OrbitControls.js 24 KB

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  1. import {
  2. EventDispatcher,
  3. MOUSE,
  4. Quaternion,
  5. Spherical,
  6. TOUCH,
  7. Vector2,
  8. Vector3
  9. } from 'three';
  10. // OrbitControls performs orbiting, dollying (zooming), and panning.
  11. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  12. //
  13. // Orbit - left mouse / touch: one-finger move
  14. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  15. // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
  16. const _changeEvent = { type: 'change' };
  17. const _startEvent = { type: 'start' };
  18. const _endEvent = { type: 'end' };
  19. class OrbitControls extends EventDispatcher {
  20. constructor( object, domElement ) {
  21. super();
  22. this.object = object;
  23. this.domElement = domElement;
  24. this.domElement.style.touchAction = 'none'; // disable touch scroll
  25. // Set to false to disable this control
  26. this.enabled = true;
  27. // "target" sets the location of focus, where the object orbits around
  28. this.target = new Vector3();
  29. // How far you can dolly in and out ( PerspectiveCamera only )
  30. this.minDistance = 0;
  31. this.maxDistance = Infinity;
  32. // How far you can zoom in and out ( OrthographicCamera only )
  33. this.minZoom = 0;
  34. this.maxZoom = Infinity;
  35. // How far you can orbit vertically, upper and lower limits.
  36. // Range is 0 to Math.PI radians.
  37. this.minPolarAngle = 0; // radians
  38. this.maxPolarAngle = Math.PI; // radians
  39. // How far you can orbit horizontally, upper and lower limits.
  40. // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
  41. this.minAzimuthAngle = - Infinity; // radians
  42. this.maxAzimuthAngle = Infinity; // radians
  43. // Set to true to enable damping (inertia)
  44. // If damping is enabled, you must call controls.update() in your animation loop
  45. this.enableDamping = false;
  46. this.dampingFactor = 0.05;
  47. // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
  48. // Set to false to disable zooming
  49. this.enableZoom = true;
  50. this.zoomSpeed = 1.0;
  51. // Set to false to disable rotating
  52. this.enableRotate = true;
  53. this.rotateSpeed = 1.0;
  54. // Set to false to disable panning
  55. this.enablePan = true;
  56. this.panSpeed = 1.0;
  57. this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
  58. this.keyPanSpeed = 7.0; // pixels moved per arrow key push
  59. // Set to true to automatically rotate around the target
  60. // If auto-rotate is enabled, you must call controls.update() in your animation loop
  61. this.autoRotate = false;
  62. this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
  63. // The four arrow keys
  64. this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' };
  65. // Mouse buttons
  66. this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
  67. // Touch fingers
  68. this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
  69. // for reset
  70. this.target0 = this.target.clone();
  71. this.position0 = this.object.position.clone();
  72. this.zoom0 = this.object.zoom;
  73. // the target DOM element for key events
  74. this._domElementKeyEvents = null;
  75. //
  76. // public methods
  77. //
  78. this.getPolarAngle = function () {
  79. return spherical.phi;
  80. };
  81. this.getAzimuthalAngle = function () {
  82. return spherical.theta;
  83. };
  84. this.getDistance = function () {
  85. return this.object.position.distanceTo( this.target );
  86. };
  87. this.listenToKeyEvents = function ( domElement ) {
  88. domElement.addEventListener( 'keydown', onKeyDown );
  89. this._domElementKeyEvents = domElement;
  90. };
  91. this.stopListenToKeyEvents = function () {
  92. this._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
  93. this._domElementKeyEvents = null;
  94. };
  95. this.saveState = function () {
  96. scope.target0.copy( scope.target );
  97. scope.position0.copy( scope.object.position );
  98. scope.zoom0 = scope.object.zoom;
  99. };
  100. this.reset = function () {
  101. scope.target.copy( scope.target0 );
  102. scope.object.position.copy( scope.position0 );
  103. scope.object.zoom = scope.zoom0;
  104. scope.object.updateProjectionMatrix();
  105. scope.dispatchEvent( _changeEvent );
  106. scope.update();
  107. state = STATE.NONE;
  108. };
  109. // this method is exposed, but perhaps it would be better if we can make it private...
