return Xs.center.set(0,0,0),Xs.radius=.7071067811865476,Xs.applyMatrix4(t.matrixWorld),this.intersectsSphere(Xs)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)<i)return!1}return!0}intersectsBox(t){const e=this.planes;for(let n=0;n<6;n++){const i=e[n];if(js.x=i.normal.x>0?t.max.x:t.min.x,js.y=i.normal.y>0?t.max.y:t.min.y,js.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(js)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function Ys(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function Zs(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version<e.version)&&i.set(e,{buffer:e.buffer,type:e.type,bytesPerElement:e.elementSize,version:e.version}))}e.isInterleavedBufferAttribute&&(e=e.data);const s=i.get(e);void 0===s?i.set(e,function(e,i){const r=e.array,s=e.usage,a=t.createBuffer();let o;if(t.bindBuffer(i,a),t.bufferData(i,r,s),e.onUploadCallback(),r instanceof Float32Array)o=t.FLOAT;else if(r instanceof Uint16Array)if(e.isFloat16BufferAttribute){if(!n)throw new Error("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.");o=t.HALF_FLOAT}else o=t.UNSIGNED_SHORT;else if(r instanceof Int16Array)o=t.SHORT;else if(r instanceof Uint32Array)o=t.UNSIGNED_INT;else if(r instanceof Int32Array)o=t.INT;else if(r instanceof Int8Array)o=t.BYTE;else if(r instanceof Uint8Array)o=t.UNSIGNED_BYTE;else{if(!(r instanceof Uint8ClampedArray))throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+r);o=t.UNSIGNED_BYTE}return{buffer:a,type:o,bytesPerElement:r.BYTES_PER_ELEMENT,version:e.version}}(e,r)):s.version<e.version&&(!function(e,i,r){const s=i.array,a=i.updateRange;t.bindBuffer(r,e),-1===a.count?t.bufferSubData(r,0,s):(n?t.bufferSubData(r,a.offset*s.BYTES_PER_ELEMENT,s,a.offset,a.count):t.bufferSubData(r,a.offset*s.BYTES_PER_ELEMENT,s.subarray(a.offset,a.offset+a.count)),a.count=-1),i.onUploadCallback()}(s.buffer,e,r),s.version=e.version)}}}class Js extends cs{constructor(t=1,e=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:t,height:e,widthSegments:n,heightSegments:i};const r=t/2,s=e/2,a=Math.floor(n),o=Math.floor(i),l=a+1,c=o+1,h=t/a,u=e/o,d=[],p=[],m=[],f=[];for(let t=0;t<c;t++){const e=t*u-s;for(let n=0;n<l;n++){const i=n*h-r;p.push(i,-e,0),m.push(0,0,1),f.push(n/a),f.push(1-t/o)}}for(let t=0;t<o;t++)for(let e=0;e<a;e++){const n=e+l*t,i=e+l*(t+1),r=e+1+l*(t+1),s=e+1+l*t;d.push(n,i,s),d.push(i,r,s)}this.setIndex(d),this.setAttribute("position",new ts(p,3)),this.setAttribute("normal",new ts(m,3)),this.setAttribute("uv",new ts(f,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new Js(t.width,t.height,t.widthSegments,t.heightSegments)}}const Ks={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n\tif ( diffuseColor.a < alphaTest ) discard;\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"float G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n} // validated",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n\tconst mat3 XYZ_TO_REC709 = mat3(\n\t\t 3.2404542, -0.9692660, 0.0556434,\n\t\t-1.5371385, 1.8760108, -0.2040259,\n\t\t-0.4985314, 0.0415560, 1.0572252\n\t);\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n\t}\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n\t}\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n\t}\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n\t\txyz /= 1.0685e-7;\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\n\t\treturn rgb;\n\t}\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t\tvec3 I;\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t\tif ( cosTheta2Sq < 0.0 ) {\n\t\t\t return vec3( 1.0 );\n\t\t}\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t\tfloat R21 = R12;\n\t\tfloat T121 = 1.0 - R12;\n\t\tfloat phi12 = 0.0;\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t\tfloat phi21 = PI - phi12;\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t\tvec3 phi23 = vec3( 0.0 );\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t\tvec3 phi = vec3( phi21 ) + phi23;\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t\tvec3 r123 = sqrt( R123 );\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t\tvec3 C0 = R12 + Rs;\n\t\tI = C0;\n\t\tvec3 Cm = Rs - T121;\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\n\t\t\tCm *= r123;\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\tI += Cm * Sm;\n\t\t}\n\t\treturn max( I, vec3( 0.0 ) );\n\t}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vBumpMapUv );\n\t\tvec2 dSTdy = dFdy( vBumpMapUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = dFdx( surf_pos.xyz );\n\t\tvec3 vSigmaY = dFdy( surf_pos.xyz );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat luminance( const in vec3 rgb ) {\n\tconst vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\n\treturn dot( weights, rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_v0 0.339\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_v1 0.276\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_v4 0.046\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_v5 0.016\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_v6 0.0038\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"vec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\tvec2 fw = fwidth( coord ) * 0.5;\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( LEGACY_LIGHTS )\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#else\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec3 sheenSpecular = vec3( 0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometry.viewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry.normal );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry.normal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, vMapUv );\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t#if defined( USE_POINTS_UV )\n\t\tvec2 uv = vUv;\n\t#else\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n\tvarying vec2 vUv;\n#else\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\t\tuniform mat3 uvTransform;\n\t#endif\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\t\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\t\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\t\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n\t#endif\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t\tuniform sampler2DArray morphTargetsTexture;\n\t\tuniform ivec2 morphTargetsTextureSize;\n\t\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t\t}\n\t#else\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\tuniform float morphTargetInfluences[ 8 ];\n\t\t#else\n\t\t\tuniform float morphTargetInfluences[ 4 ];\n\t\t#endif\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\t\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\t\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\t\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t\t#endif\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_NORMALMAP_TANGENTSPACE\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal, vNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec2 packDepthToRG( in highp float v ) {\n\treturn packDepthToRGBA( v ).yx;\n}\nfloat unpackRGToDepth( const in highp vec2 v ) {\n\treturn unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * depth - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\tvec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition;\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n\t\t#endif\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tuniform int boneTextureSize;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tfloat j = i * 4.0;\n\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\ty = dy * ( y + 0.5 );\n\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\treturn bone;\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tmaterial.transmission = transmission;\n\tmaterial.transmissionAlpha = 1.0;\n\tmaterial.thickness = thickness;\n\tmaterial.attenuationDistance = attenuationDistance;\n\tmaterial.attenuationColor = attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,\n\t\tmaterial.attenuationColor, material.attenuationDistance );\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmission.a, material.transmission );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tfloat w0( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n\t}\n\tfloat w1( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n\t}\n\tfloat w2( float a ){\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n\t}\n\tfloat w3( float a ) {\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\n\t}\n\tfloat g0( float a ) {\n\t\treturn w0( a ) + w1( a );\n\t}\n\tfloat g1( float a ) {\n\t\treturn w2( a ) + w3( a );\n\t}\n\tfloat h0( float a ) {\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n\t}\n\tfloat h1( float a ) {\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n\t}\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n\t\tuv = uv * texelSize.zw + 0.5;\n\t\tvec2 iuv = floor( uv );\n\t\tvec2 fuv = fract( uv );\n\t\tfloat g0x = g0( fuv.x );\n\t\tfloat g1x = g1( fuv.x );\n\t\tfloat h0x = h0( fuv.x );\n\t\tfloat h1x = h1( fuv.x );\n\t\tfloat h0y = h0( fuv.y );\n\t\tfloat h1y = h1( fuv.y );\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n\t}\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n\t\treturn mix( fSample, cSample, fract( lod ) );\n\t}\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n\t}\n\tvec3 applyVolumeAttenuation( const in vec3 radiance, const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( isinf( attenuationDistance ) ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif",uv_pars_fragment:"#ifdef USE_UV\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\tvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\n\tuniform mat3 mapTransform;\n\tvarying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform mat3 alphaMapTransform;\n\tvarying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n\tuniform mat3 lightMapTransform;\n\tvarying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n\tuniform mat3 aoMapTransform;\n\tvarying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n\tuniform mat3 bumpMapTransform;\n\tvarying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n\tuniform mat3 normalMapTransform;\n\tvarying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tuniform mat3 displacementMapTransform;\n\tvarying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tuniform mat3 emissiveMapTransform;\n\tvarying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n\tuniform mat3 metalnessMapTransform;\n\tvarying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tuniform mat3 roughnessMapTransform;\n\tvarying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tuniform mat3 clearcoatMapTransform;\n\tvarying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform mat3 clearcoatNormalMapTransform;\n\tvarying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform mat3 clearcoatRoughnessMapTransform;\n\tvarying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tuniform mat3 sheenColorMapTransform;\n\tvarying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tuniform mat3 sheenRoughnessMapTransform;\n\tvarying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tuniform mat3 iridescenceMapTransform;\n\tvarying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform mat3 iridescenceThicknessMapTransform;\n\tvarying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n\tuniform mat3 specularMapTransform;\n\tvarying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tuniform mat3 specularColorMapTransform;\n\tvarying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tuniform mat3 specularIntensityMapTransform;\n\tvarying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tuniform mat3 transmissionMapTransform;\n\tvarying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n\tuniform mat3 thicknessMapTransform;\n\tvarying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n\tuniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n\tuniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness );\n\t#else\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t#endif\n\ttexColor.rgb *= backgroundIntensity;\n\tgl_FragColor = texColor;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = texColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinbase_vertex>\n\t\t#include <skinnormal_vertex>\n\t\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_lambert_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n\tvarying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif\nvoid main() {\n\t#ifdef USE_POINTS_UV\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\t#endif\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <output_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}"},$s={common:{diffuse:{value:new Nr(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new Hn},alphaMap:{value:null},alphaMapTransform:{value:new Hn},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new Hn}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new Hn}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new Hn}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new Hn},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new Hn},normalScale:{value:new Bn(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new Hn},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new Hn}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new Hn}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new Hn}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Nr(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Nr(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new Hn}},sprite:{diffuse:{value:new Nr(16777215)},opacity:{value:1},center:{value:new Bn(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new Hn},alphaMap:{value:null},alphaTest:{value:0}}},Qs={basic:{uniforms:Ps([$s.common,$s.specularmap,$s.envmap,$s.aomap,$s.lightmap,$s.fog]),vertexShader:Ks.meshbasic_vert,fragmentShader:Ks.meshbasic_frag},lambert:{uniforms:Ps([$s.common,$s.specularmap,$s.envmap,$s.aomap,$s.lightmap,$s.emissivemap,$s.bumpmap,$s.normalmap,$s.displacementmap,$s.fog,$s.lights,{emissive:{value:new Nr(0)}}]),vertexShader:Ks.meshlambert_vert,fragmentShader:Ks.meshlambert_frag},phong:{uniforms:Ps([$s.common,$s.specularmap,$s.envmap,$s.aomap,$s.lightmap,$s.emissivemap,$s.bumpmap,$s.normalmap,$s.displacementmap,$s.fog,$s.lights,{emissive:{value:new Nr(0)},specular:{value:new Nr(1118481)},shininess:{value:30}}]),vertexShader:Ks.meshphong_vert,fragmentShader:Ks.meshphong_frag},standard:{uniforms:Ps([$s.common,$s.envmap,$s.aomap,$s.lightmap,$s.emissivemap,$s.bumpmap,$s.normalmap,$s.displacementmap,$s.roughnessmap,$s.metalnessmap,$s.fog,$s.lights,{emissive:{value:new Nr(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Ks.meshphysical_vert,fragmentShader:Ks.meshphysical_frag},toon:{uniforms:Ps([$s.common,$s.aomap,$s.lightmap,$s.emissivemap,$s.bumpmap,$s.normalmap,$s.displacementmap,$s.gradientmap,$s.fog,$s.lights,{emissive:{value:new 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t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}const la=4,ca=[.125,.215,.35,.446,.526,.582],ha=20,ua=new oa,da=new Nr;let pa=null;const ma=(1+Math.sqrt(5))/2,fa=1/ma,ga=[new fi(1,1,1),new fi(-1,1,1),new fi(1,1,-1),new fi(-1,1,-1),new fi(0,ma,fa),new fi(0,ma,-fa),new fi(fa,0,ma),new fi(-fa,0,ma),new fi(ma,fa,0),new fi(-ma,fa,0)];class va{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){pa=this._renderer.getRenderTarget(),this._setSize(256);const r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t,e=null){return this._fromTexture(t,e)}fromCubemap(t,e=null){return this._fromTexture(t,e)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=Ma(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=ya(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(t){this._lodMax=Math.floor(Math.log2(t)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let t=0;t<this._lodPlanes.length;t++)this._lodPlanes[t].dispose()}_cleanup(t){this._renderer.setRenderTarget(pa),t.scissorTest=!1,xa(t,0,0,t.width,t.height)}_fromTexture(t,e){t.mapping===et||t.mapping===nt?this._setSize(0===t.image.length?16:t.image[0].width||t.image[0].image.width):this._setSize(t.image.width/4),pa=this._renderer.getRenderTarget();const n=e||this._allocateTargets();return this._textureToCubeUV(t,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const t=3*Math.max(this._cubeSize,112),e=4*this._cubeSize,n={magFilter:mt,minFilter:mt,generateMipmaps:!1,type:wt,format:Pt,colorSpace:Be,depthBuffer:!1},i=_a(t,e,n);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==t||this._pingPongRenderTarget.height!==e){null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=_a(t,e,n);const{_lodMax:i}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=function(t){const e=[],n=[],i=[];let r=t;const s=t-la+1+ca.length;for(let a=0;a<s;a++){const s=Math.pow(2,r);n.push(s);let o=1/s;a>t-la?o=ca[a-t+la-1]:0===a&&(o=0),i.push(o);const l=1/(s-2),c=-l,h=1+l,u=[c,c,h,c,h,h,c,c,h,h,c,h],d=6,p=6,m=3,f=2,g=1,v=new Float32Array(m*p*d),_=new Float32Array(f*p*d),x=new Float32Array(g*p*d);for(let t=0;t<d;t++){const e=t%3*2/3-1,n=t>2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];v.set(i,m*p*t),_.set(u,f*p*t);const r=[t,t,t,t,t,t];x.set(r,g*p*t)}const y=new cs;y.setAttribute("position",new Xr(v,m)),y.setAttribute("uv",new Xr(_,f)),y.setAttribute("faceIndex",new Xr(x,g)),e.push(y),r>la&&r--}return{lodPlanes:e,sizeLods:n,sigmas:i}}(i)),this._blurMaterial=function(t,e,n){const i=new Float32Array(ha),r=new fi(0,1,0),s=new Ds({name:"SphericalGaussianBlur",defines:{n:ha,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${t}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:Sa(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:f,depthTest:!1,depthWrite:!1});return s}(i,t,e)}return i}_compileMaterial(t){const e=new As(this._lodPlanes[0],t);this._renderer.compile(e,ua)}_sceneToCubeUV(t,e,n,i){const r=new Os(90,1,e,n),s=[1,-1,1,1,1,1],a=[1,1,1,-1,-1,-1],o=this._renderer,l=o.autoClear,c=o.toneMapping;o.getClearColor(da),o.toneMapping=Y,o.autoClear=!1;const h=new Fr({name:"PMREM.Background",side:d,depthWrite:!1,depthTest:!1}),u=new As(new Cs,h);let p=!1;const m=t.background;m?m.isColor&&(h.color.copy(m),t.background=null,p=!0):(h.color.copy(da),p=!0);for(let e=0;e<6;e++){const n=e%3;0===n?(r.up.set(0,s[e],0),r.lookAt(a[e],0,0)):1===n?(r.up.set(0,0,s[e]),r.lookAt(0,a[e],0)):(r.up.set(0,s[e],0),r.lookAt(0,0,a[e]));const l=this._cubeSize;xa(i,n*l,e>2?l:0,l,l),o.setRenderTarget(i),p&&o.render(u,r),o.render(t,r)}u.geometry.dispose(),u.material.dispose(),o.toneMapping=c,o.autoClear=l,t.background=m}_textureToCubeUV(t,e){const n=this._renderer,i=t.mapping===et||t.mapping===nt;i?(null===this._cubemapMaterial&&(this._cubemapMaterial=Ma()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===t.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=ya());const r=i?this._cubemapMaterial:this._equirectMaterial,s=new As(this._lodPlanes[0],r);r.uniforms.envMap.value=t;const a=this._cubeSize;xa(e,0,0,3*a,2*a),n.setRenderTarget(e),n.render(s,ua)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let e=1;e<this._lodPlanes.length;e++){const n=Math.sqrt(this._sigmas[e]*this._sigmas[e]-this._sigmas[e-1]*this._sigmas[e-1]),i=ga[(e-1)%ga.length];this._blur(t,e-1,e,n,i)}e.autoClear=n}_blur(t,e,n,i,r){const s=this._pingPongRenderTarget;this._halfBlur(t,s,e,n,i,"latitudinal",r),this._halfBlur(s,t,n,n,i,"longitudinal",r)}_halfBlur(t,e,n,i,r,s,a){const o=this._renderer,l=this._blurMaterial;"latitudinal"!==s&&"longitudinal"!==s&&console.error("blur direction must be either latitudinal or longitudinal!");const c=new As(this._lodPlanes[i],l),h=l.uniforms,u=this._sizeLods[n]-1,d=isFinite(r)?Math.PI/(2*u):2*Math.PI/(2*ha-1),p=r/d,m=isFinite(r)?1+Math.floor(3*p):ha;m>ha&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${ha}`);const f=[];let g=0;for(let t=0;t<ha;++t){const e=t/p,n=Math.exp(-e*e/2);f.push(n),0===t?g+=n:t<m&&(g+=2*n)}for(let t=0;t<f.length;t++)f[t]=f[t]/g;h.envMap.value=t.texture,h.samples.value=m,h.weights.value=f,h.latitudinal.value="latitudinal"===s,a&&(h.poleAxis.value=a);const{_lodMax:v}=this;h.dTheta.value=d,h.mipInt.value=v-n;const _=this._sizeLods[i];xa(e,3*_*(i>v-la?i-v+la:0),4*(this._cubeSize-_),3*_,2*_),o.setRenderTarget(e),o.render(c,ua)}}function _a(t,e,n){const i=new li(t,e,n);return i.texture.mapping=st,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function xa(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function ya(){return new Ds({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:Sa(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include <common>\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:f,depthTest:!1,depthWrite:!1})}function Ma(){return new Ds({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:Sa(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:f,depthTest:!1,depthWrite:!1})}function Sa(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function ba(t){let e=new WeakMap,n=null;function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){const s=r.mapping,a=s===it||s===rt,o=s===et||s===nt;if(a||o){if(r.isRenderTargetTexture&&!0===r.needsPMREMUpdate){r.needsPMREMUpdate=!1;let i=e.get(r);return null===n&&(n=new va(t)),i=a?n.fromEquirectangular(r,i):n.fromCubemap(r,i),e.set(r,i),i.texture}if(e.has(r))return e.get(r).texture;{const s=r.image;if(a&&s&&s.height>0||o&&s&&function(t){let e=0;const n=6;for(let i=0;i<n;i++)void 0!==t[i]&&e++;return e===n}(s)){null===n&&(n=new va(t));const s=a?n.fromEquirectangular(r):n.fromCubemap(r);return e.set(r,s),r.addEventListener("dispose",i),s.texture}return null}}}return r},dispose:function(){e=new WeakMap,null!==n&&(n.dispose(),n=null)}}}function Ea(t){const e={};function n(n){if(void 0!==e[n])return e[n];let i;switch(n){case"WEBGL_depth_texture":i=t.getExtension("WEBGL_depth_texture")||t.getExtension("MOZ_WEBGL_depth_texture")||t.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=t.getExtension("EXT_texture_filter_anisotropic")||t.getExtension("MOZ_EXT_texture_filter_anisotropic")||t.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=t.getExtension("WEBGL_compressed_texture_s3tc")||t.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=t.getExtension("WEBGL_compressed_texture_pvrtc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=t.getExtension(n)}return 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a=0;if(null!==i){const t=i.array;a=i.version;for(let e=0,i=t.length;e<i;e+=3){const i=t[e+0],r=t[e+1],s=t[e+2];n.push(i,r,r,s,s,i)}}else{const t=r.array;a=r.version;for(let e=0,i=t.length/3-1;e<i;e+=3){const t=e+0,i=e+1,r=e+2;n.push(t,i,i,r,r,t)}}const o=new(Gn(n)?$r:Jr)(n,1);o.version=a;const l=s.get(t);l&&e.remove(l),s.set(t,o)}return{get:function(t,e){return!0===r[e.id]||(e.addEventListener("dispose",a),r[e.id]=!0,n.memory.geometries++),e},update:function(n){const i=n.attributes;for(const n in i)e.update(i[n],t.ARRAY_BUFFER);const r=n.morphAttributes;for(const n in r){const i=r[n];for(let n=0,r=i.length;n<r;n++)e.update(i[n],t.ARRAY_BUFFER)}},getWireframeAttribute:function(t){const e=s.get(t);if(e){const n=t.index;null!==n&&e.version<n.version&&o(t)}else o(t);return s.get(t)}}}function wa(t,e,n,i){const r=i.isWebGL2;let 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n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.customVertexShaderID),n.push(e.customFragmentShaderID)),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);return!1===e.isRawShaderMaterial&&(!function(t,e){t.push(e.precision),t.push(e.outputColorSpace),t.push(e.envMapMode),t.push(e.envMapCubeUVHeight),t.push(e.mapUv),t.push(e.alphaMapUv),t.push(e.lightMapUv),t.push(e.aoMapUv),t.push(e.bumpMapUv),t.push(e.normalMapUv),t.push(e.displacementMapUv),t.push(e.emissiveMapUv),t.push(e.metalnessMapUv),t.push(e.roughnessMapUv),t.push(e.clearcoatMapUv),t.push(e.clearcoatNormalMapUv),t.push(e.clearcoatRoughnessMapUv),t.push(e.iridescenceMapUv),t.push(e.iridescenceThicknessMapUv),t.push(e.sheenColorMapUv),t.push(e.sheenRoughnessMapUv),t.push(e.specularMapUv),t.push(e.specularColorMapUv),t.push(e.specularIntensityMapUv),t.push(e.transmissionMapUv),t.push(e.thicknessMapUv),t.push(e.combine),t.push(e.fogExp2),t.push(e.sizeAttenuation),t.push(e.morphTargetsCount),t.push(e.morphAttributeCount),t.push(e.numDirLights),t.push(e.numPointLights),t.push(e.numSpotLights),t.push(e.numSpotLightMaps),t.push(e.numHemiLights),t.push(e.numRectAreaLights),t.push(e.numDirLightShadows),t.push(e.numPointLightShadows),t.push(e.numSpotLightShadows),t.push(e.numSpotLightShadowsWithMaps),t.push(e.shadowMapType),t.push(e.toneMapping),t.push(e.numClippingPlanes),t.push(e.numClipIntersection),t.push(e.depthPacking)}(n,e),function(t,e){o.disableAll(),e.isWebGL2&&o.enable(0);e.supportsVertexTextures&&o.enable(1);e.instancing&&o.enable(2);e.instancingColor&&o.enable(3);e.matcap&&o.enable(4);e.envMap&&o.enable(5);e.normalMapObjectSpace&&o.enable(6);e.normalMapTangentSpace&&o.enable(7);e.clearcoat&&o.enable(8);e.iridescence&&o.enable(9);e.alphaTest&&o.enable(10);e.vertexColors&&o.enable(11);e.vertexAlphas&&o.enable(12);e.vertexUv1s&&o.enable(13);e.vertexUv2s&&o.enable(14);e.vertexUv3s&&o.enable(15);e.vertexTangents&&o.enable(16);t.push(o.mask),o.disableAll(),e.fog&&o.enable(0);e.useFog&&o.enable(1);e.flatShading&&o.enable(2);e.logarithmicDepthBuffer&&o.enable(3);e.skinning&&o.enable(4);e.morphTargets&&o.enable(5);e.morphNormals&&o.enable(6);e.morphColors&&o.enable(7);e.premultipliedAlpha&&o.enable(8);e.shadowMapEnabled&&o.enable(9);e.useLegacyLights&&o.enable(10);e.doubleSided&&o.enable(11);e.flipSided&&o.enable(12);e.useDepthPacking&&o.enable(13);e.dithering&&o.enable(14);e.transmission&&o.enable(15);e.sheen&&o.enable(16);e.opaque&&o.enable(17);e.pointsUvs&&o.enable(18);t.push(o.mask)}(n,e),n.push(t.outputColorSpace)),n.push(e.customProgramCacheKey),n.join()},getUniforms:function(t){const e=v[t.type];let n;if(e){const t=Qs[e];n=Us.clone(t.uniforms)}else n=t.uniforms;return n},acquireProgram:function(e,n){let i;for(let t=0,e=c.length;t<e;t++){const e=c[t];if(e.cacheKey===n){i=e,++i.usedTimes;break}}return void 0===i&&(i=new $o(t,n,e,s),c.push(i)),i},releaseProgram:function(t){if(0==--t.usedTimes){const e=c.indexOf(t);c[e]=c[c.length-1],c.pop(),t.destroy()}},releaseShaderCache:function(t){l.remove(t)},programs:c,dispose:function(){l.dispose()}}}function il(){let t=new WeakMap;return{get:function(e){let n=t.get(e);return void 0===n&&(n={},t.set(e,n)),n},remove:function(e){t.delete(e)},update:function(e,n,i){t.get(e)[n]=i},dispose:function(){t=new WeakMap}}}function rl(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.material.id!==e.material.id?t.material.id-e.material.id:t.z!==e.z?t.z-e.z:t.id-e.id}function sl(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.z!==e.z?e.z-t.z:t.id-e.id}function al(){const t=[];let e=0;const n=[],i=[],r=[];function s(n,i,r,s,a,o){let l=t[e];return void 0===l?(l={id:n.id,object:n,geometry:i,material:r,groupOrder:s,renderOrder:n.renderOrder,z:a,group:o},t[e]=l):(l.id=n.id,l.object=n,l.geometry=i,l.material=r,l.groupOrder=s,l.renderOrder=n.renderOrder,l.z=a,l.group=o),e++,l}return{opaque:n,transmissive:i,transparent:r,init:function(){e=0,n.length=0,i.length=0,r.length=0},push:function(t,e,a,o,l,c){const h=s(t,e,a,o,l,c);a.transmission>0?i.push(h):!0===a.transparent?r.push(h):n.push(h)},unshift:function(t,e,a,o,l,c){const h=s(t,e,a,o,l,c);a.transmission>0?i.unshift(h):!0===a.transparent?r.unshift(h):n.unshift(h)},finish:function(){for(let n=e,i=t.length;n<i;n++){const e=t[n];if(null===e.id)break;e.id=null,e.object=null,e.geometry=null,e.material=null,e.group=null}},sort:function(t,e){n.length>1&&n.sort(t||rl),i.length>1&&i.sort(e||sl),r.length>1&&r.sort(e||sl)}}}function ol(){let t=new WeakMap;return{get:function(e,n){const i=t.get(e);let r;return void 0===i?(r=new al,t.set(e,[r])):n>=i.length?