FBXLoader2.js 98 KB

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  1. /**
  2. * @author Kyle-Larson https://github.com/Kyle-Larson
  3. *
  4. * Loader loads FBX file and generates Group representing FBX scene.
  5. * Requires FBX file to be >= 7.0 and in ASCII format.
  6. *
  7. * Supports:
  8. * Mesh Generation (Positional Data)
  9. * Normal Data (Per Vertex Drawing Instance)
  10. * UV Data (Per Vertex Drawing Instance)
  11. * Skinning
  12. * Animation
  13. * - Separated Animations based on stacks.
  14. * - Skeletal & Non-Skeletal Animations
  15. *
  16. * Needs Support:
  17. * Indexed Buffers
  18. * PreRotation support.
  19. */
  20. ( function () {
  21. /**
  22. * Generates a loader for loading FBX files from URL and parsing into
  23. * a THREE.Group.
  24. * @param {THREE.LoadingManager} manager - Loading Manager for loader to use.
  25. */
  26. THREE.FBXLoader = function ( manager ) {
  27. THREE.Loader.call( this );
  28. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  29. this.fileLoader = new THREE.FileLoader( this.manager );
  30. this.textureLoader = new THREE.TextureLoader( this.manager );
  31. };
  32. Object.assign( THREE.FBXLoader.prototype, THREE.Loader.prototype );
  33. THREE.FBXLoader.prototype.constructor = THREE.FBXLoader;
  34. Object.assign( THREE.FBXLoader.prototype, {
  35. /**
  36. * Loads an ASCII FBX file from URL and parses into a THREE.Group.
  37. * THREE.Group will have an animations property of AnimationClips
  38. * of the different animations exported with the FBX.
  39. * @param {string} url - URL of the FBX file.
  40. * @param {function(THREE.Group):void} onLoad - Callback for when FBX file is loaded and parsed.
  41. * @param {function(ProgressEvent):void} onProgress - Callback fired periodically when file is being retrieved from server.
  42. * @param {function(Event):void} onError - Callback fired when error occurs (Currently only with retrieving file, not with parsing errors).
  43. */
  44. load: function ( url, onLoad, onProgress, onError ) {
  45. var self = this;
  46. var resourceDirectory = url.split( /[\\\/]/ );
  47. resourceDirectory.pop();
  48. resourceDirectory = resourceDirectory.join( '/' );
  49. this.fileLoader.load( url, function ( text ) {
  50. if ( ! isFbxFormatASCII( text ) ) {
  51. console.error( 'FBXLoader: FBX Binary format not supported.' );
  52. self.manager.itemError( url );
  53. return;
  54. }
  55. if ( getFbxVersion( text ) < 7000 ) {
  56. console.error( 'FBXLoader: FBX version not supported for file at ' + url + ', FileVersion: ' + getFbxVersion( text ) );
  57. self.manager.itemError( url );
  58. return;
  59. }
  60. var scene = self.parse( text, resourceDirectory );
  61. onLoad( scene );
  62. }, onProgress, onError );
  63. },
  64. /**
  65. * Parses an ASCII FBX file and returns a THREE.Group.
  66. * THREE.Group will have an animations property of AnimationClips
  67. * of the different animations within the FBX file.
  68. * @param {string} FBXText - Contents of FBX file to parse.
  69. * @param {string} resourceDirectory - Directory to load external assets (e.g. textures ) from.
  70. * @returns {THREE.Group}
  71. */
  72. parse: function ( FBXText, resourceDirectory ) {
  73. var loader = this;
  74. var FBXTree = new TextParser().parse( FBXText );
  75. var connections = parseConnections( FBXTree );
  76. var textures = parseTextures( FBXTree );
  77. var materials = parseMaterials( FBXTree, textures, connections );
  78. var deformerMap = parseDeformers( FBXTree, connections );
  79. var geometryMap = parseGeometries( FBXTree, connections, deformerMap );
  80. var sceneGraph = parseScene( FBXTree, connections, deformerMap, geometryMap, materials );
  81. return sceneGraph;
  82. /**
  83. * @typedef {{value: number}} FBXValue
  84. */
  85. /**
  86. * @typedef {{value: {x: string, y: string, z: string}}} FBXVector3
  87. */
  88. /**
  89. * @typedef {{properties: {a: string}}} FBXArrayNode
  90. */
  91. /**
  92. * @typedef {{properties: {MappingInformationType: string, ReferenceInformationType: string }, subNodes: Object<string, FBXArrayNode>}} FBXMappedArrayNode
  93. */
  94. /**
  95. * @typedef {{id: number, name: string, properties: {FileName: string}}} FBXTextureNode
  96. */
  97. /**
  98. * @typedef {{id: number, attrName: string, properties: {ShadingModel: string, Diffuse: FBXVector3, Specular: FBXVector3, Shininess: FBXValue, Emissive: FBXVector3, EmissiveFactor: FBXValue, Opacity: FBXValue}}} FBXMaterialNode
  99. */
  100. /**
  101. * @typedef {{subNodes: {Indexes: FBXArrayNode, Weights: FBXArrayNode, Transform: FBXArrayNode, TransformLink: FBXArrayNode}, properties: { Mode: string }}} FBXSubDeformerNode
  102. */
  103. /**
  104. * @typedef {{id: number, attrName: string, attrType: string, subNodes: {Vertices: FBXArrayNode, PolygonVertexIndex: FBXArrayNode, LayerElementNormal: FBXMappedArrayNode[], LayerElementMaterial: FBXMappedArrayNode[], LayerElementUV: FBXMappedArrayNode[]}}} FBXGeometryNode
  105. */
  106. /**
  107. * @typedef {{id: number, attrName: string, attrType: string, properties: {Lcl_Translation: FBXValue, Lcl_Rotation: FBXValue, Lcl_Scaling: FBXValue}}} FBXModelNode
  108. */
  109. /**
  110. * Parses map of relationships between objects.
  111. * @param {{Connections: { properties: { connections: [number, number, string][]}}}} FBXTree
  112. * @returns {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>}
  113. */
  114. function parseConnections( FBXTree ) {
  115. /**
  116. * @type {Map<number, { parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>}
  117. */
  118. var connectionMap = new Map();
  119. if ( 'Connections' in FBXTree ) {
  120. /**
  121. * @type {[number, number, string][]}
  122. */
  123. var connectionArray = FBXTree.Connections.properties.connections;
  124. connectionArray.forEach( function ( connection ) {
  125. if ( ! connectionMap.has( connection[ 0 ] ) ) {
  126. connectionMap.set( connection[ 0 ], {
  127. parents: [],
  128. children: []
  129. } );
  130. }
  131. var parentRelationship = { ID: connection[ 1 ], relationship: connection[ 2 ] };
  132. connectionMap.get( connection[ 0 ] ).parents.push( parentRelationship );
  133. if ( ! connectionMap.has( connection[ 1 ] ) ) {
  134. connectionMap.set( connection[ 1 ], {
  135. parents: [],
  136. children: []
  137. } );
  138. }
  139. var childRelationship = { ID: connection[ 0 ], relationship: connection[ 2 ] };
  140. connectionMap.get( connection[ 1 ] ).children.push( childRelationship );
  141. } );
  142. }
  143. return connectionMap;
  144. }
  145. /**
  146. * Parses map of textures referenced in FBXTree.
  147. * @param {{Objects: {subNodes: {Texture: Object.<string, FBXTextureNode>}}}} FBXTree
  148. * @returns {Map<number, THREE.Texture>}
  149. */
  150. function parseTextures( FBXTree ) {
  151. /**
  152. * @type {Map<number, THREE.Texture>}
  153. */
  154. var textureMap = new Map();
  155. if ( 'Texture' in FBXTree.Objects.subNodes ) {
  156. var textureNodes = FBXTree.Objects.subNodes.Texture;
  157. for ( var nodeID in textureNodes ) {
  158. var texture = parseTexture( textureNodes[ nodeID ] );
  159. textureMap.set( parseInt( nodeID ), texture );
  160. }
  161. }
  162. return textureMap;
  163. /**
  164. * @param {textureNode} textureNode - Node to get texture information from.
  165. * @returns {THREE.Texture}
  166. */
  167. function parseTexture( textureNode ) {
  168. var FBX_ID = textureNode.id;
  169. var name = textureNode.name;
  170. var filePath = textureNode.properties.FileName;
  171. var split = filePath.split( /[\\\/]/ );
  172. if ( split.length > 0 ) {
  173. var fileName = split[ split.length - 1 ];
  174. } else {
  175. var fileName = filePath;
  176. }
  177. /**
  178. * @type {THREE.Texture}
  179. */
  180. var texture = loader.textureLoader.load( resourceDirectory + '/' + fileName );
  181. texture.name = name;
  182. texture.FBX_ID = FBX_ID;
  183. return texture;
  184. }
  185. }
  186. /**
  187. * Parses map of Material information.
  188. * @param {{Objects: {subNodes: {Material: Object.<number, FBXMaterialNode>}}}} FBXTree
  189. * @param {Map<number, THREE.Texture>} textureMap
  190. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  191. * @returns {Map<number, THREE.Material>}
  192. */
  193. function parseMaterials( FBXTree, textureMap, connections ) {
  194. var materialMap = new Map();
  195. if ( 'Material' in FBXTree.Objects.subNodes ) {
  196. var materialNodes = FBXTree.Objects.subNodes.Material;
  197. for ( var nodeID in materialNodes ) {
  198. var material = parseMaterial( materialNodes[ nodeID ], textureMap, connections );
  199. materialMap.set( parseInt( nodeID ), material );
  200. }
  201. }
  202. return materialMap;
  203. /**
  204. * Takes information from Material node and returns a generated THREE.Material
  205. * @param {FBXMaterialNode} materialNode
  206. * @param {Map<number, THREE.Texture>} textureMap
  207. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  208. * @returns {THREE.Material}
  209. */
  210. function parseMaterial( materialNode, textureMap, connections ) {
  211. var FBX_ID = materialNode.id;
  212. var name = materialNode.attrName;
  213. var type = materialNode.properties.ShadingModel;
  214. var children = connections.get( FBX_ID ).children;
  215. var parameters = parseParameters( materialNode.properties, textureMap, children );
  216. var material;
  217. switch ( type ) {
  218. case 'phong':
  219. material = new THREE.MeshPhongMaterial();
  220. break;
  221. case 'lambert':
  222. material = new THREE.MeshLambertMaterial();
  223. break;
  224. default:
  225. console.warn( 'No implementation given for material type ' + type + ' in FBXLoader.js. Defaulting to basic material' );
  226. material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
  227. break;
  228. }
  229. material.setValues( parameters );
  230. material.name = name;
  231. return material;
  232. /**
  233. * @typedef {{Diffuse: FBXVector3, Specular: FBXVector3, Shininess: FBXValue, Emissive: FBXVector3, EmissiveFactor: FBXValue, Opacity: FBXValue}} FBXMaterialProperties
  234. */
  235. /**
  236. * @typedef {{color: THREE.Color=, specular: THREE.Color=, shininess: number=, emissive: THREE.Color=, emissiveIntensity: number=, opacity: number=, transparent: boolean=, map: THREE.Texture=}} THREEMaterialParameterPack
  237. */
  238. /**
  239. * @param {FBXMaterialProperties} properties
  240. * @param {Map<number, THREE.Texture>} textureMap
  241. * @param {{ID: number, relationship: string}[]} childrenRelationships
  242. * @returns {THREEMaterialParameterPack}
  243. */
  244. function parseParameters( properties, textureMap, childrenRelationships ) {
  245. var parameters = {};
  246. if ( properties.Diffuse ) {
  247. parameters.color = parseColor( properties.Diffuse );
  248. }
  249. if ( properties.Specular ) {
  250. parameters.specular = parseColor( properties.Specular );
  251. }
  252. if ( properties.Shininess ) {
  253. parameters.shininess = properties.Shininess.value;
  254. }
  255. if ( properties.Emissive ) {
  256. parameters.emissive = parseColor( properties.Emissive );
  257. }
  258. if ( properties.EmissiveFactor ) {
  259. parameters.emissiveIntensity = properties.EmissiveFactor.value;
  260. }
  261. if ( properties.Opacity ) {
  262. parameters.opacity = properties.Opacity.value;
  263. }
  264. if ( parameters.opacity < 1.0 ) {
  265. parameters.transparent = true;
  266. }
  267. childrenRelationships.forEach( function ( relationship ) {
  268. var type = relationship.relationship;
  269. switch ( type ) {
  270. case " \"AmbientColor":
  271. //TODO: Support AmbientColor textures
  272. break;
  273. case " \"DiffuseColor":
  274. parameters.map = textureMap.get( relationship.ID );
  275. break;
  276. default:
  277. console.warn( 'Unknown texture application of type ' + type + ', skipping texture' );
  278. break;
  279. }
  280. } );
  281. return parameters;
  282. }
  283. }
  284. }
  285. /**
  286. * Generates map of Skeleton-like objects for use later when generating and binding skeletons.
  287. * @param {{Objects: {subNodes: {Deformer: Object.<number, FBXSubDeformerNode>}}}} FBXTree
  288. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  289. * @returns {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>}
  290. */
  291. function parseDeformers( FBXTree, connections ) {
  292. var skeletonMap = new Map();
  293. if ( 'Deformer' in FBXTree.Objects.subNodes ) {
  294. var DeformerNodes = FBXTree.Objects.subNodes.Deformer;
  295. for ( var nodeID in DeformerNodes ) {
  296. var deformerNode = DeformerNodes[ nodeID ];
  297. if ( deformerNode.attrType === 'Skin' ) {
  298. var conns = connections.get( parseInt( nodeID ) );
  299. var skeleton = parseSkeleton( conns, DeformerNodes );
  300. skeleton.FBX_ID = parseInt( nodeID );
  301. skeletonMap.set( parseInt( nodeID ), skeleton );
  302. }
  303. }
  304. }
  305. return skeletonMap;
  306. /**
  307. * Generates a "Skeleton Representation" of FBX nodes based on an FBX Skin Deformer's connections and an object containing SubDeformer nodes.
  308. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} connections
  309. * @param {Object.<number, FBXSubDeformerNode>} DeformerNodes
  310. * @returns {{map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}}
  311. */
  312. function parseSkeleton( connections, DeformerNodes ) {
  313. var subDeformers = new Map();
  314. var subDeformerArray = [];
  315. connections.children.forEach( function ( child ) {
  316. var subDeformerNode = DeformerNodes[ child.ID ];
  317. var subDeformer = {
  318. FBX_ID: child.ID,
  319. indices: parseIntArray( subDeformerNode.subNodes.Indexes.properties.a ),
  320. weights: parseFloatArray( subDeformerNode.subNodes.Weights.properties.a ),
  321. transform: parseMatrixArray( subDeformerNode.subNodes.Transform.properties.a ),
  322. transformLink: parseMatrixArray( subDeformerNode.subNodes.TransformLink.properties.a ),
  323. linkMode: subDeformerNode.properties.Mode
  324. };
  325. subDeformers.set( child.ID, subDeformer );
  326. subDeformerArray.push( subDeformer );
  327. } );
  328. return {
  329. map: subDeformers,
  330. array: subDeformerArray,
  331. bones: []
  332. };
  333. }
  334. }
  335. /**
  336. * Generates Buffer geometries from geometry information in FBXTree, and generates map of THREE.BufferGeometries
  337. * @param {{Objects: {subNodes: {Geometry: Object.<number, FBXGeometryNode}}}} FBXTree
  338. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  339. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>} deformerMap
  340. * @returns {Map<number, THREE.BufferGeometry>}
  341. */
  342. function parseGeometries( FBXTree, connections, deformerMap ) {
  343. var geometryMap = new Map();
  344. if ( 'Geometry' in FBXTree.Objects.subNodes ) {
  345. var geometryNodes = FBXTree.Objects.subNodes.Geometry;
  346. for ( var nodeID in geometryNodes ) {
  347. var relationships = connections.get( parseInt( nodeID ) );
  348. var geo = parseGeometry( geometryNodes[ nodeID ], relationships, deformerMap );
  349. geometryMap.set( parseInt( nodeID ), geo );
  350. }
  351. }
  352. return geometryMap;
  353. /**
  354. * Generates BufferGeometry from FBXGeometryNode.
  355. * @param {FBXGeometryNode} geometryNode
  356. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships
  357. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}>} deformerMap
  358. * @returns {THREE.BufferGeometry}
  359. */
  360. function parseGeometry( geometryNode, relationships, deformerMap ) {
  361. switch ( geometryNode.attrType ) {
  362. case 'Mesh':
  363. return parseMeshGeometry( geometryNode, relationships, deformerMap );
  364. break;
  365. case 'NurbsCurve':
  366. return parseNurbsGeometry( geometryNode, relationships, deformerMap );
  367. break;
  368. }
  369. /**
  370. * Specialty function for parsing Mesh based Geometry Nodes.
  371. * @param {FBXGeometryNode} geometryNode
  372. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships - Object representing relationships between specific geometry node and other nodes.
  373. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}>} deformerMap - Map object of deformers and subDeformers by ID.
  374. * @returns {THREE.BufferGeometry}
  375. */
  376. function parseMeshGeometry( geometryNode, relationships, deformerMap ) {
  377. var FBX_ID = geometryNode.id;
  378. var name = geometryNode.attrName;
  379. for ( var i = 0; i < relationships.children.length; ++ i ) {
  380. if ( deformerMap.has( relationships.children[ i ].ID ) ) {
  381. var deformer = deformerMap.get( relationships.children[ i ].ID );
  382. break;
  383. }
  384. }
  385. var geometry = genGeometry( geometryNode, deformer );
  386. return geometry;
  387. /**
  388. * @param {{map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}} deformer - Skeleton representation for geometry instance.
  389. * @returns {THREE.BufferGeometry}
  390. */
  391. function genGeometry( geometryNode, deformer ) {
  392. var geometry = new Geometry();
  393. //First, each index is going to be its own vertex.
  394. var vertexBuffer = parseFloatArray( geometryNode.subNodes.Vertices.properties.a );
  395. var indexBuffer = parseIntArray( geometryNode.subNodes.PolygonVertexIndex.properties.a );
  396. if ( 'LayerElementNormal' in geometryNode.subNodes ) {
  397. var normalInfo = getNormals( geometryNode );
  398. }
  399. if ( 'LayerElementUV' in geometryNode.subNodes ) {
  400. var uvInfo = getUVs( geometryNode );
  401. }
  402. if ( 'LayerElementMaterial' in geometryNode.subNodes ) {
  403. var materialInfo = getMaterials( geometryNode );
  404. }
  405. var faceVertexBuffer = [];
  406. var polygonIndex = 0;
  407. indexBuffer.forEach( function ( vertexIndex, polygonVertexIndex, indexBuffer ) {
  408. var endOfFace = false;
  409. if ( vertexIndex < 0 ) {
  410. vertexIndex = vertexIndex ^ - 1;
  411. indexBuffer[ polygonVertexIndex ] = vertexIndex;
  412. endOfFace = true;
  413. }
  414. var vertex = new Vertex();
  415. var weightIndices = [];
  416. var weights = [];
  417. vertex.position.fromArray( vertexBuffer, vertexIndex * 3 );
  418. if ( deformer ) {
  419. deformer.array.forEach( function ( subDeformer, subDeformerIndex ) {
  420. var index = subDeformer.indices.findIndex( function ( indx ) {
  421. return indx === vertexIndex;
  422. } );
  423. if ( index !== - 1 ) {
  424. weights.push( subDeformer.weights[ index ] );
  425. weightIndices.push( subDeformerIndex );
  426. }
  427. } );
  428. if ( weights.length > 4 ) {
  429. console.warn( 'FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.' );
  430. var WIndex = [ 0, 0, 0, 0 ];
  431. var Weight = [ 0, 0, 0, 0 ];
  432. weights.forEach( function ( weight, weightIndex ) {
  433. var currentWeight = weight;
  434. var currentIndex = weightIndices[ weightIndex ];
  435. Weight.forEach( function ( comparedWeight, comparedWeightIndex, comparedWeightArray ) {
  436. if ( currentWeight > comparedWeight ) {
  437. comparedWeightArray[ comparedWeightIndex ] = currentWeight;
  438. currentWeight = comparedWeight;
  439. var tmp = WIndex[ comparedWeightIndex ];
  440. WIndex[ comparedWeightIndex ] = currentIndex;
  441. currentIndex = tmp;
  442. }
  443. } );
  444. } );
  445. weightIndices = WIndex;
  446. weights = Weight;
  447. }
  448. for ( var i = weights.length; i < 4; ++ i ) {
  449. weights[ i ] = 0;
  450. weightIndices[ i ] = 0;
  451. }
  452. vertex.skinWeights.fromArray( weights );
  453. vertex.skinIndices.fromArray( weightIndices );
  454. }
  455. if ( normalInfo ) {
  456. vertex.normal.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, normalInfo ) );
  457. }
  458. if ( uvInfo ) {
  459. vertex.uv.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, uvInfo ) );
  460. }
  461. faceVertexBuffer.push( vertex );
  462. if ( endOfFace ) {
  463. var face = new Face();
  464. var materials = getData( polygonVertexIndex, polygonIndex, vertexIndex, materialInfo );
  465. face.genTrianglesFromVertices( faceVertexBuffer );
  466. face.materialIndex = materials[ 0 ];
  467. geometry.faces.push( face );
  468. faceVertexBuffer = [];
  469. polygonIndex ++;
  470. endOfFace = false;
  471. }
  472. } );
  473. /**
  474. * @type {{vertexBuffer: number[], normalBuffer: number[], uvBuffer: number[], skinIndexBuffer: number[], skinWeightBuffer: number[], materialIndexBuffer: number[]}}
  475. */
  476. var bufferInfo = geometry.flattenToBuffers();
  477. var geo = new THREE.BufferGeometry();
  478. geo.name = geometryNode.name;
  479. geo.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( bufferInfo.vertexBuffer ), 3 ) );
  480. if ( bufferInfo.normalBuffer.length > 0 ) {
  481. geo.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( bufferInfo.normalBuffer ), 3 ) );
  482. }
  483. if ( bufferInfo.uvBuffer.length > 0 ) {
  484. geo.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( bufferInfo.uvBuffer ), 2 ) );
  485. }
  486. if ( deformer ) {
  487. geo.addAttribute( 'skinIndex', new THREE.BufferAttribute( new Float32Array( bufferInfo.skinIndexBuffer ), 4 ) );
  488. geo.addAttribute( 'skinWeight', new THREE.BufferAttribute( new Float32Array( bufferInfo.skinWeightBuffer ), 4 ) );
  489. geo.FBX_Deformer = deformer;
  490. }
  491. // Convert the material indices of each vertex into rendering groups on the geometry.
  492. var prevMaterialIndex = bufferInfo.materialIndexBuffer[ 0 ];
  493. var startIndex = 0;
  494. for ( var materialBufferIndex = 0; materialBufferIndex < bufferInfo.materialIndexBuffer.length; ++ materialBufferIndex ) {
  495. if ( bufferInfo.materialIndexBuffer[ materialBufferIndex ] !== prevMaterialIndex ) {
  496. geo.addGroup( startIndex, materialBufferIndex - startIndex, prevMaterialIndex );
  497. startIndex = materialBufferIndex;
  498. prevMaterialIndex = bufferInfo.materialIndexBuffer[ materialBufferIndex ];
  499. }
  500. }
  501. return geo;
  502. /**
  503. * Parses normal information for geometry.
  504. * @param {FBXGeometryNode} geometryNode
  505. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  506. */
  507. function getNormals( geometryNode ) {
  508. var NormalNode = geometryNode.subNodes.LayerElementNormal[ 0 ];
  509. var mappingType = NormalNode.properties.MappingInformationType;
  510. var referenceType = NormalNode.properties.ReferenceInformationType;
  511. var buffer = parseFloatArray( NormalNode.subNodes.Normals.properties.a );
  512. var indexBuffer = [];
  513. if ( referenceType === 'IndexToDirect' ) {
  514. indexBuffer = parseIntArray( NormalNode.subNodes.NormalIndex.properties.a );
  515. }
  516. return {
  517. dataSize: 3,
  518. buffer: buffer,
  519. indices: indexBuffer,
  520. mappingType: mappingType,
  521. referenceType: referenceType
  522. };
  523. }
  524. /**
  525. * Parses UV information for geometry.
  526. * @param {FBXGeometryNode} geometryNode
  527. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  528. */
  529. function getUVs( geometryNode ) {
  530. var UVNode = geometryNode.subNodes.LayerElementUV[ 0 ];
  531. var mappingType = UVNode.properties.MappingInformationType;
  532. var referenceType = UVNode.properties.ReferenceInformationType;
  533. var buffer = parseFloatArray( UVNode.subNodes.UV.properties.a );
  534. var indexBuffer = [];
  535. if ( referenceType === 'IndexToDirect' ) {
  536. indexBuffer = parseIntArray( UVNode.subNodes.UVIndex.properties.a );
  537. }
  538. return {
  539. dataSize: 2,
  540. buffer: buffer,
  541. indices: indexBuffer,
  542. mappingType: mappingType,
  543. referenceType: referenceType
  544. };
  545. }
  546. /**
  547. * Parses material application information for geometry.
  548. * @param {FBXGeometryNode}
  549. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  550. */
  551. function getMaterials( geometryNode ) {
  552. var MaterialNode = geometryNode.subNodes.LayerElementMaterial[ 0 ];
  553. var mappingType = MaterialNode.properties.MappingInformationType;
  554. var referenceType = MaterialNode.properties.ReferenceInformationType;
  555. var materialIndexBuffer = parseIntArray( MaterialNode.subNodes.Materials.properties.a );
  556. // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
  557. // we expect. So we create an intermediate buffer that points to the index in the buffer,
  558. // for conforming with the other functions we've written for other data.
  559. var materialIndices = [];
  560. materialIndexBuffer.forEach( function ( materialIndex, index ) {
  561. materialIndices.push( index );
  562. } );
  563. return {
  564. dataSize: 1,
  565. buffer: materialIndexBuffer,
  566. indices: materialIndices,
  567. mappingType: mappingType,
  568. referenceType: referenceType
  569. };
  570. }
  571. /**
  572. * Function uses the infoObject and given indices to return value array of object.
  573. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  574. * @param {number} polygonIndex - Index of polygon in geometry.
  575. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  576. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  577. * @returns {number[]}
  578. */
  579. function getData( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  580. var GetData = {
  581. ByPolygonVertex: {
  582. /**
  583. * Function uses the infoObject and given indices to return value array of object.
  584. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  585. * @param {number} polygonIndex - Index of polygon in geometry.
  586. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  587. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  588. * @returns {number[]}
  589. */
  590. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  591. return infoObject.buffer.slice( ( polygonVertexIndex * infoObject.dataSize ), ( polygonVertexIndex * infoObject.dataSize ) + infoObject.dataSize );
  592. },
  593. /**
  594. * Function uses the infoObject and given indices to return value array of object.
  595. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  596. * @param {number} polygonIndex - Index of polygon in geometry.
  597. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  598. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  599. * @returns {number[]}
  600. */
  601. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  602. var index = infoObject.indices[ polygonVertexIndex ];
  603. return infoObject.buffer.slice( ( index * infoObject.dataSize ), ( index * infoObject.dataSize ) + infoObject.dataSize );
  604. }
  605. },
  606. ByPolygon: {
  607. /**
  608. * Function uses the infoObject and given indices to return value array of object.
  609. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  610. * @param {number} polygonIndex - Index of polygon in geometry.
  611. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  612. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  613. * @returns {number[]}
  614. */
  615. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  616. return infoObject.buffer.slice( polygonIndex * infoObject.dataSize, polygonIndex * infoObject.dataSize + infoObject.dataSize );
  617. },
  618. /**
  619. * Function uses the infoObject and given indices to return value array of object.
  620. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  621. * @param {number} polygonIndex - Index of polygon in geometry.
  622. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  623. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  624. * @returns {number[]}
  625. */
  626. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  627. var index = infoObject.indices[ polygonIndex ];
  628. return infoObject.buffer.slice( index * infoObject.dataSize, index * infoObject.dataSize + infoObject.dataSize );
  629. }
  630. },
  631. AllSame: {
  632. /**
  633. * Function uses the infoObject and given indices to return value array of object.
  634. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  635. * @param {number} polygonIndex - Index of polygon in geometry.
  636. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  637. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  638. * @returns {number[]}
  639. */
  640. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  641. return infoObject.buffer.slice( infoObject.indices[ 0 ] * infoObject.dataSize, infoObject.indices[ 0 ] * infoObject.dataSize + infoObject.dataSize );
  642. }
  643. }
  644. };
  645. return GetData[ infoObject.mappingType ][ infoObject.referenceType ]( polygonVertexIndex, polygonIndex, vertexIndex, infoObject );
  646. }
  647. }
  648. }
  649. /**
  650. * Specialty function for parsing NurbsCurve based Geometry Nodes.
  651. * @param {FBXGeometryNode} geometryNode
  652. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships
  653. * @returns {THREE.BufferGeometry}
  654. */
  655. function parseNurbsGeometry( geometryNode, relationships ) {
  656. if ( THREE.NURBSCurve === undefined ) {
  657. console.error( "THREE.FBXLoader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry." );
  658. return new THREE.BufferGeometry();
  659. }
  660. var order = parseInt( geometryNode.properties.Order );
  661. if ( isNaN( order ) ) {
  662. console.error( "FBXLoader: Invalid Order " + geometryNode.properties.Order + " given for geometry ID: " + geometryNode.id );
  663. return new THREE.BufferGeometry();
  664. }
  665. var knots = parseFloatArray( geometryNode.subNodes.KnotVector.properties.a );
  666. var controlPoints = [];
  667. var pointsValues = parseFloatArray( geometryNode.subNodes.Points.properties.a );
  668. for ( var i = 0; i < pointsValues.length; i += 4 ) {
  669. controlPoints.push( new THREE.Vector4( pointsValues[ i ], pointsValues[ i + 1 ], pointsValues[ i + 2 ], pointsValues[ i + 3 ] ) );
  670. }
  671. if ( geometryNode.properties.Form === 'Closed' ) {
  672. controlPoints.push( controlPoints[ 0 ] );
  673. }
  674. var curve = new THREE.NURBSCurve( order - 1, knots, controlPoints );
  675. var vertices = curve.getPoints( controlPoints.length * 1.5 );
  676. var vertexBuffer = [];
  677. vertices.forEach( function ( position ) {
  678. var array = position.toArray();
  679. vertexBuffer = vertexBuffer.concat( array );
  680. } );
  681. var geometry = new THREE.BufferGeometry();
  682. geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertexBuffer ), 3 ) );
  683. return geometry;
  684. }
  685. }
  686. }
  687. /**
  688. * Finally generates Scene graph and Scene graph Objects.
  689. * @param {{Objects: {subNodes: {Model: Object.<number, FBXModelNode>}}}} FBXTree
  690. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  691. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>} deformerMap
  692. * @param {Map<number, THREE.BufferGeometry>} geometryMap
  693. * @param {Map<number, THREE.Material>} materialMap
  694. * @returns {THREE.Group}
  695. */
  696. function parseScene( FBXTree, connections, deformerMap, geometryMap, materialMap ) {
  697. var sceneGraph = new THREE.Group();
  698. var ModelNode = FBXTree.Objects.subNodes.Model;
  699. /**
  700. * @type {Array.<THREE.Object3D>}
  701. */
  702. var modelArray = [];
  703. /**
  704. * @type {Map.<number, THREE.Object3D>}
  705. */
  706. var modelMap = new Map();
  707. for ( var nodeID in ModelNode ) {
  708. var id = parseInt( nodeID );
  709. var node = ModelNode[ nodeID ];
  710. var conns = connections.get( id );
  711. var model = null;
  712. for ( var i = 0; i < conns.parents.length; ++ i ) {
  713. deformerMap.forEach( function ( deformer ) {
  714. if ( deformer.map.has( conns.parents[ i ].ID ) ) {
  715. model = new THREE.Bone();
  716. var index = deformer.array.findIndex( function ( subDeformer ) {
  717. return subDeformer.FBX_ID === conns.parents[ i ].ID;
  718. } );
  719. deformer.bones[ index ] = model;
  720. }
  721. } );
  722. }
  723. if ( ! model ) {
  724. switch ( node.attrType ) {
  725. case "Mesh":
  726. /**
  727. * @type {?THREE.BufferGeometry}
  728. */
  729. var geometry = null;
  730. /**
  731. * @type {THREE.MultiMaterial|THREE.Material}
  732. */
  733. var material = null;
  734. /**
  735. * @type {Array.<THREE.Material>}
  736. */
  737. var materials = [];
  738. conns.children.forEach( function ( child ) {
  739. if ( geometryMap.has( child.ID ) ) {
  740. geometry = geometryMap.get( child.ID );
  741. }
  742. if ( materialMap.has( child.ID ) ) {
  743. materials.push( materialMap.get( child.ID ) );
  744. }
  745. } );
  746. if ( materials.length > 1 ) {
  747. material = new THREE.MultiMaterial( materials );
  748. } else if ( materials.length > 0 ) {
  749. material = materials[ 0 ];
  750. } else {
  751. material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
  752. }
  753. if ( geometry.FBX_Deformer ) {
  754. materials.forEach( function ( material ) {
  755. material.skinning = true;
  756. } );
  757. material.skinning = true;
  758. model = new THREE.SkinnedMesh( geometry, material );
  759. } else {
  760. model = new THREE.Mesh( geometry, material );
  761. }
  762. break;
  763. case "NurbsCurve":
  764. var geometry = null;
  765. conns.children.forEach( function ( child ) {
  766. if ( geometryMap.has( child.ID ) ) {
  767. geometry = geometryMap.get( child.ID );
  768. }
  769. } );
  770. // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
  771. material = new THREE.LineBasicMaterial( { color: 0x3300ff, linewidth: 5 } );
  772. model = new THREE.Line( geometry, material );
  773. break;
  774. default:
  775. model = new THREE.Object3D();
  776. break;
  777. }
  778. }
  779. model.name = node.attrName.replace( /:/, '' ).replace( /_/, '' ).replace( /-/, '' );
  780. model.FBX_ID = id;
  781. modelArray.push( model );
  782. modelMap.set( id, model );
  783. }
  784. modelArray.forEach( function ( model ) {
  785. var node = ModelNode[ model.FBX_ID ];
  786. if ( 'Lcl_Translation' in node.properties ) {
  787. model.position.fromArray( parseFloatArray( node.properties.Lcl_Translation.value ) );
  788. }
  789. if ( 'Lcl_Rotation' in node.properties ) {
  790. var rotation = parseFloatArray( node.properties.Lcl_Rotation.value ).map( function ( value ) {
  791. return value * Math.PI / 180;
  792. } );
  793. rotation.push( 'ZYX' );
  794. model.rotation.fromArray( rotation );
  795. }
  796. if ( 'Lcl_Scaling' in node.properties ) {
  797. model.scale.fromArray( parseFloatArray( node.properties.Lcl_Scaling.value ) );
  798. }
  799. var conns = connections.get( model.FBX_ID );
  800. for ( var parentIndex = 0; parentIndex < conns.parents.length; parentIndex ++ ) {
  801. var pIndex = modelArray.findIndex( function ( mod ) {
  802. return mod.FBX_ID === conns.parents[ parentIndex ].ID;
  803. } );
  804. if ( pIndex > - 1 ) {
  805. modelArray[ pIndex ].add( model );
  806. break;
  807. }
  808. }
  809. if ( model.parent === null ) {
  810. sceneGraph.add( model );
  811. }
  812. } );
  813. // Now with the bones created, we can update the skeletons and bind them to the skinned meshes.