  110. this.update = function () {
  111. const offset = new Vector3();
  112. // so camera.up is the orbit axis
  113. const quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
  114. const quatInverse = quat.clone().invert();
  115. const twoPI = 2 * Math.PI;
  116. return function update() {
  117. const position = scope.object.position;
  118. offset.copy( position ).sub( scope.target );
  119. // rotate offset to "y-axis-is-up" space
  120. offset.applyQuaternion( quat );
  121. // angle from z-axis around y-axis
  122. spherical.setFromVector3( offset );
  123. if ( scope.autoRotate && state === STATE.NONE ) {
  124. rotateLeft( getAutoRotationAngle() );
  125. }
  126. if ( scope.enableDamping ) {
  127. spherical.theta += sphericalDelta.theta * scope.dampingFactor;
  128. spherical.phi += sphericalDelta.phi * scope.dampingFactor;
  129. } else {
  130. spherical.theta += sphericalDelta.theta;
  131. spherical.phi += sphericalDelta.phi;
  132. }
  133. // restrict theta to be between desired limits
  134. let min = scope.minAzimuthAngle;
  135. let max = scope.maxAzimuthAngle;
  136. if ( isFinite( min ) && isFinite( max ) ) {
  137. if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
  138. if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
  139. if ( min <= max ) {
  140. spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
  141. } else {
  142. spherical.theta = ( spherical.theta > ( min + max ) / 2 ) ?
  143. Math.max( min, spherical.theta ) :
  144. Math.min( max, spherical.theta );
  145. }
  146. }
  147. // restrict phi to be between desired limits
  148. spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
  149. spherical.makeSafe();
  150. spherical.radius *= scale;
  151. // restrict radius to be between desired limits
  152. spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
  153. // move target to panned location
  154. if ( scope.enableDamping === true ) {
  155. scope.target.addScaledVector( panOffset, scope.dampingFactor );
  156. } else {
  157. scope.target.add( panOffset );
  158. }
  159. offset.setFromSpherical( spherical );
  160. // rotate offset back to "camera-up-vector-is-up" space
  161. offset.applyQuaternion( quatInverse );
  162. position.copy( scope.target ).add( offset );
  163. scope.object.lookAt( scope.target );
  164. if ( scope.enableDamping === true ) {
  165. sphericalDelta.theta *= ( 1 - scope.dampingFactor );
  166. sphericalDelta.phi *= ( 1 - scope.dampingFactor );
  167. panOffset.multiplyScalar( 1 - scope.dampingFactor );
  168. } else {
  169. sphericalDelta.set( 0, 0, 0 );
  170. panOffset.set( 0, 0, 0 );
  171. }
  172. scale = 1;
  173. scope.dispatchEvent( _changeEvent );
  174. };
  175. }();
  176. this.dispose = function () {
  177. scope.domElement.removeEventListener( 'contextmenu', onContextMenu );
  178. scope.domElement.removeEventListener( 'pointerdown', onPointerDown );
  179. scope.domElement.removeEventListener( 'pointercancel', onPointerUp );
  180. scope.domElement.removeEventListener( 'wheel', onMouseWheel );
  181. scope.domElement.removeEventListener( 'pointermove', onPointerMove );
  182. scope.domElement.removeEventListener( 'pointerup', onPointerUp );
  183. if ( scope._domElementKeyEvents !== null ) {
  184. scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
  185. scope._domElementKeyEvents = null;
  186. }
  187. //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
  188. };
  189. //
  190. // internals
  191. //
  192. const scope = this;
  193. const STATE = {
  194. NONE: - 1,
  195. ROTATE: 0,
  196. DOLLY: 1,
  197. PAN: 2,
  198. TOUCH_ROTATE: 3,
  199. TOUCH_PAN: 4,
  200. TOUCH_DOLLY_PAN: 5,
  201. TOUCH_DOLLY_ROTATE: 6
  202. };
  203. let state = STATE.NONE;
  204. // current position in spherical coordinates
  205. const spherical = new Spherical();
  206. const sphericalDelta = new Spherical();
  207. let scale = 1;
  208. const panOffset = new Vector3();
  209. let zoomChanged = false;
  210. const rotateStart = new Vector2();
  211. const rotateEnd = new Vector2();
  212. const rotateDelta = new Vector2();