(r=new al,i.push(r)):r=i[n],r},dispose:function(){t=new WeakMap}}}function ll(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new fi,color:new Nr};break;case"SpotLight":n={position:new fi,direction:new fi,color:new Nr,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new fi,color:new Nr,distance:0,decay:0};break;case"HemisphereLight":n={direction:new fi,skyColor:new Nr,groundColor:new Nr};break;case"RectAreaLight":n={color:new Nr,position:new fi,halfWidth:new fi,halfHeight:new fi}}return t[e.id]=n,n}}}let cl=0;function hl(t,e){return(e.castShadow?2:0)-(t.castShadow?2:0)+(e.map?1:0)-(t.map?1:0)}function ul(t,e){const n=new ll,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Bn};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Bn,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0};for(let t=0;t<9;t++)r.probe.push(new fi);const s=new fi,a=new Xi,o=new Xi;return{setup:function(s,a){let o=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let h=0,u=0,d=0,p=0,m=0,f=0,g=0,v=0,_=0,x=0;s.sort(hl);const y=!0===a?Math.PI:1;for(let t=0,e=s.length;t<e;t++){const e=s[t],a=e.color,M=e.intensity,S=e.distance,b=e.shadow&&e.shadow.map?e.shadow.map.texture:null;if(e.isAmbientLight)o+=a.r*M*y,l+=a.g*M*y,c+=a.b*M*y;else if(e.isLightProbe)for(let t=0;t<9;t++)r.probe[t].addScaledVector(e.sh.coefficients[t],M);else if(e.isDirectionalLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity*y),e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,r.directionalShadow[h]=n,r.directionalShadowMap[h]=b,r.directionalShadowMatrix[h]=e.shadow.matrix,f++}r.directional[h]=t,h++}else if(e.isSpotLight){const t=n.get(e);t.position.setFromMatrixPosition(e.matrixWorld),t.color.copy(a).multiplyScalar(M*y),t.distance=S,t.coneCos=Math.cos(e.angle),t.penumbraCos=Math.cos(e.angle*(1-e.penumbra)),t.decay=e.decay,r.spot[d]=t;const s=e.shadow;if(e.map&&(r.spotLightMap[_]=e.map,_++,s.updateMatrices(e),e.castShadow&&x++),r.spotLightMatrix[d]=s.matrix,e.castShadow){const t=i.get(e);t.shadowBias=s.bias,t.shadowNormalBias=s.normalBias,t.shadowRadius=s.radius,t.shadowMapSize=s.mapSize,r.spotShadow[d]=t,r.spotShadowMap[d]=b,v++}d++}else if(e.isRectAreaLight){const t=n.get(e);t.color.copy(a).multiplyScalar(M),t.halfWidth.set(.5*e.width,0,0),t.halfHeight.set(0,.5*e.height,0),r.rectArea[p]=t,p++}else if(e.isPointLight){const t=n.get(e);if(t.color.copy(e.color).multiplyScalar(e.intensity*y),t.distance=e.distance,t.decay=e.decay,e.castShadow){const t=e.shadow,n=i.get(e);n.shadowBias=t.bias,n.shadowNormalBias=t.normalBias,n.shadowRadius=t.radius,n.shadowMapSize=t.mapSize,n.shadowCameraNear=t.camera.near,n.shadowCameraFar=t.camera.far,r.pointShadow[u]=n,r.pointShadowMap[u]=b,r.pointShadowMatrix[u]=e.shadow.matrix,g++}r.point[u]=t,u++}else if(e.isHemisphereLight){const t=n.get(e);t.skyColor.copy(e.color).multiplyScalar(M*y),t.groundColor.copy(e.groundColor).multiplyScalar(M*y),r.hemi[m]=t,m++}}p>0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=$s.LTC_FLOAT_1,r.rectAreaLTC2=$s.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=$s.LTC_HALF_1,r.rectAreaLTC2=$s.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const M=r.hash;M.directionalLength===h&&M.pointLength===u&&M.spotLength===d&&M.rectAreaLength===p&&M.hemiLength===m&&M.numDirectionalShadows===f&&M.numPointShadows===g&&M.numSpotShadows===v&&M.numSpotMaps===_||(r.directional.length=h,r.spot.length=d,r.rectArea.length=p,r.point.length=u,r.hemi.length=m,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=v,r.spotShadowMap.length=v,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=g,r.spotLightMatrix.length=v+_-x,r.spotLightMap.length=_,r.numSpotLightShadowsWithMaps=x,M.directionalLength=h,M.pointLength=u,M.spotLength=d,M.rectAreaLength=p,M.hemiLength=m,M.numDirectionalShadows=f,M.numPointShadows=g,M.numSpotShadows=v,M.numSpotMaps=_,r.version=cl++)},setupView:function(t,e){let n=0,i=0,l=0,c=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e<d;e++){const d=t[e];if(d.isDirectionalLight){const t=r.directional[n];t.direction.setFromMatrixPosition(d.matrixWorld),s.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(s),t.direction.transformDirection(u),n++}else if(d.isSpotLight){const t=r.spot[l];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),t.direction.setFromMatrixPosition(d.matrixWorld),s.setFromMatrixPosition(d.target.matrixWorld),t.direction.sub(s),t.direction.transformDirection(u),l++}else if(d.isRectAreaLight){const t=r.rectArea[c];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),o.identity(),a.copy(d.matrixWorld),a.premultiply(u),o.extractRotation(a),t.halfWidth.set(.5*d.width,0,0),t.halfHeight.set(0,.5*d.height,0),t.halfWidth.applyMatrix4(o),t.halfHeight.applyMatrix4(o),c++}else if(d.isPointLight){const t=r.point[i];t.position.setFromMatrixPosition(d.matrixWorld),t.position.applyMatrix4(u),i++}else if(d.isHemisphereLight){const t=r.hemi[h];t.direction.setFromMatrixPosition(d.matrixWorld),t.direction.transformDirection(u),h++}}},state:r}}function dl(t,e){const n=new ul(t,e),i=[],r=[];return{init:function(){i.length=0,r.length=0},state:{lightsArray:i,shadowsArray:r,lights:n},setupLights:function(t){n.setup(i,t)},setupLightsView:function(t){n.setupView(i,t)},pushLight:function(t){i.push(t)},pushShadow:function(t){r.push(t)}}}function pl(t,e){let n=new WeakMap;return{get:function(i,r=0){const s=n.get(i);let a;return void 0===s?(a=new dl(t,e),n.set(i,[a])):r>=s.length?(a=new dl(t,e),s.push(a)):a=s[r],a},dispose:function(){n=new WeakMap}}}class ml extends Lr{constructor(t){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}class fl extends Lr{constructor(t){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(t)}copy(t){return super.copy(t),this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}function gl(t,e,n){let i=new qs;const r=new Bn,s=new Bn,a=new oi,o=new ml({depthPacking:De}),c=new fl,m={},g=n.maxTextureSize,v={[u]:d,[d]:u,[p]:p},_=new Ds({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Bn},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),x=_.clone();x.defines.HORIZONTAL_PASS=1;const y=new cs;y.setAttribute("position",new Xr(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const M=new As(y,_),S=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=l;let b=this.type;function E(n,i){const s=e.update(M);_.defines.VSM_SAMPLES!==n.blurSamples&&(_.defines.VSM_SAMPLES=n.blurSamples,x.defines.VSM_SAMPLES=n.blurSamples,_.needsUpdate=!0,x.needsUpdate=!0),null===n.mapPass&&(n.mapPass=new li(r.x,r.y)),_.uniforms.shadow_pass.value=n.map.texture,_.uniforms.resolution.value=n.mapSize,_.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,s,_,M,null),x.uniforms.shadow_pass.value=n.mapPass.texture,x.uniforms.resolution.value=n.mapSize,x.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,s,x,M,null)}function T(e,n,i,r){let s=null;const a=!0===i.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(void 0!==a)s=a;else if(s=!0===i.isPointLight?c:o,t.localClippingEnabled&&!0===n.clipShadows&&Array.isArray(n.clippingPlanes)&&0!==n.clippingPlanes.length||n.displacementMap&&0!==n.displacementScale||n.alphaMap&&n.alphaTest>0||n.map&&n.alphaTest>0){const t=s.uuid,e=n.uuid;let i=m[t];void 0===i&&(i={},m[t]=i);let r=i[e];void 0===r&&(r=s.clone(),i[e]=r),s=r}if(s.visible=n.visible,s.wireframe=n.wireframe,s.side=r===h?null!==n.shadowSide?n.shadowSide:n.side:null!==n.shadowSide?n.shadowSide:v[n.side],s.alphaMap=n.alphaMap,s.alphaTest=n.alphaTest,s.map=n.map,s.clipShadows=n.clipShadows,s.clippingPlanes=n.clippingPlanes,s.clipIntersection=n.clipIntersection,s.displacementMap=n.displacementMap,s.displacementScale=n.displacementScale,s.displacementBias=n.displacementBias,s.wireframeLinewidth=n.wireframeLinewidth,s.linewidth=n.linewidth,!0===i.isPointLight&&!0===s.isMeshDistanceMaterial){t.properties.get(s).light=i}return s}function w(n,r,s,a,o){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&o===h)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,n.matrixWorld);const i=e.update(n),r=n.material;if(Array.isArray(r)){const e=i.groups;for(let l=0,c=e.length;l<c;l++){const c=e[l],h=r[c.materialIndex];if(h&&h.visible){const e=T(n,h,a,o);t.renderBufferDirect(s,null,i,e,n,c)}}}else if(r.visible){const e=T(n,r,a,o);t.renderBufferDirect(s,null,i,e,n,null)}}const l=n.children;for(let t=0,e=l.length;t<e;t++)w(l[t],r,s,a,o)}this.render=function(e,n,o){if(!1===S.enabled)return;if(!1===S.autoUpdate&&!1===S.needsUpdate)return;if(0===e.length)return;const l=t.getRenderTarget(),c=t.getActiveCubeFace(),u=t.getActiveMipmapLevel(),d=t.state;d.setBlending(f),d.buffers.color.setClear(1,1,1,1),d.buffers.depth.setTest(!0),d.setScissorTest(!1);const p=b!==h&&this.type===h,m=b===h&&this.type!==h;for(let l=0,c=e.length;l<c;l++){const c=e[l],u=c.shadow;if(void 0===u){console.warn("THREE.WebGLShadowMap:",c,"has no shadow.");continue}if(!1===u.autoUpdate&&!1===u.needsUpdate)continue;r.copy(u.mapSize);const f=u.getFrameExtents();if(r.multiply(f),s.copy(u.mapSize),(r.x>g||r.y>g)&&(r.x>g&&(s.x=Math.floor(g/f.x),r.x=s.x*f.x,u.mapSize.x=s.x),r.y>g&&(s.y=Math.floor(g/f.y),r.y=s.y*f.y,u.mapSize.y=s.y)),null===u.map||!0===p||!0===m){const t=this.type!==h?{minFilter:ct,magFilter:ct}:{};null!==u.map&&u.map.dispose(),u.map=new li(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.camera.updateProjectionMatrix()}t.setRenderTarget(u.map),t.clear();const v=u.getViewportCount();for(let t=0;t<v;t++){const e=u.getViewport(t);a.set(s.x*e.x,s.y*e.y,s.x*e.z,s.y*e.w),d.viewport(a),u.updateMatrices(c,t),i=u.getFrustum(),w(n,o,u.camera,c,this.type)}!0!==u.isPointLightShadow&&this.type===h&&E(u,o),u.needsUpdate=!1}b=this.type,S.needsUpdate=!1,t.setRenderTarget(l,c,u)}}function vl(t,e,n){const a=n.isWebGL2;const o=new function(){let e=!1;const n=new oi;let i=null;const r=new 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Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."),t.texParameteri(n,t.TEXTURE_MAG_FILTER,T(s.magFilter)),t.texParameteri(n,t.TEXTURE_MIN_FILTER,T(s.minFilter)),s.minFilter!==ct&&s.minFilter!==mt&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.")),s.compareFunction&&(t.texParameteri(n,t.TEXTURE_COMPARE_MODE,t.COMPARE_REF_TO_TEXTURE),t.texParameteri(n,t.TEXTURE_COMPARE_FUNC,U[s.compareFunction])),!0===e.has("EXT_texture_filter_anisotropic")){const a=e.get("EXT_texture_filter_anisotropic");if(s.magFilter===ct)return;if(s.minFilter!==dt&&s.minFilter!==vt)return;if(s.type===Tt&&!1===e.has("OES_texture_float_linear"))return;if(!1===o&&s.type===wt&&!1===e.has("OES_texture_half_float_linear"))return;(s.anisotropy>1||i.get(s).__currentAnisotropy)&&(t.texParameterf(n,a.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(s.anisotropy,r.getMaxAnisotropy())),i.get(s).__currentAnisotropy=s.anisotropy)}}function N(e,n){let i=!1;void 0===e.__webglInit&&(e.__webglInit=!0,n.addEventListener("dispose",w));const r=n.source;let s=g.get(r);void 0===s&&(s={},g.set(r,s));const o=function(t){const e=[];return e.push(t.wrapS),e.push(t.wrapT),e.push(t.wrapR||0),e.push(t.magFilter),e.push(t.minFilter),e.push(t.anisotropy),e.push(t.internalFormat),e.push(t.format),e.push(t.type),e.push(t.generateMipmaps),e.push(t.premultiplyAlpha),e.push(t.flipY),e.push(t.unpackAlignment),e.push(t.colorSpace),e.join()}(n);if(o!==e.__cacheKey){void 0===s[o]&&(s[o]={texture:t.createTexture(),usedTimes:0},a.memory.textures++,i=!0),s[o].usedTimes++;const r=s[e.__cacheKey];void 0!==r&&(s[e.__cacheKey].usedTimes--,0===r.usedTimes&&R(n)),e.__cacheKey=o,e.__webglTexture=s[o].texture}return i}function O(e,r,a){let l=t.TEXTURE_2D;(r.isDataArrayTexture||r.isCompressedArrayTexture)&&(l=t.TEXTURE_2D_ARRAY),r.isData3DTexture&&(l=t.TEXTURE_3D);const c=N(e,r),u=r.source;n.bindTexture(l,e.__webglTexture,t.TEXTURE0+a);const d=i.get(u);if(u.version!==d.__version||!0===c){n.activeTexture(t.TEXTURE0+a),t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,r.flipY),t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,r.premultiplyAlpha),t.pixelStorei(t.UNPACK_ALIGNMENT,r.unpackAlignment),t.pixelStorei(t.UNPACK_COLORSPACE_CONVERSION_WEBGL,t.NONE);const e=function(t){return!o&&(t.wrapS!==ot||t.wrapT!==ot||t.minFilter!==ct&&t.minFilter!==mt)}(r)&&!1===y(r.image);let i=x(r.image,e,!1,h);i=G(r,i);const p=y(i)||o,m=s.convert(r.format,r.colorSpace);let f,g=s.convert(r.type),v=b(r.internalFormat,m,g,r.colorSpace);D(l,r,p);const _=r.mipmaps,T=o&&!0!==r.isVideoTexture,w=void 0===d.__version||!0===c,A=E(r,i,p);if(r.isDepthTexture)v=t.DEPTH_COMPONENT,o?v=r.type===Tt?t.DEPTH_COMPONENT32F:r.type===Et?t.DEPTH_COMPONENT24:r.type===Ct?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT16:r.type===Tt&&console.error("WebGLRenderer: Floating point depth texture requires 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T?(w&&n.texStorage2D(t.TEXTURE_2D,A,v,i.width,i.height),n.texSubImage2D(t.TEXTURE_2D,0,0,0,i.width,i.height,m,g,i.data)):n.texImage2D(t.TEXTURE_2D,0,v,i.width,i.height,0,m,g,i.data);else if(r.isCompressedTexture)if(r.isCompressedArrayTexture){T&&w&&n.texStorage3D(t.TEXTURE_2D_ARRAY,A,v,_[0].width,_[0].height,i.depth);for(let e=0,s=_.length;e<s;e++)f=_[e],r.format!==Pt?null!==m?T?n.compressedTexSubImage3D(t.TEXTURE_2D_ARRAY,e,0,0,0,f.width,f.height,i.depth,m,f.data,0,0):n.compressedTexImage3D(t.TEXTURE_2D_ARRAY,e,v,f.width,f.height,i.depth,0,f.data,0,0):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):T?n.texSubImage3D(t.TEXTURE_2D_ARRAY,e,0,0,0,f.width,f.height,i.depth,m,g,f.data):n.texImage3D(t.TEXTURE_2D_ARRAY,e,v,f.width,f.height,i.depth,0,m,g,f.data)}else{T&&w&&n.texStorage2D(t.TEXTURE_2D,A,v,_[0].width,_[0].height);for(let e=0,i=_.length;e<i;e++)f=_[e],r.format!==Pt?null!==m?T?n.compressedTexSubImage2D(t.TEXTURE_2D,e,0,0,f.width,f.height,m,f.data):n.compressedTexImage2D(t.TEXTURE_2D,e,v,f.width,f.height,0,f.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):T?n.texSubImage2D(t.TEXTURE_2D,e,0,0,f.width,f.height,m,g,f.data):n.texImage2D(t.TEXTURE_2D,e,v,f.width,f.height,0,m,g,f.data)}else if(r.isDataArrayTexture)T?(w&&n.texStorage3D(t.TEXTURE_2D_ARRAY,A,v,i.width,i.height,i.depth),n.texSubImage3D(t.TEXTURE_2D_ARRAY,0,0,0,0,i.width,i.height,i.depth,m,g,i.data)):n.texImage3D(t.TEXTURE_2D_ARRAY,0,v,i.width,i.height,i.depth,0,m,g,i.data);else if(r.isData3DTexture)T?(w&&n.texStorage3D(t.TEXTURE_3D,A,v,i.width,i.height,i.depth),n.texSubImage3D(t.TEXTURE_3D,0,0,0,0,i.width,i.height,i.depth,m,g,i.data)):n.texImage3D(t.TEXTURE_3D,0,v,i.width,i.height,i.depth,0,m,g,i.data);else if(r.isFramebufferTexture){if(w)if(T)n.texStorage2D(t.TEXTURE_2D,A,v,i.width,i.height);else{let e=i.width,r=i.height;for(let i=0;i<A;i++)n.texImage2D(t.TEXTURE_2D,i,v,e,r,0,m,g,null),e>>=1,r>>=1}}else if(_.length>0&&p){T&&w&&n.texStorage2D(t.TEXTURE_2D,A,v,_[0].width,_[0].height);for(let e=0,i=_.length;e<i;e++)f=_[e],T?n.texSubImage2D(t.TEXTURE_2D,e,0,0,m,g,f):n.texImage2D(t.TEXTURE_2D,e,v,m,g,f);r.generateMipmaps=!1}else T?(w&&n.texStorage2D(t.TEXTURE_2D,A,v,i.width,i.height),n.texSubImage2D(t.TEXTURE_2D,0,0,0,m,g,i)):n.texImage2D(t.TEXTURE_2D,0,v,m,g,i);M(r,p)&&S(l),d.__version=u.version,r.onUpdate&&r.onUpdate(r)}e.__version=r.version}function F(e,r,a,o,l){const c=s.convert(a.format,a.colorSpace),h=s.convert(a.type),u=b(a.internalFormat,c,h,a.colorSpace);i.get(r).__hasExternalTextures||(l===t.TEXTURE_3D||l===t.TEXTURE_2D_ARRAY?n.texImage3D(l,0,u,r.width,r.height,r.depth,0,c,h,null):n.texImage2D(l,0,u,r.width,r.height,0,c,h,null)),n.bindFramebuffer(t.FRAMEBUFFER,e),k(r)?d.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,o,l,i.get(a).__webglTexture,0,H(r)):(l===t.TEXTURE_2D||l>=t.TEXTURE_CUBE_MAP_POSITIVE_X&&l<=t.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&t.framebufferTexture2D(t.FRAMEBUFFER,o,l,i.get(a).__webglTexture,0),n.bindFramebuffer(t.FRAMEBUFFER,null)}function z(e,n,i){if(t.bindRenderbuffer(t.RENDERBUFFER,e),n.depthBuffer&&!n.stencilBuffer){let r=t.DEPTH_COMPONENT16;if(i||k(n)){const e=n.depthTexture;e&&e.isDepthTexture&&(e.type===Tt?r=t.DEPTH_COMPONENT32F:e.type===Et&&(r=t.DEPTH_COMPONENT24));const i=H(n);k(n)?d.renderbufferStorageMultisampleEXT(t.RENDERBUFFER,i,r,n.width,n.height):t.renderbufferStorageMultisample(t.RENDERBUFFER,i,r,n.width,n.height)}else t.renderbufferStorage(t.RENDERBUFFER,r,n.width,n.height);t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.RENDERBUFFER,e)}else if(n.depthBuffer&&n.stencilBuffer){const r=H(n);i&&!1===k(n)?t.renderbufferStorageMultisample(t.RENDERBUFFER,r,t.DEPTH24_STENCIL8,n.width,n.height):k(n)?d.renderbufferStorageMultisampleEXT(t.RENDERBUFFER,r,t.DEPTH24_STENCIL8,n.width,n.height):t.renderbufferStorage(t.RENDERBUFFER,t.DEPTH_STENCIL,n.width,n.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.RENDERBUFFER,e)}else{const e=!0===n.isWebGLMultipleRenderTargets?n.texture:[n.texture];for(let r=0;r<e.length;r++){const a=e[r],o=s.convert(a.format,a.colorSpace),l=s.convert(a.type),c=b(a.internalFormat,o,l,a.colorSpace),h=H(n);i&&!1===k(n)?t.renderbufferStorageMultisample(t.RENDERBUFFER,h,c,n.width,n.height):k(n)?d.renderbufferStorageMultisampleEXT(t.RENDERBUFFER,h,c,n.width,n.height):t.renderbufferStorage(t.RENDERBUFFER,c,n.width,n.height)}}t.bindRenderbuffer(t.RENDERBUFFER,null)}function B(e){const r=i.get(e),s=!0===e.isWebGLCubeRenderTarget;if(e.depthTexture&&!r.__autoAllocateDepthBuffer){if(s)throw new Error("target.depthTexture not supported in Cube render targets");!function(e,r){if(r&&r.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(n.bindFramebuffer(t.FRAMEBUFFER,e),!r.depthTexture||!r.depthTexture.isDepthTexture)throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");i.get(r.depthTexture).__webglTexture&&r.depthTexture.image.width===r.width&&r.depthTexture.image.height===r.height||(r.depthTexture.image.width=r.width,r.depthTexture.image.height=r.height,r.depthTexture.needsUpdate=!0),L(r.depthTexture,0);const s=i.get(r.depthTexture).__webglTexture,a=H(r);if(r.depthTexture.format===Dt)k(r)?d.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.TEXTURE_2D,s,0,a):t.framebufferTexture2D(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.TEXTURE_2D,s,0);else{if(r.depthTexture.format!==Nt)throw new Error("Unknown depthTexture format");k(r)?d.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.TEXTURE_2D,s,0,a):t.framebufferTexture2D(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.TEXTURE_2D,s,0)}}(r.__webglFramebuffer,e)}else if(s){r.__webglDepthbuffer=[];for(let i=0;i<6;i++)n.bindFramebuffer(t.FRAMEBUFFER,r.__webglFramebuffer[i]),r.__webglDepthbuffer[i]=t.createRenderbuffer(),z(r.__webglDepthbuffer[i],e,!1)}else n.bindFramebuffer(t.FRAMEBUFFER,r.__webglFramebuffer),r.__webglDepthbuffer=t.createRenderbuffer(),z(r.__webglDepthbuffer,e,!1);n.bindFramebuffer(t.FRAMEBUFFER,null)}function H(t){return Math.min(u,t.samples)}function k(t){const n=i.get(t);return o&&t.samples>0&&!0===e.has("WEBGL_multisampled_render_to_texture")&&!1!==n.__useRenderToTexture}function G(t,n){const i=t.colorSpace,r=t.format,s=t.type;return!0===t.isCompressedTexture||t.format===bn||i!==Be&&i!==Fe&&(i===ze?!1===o?!0===e.has("EXT_sRGB")&&r===Pt?(t.format=bn,t.minFilter=mt,t.generateMipmaps=!1):n=ni.sRGBToLinear(n):r===Pt&&s===xt||console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture color space:",i)),n}this.allocateTextureUnit=function(){const t=C;return t>=l&&console.warn("THREE.WebGLTextures: Trying to use "+t+" texture units while this GPU supports only 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e=r.isCompressedTexture||r.image[0].isCompressedTexture,i=r.image[0]&&r.image[0].isDataTexture,d=[];for(let t=0;t<6;t++)d[t]=e||i?i?r.image[t].image:r.image[t]:x(r.image[t],!1,!0,c),d[t]=G(r,d[t]);const p=d[0],m=y(p)||o,f=s.convert(r.format,r.colorSpace),g=s.convert(r.type),v=b(r.internalFormat,f,g,r.colorSpace),_=o&&!0!==r.isVideoTexture,T=void 0===u.__version||!0===l;let w,A=E(r,p,m);if(D(t.TEXTURE_CUBE_MAP,r,m),e){_&&T&&n.texStorage2D(t.TEXTURE_CUBE_MAP,A,v,p.width,p.height);for(let e=0;e<6;e++){w=d[e].mipmaps;for(let i=0;i<w.length;i++){const s=w[i];r.format!==Pt?null!==f?_?n.compressedTexSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,i,0,0,s.width,s.height,f,s.data):n.compressedTexImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,i,v,s.width,s.height,0,s.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in 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r=w[i];_?n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,i+1,0,0,f,g,r.image[e]):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+e,i+1,v,f,g,r.image[e])}}}M(r,m)&&S(t.TEXTURE_CUBE_MAP),u.__version=h.version,r.onUpdate&&r.onUpdate(r)}e.__version=r.version}(a,e,r):n.bindTexture(t.TEXTURE_CUBE_MAP,a.__webglTexture,t.TEXTURE0+r)},this.rebindTextures=function(e,n,r){const s=i.get(e);void 0!==n&&F(s.__webglFramebuffer,e,e.texture,t.COLOR_ATTACHMENT0,t.TEXTURE_2D),void 0!==r&&B(e)},this.setupRenderTarget=function(e){const l=e.texture,c=i.get(e),h=i.get(l);e.addEventListener("dispose",A),!0!==e.isWebGLMultipleRenderTargets&&(void 0===h.__webglTexture&&(h.__webglTexture=t.createTexture()),h.__version=l.version,a.memory.textures++);const u=!0===e.isWebGLCubeRenderTarget,d=!0===e.isWebGLMultipleRenderTargets,p=y(e)||o;if(u){c.__webglFramebuffer=[];for(let e=0;e<6;e++)c.__webglFramebuffer[e]=t.createFramebuffer()}else{if(c.__webglFramebuffer=t.createFramebuffer(),d)if(r.drawBuffers){const n=e.texture;for(let e=0,r=n.length;e<r;e++){const r=i.get(n[e]);void 0===r.__webglTexture&&(r.__webglTexture=t.createTexture(),a.memory.textures++)}}else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.");if(o&&e.samples>0&&!1===k(e)){const i=d?l:[l];c.__webglMultisampledFramebuffer=t.createFramebuffer(),c.__webglColorRenderbuffer=[],n.bindFramebuffer(t.FRAMEBUFFER,c.__webglMultisampledFramebuffer);for(let n=0;n<i.length;n++){const r=i[n];c.__webglColorRenderbuffer[n]=t.createRenderbuffer(),t.bindRenderbuffer(t.RENDERBUFFER,c.__webglColorRenderbuffer[n]);const a=s.convert(r.format,r.colorSpace),o=s.convert(r.type),l=b(r.internalFormat,a,o,r.colorSpace,!0===e.isXRRenderTarget),h=H(e);t.renderbufferStorageMultisample(t.RENDERBUFFER,h,l,e.width,e.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+n,t.RENDERBUFFER,c.__webglColorRenderbuffer[n])}t.bindRenderbuffer(t.RENDERBUFFER,null),e.depthBuffer&&(c.__webglDepthRenderbuffer=t.createRenderbuffer(),z(c.__webglDepthRenderbuffer,e,!0)),n.bindFramebuffer(t.FRAMEBUFFER,null)}}if(u){n.bindTexture(t.TEXTURE_CUBE_MAP,h.__webglTexture),D(t.TEXTURE_CUBE_MAP,l,p);for(let n=0;n<6;n++)F(c.__webglFramebuffer[n],e,l,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+n);M(l,p)&&S(t.TEXTURE_CUBE_MAP),n.unbindTexture()}else if(d){const r=e.texture;for(let s=0,a=r.length;s<a;s++){const a=r[s],o=i.get(a);n.bindTexture(t.TEXTURE_2D,o.__webglTexture),D(t.TEXTURE_2D,a,p),F(c.__webglFramebuffer,e,a,t.COLOR_ATTACHMENT0+s,t.TEXTURE_2D),M(a,p)&&S(t.TEXTURE_2D)}n.unbindTexture()}else{let i=t.TEXTURE_2D;(e.isWebGL3DRenderTarget||e.isWebGLArrayRenderTarget)&&(o?i=e.isWebGL3DRenderTarget?t.TEXTURE_3D:t.TEXTURE_2D_ARRAY:console.error("THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.")),n.bindTexture(i,h.__webglTexture),D(i,l,p),F(c.__webglFramebuffer,e,l,t.COLOR_ATTACHMENT0,i),M(l,p)&&S(i),n.unbindTexture()}e.depthBuffer&&B(e)},this.updateRenderTargetMipmap=function(e){const r=y(e)||o,s=!0===e.isWebGLMultipleRenderTargets?e.texture:[e.texture];for(let a=0,o=s.length;a<o;a++){const o=s[a];if(M(o,r)){const r=e.isWebGLCubeRenderTarget?t.TEXTURE_CUBE_MAP:t.TEXTURE_2D,s=i.get(o).__webglTexture;n.bindTexture(r,s),S(r),n.unbindTexture()}}},this.updateMultisampleRenderTarget=function(e){if(o&&e.samples>0&&!1===k(e)){const r=e.isWebGLMultipleRenderTargets?e.texture:[e.texture],s=e.width,a=e.height;let o=t.COLOR_BUFFER_BIT;const l=[],c=e.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,h=i.get(e),u=!0===e.isWebGLMultipleRenderTargets;if(u)for(let e=0;e<r.length;e++)n.bindFramebuffer(t.FRAMEBUFFER,h.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.RENDERBUFFER,null),n.bindFramebuffer(t.FRAMEBUFFER,h.__webglFramebuffer),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.TEXTURE_2D,null,0);n.bindFramebuffer(t.READ_FRAMEBUFFER,h.__webglMultisampledFramebuffer),n.bindFramebuffer(t.DRAW_FRAMEBUFFER,h.__webglFramebuffer);for(let n=0;n<r.length;n++){l.push(t.COLOR_ATTACHMENT0+n),e.depthBuffer&&l.push(c);const d=void 0!==h.__ignoreDepthValues&&h.__ignoreDepthValues;if(!1===d&&(e.depthBuffer&&(o|=t.DEPTH_BUFFER_BIT),e.stencilBuffer&&(o|=t.STENCIL_BUFFER_BIT)),u&&t.framebufferRenderbuffer(t.READ_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.RENDERBUFFER,h.__webglColorRenderbuffer[n]),!0===d&&(t.invalidateFramebuffer(t.READ_FRAMEBUFFER,[c]),t.invalidateFramebuffer(t.DRAW_FRAMEBUFFER,[c])),u){const e=i.get(r[n]).__webglTexture;t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,e,0)}t.blitFramebuffer(0,0,s,a,0,0,s,a,o,t.NEAREST),p&&t.invalidateFramebuffer(t.READ_FRAMEBUFFER,l)}if(n.bindFramebuffer(t.READ_FRAMEBUFFER,null),n.bindFramebuffer(t.DRAW_FRAMEBUFFER,null),u)for(let e=0;e<r.length;e++){n.bindFramebuffer(t.FRAMEBUFFER,h.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.RENDERBUFFER,h.__webglColorRenderbuffer[e]);const s=i.get(r[e]).__webglTexture;n.bindFramebuffer(t.FRAMEBUFFER,h.__webglFramebuffer),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+e,t.TEXTURE_2D,s,0)}n.bindFramebuffer(t.DRAW_FRAMEBUFFER,h.__webglMultisampledFramebuffer)}},this.setupDepthRenderbuffer=B,this.setupFrameBufferTexture=F,this.useMultisampledRTT=k}function xl(t,e,n){const i=n.isWebGL2;return{convert:function(n,r=Fe){let s;if(n===xt)return t.UNSIGNED_BYTE;if(n===At)return t.UNSIGNED_SHORT_4_4_4_4;if(n===Rt)return t.UNSIGNED_SHORT_5_5_5_1;if(n===yt)return t.BYTE;if(n===Mt)return t.SHORT;if(n===St)return t.UNSIGNED_SHORT;if(n===bt)return t.INT;if(n===Et)return t.UNSIGNED_INT;if(n===Tt)return t.FLOAT;if(n===wt)return i?t.HALF_FLOAT:(s=e.get("OES_texture_half_float"),null!==s?s.HALF_FLOAT_OES:null);if(n===Lt)return t.ALPHA;if(n===Pt)return t.RGBA;if(n===It)return t.LUMINANCE;if(n===Ut)return t.LUMINANCE_ALPHA;if(n===Dt)return t.DEPTH_COMPONENT;if(n===Nt)return t.DEPTH_STENCIL;if(n===bn)return s=e.get("EXT_sRGB"),null!==s?s.SRGB_ALPHA_EXT:null;if(n===Ot)return t.RED;if(n===Ft)return t.RED_INTEGER;if(n===zt)return t.RG;if(n===Bt)return t.RG_INTEGER;if(n===Ht)return t.RGBA_INTEGER;if(n===kt||n===Gt||n===Vt||n===Wt)if(r===ze){if(s=e.get("WEBGL_compressed_texture_s3tc_srgb"),null===s)return null;if(n===kt)return s.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(n===Gt)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(n===Vt)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(n===Wt)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(s=e.get("WEBGL_compressed_texture_s3tc"),null===s)return null;if(n===kt)return s.COMPRESSED_RGB_S3TC_DXT1_EXT;if(n===Gt)return s.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(n===Vt)return s.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(n===Wt)return s.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(n===Xt||n===jt||n===qt||n===Yt){if(s=e.get("WEBGL_compressed_texture_pvrtc"),null===s)return null;if(n===Xt)return s.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(n===jt)return s.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(n===qt)return s.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(n===Yt)return s.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(n===Zt)return s=e.get("WEBGL_compressed_texture_etc1"),null!==s?s.COMPRESSED_RGB_ETC1_WEBGL:null;if(n===Jt||n===Kt){if(s=e.get("WEBGL_compressed_texture_etc"),null===s)return null;if(n===Jt)return r===ze?s.COMPRESSED_SRGB8_ETC2:s.COMPRESSED_RGB8_ETC2;if(n===Kt)return r===ze?s.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:s.COMPRESSED_RGBA8_ETC2_EAC}if(n===$t||n===Qt||n===te||n===ee||n===ne||n===ie||n===re||n===se||n===ae||n===oe||n===le||n===ce||n===he||n===ue){if(s=e.get("WEBGL_compressed_texture_astc"),null===s)return null;if(n===$t)return r===ze?s.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:s.COMPRESSED_RGBA_ASTC_4x4_KHR;if(n===Qt)return r===ze?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:s.COMPRESSED_RGBA_ASTC_5x4_KHR;if(n===te)return r===ze?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:s.COMPRESSED_RGBA_ASTC_5x5_KHR;if(n===ee)return r===ze?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:s.COMPRESSED_RGBA_ASTC_6x5_KHR;if(n===ne)return r===ze?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:s.COMPRESSED_RGBA_ASTC_6x6_KHR;if(n===ie)return r===ze?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:s.COMPRESSED_RGBA_ASTC_8x5_KHR;if(n===re)return r===ze?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:s.COMPRESSED_RGBA_ASTC_8x6_KHR;if(n===se)return r===ze?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:s.COMPRESSED_RGBA_ASTC_8x8_KHR;if(n===ae)return r===ze?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:s.COMPRESSED_RGBA_ASTC_10x5_KHR;if(n===oe)return r===ze?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:s.COMPRESSED_RGBA_ASTC_10x6_KHR;if(n===le)return r===ze?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:s.COMPRESSED_RGBA_ASTC_10x8_KHR;if(n===ce)return r===ze?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:s.COMPRESSED_RGBA_ASTC_10x10_KHR;if(n===he)return r===ze?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:s.COMPRESSED_RGBA_ASTC_12x10_KHR;if(n===ue)return r===ze?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:s.COMPRESSED_RGBA_ASTC_12x12_KHR}if(n===de){if(s=e.get("EXT_texture_compression_bptc"),null===s)return null;if(n===de)return r===ze?s.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:s.COMPRESSED_RGBA_BPTC_UNORM_EXT}if(n===pe||n===me||n===fe||n===ge){if(s=e.get("EXT_texture_compression_rgtc"),null===s)return null;if(n===de)return s.COMPRESSED_RED_RGTC1_EXT;if(n===me)return s.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(n===fe)return s.COMPRESSED_RED_GREEN_RGTC2_EXT;if(n===ge)return s.