Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 e776c38c65 #9995: Restore lucy model files 8 anos atrás
.github 97c27038df Update ISSUE_TEMPLATE.md 9 anos atrás
build edc8378b41 Updated builds. 9 anos atrás
docs bb1e6cb421 Improved documentation for Materials / Material (#9994) 9 anos atrás
editor 102497da42 Docs/Examples: Renamed XHRLoader to FileLoader. 9 anos atrás
examples e776c38c65 #9995: Restore lucy model files 8 anos atrás
src 0d47a62f8d Add setOverrideMimeType() to XHRLoader (#9959) 9 anos atrás
test 8e8e2e20ac remove usages of deprecated functions size/center of Box2/3 (#9740) 9 anos atrás
utils c1b8d4c9ef Improved build instructions. 9 anos atrás
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 anos atrás
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 anos atrás
LICENSE c2e049403f Update LICENSE 9 anos atrás
README.md 2baa7f986e I moved the build instructions. (#9946) 9 anos atrás
bower.json 635b3e274d Fix bower.json ignores 10 anos atrás
package.json b781b229f8 Simplify repository url (#9947) 9 anos atrás
rollup.config.js c03600ba3f Add sourcemaps (#9949) 9 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases