Viewport.js 20 KB

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  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel( 'absolute' );
  3. container.setBackgroundColor( '#aaa' );
  4. // settings
  5. var enableHelpersFog = true;
  6. // helpers
  7. var objects = [];
  8. var sceneHelpers = new THREE.Scene();
  9. var size = 500, step = 25;
  10. var geometry = new THREE.Geometry();
  11. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  12. var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 );
  13. for ( var i = - size; i <= size; i += step ) {
  14. geometry.vertices.push( new THREE.Vector3( -size, 0, i ) );
  15. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  16. geometry.vertices.push( new THREE.Vector3( i, 0, -size ) );
  17. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  18. var color = i === 0 ? color1 : color2;
  19. geometry.colors.push( color, color, color, color );
  20. }
  21. var grid = new THREE.Line( geometry, material, THREE.LinePieces );
  22. sceneHelpers.add( grid );
  23. var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true, fog: false } ) );
  24. selectionBox.matrixAutoUpdate = false;
  25. selectionBox.visible = false;
  26. sceneHelpers.add( selectionBox );
  27. var selectionAxis = new THREE.AxisHelper( 100 );
  28. selectionAxis.material.depthTest = false;
  29. selectionAxis.material.transparent = true;
  30. selectionAxis.matrixAutoUpdate = false;
  31. selectionAxis.visible = false;
  32. sceneHelpers.add( selectionAxis );
  33. // default dummy scene and camera
  34. var scene = new THREE.Scene();
  35. var camera = new THREE.Camera();
  36. // fog
  37. var oldFogType = "None";
  38. var oldFogColor = 0xaaaaaa;
  39. var oldFogNear = 1;
  40. var oldFogFar = 5000;
  41. var oldFogDensity = 0.00025;
  42. // object picking
  43. var intersectionPlane = new THREE.Mesh( new THREE.PlaneGeometry( 10000, 10000, 8, 8 ) );
  44. intersectionPlane.visible = false;
  45. sceneHelpers.add( intersectionPlane );
  46. var ray = new THREE.Raycaster();
  47. var projector = new THREE.Projector();
  48. var offset = new THREE.Vector3();
  49. var cameraChanged = false;
  50. var helpersVisible = true;
  51. //
  52. var picked = null;
  53. var selected = camera;
  54. // events
  55. var onMouseDown = function ( event ) {
  56. container.dom.focus();
  57. event.preventDefault();
  58. if ( event.button === 0 ) {
  59. var vector = new THREE.Vector3(
  60. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  61. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  62. 0.5
  63. );
  64. projector.unprojectVector( vector, camera );
  65. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  66. var intersects = ray.intersectObjects( objects, true );
  67. if ( intersects.length > 0 ) {
  68. controls.enabled = false;
  69. picked = intersects[ 0 ].object;
  70. var root;
  71. if ( picked.properties.isGizmo ) {
  72. root = picked.properties.gizmoRoot;
  73. selected = picked.properties.gizmoSubject;
  74. } else {
  75. root = picked;
  76. selected = picked;
  77. }
  78. intersectionPlane.position.copy( root.position );
  79. intersectionPlane.lookAt( camera.position );
  80. signals.objectSelected.dispatch( selected );
  81. var intersects = ray.intersectObject( intersectionPlane );
  82. offset.copy( intersects[ 0 ].point ).subSelf( intersectionPlane.position );
  83. document.addEventListener( 'mousemove', onMouseMove, false );
  84. document.addEventListener( 'mouseup', onMouseUp, false );
  85. } else {
  86. controls.enabled = true;
  87. }
  88. }
  89. cameraChanged = false;
  90. };
  91. var onMouseMove = function ( event ) {
  92. var vector = new THREE.Vector3(