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return n===Ct?i?t.UNSIGNED_INT_24_8:(s=e.get("WEBGL_depth_texture"),null!==s?s.UNSIGNED_INT_24_8_WEBGL:null):void 0!==t[n]?t[n]:null}}}class yl extends Os{constructor(t=[]){super(),this.isArrayCamera=!0,this.cameras=t}}class Ml extends gr{constructor(){super(),this.isGroup=!0,this.type="Group"}}const Sl={type:"move"};class bl{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new Ml,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new Ml,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new fi,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new fi),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new Ml,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new fi,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new fi),this._grip}dispatchEvent(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this}connect(t){if(t&&t.hand){const e=this._hand;if(e)for(const n of t.hand.values())this._getHandJoint(e,n)}return this.dispatchEvent({type:"connected",data:t}),this}disconnect(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(t,e,n){let i=null,r=null,s=null;const a=this._targetRay,o=this._grip,l=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState){if(l&&t.hand){s=!0;for(const i of t.hand.values()){const t=e.getJointPose(i,n),r=this._getHandJoint(l,i);null!==t&&(r.matrix.fromArray(t.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.matrixWorldNeedsUpdate=!0,r.jointRadius=t.radius),r.visible=null!==t}const i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],a=i.position.distanceTo(r.position),o=.02,c=.005;l.inputState.pinching&&a>o+c?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-c&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));null!==a&&(i=e.getPose(t.targetRaySpace,n),null===i&&null!==r&&(i=r),null!==i&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),a.matrixWorldNeedsUpdate=!0,i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(Sl)))}return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}_getHandJoint(t,e){if(void 0===t.joints[e.jointName]){const n=new Ml;n.matrixAutoUpdate=!1,n.visible=!1,t.joints[e.jointName]=n,t.add(n)}return t.joints[e.jointName]}}class El extends ai{constructor(t,e,n,i,r,s,a,o,l,c){if((c=void 0!==c?c:Dt)!==Dt&&c!==Nt)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&c===Dt&&(n=Et),void 0===n&&c===Nt&&(n=Ct),super(null,i,r,s,a,o,c,n,l),this.isDepthTexture=!0,this.image={width:t,height:e},this.magFilter=void 0!==a?a:ct,this.minFilter=void 0!==o?o:ct,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(t){return super.copy(t),this.compareFunction=t.compareFunction,this}toJSON(t){const e=super.toJSON(t);return null!==this.compareFunction&&(e.compareFunction=this.compareFunction),e}}class Tl extends En{constructor(t,e){super();const n=this;let i=null,r=1,s=null,a="local-floor",o=1,l=null,c=null,h=null,u=null,d=null,p=null;const m=e.getContextAttributes();let f=null,g=null;const v=[],_=[],x=new Set,y=new Map,M=new Os;M.layers.enable(1),M.viewport=new oi;const S=new Os;S.layers.enable(2),S.viewport=new oi;const b=[M,S],E=new yl;E.layers.enable(1),E.layers.enable(2);let T=null,w=null;function A(t){const e=_.indexOf(t.inputSource);if(-1===e)return;const n=v[e];void 0!==n&&(n.update(t.inputSource,t.frame,l||s),n.dispatchEvent({type:t.type,data:t.inputSource}))}function R(){i.removeEventListener("select",A),i.removeEventListener("selectstart",A),i.removeEventListener("selectend",A),i.removeEventListener("squeeze",A),i.removeEventListener("squeezestart",A),i.removeEventListener("squeezeend",A),i.removeEventListener("end",R),i.removeEventListener("inputsourceschange",C);for(let t=0;t<v.length;t++){const e=_[t];null!==e&&(_[t]=null,v[t].disconnect(e))}T=null,w=null,t.setRenderTarget(f),d=null,u=null,h=null,i=null,g=null,D.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function C(t){for(let e=0;e<t.removed.length;e++){const n=t.removed[e],i=_.indexOf(n);i>=0&&(_[i]=null,v[i].disconnect(n))}for(let e=0;e<t.added.length;e++){const n=t.added[e];let i=_.indexOf(n);if(-1===i){for(let t=0;t<v.length;t++){if(t>=_.length){_.push(n),i=t;break}if(null===_[t]){_[t]=n,i=t;break}}if(-1===i)break}const r=v[i];r&&r.connect(n)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(t){let e=v[t];return void 0===e&&(e=new bl,v[t]=e),e.getTargetRaySpace()},this.getControllerGrip=function(t){let e=v[t];return void 0===e&&(e=new bl,v[t]=e),e.getGripSpace()},this.getHand=function(t){let e=v[t];return void 0===e&&(e=new bl,v[t]=e),e.getHandSpace()},this.setFramebufferScaleFactor=function(t){r=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(t){a=t,!0===n.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||s},this.setReferenceSpace=function(t){l=t},this.getBaseLayer=function(){return null!==u?u:d},this.getBinding=function(){return h},this.getFrame=function(){return p},this.getSession=function(){return i},this.setSession=async function(c){if(i=c,null!==i){if(f=t.getRenderTarget(),i.addEventListener("select",A),i.addEventListener("selectstart",A),i.addEventListener("selectend",A),i.addEventListener("squeeze",A),i.addEventListener("squeezestart",A),i.addEventListener("squeezeend",A),i.addEventListener("end",R),i.addEventListener("inputsourceschange",C),!0!==m.xrCompatible&&await e.makeXRCompatible(),void 0===i.renderState.layers||!1===t.capabilities.isWebGL2){const n={antialias:void 0!==i.renderState.layers||m.antialias,alpha:!0,depth:m.depth,stencil:m.stencil,framebufferScaleFactor:r};d=new XRWebGLLayer(i,e,n),i.updateRenderState({baseLayer:d}),g=new li(d.framebufferWidth,d.framebufferHeight,{format:Pt,type:xt,colorSpace:t.outputColorSpace,stencilBuffer:m.stencil})}else{let n=null,s=null,a=null;m.depth&&(a=m.stencil?e.DEPTH24_STENCIL8:e.DEPTH_COMPONENT24,n=m.stencil?Nt:Dt,s=m.stencil?Ct:Et);const o={colorFormat:e.RGBA8,depthFormat:a,scaleFactor:r};h=new XRWebGLBinding(i,e),u=h.createProjectionLayer(o),i.updateRenderState({layers:[u]}),g=new li(u.textureWidth,u.textureHeight,{format:Pt,type:xt,depthTexture:new El(u.textureWidth,u.textureHeight,s,void 0,void 0,void 0,void 0,void 0,void 0,n),stencilBuffer:m.stencil,colorSpace:t.outputColorSpace,samples:m.antialias?4:0});t.properties.get(g).__ignoreDepthValues=u.ignoreDepthValues}g.isXRRenderTarget=!0,this.setFoveation(o),l=null,s=await i.requestReferenceSpace(a),D.setContext(i),D.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==i)return i.environmentBlendMode};const L=new fi,P=new fi;function I(t,e){null===e?t.matrixWorld.copy(t.matrix):t.matrixWorld.multiplyMatrices(e.matrixWorld,t.matrix),t.matrixWorldInverse.copy(t.matrixWorld).invert()}this.updateCamera=function(t){if(null===i)return;E.near=S.near=M.near=t.near,E.far=S.far=M.far=t.far,T===E.near&&w===E.far||(i.updateRenderState({depthNear:E.near,depthFar:E.far}),T=E.near,w=E.far);const e=t.parent,n=E.cameras;I(E,e);for(let t=0;t<n.length;t++)I(n[t],e);2===n.length?function(t,e,n){L.setFromMatrixPosition(e.matrixWorld),P.setFromMatrixPosition(n.matrixWorld);const i=L.distanceTo(P),r=e.projectionMatrix.elements,s=n.projectionMatrix.elements,a=r[14]/(r[10]-1),o=r[14]/(r[10]+1),l=(r[9]+1)/r[5],c=(r[9]-1)/r[5],h=(r[8]-1)/r[0],u=(s[8]+1)/s[0],d=a*h,p=a*u,m=i/(-h+u),f=m*-h;e.matrixWorld.decompose(t.position,t.quaternion,t.scale),t.translateX(f),t.translateZ(m),t.matrixWorld.compose(t.position,t.quaternion,t.scale),t.matrixWorldInverse.copy(t.matrixWorld).invert();const g=a+m,v=o+m,_=d-f,x=p+(i-f),y=l*o/v*g,M=c*o/v*g;t.projectionMatrix.makePerspective(_,x,y,M,g,v),t.projectionMatrixInverse.copy(t.projectionMatrix).invert()}(E,M,S):E.projectionMatrix.copy(M.projectionMatrix),function(t,e,n){null===n?t.matrix.copy(e.matrixWorld):(t.matrix.copy(n.matrixWorld),t.matrix.invert(),t.matrix.multiply(e.matrixWorld));t.matrix.decompose(t.position,t.quaternion,t.scale),t.updateMatrixWorld(!0);const i=t.children;for(let t=0,e=i.length;t<e;t++)i[t].updateMatrixWorld(!0);t.projectionMatrix.copy(e.projectionMatrix),t.projectionMatrixInverse.copy(e.projectionMatrixInverse),t.isPerspectiveCamera&&(t.fov=2*Rn*Math.atan(1/t.projectionMatrix.elements[5]),t.zoom=1)}(t,E,e)},this.getCamera=function(){return E},this.getFoveation=function(){if(null!==u||null!==d)return o},this.setFoveation=function(t){o=t,null!==u&&(u.fixedFoveation=t),null!==d&&void 0!==d.fixedFoveation&&(d.fixedFoveation=t)},this.getPlanes=function(){return x};let U=null;const D=new Ys;D.setAnimationLoop((function(e,i){if(c=i.getViewerPose(l||s),p=i,null!==c){const e=c.views;null!==d&&(t.setRenderTargetFramebuffer(g,d.framebuffer),t.setRenderTarget(g));let n=!1;e.length!==E.cameras.length&&(E.cameras.length=0,n=!0);for(let i=0;i<e.length;i++){const r=e[i];let s=null;if(null!==d)s=d.getViewport(r);else{const e=h.getViewSubImage(u,r);s=e.viewport,0===i&&(t.setRenderTargetTextures(g,e.colorTexture,u.ignoreDepthValues?void 0:e.depthStencilTexture),t.setRenderTarget(g))}let a=b[i];void 0===a&&(a=new Os,a.layers.enable(i),a.viewport=new oi,b[i]=a),a.matrix.fromArray(r.transform.matrix),a.matrix.decompose(a.position,a.quaternion,a.scale),a.projectionMatrix.fromArray(r.projectionMatrix),a.projectionMatrixInverse.copy(a.projectionMatrix).invert(),a.viewport.set(s.x,s.y,s.width,s.height),0===i&&(E.matrix.copy(a.matrix),E.matrix.decompose(E.position,E.quaternion,E.scale)),!0===n&&E.cameras.push(a)}}for(let t=0;t<v.length;t++){const e=_[t],n=v[t];null!==e&&void 0!==n&&n.update(e,i,l||s)}if(U&&U(e,i),i.detectedPlanes){n.dispatchEvent({type:"planesdetected",data:i.detectedPlanes});let t=null;for(const e of x)i.detectedPlanes.has(e)||(null===t&&(t=[]),t.push(e));if(null!==t)for(const e of t)x.delete(e),y.delete(e),n.dispatchEvent({type:"planeremoved",data:e});for(const t of i.detectedPlanes)if(x.has(t)){const e=y.get(t);t.lastChangedTime>e&&(y.set(t,t.lastChangedTime),n.dispatchEvent({type:"planechanged",data:t}))}else x.add(t),y.set(t,i.lastChangedTime),n.dispatchEvent({type:"planeadded",data:t})}p=null})),this.setAnimationLoop=function(t){U=t},this.dispose=function(){}}}function wl(t,e){function n(t,e){!0===t.matrixAutoUpdate&&t.updateMatrix(),e.value.copy(t.matrix)}function 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i|=Mt.COLOR_BUFFER_BIT}e&&(i|=Mt.DEPTH_BUFFER_BIT),n&&(i|=Mt.STENCIL_BUFFER_BIT),Mt.clear(i)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){n.removeEventListener("webglcontextlost",Ut,!1),n.removeEventListener("webglcontextrestored",Dt,!1),n.removeEventListener("webglcontextcreationerror",Nt,!1),lt.dispose(),ct.dispose(),Q.dispose(),et.dispose(),nt.dispose(),st.dispose(),_t.dispose(),yt.dispose(),at.dispose(),It.dispose(),It.removeEventListener("sessionstart",kt),It.removeEventListener("sessionend",Gt),V&&(V.dispose(),V=null),Vt.stop()},this.renderBufferDirect=function(t,e,n,i,r,s){null===e&&(e=j);const a=r.isMesh&&r.matrixWorld.determinant()<0,o=function(t,e,n,i,r){!0!==e.isScene&&(e=j);tt.resetTextureUnits();const s=e.fog,a=i.isMeshStandardMaterial?e.environment:null,o=null===w?S.outputColorSpace:!0===w.isXRRenderTarget?w.texture.colorSpace:Be,l=(i.isMeshStandardMaterial?nt:et).get(i.envMap||a),c=!0===i.vertexColors&&!!n.attributes.color&&4===n.attributes.color.itemSize,h=!!i.normalMap&&!!n.attributes.tangent,u=!!n.morphAttributes.position,d=!!n.morphAttributes.normal,p=!!n.morphAttributes.color,m=i.toneMapped?S.toneMapping:Y,f=n.morphAttributes.position||n.morphAttributes.normal||n.morphAttributes.color,g=void 0!==f?f.length:0,v=Q.get(i),_=x.state.lights;if(!0===k&&(!0===G||t!==R)){const e=t===R&&i.id===A;ht.setState(i,t,e)}let y=!1;i.version===v.__version?v.needsLights&&v.lightsStateVersion!==_.state.version||v.outputColorSpace!==o||r.isInstancedMesh&&!1===v.instancing?y=!0:r.isInstancedMesh||!0!==v.instancing?r.isSkinnedMesh&&!1===v.skinning?y=!0:r.isSkinnedMesh||!0!==v.skinning?v.envMap!==l||!0===i.fog&&v.fog!==s?y=!0:void 0===v.numClippingPlanes||v.numClippingPlanes===ht.numPlanes&&v.numIntersection===ht.numIntersection?(v.vertexAlphas!==c||v.vertexTangents!==h||v.morphTargets!==u||v.morphNormals!==d||v.morphColors!==p||v.toneMapping!==m||!0===J.isWebGL2&&v.morphTargetsCount!==g)&&(y=!0):y=!0:y=!0:y=!0:(y=!0,v.__version=i.version);let M=v.currentProgram;!0===y&&(M=Yt(i,e,r));let b=!1,E=!1,T=!1;const C=M.getUniforms(),L=v.uniforms;K.useProgram(M.program)&&(b=!0,E=!0,T=!0);i.id!==A&&(A=i.id,E=!0);if(b||R!==t){if(C.setValue(Mt,"projectionMatrix",t.projectionMatrix),J.logarithmicDepthBuffer&&C.setValue(Mt,"logDepthBufFC",2/(Math.log(t.far+1)/Math.LN2)),R!==t&&(R=t,E=!0,T=!0),i.isShaderMaterial||i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshStandardMaterial||i.envMap){const e=C.map.cameraPosition;void 0!==e&&e.setValue(Mt,X.setFromMatrixPosition(t.matrixWorld))}(i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshLambertMaterial||i.isMeshBasicMaterial||i.isMeshStandardMaterial||i.isShaderMaterial)&&C.setValue(Mt,"isOrthographic",!0===t.isOrthographicCamera),(i.isMeshPhongMaterial||i.isMeshToonMaterial||i.isMeshLambertMaterial||i.isMeshBasicMaterial||i.isMeshStandardMaterial||i.isShaderMaterial||i.isShadowMaterial||r.isSkinnedMesh)&&C.setValue(Mt,"viewMatrix",t.matrixWorldInverse)}if(r.isSkinnedMesh){C.setOptional(Mt,r,"bindMatrix"),C.setOptional(Mt,r,"bindMatrixInverse");const t=r.skeleton;t&&(J.floatVertexTextures?(null===t.boneTexture&&t.computeBoneTexture(),C.setValue(Mt,"boneTexture",t.boneTexture,tt),C.setValue(Mt,"boneTextureSize",t.boneTextureSize)):console.warn("THREE.WebGLRenderer: SkinnedMesh can only be used with WebGL 2. With WebGL 1 OES_texture_float and vertex textures support is required."))}const P=n.morphAttributes;(void 0!==P.position||void 0!==P.normal||void 0!==P.color&&!0===J.isWebGL2)&&pt.update(r,n,M);(E||v.receiveShadow!==r.receiveShadow)&&(v.receiveShadow=r.receiveShadow,C.setValue(Mt,"receiveShadow",r.receiveShadow));i.isMeshGouraudMaterial&&null!==i.envMap&&(L.envMap.value=l,L.flipEnvMap.value=l.isCubeTexture&&!1===l.isRenderTargetTexture?-1:1);E&&(C.setValue(Mt,"toneMappingExposure",S.toneMappingExposure),v.needsLights&&(N=T,(I=L).ambientLightColor.needsUpdate=N,I.lightProbe.needsUpdate=N,I.directionalLights.needsUpdate=N,I.directionalLightShadows.needsUpdate=N,I.pointLights.needsUpdate=N,I.pointLightShadows.needsUpdate=N,I.spotLights.needsUpdate=N,I.spotLightShadows.needsUpdate=N,I.rectAreaLights.needsUpdate=N,I.hemisphereLights.needsUpdate=N),s&&!0===i.fog&&ot.refreshFogUniforms(L,s),ot.refreshMaterialUniforms(L,i,D,U,V),Oo.upload(Mt,v.uniformsList,L,tt));var I,N;i.isShaderMaterial&&!0===i.uniformsNeedUpdate&&(Oo.upload(Mt,v.uniformsList,L,tt),i.uniformsNeedUpdate=!1);i.isSpriteMaterial&&C.setValue(Mt,"center",r.center);if(C.setValue(Mt,"modelViewMatrix",r.modelViewMatrix),C.setValue(Mt,"normalMatrix",r.normalMatrix),C.setValue(Mt,"modelMatrix",r.matrixWorld),i.isShaderMaterial||i.isRawShaderMaterial){const t=i.uniformsGroups;for(let e=0,n=t.length;e<n;e++)if(J.isWebGL2){const n=t[e];yt.update(n,M),yt.bind(n,M)}else console.warn("THREE.WebGLRenderer: Uniform Buffer Objects can only be used with WebGL 2.")}return M}(t,e,n,i,r);K.setMaterial(i,a);let l=n.index,c=1;!0===i.wireframe&&(l=rt.getWireframeAttribute(n),c=2);const h=n.drawRange,u=n.attributes.position;let d=h.start*c,p=(h.start+h.count)*c;null!==s&&(d=Math.max(d,s.start*c),p=Math.min(p,(s.start+s.count)*c)),null!==l?(d=Math.max(d,0),p=Math.min(p,l.count)):null!=u&&(d=Math.max(d,0),p=Math.min(p,u.count));const m=p-d;if(m<0||m===1/0)return;let f;_t.setup(r,i,o,n,l);let g=mt;if(null!==l&&(f=it.get(l),g=ft,g.setIndex(f)),r.isMesh)!0===i.wireframe?(K.setLineWidth(i.wireframeLinewidth*q()),g.setMode(Mt.LINES)):g.setMode(Mt.TRIANGLES);else if(r.isLine){let t=i.linewidth;void 0===t&&(t=1),K.setLineWidth(t*q()),r.isLineSegments?g.setMode(Mt.LINES):r.isLineLoop?g.setMode(Mt.LINE_LOOP):g.setMode(Mt.LINE_STRIP)}else r.isPoints?g.setMode(Mt.POINTS):r.isSprite&&g.setMode(Mt.TRIANGLES);if(r.isInstancedMesh)g.renderInstances(d,m,r.count);else if(n.isInstancedBufferGeometry){const t=void 0!==n._maxInstanceCount?n._maxInstanceCount:1/0,e=Math.min(n.instanceCount,t);g.renderInstances(d,m,e)}else g.render(d,m)},this.compile=function(t,e){function n(t,e,n){!0===t.transparent&&t.side===p&&!1===t.forceSinglePass?(t.side=d,t.needsUpdate=!0,Yt(t,e,n),t.side=u,t.needsUpdate=!0,Yt(t,e,n),t.side=p):Yt(t,e,n)}x=ct.get(t),x.init(),M.push(x),t.traverseVisible((function(t){t.isLight&&t.layers.test(e.layers)&&(x.pushLight(t),t.castShadow&&x.pushShadow(t))})),x.setupLights(S.useLegacyLights),t.traverse((function(e){const i=e.material;if(i)if(Array.isArray(i))for(let r=0;r<i.length;r++){n(i[r],t,e)}else n(i,t,e)})),M.pop(),x=null};let zt=null;function kt(){Vt.stop()}function Gt(){Vt.start()}const Vt=new Ys;function Wt(t,e,n,i){if(!1===t.visible)return;if(t.layers.test(e.layers))if(t.isGroup)n=t.renderOrder;else if(t.isLOD)!0===t.autoUpdate&&t.update(e);else if(t.isLight)x.pushLight(t),t.castShadow&&x.pushShadow(t);else if(t.isSprite){if(!t.frustumCulled||H.intersectsSprite(t)){i&&X.setFromMatrixPosition(t.matrixWorld).applyMatrix4(W);const e=st.update(t),r=t.material;r.visible&&_.push(t,e,r,n,X.z,null)}}else if((t.isMesh||t.isLine||t.isPoints)&&(!t.frustumCulled||H.intersectsObject(t))){t.isSkinnedMesh&&t.skeleton.frame!==$.render.frame&&(t.skeleton.update(),t.skeleton.frame=$.render.frame);const e=st.update(t),r=t.material;if(i&&(void 0!==t.boundingSphere?(null===t.boundingSphere&&t.computeBoundingSphere(),X.copy(t.boundingSphere.center)):(null===e.boundingSphere&&e.computeBoundingSphere(),X.copy(e.boundingSphere.center)),X.applyMatrix4(t.matrixWorld).applyMatrix4(W)),Array.isArray(r)){const i=e.groups;for(let s=0,a=i.length;s<a;s++){const a=i[s],o=r[a.materialIndex];o&&o.visible&&_.push(t,e,o,n,X.z,a)}}else r.visible&&_.push(t,e,r,n,X.z,null)}const r=t.children;for(let t=0,s=r.length;t<s;t++)Wt(r[t],e,n,i)}function Xt(t,e,n,i){const r=t.opaque,s=t.transmissive,a=t.transparent;x.setupLightsView(n),!0===k&&ht.setGlobalState(S.clippingPlanes,n),s.length>0&&function(t,e,n,i){if(null===V){const t=J.isWebGL2;V=new li(1024,1024,{generateMipmaps:!0,type:Z.has("EXT_color_buffer_half_float")?wt:xt,minFilter:vt,samples:t&&!0===o?4:0})}const r=S.getRenderTarget();S.setRenderTarget(V),S.clear();const s=S.toneMapping;S.toneMapping=Y,jt(t,n,i),tt.updateMultisampleRenderTarget(V),tt.updateRenderTargetMipmap(V);let a=!1;for(let t=0,r=e.length;t<r;t++){const r=e[t],s=r.object,o=r.geometry,l=r.material,c=r.group;if(l.side===p&&s.layers.test(i.layers)){const t=l.side;l.side=d,l.needsUpdate=!0,qt(s,n,i,o,l,c),l.side=t,l.needsUpdate=!0,a=!0}}!0===a&&(tt.updateMultisampleRenderTarget(V),tt.updateRenderTargetMipmap(V));S.setRenderTarget(r),S.toneMapping=s}(r,s,e,n),i&&K.viewport(C.copy(i)),r.length>0&&jt(r,e,n),s.length>0&&jt(s,e,n),a.length>0&&jt(a,e,n),K.buffers.depth.setTest(!0),K.buffers.depth.setMask(!0),K.buffers.color.setMask(!0),K.setPolygonOffset(!1)}function jt(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r<s;r++){const s=t[r],a=s.object,o=s.geometry,l=null===i?s.material:i,c=s.group;a.layers.test(n.layers)&&qt(a,e,n,o,l,c)}}function qt(t,e,n,i,r,s){t.onBeforeRender(S,e,n,i,r,s),t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,t.matrixWorld),t.normalMatrix.getNormalMatrix(t.modelViewMatrix),r.onBeforeRender(S,e,n,i,t,s),!0===r.transparent&&r.side===p&&!1===r.forceSinglePass?(r.side=d,r.needsUpdate=!0,S.renderBufferDirect(n,e,i,r,t,s),r.side=u,r.needsUpdate=!0,S.renderBufferDirect(n,e,i,r,t,s),r.side=p):S.renderBufferDirect(n,e,i,r,t,s),t.onAfterRender(S,e,n,i,r,s)}function Yt(t,e,n){!0!==e.isScene&&(e=j);const i=Q.get(t),r=x.state.lights,s=x.state.shadowsArray,a=r.state.version,o=at.getParameters(t,r.state,s,e,n),l=at.getProgramCacheKey(o);let c=i.programs;i.environment=t.isMeshStandardMaterial?e.environment:null,i.fog=e.fog,i.envMap=(t.isMeshStandardMaterial?nt:et).get(t.envMap||i.environment),void 0===c&&(t.addEventListener("dispose",Ot),c=new Map,i.programs=c);let h=c.get(l);if(void 0!==h){if(i.currentProgram===h&&i.lightsStateVersion===a)return Zt(t,o),h}else o.uniforms=at.getUniforms(t),t.onBuild(n,o,S),t.onBeforeCompile(o,S),h=at.acquireProgram(o,l),c.set(l,h),i.uniforms=o.uniforms;const u=i.uniforms;(t.isShaderMaterial||t.isRawShaderMaterial)&&!0!==t.clipping||(u.clippingPlanes=ht.uniform),Zt(t,o),i.needsLights=function(t){return t.isMeshLambertMaterial||t.isMeshToonMaterial||t.isMeshPhongMaterial||t.isMeshStandardMaterial||t.isShadowMaterial||t.isShaderMaterial&&!0===t.lights}(t),i.lightsStateVersion=a,i.needsLights&&(u.ambientLightColor.value=r.state.ambient,u.lightProbe.value=r.state.probe,u.directionalLights.value=r.state.directional,u.directionalLightShadows.value=r.state.directionalShadow,u.spotLights.value=r.state.spot,u.spotLightShadows.value=r.state.spotShadow,u.rectAreaLights.value=r.state.rectArea,u.ltc_1.value=r.state.rectAreaLTC1,u.ltc_2.value=r.state.rectAreaLTC2,u.pointLights.value=r.state.point,u.pointLightShadows.value=r.state.pointShadow,u.hemisphereLights.value=r.state.hemi,u.directionalShadowMap.value=r.state.directionalShadowMap,u.directionalShadowMatrix.value=r.state.directionalShadowMatrix,u.spotShadowMap.value=r.state.spotShadowMap,u.spotLightMatrix.value=r.state.spotLightMatrix,u.spotLightMap.value=r.state.spotLightMap,u.pointShadowMap.value=r.state.pointShadowMap,u.pointShadowMatrix.value=r.state.pointShadowMatrix);const d=h.getUniforms(),p=Oo.seqWithValue(d.seq,u);return i.currentProgram=h,i.uniformsList=p,h}function Zt(t,e){const n=Q.get(t);n.outputColorSpace=e.outputColorSpace,n.instancing=e.instancing,n.skinning=e.skinning,n.morphTargets=e.morphTargets,n.morphNormals=e.morphNormals,n.morphColors=e.morphColors,n.morphTargetsCount=e.morphTargetsCount,n.numClippingPlanes=e.numClippingPlanes,n.numIntersection=e.numClipIntersection,n.vertexAlphas=e.vertexAlphas,n.vertexTangents=e.vertexTangents,n.toneMapping=e.toneMapping}Vt.setAnimationLoop((function(t){zt&&zt(t)})),"undefined"!=typeof self&&Vt.setContext(self),this.setAnimationLoop=function(t){zt=t,It.setAnimationLoop(t),null===t?Vt.stop():Vt.start()},It.addEventListener("sessionstart",kt),It.addEventListener("sessionend",Gt),this.render=function(t,e){if(void 0!==e&&!0!==e.isCamera)return void console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===b)return;!0===t.matrixWorldAutoUpdate&&t.updateMatrixWorld(),null===e.parent&&!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),!0===It.enabled&&!0===It.isPresenting&&(!0===It.cameraAutoUpdate&&It.updateCamera(e),e=It.getCamera()),!0===t.isScene&&t.onBeforeRender(S,t,e,w),x=ct.get(t,M.length),x.init(),M.push(x),W.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),H.setFromProjectionMatrix(W),G=this.localClippingEnabled,k=ht.init(this.clippingPlanes,G),_=lt.get(t,y.length),_.init(),y.push(_),Wt(t,e,0,S.sortObjects),_.finish(),!0===S.sortObjects&&_.sort(N,O),!0===k&&ht.beginShadows();const n=x.state.shadowsArray;if(ut.render(n,t,e),!0===k&&ht.endShadows(),!0===this.info.autoReset&&this.info.reset(),this.info.render.frame++,dt.render(_,t),x.setupLights(S.useLegacyLights),e.isArrayCamera){const n=e.cameras;for(let e=0,i=n.length;e<i;e++){const i=n[e];Xt(_,t,i,i.viewport)}}else Xt(_,t,e);null!==w&&(tt.updateMultisampleRenderTarget(w),tt.updateRenderTargetMipmap(w)),!0===t.isScene&&t.onAfterRender(S,t,e),_t.resetDefaultState(),A=-1,R=null,M.pop(),x=M.length>0?M[M.length-1]:null,y.pop(),_=y.length>0?y[y.length-1]:null},this.getActiveCubeFace=function(){return E},this.getActiveMipmapLevel=function(){return T},this.getRenderTarget=function(){return w},this.setRenderTargetTextures=function(t,e,n){Q.get(t.texture).__webglTexture=e,Q.get(t.depthTexture).__webglTexture=n;const i=Q.get(t);i.__hasExternalTextures=!0,i.__hasExternalTextures&&(i.__autoAllocateDepthBuffer=void 0===n,i.__autoAllocateDepthBuffer||!0===Z.has("WEBGL_multisampled_render_to_texture")&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),i.__useRenderToTexture=!1))},this.setRenderTargetFramebuffer=function(t,e){const n=Q.get(t);n.__webglFramebuffer=e,n.__useDefaultFramebuffer=void 0===e},this.setRenderTarget=function(t,e=0,n=0){w=t,E=e,T=n;let i=!0,r=null,s=!1,a=!1;if(t){const n=Q.get(t);void 0!==n.__useDefaultFramebuffer?(K.bindFramebuffer(Mt.FRAMEBUFFER,null),i=!1):void 0===n.__webglFramebuffer?tt.setupRenderTarget(t):n.__hasExternalTextures&&tt.rebindTextures(t,Q.get(t.texture).__webglTexture,Q.get(t.depthTexture).__webglTexture);const o=t.texture;(o.isData3DTexture||o.isDataArrayTexture||o.isCompressedArrayTexture)&&(a=!0);const l=Q.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(r=l[e],s=!0):r=J.isWebGL2&&t.samples>0&&!1===tt.useMultisampledRTT(t)?Q.get(t).__webglMultisampledFramebuffer:l,C.copy(t.viewport),L.copy(t.scissor),P=t.scissorTest}else C.copy(F).multiplyScalar(D).floor(),L.copy(z).multiplyScalar(D).floor(),P=B;if(K.bindFramebuffer(Mt.FRAMEBUFFER,r)&&J.drawBuffers&&i&&K.drawBuffers(t,r),K.viewport(C),K.scissor(L),K.setScissorTest(P),s){const i=Q.get(t.texture);Mt.framebufferTexture2D(Mt.FRAMEBUFFER,Mt.COLOR_ATTACHMENT0,Mt.TEXTURE_CUBE_MAP_POSITIVE_X+e,i.__webglTexture,n)}else if(a){const i=Q.get(t.texture),r=e||0;Mt.framebufferTextureLayer(Mt.FRAMEBUFFER,Mt.COLOR_ATTACHMENT0,i.__webglTexture,n||0,r)}A=-1},this.readRenderTargetPixels=function(t,e,n,i,r,s,a){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let o=Q.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==a&&(o=o[a]),o){K.bindFramebuffer(Mt.FRAMEBUFFER,o);try{const a=t.texture,o=a.format,l=a.type;if(o!==Pt&&gt.convert(o)!==Mt.getParameter(Mt.IMPLEMENTATION_COLOR_READ_FORMAT))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");const c=l===wt&&(Z.has("EXT_color_buffer_half_float")||J.isWebGL2&&Z.has("EXT_color_buffer_float"));if(!(l===xt||gt.convert(l)===Mt.getParameter(Mt.IMPLEMENTATION_COLOR_READ_TYPE)||l===Tt&&(J.isWebGL2||Z.has("OES_texture_float")||Z.has("WEBGL_color_buffer_float"))||c))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&Mt.readPixels(e,n,i,r,gt.convert(o),gt.convert(l),s)}finally{const t=null!==w?Q.get(w).__webglFramebuffer:null;K.bindFramebuffer(Mt.FRAMEBUFFER,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i);tt.setTexture2D(e,0),Mt.copyTexSubImage2D(Mt.TEXTURE_2D,n,0,0,t.x,t.y,r,s),K.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=gt.convert(n.format),o=gt.convert(n.type);tt.setTexture2D(n,0),Mt.pixelStorei(Mt.UNPACK_FLIP_Y_WEBGL,n.flipY),Mt.pixelStorei(Mt.UNPACK_PREMULTIPLY_ALPHA_WEBGL,n.premultiplyAlpha),Mt.pixelStorei(Mt.UNPACK_ALIGNMENT,n.unpackAlignment),e.isDataTexture?Mt.texSubImage2D(Mt.TEXTURE_2D,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?Mt.compressedTexSubImage2D(Mt.TEXTURE_2D,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):Mt.texSubImage2D(Mt.TEXTURE_2D,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&Mt.generateMipmap(Mt.TEXTURE_2D),K.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(S.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=gt.convert(i.format),c=gt.convert(i.type);let h;if(i.isData3DTexture)tt.setTexture3D(i,0),h=Mt.TEXTURE_3D;else{if(!i.isDataArrayTexture)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");tt.setTexture2DArray(i,0),h=Mt.TEXTURE_2D_ARRAY}Mt.pixelStorei(Mt.UNPACK_FLIP_Y_WEBGL,i.flipY),Mt.pixelStorei(Mt.UNPACK_PREMULTIPLY_ALPHA_WEBGL,i.premultiplyAlpha),Mt.pixelStorei(Mt.UNPACK_ALIGNMENT,i.unpackAlignment);const u=Mt.getParameter(Mt.UNPACK_ROW_LENGTH),d=Mt.getParameter(Mt.UNPACK_IMAGE_HEIGHT),p=Mt.getParameter(Mt.UNPACK_SKIP_PIXELS),m=Mt.getParameter(Mt.UNPACK_SKIP_ROWS),f=Mt.getParameter(Mt.UNPACK_SKIP_IMAGES),g=n.isCompressedTexture?n.mipmaps[0]:n.image;Mt.pixelStorei(Mt.UNPACK_ROW_LENGTH,g.width),Mt.pixelStorei(Mt.UNPACK_IMAGE_HEIGHT,g.height),Mt.pixelStorei(Mt.UNPACK_SKIP_PIXELS,t.min.x),Mt.pixelStorei(Mt.UNPACK_SKIP_ROWS,t.min.y),Mt.pixelStorei(Mt.UNPACK_SKIP_IMAGES,t.min.z),n.isDataTexture||n.isData3DTexture?Mt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,g.data):n.isCompressedArrayTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),Mt.compressedTexSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,g.data)):Mt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,g),Mt.pixelStorei(Mt.UNPACK_ROW_LENGTH,u),Mt.pixelStorei(Mt.UNPACK_IMAGE_HEIGHT,d),Mt.pixelStorei(Mt.UNPACK_SKIP_PIXELS,p),Mt.pixelStorei(Mt.UNPACK_SKIP_ROWS,m),Mt.pixelStorei(Mt.UNPACK_SKIP_IMAGES,f),0===r&&i.generateMipmaps&&Mt.generateMipmap(h),K.unbindTexture()},this.initTexture=function(t){t.isCubeTexture?tt.setTextureCube(t,0):t.isData3DTexture?tt.setTexture3D(t,0):t.isDataArrayTexture||t.isCompressedArrayTexture?tt.setTexture2DArray(t,0):tt.setTexture2D(t,0),K.unbindTexture()},this.resetState=function(){E=0,T=0,w=null,K.reset(),_t.