  814. sceneGraph.updateMatrixWorld( true );
  815. // Put skeleton into bind pose.
  816. var BindPoseNode = FBXTree.Objects.subNodes.Pose;
  817. for ( var nodeID in BindPoseNode ) {
  818. if ( BindPoseNode[ nodeID ].attrType === 'BindPose' ) {
  819. BindPoseNode = BindPoseNode[ nodeID ];
  820. break;
  821. }
  822. }
  823. if ( BindPoseNode ) {
  824. var PoseNode = BindPoseNode.subNodes.PoseNode;
  825. var worldMatrices = new Map();
  826. PoseNode.forEach( function ( node ) {
  827. var rawMatWrd = parseMatrixArray( node.subNodes.Matrix.properties.a );
  828. worldMatrices.set( parseInt( node.id ), rawMatWrd );
  829. } );
  830. }
  831. deformerMap.forEach( function ( deformer, FBX_ID ) {
  832. deformer.array.forEach( function ( subDeformer, subDeformerIndex ) {
  833. /**
  834. * @type {THREE.Bone}
  835. */
  836. var bone = deformer.bones[ subDeformerIndex ];
  837. if ( ! worldMatrices.has( bone.FBX_ID ) ) {
  838. return;
  839. }
  840. var mat = worldMatrices.get( bone.FBX_ID );
  841. bone.matrixWorld.copy( mat );
  842. } );
  843. // Now that skeleton is in bind pose, bind to model.
  844. deformer.skeleton = new THREE.Skeleton( deformer.bones );
  845. var conns = connections.get( FBX_ID );
  846. conns.parents.forEach( function ( parent ) {
  847. if ( geometryMap.has( parent.ID ) ) {
  848. var geoID = parent.ID;
  849. var geoConns = connections.get( geoID );
  850. for ( var i = 0; i < geoConns.parents.length; ++ i ) {
  851. if ( modelMap.has( geoConns.parents[ i ].ID ) ) {
  852. var model = modelMap.get( geoConns.parents[ i ].ID );
  853. //ASSERT model typeof SkinnedMesh
  854. model.bind( deformer.skeleton, model.matrixWorld );
  855. break;
  856. }
  857. }
  858. }
  859. } );
  860. } );
  861. // Skeleton is now bound, we are now free to set up the
  862. // scene graph.
  863. modelArray.forEach( function ( model ) {
  864. var node = ModelNode[ model.FBX_ID ];
  865. if ( 'Lcl_Translation' in node.properties ) {
  866. model.position.fromArray( parseFloatArray( node.properties.Lcl_Translation.value ) );
  867. }
  868. if ( 'Lcl_Rotation' in node.properties ) {
  869. var rotation = parseFloatArray( node.properties.Lcl_Rotation.value ).map( function ( value ) {
  870. return value * Math.PI / 180;
  871. } );
  872. rotation.push( 'ZYX' );
  873. model.rotation.fromArray( rotation );
  874. }
  875. if ( 'Lcl_Scaling' in node.properties ) {
  876. model.scale.fromArray( parseFloatArray( node.properties.Lcl_Scaling.value ) );
  877. }
  878. } );
  879. // Silly hack with the animation parsing. We're gonna pretend the scene graph has a skeleton
  880. // to attach animations to, since FBXs treat animations as animations for the entire scene,
  881. // not just for individual objects.
  882. sceneGraph.skeleton = {
  883. bones: modelArray
  884. };
  885. var animations = parseAnimations( FBXTree, connections, sceneGraph );
  886. addAnimations( sceneGraph, animations );
  887. return sceneGraph;
  888. }
  889. /**
  890. * Parses animation information from FBXTree and generates an AnimationInfoObject.
  891. * @param {{Objects: {subNodes: {AnimationCurveNode: any, AnimationCurve: any, AnimationLayer: any, AnimationStack: any}}}} FBXTree
  892. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  893. */
  894. function parseAnimations( FBXTree, connections, sceneGraph ) {
  895. var rawNodes = FBXTree.Objects.subNodes.AnimationCurveNode;
  896. var rawCurves = FBXTree.Objects.subNodes.AnimationCurve;
  897. var rawLayers = FBXTree.Objects.subNodes.AnimationLayer;
  898. var rawStacks = FBXTree.Objects.subNodes.AnimationStack;
  899. /**
  900. * @type {{
  901. curves: Map<number, {
  902. T: {
  903. id: number;
  904. attr: string;
  905. internalID: number;
  906. attrX: boolean;
  907. attrY: boolean;
  908. attrZ: boolean;
  909. containerBoneID: number;
  910. containerID: number;
  911. curves: {
  912. x: {
  913. version: any;
  914. id: number;
  915. internalID: number;
  916. times: number[];
  917. values: number[];
  918. attrFlag: number[];
  919. attrData: number[];
  920. };
  921. y: {
  922. version: any;
  923. id: number;
  924. internalID: number;
  925. times: number[];
  926. values: number[];
  927. attrFlag: number[];
  928. attrData: number[];
  929. };
  930. z: {
  931. version: any;
  932. id: number;
  933. internalID: number;
  934. times: number[];
  935. values: number[];
  936. attrFlag: number[];
  937. attrData: number[];
  938. };
  939. };
  940. },
  941. R: {
  942. id: number;
  943. attr: string;
  944. internalID: number;
  945. attrX: boolean;
  946. attrY: boolean;
  947. attrZ: boolean;
  948. containerBoneID: number;
  949. containerID: number;
  950. curves: {
  951. x: {
  952. version: any;
  953. id: number;
  954. internalID: number;
  955. times: number[];
  956. values: number[];
  957. attrFlag: number[];
  958. attrData: number[];
  959. };
  960. y: {
  961. version: any;
  962. id: number;
  963. internalID: number;
  964. times: number[];
  965. values: number[];
  966. attrFlag: number[];
  967. attrData: number[];
  968. };
  969. z: {
  970. version: any;
  971. id: number;
  972. internalID: number;
  973. times: number[];
  974. values: number[];
  975. attrFlag: number[];
  976. attrData: number[];
  977. };
  978. };
  979. },
  980. S: {
  981. id: number;
  982. attr: string;
  983. internalID: number;
  984. attrX: boolean;
  985. attrY: boolean;
  986. attrZ: boolean;
  987. containerBoneID: number;
  988. containerID: number;
  989. curves: {
  990. x: {
  991. version: any;
  992. id: number;
  993. internalID: number;
  994. times: number[];
  995. values: number[];
  996. attrFlag: number[];
  997. attrData: number[];
  998. };
  999. y: {
  1000. version: any;
  1001. id: number;
  1002. internalID: number;
  1003. times: number[];
  1004. values: number[];
  1005. attrFlag: number[];
  1006. attrData: number[];
  1007. };
  1008. z: {
  1009. version: any;
  1010. id: number;
  1011. internalID: number;
  1012. times: number[];
  1013. values: number[];
  1014. attrFlag: number[];
  1015. attrData: number[];
  1016. };
  1017. };
  1018. }
  1019. }>,
  1020. layers: Map<number, {
  1021. T: {
  1022. id: number;
  1023. attr: string;
  1024. internalID: number;
  1025. attrX: boolean;
  1026. attrY: boolean;
  1027. attrZ: boolean;
  1028. containerBoneID: number;
  1029. containerID: number;
  1030. curves: {
  1031. x: {
  1032. version: any;
  1033. id: number;
  1034. internalID: number;
  1035. times: number[];
  1036. values: number[];
  1037. attrFlag: number[];
  1038. attrData: number[];
  1039. };
  1040. y: {
  1041. version: any;
  1042. id: number;
  1043. internalID: number;
  1044. times: number[];
  1045. values: number[];
  1046. attrFlag: number[];
  1047. attrData: number[];
  1048. };
  1049. z: {
  1050. version: any;
  1051. id: number;
  1052. internalID: number;
  1053. times: number[];
  1054. values: number[];
  1055. attrFlag: number[];
  1056. attrData: number[];
  1057. };
  1058. },
  1059. },
  1060. R: {
  1061. id: number;
  1062. attr: string;
  1063. internalID: number;
  1064. attrX: boolean;
  1065. attrY: boolean;
  1066. attrZ: boolean;
  1067. containerBoneID: number;
  1068. containerID: number;
  1069. curves: {
  1070. x: {
  1071. version: any;
  1072. id: number;
  1073. internalID: number;
  1074. times: number[];
  1075. values: number[];
  1076. attrFlag: number[];
  1077. attrData: number[];
  1078. };
  1079. y: {
  1080. version: any;
  1081. id: number;
  1082. internalID: number;
  1083. times: number[];
  1084. values: number[];
  1085. attrFlag: number[];
  1086. attrData: number[];
  1087. };
  1088. z: {
  1089. version: any;
  1090. id: number;
  1091. internalID: number;
  1092. times: number[];
  1093. values: number[];
  1094. attrFlag: number[];
  1095. attrData: number[];
  1096. };
  1097. },
  1098. },
  1099. S: {
  1100. id: number;
  1101. attr: string;
  1102. internalID: number;
  1103. attrX: boolean;
  1104. attrY: boolean;
  1105. attrZ: boolean;
  1106. containerBoneID: number;
  1107. containerID: number;
  1108. curves: {
  1109. x: {
  1110. version: any;
  1111. id: number;
  1112. internalID: number;
  1113. times: number[];
  1114. values: number[];
  1115. attrFlag: number[];
  1116. attrData: number[];
  1117. };
  1118. y: {
  1119. version: any;
  1120. id: number;
  1121. internalID: number;
  1122. times: number[];
  1123. values: number[];
  1124. attrFlag: number[];
  1125. attrData: number[];
  1126. };
  1127. z: {
  1128. version: any;
  1129. id: number;
  1130. internalID: number;
  1131. times: number[];
  1132. values: number[];
  1133. attrFlag: number[];
  1134. attrData: number[];
  1135. };
  1136. },
  1137. }
  1138. }[]>,
  1139. stacks: Map<number, {
  1140. name: string,
  1141. layers: {
  1142. T: {
  1143. id: number;
  1144. attr: string;
  1145. internalID: number;
  1146. attrX: boolean;
  1147. attrY: boolean;
  1148. attrZ: boolean;
  1149. containerBoneID: number;
  1150. containerID: number;
  1151. curves: {
  1152. x: {
  1153. version: any;
  1154. id: number;
  1155. internalID: number;
  1156. times: number[];
  1157. values: number[];
  1158. attrFlag: number[];
  1159. attrData: number[];
  1160. };
  1161. y: {
  1162. version: any;
  1163. id: number;
  1164. internalID: number;
  1165. times: number[];
  1166. values: number[];
  1167. attrFlag: number[];
  1168. attrData: number[];
  1169. };
  1170. z: {
  1171. version: any;
  1172. id: number;