  93. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  94. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  95. 0.5
  96. );
  97. projector.unprojectVector( vector, camera );
  98. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  99. var intersects = ray.intersectObject( intersectionPlane );
  100. if ( intersects.length > 0 ) {
  101. intersects[ 0 ].point.subSelf( offset );
  102. if ( picked.properties.isGizmo ) {
  103. picked.properties.gizmoRoot.position.copy( intersects[ 0 ].point );
  104. picked.properties.gizmoSubject.position.copy( intersects[ 0 ].point );
  105. signals.objectChanged.dispatch( picked.properties.gizmoSubject );
  106. } else {
  107. picked.position.copy( intersects[ 0 ].point );
  108. signals.objectChanged.dispatch( picked );
  109. }
  110. render();
  111. }
  112. };
  113. var onMouseUp = function ( event ) {
  114. document.removeEventListener( 'mousemove', onMouseMove );
  115. document.removeEventListener( 'mouseup', onMouseUp );
  116. };
  117. var onClick = function ( event ) {
  118. if ( event.button == 0 && cameraChanged === false ) {
  119. var vector = new THREE.Vector3(
  120. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  121. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  122. 0.5
  123. );
  124. projector.unprojectVector( vector, camera );
  125. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  126. var intersects = ray.intersectObjects( objects, true );
  127. if ( intersects.length > 0 && ! controls.enabled ) {
  128. selected = intersects[ 0 ].object;
  129. } else {
  130. selected = camera;
  131. }
  132. if ( selected.properties.isGizmo ) {
  133. signals.objectSelected.dispatch( selected.properties.gizmoSubject );
  134. } else {
  135. signals.objectSelected.dispatch( selected );
  136. }
  137. }
  138. controls.enabled = true;
  139. };
  140. var onKeyDown = function ( event ) {
  141. switch ( event.keyCode ) {
  142. case 27: // esc
  143. signals.toggleHelpers.dispatch();
  144. break;
  145. case 46: // delete
  146. signals.removeSelectedObject.dispatch();
  147. break;
  148. }
  149. };
  150. container.dom.addEventListener( 'mousedown', onMouseDown, false );
  151. container.dom.addEventListener( 'click', onClick, false );
  152. // controls need to be added *after* main logic,
  153. // otherwise controls.enabled doesn't work.
  154. var controls = new THREE.TrackballControls( camera, container.dom );
  155. controls.rotateSpeed = 1.0;
  156. controls.zoomSpeed = 1.2;
  157. controls.panSpeed = 0.8;
  158. controls.noZoom = false;
  159. controls.noPan = false;
  160. controls.staticMoving = true;
  161. controls.dynamicDampingFactor = 0.3;
  162. controls.addEventListener( 'change', function () {
  163. cameraChanged = true;
  164. signals.cameraChanged.dispatch( camera );
  165. render();
  166. } );
  167. var handleAddition = function ( object ) {
  168. // add to picking list
  169. objects.push( object );
  170. // create helpers for invisible object types (lights, cameras, targets)
  171. if ( object instanceof THREE.DirectionalLight ) {
  172. var sphereSize = 5;
  173. var arrowLength = 30;
  174. var lightGizmo = new THREE.DirectionalLightHelper( object, sphereSize, arrowLength );
  175. sceneHelpers.add( lightGizmo );
  176. sceneHelpers.add( lightGizmo.targetSphere );
  177. sceneHelpers.add( lightGizmo.targetLine );
  178. object.properties.helper = lightGizmo;
  179. object.properties.pickingProxy = lightGizmo.lightSphere;
  180. object.target.properties.pickingProxy = lightGizmo.targetSphere;
  181. objects.push( lightGizmo.lightSphere );
  182. objects.push( lightGizmo.targetSphere );
  183. objects.push( lightGizmo.targetLine );
  184. } else if ( object instanceof THREE.PointLight ) {