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get physicallyCorrectLights(){return console.warn("THREE.WebGLRenderer: the property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."),!this.useLegacyLights}set physicallyCorrectLights(t){console.warn("THREE.WebGLRenderer: the property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."),this.useLegacyLights=!t}get outputEncoding(){return console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace===ze?Ie:Pe}set outputEncoding(t){console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace=t===Ie?ze:Be}}class Ll extends Cl{}Ll.prototype.isWebGL1Renderer=!0;class Pl{constructor(t,e=25e-5){this.isFogExp2=!0,this.name="",this.color=new Nr(t),this.density=e}clone(){return new Pl(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}class Il{constructor(t,e=1,n=1e3){this.isFog=!0,this.name="",this.color=new Nr(t),this.near=e,this.far=n}clone(){return new Il(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}class Ul extends gr{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.overrideMaterial=null,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),this.backgroundBlurriness=t.backgroundBlurriness,this.backgroundIntensity=t.backgroundIntensity,null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(e.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(e.object.backgroundIntensity=this.backgroundIntensity),e}get autoUpdate(){return console.warn("THREE.Scene: autoUpdate was renamed to matrixWorldAutoUpdate in r144."),this.matrixWorldAutoUpdate}set autoUpdate(t){console.warn("THREE.Scene: autoUpdate was renamed to matrixWorldAutoUpdate in r144."),this.matrixWorldAutoUpdate=t}}class Dl{constructor(t,e){this.isInterleavedBuffer=!0,this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=dn,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=Cn()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;i<r;i++)this.array[t+i]=e.array[n+i];return this}set(t,e=0){return this.array.set(t,e),this}clone(t){void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=Cn()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const e=new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(e,this.stride);return n.setUsage(this.usage),n}onUpload(t){return this.onUploadCallback=t,this}toJSON(t){return void 0===t.arrayBuffers&&(t.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=Cn()),void 0===t.arrayBuffers[this.array.buffer._uuid]&&(t.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}const Nl=new fi;class Ol{constructor(t,e,n,i=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=t,this.itemSize=e,this.offset=n,this.normalized=i}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(t){this.data.needsUpdate=t}applyMatrix4(t){for(let e=0,n=this.data.count;e<n;e++)Nl.fromBufferAttribute(this,e),Nl.applyMatrix4(t),this.setXYZ(e,Nl.x,Nl.y,Nl.z);return this}applyNormalMatrix(t){for(let e=0,n=this.count;e<n;e++)Nl.fromBufferAttribute(this,e),Nl.applyNormalMatrix(t),this.setXYZ(e,Nl.x,Nl.y,Nl.z);return this}transformDirection(t){for(let e=0,n=this.count;e<n;e++)Nl.fromBufferAttribute(this,e),Nl.transformDirection(t),this.setXYZ(e,Nl.x,Nl.y,Nl.z);return this}setX(t,e){return this.normalized&&(e=Fn(e,this.array)),this.data.array[t*this.data.stride+this.offset]=e,this}setY(t,e){return this.normalized&&(e=Fn(e,this.array)),this.data.array[t*this.data.stride+this.offset+1]=e,this}setZ(t,e){return this.normalized&&(e=Fn(e,this.array)),this.data.array[t*this.data.stride+this.offset+2]=e,this}setW(t,e){return this.normalized&&(e=Fn(e,this.array)),this.data.array[t*this.data.stride+this.offset+3]=e,this}getX(t){let e=this.data.array[t*this.data.stride+this.offset];return this.normalized&&(e=On(e,this.array)),e}getY(t){let e=this.data.array[t*this.data.stride+this.offset+1];return this.normalized&&(e=On(e,this.array)),e}getZ(t){let e=this.data.array[t*this.data.stride+this.offset+2];return this.normalized&&(e=On(e,this.array)),e}getW(t){let e=this.data.array[t*this.data.stride+this.offset+3];return this.normalized&&(e=On(e,this.array)),e}setXY(t,e,n){return t=t*this.data.stride+this.offset,this.normalized&&(e=Fn(e,this.array),n=Fn(n,this.array)),this.data.array[t+0]=e,this.data.array[t+1]=n,this}setXYZ(t,e,n,i){return t=t*this.data.stride+this.offset,this.normalized&&(e=Fn(e,this.array),n=Fn(n,this.array),i=Fn(i,this.array)),this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this}setXYZW(t,e,n,i,r){return t=t*this.data.stride+this.offset,this.normalized&&(e=Fn(e,this.array),n=Fn(n,this.array),i=Fn(i,this.array),r=Fn(r,this.array)),this.data.array[t+0]=e,this.data.array[t+1]=n,this.data.array[t+2]=i,this.data.array[t+3]=r,this}clone(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return new Xr(new this.array.constructor(t),this.itemSize,this.normalized)}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.clone(t)),new Ol(t.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(t){if(void 0===t){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let e=0;e<this.count;e++){const n=e*this.data.stride+this.offset;for(let e=0;e<this.itemSize;e++)t.push(this.data.array[n+e])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}return void 0===t.interleavedBuffers&&(t.interleavedBuffers={}),void 0===t.interleavedBuffers[this.data.uuid]&&(t.interleavedBuffers[this.data.uuid]=this.data.toJSON(t)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}class Fl extends Lr{constructor(t){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new Nr(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.rotation=t.rotation,this.sizeAttenuation=t.sizeAttenuation,this.fog=t.fog,this}}let zl;const Bl=new fi,Hl=new fi,kl=new fi,Gl=new Bn,Vl=new Bn,Wl=new Xi,Xl=new fi,jl=new fi,ql=new fi,Yl=new Bn,Zl=new Bn,Jl=new Bn;class Kl extends gr{constructor(t){if(super(),this.isSprite=!0,this.type="Sprite",void 0===zl){zl=new cs;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),e=new Dl(t,5);zl.setIndex([0,1,2,0,2,3]),zl.setAttribute("position",new Ol(e,3,0,!1)),zl.setAttribute("uv",new Ol(e,2,3,!1))}this.geometry=zl,this.material=void 0!==t?t:new Fl,this.center=new Bn(.5,.5)}raycast(t,e){null===t.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Hl.setFromMatrixScale(this.matrixWorld),Wl.copy(t.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse,this.matrixWorld),kl.setFromMatrixPosition(this.modelViewMatrix),t.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&Hl.multiplyScalar(-kl.z);const n=this.material.rotation;let i,r;0!==n&&(r=Math.cos(n),i=Math.sin(n));const s=this.center;$l(Xl.set(-.5,-.5,0),kl,s,Hl,i,r),$l(jl.set(.5,-.5,0),kl,s,Hl,i,r),$l(ql.set(.5,.5,0),kl,s,Hl,i,r),Yl.set(0,0),Zl.set(1,0),Jl.set(1,1);let a=t.ray.intersectTriangle(Xl,jl,ql,!1,Bl);if(null===a&&($l(jl.set(-.5,.5,0),kl,s,Hl,i,r),Zl.set(0,1),a=t.ray.intersectTriangle(Xl,ql,jl,!1,Bl),null===a))return;const o=t.ray.origin.distanceTo(Bl);o<t.near||o>t.far||e.push({distance:o,point:Bl.clone(),uv:Rr.getInterpolation(Bl,Xl,jl,ql,Yl,Zl,Jl,new Bn),face:null,object:this})}copy(t,e){return super.copy(t,e),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function $l(t,e,n,i,r,s){Gl.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(Vl.x=s*Gl.x-r*Gl.y,Vl.y=r*Gl.x+s*Gl.y):Vl.copy(Gl),t.copy(e),t.x+=Vl.x,t.y+=Vl.y,t.applyMatrix4(Wl)}const Ql=new fi,tc=new fi;class ec extends gr{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let t=0,n=e.length;t<n;t++){const n=e[t];this.addLevel(n.object.clone(),n.distance,n.hysteresis)}return this.autoUpdate=t.autoUpdate,this}addLevel(t,e=0,n=0){e=Math.abs(e);const i=this.levels;let r;for(r=0;r<i.length&&!(e<i[r].distance);r++);return i.splice(r,0,{distance:e,hysteresis:n,object:t}),this.add(t),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(t){const e=this.levels;if(e.length>0){let n,i;for(n=1,i=e.length;n<i;n++){let i=e[n].distance;if(e[n].object.visible&&(i-=i*e[n].hysteresis),t<i)break}return e[n-1].object}return null}raycast(t,e){if(this.levels.length>0){Ql.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(Ql);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){Ql.setFromMatrixPosition(t.matrixWorld),tc.setFromMatrixPosition(this.matrixWorld);const n=Ql.distanceTo(tc)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i<r;i++){let t=e[i].distance;if(e[i].object.visible&&(t-=t*e[i].hysteresis),!(n>=t))break;e[i-1].object.visible=!1,e[i].object.visible=!0}for(this._currentLevel=i-1;i<r;i++)e[i].object.visible=!1}}toJSON(t){const e=super.toJSON(t);!1===this.autoUpdate&&(e.object.autoUpdate=!1),e.object.levels=[];const n=this.levels;for(let t=0,i=n.length;t<i;t++){const i=n[t];e.object.levels.push({object:i.object.uuid,distance:i.distance,hysteresis:i.hysteresis})}return e}}const nc=new fi,ic=new oi,rc=new oi,sc=new fi,ac=new Xi,oc=new fi,lc=new Oi,cc=new Xi,hc=new Wi;class uc extends As{constructor(t,e){super(t,e),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new Xi,this.bindMatrixInverse=new Xi,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){const t=this.geometry;null===this.boundingBox&&(this.boundingBox=new _i),this.boundingBox.makeEmpty();const e=t.getAttribute("position");for(let t=0;t<e.count;t++)oc.fromBufferAttribute(e,t),this.applyBoneTransform(t,oc),this.boundingBox.expandByPoint(oc)}computeBoundingSphere(){const t=this.geometry;null===this.boundingSphere&&(this.boundingSphere=new Oi),this.boundingSphere.makeEmpty();const e=t.getAttribute("position");for(let t=0;t<e.count;t++)oc.fromBufferAttribute(e,t),this.applyBoneTransform(t,oc),this.boundingSphere.expandByPoint(oc)}copy(t,e){return super.copy(t,e),this.bindMode=t.bindMode,this.bindMatrix.copy(t.bindMatrix),this.bindMatrixInverse.copy(t.bindMatrixInverse),this.skeleton=t.skeleton,null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),this}raycast(t,e){const n=this.material,i=this.matrixWorld;void 0!==n&&(null===this.boundingSphere&&this.computeBoundingSphere(),lc.copy(this.boundingSphere),lc.applyMatrix4(i),!1!==t.ray.intersectsSphere(lc)&&(cc.copy(i).invert(),hc.copy(t.ray).applyMatrix4(cc),null!==this.boundingBox&&!1===hc.intersectsBox(this.boundingBox)||this._computeIntersections(t,e,hc)))}getVertexPosition(t,e){return super.getVertexPosition(t,e),this.applyBoneTransform(t,e),e}bind(t,e){this.skeleton=t,void 0===e&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),e=this.matrixWorld),this.bindMatrix.copy(e),this.bindMatrixInverse.copy(e).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const t=new oi,e=this.geometry.attributes.skinWeight;for(let n=0,i=e.count;n<i;n++){t.fromBufferAttribute(e,n);const i=1/t.manhattanLength();i!==1/0?t.multiplyScalar(i):t.set(1,0,0,0),e.setXYZW(n,t.x,t.y,t.z,t.w)}}updateMatrixWorld(t){super.updateMatrixWorld(t),"attached"===this.bindMode?this.bindMatrixInverse.copy(this.matrixWorld).invert():"detached"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(t,e){const n=this.skeleton,i=this.geometry;ic.fromBufferAttribute(i.attributes.skinIndex,t),rc.fromBufferAttribute(i.attributes.skinWeight,t),nc.copy(e).applyMatrix4(this.bindMatrix),e.set(0,0,0);for(let t=0;t<4;t++){const i=rc.getComponent(t);if(0!==i){const r=ic.getComponent(t);ac.multiplyMatrices(n.bones[r].matrixWorld,n.boneInverses[r]),e.addScaledVector(sc.copy(nc).applyMatrix4(ac),i)}}return e.applyMatrix4(this.bindMatrixInverse)}boneTransform(t,e){return console.warn("THREE.SkinnedMesh: .boneTransform() was renamed to .applyBoneTransform() in r151."),this.applyBoneTransform(t,e)}}class dc extends gr{constructor(){super(),this.isBone=!0,this.type="Bone"}}class pc extends ai{constructor(t=null,e=1,n=1,i,r,s,a,o,l=ct,c=ct,h,u){super(null,s,a,o,l,c,i,r,h,u),this.isDataTexture=!0,this.image={data:t,width:e,height:n},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}const mc=new Xi,fc=new Xi;class gc{constructor(t=[],e=[]){this.uuid=Cn(),this.bones=t.slice(0),this.boneInverses=e,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){const t=this.bones,e=this.boneInverses;if(this.boneMatrices=new Float32Array(16*t.length),0===e.length)this.calculateInverses();else if(t.length!==e.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let t=0,e=this.bones.length;t<e;t++)this.boneInverses.push(new Xi)}}calculateInverses(){this.boneInverses.length=0;for(let t=0,e=this.bones.length;t<e;t++){const e=new Xi;this.bones[t]&&e.copy(this.bones[t].matrixWorld).invert(),this.boneInverses.push(e)}}pose(){for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&e.matrixWorld.copy(this.boneInverses[t]).invert()}for(let t=0,e=this.bones.length;t<e;t++){const e=this.bones[t];e&&(e.parent&&e.parent.isBone?(e.matrix.copy(e.parent.matrixWorld).invert(),e.matrix.multiply(e.matrixWorld)):e.matrix.copy(e.matrixWorld),e.matrix.decompose(e.position,e.quaternion,e.scale))}}update(){const t=this.bones,e=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let i=0,r=t.length;i<r;i++){const r=t[i]?t[i].matrixWorld:fc;mc.multiplyMatrices(r,e[i]),mc.toArray(n,16*i)}null!==i&&(i.needsUpdate=!0)}clone(){return new gc(this.bones,this.boneInverses)}computeBoneTexture(){let t=Math.sqrt(4*this.bones.length);t=Dn(t),t=Math.max(t,4);const e=new Float32Array(t*t*4);e.set(this.boneMatrices);const n=new pc(e,t,t,Pt,Tt);return n.needsUpdate=!0,this.boneMatrices=e,this.boneTexture=n,this.boneTextureSize=t,this}getBoneByName(t){for(let e=0,n=this.bones.length;e<n;e++){const n=this.bones[e];if(n.name===t)return n}}dispose(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(t,e){this.uuid=t.uuid;for(let n=0,i=t.bones.length;n<i;n++){const i=t.bones[n];let r=e[i];void 0===r&&(console.warn("THREE.Skeleton: No bone found with UUID:",i),r=new dc),this.bones.push(r),this.boneInverses.push((new Xi).fromArray(t.boneInverses[n]))}return this.init(),this}toJSON(){const t={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};t.uuid=this.uuid;const e=this.bones,n=this.boneInverses;for(let i=0,r=e.length;i<r;i++){const r=e[i];t.bones.push(r.uuid);const s=n[i];t.boneInverses.push(s.toArray())}return t}}class vc extends Xr{constructor(t,e,n,i=1){super(t,e,n),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=i}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}toJSON(){const t=super.toJSON();return t.meshPerAttribute=this.meshPerAttribute,t.isInstancedBufferAttribute=!0,t}}const _c=new Xi,xc=new Xi,yc=[],Mc=new _i,Sc=new Xi,bc=new As,Ec=new Oi;class Tc extends As{constructor(t,e,n){super(t,e),this.isInstancedMesh=!0,this.instanceMatrix=new vc(new Float32Array(16*n),16),this.instanceColor=null,this.count=n,this.boundingBox=null,this.boundingSphere=null;for(let t=0;t<n;t++)this.setMatrixAt(t,Sc)}computeBoundingBox(){const t=this.geometry,e=this.count;null===this.boundingBox&&(this.boundingBox=new _i),null===t.boundingBox&&t.computeBoundingBox(),this.boundingBox.makeEmpty();for(let n=0;n<e;n++)this.getMatrixAt(n,_c),Mc.copy(t.boundingBox).applyMatrix4(_c),this.boundingBox.union(Mc)}computeBoundingSphere(){const t=this.geometry,e=this.count;null===this.boundingSphere&&(this.boundingSphere=new Oi),null===t.boundingSphere&&t.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let n=0;n<e;n++)this.getMatrixAt(n,_c),Ec.copy(t.boundingSphere).applyMatrix4(_c),this.boundingSphere.union(Ec)}copy(t,e){return super.copy(t,e),this.instanceMatrix.copy(t.instanceMatrix),null!==t.instanceColor&&(this.instanceColor=t.instanceColor.clone()),this.count=t.count,null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),this}getColorAt(t,e){e.fromArray(this.instanceColor.array,3*t)}getMatrixAt(t,e){e.fromArray(this.instanceMatrix.array,16*t)}raycast(t,e){const n=this.matrixWorld,i=this.count;if(bc.geometry=this.geometry,bc.material=this.material,void 0!==bc.material&&(null===this.boundingSphere&&this.computeBoundingSphere(),Ec.copy(this.boundingSphere),Ec.applyMatrix4(n),!1!==t.ray.intersectsSphere(Ec)))for(let r=0;r<i;r++){this.getMatrixAt(r,_c),xc.multiplyMatrices(n,_c),bc.matrixWorld=xc,bc.raycast(t,yc);for(let t=0,n=yc.length;t<n;t++){const n=yc[t];n.instanceId=r,n.object=this,e.push(n)}yc.length=0}}setColorAt(t,e){null===this.instanceColor&&(this.instanceColor=new vc(new Float32Array(3*this.instanceMatrix.count),3)),e.toArray(this.instanceColor.array,3*t)}setMatrixAt(t,e){e.toArray(this.instanceMatrix.array,16*t)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}class wc extends Lr{constructor(t){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new Nr(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.linewidth=t.linewidth,this.linecap=t.linecap,this.linejoin=t.linejoin,this.fog=t.fog,this}}const Ac=new fi,Rc=new fi,Cc=new Xi,Lc=new Wi,Pc=new Oi;class Ic extends gr{constructor(t=new cs,e=new wc){super(),this.isLine=!0,this.type="Line",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),this.material=t.material,this.geometry=t.geometry,this}computeLineDistances(){const t=this.geometry;if(null===t.index){const e=t.attributes.position,n=[0];for(let t=1,i=e.count;t<i;t++)Ac.fromBufferAttribute(e,t-1),Rc.fromBufferAttribute(e,t),n[t]=n[t-1],n[t]+=Ac.distanceTo(Rc);t.setAttribute("lineDistance",new ts(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Line.threshold,s=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),Pc.copy(n.boundingSphere),Pc.applyMatrix4(i),Pc.radius+=r,!1===t.ray.intersectsSphere(Pc))return;Cc.copy(i).invert(),Lc.copy(t.ray).applyMatrix4(Cc);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a,l=new fi,c=new fi,h=new fi,u=new fi,d=this.isLineSegments?2:1,p=n.index,m=n.attributes.position;if(null!==p){for(let n=Math.max(0,s.start),i=Math.min(p.count,s.start+s.count)-1;n<i;n+=d){const i=p.getX(n),r=p.getX(n+1);l.fromBufferAttribute(m,i),c.fromBufferAttribute(m,r);if(Lc.distanceSqToSegment(l,c,u,h)>o)continue;u.applyMatrix4(this.matrixWorld);const s=t.ray.origin.distanceTo(u);s<t.near||s>t.far||e.push({distance:s,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else{for(let n=Math.max(0,s.start),i=Math.min(m.count,s.start+s.count)-1;n<i;n+=d){l.fromBufferAttribute(m,n),c.fromBufferAttribute(m,n+1);if(Lc.distanceSqToSegment(l,c,u,h)>o)continue;u.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(u);i<t.near||i>t.far||e.push({distance:i,point:h.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}}updateMorphTargets(){const t=this.geometry.morphAttributes,e=Object.keys(t);if(e.length>0){const n=t[e[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=n.length;t<e;t++){const e=n[t].name||String(t);this.morphTargetInfluences.push(0),this.morphTargetDictionary[e]=t}}}}}const Uc=new fi,Dc=new fi;class Nc extends Ic{constructor(t,e){super(t,e),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t<i;t+=2)Uc.fromBufferAttribute(e,t),Dc.fromBufferAttribute(e,t+1),n[t]=0===t?0:n[t-1],n[t+1]=n[t]+Uc.distanceTo(Dc);t.setAttribute("lineDistance",new ts(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class Oc extends Ic{constructor(t,e){super(t,e),this.isLineLoop=!0,this.type="LineLoop"}}class Fc extends Lr{constructor(t){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new Nr(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.alphaMap=t.alphaMap,this.size=t.size,this.sizeAttenuation=t.sizeAttenuation,this.fog=t.fog,this}}const zc=new Xi,Bc=new Wi,Hc=new Oi,kc=new fi;class Gc extends gr{constructor(t=new cs,e=new Fc){super(),this.isPoints=!0,this.type="Points",this.geometry=t,this.material=e,this.updateMorphTargets()}copy(t,e){return super.copy(t,e),this.material=t.material,this.geometry=t.geometry,this}raycast(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Points.threshold,s=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),Hc.copy(n.boundingSphere),Hc.applyMatrix4(i),Hc.radius+=r,!1===t.ray.intersectsSphere(Hc))return;zc.copy(i).invert(),Bc.copy(t.ray).applyMatrix4(zc);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=a*a,l=n.index,c=n.attributes.position;if(null!==l){for(let n=Math.max(0,s.start),r=Math.min(l.count,s.start+s.count);n<r;n++){const r=l.getX(n);kc.fromBufferAttribute(c,r),Vc(kc,r,o,i,t,e,this)}}else{for(let n=Math.max(0,s.start),r=Math.min(c.count,s.start+s.count);n<r;n++)kc.fromBufferAttribute(c,n),Vc(kc,n,o,i,t,e,this)}}updateMorphTargets(){const t=this.geometry.morphAttributes,e=Object.keys(t);if(e.length>0){const n=t[e[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=n.length;t<e;t++){const e=n[t].name||String(t);this.morphTargetInfluences.push(0),this.morphTargetDictionary[e]=t}}}}}function Vc(t,e,n,i,r,s,a){const o=Bc.distanceSqToPoint(t);if(o<n){const n=new fi;Bc.closestPointToPoint(t,n),n.applyMatrix4(i);const l=r.ray.origin.distanceTo(n);if(l<r.near||l>r.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}class Wc extends ai{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.isVideoTexture=!0,this.minFilter=void 0!==s?s:mt,this.magFilter=void 0!==r?r:mt,this.generateMipmaps=!1;const c=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){c.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}class Xc extends ai{constructor(t,e,n){super({width:t,height:e}),this.isFramebufferTexture=!0,this.format=n,this.magFilter=ct,this.minFilter=ct,this.generateMipmaps=!1,this.needsUpdate=!0}}class jc extends ai{constructor(t,e,n,i,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,i,r,h,u),this.isCompressedTexture=!0,this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}class qc extends jc{constructor(t,e,n,i,r,s){super(t,e,n,r,s),this.isCompressedArrayTexture=!0,this.image.depth=i,this.wrapR=ot}}class Yc extends ai{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.isCanvasTexture=!0,this.needsUpdate=!0}}class Zc{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)}getPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e}getSpacedPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let s=1;s<=t;s++)n=this.getPoint(s/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e){const n=this.getLengths();let i=0;const r=n.length;let s;s=e||t*n[r-1];let a,o=0,l=r-1;for(;o<=l;)if(i=Math.floor(o+(l-o)/2),a=n[i]-s,a<0)o=i+1;else{if(!(a>0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new Bn:new fi);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new fi,i=[],r=[],s=[],a=new fi,o=new Xi;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new fi)}r[0]=new fi,s[0]=new fi;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),h<=l&&(l=h,n.set(0,1,0)),u<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(i[e-1],i[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(Ln(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}s[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(Ln(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class Jc extends Zc{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const n=e||new Bn,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(r=s?0:i),!0!==this.aClockwise||s||(r===i?r=-i:r-=i);const a=this.aStartAngle+t*r;let o=this.aX+this.xRadius*Math.cos(a),l=this.aY+this.yRadius*Math.sin(a);if(0!==this.aRotation){const t=Math.cos(this.aRotation),e=Math.sin(this.aRotation),n=o-this.aX,i=l-this.aY;o=n*t-i*e+this.aX,l=n*e+i*t+this.aY}return n.set(o,l)}copy(t){return super.copy(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}toJSON(){const t=super.toJSON();return t.aX=this.aX,t.aY=this.aY,t.xRadius=this.xRadius,t.yRadius=this.yRadius,t.aStartAngle=this.aStartAngle,t.aEndAngle=this.aEndAngle,t.aClockwise=this.aClockwise,t.aRotation=this.aRotation,t}fromJSON(t){return super.fromJSON(t),this.aX=t.aX,this.aY=t.aY,this.xRadius=t.xRadius,this.yRadius=t.yRadius,this.aStartAngle=t.aStartAngle,this.aEndAngle=t.aEndAngle,this.aClockwise=t.aClockwise,this.aRotation=t.aRotation,this}}class Kc extends Jc{constructor(t,e,n,i,r,s){super(t,e,n,n,i,r,s),this.isArcCurve=!0,this.type="ArcCurve"}}function $c(){let t=0,e=0,n=0,i=0;function r(r,s,a,o){t=r,e=a,n=-3*r+3*s-2*a-o,i=2*r-2*s+a+o}return{initCatmullRom:function(t,e,n,i,s){r(e,n,s*(n-t),s*(i-e))},initNonuniformCatmullRom:function(t,e,n,i,s,a,o){let l=(e-t)/s-(n-t)/(s+a)+(n-e)/a,c=(n-e)/a-(i-e)/(a+o)+(i-n)/o;l*=a,c*=a,r(e,n,l,c)},calc:function(r){const s=r*r;return t+e*r+n*s+i*(s*r)}}}const Qc=new fi,th=new $c,eh=new $c,nh=new $c;class ih extends Zc{constructor(t=[],e=!1,n="centripetal",i=.5){super(),this.isCatmullRomCurve3=!0,this.type="CatmullRomCurve3",this.points=t,this.closed=e,this.curveType=n,this.tension=i}getPoint(t,e=new fi){const n=e,i=this.points,r=i.length,s=(r-(this.closed?0:1))*t;let a,o,l=Math.floor(s),c=s-l;this.closed?l+=l>0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=i[(l-1)%r]:(Qc.subVectors(i[0],i[1]).add(i[0]),a=Qc);const h=i[l%r],u=i[(l+1)%r];if(this.closed||l+2<r?o=i[(l+2)%r]:(Qc.subVectors(i[r-1],i[r-2]).add(i[r-1]),o=Qc),"centripetal"===this.curveType||"chordal"===this.curveType){const t="chordal"===this.curveType?.5:.25;let e=Math.pow(a.distanceToSquared(h),t),n=Math.pow(h.distanceToSquared(u),t),i=Math.pow(u.distanceToSquared(o),t);n<1e-4&&(n=1),e<1e-4&&(e=n),i<1e-4&&(i=n),th.initNonuniformCatmullRom(a.x,h.x,u.x,o.x,e,n,i),eh.initNonuniformCatmullRom(a.y,h.y,u.y,o.y,e,n,i),nh.initNonuniformCatmullRom(a.z,h.z,u.z,o.z,e,n,i)}else"catmullrom"===this.curveType&&(th.initCatmullRom(a.x,h.x,u.x,o.x,this.tension),eh.initCatmullRom(a.y,h.y,u.y,o.y,this.tension),nh.initCatmullRom(a.z,h.z,u.z,o.z,this.tension));return n.set(th.calc(c),eh.calc(c),nh.calc(c)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t.closed=this.closed,t.curveType=this.curveType,t.tension=this.tension,t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new fi).fromArray(n))}return this.closed=t.closed,this.curveType=t.curveType,this.tension=t.tension,this}}function rh(t,e,n,i,r){const s=.5*(i-e),a=.5*(r-n),o=t*t;return(2*n-2*i+s+a)*(t*o)+(-3*n+3*i-2*s-a)*o+s*t+n}function sh(t,e,n,i){return function(t,e){const n=1-t;return n*n*e}(t,e)+function(t,e){return 2*(1-t)*t*e}(t,n)+function(t,e){return t*t*e}(t,i)}function ah(t,e,n,i,r){return function(t,e){const n=1-t;return n*n*n*e}(t,e)+function(t,e){const n=1-t;return 3*n*n*t*e}(t,n)+function(t,e){return 3*(1-t)*t*t*e}(t,i)+function(t,e){return t*t*t*e}(t,r)}class oh extends Zc{constructor(t=new Bn,e=new Bn,n=new Bn,i=new Bn){super(),this.isCubicBezierCurve=!0,this.type="CubicBezierCurve",this.v0=t,this.v1=e,this.v2=n,this.v3=i}getPoint(t,e=new Bn){const n=e,i=this.v0,r=this.v1,s=this.v2,a=this.v3;return n.set(ah(t,i.x,r.x,s.x,a.x),ah(t,i.y,r.y,s.y,a.y)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}}class lh extends Zc{constructor(t=new fi,e=new fi,n=new fi,i=new fi){super(),this.isCubicBezierCurve3=!0,this.type="CubicBezierCurve3",this.v0=t,this.v1=e,this.v2=n,this.v3=i}getPoint(t,e=new fi){const n=e,i=this.v0,r=this.v1,s=this.v2,a=this.v3;return n.set(ah(t,i.x,r.x,s.x,a.x),ah(t,i.y,r.y,s.y,a.y),ah(t,i.z,r.z,s.z,a.z)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this.v3.copy(t.v3),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t.v3=this.v3.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this.v3.fromArray(t.v3),this}}class ch extends Zc{constructor(t=new Bn,e=new Bn){super(),this.isLineCurve=!0,this.type="LineCurve",this.v1=t,this.v2=e}getPoint(t,e=new Bn){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n}getPointAt(t,e){return this.getPoint(t,e)}getTangent(t,e=new Bn){return e.subVectors(this.v2,this.v1).normalize()}getTangentAt(t,e){return this.getTangent(t,e)}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}class hh extends Zc{constructor(t=new fi,e=new fi){super(),this.isLineCurve3=!0,this.type="LineCurve3",this.v1=t,this.v2=e}getPoint(t,e=new fi){const n=e;return 1===t?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(t).add(this.v1)),n}getPointAt(t,e){return this.getPoint(t,e)}getTangent(t,e=new fi){return e.subVectors(this.v2,this.v1).normalize()}getTangentAt(t,e){return this.getTangent(t,e)}copy(t){return super.copy(t),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}class uh extends Zc{constructor(t=new Bn,e=new Bn,n=new Bn){super(),this.isQuadraticBezierCurve=!0,this.type="QuadraticBezierCurve",this.v0=t,this.v1=e,this.v2=n}getPoint(t,e=new Bn){const n=e,i=this.v0,r=this.v1,s=this.v2;return n.set(sh(t,i.x,r.x,s.x),sh(t,i.y,r.y,s.y)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}class dh extends Zc{constructor(t=new fi,e=new fi,n=new fi){super(),this.isQuadraticBezierCurve3=!0,this.type="QuadraticBezierCurve3",this.v0=t,this.v1=e,this.v2=n}getPoint(t,e=new fi){const n=e,i=this.v0,r=this.v1,s=this.v2;return n.set(sh(t,i.x,r.x,s.x),sh(t,i.y,r.y,s.y),sh(t,i.z,r.z,s.z)),n}copy(t){return super.copy(t),this.v0.copy(t.v0),this.v1.copy(t.v1),this.v2.copy(t.v2),this}toJSON(){const t=super.toJSON();return t.v0=this.v0.toArray(),t.v1=this.v1.toArray(),t.v2=this.v2.toArray(),t}fromJSON(t){return super.fromJSON(t),this.v0.fromArray(t.v0),this.v1.fromArray(t.v1),this.v2.fromArray(t.v2),this}}class ph extends Zc{constructor(t=[]){super(),this.isSplineCurve=!0,this.type="SplineCurve",this.points=t}getPoint(t,e=new Bn){const n=e,i=this.points,r=(i.length-1)*t,s=Math.floor(r),a=r-s,o=i[0===s?s:s-1],l=i[s],c=i[s>i.length-2?i.length-1:s+1],h=i[s>i.length-3?i.length-1:s+2];return n.set(rh(a,o.x,l.x,c.x,h.x),rh(a,o.y,l.y,c.y,h.