  213. const panStart = new Vector2();
  214. const panEnd = new Vector2();
  215. const panDelta = new Vector2();
  216. const dollyStart = new Vector2();
  217. const dollyEnd = new Vector2();
  218. const dollyDelta = new Vector2();
  219. const pointers = [];
  220. const pointerPositions = {};
  221. function getAutoRotationAngle() {
  222. return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
  223. }
  224. function getZoomScale() {
  225. return Math.pow( 0.95, scope.zoomSpeed );
  226. }
  227. function rotateLeft( angle ) {
  228. sphericalDelta.theta -= angle;
  229. }
  230. function rotateUp( angle ) {
  231. sphericalDelta.phi -= angle;
  232. }
  233. const panLeft = function () {
  234. const v = new Vector3();
  235. return function panLeft( distance, objectMatrix ) {
  236. v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
  237. v.multiplyScalar( - distance );
  238. panOffset.add( v );
  239. };
  240. }();
  241. const panUp = function () {
  242. const v = new Vector3();
  243. return function panUp( distance, objectMatrix ) {
  244. if ( scope.screenSpacePanning === true ) {
  245. v.setFromMatrixColumn( objectMatrix, 1 );
  246. } else {
  247. v.setFromMatrixColumn( objectMatrix, 0 );
  248. v.crossVectors( scope.object.up, v );
  249. }
  250. v.multiplyScalar( distance );
  251. panOffset.add( v );
  252. };
  253. }();
  254. // deltaX and deltaY are in pixels; right and down are positive
  255. const pan = function () {
  256. const offset = new Vector3();
  257. return function pan( deltaX, deltaY ) {
  258. const element = scope.domElement;
  259. if ( scope.object.isPerspectiveCamera ) {
  260. // perspective
  261. const position = scope.object.position;
  262. offset.copy( position ).sub( scope.target );
  263. let targetDistance = offset.length();
  264. // half of the fov is center to top of screen
  265. targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
  266. // we use only clientHeight here so aspect ratio does not distort speed
  267. panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
  268. panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
  269. } else if ( scope.object.isOrthographicCamera ) {
  270. // orthographic
  271. panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
  272. panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
  273. } else {
  274. // camera neither orthographic nor perspective
  275. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
  276. scope.enablePan = false;
  277. }
  278. };
  279. }();
  280. function dollyOut( dollyScale ) {
  281. if ( scope.object.isPerspectiveCamera ) {
  282. scale /= dollyScale;
  283. } else if ( scope.object.isOrthographicCamera ) {
  284. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
  285. scope.object.updateProjectionMatrix();
  286. zoomChanged = true;
  287. } else {
  288. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  289. scope.enableZoom = false;
  290. }
  291. }
  292. function dollyIn( dollyScale ) {
  293. if ( scope.object.isPerspectiveCamera ) {
  294. scale *= dollyScale;
  295. } else if ( scope.object.isOrthographicCamera ) {
  296. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
  297. scope.object.updateProjectionMatrix();
  298. zoomChanged = true;
  299. } else {
  300. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  301. scope.enableZoom = false;
  302. }
  303. }
  304. //
  305. // event callbacks - update the object state
  306. //
  307. function handleMouseDownRotate( event ) {
  308. rotateStart.set( event.clientX, event.clientY );
  309. }
  310. function handleMouseDownDolly( event ) {
  311. dollyStart.set( event.clientX, event.clientY );
  312. }
  313. function handleMouseDownPan( event ) {
  314. panStart.set( event.clientX, event.clientY );
  315. }
  316. function handleMouseMoveRotate( event ) {
  317. rotateEnd.set( event.clientX, event.clientY );
  318. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  319. const element = scope.domElement;
  320. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  321. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  322. rotateStart.copy( rotateEnd );