  185. var sphereSize = 5;
  186. var lightGizmo = new THREE.PointLightHelper( object, sphereSize );
  187. sceneHelpers.add( lightGizmo );
  188. object.properties.helper = lightGizmo;
  189. object.properties.pickingProxy = lightGizmo.lightSphere;
  190. objects.push( lightGizmo.lightSphere );
  191. } else if ( object instanceof THREE.SpotLight ) {
  192. var sphereSize = 5;
  193. var arrowLength = 30;
  194. var lightGizmo = new THREE.SpotLightHelper( object, sphereSize, arrowLength );
  195. sceneHelpers.add( lightGizmo );
  196. sceneHelpers.add( lightGizmo.targetSphere );
  197. sceneHelpers.add( lightGizmo.targetLine );
  198. object.properties.helper = lightGizmo;
  199. object.properties.pickingProxy = lightGizmo.lightSphere;
  200. object.target.properties.pickingProxy = lightGizmo.targetSphere;
  201. objects.push( lightGizmo.lightSphere );
  202. objects.push( lightGizmo.targetSphere );
  203. objects.push( lightGizmo.targetLine );
  204. } else if ( object instanceof THREE.HemisphereLight ) {
  205. var sphereSize = 5;
  206. var arrowLength = 30;
  207. var lightGizmo = new THREE.HemisphereLightHelper( object, sphereSize, arrowLength );
  208. sceneHelpers.add( lightGizmo );
  209. object.properties.helper = lightGizmo;
  210. object.properties.pickingProxy = lightGizmo.lightSphere;
  211. objects.push( lightGizmo.lightSphere );
  212. }
  213. };
  214. // signals
  215. signals.objectAdded.add( function ( object ) {
  216. object.traverse( handleAddition );
  217. scene.add( object );
  218. if ( object instanceof THREE.Light && ! ( object instanceof THREE.AmbientLight ) ) {
  219. updateMaterials( scene );
  220. }
  221. render();
  222. signals.sceneChanged.dispatch( scene );
  223. } );
  224. signals.objectChanged.add( function ( object ) {
  225. if ( object instanceof THREE.Camera ) {
  226. object.updateProjectionMatrix();
  227. } else if ( object instanceof THREE.DirectionalLight ||
  228. object instanceof THREE.HemisphereLight ||
  229. object instanceof THREE.PointLight ||
  230. object instanceof THREE.SpotLight ) {
  231. object.properties.helper.update();
  232. } else if ( object.properties.targetInverse ) {
  233. object.properties.targetInverse.properties.helper.update();
  234. }
  235. render();
  236. } );
  237. signals.removeSelectedObject.add( function () {
  238. if ( selected === camera ) return;
  239. var name = selected.name ? '"' + selected.name + '"': "selected object";
  240. if ( ! confirm( 'Delete ' + name + '?' ) ) {
  241. return;
  242. }
  243. // remove proxies from picking list
  244. var toRemove = {};
  245. var proxyObject = selected.properties.pickingProxy ? selected.properties.pickingProxy : selected;
  246. proxyObject.traverse( function ( child ) {
  247. toRemove[ child.id ] = true;
  248. } );
  249. // remove eventual pure Object3D target proxies from picking list
  250. if ( selected.target && !selected.target.geometry ) {
  251. toRemove[ selected.target.properties.pickingProxy.id ] = true;
  252. }
  253. //
  254. var newObjects = [];
  255. for ( var i = 0; i < objects.length; i ++ ) {
  256. var object = objects[ i ];
  257. if ( ! ( object.id in toRemove ) ) {
  258. newObjects.push( object );
  259. }
  260. }
  261. objects = newObjects;
  262. // clean selection highlight
  263. selectionBox.visible = false;
  264. selectionAxis.visible = false;
  265. // remove selected object from the scene
  266. selected.parent.remove( selected );
  267. selected.deallocate();
  268. // remove eventual pure Object3D targets from the scene
  269. if ( selected.target && !selected.target.geometry ) {
  270. selected.target.parent.remove( selected.target );
  271. selected.target.deallocate();
  272. }