  1173. internalID: number;
  1174. times: number[];
  1175. values: number[];
  1176. attrFlag: number[];
  1177. attrData: number[];
  1178. };
  1179. };
  1180. };
  1181. R: {
  1182. id: number;
  1183. attr: string;
  1184. internalID: number;
  1185. attrX: boolean;
  1186. attrY: boolean;
  1187. attrZ: boolean;
  1188. containerBoneID: number;
  1189. containerID: number;
  1190. curves: {
  1191. x: {
  1192. version: any;
  1193. id: number;
  1194. internalID: number;
  1195. times: number[];
  1196. values: number[];
  1197. attrFlag: number[];
  1198. attrData: number[];
  1199. };
  1200. y: {
  1201. version: any;
  1202. id: number;
  1203. internalID: number;
  1204. times: number[];
  1205. values: number[];
  1206. attrFlag: number[];
  1207. attrData: number[];
  1208. };
  1209. z: {
  1210. version: any;
  1211. id: number;
  1212. internalID: number;
  1213. times: number[];
  1214. values: number[];
  1215. attrFlag: number[];
  1216. attrData: number[];
  1217. };
  1218. };
  1219. };
  1220. S: {
  1221. id: number;
  1222. attr: string;
  1223. internalID: number;
  1224. attrX: boolean;
  1225. attrY: boolean;
  1226. attrZ: boolean;
  1227. containerBoneID: number;
  1228. containerID: number;
  1229. curves: {
  1230. x: {
  1231. version: any;
  1232. id: number;
  1233. internalID: number;
  1234. times: number[];
  1235. values: number[];
  1236. attrFlag: number[];
  1237. attrData: number[];
  1238. };
  1239. y: {
  1240. version: any;
  1241. id: number;
  1242. internalID: number;
  1243. times: number[];
  1244. values: number[];
  1245. attrFlag: number[];
  1246. attrData: number[];
  1247. };
  1248. z: {
  1249. version: any;
  1250. id: number;
  1251. internalID: number;
  1252. times: number[];
  1253. values: number[];
  1254. attrFlag: number[];
  1255. attrData: number[];
  1256. };
  1257. };
  1258. };
  1259. }[][],
  1260. length: number,
  1261. frames: number }>,
  1262. length: number,
  1263. fps: number,
  1264. frames: number
  1265. }}
  1266. */
  1267. var returnObject = {
  1268. curves: new Map(),
  1269. layers: new Map(),
  1270. stacks: new Map(),
  1271. length: 0,
  1272. fps: 30,
  1273. frames: 0
  1274. };
  1275. /**
  1276. * @type {Array.<{
  1277. id: number;
  1278. attr: string;
  1279. internalID: number;
  1280. attrX: boolean;
  1281. attrY: boolean;
  1282. attrZ: boolean;
  1283. containerBoneID: number;
  1284. containerID: number;
  1285. }>}
  1286. */
  1287. var animationCurveNodes = [];
  1288. for ( var nodeID in rawNodes ) {
  1289. if ( nodeID.match( /\d+/ ) ) {
  1290. var animationNode = parseAnimationNode( FBXTree, rawNodes[ nodeID ], connections, sceneGraph );
  1291. animationCurveNodes.push( animationNode );
  1292. }
  1293. }
  1294. /**
  1295. * @type {Map.<number, {
  1296. id: number,
  1297. attr: string,
  1298. internalID: number,
  1299. attrX: boolean,
  1300. attrY: boolean,
  1301. attrZ: boolean,
  1302. containerBoneID: number,
  1303. containerID: number,
  1304. curves: {
  1305. x: {
  1306. version: any,
  1307. id: number,
  1308. internalID: number,
  1309. times: number[],
  1310. values: number[],
  1311. attrFlag: number[],
  1312. attrData: number[],
  1313. },
  1314. y: {
  1315. version: any,
  1316. id: number,
  1317. internalID: number,
  1318. times: number[],
  1319. values: number[],
  1320. attrFlag: number[],
  1321. attrData: number[],
  1322. },
  1323. z: {
  1324. version: any,
  1325. id: number,
  1326. internalID: number,
  1327. times: number[],
  1328. values: number[],
  1329. attrFlag: number[],
  1330. attrData: number[],
  1331. }
  1332. }
  1333. }>}
  1334. */
  1335. var tmpMap = new Map();
  1336. for ( var animationCurveNodeIndex = 0; animationCurveNodeIndex < animationCurveNodes.length; ++ animationCurveNodeIndex ) {
  1337. if ( animationCurveNodes[ animationCurveNodeIndex ] === null ) {
  1338. continue;
  1339. }
  1340. tmpMap.set( animationCurveNodes[ animationCurveNodeIndex ].id, animationCurveNodes[ animationCurveNodeIndex ] );
  1341. }
  1342. /**
  1343. * @type {{
  1344. version: any,
  1345. id: number,
  1346. internalID: number,
  1347. times: number[],
  1348. values: number[],
  1349. attrFlag: number[],
  1350. attrData: number[],
  1351. }[]}
  1352. */
  1353. var animationCurves = [];
  1354. for ( nodeID in rawCurves ) {
  1355. if ( nodeID.match( /\d+/ ) ) {
  1356. var animationCurve = parseAnimationCurve( rawCurves[ nodeID ] );
  1357. animationCurves.push( animationCurve );
  1358. var firstParentConn = connections.get( animationCurve.id ).parents[ 0 ];
  1359. var firstParentID = firstParentConn.ID;
  1360. var firstParentRelationship = firstParentConn.relationship;
  1361. var axis = '';
  1362. if ( firstParentRelationship.match( /X/ ) ) {
  1363. axis = 'x';
  1364. } else if ( firstParentRelationship.match( /Y/ ) ) {
  1365. axis = 'y';
  1366. } else if ( firstParentRelationship.match( /Z/ ) ) {
  1367. axis = 'z';
  1368. } else {
  1369. continue;
  1370. }
  1371. tmpMap.get( firstParentID ).curves[ axis ] = animationCurve;
  1372. }
  1373. }
  1374. tmpMap.forEach( function ( curveNode ) {
  1375. var id = curveNode.containerBoneID;
  1376. if ( ! returnObject.curves.has( id ) ) {
  1377. returnObject.curves.set( id, { T: null, R: null, S: null } );
  1378. }
  1379. returnObject.curves.get( id )[ curveNode.attr ] = curveNode;
  1380. } );
  1381. for ( var nodeID in rawLayers ) {
  1382. /**
  1383. * @type {{
  1384. T: {
  1385. id: number;
  1386. attr: string;
  1387. internalID: number;
  1388. attrX: boolean;
  1389. attrY: boolean;
  1390. attrZ: boolean;
  1391. containerBoneID: number;
  1392. containerID: number;
  1393. curves: {
  1394. x: {
  1395. version: any;
  1396. id: number;
  1397. internalID: number;
  1398. times: number[];
  1399. values: number[];
  1400. attrFlag: number[];
  1401. attrData: number[];
  1402. };
  1403. y: {
  1404. version: any;
  1405. id: number;
  1406. internalID: number;
  1407. times: number[];
  1408. values: number[];
  1409. attrFlag: number[];
  1410. attrData: number[];
  1411. };
  1412. z: {
  1413. version: any;
  1414. id: number;
  1415. internalID: number;
  1416. times: number[];
  1417. values: number[];
  1418. attrFlag: number[];
  1419. attrData: number[];
  1420. };
  1421. },
  1422. },
  1423. R: {
  1424. id: number;
  1425. attr: string;
  1426. internalID: number;
  1427. attrX: boolean;
  1428. attrY: boolean;
  1429. attrZ: boolean;
  1430. containerBoneID: number;
  1431. containerID: number;
  1432. curves: {
  1433. x: {
  1434. version: any;
  1435. id: number;
  1436. internalID: number;
  1437. times: number[];
  1438. values: number[];
  1439. attrFlag: number[];
  1440. attrData: number[];
  1441. };
  1442. y: {
  1443. version: any;
  1444. id: number;
  1445. internalID: number;
  1446. times: number[];
  1447. values: number[];
  1448. attrFlag: number[];
  1449. attrData: number[];
  1450. };
  1451. z: {
  1452. version: any;
  1453. id: number;
  1454. internalID: number;
  1455. times: number[];
  1456. values: number[];
  1457. attrFlag: number[];
  1458. attrData: number[];
  1459. };
  1460. },
  1461. },
  1462. S: {
  1463. id: number;
  1464. attr: string;
  1465. internalID: number;
  1466. attrX: boolean;
  1467. attrY: boolean;
  1468. attrZ: boolean;
  1469. containerBoneID: number;
  1470. containerID: number;
  1471. curves: {
  1472. x: {
  1473. version: any;
  1474. id: number;
  1475. internalID: number;
  1476. times: number[];
  1477. values: number[];
  1478. attrFlag: number[];
  1479. attrData: number[];
  1480. };
  1481. y: {
  1482. version: any;
  1483. id: number;
  1484. internalID: number;
  1485. times: number[];
  1486. values: number[];
  1487. attrFlag: number[];
  1488. attrData: number[];
  1489. };
  1490. z: {
  1491. version: any;
  1492. id: number;
  1493. internalID: number;
  1494. times: number[];
  1495. values: number[];
  1496. attrFlag: number[];
  1497. attrData: number[];
  1498. };
  1499. },
  1500. }
  1501. }[]}
  1502. */
  1503. var layer = [];
  1504. var children = connections.get( parseInt( nodeID ) ).children;
  1505. for ( var childIndex = 0; childIndex < children.length; childIndex ++ ) {
  1506. // Skip lockInfluenceWeights
  1507. if ( tmpMap.has( children[ childIndex ].ID ) ) {
  1508. var curveNode = tmpMap.get( children[ childIndex ].ID );
  1509. var boneID = curveNode.containerBoneID;
  1510. if ( layer[ boneID ] === undefined ) {
  1511. layer[ boneID ] = {
  1512. T: null,
  1513. R: null,
  1514. S: null
  1515. };
  1516. }
  1517. layer[ boneID ][ curveNode.attr ] = curveNode;
  1518. }
  1519. }
  1520. returnObject.layers.set( parseInt( nodeID ), layer );
  1521. }
  1522. for ( var nodeID in rawStacks ) {
  1523. var layers = [];
  1524. var children = connections.get( parseInt( nodeID ) ).children;
  1525. var maxTimeStamp = 0;
  1526. var minTimeStamp = Number.MAX_VALUE;
  1527. for ( var childIndex = 0; childIndex < children.length; ++ childIndex ) {
  1528. if ( returnObject.layers.has( children[ childIndex ].ID ) ) {
  1529. var currentLayer = returnObject.layers.get( children[ childIndex ].ID );
  1530. layers.push( currentLayer );
  1531. currentLayer.forEach( function ( layer ) {
  1532. if ( layer ) {
  1533. getCurveNodeMaxMinTimeStamps( layer );
  1534. }
  1535. /**
  1536. * Sets the maxTimeStamp and minTimeStamp variables if it has timeStamps that are either larger or smaller
  1537. * than the max or min respectively.