  323. scope.update();
  324. }
  325. function handleMouseMoveDolly( event ) {
  326. dollyEnd.set( event.clientX, event.clientY );
  327. dollyDelta.subVectors( dollyEnd, dollyStart );
  328. if ( dollyDelta.y > 0 ) {
  329. dollyOut( getZoomScale() );
  330. } else if ( dollyDelta.y < 0 ) {
  331. dollyIn( getZoomScale() );
  332. }
  333. dollyStart.copy( dollyEnd );
  334. scope.update();
  335. }
  336. function handleMouseMovePan( event ) {
  337. panEnd.set( event.clientX, event.clientY );
  338. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  339. pan( panDelta.x, panDelta.y );
  340. panStart.copy( panEnd );
  341. scope.update();
  342. }
  343. function handleMouseWheel( event ) {
  344. if ( event.deltaY < 0 ) {
  345. dollyIn( getZoomScale() );
  346. } else if ( event.deltaY > 0 ) {
  347. dollyOut( getZoomScale() );
  348. }
  349. scope.update();
  350. }
  351. function handleKeyDown( event ) {
  352. let needsUpdate = false;
  353. switch ( event.code ) {
  354. case scope.keys.UP:
  355. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  356. rotateUp( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
  357. } else {
  358. pan( 0, scope.keyPanSpeed );
  359. }
  360. needsUpdate = true;
  361. break;
  362. case scope.keys.BOTTOM:
  363. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  364. rotateUp( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
  365. } else {
  366. pan( 0, - scope.keyPanSpeed );
  367. }
  368. needsUpdate = true;
  369. break;
  370. case scope.keys.LEFT:
  371. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  372. rotateLeft( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
  373. } else {
  374. pan( scope.keyPanSpeed, 0 );
  375. }
  376. needsUpdate = true;
  377. break;
  378. case scope.keys.RIGHT:
  379. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  380. rotateLeft( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight );
  381. } else {
  382. pan( - scope.keyPanSpeed, 0 );
  383. }
  384. needsUpdate = true;
  385. break;
  386. }
  387. if ( needsUpdate ) {
  388. // prevent the browser from scrolling on cursor keys
  389. event.preventDefault();
  390. scope.update();
  391. }
  392. }
  393. function handleTouchStartRotate() {
  394. if ( pointers.length === 1 ) {
  395. rotateStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
  396. } else {
  397. const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
  398. const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
  399. rotateStart.set( x, y );
  400. }
  401. }
  402. function handleTouchStartPan() {
  403. if ( pointers.length === 1 ) {
  404. panStart.set( pointers[ 0 ].pageX, pointers[ 0 ].pageY );
  405. } else {
  406. const x = 0.5 * ( pointers[ 0 ].pageX + pointers[ 1 ].pageX );
  407. const y = 0.5 * ( pointers[ 0 ].pageY + pointers[ 1 ].pageY );
  408. panStart.set( x, y );
  409. }
  410. }
  411. function handleTouchStartDolly() {
  412. const dx = pointers[ 0 ].pageX - pointers[ 1 ].pageX;
  413. const dy = pointers[ 0 ].pageY - pointers[ 1 ].pageY;
  414. const distance = Math.sqrt( dx * dx + dy * dy );
  415. dollyStart.set( 0, distance );
  416. }
  417. function handleTouchStartDollyPan() {
  418. if ( scope.enableZoom ) handleTouchStartDolly();
  419. if ( scope.enablePan ) handleTouchStartPan();
  420. }
  421. function handleTouchStartDollyRotate() {
  422. if ( scope.enableZoom ) handleTouchStartDolly();
  423. if ( scope.enableRotate ) handleTouchStartRotate();
  424. }
  425. function handleTouchMoveRotate( event ) {
  426. if ( pointers.length == 1 ) {
  427. rotateEnd.set( event.pageX, event.pageY );
  428. } else {
  429. const position = getSecondPointerPosition( event );
  430. const x = 0.5 * ( event.pageX + position.x );
  431. const y = 0.5 * ( event.pageY + position.y );
  432. rotateEnd.set( x, y );
  433. }
  434. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  435. const element = scope.domElement;
  436. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  437. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  438. rotateStart.copy( rotateEnd );