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push(n.clone())}return this}toJSON(){const t=super.toJSON();t.points=[];for(let e=0,n=this.points.length;e<n;e++){const n=this.points[e];t.points.push(n.toArray())}return t}fromJSON(t){super.fromJSON(t),this.points=[];for(let e=0,n=t.points.length;e<n;e++){const n=t.points[e];this.points.push((new Bn).fromArray(n))}return this}}var mh=Object.freeze({__proto__:null,ArcCurve:Kc,CatmullRomCurve3:ih,CubicBezierCurve:oh,CubicBezierCurve3:lh,EllipseCurve:Jc,LineCurve:ch,LineCurve3:hh,QuadraticBezierCurve:uh,QuadraticBezierCurve3:dh,SplineCurve:ph});class fh extends Zc{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(t){this.curves.push(t)}closePath(){const t=this.curves[0].getPoint(0),e=this.curves[this.curves.length-1].getPoint(1);t.equals(e)||this.curves.push(new ch(e,t))}getPoint(t,e){const n=t*this.getLength(),i=this.getCurveLengths();let r=0;for(;r<i.length;){if(i[r]>=n){const t=i[r]-n,s=this.curves[r],a=s.getLength(),o=0===a?0:1-t/a;return s.getPointAt(o,e)}r++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n<i;n++)e+=this.curves[n].getLength(),t.push(e);return this.cacheLengths=t,t}getSpacedPoints(t=40){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return this.autoClose&&e.push(e[0]),e}getPoints(t=12){const e=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const s=r[i],a=s.isEllipseCurve?2*t:s.isLineCurve||s.isLineCurve3?1:s.isSplineCurve?t*s.points.length:t,o=s.getPoints(a);for(let t=0;t<o.length;t++){const i=o[t];n&&n.equals(i)||(e.push(i),n=i)}}return this.autoClose&&e.length>1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push(n.clone())}return this.autoClose=t.autoClose,this}toJSON(){const t=super.toJSON();t.autoClose=this.autoClose,t.curves=[];for(let e=0,n=this.curves.length;e<n;e++){const n=this.curves[e];t.curves.push(n.toJSON())}return t}fromJSON(t){super.fromJSON(t),this.autoClose=t.autoClose,this.curves=[];for(let e=0,n=t.curves.length;e<n;e++){const n=t.curves[e];this.curves.push((new mh[n.type]).fromJSON(n))}return this}}class gh extends fh{constructor(t){super(),this.type="Path",this.currentPoint=new Bn,t&&this.setFromPoints(t)}setFromPoints(t){this.moveTo(t[0].x,t[0].y);for(let e=1,n=t.length;e<n;e++)this.lineTo(t[e].x,t[e].y);return this}moveTo(t,e){return this.currentPoint.set(t,e),this}lineTo(t,e){const n=new ch(this.currentPoint.clone(),new Bn(t,e));return this.curves.push(n),this.currentPoint.set(t,e),this}quadraticCurveTo(t,e,n,i){const r=new uh(this.currentPoint.clone(),new Bn(t,e),new Bn(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this}bezierCurveTo(t,e,n,i,r,s){const a=new oh(this.currentPoint.clone(),new Bn(t,e),new Bn(n,i),new Bn(r,s));return this.curves.push(a),this.currentPoint.set(r,s),this}splineThru(t){const e=[this.currentPoint.clone()].concat(t),n=new ph(e);return this.curves.push(n),this.currentPoint.copy(t[t.length-1]),this}arc(t,e,n,i,r,s){const a=this.currentPoint.x,o=this.currentPoint.y;return this.absarc(t+a,e+o,n,i,r,s),this}absarc(t,e,n,i,r,s){return this.absellipse(t,e,n,n,i,r,s),this}ellipse(t,e,n,i,r,s,a,o){const l=this.currentPoint.x,c=this.currentPoint.y;return this.absellipse(t+l,e+c,n,i,r,s,a,o),this}absellipse(t,e,n,i,r,s,a,o){const l=new Jc(t,e,n,i,r,s,a,o);if(this.curves.length>0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class vh extends cs{constructor(t=[new Bn(0,-.5),new Bn(.5,0),new Bn(0,.5)],e=12,n=0,i=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:t,segments:e,phiStart:n,phiLength:i},e=Math.floor(e),i=Ln(i,0,2*Math.PI);const r=[],s=[],a=[],o=[],l=[],c=1/e,h=new fi,u=new Bn,d=new fi,p=new fi,m=new fi;let f=0,g=0;for(let e=0;e<=t.length-1;e++)switch(e){case 0:f=t[e+1].x-t[e].x,g=t[e+1].y-t[e].y,d.x=1*g,d.y=-f,d.z=0*g,m.copy(d),d.normalize(),o.push(d.x,d.y,d.z);break;case t.length-1:o.push(m.x,m.y,m.z);break;default:f=t[e+1].x-t[e].x,g=t[e+1].y-t[e].y,d.x=1*g,d.y=-f,d.z=0*g,p.copy(d),d.x+=m.x,d.y+=m.y,d.z+=m.z,d.normalize(),o.push(d.x,d.y,d.z),m.copy(p)}for(let r=0;r<=e;r++){const d=n+r*c*i,p=Math.sin(d),m=Math.cos(d);for(let n=0;n<=t.length-1;n++){h.x=t[n].x*p,h.y=t[n].y,h.z=t[n].x*m,s.push(h.x,h.y,h.z),u.x=r/e,u.y=n/(t.length-1),a.push(u.x,u.y);const i=o[3*n+0]*p,c=o[3*n+1],d=o[3*n+0]*m;l.push(i,c,d)}}for(let n=0;n<e;n++)for(let e=0;e<t.length-1;e++){const i=e+n*t.length,s=i,a=i+t.length,o=i+t.length+1,l=i+1;r.push(s,a,l),r.push(o,l,a)}this.setIndex(r),this.setAttribute("position",new ts(s,3)),this.setAttribute("uv",new ts(a,2)),this.setAttribute("normal",new ts(l,3))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new vh(t.points,t.segments,t.phiStart,t.phiLength)}}class _h extends vh{constructor(t=1,e=1,n=4,i=8){const r=new gh;r.absarc(0,-e/2,t,1.5*Math.PI,0),r.absarc(0,e/2,t,0,.5*Math.PI),super(r.getPoints(n),i),this.type="CapsuleGeometry",this.parameters={radius:t,height:e,capSegments:n,radialSegments:i}}static fromJSON(t){return new _h(t.radius,t.length,t.capSegments,t.radialSegments)}}class xh extends cs{constructor(t=1,e=32,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:t,segments:e,thetaStart:n,thetaLength:i},e=Math.max(3,e);const r=[],s=[],a=[],o=[],l=new fi,c=new Bn;s.push(0,0,0),a.push(0,0,1),o.push(.5,.5);for(let r=0,h=3;r<=e;r++,h+=3){const u=n+r/e*i;l.x=t*Math.cos(u),l.y=t*Math.sin(u),s.push(l.x,l.y,l.z),a.push(0,0,1),c.x=(s[h]/t+1)/2,c.y=(s[h+1]/t+1)/2,o.push(c.x,c.y)}for(let t=1;t<=e;t++)r.push(t,t+1,0);this.setIndex(r),this.setAttribute("position",new ts(s,3)),this.setAttribute("normal",new ts(a,3)),this.setAttribute("uv",new ts(o,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new xh(t.radius,t.segments,t.thetaStart,t.thetaLength)}}class yh extends cs{constructor(t=1,e=1,n=1,i=32,r=1,s=!1,a=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:t,radiusBottom:e,height:n,radialSegments:i,heightSegments:r,openEnded:s,thetaStart:a,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const c=[],h=[],u=[],d=[];let p=0;const m=[],f=n/2;let g=0;function v(n){const r=p,s=new Bn,m=new fi;let v=0;const _=!0===n?t:e,x=!0===n?1:-1;for(let t=1;t<=i;t++)h.push(0,f*x,0),u.push(0,x,0),d.push(.5,.5),p++;const y=p;for(let t=0;t<=i;t++){const e=t/i*o+a,n=Math.cos(e),r=Math.sin(e);m.x=_*r,m.y=f*x,m.z=_*n,h.push(m.x,m.y,m.z),u.push(0,x,0),s.x=.5*n+.5,s.y=.5*r*x+.5,d.push(s.x,s.y),p++}for(let t=0;t<i;t++){const e=r+t,i=y+t;!0===n?c.push(i,i+1,e):c.push(i+1,i,e),v+=3}l.addGroup(g,v,!0===n?1:2),g+=v}!function(){const s=new fi,v=new fi;let _=0;const x=(e-t)/n;for(let l=0;l<=r;l++){const c=[],g=l/r,_=g*(e-t)+t;for(let t=0;t<=i;t++){const e=t/i,r=e*o+a,l=Math.sin(r),m=Math.cos(r);v.x=_*l,v.y=-g*n+f,v.z=_*m,h.push(v.x,v.y,v.z),s.set(l,x,m).normalize(),u.push(s.x,s.y,s.z),d.push(e,1-g),c.push(p++)}m.push(c)}for(let t=0;t<i;t++)for(let e=0;e<r;e++){const n=m[e][t],i=m[e+1][t],r=m[e+1][t+1],s=m[e][t+1];c.push(n,i,s),c.push(i,r,s),_+=6}l.addGroup(g,_,0),g+=_}(),!1===s&&(t>0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new ts(h,3)),this.setAttribute("normal",new ts(u,3)),this.setAttribute("uv",new ts(d,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new yh(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class Mh extends yh{constructor(t=1,e=1,n=32,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(t){return new Mh(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class Sh extends cs{constructor(t=[],e=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let i=0;i<=r;i++){s[i]=[];const a=t.clone().lerp(n,i/r),o=e.clone().lerp(n,i/r),l=r-i;for(let t=0;t<=l;t++)s[i][t]=0===t&&i===r?a:a.clone().lerp(o,t/l)}for(let t=0;t<r;t++)for(let e=0;e<2*(r-t)-1;e++){const n=Math.floor(e/2);e%2==0?(o(s[t][n+1]),o(s[t+1][n]),o(s[t][n])):(o(s[t][n+1]),o(s[t+1][n+1]),o(s[t+1][n]))}}function o(t){r.push(t.x,t.y,t.z)}function l(e,n){const i=3*e;n.x=t[i+0],n.y=t[i+1],n.z=t[i+2]}function c(t,e,n,i){i<0&&1===t.x&&(s[e]=t.x-1),0===n.x&&0===n.z&&(s[e]=i/2/Math.PI+.5)}function h(t){return Math.atan2(t.z,-t.x)}!function(t){const n=new fi,i=new fi,r=new fi;for(let s=0;s<e.length;s+=3)l(e[s+0],n),l(e[s+1],i),l(e[s+2],r),a(n,i,r,t)}(i),function(t){const e=new fi;for(let n=0;n<r.length;n+=3)e.x=r[n+0],e.y=r[n+1],e.z=r[n+2],e.normalize().multiplyScalar(t),r[n+0]=e.x,r[n+1]=e.y,r[n+2]=e.z}(n),function(){const t=new fi;for(let n=0;n<r.length;n+=3){t.x=r[n+0],t.y=r[n+1],t.z=r[n+2];const i=h(t)/2/Math.PI+.5,a=(e=t,Math.atan2(-e.y,Math.sqrt(e.x*e.x+e.z*e.z))/Math.PI+.5);s.push(i,1-a)}var e;(function(){const t=new fi,e=new fi,n=new fi,i=new fi,a=new Bn,o=new Bn,l=new Bn;for(let u=0,d=0;u<r.length;u+=9,d+=6){t.set(r[u+0],r[u+1],r[u+2]),e.set(r[u+3],r[u+4],r[u+5]),n.set(r[u+6],r[u+7],r[u+8]),a.set(s[d+0],s[d+1]),o.set(s[d+2],s[d+3]),l.set(s[d+4],s[d+5]),i.copy(t).add(e).add(n).divideScalar(3);const p=h(i);c(a,d+0,t,p),c(o,d+2,e,p),c(l,d+4,n,p)}})(),function(){for(let t=0;t<s.length;t+=6){const e=s[t+0],n=s[t+2],i=s[t+4],r=Math.max(e,n,i),a=Math.min(e,n,i);r>.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new ts(r,3)),this.setAttribute("normal",new ts(r.slice(),3)),this.setAttribute("uv",new ts(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new Sh(t.vertices,t.indices,t.radius,t.details)}}class bh extends Sh{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new bh(t.radius,t.detail)}}const Eh=new fi,Th=new fi,wh=new fi,Ah=new Rr;class Rh extends cs{constructor(t=null,e=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:t,thresholdAngle:e},null!==t){const n=4,i=Math.pow(10,n),r=Math.cos(An*e),s=t.getIndex(),a=t.getAttribute("position"),o=s?s.count:a.count,l=[0,0,0],c=["a","b","c"],h=new Array(3),u={},d=[];for(let 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Qh(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function tu(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=0,this.prevZ=null,this.nextZ=null,this.steiner=!1}class eu{static area(t){const e=t.length;let n=0;for(let i=e-1,r=0;r<e;i=r++)n+=t[i].x*t[r].y-t[r].x*t[i].y;return.5*n}static isClockWise(t){return eu.area(t)<0}static triangulateShape(t,e){const n=[],i=[],r=[];nu(t),iu(n,t);let s=t.length;e.forEach(nu);for(let t=0;t<e.length;t++)i.push(s),s+=e[t].length,iu(n,e[t]);const a=Lh(n,i);for(let t=0;t<a.length;t+=3)r.push(a.slice(t,t+3));return r}}function nu(t){const e=t.length;e>2&&t[e-1].equals(t[0])&&t.pop()}function iu(t,e){for(let n=0;n<e.length;n++)t.push(e[n].x),t.push(e[n].y)}class ru extends cs{constructor(t=new Ch([new Bn(.5,.5),new Bn(-.5,.5),new Bn(-.5,-.5),new Bn(.5,-.5)]),e={}){super(),this.type="ExtrudeGeometry",this.parameters={shapes:t,options:e},t=Array.isArray(t)?t:[t];const n=this,i=[],r=[];for(let e=0,n=t.length;e<n;e++){s(t[e])}function s(t){const s=[],a=void 0!==e.curveSegments?e.curveSegments:12,o=void 0!==e.steps?e.steps:1,l=void 0!==e.depth?e.depth:1;let c=void 0===e.bevelEnabled||e.bevelEnabled,h=void 0!==e.bevelThickness?e.bevelThickness:.2,u=void 0!==e.bevelSize?e.bevelSize:h-.1,d=void 0!==e.bevelOffset?e.bevelOffset:0,p=void 0!==e.bevelSegments?e.bevelSegments:3;const m=e.extrudePath,f=void 0!==e.UVGenerator?e.UVGenerator:su;let g,v,_,x,y,M=!1;m&&(g=m.getSpacedPoints(o),M=!0,c=!1,v=m.computeFrenetFrames(o,!1),_=new fi,x=new fi,y=new fi),c||(p=0,h=0,u=0,d=0);const S=t.extractPoints(a);let b=S.shape;const E=S.holes;if(!eu.isClockWise(b)){b=b.reverse();for(let t=0,e=E.length;t<e;t++){const e=E[t];eu.isClockWise(e)&&(E[t]=e.reverse())}}const T=eu.triangulateShape(b,E),w=b;for(let t=0,e=E.length;t<e;t++){const e=E[t];b=b.concat(e)}function A(t,e,n){return e||console.error("THREE.ExtrudeGeometry: vec does not exist"),t.clone().addScaledVector(e,n)}const R=b.length,C=T.length;function L(t,e,n){let i,r,s;const a=t.x-e.x,o=t.y-e.y,l=n.x-t.x,c=n.y-t.y,h=a*a+o*o,u=a*c-o*l;if(Math.abs(u)>Number.EPSILON){const u=Math.sqrt(h),d=Math.sqrt(l*l+c*c),p=e.x-o/u,m=e.y+a/u,f=((n.x-c/d-p)*c-(n.y+l/d-m)*l)/(a*c-o*l);i=p+a*f-t.x,r=m+o*f-t.y;const g=i*i+r*r;if(g<=2)return new Bn(i,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(i=-o,r=a,s=Math.sqrt(h)):(i=a,r=o,s=Math.sqrt(h/2))}return new Bn(i/s,r/s)}const P=[];for(let t=0,e=w.length,n=e-1,i=t+1;t<e;t++,n++,i++)n===e&&(n=0),i===e&&(i=0),P[t]=L(w[t],w[n],w[i]);const I=[];let U,D=P.concat();for(let t=0,e=E.length;t<e;t++){const e=E[t];U=[];for(let t=0,n=e.length,i=n-1,r=t+1;t<n;t++,i++,r++)i===n&&(i=0),r===n&&(r=0),U[t]=L(e[t],e[i],e[r]);I.push(U),D=D.concat(U)}for(let t=0;t<p;t++){const e=t/p,n=h*Math.cos(e*Math.PI/2),i=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=w.length;t<e;t++){const e=A(w[t],P[t],i);F(e.x,e.y,-n)}for(let t=0,e=E.length;t<e;t++){const e=E[t];U=I[t];for(let t=0,r=e.length;t<r;t++){const r=A(e[t],U[t],i);F(r.x,r.y,-n)}}}const N=u+d;for(let t=0;t<R;t++){const e=c?A(b[t],D[t],N):b[t];M?(x.copy(v.normals[0]).multiplyScalar(e.x),_.copy(v.binormals[0]).multiplyScalar(e.y),y.copy(g[0]).add(x).add(_),F(y.x,y.y,y.z)):F(e.x,e.y,0)}for(let t=1;t<=o;t++)for(let e=0;e<R;e++){const n=c?A(b[e],D[e],N):b[e];M?(x.copy(v.normals[t]).multiplyScalar(n.x),_.copy(v.binormals[t]).multiplyScalar(n.y),y.copy(g[t]).add(x).add(_),F(y.x,y.y,y.z)):F(n.x,n.y,l/o*t)}for(let t=p-1;t>=0;t--){const e=t/p,n=h*Math.cos(e*Math.PI/2),i=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=w.length;t<e;t++){const e=A(w[t],P[t],i);F(e.x,e.y,l+n)}for(let t=0,e=E.length;t<e;t++){const e=E[t];U=I[t];for(let t=0,r=e.length;t<r;t++){const r=A(e[t],U[t],i);M?F(r.x,r.y+g[o-1].y,g[o-1].x+n):F(r.x,r.y,l+n)}}}function O(t,e){let n=t.length;for(;--n>=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=o+2*p;t<n;t++){const n=R*t,s=R*(t+1);B(e+i+n,e+r+n,e+r+s,e+i+s)}}}function F(t,e,n){s.push(t),s.push(e),s.push(n)}function z(t,e,r){H(t),H(e),H(r);const s=i.length/3,a=f.generateTopUV(n,i,s-3,s-2,s-1);k(a[0]),k(a[1]),k(a[2])}function B(t,e,r,s){H(t),H(e),H(s),H(e),H(r),H(s);const a=i.length/3,o=f.generateSideWallUV(n,i,a-6,a-3,a-2,a-1);k(o[0]),k(o[1]),k(o[3]),k(o[1]),k(o[2]),k(o[3])}function H(t){i.push(s[3*t+0]),i.push(s[3*t+1]),i.push(s[3*t+2])}function k(t){r.push(t.x),r.push(t.y)}!function(){const t=i.length/3;if(c){let t=0,e=R*t;for(let t=0;t<C;t++){const n=T[t];z(n[2]+e,n[1]+e,n[0]+e)}t=o+2*p,e=R*t;for(let t=0;t<C;t++){const n=T[t];z(n[0]+e,n[1]+e,n[2]+e)}}else{for(let t=0;t<C;t++){const e=T[t];z(e[2],e[1],e[0])}for(let t=0;t<C;t++){const e=T[t];z(e[0]+R*o,e[1]+R*o,e[2]+R*o)}}n.addGroup(t,i.length/3-t,0)}(),function(){const t=i.length/3;let e=0;O(w,e),e+=w.length;for(let t=0,n=E.length;t<n;t++){const n=E[t];O(n,e),e+=n.length}n.addGroup(t,i.length/3-t,1)}()}this.setAttribute("position",new ts(i,3)),this.setAttribute("uv",new ts(r,2)),this.computeVertexNormals()}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}toJSON(){const t=super.toJSON();return function(t,e,n){if(n.shapes=[],Array.isArray(t))for(let e=0,i=t.length;e<i;e++){const i=t[e];n.shapes.push(i.uuid)}else n.shapes.push(t.uuid);n.options=Object.assign({},e),void 0!==e.extrudePath&&(n.options.extrudePath=e.extrudePath.toJSON());return n}(this.parameters.shapes,this.parameters.options,t)}static fromJSON(t,e){const n=[];for(let i=0,r=t.shapes.length;i<r;i++){const r=e[t.shapes[i]];n.push(r)}const i=t.options.extrudePath;return void 0!==i&&(t.options.extrudePath=(new mh[i.type]).fromJSON(i)),new ru(n,t.options)}}const su={generateTopUV:function(t,e,n,i,r){const s=e[3*n],a=e[3*n+1],o=e[3*i],l=e[3*i+1],c=e[3*r],h=e[3*r+1];return[new Bn(s,a),new Bn(o,l),new Bn(c,h)]},generateSideWallUV:function(t,e,n,i,r,s){const a=e[3*n],o=e[3*n+1],l=e[3*n+2],c=e[3*i],h=e[3*i+1],u=e[3*i+2],d=e[3*r],p=e[3*r+1],m=e[3*r+2],f=e[3*s],g=e[3*s+1],v=e[3*s+2];return Math.abs(o-h)<Math.abs(a-c)?[new Bn(a,1-l),new Bn(c,1-u),new Bn(d,1-m),new Bn(f,1-v)]:[new Bn(o,1-l),new Bn(h,1-u),new Bn(p,1-m),new Bn(g,1-v)]}};class au extends Sh{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2;super([-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],t,e),this.type="IcosahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new au(t.radius,t.detail)}}class ou extends Sh{constructor(t=1,e=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],t,e),this.type="OctahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new ou(t.radius,t.detail)}}class lu extends cs{constructor(t=.5,e=1,n=32,i=1,r=0,s=2*Math.PI){super(),this.type="RingGeometry",this.parameters={innerRadius:t,outerRadius:e,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:s},n=Math.max(3,n);const a=[],o=[],l=[],c=[];let h=t;const u=(e-t)/(i=Math.max(1,i)),d=new fi,p=new Bn;for(let t=0;t<=i;t++){for(let t=0;t<=n;t++){const i=r+t/n*s;d.x=h*Math.cos(i),d.y=h*Math.sin(i),o.push(d.x,d.y,d.z),l.push(0,0,1),p.x=(d.x/e+1)/2,p.y=(d.y/e+1)/2,c.push(p.x,p.y)}h+=u}for(let t=0;t<i;t++){const e=t*(n+1);for(let t=0;t<n;t++){const i=t+e,r=i,s=i+n+1,o=i+n+2,l=i+1;a.push(r,s,l),a.push(s,o,l)}}this.setIndex(a),this.setAttribute("position",new ts(o,3)),this.setAttribute("normal",new ts(l,3)),this.setAttribute("uv",new ts(c,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new lu(t.innerRadius,t.outerRadius,t.thetaSegments,t.phiSegments,t.thetaStart,t.thetaLength)}}class cu extends cs{constructor(t=new Ch([new Bn(0,.5),new Bn(-.5,-.5),new Bn(.5,-.5)]),e=12){super(),this.type="ShapeGeometry",this.parameters={shapes:t,curveSegments:e};const n=[],i=[],r=[],s=[];let a=0,o=0;if(!1===Array.isArray(t))l(t);else for(let e=0;e<t.length;e++)l(t[e]),this.addGroup(a,o,e),a+=o,o=0;function l(t){const a=i.length/3,l=t.extractPoints(e);let c=l.shape;const h=l.holes;!1===eu.isClockWise(c)&&(c=c.reverse());for(let t=0,e=h.length;t<e;t++){const e=h[t];!0===eu.isClockWise(e)&&(h[t]=e.reverse())}const u=eu.triangulateShape(c,h);for(let t=0,e=h.length;t<e;t++){const e=h[t];c=c.concat(e)}for(let t=0,e=c.length;t<e;t++){const e=c[t];i.push(e.x,e.y,0),r.push(0,0,1),s.push(e.x,e.y)}for(let t=0,e=u.length;t<e;t++){const e=u[t],i=e[0]+a,r=e[1]+a,s=e[2]+a;n.push(i,r,s),o+=3}}this.setIndex(n),this.setAttribute("position",new ts(i,3)),this.setAttribute("normal",new ts(r,3)),this.setAttribute("uv",new ts(s,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}toJSON(){const t=super.toJSON();return function(t,e){if(e.shapes=[],Array.isArray(t))for(let n=0,i=t.length;n<i;n++){const i=t[n];e.shapes.push(i.uuid)}else e.shapes.push(t.uuid);return e}(this.parameters.shapes,t)}static fromJSON(t,e){const n=[];for(let i=0,r=t.shapes.length;i<r;i++){const r=e[t.shapes[i]];n.push(r)}return new cu(n,t.curveSegments)}}class hu extends cs{constructor(t=1,e=32,n=16,i=0,r=2*Math.PI,s=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:t,widthSegments:e,heightSegments:n,phiStart:i,phiLength:r,thetaStart:s,thetaLength:a},e=Math.max(3,Math.floor(e)),n=Math.max(2,Math.floor(n));const o=Math.min(s+a,Math.PI);let l=0;const c=[],h=new fi,u=new fi,d=[],p=[],m=[],f=[];for(let d=0;d<=n;d++){const g=[],v=d/n;let _=0;0===d&&0===s?_=.5/e:d===n&&o===Math.PI&&(_=-.5/e);for(let n=0;n<=e;n++){const o=n/e;h.x=-t*Math.cos(i+o*r)*Math.sin(s+v*a),h.y=t*Math.cos(s+v*a),h.z=t*Math.sin(i+o*r)*Math.sin(s+v*a),p.push(h.x,h.y,h.z),u.copy(h).normalize(),m.push(u.x,u.y,u.z),f.push(o+_,1-v),g.push(l++)}c.push(g)}for(let t=0;t<n;t++)for(let i=0;i<e;i++){const e=c[t][i+1],r=c[t][i],a=c[t+1][i],l=c[t+1][i+1];(0!==t||s>0)&&d.push(e,r,l),(t!==n-1||o<Math.PI)&&d.push(r,a,l)}this.setIndex(d),this.setAttribute("position",new ts(p,3)),this.setAttribute("normal",new ts(m,3)),this.setAttribute("uv",new ts(f,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new hu(t.radius,t.widthSegments,t.heightSegments,t.phiStart,t.phiLength,t.thetaStart,t.thetaLength)}}class uu extends Sh{constructor(t=1,e=0){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],t,e),this.type="TetrahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new uu(t.radius,t.detail)}}class du extends cs{constructor(t=1,e=.4,n=12,i=48,r=2*Math.PI){super(),this.type="TorusGeometry",this.parameters={radius:t,tube:e,radialSegments:n,tubularSegments:i,arc:r},n=Math.floor(n),i=Math.floor(i);const s=[],a=[],o=[],l=[],c=new fi,h=new fi,u=new fi;for(let s=0;s<=n;s++)for(let d=0;d<=i;d++){const p=d/i*r,m=s/n*Math.PI*2;h.x=(t+e*Math.cos(m))*Math.cos(p),h.y=(t+e*Math.cos(m))*Math.sin(p),h.z=e*Math.sin(m),a.push(h.x,h.y,h.z),c.x=t*Math.cos(p),c.y=t*Math.sin(p),u.subVectors(h,c).normalize(),o.push(u.x,u.y,u.z),l.push(d/i),l.push(s/n)}for(let t=1;t<=n;t++)for(let e=1;e<=i;e++){const n=(i+1)*t+e-1,r=(i+1)*(t-1)+e-1,a=(i+1)*(t-1)+e,o=(i+1)*t+e;s.push(n,r,o),s.push(r,a,o)}this.setIndex(s),this.setAttribute("position",new ts(a,3)),this.setAttribute("normal",new ts(o,3)),this.setAttribute("uv",new ts(l,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new du(t.radius,t.tube,t.radialSegments,t.tubularSegments,t.arc)}}class pu extends cs{constructor(t=1,e=.4,n=64,i=8,r=2,s=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:t,tube:e,tubularSegments:n,radialSegments:i,p:r,q:s},n=Math.floor(n),i=Math.floor(i);const a=[],o=[],l=[],c=[],h=new fi,u=new fi,d=new fi,p=new fi,m=new fi,f=new fi,g=new fi;for(let a=0;a<=n;++a){const _=a/n*r*Math.PI*2;v(_,r,s,t,d),v(_+.01,r,s,t,p),f.subVectors(p,d),g.addVectors(p,d),m.crossVectors(f,g),g.crossVectors(m,f),m.normalize(),g.normalize();for(let t=0;t<=i;++t){const r=t/i*Math.PI*2,s=-e*Math.cos(r),p=e*Math.sin(r);h.x=d.x+(s*g.x+p*m.x),h.y=d.y+(s*g.y+p*m.y),h.z=d.z+(s*g.z+p*m.z),o.push(h.x,h.y,h.z),u.subVectors(h,d).normalize(),l.push(u.x,u.y,u.z),c.push(a/n),c.push(t/i)}}for(let t=1;t<=n;t++)for(let e=1;e<=i;e++){const n=(i+1)*(t-1)+(e-1),r=(i+1)*t+(e-1),s=(i+1)*t+e,o=(i+1)*(t-1)+e;a.push(n,r,o),a.push(r,s,o)}function v(t,e,n,i,r){const s=Math.cos(t),a=Math.sin(t),o=n/e*t,l=Math.cos(o);r.x=i*(2+l)*.5*s,r.y=i*(2+l)*a*.5,r.z=i*Math.sin(o)*.5}this.setIndex(a),this.setAttribute("position",new ts(o,3)),this.setAttribute("normal",new ts(l,3)),this.setAttribute("uv",new ts(c,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}static fromJSON(t){return new pu(t.radius,t.tube,t.tubularSegments,t.radialSegments,t.p,t.q)}}class mu extends cs{constructor(t=new dh(new fi(-1,-1,0),new fi(-1,1,0),new fi(1,1,0)),e=64,n=1,i=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:t,tubularSegments:e,radius:n,radialSegments:i,closed:r};const s=t.computeFrenetFrames(e,r);this.tangents=s.tangents,this.normals=s.normals,this.binormals=s.binormals;const a=new fi,o=new fi,l=new Bn;let c=new fi;const h=[],u=[],d=[],p=[];function m(r){c=t.getPointAt(r/e,c);const l=s.normals[r],d=s.binormals[r];for(let t=0;t<=i;t++){const e=t/i*Math.PI*2,r=Math.sin(e),s=-Math.cos(e);o.x=s*l.x+r*d.x,o.y=s*l.y+r*d.y,o.z=s*l.z+r*d.z,o.normalize(),u.push(o.x,o.y,o.z),a.x=c.x+n*o.x,a.y=c.y+n*o.y,a.z=c.z+n*o.z,h.push(a.x,a.y,a.z)}}!function(){for(let t=0;t<e;t++)m(t);m(!1===r?e:0),function(){for(let t=0;t<=e;t++)for(let n=0;n<=i;n++)l.x=t/e,l.y=n/i,d.push(l.x,l.y)}(),function(){for(let t=1;t<=e;t++)for(let e=1;e<=i;e++){const n=(i+1)*(t-1)+(e-1),r=(i+1)*t+(e-1),s=(i+1)*t+e,a=(i+1)*(t-1)+e;p.push(n,r,a),p.push(r,s,a)}}()}(),this.setIndex(p),this.setAttribute("position",new ts(h,3)),this.setAttribute("normal",new ts(u,3)),this.setAttribute("uv",new ts(d,2))}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}toJSON(){const t=super.toJSON();return t.path=this.parameters.path.toJSON(),t}static fromJSON(t){return new mu((new mh[t.path.type]).fromJSON(t.path),t.tubularSegments,t.radius,t.radialSegments,t.closed)}}class fu extends cs{constructor(t=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:t},null!==t){const e=[],n=new Set,i=new fi,r=new fi;if(null!==t.index){const s=t.attributes.position,a=t.index;let o=t.groups;0===o.length&&(o=[{start:0,count:a.count,materialIndex:0}]);for(let t=0,l=o.length;t<l;++t){const l=o[t],c=l.start;for(let t=c,o=c+l.count;t<o;t+=3)for(let o=0;o<3;o++){const l=a.getX(t+o),c=a.getX(t+(o+1)%3);i.fromBufferAttribute(s,l),r.fromBufferAttribute(s,c),!0===gu(i,r,n)&&(e.push(i.x,i.y,i.z),e.push(r.x,r.y,r.z))}}}else{const s=t.attributes.position;for(let t=0,a=s.count/3;t<a;t++)for(let a=0;a<3;a++){const o=3*t+a,l=3*t+(a+1)%3;i.fromBufferAttribute(s,o),r.fromBufferAttribute(s,l),!0===gu(i,r,n)&&(e.push(i.x,i.y,i.z),e.push(r.x,r.y,r.z))}}this.setAttribute("position",new ts(e,3))}}copy(t){return super.copy(t),this.parameters=Object.assign({},t.parameters),this}}function gu(t,e,n){const i=`${t.x},${t.y},${t.z}-${e.x},${e.y},${e.z}`,r=`${e.x},${e.y},${e.z}-${t.x},${t.y},${t.z}`;return!0!==n.has(i)&&!0!==n.has(r)&&(n.add(i),n.add(r),!0)}var vu=Object.freeze({__proto__:null,BoxGeometry:Cs,CapsuleGeometry:_h,CircleGeometry:xh,ConeGeometry:Mh,CylinderGeometry:yh,DodecahedronGeometry:bh,EdgesGeometry:Rh,ExtrudeGeometry:ru,IcosahedronGeometry:au,LatheGeometry:vh,OctahedronGeometry:ou,PlaneGeometry:Js,PolyhedronGeometry:Sh,RingGeometry:lu,ShapeGeometry:cu,SphereGeometry:hu,TetrahedronGeometry:uu,TorusGeometry:du,TorusKnotGeometry:pu,TubeGeometry:mu,WireframeGeometry:fu});class _u extends Lr{constructor(t){super(),this.isShadowMaterial=!0,this.type="ShadowMaterial",this.color=new Nr(0),this.transparent=!0,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.fog=t.fog,this}}class xu extends Ds{constructor(t){super(t),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}}class yu extends Lr{constructor(t){super(),this.isMeshStandardMaterial=!0,this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new Nr(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Nr(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Ne,this.normalScale=new Bn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.defines={STANDARD:""},this.color.copy(t.color),this.roughness=t.roughness,this.metalness=t.metalness,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.roughnessMap=t.roughnessMap,this.metalnessMap=t.metalnessMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.envMapIntensity=t.envMapIntensity,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}}class Mu extends yu{constructor(t){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new Bn(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return Ln(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new Nr(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new Nr(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new Nr(1,1,1),this.specularColorMap=null,this._sheen=0,this._clearcoat=0,this._iridescence=0,this._transmission=0,this.setValues(t)}get sheen(){return this._sheen}set sheen(t){this._sheen>0!=t>0&&this.version++,this._sheen=t}get clearcoat(){return this._clearcoat}set clearcoat(t){this._clearcoat>0!=t>0&&this.version++,this._clearcoat=t}get iridescence(){return this._iridescence}set iridescence(t){this._iridescence>0!=t>0&&this.version++,this._iridescence=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.iridescence=t.iridescence,this.iridescenceMap=t.iridescenceMap,this.iridescenceIOR=t.iridescenceIOR,this.iridescenceThicknessRange=[...t.iridescenceThicknessRange],this.iridescenceThicknessMap=t.iridescenceThicknessMap,this.sheen=t.sheen,this.sheenColor.copy(t.sheenColor),this.sheenColorMap=t.sheenColorMap,this.sheenRoughness=t.sheenRoughness,this.sheenRoughnessMap=t.sheenRoughnessMap,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationColor.copy(t.attenuationColor),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularColor.copy(t.specularColor),this.specularColorMap=t.specularColorMap,this}}class Su extends Lr{constructor(t){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new Nr(16777215),this.specular=new Nr(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Nr(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Ne,this.normalScale=new Bn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=X,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}}class bu extends Lr{constructor(t){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Nr(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Nr(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Ne,this.normalScale=new Bn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}class Eu extends Lr{constructor(t){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Ne,this.normalScale=new Bn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}class Tu extends Lr{constructor(t){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new Nr(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Nr(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Ne,this.normalScale=new Bn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=X,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}}class wu extends Lr{constructor(t){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Nr(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Ne,this.normalScale=new Bn(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this.fog=t.fog,this}}class Au extends wc{constructor(t){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}function Ru(t,e,n){return Lu(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)}function Cu(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)}function Lu(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)}function Pu(t){const e=t.length,n=new Array(e);for(let t=0;t!