  273. // remove eventual helpers for the object from helpers scene
  274. var helpersToRemove = [];
  275. if ( selected.properties.helper ) {
  276. helpersToRemove.push( selected.properties.helper );
  277. if ( selected.properties.helper.targetLine ) helpersToRemove.push( selected.properties.helper.targetLine );
  278. if ( selected.target && !selected.target.geometry ) helpersToRemove.push( selected.properties.helper.targetSphere );
  279. }
  280. for ( var i = 0; i < helpersToRemove.length; i ++ ) {
  281. var helper = helpersToRemove[ i ];
  282. helper.parent.remove( helper );
  283. helper.deallocate();
  284. }
  285. if ( selected instanceof THREE.Light && ! ( selected instanceof THREE.AmbientLight ) ) {
  286. updateMaterials( scene );
  287. }
  288. render();
  289. signals.sceneChanged.dispatch( scene );
  290. signals.objectSelected.dispatch( null );
  291. } );
  292. signals.objectSelected.add( function ( object ) {
  293. selectionBox.visible = false;
  294. selectionAxis.visible = false;
  295. var geometry;
  296. var hasRotation;
  297. if ( object !== null ) {
  298. selected = object;
  299. if ( object.geometry ) {
  300. geometry = object.geometry;
  301. hasRotation = true;
  302. } else if ( object.properties.pickingProxy ) {
  303. geometry = object.properties.pickingProxy.geometry;
  304. hasRotation = false;
  305. }
  306. }
  307. if ( geometry ) {
  308. if ( geometry.boundingBox === null ) {
  309. geometry.computeBoundingBox();
  310. }
  311. var vertices = selectionBox.geometry.vertices;
  312. vertices[ 0 ].x = geometry.boundingBox.max.x;
  313. vertices[ 0 ].y = geometry.boundingBox.max.y;
  314. vertices[ 0 ].z = geometry.boundingBox.max.z;
  315. vertices[ 1 ].x = geometry.boundingBox.max.x;
  316. vertices[ 1 ].y = geometry.boundingBox.max.y;
  317. vertices[ 1 ].z = geometry.boundingBox.min.z;
  318. vertices[ 2 ].x = geometry.boundingBox.max.x;
  319. vertices[ 2 ].y = geometry.boundingBox.min.y;
  320. vertices[ 2 ].z = geometry.boundingBox.max.z;
  321. vertices[ 3 ].x = geometry.boundingBox.max.x;
  322. vertices[ 3 ].y = geometry.boundingBox.min.y;
  323. vertices[ 3 ].z = geometry.boundingBox.min.z;
  324. vertices[ 4 ].x = geometry.boundingBox.min.x;
  325. vertices[ 4 ].y = geometry.boundingBox.max.y;
  326. vertices[ 4 ].z = geometry.boundingBox.min.z;
  327. vertices[ 5 ].x = geometry.boundingBox.min.x;
  328. vertices[ 5 ].y = geometry.boundingBox.max.y;
  329. vertices[ 5 ].z = geometry.boundingBox.max.z;
  330. vertices[ 6 ].x = geometry.boundingBox.min.x;
  331. vertices[ 6 ].y = geometry.boundingBox.min.y;
  332. vertices[ 6 ].z = geometry.boundingBox.min.z;
  333. vertices[ 7 ].x = geometry.boundingBox.min.x;
  334. vertices[ 7 ].y = geometry.boundingBox.min.y;
  335. vertices[ 7 ].z = geometry.boundingBox.max.z;
  336. selectionBox.geometry.computeBoundingSphere();
  337. selectionBox.geometry.verticesNeedUpdate = true;
  338. selectionBox.matrixWorld = object.matrixWorld;
  339. selectionAxis.matrixWorld = object.matrixWorld;
  340. selectionBox.visible = true;
  341. }
  342. if ( hasRotation ) {
  343. selectionAxis.visible = true;
  344. }
  345. render();
  346. } );
  347. signals.materialChanged.add( function ( material ) {
  348. render();
  349. } );
  350. signals.clearColorChanged.add( function ( color ) {
  351. renderer.setClearColorHex( color, 1 );
  352. render();
  353. } );
  354. signals.fogTypeChanged.add( function ( fogType ) {
  355. if ( fogType !== oldFogType ) {
  356. if ( fogType === "None" ) {
  357. scene.fog = null;
  358. } else if ( fogType === "Fog" ) {
  359. scene.fog = new THREE.Fog( oldFogColor, oldFogNear, oldFogFar );
  360. } else if ( fogType === "FogExp2" ) {