  439. }
  440. function handleTouchMovePan( event ) {
  441. if ( pointers.length === 1 ) {
  442. panEnd.set( event.pageX, event.pageY );
  443. } else {
  444. const position = getSecondPointerPosition( event );
  445. const x = 0.5 * ( event.pageX + position.x );
  446. const y = 0.5 * ( event.pageY + position.y );
  447. panEnd.set( x, y );
  448. }
  449. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  450. pan( panDelta.x, panDelta.y );
  451. panStart.copy( panEnd );
  452. }
  453. function handleTouchMoveDolly( event ) {
  454. const position = getSecondPointerPosition( event );
  455. const dx = event.pageX - position.x;
  456. const dy = event.pageY - position.y;
  457. const distance = Math.sqrt( dx * dx + dy * dy );
  458. dollyEnd.set( 0, distance );
  459. dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
  460. dollyOut( dollyDelta.y );
  461. dollyStart.copy( dollyEnd );
  462. }
  463. function handleTouchMoveDollyPan( event ) {
  464. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  465. if ( scope.enablePan ) handleTouchMovePan( event );
  466. }
  467. function handleTouchMoveDollyRotate( event ) {
  468. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  469. if ( scope.enableRotate ) handleTouchMoveRotate( event );
  470. }
  471. //
  472. // event handlers - FSM: listen for events and reset state
  473. //
  474. function onPointerDown( event ) {
  475. if ( scope.enabled === false ) return;
  476. if ( pointers.length === 0 ) {
  477. scope.domElement.setPointerCapture( event.pointerId );
  478. scope.domElement.addEventListener( 'pointermove', onPointerMove );
  479. scope.domElement.addEventListener( 'pointerup', onPointerUp );
  480. }
  481. //
  482. addPointer( event );
  483. if ( event.pointerType === 'touch' ) {
  484. onTouchStart( event );
  485. } else {
  486. onMouseDown( event );
  487. }
  488. }
  489. function onPointerMove( event ) {
  490. if ( scope.enabled === false ) return;
  491. if ( event.pointerType === 'touch' ) {
  492. onTouchMove( event );
  493. } else {
  494. onMouseMove( event );
  495. }
  496. }
  497. function onPointerUp( event ) {
  498. removePointer( event );
  499. if ( pointers.length === 0 ) {
  500. scope.domElement.releasePointerCapture( event.pointerId );
  501. scope.domElement.removeEventListener( 'pointermove', onPointerMove );
  502. scope.domElement.removeEventListener( 'pointerup', onPointerUp );
  503. }
  504. scope.dispatchEvent( _endEvent );
  505. state = STATE.NONE;
  506. }
  507. function onMouseDown( event ) {
  508. let mouseAction;
  509. switch ( event.button ) {
  510. case 0:
  511. mouseAction = scope.mouseButtons.LEFT;
  512. break;
  513. case 1:
  514. mouseAction = scope.mouseButtons.MIDDLE;
  515. break;
  516. case 2:
  517. mouseAction = scope.mouseButtons.RIGHT;
  518. break;
  519. default:
  520. mouseAction = - 1;
  521. }
  522. switch ( mouseAction ) {
  523. case MOUSE.DOLLY:
  524. if ( scope.enableZoom === false ) return;
  525. handleMouseDownDolly( event );
  526. state = STATE.DOLLY;
  527. break;
  528. case MOUSE.ROTATE:
  529. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  530. if ( scope.enablePan === false ) return;
  531. handleMouseDownPan( event );
  532. state = STATE.PAN;
  533. } else {
  534. if ( scope.enableRotate === false ) return;
  535. handleMouseDownRotate( event );
  536. state = STATE.ROTATE;
  537. }
  538. break;
  539. case MOUSE.PAN:
  540. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  541. if ( scope.enableRotate === false ) return;
  542. handleMouseDownRotate( event );
  543. state = STATE.ROTATE;
  544. } else {
  545. if ( scope.enablePan === false ) return;
  546. handleMouseDownPan( event );
  547. state = STATE.PAN;
  548. }
  549. break;
  550. default:
  551. state = STATE.NONE;
  552. }
  553. if ( state !== STATE.NONE ) {
  554. scope.dispatchEvent( _startEvent );
  555. }
  556. }
  557. function onMouseMove( event ) {
  558. switch ( state ) {
  559. case STATE.ROTATE:
  560. if ( scope.enableRotate === false ) return;