==e;++t)n[t]=t;return n.sort((function(e,n){return t[e]-t[n]})),n}function Iu(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r}function Uu(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(e.push(s.time),n.push.apply(n,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)}const Du={arraySlice:Ru,convertArray:Cu,isTypedArray:Lu,getKeyframeOrder:Pu,sortedArray:Iu,flattenJSON:Uu,subclip:function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let t=0;t<s.tracks.length;++t){const e=s.tracks[t],o=e.getValueSize(),l=[],c=[];for(let t=0;t<e.times.length;++t){const s=e.times[t]*r;if(!(s<n||s>=i)){l.push(e.times[t]);for(let n=0;n<o;++n)c.push(e.values[t*o+n])}}0!==l.length&&(e.times=Cu(l,e.times.constructor),e.values=Cu(c,e.values.constructor),a.push(e))}s.tracks=a;let o=1/0;for(let t=0;t<s.tracks.length;++t)o>s.tracks[t].times[0]&&(o=s.tracks[t].times[0]);for(let t=0;t<s.tracks.length;++t)s.tracks[t].shift(-1*o);return s.resetDuration(),s},makeClipAdditive:function(t,e=0,n=t,i=30){i<=0&&(i=30);const r=n.tracks.length,s=e/i;for(let e=0;e<r;++e){const i=n.tracks[e],r=i.ValueTypeName;if("bool"===r||"string"===r)continue;const a=t.tracks.find((function(t){return t.name===i.name&&t.ValueTypeName===r}));if(void 0===a)continue;let o=0;const l=i.getValueSize();i.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(o=l/3);let c=0;const h=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(c=h/3);const u=i.times.length-1;let d;if(s<=i.times[0]){const t=o,e=l-o;d=Ru(i.values,t,e)}else if(s>=i.times[u]){const t=u*l+o,e=t+l-o;d=Ru(i.values,t,e)}else{const t=i.createInterpolant(),e=o,n=l-o;t.evaluate(s),d=Ru(t.resultBuffer,e,n)}if("quaternion"===r){(new mi).fromArray(d).normalize().conjugate().toArray(d)}const p=a.times.length;for(let t=0;t<p;++t){const e=t*h+c;if("quaternion"===r)mi.multiplyQuaternionsFlat(a.values,e,d,0,a.values,e);else{const t=h-2*c;for(let n=0;n<t;++n)a.values[e+n]-=d[n]}}}return t.blendMode=Ae,t}};class Nu{constructor(t,e,n,i){this.parameterPositions=t,this._cachedIndex=0,this.resultBuffer=void 0!==i?i:new e.constructor(n),this.sampleValues=e,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(t){const e=this.parameterPositions;let n=this._cachedIndex,i=e[n],r=e[n-1];t:{e:{let s;n:{i:if(!(t<i)){for(let s=n+2;;){if(void 0===i){if(t<r)break i;return n=e.length,this._cachedIndex=n,this.copySampleValue_(n-1)}if(n===s)break;if(r=i,i=e[++n],t<i)break e}s=e.length;break n}if(t>=r)break t;{const a=e[1];t<a&&(n=2,r=a);for(let s=n-2;;){if(void 0===r)return this._cachedIndex=0,this.copySampleValue_(0);if(n===s)break;if(i=r,r=e[--n-1],t>=r)break e}s=n,n=0}}for(;n<s;){const i=n+s>>>1;t<e[i]?s=i:n=i+1}if(i=e[n],r=e[n-1],void 0===r)return this._cachedIndex=0,this.copySampleValue_(0);if(void 0===i)return n=e.length,this._cachedIndex=n,this.copySampleValue_(n-1)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,t,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(t){const e=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=t*i;for(let t=0;t!==i;++t)e[t]=n[r+t];return e}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}class Ou extends Nu{constructor(t,e,n,i){super(t,e,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:be,endingEnd:be}}intervalChanged_(t,e,n){const i=this.parameterPositions;let r=t-2,s=t+1,a=i[r],o=i[s];if(void 0===a)switch(this.getSettings_().endingStart){case Ee:r=t,a=2*e-n;break;case Te:r=i.length-2,a=e+i[r]-i[r+1];break;default:r=t,a=n}if(void 0===o)switch(this.getSettings_().endingEnd){case Ee:s=t,o=2*n-e;break;case Te:s=1,o=n+i[1]-i[0];break;default:s=t-1,o=e}const l=.5*(n-e),c=this.valueSize;this._weightPrev=l/(e-a),this._weightNext=l/(o-n),this._offsetPrev=r*c,this._offsetNext=s*c}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=t*a,l=o-a,c=this._offsetPrev,h=this._offsetNext,u=this._weightPrev,d=this._weightNext,p=(n-e)/(i-e),m=p*p,f=m*p,g=-u*f+2*u*m-u*p,v=(1+u)*f+(-1.5-2*u)*m+(-.5+u)*p+1,_=(-1-d)*f+(1.5+d)*m+.5*p,x=d*f-d*m;for(let t=0;t!==a;++t)r[t]=g*s[c+t]+v*s[l+t]+_*s[o+t]+x*s[h+t];return r}}class Fu extends Nu{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=t*a,l=o-a,c=(n-e)/(i-e),h=1-c;for(let t=0;t!==a;++t)r[t]=s[l+t]*h+s[o+t]*c;return r}}class zu extends Nu{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t){return this.copySampleValue_(t-1)}}class Bu{constructor(t,e,n,i){if(void 0===t)throw new Error("THREE.KeyframeTrack: track name is undefined");if(void 0===e||0===e.length)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+t);this.name=t,this.times=Cu(e,this.TimeBufferType),this.values=Cu(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(t){const e=t.constructor;let n;if(e.toJSON!==this.toJSON)n=e.toJSON(t);else{n={name:t.name,times:Cu(t.times,Array),values:Cu(t.values,Array)};const e=t.getInterpolation();e!==t.DefaultInterpolation&&(n.interpolation=e)}return n.type=t.ValueTypeName,n}InterpolantFactoryMethodDiscrete(t){return new zu(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodLinear(t){return new Fu(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodSmooth(t){return new Ou(this.times,this.values,this.getValueSize(),t)}setInterpolation(t){let e;switch(t){case ye:e=this.InterpolantFactoryMethodDiscrete;break;case Me:e=this.InterpolantFactoryMethodLinear;break;case Se:e=this.InterpolantFactoryMethodSmooth}if(void 0===e){const e="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant){if(t===this.DefaultInterpolation)throw new Error(e);this.setInterpolation(this.DefaultInterpolation)}return console.warn("THREE.KeyframeTrack:",e),this}return this.createInterpolant=e,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return ye;case this.InterpolantFactoryMethodLinear:return Me;case this.InterpolantFactoryMethodSmooth:return Se}}getValueSize(){return this.values.length/this.times.length}shift(t){if(0!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]+=t}return this}scale(t){if(1!==t){const e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]*=t}return this}trim(t,e){const n=this.times,i=n.length;let r=0,s=i-1;for(;r!==i&&n[r]<t;)++r;for(;-1!==s&&n[s]>e;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=Ru(n,r,s),this.values=Ru(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let e=0;e!==r;e++){const i=n[e];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,i),t=!1;break}if(null!==s&&s>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,i,s),t=!1;break}s=i}if(void 0!==i&&Lu(i))for(let e=0,n=i.length;e!==n;++e){const n=i[e];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,n),t=!1;break}}return t}optimize(){const t=Ru(this.times),e=Ru(this.values),n=this.getValueSize(),i=this.getInterpolation()===Se,r=t.length-1;let s=1;for(let a=1;a<r;++a){let r=!1;const o=t[a];if(o!==t[a+1]&&(1!==a||o!==t[0]))if(i)r=!0;else{const t=a*n,i=t-n,s=t+n;for(let a=0;a!==n;++a){const 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n=r.parse(t,!0);s[c]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},l+=1,6===l&&(1===n.mipmapCount&&(a.minFilter=mt),a.image=s,a.format=n.format,a.needsUpdate=!0,e&&e(a))}),n,i)}if(Array.isArray(t))for(let e=0,n=t.length;e<n;++e)c(e);else o.load(t,(function(t){const n=r.parse(t,!0);if(n.isCubemap){const t=n.mipmaps.length/n.mipmapCount;for(let e=0;e<t;e++){s[e]={mipmaps:[]};for(let t=0;t<n.mipmapCount;t++)s[e].mipmaps.push(n.mipmaps[e*n.mipmapCount+t]),s[e].format=n.format,s[e].width=n.width,s[e].height=n.height}a.image=s}else a.image.width=n.width,a.image.height=n.height,a.mipmaps=n.mipmaps;1===n.mipmapCount&&(a.minFilter=mt),a.format=n.format,a.needsUpdate=!0,e&&e(a)}),n,i);return a}}class rd extends $u{constructor(t){super(t)}load(t,e,n,i){void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=Zu.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;const a=Xn("img");function o(){c(),Zu.add(t,this),e&&e(this),r.manager.itemEnd(t)}function l(e){c(),i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)}function c(){a.removeEventListener("load",o,!1),a.removeEventListener("error",l,!1)}return a.addEventListener("load",o,!1),a.addEventListener("error",l,!1),"data:"!==t.slice(0,5)&&void 0!==this.crossOrigin&&(a.crossOrigin=this.crossOrigin),r.manager.itemStart(t),a.src=t,a}}class sd extends $u{constructor(t){super(t)}load(t,e,n,i){const r=new Bs,s=new rd(this.manager);s.setCrossOrigin(this.crossOrigin),s.setPath(this.path);let a=0;function o(n){s.load(t[n],(function(t){r.images[n]=t,a++,6===a&&(r.needsUpdate=!0,e&&e(r))}),void 0,i)}for(let e=0;e<t.length;++e)o(e);return r}}class ad extends $u{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new pc,a=new ed(this.manager);return a.setResponseType("arraybuffer"),a.setRequestHeader(this.requestHeader),a.setPath(this.path),a.setWithCredentials(r.withCredentials),a.load(t,(function(t){const n=r.parse(t);n&&(void 0!==n.image?s.image=n.image:void 0!==n.data&&(s.image.width=n.width,s.image.height=n.height,s.image.data=n.data),s.wrapS=void 0!==n.wrapS?n.wrapS:ot,s.wrapT=void 0!==n.wrapT?n.wrapT:ot,s.magFilter=void 0!==n.magFilter?n.magFilter:mt,s.minFilter=void 0!==n.minFilter?n.minFilter:mt,s.anisotropy=void 0!==n.anisotropy?n.anisotropy:1,void 0!==n.colorSpace?s.colorSpace=n.colorSpace:void 0!==n.encoding&&(s.encoding=n.encoding),void 0!==n.flipY&&(s.flipY=n.flipY),void 0!==n.format&&(s.format=n.format),void 0!==n.type&&(s.type=n.type),void 0!==n.mipmaps&&(s.mipmaps=n.mipmaps,s.minFilter=vt),1===n.mipmapCount&&(s.minFilter=mt),void 0!==n.generateMipmaps&&(s.generateMipmaps=n.generateMipmaps),s.needsUpdate=!0,e&&e(s,n))}),n,i),s}}class od extends $u{constructor(t){super(t)}load(t,e,n,i){const r=new ai,s=new rd(this.manager);return s.setCrossOrigin(this.crossOrigin),s.setPath(this.path),s.load(t,(function(t){r.image=t,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}class ld extends gr{constructor(t,e=1){super(),this.isLight=!0,this.type="Light",this.color=new Nr(t),this.intensity=e}dispose(){}copy(t,e){return super.copy(t,e),this.color.copy(t.color),this.intensity=t.intensity,this}toJSON(t){const e=super.toJSON(t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),e}}class cd extends ld{constructor(t,e,n){super(t,n),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(gr.DEFAULT_UP),this.updateMatrix(),this.groundColor=new Nr(e)}copy(t,e){return super.copy(t,e),this.groundColor.copy(t.groundColor),this}}const hd=new Xi,ud=new fi,dd=new fi;class pd{constructor(t){this.camera=t,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new Bn(512,512),this.map=null,this.mapPass=null,this.matrix=new Xi,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new qs,this._frameExtents=new Bn(1,1),this._viewportCount=1,this._viewports=[new oi(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(t){const e=this.camera,n=this.matrix;ud.setFromMatrixPosition(t.matrixWorld),e.position.copy(ud),dd.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(dd),e.updateMatrixWorld(),hd.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(hd),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(hd)}getViewport(t){return this._viewports[t]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(t){return this.camera=t.camera.clone(),this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this}clone(){return(new this.constructor).copy(this)}toJSON(){const t={};return 0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}class md extends pd{constructor(){super(new Os(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1}updateMatrices(t){const e=this.camera,n=2*Rn*t.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=t.distance||e.far;n===e.fov&&i===e.aspect&&r===e.far||(e.fov=n,e.aspect=i,e.far=r,e.updateProjectionMatrix()),super.updateMatrices(t)}copy(t){return super.copy(t),this.focus=t.focus,this}}class fd extends ld{constructor(t,e,n=0,i=Math.PI/3,r=0,s=2){super(t,e),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(gr.DEFAULT_UP),this.updateMatrix(),this.target=new gr,this.distance=n,this.angle=i,this.penumbra=r,this.decay=s,this.map=null,this.shadow=new md}get power(){return this.intensity*Math.PI}set power(t){this.intensity=t/Math.PI}dispose(){this.shadow.dispose()}copy(t,e){return super.copy(t,e),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}const gd=new Xi,vd=new fi,_d=new fi;class xd extends pd{constructor(){super(new Os(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new Bn(4,2),this._viewportCount=6,this._viewports=[new oi(2,1,1,1),new oi(0,1,1,1),new oi(3,1,1,1),new oi(1,1,1,1),new oi(3,0,1,1),new oi(1,0,1,1)],this._cubeDirections=[new fi(1,0,0),new fi(-1,0,0),new fi(0,0,1),new fi(0,0,-1),new fi(0,1,0),new fi(0,-1,0)],this._cubeUps=[new fi(0,1,0),new fi(0,1,0),new fi(0,1,0),new fi(0,1,0),new fi(0,0,1),new fi(0,0,-1)]}updateMatrices(t,e=0){const n=this.camera,i=this.matrix,r=t.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),vd.setFromMatrixPosition(t.matrixWorld),n.position.copy(vd),_d.copy(n.position),_d.add(this._cubeDirections[e]),n.up.copy(this._cubeUps[e]),n.lookAt(_d),n.updateMatrixWorld(),i.makeTranslation(-vd.x,-vd.y,-vd.z),gd.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(gd)}}class yd extends ld{constructor(t,e,n=0,i=2){super(t,e),this.isPointLight=!0,this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new xd}get power(){return 4*this.intensity*Math.PI}set power(t){this.intensity=t/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(t,e){return super.copy(t,e),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}class Md extends pd{constructor(){super(new oa(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class Sd extends ld{constructor(t,e){super(t,e),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(gr.DEFAULT_UP),this.updateMatrix(),this.target=new gr,this.shadow=new Md}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}class bd extends ld{constructor(t,e){super(t,e),this.isAmbientLight=!0,this.type="AmbientLight"}}class Ed extends ld{constructor(t,e,n=10,i=10){super(t,e),this.isRectAreaLight=!0,this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(t){this.intensity=t/(this.width*this.height*Math.PI)}copy(t){return super.copy(t),this.width=t.width,this.height=t.height,this}toJSON(t){const e=super.toJSON(t);return e.object.width=this.width,e.object.height=this.height,e}}class Td{constructor(){this.isSphericalHarmonics3=!0,this.coefficients=[];for(let t=0;t<9;t++)this.coefficients.push(new fi)}set(t){for(let e=0;e<9;e++)this.coefficients[e].copy(t[e]);return this}zero(){for(let t=0;t<9;t++)this.coefficients[t].set(0,0,0);return this}getAt(t,e){const n=t.x,i=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.282095),e.addScaledVector(s[1],.488603*i),e.addScaledVector(s[2],.488603*r),e.addScaledVector(s[3],.488603*n),e.addScaledVector(s[4],n*i*1.092548),e.addScaledVector(s[5],i*r*1.092548),e.addScaledVector(s[6],.315392*(3*r*r-1)),e.addScaledVector(s[7],n*r*1.092548),e.addScaledVector(s[8],.546274*(n*n-i*i)),e}getIrradianceAt(t,e){const n=t.x,i=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.886227),e.addScaledVector(s[1],1.023328*i),e.addScaledVector(s[2],1.023328*r),e.addScaledVector(s[3],1.023328*n),e.addScaledVector(s[4],.858086*n*i),e.addScaledVector(s[5],.858086*i*r),e.addScaledVector(s[6],.743125*r*r-.247708),e.addScaledVector(s[7],.858086*n*r),e.addScaledVector(s[8],.429043*(n*n-i*i)),e}add(t){for(let e=0;e<9;e++)this.coefficients[e].add(t.coefficients[e]);return this}addScaledSH(t,e){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(t.coefficients[n],e);return this}scale(t){for(let e=0;e<9;e++)this.coefficients[e].multiplyScalar(t);return this}lerp(t,e){for(let n=0;n<9;n++)this.coefficients[n].lerp(t.coefficients[n],e);return this}equals(t){for(let e=0;e<9;e++)if(!this.coefficients[e].equals(t.coefficients[e]))return!1;return!0}copy(t){return this.set(t.coefficients)}clone(){return(new this.constructor).copy(this)}fromArray(t,e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(t,e+3*i);return this}toArray(t=[],e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(t,e+3*i);return t}static getBasisAt(t,e){const n=t.x,i=t.y,r=t.z;e[0]=.282095,e[1]=.488603*i,e[2]=.488603*r,e[3]=.488603*n,e[4]=1.092548*n*i,e[5]=1.092548*i*r,e[6]=.315392*(3*r*r-1),e[7]=1.092548*n*r,e[8]=.546274*(n*n-i*i)}}class wd extends ld{constructor(t=new Td,e=1){super(void 0,e),this.isLightProbe=!0,this.sh=t}copy(t){return super.copy(t),this.sh.copy(t.sh),this}fromJSON(t){return this.intensity=t.intensity,this.sh.fromArray(t.sh),this}toJSON(t){const e=super.toJSON(t);return e.object.sh=this.sh.toArray(),e}}class Ad extends $u{constructor(t){super(t),this.textures={}}load(t,e,n,i){const r=this,s=new ed(r.manager);s.setPath(r.path),s.setRequestHeader(r.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e=this.textures;function n(t){return void 0===e[t]&&console.warn("THREE.MaterialLoader: Undefined texture",t),e[t]}const i=Ad.createMaterialFromType(t.type);if(void 0!==t.uuid&&(i.uuid=t.uuid),void 0!==t.name&&(i.name=t.name),void 0!==t.color&&void 0!==i.color&&i.color.setHex(t.color),void 0!==t.roughness&&(i.roughness=t.roughness),void 0!==t.metalness&&(i.metalness=t.metalness),void 0!==t.sheen&&(i.sheen=t.sheen),void 0!==t.sheenColor&&(i.sheenColor=(new Nr).setHex(t.sheenColor)),void 0!==t.sheenRoughness&&(i.sheenRoughness=t.sheenRoughness),void 0!==t.emissive&&void 0!==i.emissive&&i.emissive.setHex(t.emissive),void 0!==t.specular&&void 0!==i.specular&&i.specular.setHex(t.specular),void 0!==t.specularIntensity&&(i.specularIntensity=t.specularIntensity),void 0!==t.specularColor&&void 0!==i.specularColor&&i.specularColor.setHex(t.specularColor),void 0!==t.shininess&&(i.shininess=t.shininess),void 0!==t.clearcoat&&(i.clearcoat=t.clearcoat),void 0!==t.clearcoatRoughness&&(i.clearcoatRoughness=t.clearcoatRoughness),void 0!==t.iridescence&&(i.iridescence=t.iridescence),void 0!==t.iridescenceIOR&&(i.iridescenceIOR=t.iridescenceIOR),void 0!==t.iridescenceThicknessRange&&(i.iridescenceThicknessRange=t.iridescenceThicknessRange),void 0!==t.transmission&&(i.transmission=t.transmission),void 0!==t.thickness&&(i.thickness=t.thickness),void 0!==t.attenuationDistance&&(i.attenuationDistance=t.attenuationDistance),void 0!==t.attenuationColor&&void 0!==i.attenuationColor&&i.attenuationColor.setHex(t.attenuationColor),void 0!==t.fog&&(i.fog=t.fog),void 0!==t.flatShading&&(i.flatShading=t.flatShading),void 0!==t.blending&&(i.blending=t.blending),void 0!==t.combine&&(i.combine=t.combine),void 0!==t.side&&(i.side=t.side),void 0!==t.shadowSide&&(i.shadowSide=t.shadowSide),void 0!==t.opacity&&(i.opacity=t.opacity),void 0!==t.transparent&&(i.transparent=t.transparent),void 0!==t.alphaTest&&(i.alphaTest=t.alphaTest),void 0!==t.depthTest&&(i.depthTest=t.depthTest),void 0!==t.depthWrite&&(i.depthWrite=t.depthWrite),void 0!==t.colorWrite&&(i.colorWrite=t.colorWrite),void 0!==t.stencilWrite&&(i.stencilWrite=t.stencilWrite),void 0!==t.stencilWriteMask&&(i.stencilWriteMask=t.stencilWriteMask),void 0!==t.stencilFunc&&(i.stencilFunc=t.stencilFunc),void 0!==t.stencilRef&&(i.stencilRef=t.stencilRef),void 0!==t.stencilFuncMask&&(i.stencilFuncMask=t.stencilFuncMask),void 0!==t.stencilFail&&(i.stencilFail=t.stencilFail),void 0!==t.stencilZFail&&(i.stencilZFail=t.stencilZFail),void 0!==t.stencilZPass&&(i.stencilZPass=t.stencilZPass),void 0!==t.wireframe&&(i.wireframe=t.wireframe),void 0!==t.wireframeLinewidth&&(i.wireframeLinewidth=t.wireframeLinewidth),void 0!==t.wireframeLinecap&&(i.wireframeLinecap=t.wireframeLinecap),void 0!==t.wireframeLinejoin&&(i.wireframeLinejoin=t.wireframeLinejoin),void 0!==t.rotation&&(i.rotation=t.rotation),1!==t.linewidth&&(i.linewidth=t.linewidth),void 0!==t.dashSize&&(i.dashSize=t.dashSize),void 0!==t.gapSize&&(i.gapSize=t.gapSize),void 0!==t.scale&&(i.scale=t.scale),void 0!==t.polygonOffset&&(i.polygonOffset=t.polygonOffset),void 0!==t.polygonOffsetFactor&&(i.polygonOffsetFactor=t.polygonOffsetFactor),void 0!==t.polygonOffsetUnits&&(i.polygonOffsetUnits=t.polygonOffsetUnits),void 0!==t.dithering&&(i.dithering=t.dithering),void 0!==t.alphaToCoverage&&(i.alphaToCoverage=t.alphaToCoverage),void 0!==t.premultipliedAlpha&&(i.premultipliedAlpha=t.premultipliedAlpha),void 0!==t.forceSinglePass&&(i.forceSinglePass=t.forceSinglePass),void 0!==t.visible&&(i.visible=t.visible),void 0!==t.toneMapped&&(i.toneMapped=t.toneMapped),void 0!==t.userData&&(i.userData=t.userData),void 0!==t.vertexColors&&("number"==typeof t.vertexColors?i.vertexColors=t.vertexColors>0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(i.uniforms[e]={},r.type){case"t":i.uniforms[e].value=n(r.value);break;case"c":i.uniforms[e].value=(new Nr).setHex(r.value);break;case"v2":i.uniforms[e].value=(new Bn).fromArray(r.value);break;case"v3":i.uniforms[e].value=(new fi).fromArray(r.value);break;case"v4":i.uniforms[e].value=(new oi).fromArray(r.value);break;case"m3":i.uniforms[e].value=(new Hn).fromArray(r.value);break;case"m4":i.uniforms[e].value=(new Xi).fromArray(r.value);break;default:i.uniforms[e].value=r.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.glslVersion&&(i.glslVersion=t.glslVersion),void 0!==t.extensions)for(const e in t.extensions)i.extensions[e]=t.extensions[e];if(void 0!==t.lights&&(i.lights=t.lights),void 0!==t.clipping&&(i.clipping=t.clipping),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new Bn).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.specularIntensityMap&&(i.specularIntensityMap=n(t.specularIntensityMap)),void 0!==t.specularColorMap&&(i.specularColorMap=n(t.specularColorMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new Bn).fromArray(t.clearcoatNormalScale)),void 0!==t.iridescenceMap&&(i.iridescenceMap=n(t.iridescenceMap)),void 0!==t.iridescenceThicknessMap&&(i.iridescenceThicknessMap=n(t.iridescenceThicknessMap)),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),void 0!==t.thicknessMap&&(i.thicknessMap=n(t.thicknessMap)),void 0!==t.sheenColorMap&&(i.sheenColorMap=n(t.sheenColorMap)),void 0!==t.sheenRoughnessMap&&(i.sheenRoughnessMap=n(t.sheenRoughnessMap)),i}setTextures(t){return this.textures=t,this}static createMaterialFromType(t){return new{ShadowMaterial:_u,SpriteMaterial:Fl,RawShaderMaterial:xu,ShaderMaterial:Ds,PointsMaterial:Fc,MeshPhysicalMaterial:Mu,MeshStandardMaterial:yu,MeshPhongMaterial:Su,MeshToonMaterial:bu,MeshNormalMaterial:Eu,MeshLambertMaterial:Tu,MeshDepthMaterial:ml,MeshDistanceMaterial:fl,MeshBasicMaterial:Fr,MeshMatcapMaterial:wu,LineDashedMaterial:Au,LineBasicMaterial:wc,Material:Lr}[t]}}class Rd{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;n<i;n++)e+=String.fromCharCode(t[n]);try{return decodeURIComponent(escape(e))}catch(t){return e}}static extractUrlBase(t){const e=t.lastIndexOf("/");return-1===e?"./":t.slice(0,e+1)}static resolveURL(t,e){return"string"!=typeof t||""===t?"":(/^https?:\/\//i.test(e)&&/^\//.test(t)&&(e=e.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(t)||/^data:.*,.*$/i.test(t)||/^blob:.*$/i.test(t)?t:e+t)}}class Cd extends cs{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(t){return super.copy(t),this.instanceCount=t.instanceCount,this}toJSON(){const t=super.toJSON();return t.instanceCount=this.instanceCount,t.isInstancedBufferGeometry=!0,t}}class Ld extends $u{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new ed(r.manager);s.setPath(r.path),s.setRequestHeader(r.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e={},n={};function i(t,i){if(void 0!==e[i])return e[i];const r=t.interleavedBuffers[i],s=function(t,e){if(void 0!==n[e])return n[e];const i=t.arrayBuffers,r=i[e],s=new Uint32Array(r).buffer;return n[e]=s,s}(t,r.buffer),a=Wn(r.type,s),o=new Dl(a,r.stride);return o.uuid=r.uuid,e[i]=o,o}const r=t.isInstancedBufferGeometry?new Cd:new cs,s=t.data.index;if(void 0!==s){const t=Wn(s.type,s.array);r.setIndex(new Xr(t,1))}const a=t.data.attributes;for(const e in a){const n=a[e];let s;if(n.isInterleavedBufferAttribute){const e=i(t.data,n.data);s=new Ol(e,n.itemSize,n.offset,n.normalized)}else{const t=Wn(n.type,n.array);s=new(n.isInstancedBufferAttribute?vc:Xr)(t,n.itemSize,n.normalized)}void 0!==n.name&&(s.name=n.name),void 0!==n.usage&&s.setUsage(n.usage),void 0!==n.updateRange&&(s.updateRange.offset=n.updateRange.offset,s.updateRange.count=n.updateRange.count),r.setAttribute(e,s)}const o=t.data.morphAttributes;if(o)for(const e in o){const n=o[e],s=[];for(let e=0,r=n.length;e<r;e++){const r=n[e];let a;if(r.isInterleavedBufferAttribute){const e=i(t.data,r.data);a=new Ol(e,r.itemSize,r.offset,r.normalized)}else{const t=Wn(r.type,r.array);a=new Xr(t,r.itemSize,r.normalized)}void 0!==r.name&&(a.name=r.name),s.push(a)}r.morphAttributes[e]=s}t.data.morphTargetsRelative&&(r.morphTargetsRelative=!0);const l=t.data.groups||t.data.drawcalls||t.data.offsets;if(void 0!==l)for(let t=0,e=l.length;t!==e;++t){const e=l[t];r.addGroup(e.start,e.count,e.materialIndex)}const c=t.data.boundingSphere;if(void 0!==c){const t=new fi;void 0!==c.center&&t.fromArray(c.center),r.boundingSphere=new Oi(t,c.radius)}return t.name&&(r.name=t.name),t.userData&&(r.userData=t.userData),r}}class Pd extends $u{constructor(t){super(t)}load(t,e,n,i){const r=this,s=""===this.path?Rd.extractUrlBase(t):this.path;this.resourcePath=this.resourcePath||s;const a=new ed(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(t,(function(n){let s=null;try{s=JSON.parse(n)}catch(e){return void 0!==i&&i(e),void console.error("THREE:ObjectLoader: Can't parse "+t+".",e.message)}const a=s.metadata;if(void 0===a||void 0===a.type||"geometry"===a.type.toLowerCase())return void 0!==i&&i(new Error("THREE.ObjectLoader: Can't load "+t)),void console.error("THREE.ObjectLoader: Can't load "+t);r.parse(s,e)}),n,i)}async loadAsync(t,e){const n=""===this.path?Rd.extractUrlBase(t):this.path;this.resourcePath=this.resourcePath||n;const i=new ed(this.manager);i.setPath(this.path),i.setRequestHeader(this.requestHeader),i.setWithCredentials(this.withCredentials);const r=await i.loadAsync(t,e),s=JSON.parse(r),a=s.metadata;if(void 0===a||void 0===a.type||"geometry"===a.type.toLowerCase())throw new Error("THREE.ObjectLoader: Can't load "+t);return await this.parseAsync(s)}parse(t,e){const n=this.parseAnimations(t.animations),i=this.parseShapes(t.shapes),r=this.parseGeometries(t.geometries,i),s=this.parseImages(t.images,(function(){void 0!==e&&e(l)})),a=this.parseTextures(t.textures,s),o=this.parseMaterials(t.materials,a),l=this.parseObject(t.object,r,o,a,n),c=this.parseSkeletons(t.skeletons,l);if(this.bindSkeletons(l,c),void 0!==e){let t=!1;for(const e in s)if(s[e].data instanceof HTMLImageElement){t=!0;break}!1===t&&e(l)}return l}async parseAsync(t){const e=this.parseAnimations(t.animations),n=this.parseShapes(t.shapes),i=this.parseGeometries(t.geometries,n),r=await this.parseImagesAsync(t.images),s=this.parseTextures(t.textures,r),a=this.parseMaterials(t.materials,s),o=this.parseObject(t.object,i,a,s,e),l=this.parseSkeletons(t.skeletons,o);return this.bindSkeletons(o,l),o}parseShapes(t){const e={};if(void 0!==t)for(let n=0,i=t.length;n<i;n++){const i=(new Ch).fromJSON(t[n]);e[i.uuid]=i}return e}parseSkeletons(t,e){const n={},i={};if(e.traverse((function(t){t.isBone&&(i[t.uuid]=t)})),void 0!==t)for(let e=0,r=t.length;e<r;e++){const r=(new gc).fromJSON(t[e],i);n[r.uuid]=r}return n}parseGeometries(t,e){const n={};if(void 0!==t){const i=new Ld;for(let r=0,s=t.length;r<s;r++){let s;const a=t[r];switch(a.type){case"BufferGeometry":case"InstancedBufferGeometry":s=i.parse(a);break;default:a.type in vu?s=vu[a.type].fromJSON(a,e):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${a.type}"`)}s.uuid=a.uuid,void 0!==a.name&&(s.name=a.name),void 0!==a.userData&&(s.userData=a.userData),n[a.uuid]=s}}return n}parseMaterials(t,e){const n={},i={};if(void 0!==t){const r=new Ad;r.setTextures(e);for(let e=0,s=t.length;e<s;e++){const s=t[e];void 0===n[s.uuid]&&(n[s.uuid]=r.parse(s)),i[s.uuid]=n[s.uuid]}}return i}parseAnimations(t){const e={};if(void 0!==t)for(let n=0;n<t.length;n++){const i=t[n],r=qu.parse(i);e[r.uuid]=r}return e}parseImages(t,e){const n=this,i={};let r;function s(t){if("string"==typeof t){const e=t;return function(t){return n.manager.itemStart(t),r.load(t,(function(){n.manager.itemEnd(t)}),void 0,(function(){n.manager.itemError(t),n.manager.itemEnd(t)}))}(/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:n.resourcePath+e)}return t.data?{data:Wn(t.type,t.data),width:t.width,height:t.height}:null}if(void 0!==t&&t.length>0){const n=new Ju(e);r=new rd(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,n=t.length;e<n;e++){const n=t[e],r=n.url;if(Array.isArray(r)){const t=[];for(let e=0,n=r.length;e<n;e++){const n=s(r[e]);null!==n&&(n instanceof HTMLImageElement?t.push(n):t.push(new pc(n.data,n.width,n.height)))}i[n.uuid]=new ii(t)}else{const t=s(n.url);i[n.uuid]=new ii(t)}}}return i}async parseImagesAsync(t){const e=this,n={};let i;async function r(t){if("string"==typeof t){const n=t,r=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(n)?n:e.resourcePath+n;return await i.loadAsync(r)}return t.data?