  361. scene.fog = new THREE.FogExp2( oldFogColor, oldFogDensity );
  362. }
  363. updateMaterials( scene );
  364. if ( enableHelpersFog ) {
  365. sceneHelpers.fog = scene.fog;
  366. updateMaterials( sceneHelpers );
  367. }
  368. oldFogType = fogType;
  369. }
  370. render();
  371. } );
  372. signals.fogColorChanged.add( function ( fogColor ) {
  373. oldFogColor = fogColor;
  374. updateFog( scene );
  375. render();
  376. } );
  377. signals.fogParametersChanged.add( function ( near, far, density ) {
  378. oldFogNear = near;
  379. oldFogFar = far;
  380. oldFogDensity = density;
  381. updateFog( scene );
  382. render();
  383. } );
  384. signals.windowResize.add( function () {
  385. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  386. camera.updateProjectionMatrix();
  387. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  388. render();
  389. } );
  390. signals.exportGeometry.add( function () {
  391. if ( !selected.geometry ) {
  392. console.warn( "Selected object doesn't have any geometry" );
  393. return;
  394. }
  395. var output = new THREE.GeometryExporter().parse( selected.geometry );
  396. var blob = new Blob( [ output ], { type: 'text/plain' } );
  397. var objectURL = URL.createObjectURL( blob );
  398. window.open( objectURL, '_blank' );
  399. window.focus();
  400. } );
  401. signals.exportScene.add( function () {
  402. var clearColor = renderer.getClearColor();
  403. var clearAlpha = renderer.getClearAlpha();
  404. var output = new THREE.SceneExporter().parse( scene, clearColor, clearAlpha );
  405. var blob = new Blob( [ output ], { type: 'text/plain' } );
  406. var objectURL = URL.createObjectURL( blob );
  407. window.open( objectURL, '_blank' );
  408. window.focus();
  409. } );
  410. signals.toggleHelpers.add( function () {
  411. helpersVisible = !helpersVisible;
  412. render();
  413. } );
  414. signals.resetScene.add( function () {
  415. var defaultScene = createDefaultScene();
  416. var defaultCamera = createDefaultCamera();
  417. var defaultBgColor = new THREE.Color( 0xaaaaaa );
  418. defaultCamera.lookAt( defaultScene.position );
  419. defaultScene.add( defaultCamera );
  420. signals.sceneAdded.dispatch( defaultScene, defaultCamera, defaultBgColor );
  421. signals.objectSelected.dispatch( defaultScene.properties.defaultSelection );
  422. } );
  423. signals.sceneAdded.add( function ( newScene, newCamera, newClearColor ) {
  424. scene = newScene;
  425. // remove old gizmos
  426. var toRemove = {};
  427. sceneHelpers.traverse( function ( child ) {
  428. if ( child.properties.isGizmo ) {
  429. toRemove[ child.id ] = child;
  430. }
  431. } );
  432. for ( var id in toRemove ) {
  433. sceneHelpers.remove( toRemove[ id ] );
  434. }
  435. // reset picking list
  436. objects = [];
  437. // add new gizmos and fill picking list
  438. scene.traverse( handleAddition );
  439. //
  440. if ( newCamera ) {
  441. camera = newCamera;
  442. camera.properties.active = true;
  443. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  444. camera.updateProjectionMatrix();
  445. controls.object = camera;
  446. controls.update();
  447. }
  448. if ( newClearColor ) {
  449. signals.clearColorChanged.dispatch( newClearColor.getHex() );
  450. }
  451. if ( newScene.fog ) {
  452. oldFogColor = newScene.fog.color.getHex();
  453. if ( newScene.fog instanceof THREE.Fog ) {
  454. oldFogType = "Fog";
  455. oldFogNear = newScene.fog.near;
  456. oldFogFar = newScene.fog.far;
  457. } else if ( newScene.fog instanceof THREE.FogExp2 ) {
  458. oldFogType = "FogExp2";
  459. oldFogDensity = newScene.fog.density;
  460. }
  461. } else {
  462. oldFogType = "None";
  463. }
  464. if ( enableHelpersFog ) {