  1538. * @param {{
  1539. T: {
  1540. id: number,
  1541. attr: string,
  1542. internalID: number,
  1543. attrX: boolean,
  1544. attrY: boolean,
  1545. attrZ: boolean,
  1546. containerBoneID: number,
  1547. containerID: number,
  1548. curves: {
  1549. x: {
  1550. version: any,
  1551. id: number,
  1552. internalID: number,
  1553. times: number[],
  1554. values: number[],
  1555. attrFlag: number[],
  1556. attrData: number[],
  1557. },
  1558. y: {
  1559. version: any,
  1560. id: number,
  1561. internalID: number,
  1562. times: number[],
  1563. values: number[],
  1564. attrFlag: number[],
  1565. attrData: number[],
  1566. },
  1567. z: {
  1568. version: any,
  1569. id: number,
  1570. internalID: number,
  1571. times: number[],
  1572. values: number[],
  1573. attrFlag: number[],
  1574. attrData: number[],
  1575. },
  1576. },
  1577. },
  1578. R: {
  1579. id: number,
  1580. attr: string,
  1581. internalID: number,
  1582. attrX: boolean,
  1583. attrY: boolean,
  1584. attrZ: boolean,
  1585. containerBoneID: number,
  1586. containerID: number,
  1587. curves: {
  1588. x: {
  1589. version: any,
  1590. id: number,
  1591. internalID: number,
  1592. times: number[],
  1593. values: number[],
  1594. attrFlag: number[],
  1595. attrData: number[],
  1596. },
  1597. y: {
  1598. version: any,
  1599. id: number,
  1600. internalID: number,
  1601. times: number[],
  1602. values: number[],
  1603. attrFlag: number[],
  1604. attrData: number[],
  1605. },
  1606. z: {
  1607. version: any,
  1608. id: number,
  1609. internalID: number,
  1610. times: number[],
  1611. values: number[],
  1612. attrFlag: number[],
  1613. attrData: number[],
  1614. },
  1615. },
  1616. },
  1617. S: {
  1618. id: number,
  1619. attr: string,
  1620. internalID: number,
  1621. attrX: boolean,
  1622. attrY: boolean,
  1623. attrZ: boolean,
  1624. containerBoneID: number,
  1625. containerID: number,
  1626. curves: {
  1627. x: {
  1628. version: any,
  1629. id: number,
  1630. internalID: number,
  1631. times: number[],
  1632. values: number[],
  1633. attrFlag: number[],
  1634. attrData: number[],
  1635. },
  1636. y: {
  1637. version: any,
  1638. id: number,
  1639. internalID: number,
  1640. times: number[],
  1641. values: number[],
  1642. attrFlag: number[],
  1643. attrData: number[],
  1644. },
  1645. z: {
  1646. version: any,
  1647. id: number,
  1648. internalID: number,
  1649. times: number[],
  1650. values: number[],
  1651. attrFlag: number[],
  1652. attrData: number[],
  1653. },
  1654. },
  1655. },
  1656. }} layer
  1657. */
  1658. function getCurveNodeMaxMinTimeStamps( layer ) {
  1659. /**
  1660. * Sets the maxTimeStamp and minTimeStamp if one of the curve's time stamps
  1661. * exceeds the maximum or minimum.
  1662. * @param {{
  1663. x: {
  1664. version: any,
  1665. id: number,
  1666. internalID: number,
  1667. times: number[],
  1668. values: number[],
  1669. attrFlag: number[],
  1670. attrData: number[],
  1671. },
  1672. y: {
  1673. version: any,
  1674. id: number,
  1675. internalID: number,
  1676. times: number[],
  1677. values: number[],
  1678. attrFlag: number[],
  1679. attrData: number[],
  1680. },
  1681. z: {
  1682. version: any,
  1683. id: number,
  1684. internalID: number,
  1685. times: number[],
  1686. values: number[],
  1687. attrFlag: number[],
  1688. attrData: number[],
  1689. }
  1690. }} curve
  1691. */
  1692. function getCurveMaxMinTimeStamp( curve ) {
  1693. /**
  1694. * Sets the maxTimeStamp and minTimeStamp if one of its timestamps exceeds the maximum or minimum.
  1695. * @param {{times: number[]}} axis
  1696. */
  1697. function getCurveAxisMaxMinTimeStamps( axis ) {
  1698. maxTimeStamp = axis.times[ axis.times.length - 1 ] > maxTimeStamp ? axis.times[ axis.times.length - 1 ] : maxTimeStamp;
  1699. minTimeStamp = axis.times[ 0 ] < minTimeStamp ? axis.times[ 0 ] : minTimeStamp;
  1700. }
  1701. if ( curve.x ) {
  1702. getCurveAxisMaxMinTimeStamps( curve.x );
  1703. }
  1704. if ( curve.y ) {
  1705. getCurveAxisMaxMinTimeStamps( curve.y );
  1706. }
  1707. if ( curve.z ) {
  1708. getCurveAxisMaxMinTimeStamps( curve.z );
  1709. }
  1710. }
  1711. if ( layer.R ) {
  1712. getCurveMaxMinTimeStamp( layer.R.curves );
  1713. }
  1714. if ( layer.S ) {
  1715. getCurveMaxMinTimeStamp( layer.S.curves );
  1716. }
  1717. if ( layer.T ) {
  1718. getCurveMaxMinTimeStamp( layer.T.curves );
  1719. }
  1720. }
  1721. } );
  1722. }
  1723. }
  1724. // Do we have an animation clip with actual length?
  1725. if ( maxTimeStamp > minTimeStamp ) {
  1726. returnObject.stacks.set( parseInt( nodeID ), {
  1727. name: rawStacks[ nodeID ].attrName,
  1728. layers: layers,
  1729. length: maxTimeStamp - minTimeStamp,
  1730. frames: ( maxTimeStamp - minTimeStamp ) * 30
  1731. } );
  1732. }
  1733. }
  1734. return returnObject;
  1735. /**
  1736. * @param {Object} FBXTree
  1737. * @param {{id: number, attrName: string, properties: Object<string, any>}} animationCurveNode
  1738. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  1739. * @param {{skeleton: {bones: {FBX_ID: number}[]}}} sceneGraph
  1740. */
  1741. function parseAnimationNode( FBXTree, animationCurveNode, connections, sceneGraph ) {
  1742. var returnObject = {
  1743. /**
  1744. * @type {number}
  1745. */
  1746. id: animationCurveNode.id,
  1747. /**
  1748. * @type {string}
  1749. */
  1750. attr: animationCurveNode.attrName,
  1751. /**
  1752. * @type {number}
  1753. */
  1754. internalID: animationCurveNode.id,
  1755. /**
  1756. * @type {boolean}
  1757. */
  1758. attrX: false,
  1759. /**
  1760. * @type {boolean}
  1761. */
  1762. attrY: false,
  1763. /**
  1764. * @type {boolean}
  1765. */
  1766. attrZ: false,
  1767. /**
  1768. * @type {number}
  1769. */
  1770. containerBoneID: - 1,
  1771. /**
  1772. * @type {number}
  1773. */
  1774. containerID: - 1,
  1775. curves: {
  1776. x: null,
  1777. y: null,
  1778. z: null
  1779. }
  1780. };
  1781. if ( returnObject.attr.match( /S|R|T/ ) ) {
  1782. for ( var attributeKey in animationCurveNode.properties ) {
  1783. if ( attributeKey.match( /X/ ) ) {
  1784. returnObject.attrX = true;
  1785. }
  1786. if ( attributeKey.match( /Y/ ) ) {
  1787. returnObject.attrY = true;
  1788. }
  1789. if ( attributeKey.match( /Z/ ) ) {
  1790. returnObject.attrZ = true;
  1791. }
  1792. }
  1793. } else {
  1794. return null;
  1795. }
  1796. var conns = connections.get( returnObject.id );
  1797. var containerIndices = conns.parents;
  1798. for ( var containerIndicesIndex = containerIndices.length - 1; containerIndicesIndex >= 0; -- containerIndicesIndex ) {
  1799. var boneID = sceneGraph.skeleton.bones.findIndex( function ( bone ) {
  1800. return bone.FBX_ID === containerIndices[ containerIndicesIndex ].ID;
  1801. } );
  1802. if ( boneID > - 1 ) {
  1803. returnObject.containerBoneID = boneID;
  1804. returnObject.containerID = containerIndices[ containerIndicesIndex ].ID;
  1805. break;
  1806. }
  1807. }
  1808. return returnObject;
  1809. }
  1810. /**
  1811. * @param {{id: number, subNodes: {KeyTime: {properties: {a: string}}, KeyValueFloat: {properties: {a: string}}, KeyAttrFlags: {properties: {a: string}}, KeyAttrDataFloat: {properties: {a: string}}}}} animationCurve
  1812. */
  1813. function parseAnimationCurve( animationCurve ) {
  1814. return {
  1815. version: null,
  1816. id: animationCurve.id,
  1817. internalID: animationCurve.id,
  1818. times: parseFloatArray( animationCurve.subNodes.KeyTime.properties.a ).map( function ( time ) {
  1819. return ConvertFBXTimeToSeconds( time );
  1820. } ),
  1821. values: parseFloatArray( animationCurve.subNodes.KeyValueFloat.properties.a ),
  1822. attrFlag: parseIntArray( animationCurve.subNodes.KeyAttrFlags.properties.a ),
  1823. attrData: parseFloatArray( animationCurve.subNodes.KeyAttrDataFloat.properties.a )
  1824. };
  1825. }
  1826. }
  1827. /**
  1828. * @param {{
  1829. curves: Map<number, {
  1830. T: {
  1831. id: number;
  1832. attr: string;
  1833. internalID: number;
  1834. attrX: boolean;
  1835. attrY: boolean;
  1836. attrZ: boolean;
  1837. containerBoneID: number;
  1838. containerID: number;
  1839. curves: {
  1840. x: {
  1841. version: any;
  1842. id: number;
  1843. internalID: number;
  1844. times: number[];
  1845. values: number[];
  1846. attrFlag: number[];
  1847. attrData: number[];
  1848. };
  1849. y: {
  1850. version: any;
  1851. id: number;
  1852. internalID: number;
  1853. times: number[];
  1854. values: number[];
  1855. attrFlag: number[];
  1856. attrData: number[];
  1857. };
  1858. z: {
  1859. version: any;
  1860. id: number;
  1861. internalID: number;
  1862. times: number[];
  1863. values: number[];
  1864. attrFlag: number[];
  1865. attrData: number[];
  1866. };
  1867. };
  1868. };
  1869. R: {
  1870. id: number;
  1871. attr: string;
  1872. internalID: number;
  1873. attrX: boolean;
  1874. attrY: boolean;
  1875. attrZ: boolean;
  1876. containerBoneID: number;
  1877. containerID: number;
  1878. curves: {
  1879. x: {
  1880. version: any;
  1881. id: number;
  1882. internalID: number;
  1883. times: number[];
  1884. values: number[];
  1885. attrFlag: number[];
  1886. attrData: number[];
  1887. };
  1888. y: {
  1889. version: any;
  1890. id: number;
  1891. internalID: number;
  1892. times: number[];
  1893. values: number[];
  1894. attrFlag: number[];
  1895. attrData: number[];
  1896. };
  1897. z: {
  1898. version: any;
  1899. id: number;
  1900. internalID: number;
  1901. times: number[];
  1902. values: number[];
  1903. attrFlag: number[];
  1904. attrData: number[];
  1905. };
  1906. };
  1907. };
  1908. S: {
  1909. id: number;
  1910. attr: string;
  1911. internalID: number;
  1912. attrX: boolean;
  1913. attrY: boolean;
  1914. attrZ: boolean;
  1915. containerBoneID: number;
  1916. containerID: number;
  1917. curves: {
  1918. x: {
  1919. version: any;
  1920. id: number;
  1921. internalID: number;
  1922. times: number[];
  1923. values: number[];
  1924. attrFlag: number[];
  1925. attrData: number[];
  1926. };
  1927. y: {
  1928. version: any;
  1929. id: number;
  1930. internalID: number;
  1931. times: number[];
  1932. values: number[];
  1933. attrFlag: number[];
  1934. attrData: number[];
  1935. };
  1936. z: {
  1937. version: any;
  1938. id: number;
  1939. internalID: number;