{data:Wn(t.type,t.data),width:t.width,height:t.height}:null}if(void 0!==t&&t.length>0){i=new rd(this.manager),i.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e<i;e++){const i=t[e],s=i.url;if(Array.isArray(s)){const t=[];for(let e=0,n=s.length;e<n;e++){const n=s[e],i=await r(n);null!==i&&(i instanceof HTMLImageElement?t.push(i):t.push(new pc(i.data,i.width,i.height)))}n[i.uuid]=new ii(t)}else{const t=await r(i.url);n[i.uuid]=new ii(t)}}}return n}parseTextures(t,e){function n(t,e){return"number"==typeof t?t:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",t),e[t])}const i={};if(void 0!==t)for(let r=0,s=t.length;r<s;r++){const s=t[r];void 0===s.image&&console.warn('THREE.ObjectLoader: No "image" specified for',s.uuid),void 0===e[s.image]&&console.warn("THREE.ObjectLoader: Undefined image",s.image);const a=e[s.image],o=a.data;let l;Array.isArray(o)?(l=new Bs,6===o.length&&(l.needsUpdate=!0)):(l=o&&o.data?new pc:new ai,o&&(l.needsUpdate=!0)),l.source=a,l.uuid=s.uuid,void 0!==s.name&&(l.name=s.name),void 0!==s.mapping&&(l.mapping=n(s.mapping,Id)),void 0!==s.channel&&(l.channel=s.channel),void 0!==s.offset&&l.offset.fromArray(s.offset),void 0!==s.repeat&&l.repeat.fromArray(s.repeat),void 0!==s.center&&l.center.fromArray(s.center),void 0!==s.rotation&&(l.rotation=s.rotation),void 0!==s.wrap&&(l.wrapS=n(s.wrap[0],Ud),l.wrapT=n(s.wrap[1],Ud)),void 0!==s.format&&(l.format=s.format),void 0!==s.internalFormat&&(l.internalFormat=s.internalFormat),void 0!==s.type&&(l.type=s.type),void 0!==s.colorSpace&&(l.colorSpace=s.colorSpace),void 0!==s.encoding&&(l.encoding=s.encoding),void 0!==s.minFilter&&(l.minFilter=n(s.minFilter,Dd)),void 0!==s.magFilter&&(l.magFilter=n(s.magFilter,Dd)),void 0!==s.anisotropy&&(l.anisotropy=s.anisotropy),void 0!==s.flipY&&(l.flipY=s.flipY),void 0!==s.generateMipmaps&&(l.generateMipmaps=s.generateMipmaps),void 0!==s.premultiplyAlpha&&(l.premultiplyAlpha=s.premultiplyAlpha),void 0!==s.unpackAlignment&&(l.unpackAlignment=s.unpackAlignment),void 0!==s.compareFunction&&(l.compareFunction=s.compareFunction),void 0!==s.userData&&(l.userData=s.userData),i[s.uuid]=l}return i}parseObject(t,e,n,i,r){let s,a,o;function l(t){return void 0===e[t]&&console.warn("THREE.ObjectLoader: Undefined geometry",t),e[t]}function c(t){if(void 0!==t){if(Array.isArray(t)){const e=[];for(let i=0,r=t.length;i<r;i++){const r=t[i];void 0===n[r]&&console.warn("THREE.ObjectLoader: Undefined material",r),e.push(n[r])}return e}return void 0===n[t]&&console.warn("THREE.ObjectLoader: Undefined material",t),n[t]}}function h(t){return void 0===i[t]&&console.warn("THREE.ObjectLoader: Undefined texture",t),i[t]}switch(t.type){case"Scene":s=new Ul,void 0!==t.background&&(Number.isInteger(t.background)?s.background=new Nr(t.background):s.background=h(t.background)),void 0!==t.environment&&(s.environment=h(t.environment)),void 0!==t.fog&&("Fog"===t.fog.type?s.fog=new Il(t.fog.color,t.fog.near,t.fog.far):"FogExp2"===t.fog.type&&(s.fog=new Pl(t.fog.color,t.fog.density))),void 0!==t.backgroundBlurriness&&(s.backgroundBlurriness=t.backgroundBlurriness),void 0!==t.backgroundIntensity&&(s.backgroundIntensity=t.backgroundIntensity);break;case"PerspectiveCamera":s=new Os(t.fov,t.aspect,t.near,t.far),void 0!==t.focus&&(s.focus=t.focus),void 0!==t.zoom&&(s.zoom=t.zoom),void 0!==t.filmGauge&&(s.filmGauge=t.filmGauge),void 0!==t.filmOffset&&(s.filmOffset=t.filmOffset),void 0!==t.view&&(s.view=Object.assign({},t.view));break;case"OrthographicCamera":s=new oa(t.left,t.right,t.top,t.bottom,t.near,t.far),void 0!==t.zoom&&(s.zoom=t.zoom),void 0!==t.view&&(s.view=Object.assign({},t.view));break;case"AmbientLight":s=new bd(t.color,t.intensity);break;case"DirectionalLight":s=new Sd(t.color,t.intensity);break;case"PointLight":s=new yd(t.color,t.intensity,t.distance,t.decay);break;case"RectAreaLight":s=new Ed(t.color,t.intensity,t.width,t.height);break;case"SpotLight":s=new fd(t.color,t.intensity,t.distance,t.angle,t.penumbra,t.decay);break;case"HemisphereLight":s=new cd(t.color,t.groundColor,t.intensity);break;case"LightProbe":s=(new wd).fromJSON(t);break;case"SkinnedMesh":a=l(t.geometry),o=c(t.material),s=new uc(a,o),void 0!==t.bindMode&&(s.bindMode=t.bindMode),void 0!==t.bindMatrix&&s.bindMatrix.fromArray(t.bindMatrix),void 0!==t.skeleton&&(s.skeleton=t.skeleton);break;case"Mesh":a=l(t.geometry),o=c(t.material),s=new As(a,o);break;case"InstancedMesh":a=l(t.geometry),o=c(t.material);const e=t.count,n=t.instanceMatrix,i=t.instanceColor;s=new Tc(a,o,e),s.instanceMatrix=new vc(new Float32Array(n.array),16),void 0!==i&&(s.instanceColor=new vc(new Float32Array(i.array),i.itemSize));break;case"LOD":s=new ec;break;case"Line":s=new Ic(l(t.geometry),c(t.material));break;case"LineLoop":s=new Oc(l(t.geometry),c(t.material));break;case"LineSegments":s=new Nc(l(t.geometry),c(t.material));break;case"PointCloud":case"Points":s=new Gc(l(t.geometry),c(t.material));break;case"Sprite":s=new Kl(c(t.material));break;case"Group":s=new Ml;break;case"Bone":s=new dc;break;default:s=new gr}if(s.uuid=t.uuid,void 0!==t.name&&(s.name=t.name),void 0!==t.matrix?(s.matrix.fromArray(t.matrix),void 0!==t.matrixAutoUpdate&&(s.matrixAutoUpdate=t.matrixAutoUpdate),s.matrixAutoUpdate&&s.matrix.decompose(s.position,s.quaternion,s.scale)):(void 0!==t.position&&s.position.fromArray(t.position),void 0!==t.rotation&&s.rotation.fromArray(t.rotation),void 0!==t.quaternion&&s.quaternion.fromArray(t.quaternion),void 0!==t.scale&&s.scale.fromArray(t.scale)),void 0!==t.up&&s.up.fromArray(t.up),void 0!==t.castShadow&&(s.castShadow=t.castShadow),void 0!==t.receiveShadow&&(s.receiveShadow=t.receiveShadow),t.shadow&&(void 0!==t.shadow.bias&&(s.shadow.bias=t.shadow.bias),void 0!==t.shadow.normalBias&&(s.shadow.normalBias=t.shadow.normalBias),void 0!==t.shadow.radius&&(s.shadow.radius=t.shadow.radius),void 0!==t.shadow.mapSize&&s.shadow.mapSize.fromArray(t.shadow.mapSize),void 0!==t.shadow.camera&&(s.shadow.camera=this.parseObject(t.shadow.camera))),void 0!==t.visible&&(s.visible=t.visible),void 0!==t.frustumCulled&&(s.frustumCulled=t.frustumCulled),void 0!==t.renderOrder&&(s.renderOrder=t.renderOrder),void 0!==t.userData&&(s.userData=t.userData),void 0!==t.layers&&(s.layers.mask=t.layers),void 0!==t.children){const a=t.children;for(let t=0;t<a.length;t++)s.add(this.parseObject(a[t],e,n,i,r))}if(void 0!==t.animations){const e=t.animations;for(let t=0;t<e.length;t++){const n=e[t];s.animations.push(r[n])}}if("LOD"===t.type){void 0!==t.autoUpdate&&(s.autoUpdate=t.autoUpdate);const e=t.levels;for(let t=0;t<e.length;t++){const n=e[t],i=s.getObjectByProperty("uuid",n.object);void 0!==i&&s.addLevel(i,n.distance,n.hysteresis)}}return s}bindSkeletons(t,e){0!==Object.keys(e).length&&t.traverse((function(t){if(!0===t.isSkinnedMesh&&void 0!==t.skeleton){const n=e[t.skeleton];void 0===n?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",t.skeleton):t.bind(n,t.bindMatrix)}}))}}const Id={UVMapping:tt,CubeReflectionMapping:et,CubeRefractionMapping:nt,EquirectangularReflectionMapping:it,EquirectangularRefractionMapping:rt,CubeUVReflectionMapping:st},Ud={RepeatWrapping:at,ClampToEdgeWrapping:ot,MirroredRepeatWrapping:lt},Dd={NearestFilter:ct,NearestMipmapNearestFilter:ht,NearestMipmapLinearFilter:dt,LinearFilter:mt,LinearMipmapNearestFilter:ft,LinearMipmapLinearFilter:vt};class Nd extends $u{constructor(t){super(t),this.isImageBitmapLoader=!0,"undefined"==typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(t){return this.options=t,this}load(t,e,n,i){void 0===t&&(t=""),void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=Zu.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;const a={};a.credentials="anonymous"===this.crossOrigin?"same-origin":"include",a.headers=this.requestHeader,fetch(t,a).then((function(t){return t.blob()})).then((function(t){return createImageBitmap(t,Object.assign(r.options,{colorSpaceConversion:"none"}))})).then((function(n){Zu.add(t,n),e&&e(n),r.manager.itemEnd(t)})).catch((function(e){i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)})),r.manager.itemStart(t)}}let Od;class Fd{static getContext(){return void 0===Od&&(Od=new(window.AudioContext||window.webkitAudioContext)),Od}static setContext(t){Od=t}}class zd extends $u{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new ed(this.manager);function a(e){i?i(e):console.error(e),r.manager.itemError(t)}s.setResponseType("arraybuffer"),s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(t){try{const n=t.slice(0);Fd.getContext().decodeAudioData(n,(function(t){e(t)}),a)}catch(t){a(t)}}),n,i)}}class Bd extends wd{constructor(t,e,n=1){super(void 0,n),this.isHemisphereLightProbe=!0;const i=(new Nr).set(t),r=(new Nr).set(e),s=new fi(i.r,i.g,i.b),a=new fi(r.r,r.g,r.b),o=Math.sqrt(Math.PI),l=o*Math.sqrt(.75);this.sh.coefficients[0].copy(s).add(a).multiplyScalar(o),this.sh.coefficients[1].copy(s).sub(a).multiplyScalar(l)}}class Hd extends wd{constructor(t,e=1){super(void 0,e),this.isAmbientLightProbe=!0;const n=(new Nr).set(t);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}}const kd=new Xi,Gd=new Xi,Vd=new Xi;class Wd{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Os,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Os,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(t){const e=this._cache;if(e.focus!==t.focus||e.fov!==t.fov||e.aspect!==t.aspect*this.aspect||e.near!==t.near||e.far!==t.far||e.zoom!==t.zoom||e.eyeSep!==this.eyeSep){e.focus=t.focus,e.fov=t.fov,e.aspect=t.aspect*this.aspect,e.near=t.near,e.far=t.far,e.zoom=t.zoom,e.eyeSep=this.eyeSep,Vd.copy(t.projectionMatrix);const n=e.eyeSep/2,i=n*e.near/e.focus,r=e.near*Math.tan(An*e.fov*.5)/e.zoom;let s,a;Gd.elements[12]=-n,kd.elements[12]=n,s=-r*e.aspect+i,a=r*e.aspect+i,Vd.elements[0]=2*e.near/(a-s),Vd.elements[8]=(a+s)/(a-s),this.cameraL.projectionMatrix.copy(Vd),s=-r*e.aspect-i,a=r*e.aspect-i,Vd.elements[0]=2*e.near/(a-s),Vd.elements[8]=(a+s)/(a-s),this.cameraR.projectionMatrix.copy(Vd)}this.cameraL.matrixWorld.copy(t.matrixWorld).multiply(Gd),this.cameraR.matrixWorld.copy(t.matrixWorld).multiply(kd)}}class Xd{constructor(t=!0){this.autoStart=t,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=jd(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let t=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const e=jd();t=(e-this.oldTime)/1e3,this.oldTime=e,this.elapsedTime+=t}return t}}function jd(){return("undefined"==typeof performance?Date:performance).now()}const qd=new fi,Yd=new mi,Zd=new fi,Jd=new fi;class Kd extends gr{constructor(){super(),this.type="AudioListener",this.context=Fd.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new Xd}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);const e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(qd,Yd,Zd),Jd.set(0,0,-1).applyQuaternion(Yd),e.positionX){const t=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(qd.x,t),e.positionY.linearRampToValueAtTime(qd.y,t),e.positionZ.linearRampToValueAtTime(qd.z,t),e.forwardX.linearRampToValueAtTime(Jd.x,t),e.forwardY.linearRampToValueAtTime(Jd.y,t),e.forwardZ.linearRampToValueAtTime(Jd.z,t),e.upX.linearRampToValueAtTime(n.x,t),e.upY.linearRampToValueAtTime(n.y,t),e.upZ.linearRampToValueAtTime(n.z,t)}else e.setPosition(qd.x,qd.y,qd.z),e.setOrientation(Jd.x,Jd.y,Jd.z,n.x,n.y,n.z)}}class $d extends gr{constructor(t){super(),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this}setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this}play(t=0){if(!0===this.isPlaying)return void console.warn("THREE.Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void console.warn("THREE.Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn("THREE.Audio: this Audio has no playback control.")}stop(){if(!1!==this.hasPlaybackControl)return this._progress=0,null!==this.source&&(this.source.stop(),this.source.onended=null),this.isPlaying=!1,this;console.warn("THREE.Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].connect(this.filters[t]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t<e;t++)this.filters[t-1].disconnect(this.filters[t]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(t){return t||(t=[]),!0===this._connected?(this.disconnect(),this.filters=t.slice(),this.connect()):this.filters=t.slice(),this}setDetune(t){if(this.detune=t,void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(t){return this.setFilters(t?[t]:[])}setPlaybackRate(t){if(!1!==this.hasPlaybackControl)return this.playbackRate=t,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this;console.warn("THREE.Audio: this Audio has no playback control.")}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(t){if(!1!==this.hasPlaybackControl)return this.loop=t,!0===this.isPlaying&&(this.source.loop=this.loop),this;console.warn("THREE.Audio: this Audio has no playback control.")}setLoopStart(t){return this.loopStart=t,this}setLoopEnd(t){return this.loopEnd=t,this}getVolume(){return this.gain.gain.value}setVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}}const Qd=new fi,tp=new mi,ep=new fi,np=new fi;class ip extends $d{constructor(t){super(t),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}disconnect(){super.disconnect(),this.panner.disconnect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(t){return this.panner.refDistance=t,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(t){return this.panner.rolloffFactor=t,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(t){return this.panner.distanceModel=t,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(t){return this.panner.maxDistance=t,this}setDirectionalCone(t,e,n){return this.panner.coneInnerAngle=t,this.panner.coneOuterAngle=e,this.panner.coneOuterGain=n,this}updateMatrixWorld(t){if(super.updateMatrixWorld(t),!0===this.hasPlaybackControl&&!1===this.isPlaying)return;this.matrixWorld.decompose(Qd,tp,ep),np.set(0,0,1).applyQuaternion(tp);const e=this.panner;if(e.positionX){const t=this.context.currentTime+this.listener.timeDelta;e.positionX.linearRampToValueAtTime(Qd.x,t),e.positionY.linearRampToValueAtTime(Qd.y,t),e.positionZ.linearRampToValueAtTime(Qd.z,t),e.orientationX.linearRampToValueAtTime(np.x,t),e.orientationY.linearRampToValueAtTime(np.y,t),e.orientationZ.linearRampToValueAtTime(np.z,t)}else e.setPosition(Qd.x,Qd.y,Qd.z),e.setOrientation(np.x,np.y,np.z)}}class rp{constructor(t,e=2048){this.analyser=t.context.createAnalyser(),this.analyser.fftSize=e,this.data=new Uint8Array(this.analyser.frequencyBinCount),t.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let t=0;const e=this.getFrequencyData();for(let n=0;n<e.length;n++)t+=e[n];return t/e.length}}class sp{constructor(t,e,n){let i,r,s;switch(this.binding=t,this.valueSize=n,e){case"quaternion":i=this._slerp,r=this._slerpAdditive,s=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*n),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,s=this._setAdditiveIdentityOther,this.buffer=new Array(5*n);break;default:i=this._lerp,r=this._lerpAdditive,s=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*n)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=s,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(t,e){const n=this.buffer,i=this.valueSize,r=t*i+i;let s=this.cumulativeWeight;if(0===s){for(let t=0;t!==i;++t)n[r+t]=n[t];s=e}else{s+=e;const t=e/s;this._mixBufferRegion(n,r,0,t,i)}this.cumulativeWeight=s}accumulateAdditive(t){const e=this.buffer,n=this.valueSize,i=n*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(e,i,0,t,n),this.cumulativeWeightAdditive+=t}apply(t){const e=this.valueSize,n=this.buffer,i=t*e+e,r=this.cumulativeWeight,s=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const t=e*this._origIndex;this._mixBufferRegion(n,i,t,1-r,e)}s>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n<e;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const t=this._origIndex*this.valueSize,e=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[e+n]=this.buffer[t+n]}_select(t,e,n,i,r){if(i>=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]}_slerp(t,e,n,i){mi.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;mi.multiplyQuaternionsFlat(t,s,t,e,t,n),mi.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const ap="\\[\\]\\.:\\/",op=new RegExp("["+ap+"]","g"),lp="[^"+ap+"]",cp="[^"+ap.replace("\\.","")+"]",hp=new RegExp("^"+/((?:WC+[\/:])*)/.source.replace("WC",lp)+/(WCOD+)?/.source.replace("WCOD",cp)+/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",lp)+/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",lp)+"$"),up=["material","materials","bones","map"];class dp{constructor(t,e,n){this.path=e,this.parsedPath=n||dp.parseTrackName(e),this.node=dp.findNode(t,this.parsedPath.nodeName),this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new dp.Composite(t,e,n):new dp(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(op,"")}static parseTrackName(t){const e=hp.exec(t);if(null===e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==up.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(void 0===e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i<t.length;i++){const r=t[i];if(r.name===e||r.uuid===e)return r;const s=n(r.children);if(s)return s}return null},i=n(t.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(t,e){t[e]=this.targetObject[this.propertyName]}_getValue_array(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)t[e++]=n[i]}_getValue_arrayElement(t,e){t[e]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(t,e){this.resolvedProperty.toArray(t,e)}_setValue_direct(t,e){this.targetObject[this.propertyName]=t[e]}_setValue_direct_setNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++]}_setValue_array_setNeedsUpdate(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(t,e){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=t[e++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(t,e){this.resolvedProperty[this.propertyIndex]=t[e]}_setValue_arrayElement_setNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(t,e){this.resolvedProperty.fromArray(t,e)}_setValue_fromArray_setNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(t,e){this.bind(),this.getValue(t,e)}_setValue_unbound(t,e){this.bind(),this.setValue(t,e)}bind(){let t=this.node;const e=this.parsedPath,n=e.objectName,i=e.propertyName;let r=e.propertyIndex;if(t||(t=dp.findNode(this.rootNode,e.nodeName),this.node=t),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!t)return void console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");if(n){let i=e.objectIndex;switch(n){case"materials":if(!t.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!t.material.materials)return void console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);t=t.material.materials;break;case"bones":if(!t.skeleton)return void console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);t=t.skeleton.bones;for(let e=0;e<t.length;e++)if(t[e].name===i){i=e;break}break;case"map":if("map"in t){t=t.map;break}if(!t.material)return void console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);if(!t.material.map)return void console.error("THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);t=t.material.map;break;default:if(void 0===t[n])return void console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);t=t[n]}if(void 0!==i){if(void 0===t[i])return void console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,t);t=t[i]}}const s=t[i];if(void 0===s){const n=e.nodeName;return void console.error("THREE.PropertyBinding: Trying to update property for track: "+n+"."+i+" but it wasn't found.",t)}let a=this.Versioning.None;this.targetObject=t,void 0!==t.needsUpdate?a=this.Versioning.NeedsUpdate:void 0!==t.matrixWorldNeedsUpdate&&(a=this.Versioning.MatrixWorldNeedsUpdate);let o=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===i){if(!t.geometry)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!t.geometry.morphAttributes)return void console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==t.morphTargetDictionary[r]&&(r=t.morphTargetDictionary[r])}o=this.BindingType.ArrayElement,this.resolvedProperty=s,this.propertyIndex=r}else void 0!==s.fromArray&&void 0!==s.toArray?(o=this.BindingType.HasFromToArray,this.resolvedProperty=s):Array.isArray(s)?(o=this.BindingType.EntireArray,this.resolvedProperty=s):this.propertyName=i;this.getValue=this.GetterByBindingType[o],this.setValue=this.SetterByBindingTypeAndVersioning[o][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}dp.Composite=class{constructor(t,e,n){const i=n||dp.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,i)}getValue(t,e){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(t,e)}setValue(t,e){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(t,e)}bind(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].bind()}unbind(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].unbind()}},dp.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},dp.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},dp.prototype.GetterByBindingType=[dp.prototype._getValue_direct,dp.prototype._getValue_array,dp.prototype._getValue_arrayElement,dp.prototype._getValue_toArray],dp.prototype.SetterByBindingTypeAndVersioning=[[dp.prototype._setValue_direct,dp.prototype._setValue_direct_setNeedsUpdate,dp.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[dp.prototype._setValue_array,dp.prototype._setValue_array_setNeedsUpdate,dp.prototype._setValue_array_setMatrixWorldNeedsUpdate],[dp.prototype._setValue_arrayElement,dp.prototype._setValue_arrayElement_setNeedsUpdate,dp.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[dp.prototype._setValue_fromArray,dp.prototype._setValue_fromArray_setNeedsUpdate,dp.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class pp{constructor(){this.isAnimationObjectGroup=!0,this.uuid=Cn(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const t={};this._indicesByUUID=t;for(let e=0,n=arguments.length;e!==n;++e)t[arguments[e].uuid]=e;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const e=this;this.stats={objects:{get total(){return e._objects.length},get inUse(){return this.total-e.nCachedObjects_}},get bindingsPerObject(){return e._bindings.length}}}add(){const t=this._objects,e=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,s=r.length;let a,o=t.length,l=this.nCachedObjects_;for(let c=0,h=arguments.length;c!==h;++c){const h=arguments[c],u=h.uuid;let d=e[u];if(void 0===d){d=o++,e[u]=d,t.push(h);for(let t=0,e=s;t!==e;++t)r[t].push(new dp(h,n[t],i[t]))}else if(d<l){a=t[d];const o=--l,c=t[o];e[c.uuid]=d,t[d]=c,e[u]=o,t[o]=h;for(let t=0,e=s;t!==e;++t){const e=r[t],s=e[o];let a=e[d];e[d]=s,void 0===a&&(a=new dp(h,n[t],i[t])),e[o]=a}}else t[d]!==a&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=l}remove(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_;for(let s=0,a=arguments.length;s!==a;++s){const a=arguments[s],o=a.uuid,l=e[o];if(void 0!==l&&l>=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l<r){const a=--r,o=t[a],c=--s,h=t[c];e[o.uuid]=l,t[l]=o,e[h.uuid]=a,t[a]=h,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[a],r=e[c];e[l]=i,e[a]=r,e.pop()}}else{const r=--s,a=t[r];r>0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,h=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(h);for(let n=c,i=o.length;n!==i;++n){const i=o[n];h[n]=new dp(i,t,e)}return h}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}class mp{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:be,endingEnd:be};for(let t=0;t!==s;++t){const e=r[t].createInterpolant(null);a[t]=e,e.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;i<0||0===n?e=0:(this._startTime=null,e=n*i)}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;if(this.blendMode===Ae)for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);else for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r?i:s&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=Ee,i.endingEnd=Ee):(i.endingStart=t?this.zeroSlopeAtStart?Ee:be:Te,i.endingEnd=e?this.zeroSlopeAtEnd?Ee:be:Te)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}const fp=new Float32Array(1);class gp extends En{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,a=t._interpolants,o=n.uuid,l=this._bindingsByRootAndName;let c=l[o];void 0===c&&(c={},l[o]=c);for(let t=0;t!==r;++t){const r=i[t],l=r.name;let h=c[l];if(void 0!==h)++h.referenceCount,s[t]=h;else{if(h=s[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,o,l));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;h=new sp(dp.create(n,l,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,o,l),s[t]=h}a[t].resultBuffer=h.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){const e=t._cacheIndex;return null!==e&&e<this._nActiveActions}_addInactiveAction(t,e,n){const i=this._actions,r=this._actionsByClip;let s=r[e];if(void 0===s)s={knownActions:[t],actionByRoot:{}},t._byClipCacheIndex=0,r[e]=s;else{const e=s.knownActions;t._byClipCacheIndex=e.length,e.push(t)}t._cacheIndex=i.length,i.push(t),s.actionByRoot[n]=t}_removeInactiveAction(t){const e=this._actions,n=e[e.length-1],i=t._cacheIndex;n._cacheIndex=i,e[i]=n,e.pop(),t._cacheIndex=null;const r=t._clip.uuid,s=this._actionsByClip,a=s[r],o=a.knownActions,l=o[o.length-1],c=t._byClipCacheIndex;l._byClipCacheIndex=c,o[c]=l,o.pop(),t._byClipCacheIndex=null;delete a.actionByRoot[(t._localRoot||this._root).uuid],0===o.length&&delete s[r],this._removeInactiveBindingsForAction(t)}_removeInactiveBindingsForAction(t){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.referenceCount&&this._removeInactiveBinding(n)}}_lendAction(t){const e=this._actions,n=t._cacheIndex,i=this._nActiveActions++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_takeBackAction(t){const e=this._actions,n=t._cacheIndex,i=--this._nActiveActions,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_addInactiveBinding(t,e,n){const i=this._bindingsByRootAndName,r=this._bindings;let s=i[e];void 0===s&&(s={},i[e]=s),s[n]=t,t._cacheIndex=r.length,r.push(t)}_removeInactiveBinding(t){const e=this._bindings,n=t.binding,i=n.rootNode.uuid,r=n.path,s=this._bindingsByRootAndName,a=s[i],o=e[e.length-1],l=t._cacheIndex;o._cacheIndex=l,e[l]=o,e.pop(),delete a[r],0===Object.keys(a).length&&delete s[i]}_lendBinding(t){const e=this._bindings,n=t._cacheIndex,i=this._nActiveBindings++,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_takeBackBinding(t){const e=this._bindings,n=t._cacheIndex,i=--this._nActiveBindings,r=e[i];t._cacheIndex=i,e[i]=t,r._cacheIndex=n,e[n]=r}_lendControlInterpolant(){const t=this._controlInterpolants,e=this._nActiveControlInterpolants++;let n=t[e];return void 0===n&&(n=new Fu(new Float32Array(2),new Float32Array(2),1,fp),n.__cacheIndex=e,t[e]=n),n}_takeBackControlInterpolant(t){const e=this._controlInterpolants,n=t.__cacheIndex,i=--this._nActiveControlInterpolants,r=e[i];t.__cacheIndex=i,e[i]=t,r.__cacheIndex=n,e[n]=r}clipAction(t,e,n){const i=e||this._root,r=i.uuid;let s="string"==typeof t?qu.findByName(i,t):t;const a=null!==s?s.uuid:t,o=this._actionsByClip[a];let l=null;if(void 0===n&&(n=null!==s?s.blendMode:we),void 0!==o){const t=o.actionByRoot[r];if(void 0!==t&&t.blendMode===n)return t;l=o.knownActions[0],null===s&&(s=l._clip)}if(null===s)return null;const c=new mp(this,s,e,n);return this._bindAction(c,l),this._addInactiveAction(c,a,r),c}existingAction(t,e){const n=e||this._root,i=n.uuid,r="string"==typeof t?qu.findByName(n,t):t,s=r?r.uuid:t,a=this._actionsByClip[s];return void 0!==a&&a.actionByRoot[i]||null}stopAllAction(){const t=this._actions;for(let e=this._nActiveActions-1;e>=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let a=0;a!==n;++a){e[a]._update(i,t,r,s)}const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(s);return this}setTime(t){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(t)}getRoot(){return this._root}uncacheClip(t){const e=this._actions,n=t.uuid,i=this._actionsByClip,r=i[n];if(void 0!==r){const t=r.knownActions;for(let n=0,i=t.length;n!==i;++n){const i=t[n];this._deactivateAction(i);const r=i._cacheIndex,s=e[e.length-1];i._cacheIndex=null,i._byClipCacheIndex=null,s._cacheIndex=r,e[r]=s,e.pop(),this._removeInactiveBindingsForAction(i)}delete i[n]}}uncacheRoot(t){const e=t.uuid,n=this._actionsByClip;for(const t in n){const i=n[t].actionByRoot[e];void 0!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}const i=this._bindingsByRootAndName[e];if(void 0!==i)for(const t in i){const e=i[t];e.restoreOriginalState(),this._removeInactiveBinding(e)}}uncacheAction(t,e){const n=this.existingAction(t,e);null!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}}class vp{constructor(t){this.value=t}clone(){return new vp(void 0===this.value.clone?this.value:this.value.clone())}}let _p=0;class xp extends En{constructor(){super(),this.isUniformsGroup=!0,Object.defineProperty(this,"id",{value:_p++}),this.name="",this.usage=dn,this.uniforms=[]}add(t){return this.uniforms.push(t),this}remove(t){const e=this.uniforms.indexOf(t);return-1!