  465. sceneHelpers.fog = scene.fog;
  466. updateMaterials( sceneHelpers );
  467. }
  468. signals.sceneChanged.dispatch( scene );
  469. signals.objectSelected.dispatch( null );
  470. } );
  471. //
  472. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );
  473. renderer.autoClear = false;
  474. renderer.autoUpdateScene = false;
  475. container.dom.appendChild( renderer.domElement );
  476. animate();
  477. // set up for hotkeys
  478. // must be done here, otherwise it doesn't work
  479. container.dom.tabIndex = 1;
  480. container.dom.style.outline = 'transparent';
  481. container.dom.addEventListener( 'keydown', onKeyDown, false );
  482. // must come after listeners are registered
  483. signals.sceneChanged.dispatch( scene );
  484. //
  485. function updateMaterials( root ) {
  486. root.traverse( function ( node ) {
  487. if ( node.material ) {
  488. node.material.needsUpdate = true;
  489. }
  490. if ( node.geometry && node.geometry.materials ) {
  491. for ( var i = 0; i < node.geometry.materials.length; i ++ ) {
  492. node.geometry.materials[ i ].needsUpdate = true;
  493. }
  494. }
  495. } );
  496. }
  497. function updateFog( root ) {
  498. if ( root.fog ) {
  499. root.fog.color.setHex( oldFogColor );
  500. if ( root.fog.near !== undefined ) root.fog.near = oldFogNear;
  501. if ( root.fog.far !== undefined ) root.fog.far = oldFogFar;
  502. if ( root.fog.density !== undefined ) root.fog.density = oldFogDensity;
  503. }
  504. }
  505. function createDefaultScene() {
  506. // create scene
  507. var scene = new THREE.Scene();
  508. // create lights
  509. var light1 = new THREE.DirectionalLight( 0xffffff, 0.8 );
  510. light1.position.set( 1, 0.5, 0 ).multiplyScalar( 400 );
  511. var light2 = new THREE.SpotLight( 0xffffff, 1.5, 500, Math.PI * 0.025 );
  512. light2.position.set( - 1, 0.5, 1 ).multiplyScalar( 300 );
  513. var light3 = new THREE.PointLight( 0xffaa00, 0.75 );
  514. light3.position.set( -250, 200, -200 );
  515. //var light4 = new THREE.AmbientLight( 0x111111 );
  516. var light4 = new THREE.HemisphereLight( 0x00aaff, 0xff0000, 0.75 );
  517. light4.position.y = 250;
  518. light1.target.properties.targetInverse = light1;
  519. light2.target.properties.targetInverse = light2;
  520. // create objects
  521. var geometry = new THREE.SphereGeometry( 75, 25, 15 );
  522. var material = new THREE.MeshPhongMaterial();
  523. material.color.setHSV( Math.random(), Math.random(), 1 );
  524. var mesh = new THREE.Mesh( geometry, material );
  525. // set default names
  526. light1.name = "Light 1";
  527. light1.target.name = "Light 1 Target";
  528. light2.name = "Light 2";
  529. light2.target.name = "Light 2 Target";
  530. light3.name = "Light 3";
  531. light4.name = "Light 4";
  532. mesh.name = "Sphere";
  533. // set default selection
  534. scene.properties.defaultSelection = mesh;
  535. // add to scene
  536. scene.add( light1 );
  537. scene.add( light2 );
  538. scene.add( light3 );
  539. scene.add( light4 );
  540. scene.add( mesh );
  541. return scene;
  542. }
  543. function createDefaultCamera() {
  544. var camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 );
  545. camera.position.set( 500, 250, 500 );
  546. camera.name = "Camera";
  547. camera.properties.active = true;
  548. return camera;
  549. }
  550. function animate() {
  551. requestAnimationFrame( animate );
  552. controls.update();
  553. }
  554. function render() {
  555. sceneHelpers.updateMatrixWorld();
  556. scene.updateMatrixWorld();
  557. renderer.clear();
  558. renderer.render( scene, camera );
  559. if ( helpersVisible ) {
  560. renderer.render( sceneHelpers, camera );
  561. }
  562. }
  563. return container;
  564. }