  1940. times: number[];
  1941. values: number[];
  1942. attrFlag: number[];
  1943. attrData: number[];
  1944. };
  1945. };
  1946. };
  1947. }>;
  1948. layers: Map<number, {
  1949. T: {
  1950. id: number;
  1951. attr: string;
  1952. internalID: number;
  1953. attrX: boolean;
  1954. attrY: boolean;
  1955. attrZ: boolean;
  1956. containerBoneID: number;
  1957. containerID: number;
  1958. curves: {
  1959. x: {
  1960. version: any;
  1961. id: number;
  1962. internalID: number;
  1963. times: number[];
  1964. values: number[];
  1965. attrFlag: number[];
  1966. attrData: number[];
  1967. };
  1968. y: {
  1969. version: any;
  1970. id: number;
  1971. internalID: number;
  1972. times: number[];
  1973. values: number[];
  1974. attrFlag: number[];
  1975. attrData: number[];
  1976. };
  1977. z: {
  1978. version: any;
  1979. id: number;
  1980. internalID: number;
  1981. times: number[];
  1982. values: number[];
  1983. attrFlag: number[];
  1984. attrData: number[];
  1985. };
  1986. };
  1987. };
  1988. R: {
  1989. id: number;
  1990. attr: string;
  1991. internalID: number;
  1992. attrX: boolean;
  1993. attrY: boolean;
  1994. attrZ: boolean;
  1995. containerBoneID: number;
  1996. containerID: number;
  1997. curves: {
  1998. x: {
  1999. version: any;
  2000. id: number;
  2001. internalID: number;
  2002. times: number[];
  2003. values: number[];
  2004. attrFlag: number[];
  2005. attrData: number[];
  2006. };
  2007. y: {
  2008. version: any;
  2009. id: number;
  2010. internalID: number;
  2011. times: number[];
  2012. values: number[];
  2013. attrFlag: number[];
  2014. attrData: number[];
  2015. };
  2016. z: {
  2017. version: any;
  2018. id: number;
  2019. internalID: number;
  2020. times: number[];
  2021. values: number[];
  2022. attrFlag: number[];
  2023. attrData: number[];
  2024. };
  2025. };
  2026. };
  2027. S: {
  2028. id: number;
  2029. attr: string;
  2030. internalID: number;
  2031. attrX: boolean;
  2032. attrY: boolean;
  2033. attrZ: boolean;
  2034. containerBoneID: number;
  2035. containerID: number;
  2036. curves: {
  2037. x: {
  2038. version: any;
  2039. id: number;
  2040. internalID: number;
  2041. times: number[];
  2042. values: number[];
  2043. attrFlag: number[];
  2044. attrData: number[];
  2045. };
  2046. y: {
  2047. version: any;
  2048. id: number;
  2049. internalID: number;
  2050. times: number[];
  2051. values: number[];
  2052. attrFlag: number[];
  2053. attrData: number[];
  2054. };
  2055. z: {
  2056. version: any;
  2057. id: number;
  2058. internalID: number;
  2059. times: number[];
  2060. values: number[];
  2061. attrFlag: number[];
  2062. attrData: number[];
  2063. };
  2064. };
  2065. };
  2066. }[]>;
  2067. stacks: Map<number, {
  2068. name: string;
  2069. layers: {
  2070. T: {
  2071. id: number;
  2072. attr: string;
  2073. internalID: number;
  2074. attrX: boolean;
  2075. attrY: boolean;
  2076. attrZ: boolean;
  2077. containerBoneID: number;
  2078. containerID: number;
  2079. curves: {
  2080. x: {
  2081. version: any;
  2082. id: number;
  2083. internalID: number;
  2084. times: number[];
  2085. values: number[];
  2086. attrFlag: number[];
  2087. attrData: number[];
  2088. };
  2089. y: {
  2090. version: any;
  2091. id: number;
  2092. internalID: number;
  2093. times: number[];
  2094. values: number[];
  2095. attrFlag: number[];
  2096. attrData: number[];
  2097. };
  2098. z: {
  2099. version: any;
  2100. id: number;
  2101. internalID: number;
  2102. times: number[];
  2103. values: number[];
  2104. attrFlag: number[];
  2105. attrData: number[];
  2106. };
  2107. };
  2108. };
  2109. R: {
  2110. id: number;
  2111. attr: string;
  2112. internalID: number;
  2113. attrX: boolean;
  2114. attrY: boolean;
  2115. attrZ: boolean;
  2116. containerBoneID: number;
  2117. containerID: number;
  2118. curves: {
  2119. x: {
  2120. version: any;
  2121. id: number;
  2122. internalID: number;
  2123. times: number[];
  2124. values: number[];
  2125. attrFlag: number[];
  2126. attrData: number[];
  2127. };
  2128. y: {
  2129. version: any;
  2130. id: number;
  2131. internalID: number;
  2132. times: number[];
  2133. values: number[];
  2134. attrFlag: number[];
  2135. attrData: number[];
  2136. };
  2137. z: {
  2138. version: any;
  2139. id: number;
  2140. internalID: number;
  2141. times: number[];
  2142. values: number[];
  2143. attrFlag: number[];
  2144. attrData: number[];
  2145. };
  2146. };
  2147. };
  2148. S: {
  2149. id: number;
  2150. attr: string;
  2151. internalID: number;
  2152. attrX: boolean;
  2153. attrY: boolean;
  2154. attrZ: boolean;
  2155. containerBoneID: number;
  2156. containerID: number;
  2157. curves: {
  2158. x: {
  2159. version: any;
  2160. id: number;
  2161. internalID: number;
  2162. times: number[];
  2163. values: number[];
  2164. attrFlag: number[];
  2165. attrData: number[];
  2166. };
  2167. y: {
  2168. version: any;
  2169. id: number;
  2170. internalID: number;
  2171. times: number[];
  2172. values: number[];
  2173. attrFlag: number[];
  2174. attrData: number[];
  2175. };
  2176. z: {
  2177. version: any;
  2178. id: number;
  2179. internalID: number;
  2180. times: number[];
  2181. values: number[];
  2182. attrFlag: number[];
  2183. attrData: number[];
  2184. };
  2185. };
  2186. };
  2187. }[][];
  2188. length: number;
  2189. frames: number;
  2190. }>;
  2191. length: number;
  2192. fps: number;
  2193. frames: number;
  2194. }} animations,
  2195. * @param {{skeleton: { bones: THREE.Bone[]}}} group
  2196. */
  2197. function addAnimations( group, animations ) {
  2198. if ( group.animations === undefined ) {
  2199. group.animations = [];
  2200. }
  2201. animations.stacks.forEach( function ( stack ) {
  2202. /**
  2203. * @type {{
  2204. * name: string,
  2205. * fps: number,
  2206. * length: number,
  2207. * hierarchy: Array.<{
  2208. * parent: number,
  2209. * name: string,
  2210. * keys: Array.<{
  2211. * time: number,
  2212. * pos: Array.<number>,
  2213. * rot: Array.<number>,
  2214. * scl: Array.<number>
  2215. * }>
  2216. * }>
  2217. * }}
  2218. */
  2219. var animationData = {
  2220. name: stack.name,
  2221. fps: 30,
  2222. length: stack.length,
  2223. hierarchy: []
  2224. };
  2225. var bones = group.skeleton.bones;
  2226. bones.forEach( function ( bone ) {
  2227. var name = bone.name.replace( /.*:/, '' );
  2228. var parentIndex = bones.findIndex( function ( parentBone ) {
  2229. return bone.parent === parentBone;
  2230. } );
  2231. animationData.hierarchy.push( { parent: parentIndex, name: name, keys: [] } );
  2232. } );
  2233. for ( var frame = 0; frame < stack.frames; frame ++ ) {
  2234. bones.forEach( function ( bone, boneIndex ) {
  2235. var animationNode = stack.layers[ 0 ][ boneIndex ];
  2236. animationData.hierarchy.forEach( function ( node ) {
  2237. if ( node.name === bone.name ) {
  2238. node.keys.push( generateKey( animationNode, bone, frame ) );
  2239. }
  2240. } );
  2241. } );
  2242. }
  2243. group.animations.push( THREE.AnimationClip.parseAnimation( animationData, bones ) );
  2244. /**
  2245. * @param {THREE.Bone} bone
  2246. */
  2247. function generateKey( animationNode, bone, frame ) {
  2248. var key = {
  2249. time: frame / animations.fps,
  2250. pos: bone.position.toArray(),
  2251. rot: bone.quaternion.toArray(),
  2252. scl: bone.scale.toArray()
  2253. };
  2254. if ( animationNode === undefined ) {
  2255. return key;
  2256. }
  2257. try {
  2258. if ( hasCurve( animationNode, 'T' ) && hasKeyOnFrame( animationNode.T, frame ) ) {
  2259. key.pos = [ animationNode.T.curves.x.values[ frame ], animationNode.T.curves.y.values[ frame ], animationNode.T.curves.z.values[ frame ] ];
  2260. }
  2261. if ( hasCurve( animationNode, 'R' ) && hasKeyOnFrame( animationNode.R, frame ) ) {
  2262. var rotationX = degreeToRadian( animationNode.R.curves.x.values[ frame ] );
  2263. var rotationY = degreeToRadian( animationNode.R.curves.y.values[ frame ] );
  2264. var rotationZ = degreeToRadian( animationNode.R.curves.z.values[ frame ] );
  2265. var euler = new THREE.Euler( rotationX, rotationY, rotationZ, 'ZYX' );
  2266. key.rot = new THREE.Quaternion().setFromEuler( euler ).toArray();
  2267. }
  2268. if ( hasCurve( animationNode, 'S' ) && hasKeyOnFrame( animationNode.S, frame ) ) {
  2269. key.scl = [ animationNode.S.curves.x.values[ frame ], animationNode.S.curves.y.values[ frame ], animationNode.S.curves.z.values[ frame ] ];
  2270. }
  2271. } catch ( error ) {
  2272. // Curve is not fully plotted.
  2273. console.log( bone );
  2274. console.log( error );
  2275. }
  2276. return key;
  2277. function hasCurve( animationNode, attribute ) {
  2278. if ( animationNode === undefined ) {
  2279. return false;
  2280. }
  2281. var attributeNode = animationNode[ attribute ];
  2282. if ( ! attributeNode ) {
  2283. return false;
  2284. }
  2285. return [ 'x', 'y', 'z' ].every( function ( key ) {
  2286. return attributeNode.curves[ key ] !== null;
  2287. } );
  2288. }
  2289. function hasKeyOnFrame( attributeNode, frame ) {
  2290. return [ 'x', 'y', 'z' ].every( function ( key ) {
  2291. return isKeyExistOnFrame( attributeNode.curves[ key ], frame );
  2292. function isKeyExistOnFrame( curve, frame ) {
  2293. return curve.values[ frame ] !== undefined;
  2294. }
  2295. } );
  2296. }
  2297. }
  2298. } );
  2299. }
  2300. // UTILS
  2301. /**
  2302. * Parses Vector3 property from FBXTree. Property is given as .value.x, .value.y, etc.
  2303. * @param {FBXVector3} property - Property to parse as Vector3.
  2304. * @returns {THREE.Vector3}
  2305. */
  2306. function parseVector3( property ) {
  2307. return new THREE.Vector3( parseFloat( property.value.x ), parseFloat( property.value.y ), parseFloat( property.value.z ) );
  2308. }
  2309. /**
  2310. * Parses Color property from FBXTree. Property is given as .value.x, .value.y, etc.
  2311. * @param {FBXVector3} property - Property to parse as Color.
  2312. * @returns {THREE.Color}
  2313. */
  2314. function parseColor( property ) {
  2315. return new THREE.Color().fromArray( parseVector3( property ).toArray() );
  2316. }
  2317. }
  2318. } );
  2319. /**
  2320. * An instance of a Vertex with data for drawing vertices to the screen.
  2321. * @constructor
  2322. */
  2323. function Vertex() {
  2324. /**
  2325. * Position of the vertex.