==e&&this.uniforms.splice(e,1),this}setName(t){return this.name=t,this}setUsage(t){return this.usage=t,this}dispose(){return this.dispatchEvent({type:"dispose"}),this}copy(t){this.name=t.name,this.usage=t.usage;const e=t.uniforms;this.uniforms.length=0;for(let t=0,n=e.length;t<n;t++)this.uniforms.push(e[t].clone());return this}clone(){return(new this.constructor).copy(this)}}class yp extends Dl{constructor(t,e,n=1){super(t,e),this.isInstancedInterleavedBuffer=!0,this.meshPerAttribute=n}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}clone(t){const e=super.clone(t);return e.meshPerAttribute=this.meshPerAttribute,e}toJSON(t){const e=super.toJSON(t);return e.isInstancedInterleavedBuffer=!0,e.meshPerAttribute=this.meshPerAttribute,e}}class Mp{constructor(t,e,n,i,r){this.isGLBufferAttribute=!0,this.name="",this.buffer=t,this.type=e,this.itemSize=n,this.elementSize=i,this.count=r,this.version=0}set needsUpdate(t){!0===t&&this.version++}setBuffer(t){return this.buffer=t,this}setType(t,e){return this.type=t,this.elementSize=e,this}setItemSize(t){return this.itemSize=t,this}setCount(t){return this.count=t,this}}class Sp{constructor(t,e,n=0,i=1/0){this.ray=new Wi(t,e),this.near=n,this.far=i,this.camera=null,this.layers=new nr,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(t,e){this.ray.set(t,e)}setFromCamera(t,e){e.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(t.x,t.y,.5).unproject(e).sub(this.ray.origin).normalize(),this.camera=e):e.isOrthographicCamera?(this.ray.origin.set(t.x,t.y,(e.near+e.far)/(e.near-e.far)).unproject(e),this.ray.direction.set(0,0,-1).transformDirection(e.matrixWorld),this.camera=e):console.error("THREE.Raycaster: Unsupported camera type: "+e.type)}intersectObject(t,e=!0,n=[]){return Ep(t,this,n,e),n.sort(bp),n}intersectObjects(t,e=!0,n=[]){for(let i=0,r=t.length;i<r;i++)Ep(t[i],this,n,e);return n.sort(bp),n}}function bp(t,e){return t.distance-e.distance}function Ep(t,e,n,i){if(t.layers.test(e.layers)&&t.raycast(e,n),!0===i){const i=t.children;for(let t=0,r=i.length;t<r;t++)Ep(i[t],e,n,!0)}}class Tp{constructor(t=1,e=0,n=0){return this.radius=t,this.phi=e,this.theta=n,this}set(t,e,n){return this.radius=t,this.phi=e,this.theta=n,this}copy(t){return this.radius=t.radius,this.phi=t.phi,this.theta=t.theta,this}makeSafe(){const t=1e-6;return this.phi=Math.max(t,Math.min(Math.PI-t,this.phi)),this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,n){return this.radius=Math.sqrt(t*t+e*e+n*n),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(t,n),this.phi=Math.acos(Ln(e/this.radius,-1,1))),this}clone(){return(new this.constructor).copy(this)}}class wp{constructor(t=1,e=0,n=0){return this.radius=t,this.theta=e,this.y=n,this}set(t,e,n){return this.radius=t,this.theta=e,this.y=n,this}copy(t){return this.radius=t.radius,this.theta=t.theta,this.y=t.y,this}setFromVector3(t){return this.setFromCartesianCoords(t.x,t.y,t.z)}setFromCartesianCoords(t,e,n){return this.radius=Math.sqrt(t*t+n*n),this.theta=Math.atan2(t,n),this.y=e,this}clone(){return(new this.constructor).copy(this)}}const Ap=new Bn;class Rp{constructor(t=new Bn(1/0,1/0),e=new Bn(-1/0,-1/0)){this.isBox2=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){const n=Ap.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(t){return this.isEmpty()?t.set(0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return this.isEmpty()?t.set(0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}containsPoint(t){return!(t.x<this.min.x||t.x>this.max.x||t.y<this.min.y||t.y>this.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.x<this.min.x||t.min.x>this.max.x||t.max.y<this.min.y||t.min.y>this.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,Ap).distanceTo(t)}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}const Cp=new fi,Lp=new fi;class Pp{constructor(t=new fi,e=new fi){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){Cp.subVectors(t,this.start),Lp.subVectors(this.end,this.start);const n=Lp.dot(Lp);let i=Lp.dot(Cp)/n;return e&&(i=Ln(i,0,1)),i}closestPointToPoint(t,e,n){const i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return(new this.constructor).copy(this)}}const Ip=new fi;class Up extends gr{constructor(t,e){super(),this.light=t,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=e,this.type="SpotLightHelper";const n=new cs,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let t=0,e=1,n=32;t<n;t++,e++){const r=t/n*Math.PI*2,s=e/n*Math.PI*2;i.push(Math.cos(r),Math.sin(r),1,Math.cos(s),Math.sin(s),1)}n.setAttribute("position",new ts(i,3));const r=new wc({fog:!1,toneMapped:!1});this.cone=new Nc(n,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1);const t=this.light.distance?this.light.distance:1e3,e=t*Math.tan(this.light.angle);this.cone.scale.set(e,e,t),Ip.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(Ip),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const Dp=new fi,Np=new Xi,Op=new Xi;class Fp extends Nc{constructor(t){const e=zp(t),n=new cs,i=[],r=[],s=new Nr(0,0,1),a=new Nr(0,1,0);for(let t=0;t<e.length;t++){const n=e[t];n.parent&&n.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(s.r,s.g,s.b),r.push(a.r,a.g,a.b))}n.setAttribute("position",new ts(i,3)),n.setAttribute("color",new ts(r,3));super(n,new wc({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0})),this.isSkeletonHelper=!0,this.type="SkeletonHelper",this.root=t,this.bones=e,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(t){const e=this.bones,n=this.geometry,i=n.getAttribute("position");Op.copy(this.root.matrixWorld).invert();for(let t=0,n=0;t<e.length;t++){const r=e[t];r.parent&&r.parent.isBone&&(Np.multiplyMatrices(Op,r.matrixWorld),Dp.setFromMatrixPosition(Np),i.setXYZ(n,Dp.x,Dp.y,Dp.z),Np.multiplyMatrices(Op,r.parent.matrixWorld),Dp.setFromMatrixPosition(Np),i.setXYZ(n+1,Dp.x,Dp.y,Dp.z),n+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(t)}dispose(){this.geometry.dispose(),this.material.dispose()}}function zp(t){const e=[];!0===t.isBone&&e.push(t);for(let n=0;n<t.children.length;n++)e.push.apply(e,zp(t.children[n]));return e}class Bp extends As{constructor(t,e,n){super(new hu(e,4,2),new Fr({wireframe:!0,fog:!1,toneMapped:!1})),this.light=t,this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const Hp=new fi,kp=new Nr,Gp=new Nr;class Vp extends gr{constructor(t,e,n){super(),this.light=t,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,this.type="HemisphereLightHelper";const i=new ou(e);i.rotateY(.5*Math.PI),this.material=new Fr({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new Xr(s,3)),this.add(new As(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");kp.copy(this.light.color),Gp.copy(this.light.groundColor);for(let t=0,n=e.count;t<n;t++){const i=t<n/2?kp:Gp;e.setXYZ(t,i.r,i.g,i.b)}e.needsUpdate=!0}this.light.updateWorldMatrix(!0,!1),t.lookAt(Hp.setFromMatrixPosition(this.light.matrixWorld).negate())}}class Wp extends Nc{constructor(t=10,e=10,n=4473924,i=8947848){n=new Nr(n),i=new Nr(i);const r=e/2,s=t/e,a=t/2,o=[],l=[];for(let t=0,c=0,h=-a;t<=e;t++,h+=s){o.push(-a,0,h,a,0,h),o.push(h,0,-a,h,0,a);const e=t===r?n:i;e.toArray(l,c),c+=3,e.toArray(l,c),c+=3,e.toArray(l,c),c+=3,e.toArray(l,c),c+=3}const c=new cs;c.setAttribute("position",new ts(o,3)),c.setAttribute("color",new ts(l,3));super(c,new wc({vertexColors:!0,toneMapped:!1})),this.type="GridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}class Xp extends Nc{constructor(t=10,e=16,n=8,i=64,r=4473924,s=8947848){r=new Nr(r),s=new Nr(s);const a=[],o=[];if(e>1)for(let n=0;n<e;n++){const i=n/e*(2*Math.PI),l=Math.sin(i)*t,c=Math.cos(i)*t;a.push(0,0,0),a.push(l,0,c);const h=1&n?r:s;o.push(h.r,h.g,h.b),o.push(h.r,h.g,h.b)}for(let e=0;e<n;e++){const l=1&e?r:s,c=t-t/n*e;for(let t=0;t<i;t++){let e=t/i*(2*Math.PI),n=Math.sin(e)*c,r=Math.cos(e)*c;a.push(n,0,r),o.push(l.r,l.g,l.b),e=(t+1)/i*(2*Math.PI),n=Math.sin(e)*c,r=Math.cos(e)*c,a.push(n,0,r),o.push(l.r,l.g,l.b)}}const l=new cs;l.setAttribute("position",new ts(a,3)),l.setAttribute("color",new ts(o,3));super(l,new wc({vertexColors:!0,toneMapped:!1})),this.type="PolarGridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}const jp=new fi,qp=new fi,Yp=new fi;class Zp extends gr{constructor(t,e,n){super(),this.light=t,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,this.type="DirectionalLightHelper",void 0===e&&(e=1);let i=new cs;i.setAttribute("position",new ts([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new wc({fog:!1,toneMapped:!1});this.lightPlane=new Ic(i,r),this.add(this.lightPlane),i=new cs,i.setAttribute("position",new ts([0,0,0,0,0,1],3)),this.targetLine=new Ic(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),jp.setFromMatrixPosition(this.light.matrixWorld),qp.setFromMatrixPosition(this.light.target.matrixWorld),Yp.subVectors(qp,jp),this.lightPlane.lookAt(qp),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(qp),this.targetLine.scale.z=Yp.length()}}const Jp=new fi,Kp=new Ns;class $p extends Nc{constructor(t){const e=new cs,n=new wc({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],s={};function a(t,e){o(t),o(e)}function o(t){i.push(0,0,0),r.push(0,0,0),void 0===s[t]&&(s[t]=[]),s[t].push(i.length/3-1)}a("n1","n2"),a("n2","n4"),a("n4","n3"),a("n3","n1"),a("f1","f2"),a("f2","f4"),a("f4","f3"),a("f3","f1"),a("n1","f1"),a("n2","f2"),a("n3","f3"),a("n4","f4"),a("p","n1"),a("p","n2"),a("p","n3"),a("p","n4"),a("u1","u2"),a("u2","u3"),a("u3","u1"),a("c","t"),a("p","c"),a("cn1","cn2"),a("cn3","cn4"),a("cf1","cf2"),a("cf3","cf4"),e.setAttribute("position",new ts(i,3)),e.setAttribute("color",new ts(r,3)),super(e,n),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update();const l=new Nr(16755200),c=new Nr(16711680),h=new Nr(43775),u=new Nr(16777215),d=new Nr(3355443);this.setColors(l,c,h,u,d)}setColors(t,e,n,i,r){const s=this.geometry.getAttribute("color");s.setXYZ(0,t.r,t.g,t.b),s.setXYZ(1,t.r,t.g,t.b),s.setXYZ(2,t.r,t.g,t.b),s.setXYZ(3,t.r,t.g,t.b),s.setXYZ(4,t.r,t.g,t.b),s.setXYZ(5,t.r,t.g,t.b),s.setXYZ(6,t.r,t.g,t.b),s.setXYZ(7,t.r,t.g,t.b),s.setXYZ(8,t.r,t.g,t.b),s.setXYZ(9,t.r,t.g,t.b),s.setXYZ(10,t.r,t.g,t.b),s.setXYZ(11,t.r,t.g,t.b),s.setXYZ(12,t.r,t.g,t.b),s.setXYZ(13,t.r,t.g,t.b),s.setXYZ(14,t.r,t.g,t.b),s.setXYZ(15,t.r,t.g,t.b),s.setXYZ(16,t.r,t.g,t.b),s.setXYZ(17,t.r,t.g,t.b),s.setXYZ(18,t.r,t.g,t.b),s.setXYZ(19,t.r,t.g,t.b),s.setXYZ(20,t.r,t.g,t.b),s.setXYZ(21,t.r,t.g,t.b),s.setXYZ(22,t.r,t.g,t.b),s.setXYZ(23,t.r,t.g,t.b),s.setXYZ(24,e.r,e.g,e.b),s.setXYZ(25,e.r,e.g,e.b),s.setXYZ(26,e.r,e.g,e.b),s.setXYZ(27,e.r,e.g,e.b),s.setXYZ(28,e.r,e.g,e.b),s.setXYZ(29,e.r,e.g,e.b),s.setXYZ(30,e.r,e.g,e.b),s.setXYZ(31,e.r,e.g,e.b),s.setXYZ(32,n.r,n.g,n.b),s.setXYZ(33,n.r,n.g,n.b),s.setXYZ(34,n.r,n.g,n.b),s.setXYZ(35,n.r,n.g,n.b),s.setXYZ(36,n.r,n.g,n.b),s.setXYZ(37,n.r,n.g,n.b),s.setXYZ(38,i.r,i.g,i.b),s.setXYZ(39,i.r,i.g,i.b),s.setXYZ(40,r.r,r.g,r.b),s.setXYZ(41,r.r,r.g,r.b),s.setXYZ(42,r.r,r.g,r.b),s.setXYZ(43,r.r,r.g,r.b),s.setXYZ(44,r.r,r.g,r.b),s.setXYZ(45,r.r,r.g,r.b),s.setXYZ(46,r.r,r.g,r.b),s.setXYZ(47,r.r,r.g,r.b),s.setXYZ(48,r.r,r.g,r.b),s.setXYZ(49,r.r,r.g,r.b),s.needsUpdate=!0}update(){const t=this.geometry,e=this.pointMap;Kp.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),Qp("c",e,t,Kp,0,0,-1),Qp("t",e,t,Kp,0,0,1),Qp("n1",e,t,Kp,-1,-1,-1),Qp("n2",e,t,Kp,1,-1,-1),Qp("n3",e,t,Kp,-1,1,-1),Qp("n4",e,t,Kp,1,1,-1),Qp("f1",e,t,Kp,-1,-1,1),Qp("f2",e,t,Kp,1,-1,1),Qp("f3",e,t,Kp,-1,1,1),Qp("f4",e,t,Kp,1,1,1),Qp("u1",e,t,Kp,.7,1.1,-1),Qp("u2",e,t,Kp,-.7,1.1,-1),Qp("u3",e,t,Kp,0,2,-1),Qp("cf1",e,t,Kp,-1,0,1),Qp("cf2",e,t,Kp,1,0,1),Qp("cf3",e,t,Kp,0,-1,1),Qp("cf4",e,t,Kp,0,1,1),Qp("cn1",e,t,Kp,-1,0,-1),Qp("cn2",e,t,Kp,1,0,-1),Qp("cn3",e,t,Kp,0,-1,-1),Qp("cn4",e,t,Kp,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function Qp(t,e,n,i,r,s,a){Jp.set(r,s,a).unproject(i);const o=e[t];if(void 0!==o){const t=n.getAttribute("position");for(let e=0,n=o.length;e<n;e++)t.setXYZ(o[e],Jp.x,Jp.y,Jp.z)}}const tm=new _i;class em extends Nc{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(24),r=new cs;r.setIndex(new Xr(n,1)),r.setAttribute("position",new Xr(i,3)),super(r,new wc({color:e,toneMapped:!1})),this.object=t,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(t){if(void 0!==t&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),void 0!==this.object&&tm.setFromObject(this.object),tm.isEmpty())return;const e=tm.min,n=tm.max,i=this.geometry.attributes.position,r=i.array;r[0]=n.x,r[1]=n.y,r[2]=n.z,r[3]=e.x,r[4]=n.y,r[5]=n.z,r[6]=e.x,r[7]=e.y,r[8]=n.z,r[9]=n.x,r[10]=e.y,r[11]=n.z,r[12]=n.x,r[13]=n.y,r[14]=e.z,r[15]=e.x,r[16]=n.y,r[17]=e.z,r[18]=e.x,r[19]=e.y,r[20]=e.z,r[21]=n.x,r[22]=e.y,r[23]=e.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(t){return this.object=t,this.update(),this}copy(t,e){return super.copy(t,e),this.object=t.object,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class nm extends Nc{constructor(t,e=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new cs;i.setIndex(new Xr(n,1)),i.setAttribute("position",new ts([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new wc({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}dispose(){this.geometry.dispose(),this.material.dispose()}}class im extends Ic{constructor(t,e=1,n=16776960){const i=n,r=new cs;r.setAttribute("position",new ts([1,-1,0,-1,1,0,-1,-1,0,1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],3)),r.computeBoundingSphere(),super(r,new wc({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=t,this.size=e;const s=new cs;s.setAttribute("position",new ts([1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0],3)),s.computeBoundingSphere(),this.add(new As(s,new Fr({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(t){this.position.set(0,0,0),this.scale.set(.5*this.size,.5*this.size,1),this.lookAt(this.plane.normal),this.translateZ(-this.plane.constant),super.updateMatrixWorld(t)}dispose(){this.geometry.dispose(),this.material.dispose(),this.children[0].geometry.dispose(),this.children[0].material.dispose()}}const rm=new fi;let sm,am;class om extends gr{constructor(t=new fi(0,0,1),e=new fi(0,0,0),n=1,i=16776960,r=.2*n,s=.2*r){super(),this.type="ArrowHelper",void 0===sm&&(sm=new cs,sm.setAttribute("position",new ts([0,0,0,0,1,0],3)),am=new yh(0,.5,1,5,1),am.translate(0,-.5,0)),this.position.copy(e),this.line=new Ic(sm,new wc({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new As(am,new Fr({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(t),this.setLength(n,r,s)}setDirection(t){if(t.y>.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{rm.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(rm,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}}class lm extends Nc{constructor(t=1){const e=[0,0,0,t,0,0,0,0,0,0,t,0,0,0,0,0,0,t],n=new cs;n.setAttribute("position",new ts(e,3)),n.setAttribute("color",new ts([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));super(n,new wc({vertexColors:!0,toneMapped:!1})),this.type="AxesHelper"}setColors(t,e,n){const i=new Nr,r=this.geometry.attributes.color.array;return i.set(t),i.toArray(r,0),i.toArray(r,3),i.set(e),i.toArray(r,6),i.toArray(r,9),i.set(n),i.toArray(r,12),i.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class cm{constructor(){this.type="ShapePath",this.color=new Nr,this.subPaths=[],this.currentPath=null}moveTo(t,e){return this.currentPath=new gh,this.subPaths.push(this.currentPath),this.currentPath.moveTo(t,e),this}lineTo(t,e){return this.currentPath.lineTo(t,e),this}quadraticCurveTo(t,e,n,i){return this.currentPath.quadraticCurveTo(t,e,n,i),this}bezierCurveTo(t,e,n,i,r,s){return this.currentPath.bezierCurveTo(t,e,n,i,r,s),this}splineThru(t){return this.currentPath.splineThru(t),this}toShapes(t){function e(t,e){const n=e.length;let i=!1;for(let r=n-1,s=0;s<n;r=s++){let n=e[r],a=e[s],o=a.x-n.x,l=a.y-n.y;if(Math.abs(l)>Number.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.y<n.y||t.y>a.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const n=eu.isClockWise,i=this.subPaths;if(0===i.length)return[];let r,s,a;const o=[];if(1===i.length)return s=i[0],a=new Ch,a.curves=s.curves,o.push(a),o;let l=!n(i[0].getPoints());l=t?!l:l;const c=[],h=[];let u,d,p=[],m=0;h[m]=void 0,p[m]=[];for(let e=0,a=i.length;e<a;e++)s=i[e],u=s.getPoints(),r=n(u),r=t?!r:r,r?(!l&&h[m]&&m++,h[m]={s:new Ch,p:u},h[m].s.curves=s.curves,l&&m++,p[m]=[]):p[m].push({h:s,p:u[0]});if(!h[0])return function(t){const e=[];for(let n=0,i=t.length;n<i;n++){const i=t[n],r=new Ch;r.curves=i.curves,e.push(r)}return e}(i);if(h.length>1){let t=!1,n=0;for(let t=0,e=h.length;t<e;t++)c[t]=[];for(let i=0,r=h.length;i<r;i++){const r=p[i];for(let s=0;s<r.length;s++){const a=r[s];let o=!0;for(let r=0;r<h.length;r++)e(a.p,h[r].p)&&(i!==r&&n++,o?(o=!1,c[r].push(a)):t=!0);o&&c[i].push(a)}}n>0&&!1===t&&(p=c)}for(let t=0,e=h.length;t<e;t++){a=h[t].s,o.push(a),d=p[t];for(let t=0,e=d.length;t<e;t++)a.holes.push(d[t].h)}return o}}class hm extends Cs{constructor(t,e,n,i,r,s){console.warn("THREE.BoxBufferGeometry has been renamed to THREE.BoxGeometry."),super(t,e,n,i,r,s)}}class um extends _h{constructor(t,e,n,i){console.warn("THREE.CapsuleBufferGeometry has been renamed to THREE.CapsuleGeometry."),super(t,e,n,i)}}class dm extends xh{constructor(t,e,n,i){console.warn("THREE.CircleBufferGeometry has been renamed to THREE.CircleGeometry."),super(t,e,n,i)}}class pm extends Mh{constructor(t,e,n,i,r,s,a){console.warn("THREE.ConeBufferGeometry has been renamed to THREE.ConeGeometry."),super(t,e,n,i,r,s,a)}}class mm extends yh{constructor(t,e,n,i,r,s,a,o){console.warn("THREE.CylinderBufferGeometry has been renamed to THREE.CylinderGeometry."),super(t,e,n,i,r,s,a,o)}}class fm extends bh{constructor(t,e){console.warn("THREE.DodecahedronBufferGeometry has been renamed to THREE.DodecahedronGeometry."),super(t,e)}}class gm extends ru{constructor(t,e){console.warn("THREE.ExtrudeBufferGeometry has been renamed to THREE.ExtrudeGeometry."),super(t,e)}}class vm extends au{constructor(t,e){console.warn("THREE.IcosahedronBufferGeometry has been renamed to THREE.IcosahedronGeometry."),super(t,e)}}class _m extends vh{constructor(t,e,n,i){console.warn("THREE.LatheBufferGeometry has been renamed to THREE.LatheGeometry."),super(t,e,n,i)}}class xm extends ou{constructor(t,e){console.warn("THREE.OctahedronBufferGeometry has been renamed to THREE.OctahedronGeometry."),super(t,e)}}class ym extends Js{constructor(t,e,n,i){console.warn("THREE.PlaneBufferGeometry has been renamed to THREE.PlaneGeometry."),super(t,e,n,i)}}class Mm extends Sh{constructor(t,e,n,i){console.warn("THREE.PolyhedronBufferGeometry has been renamed to THREE.PolyhedronGeometry."),super(t,e,n,i)}}class Sm extends lu{constructor(t,e,n,i,r,s){console.warn("THREE.RingBufferGeometry has been renamed to THREE.RingGeometry."),super(t,e,n,i,r,s)}}class bm extends cu{constructor(t,e){console.warn("THREE.ShapeBufferGeometry has been renamed to THREE.ShapeGeometry."),super(t,e)}}class Em extends hu{constructor(t,e,n,i,r,s,a){console.warn("THREE.SphereBufferGeometry has been renamed to THREE.SphereGeometry."),super(t,e,n,i,r,s,a)}}class Tm extends uu{constructor(t,e){console.warn("THREE.TetrahedronBufferGeometry has been renamed to THREE.TetrahedronGeometry."),super(t,e)}}class wm extends du{constructor(t,e,n,i,r){console.warn("THREE.TorusBufferGeometry has been renamed to THREE.TorusGeometry."),super(t,e,n,i,r)}}class Am extends pu{constructor(t,e,n,i,r,s){console.warn("THREE.TorusKnotBufferGeometry has been renamed to THREE.TorusKnotGeometry."),super(t,e,n,i,r,s)}}class Rm extends mu{constructor(t,e,n,i,r){console.warn("THREE.TubeBufferGeometry has been renamed to THREE.TubeGeometry."),super(t,e,n,i,r)}}"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:t}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=t);export{$ as ACESFilmicToneMapping,M as AddEquation,q as AddOperation,Ae as AdditiveAnimationBlendMode,v as AdditiveBlending,Lt as AlphaFormat,un as AlwaysCompare,z as AlwaysDepth,nn as AlwaysStencilFunc,bd as AmbientLight,Hd as AmbientLightProbe,mp as AnimationAction,qu as AnimationClip,nd as AnimationLoader,gp as AnimationMixer,pp as AnimationObjectGroup,Du as AnimationUtils,Kc as ArcCurve,yl as ArrayCamera,om as ArrowHelper,$d as Audio,rp as AudioAnalyser,Fd as AudioContext,Kd as AudioListener,zd as AudioLoader,lm as AxesHelper,d as BackSide,Ue as BasicDepthPacking,o as BasicShadowMap,dc as Bone,Hu as BooleanKeyframeTrack,Rp as Box2,_i as Box3,nm as Box3Helper,hm as BoxBufferGeometry,Cs as BoxGeometry,em as BoxHelper,Xr as BufferAttribute,cs as BufferGeometry,Ld as BufferGeometryLoader,yt as ByteType,Zu as Cache,Ns as Camera,$p as CameraHelper,Yc as CanvasTexture,um as CapsuleBufferGeometry,_h as CapsuleGeometry,ih as CatmullRomCurve3,K as CineonToneMapping,dm as CircleBufferGeometry,xh as CircleGeometry,ot as ClampToEdgeWrapping,Xd as Clock,Nr as Color,ku as ColorKeyframeTrack,ti as ColorManagement,qc as CompressedArrayTexture,jc as CompressedTexture,id as CompressedTextureLoader,pm as ConeBufferGeometry,Mh as ConeGeometry,zs as CubeCamera,et as CubeReflectionMapping,nt as CubeRefractionMapping,Bs as CubeTexture,sd as CubeTextureLoader,st as CubeUVReflectionMapping,oh as CubicBezierCurve,lh as CubicBezierCurve3,Ou as CubicInterpolant,r as CullFaceBack,s as CullFaceFront,a as CullFaceFrontBack,i as CullFaceNone,Zc as Curve,fh as CurvePath,y as CustomBlending,Q as CustomToneMapping,mm as CylinderBufferGeometry,yh as CylinderGeometry,wp as Cylindrical,ui as Data3DTexture,ci as DataArrayTexture,pc as DataTexture,ad as DataTextureLoader,Gr as DataUtils,Xe as DecrementStencilOp,qe as DecrementWrapStencilOp,Ku as DefaultLoadingManager,Dt as DepthFormat,Nt as DepthStencilFormat,El as DepthTexture,Sd as DirectionalLight,Zp as DirectionalLightHelper,zu as DiscreteInterpolant,He as DisplayP3ColorSpace,fm as DodecahedronBufferGeometry,bh as DodecahedronGeometry,p as DoubleSide,I as DstAlphaFactor,D as DstColorFactor,xn as DynamicCopyUsage,pn as DynamicDrawUsage,gn as DynamicReadUsage,Rh as EdgesGeometry,Jc as EllipseCurve,an as EqualCompare,k as EqualDepth,Ke as EqualStencilFunc,it as EquirectangularReflectionMapping,rt as EquirectangularRefractionMapping,er as Euler,En as EventDispatcher,gm as ExtrudeBufferGeometry,ru as ExtrudeGeometry,ed as FileLoader,Qr as Float16BufferAttribute,ts as Float32BufferAttribute,es as Float64BufferAttribute,Tt as FloatType,Il as Fog,Pl as FogExp2,Xc as FramebufferTexture,u as FrontSide,qs as Frustum,Mp as GLBufferAttribute,Mn as GLSL1,Sn as GLSL3,ln as GreaterCompare,V as GreaterDepth,hn as GreaterEqualCompare,G as GreaterEqualDepth,en as GreaterEqualStencilFunc,Qe as GreaterStencilFunc,Wp as GridHelper,Ml as Group,wt as HalfFloatType,cd as HemisphereLight,Vp as HemisphereLightHelper,Bd as HemisphereLightProbe,vm as IcosahedronBufferGeometry,au as IcosahedronGeometry,Nd as ImageBitmapLoader,rd as ImageLoader,ni as ImageUtils,We as IncrementStencilOp,je as IncrementWrapStencilOp,vc as InstancedBufferAttribute,Cd as InstancedBufferGeometry,yp as InstancedInterleavedBuffer,Tc as InstancedMesh,Zr as Int16BufferAttribute,Kr as Int32BufferAttribute,jr as Int8BufferAttribute,bt as IntType,Dl as InterleavedBuffer,Ol as InterleavedBufferAttribute,Nu as Interpolant,ye as InterpolateDiscrete,Me as InterpolateLinear,Se as InterpolateSmooth,Ye as InvertStencilOp,Ge as KeepStencilOp,Bu as KeyframeTrack,ec as LOD,_m as LatheBufferGeometry,vh as LatheGeometry,nr as Layers,sn as LessCompare,B as LessDepth,on as LessEqualCompare,H as LessEqualDepth,$e as LessEqualStencilFunc,Je as LessStencilFunc,ld as Light,wd as LightProbe,Ic as Line,Pp as Line3,wc as LineBasicMaterial,ch as LineCurve,hh as LineCurve3,Au as LineDashedMaterial,Oc as LineLoop,Nc as LineSegments,Pe as LinearEncoding,mt as LinearFilter,Fu as LinearInterpolant,_t as LinearMipMapLinearFilter,gt as LinearMipMapNearestFilter,vt as LinearMipmapLinearFilter,ft as LinearMipmapNearestFilter,Be as LinearSRGBColorSpace,Z as LinearToneMapping,$u as Loader,Rd as LoaderUtils,Ju as LoadingManager,ve as LoopOnce,xe as LoopPingPong,_e as LoopRepeat,Ut as LuminanceAlphaFormat,It as LuminanceFormat,e as MOUSE,Lr as Material,Ad as MaterialLoader,zn as MathUtils,Hn as Matrix3,Xi as Matrix4,T as MaxEquation,As as Mesh,Fr as MeshBasicMaterial,ml as MeshDepthMaterial,fl as MeshDistanceMaterial,Tu as MeshLambertMaterial,wu as MeshMatcapMaterial,Eu as MeshNormalMaterial,Su as MeshPhongMaterial,Mu as MeshPhysicalMaterial,yu as MeshStandardMaterial,bu as MeshToonMaterial,E as MinEquation,lt as MirroredRepeatWrapping,j as MixOperation,x as MultiplyBlending,X as MultiplyOperation,ct as NearestFilter,pt as NearestMipMapLinearFilter,ut as NearestMipMapNearestFilter,dt as NearestMipmapLinearFilter,ht as NearestMipmapNearestFilter,rn as NeverCompare,F as NeverDepth,Ze as NeverStencilFunc,f as NoBlending,Fe as NoColorSpace,Y as NoToneMapping,we as NormalAnimationBlendMode,g as NormalBlending,cn as NotEqualCompare,W as NotEqualDepth,tn as NotEqualStencilFunc,Gu as NumberKeyframeTrack,gr as Object3D,Pd as ObjectLoader,Oe as ObjectSpaceNormalMap,xm as OctahedronBufferGeometry,ou as OctahedronGeometry,A as OneFactor,U as OneMinusDstAlphaFactor,N as OneMinusDstColorFactor,P as OneMinusSrcAlphaFactor,C as OneMinusSrcColorFactor,oa as OrthographicCamera,l as PCFShadowMap,c as PCFSoftShadowMap,va as PMREMGenerator,gh as Path,Os as PerspectiveCamera,Ws as Plane,ym as PlaneBufferGeometry,Js as PlaneGeometry,im as PlaneHelper,yd as PointLight,Bp as PointLightHelper,Gc as Points,Fc as PointsMaterial,Xp as PolarGridHelper,Mm as PolyhedronBufferGeometry,Sh as PolyhedronGeometry,ip as PositionalAudio,dp as PropertyBinding,sp as PropertyMixer,uh as QuadraticBezierCurve,dh as QuadraticBezierCurve3,mi as Quaternion,Wu as QuaternionKeyframeTrack,Vu as QuaternionLinearInterpolant,fe as RED_GREEN_RGTC2_Format,pe as RED_RGTC1_Format,t as REVISION,De as RGBADepthPacking,Pt as RGBAFormat,Ht as RGBAIntegerFormat,ce as RGBA_ASTC_10x10_Format,ae as RGBA_ASTC_10x5_Format,oe as RGBA_ASTC_10x6_Format,le as RGBA_ASTC_10x8_Format,he as RGBA_ASTC_12x10_Format,ue as RGBA_ASTC_12x12_Format,$t as RGBA_ASTC_4x4_Format,Qt as RGBA_ASTC_5x4_Format,te as RGBA_ASTC_5x5_Format,ee as RGBA_ASTC_6x5_Format,ne as RGBA_ASTC_6x6_Format,ie as RGBA_ASTC_8x5_Format,re as RGBA_ASTC_8x6_Format,se as RGBA_ASTC_8x8_Format,de as RGBA_BPTC_Format,Kt as RGBA_ETC2_EAC_Format,Yt as RGBA_PVRTC_2BPPV1_Format,qt as RGBA_PVRTC_4BPPV1_Format,Gt as RGBA_S3TC_DXT1_Format,Vt as RGBA_S3TC_DXT3_Format,Wt as RGBA_S3TC_DXT5_Format,Zt as RGB_ETC1_Format,Jt as RGB_ETC2_Format,jt as RGB_PVRTC_2BPPV1_Format,Xt as RGB_PVRTC_4BPPV1_Format,kt as RGB_S3TC_DXT1_Format,zt as RGFormat,Bt as RGIntegerFormat,xu as RawShaderMaterial,Wi as Ray,Sp as Raycaster,Ed as RectAreaLight,Ot as RedFormat,Ft as RedIntegerFormat,J as ReinhardToneMapping,at as RepeatWrapping,Ve as ReplaceStencilOp,b as ReverseSubtractEquation,Sm as RingBufferGeometry,lu as RingGeometry,ge as SIGNED_RED_GREEN_RGTC2_Format,me as SIGNED_RED_RGTC1_Format,ze as SRGBColorSpace,Ul as Scene,Ks as ShaderChunk,Qs as ShaderLib,Ds as ShaderMaterial,_u as ShadowMaterial,Ch as Shape,bm as ShapeBufferGeometry,cu as ShapeGeometry,cm as ShapePath,eu as ShapeUtils,Mt as ShortType,gc as Skeleton,Fp as SkeletonHelper,uc as SkinnedMesh,ii as Source,Oi as Sphere,Em as SphereBufferGeometry,hu as SphereGeometry,Tp as Spherical,Td as SphericalHarmonics3,ph as SplineCurve,fd as SpotLight,Up as SpotLightHelper,Kl as Sprite,Fl as SpriteMaterial,L as SrcAlphaFactor,O as SrcAlphaSaturateFactor,R as SrcColorFactor,_n as StaticCopyUsage,dn as StaticDrawUsage,fn as StaticReadUsage,Wd as StereoCamera,yn as StreamCopyUsage,mn as StreamDrawUsage,vn as StreamReadUsage,Xu as StringKeyframeTrack,S as SubtractEquation,_ as SubtractiveBlending,n as TOUCH,Ne as TangentSpaceNormalMap,Tm as TetrahedronBufferGeometry,uu as TetrahedronGeometry,ai as Texture,od as TextureLoader,wm as TorusBufferGeometry,du as TorusGeometry,Am as TorusKnotBufferGeometry,pu as TorusKnotGeometry,Rr as Triangle,Le as TriangleFanDrawMode,Ce as TriangleStripDrawMode,Re as TrianglesDrawMode,Rm as TubeBufferGeometry,mu as TubeGeometry,m as TwoPassDoubleSide,tt as UVMapping,Jr as Uint16BufferAttribute,$r as Uint32BufferAttribute,qr as Uint8BufferAttribute,Yr as Uint8ClampedBufferAttribute,vp as Uniform,xp as UniformsGroup,$s as UniformsLib,Us as UniformsUtils,xt as UnsignedByteType,Ct as UnsignedInt248Type,Et as UnsignedIntType,At as UnsignedShort4444Type,Rt as UnsignedShort5551Type,St as UnsignedShortType,h as VSMShadowMap,Bn as Vector2,fi as Vector3,oi as Vector4,ju as VectorKeyframeTrack,Wc as VideoTexture,Ll as WebGL1Renderer,di as WebGL3DRenderTarget,hi as WebGLArrayRenderTarget,Hs as WebGLCubeRenderTarget,pi as WebGLMultipleRenderTargets,li as WebGLRenderTarget,Cl as WebGLRenderer,xl as WebGLUtils,fu as WireframeGeometry,Te as WrapAroundEnding,be as ZeroCurvatureEnding,w as ZeroFactor,Ee as ZeroSlopeEnding,ke as ZeroStencilOp,bn as _SRGBAFormat,Ie as sRGBEncoding};