  561. handleMouseMoveRotate( event );
  562. break;
  563. case STATE.DOLLY:
  564. if ( scope.enableZoom === false ) return;
  565. handleMouseMoveDolly( event );
  566. break;
  567. case STATE.PAN:
  568. if ( scope.enablePan === false ) return;
  569. handleMouseMovePan( event );
  570. break;
  571. }
  572. }
  573. function onMouseWheel( event ) {
  574. if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return;
  575. event.preventDefault();
  576. scope.dispatchEvent( _startEvent );
  577. handleMouseWheel( event );
  578. scope.dispatchEvent( _endEvent );
  579. }
  580. function onKeyDown( event ) {
  581. if ( scope.enabled === false || scope.enablePan === false ) return;
  582. handleKeyDown( event );
  583. }
  584. function onTouchStart( event ) {
  585. trackPointer( event );
  586. switch ( pointers.length ) {
  587. case 1:
  588. switch ( scope.touches.ONE ) {
  589. case TOUCH.ROTATE:
  590. if ( scope.enableRotate === false ) return;
  591. handleTouchStartRotate();
  592. state = STATE.TOUCH_ROTATE;
  593. break;
  594. case TOUCH.PAN:
  595. if ( scope.enablePan === false ) return;
  596. handleTouchStartPan();
  597. state = STATE.TOUCH_PAN;
  598. break;
  599. default:
  600. state = STATE.NONE;
  601. }
  602. break;
  603. case 2:
  604. switch ( scope.touches.TWO ) {
  605. case TOUCH.DOLLY_PAN:
  606. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  607. handleTouchStartDollyPan();
  608. state = STATE.TOUCH_DOLLY_PAN;
  609. break;
  610. case TOUCH.DOLLY_ROTATE:
  611. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  612. handleTouchStartDollyRotate();
  613. state = STATE.TOUCH_DOLLY_ROTATE;
  614. break;
  615. default:
  616. state = STATE.NONE;
  617. }
  618. break;
  619. default:
  620. state = STATE.NONE;
  621. }
  622. if ( state !== STATE.NONE ) {
  623. scope.dispatchEvent( _startEvent );
  624. }
  625. }
  626. function onTouchMove( event ) {
  627. trackPointer( event );
  628. switch ( state ) {
  629. case STATE.TOUCH_ROTATE:
  630. if ( scope.enableRotate === false ) return;
  631. handleTouchMoveRotate( event );
  632. scope.update();
  633. break;
  634. case STATE.TOUCH_PAN:
  635. if ( scope.enablePan === false ) return;
  636. handleTouchMovePan( event );
  637. scope.update();
  638. break;
  639. case STATE.TOUCH_DOLLY_PAN:
  640. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  641. handleTouchMoveDollyPan( event );
  642. scope.update();
  643. break;
  644. case STATE.TOUCH_DOLLY_ROTATE:
  645. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  646. handleTouchMoveDollyRotate( event );
  647. scope.update();
  648. break;
  649. default:
  650. state = STATE.NONE;
  651. }
  652. }
  653. function onContextMenu( event ) {
  654. if ( scope.enabled === false ) return;
  655. event.preventDefault();
  656. }
  657. function addPointer( event ) {
  658. pointers.push( event );
  659. }
  660. function removePointer( event ) {
  661. delete pointerPositions[ event.pointerId ];
  662. for ( let i = 0; i < pointers.length; i ++ ) {
  663. if ( pointers[ i ].pointerId == event.pointerId ) {
  664. pointers.splice( i, 1 );
  665. return;
  666. }
  667. }
  668. }
  669. function trackPointer( event ) {
  670. let position = pointerPositions[ event.pointerId ];
  671. if ( position === undefined ) {
  672. position = new Vector2();
  673. pointerPositions[ event.pointerId ] = position;
  674. }
  675. position.set( event.pageX, event.pageY );
  676. }
  677. function getSecondPointerPosition( event ) {
  678. const pointer = ( event.pointerId === pointers[ 0 ].pointerId ) ? pointers[ 1 ] : pointers[ 0 ];
  679. return pointerPositions[ pointer.pointerId ];
  680. }
  681. //
  682. scope.domElement.addEventListener( 'contextmenu', onContextMenu );
  683. scope.domElement.addEventListener( 'pointerdown', onPointerDown );
  684. scope.domElement.addEventListener( 'pointercancel', onPointerUp );
  685. scope.domElement.addEventListener( 'wheel', onMouseWheel, { passive: false } );
  686. // force an update at start
  687. this.update();
  688. }
  689. }
  690. export { OrbitControls };