  2326. * @type {THREE.Vector3}
  2327. */
  2328. this.position = new THREE.Vector3( );
  2329. /**
  2330. * Normal of the vertex
  2331. * @type {THREE.Vector3}
  2332. */
  2333. this.normal = new THREE.Vector3( );
  2334. /**
  2335. * UV coordinates of the vertex.
  2336. * @type {THREE.Vector2}
  2337. */
  2338. this.uv = new THREE.Vector2( );
  2339. /**
  2340. * Indices of the bones vertex is influenced by.
  2341. * @type {THREE.Vector4}
  2342. */
  2343. this.skinIndices = new THREE.Vector4( 0, 0, 0, 0 );
  2344. /**
  2345. * Weights that each bone influences the vertex.
  2346. * @type {THREE.Vector4}
  2347. */
  2348. this.skinWeights = new THREE.Vector4( 0, 0, 0, 0 );
  2349. }
  2350. Object.assign( Vertex.prototype, {
  2351. copy: function ( target ) {
  2352. var returnVar = target || new Vertex();
  2353. returnVar.position.copy( this.position );
  2354. returnVar.normal.copy( this.normal );
  2355. returnVar.uv.copy( this.uv );
  2356. returnVar.skinIndices.copy( this.skinIndices );
  2357. returnVar.skinWeights.copy( this.skinWeights );
  2358. return returnVar;
  2359. },
  2360. flattenToBuffers: function () {
  2361. var vertexBuffer = this.position.toArray();
  2362. var normalBuffer = this.normal.toArray();
  2363. var uvBuffer = this.uv.toArray();
  2364. var skinIndexBuffer = this.skinIndices.toArray();
  2365. var skinWeightBuffer = this.skinWeights.toArray();
  2366. return {
  2367. vertexBuffer: vertexBuffer,
  2368. normalBuffer: normalBuffer,
  2369. uvBuffer: uvBuffer,
  2370. skinIndexBuffer: skinIndexBuffer,
  2371. skinWeightBuffer: skinWeightBuffer,
  2372. };
  2373. }
  2374. } );
  2375. /**
  2376. * @constructor
  2377. */
  2378. function Triangle() {
  2379. /**
  2380. * @type {{position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}
  2381. */
  2382. this.vertices = [ ];
  2383. }
  2384. Object.assign( Triangle.prototype, {
  2385. copy: function ( target ) {
  2386. var returnVar = target || new Triangle();
  2387. for ( var i = 0; i < this.vertices.length; ++ i ) {
  2388. this.vertices[ i ].copy( returnVar.vertices[ i ] );
  2389. }
  2390. return returnVar;
  2391. },
  2392. flattenToBuffers: function () {
  2393. var vertexBuffer = [];
  2394. var normalBuffer = [];
  2395. var uvBuffer = [];
  2396. var skinIndexBuffer = [];
  2397. var skinWeightBuffer = [];
  2398. this.vertices.forEach( function ( vertex ) {
  2399. var flatVertex = vertex.flattenToBuffers();
  2400. vertexBuffer = vertexBuffer.concat( flatVertex.vertexBuffer );
  2401. normalBuffer = normalBuffer.concat( flatVertex.normalBuffer );
  2402. uvBuffer = uvBuffer.concat( flatVertex.uvBuffer );
  2403. skinIndexBuffer = skinIndexBuffer.concat( flatVertex.skinIndexBuffer );
  2404. skinWeightBuffer = skinWeightBuffer.concat( flatVertex.skinWeightBuffer );
  2405. } );
  2406. return {
  2407. vertexBuffer: vertexBuffer,
  2408. normalBuffer: normalBuffer,
  2409. uvBuffer: uvBuffer,
  2410. skinIndexBuffer: skinIndexBuffer,
  2411. skinWeightBuffer: skinWeightBuffer,
  2412. };
  2413. }
  2414. } );
  2415. /**
  2416. * @constructor
  2417. */
  2418. function Face() {
  2419. /**
  2420. * @type {{vertices: {position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}[]}
  2421. */
  2422. this.triangles = [ ];
  2423. this.materialIndex = 0;
  2424. }
  2425. Object.assign( Face.prototype, {
  2426. copy: function ( target ) {
  2427. var returnVar = target || new Face();
  2428. for ( var i = 0; i < this.triangles.length; ++ i ) {
  2429. this.triangles[ i ].copy( returnVar.triangles[ i ] );
  2430. }
  2431. returnVar.materialIndex = this.materialIndex;
  2432. return returnVar;
  2433. },
  2434. genTrianglesFromVertices: function ( vertexArray ) {
  2435. for ( var i = 2; i < vertexArray.length; ++ i ) {
  2436. var triangle = new Triangle();
  2437. triangle.vertices[ 0 ] = vertexArray[ 0 ];
  2438. triangle.vertices[ 1 ] = vertexArray[ i - 1 ];
  2439. triangle.vertices[ 2 ] = vertexArray[ i ];
  2440. this.triangles.push( triangle );
  2441. }
  2442. },
  2443. flattenToBuffers: function () {
  2444. var vertexBuffer = [];
  2445. var normalBuffer = [];
  2446. var uvBuffer = [];
  2447. var skinIndexBuffer = [];
  2448. var skinWeightBuffer = [];
  2449. var materialIndexBuffer = [];
  2450. var materialIndex = this.materialIndex;
  2451. this.triangles.forEach( function ( triangle ) {
  2452. var flatTriangle = triangle.flattenToBuffers();
  2453. vertexBuffer = vertexBuffer.concat( flatTriangle.vertexBuffer );
  2454. normalBuffer = normalBuffer.concat( flatTriangle.normalBuffer );
  2455. uvBuffer = uvBuffer.concat( flatTriangle.uvBuffer );
  2456. skinIndexBuffer = skinIndexBuffer.concat( flatTriangle.skinIndexBuffer );
  2457. skinWeightBuffer = skinWeightBuffer.concat( flatTriangle.skinWeightBuffer );
  2458. materialIndexBuffer = materialIndexBuffer.concat( [ materialIndex, materialIndex, materialIndex ] );
  2459. } );
  2460. return {
  2461. vertexBuffer: vertexBuffer,
  2462. normalBuffer: normalBuffer,
  2463. uvBuffer: uvBuffer,
  2464. skinIndexBuffer: skinIndexBuffer,
  2465. skinWeightBuffer: skinWeightBuffer,
  2466. materialIndexBuffer: materialIndexBuffer
  2467. };
  2468. }
  2469. } );
  2470. /**
  2471. * @constructor
  2472. */
  2473. function Geometry() {
  2474. /**
  2475. * @type {{triangles: {vertices: {position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}[], materialIndex: number}[]}
  2476. */
  2477. this.faces = [ ];
  2478. /**
  2479. * @type {{}|THREE.Skeleton}
  2480. */
  2481. this.skeleton = null;
  2482. }
  2483. Object.assign( Geometry.prototype, {
  2484. /**
  2485. * @returns {{vertexBuffer: number[], normalBuffer: number[], uvBuffer: number[], skinIndexBuffer: number[], skinWeightBuffer: number[], materialIndexBuffer: number[]}}
  2486. */
  2487. flattenToBuffers: function () {
  2488. var vertexBuffer = [];
  2489. var normalBuffer = [];
  2490. var uvBuffer = [];
  2491. var skinIndexBuffer = [];
  2492. var skinWeightBuffer = [];
  2493. var materialIndexBuffer = [];
  2494. this.faces.forEach( function ( face ) {
  2495. var flatFace = face.flattenToBuffers();
  2496. vertexBuffer = vertexBuffer.concat( flatFace.vertexBuffer );
  2497. normalBuffer = normalBuffer.concat( flatFace.normalBuffer );
  2498. uvBuffer = uvBuffer.concat( flatFace.uvBuffer );
  2499. skinIndexBuffer = skinIndexBuffer.concat( flatFace.skinIndexBuffer );
  2500. skinWeightBuffer = skinWeightBuffer.concat( flatFace.skinWeightBuffer );
  2501. materialIndexBuffer = materialIndexBuffer.concat( flatFace.materialIndexBuffer );
  2502. } );
  2503. return {
  2504. vertexBuffer: vertexBuffer,
  2505. normalBuffer: normalBuffer,
  2506. uvBuffer: uvBuffer,
  2507. skinIndexBuffer: skinIndexBuffer,
  2508. skinWeightBuffer: skinWeightBuffer,
  2509. materialIndexBuffer: materialIndexBuffer
  2510. };
  2511. }
  2512. } );
  2513. function TextParser() {}
  2514. Object.assign( TextParser.prototype, {
  2515. getPrevNode: function () {
  2516. return this.nodeStack[ this.currentIndent - 2 ];
  2517. },
  2518. getCurrentNode: function () {
  2519. return this.nodeStack[ this.currentIndent - 1 ];
  2520. },
  2521. getCurrentProp: function () {
  2522. return this.currentProp;
  2523. },
  2524. pushStack: function ( node ) {
  2525. this.nodeStack.push( node );
  2526. this.currentIndent += 1;
  2527. },
  2528. popStack: function () {
  2529. this.nodeStack.pop();
  2530. this.currentIndent -= 1;
  2531. },
  2532. setCurrentProp: function ( val, name ) {
  2533. this.currentProp = val;
  2534. this.currentPropName = name;
  2535. },
  2536. // ----------parse ---------------------------------------------------
  2537. parse: function ( text ) {
  2538. this.currentIndent = 0;
  2539. this.allNodes = new FBXTree();
  2540. this.nodeStack = [];
  2541. this.currentProp = [];
  2542. this.currentPropName = '';
  2543. var split = text.split( "\n" );
  2544. for ( var line in split ) {
  2545. var l = split[ line ];
  2546. // short cut
  2547. if ( l.match( /^[\s\t]*;/ ) ) {
  2548. continue;
  2549. } // skip comment line
  2550. if ( l.match( /^[\s\t]*$/ ) ) {
  2551. continue;
  2552. } // skip empty line
  2553. // beginning of node
  2554. var beginningOfNodeExp = new RegExp( "^\\t{" + this.currentIndent + "}(\\w+):(.*){", '' );
  2555. var match = l.match( beginningOfNodeExp );
  2556. if ( match ) {
  2557. var nodeName = match[ 1 ].trim().replace( /^"/, '' ).replace( /"$/, "" );
  2558. var nodeAttrs = match[ 2 ].split( ',' ).map( function ( element ) {
  2559. return element.trim().replace( /^"/, '' ).replace( /"$/, '' );
  2560. } );
  2561. this.parseNodeBegin( l, nodeName, nodeAttrs || null );
  2562. continue;
  2563. }
  2564. // node's property
  2565. var propExp = new RegExp( "^\\t{" + ( this.currentIndent ) + "}(\\w+):[\\s\\t\\r\\n](.*)" );
  2566. var match = l.match( propExp );
  2567. if ( match ) {
  2568. var propName = match[ 1 ].replace( /^"/, '' ).replace( /"$/, "" ).trim();
  2569. var propValue = match[ 2 ].replace( /^"/, '' ).replace( /"$/, "" ).trim();
  2570. this.parseNodeProperty( l, propName, propValue );
  2571. continue;
  2572. }
  2573. // end of node
  2574. var endOfNodeExp = new RegExp( "^\\t{" + ( this.currentIndent - 1 ) + "}}" );
  2575. if ( l.match( endOfNodeExp ) ) {
  2576. this.nodeEnd();
  2577. continue;
  2578. }
  2579. // for special case,
  2580. //
  2581. // Vertices: *8670 {
  2582. // a: 0.0356229953467846,13.9599733352661,-0.399196773.....(snip)
  2583. // -0.0612030513584614,13.960485458374,-0.409748703241348,-0.10.....
  2584. // 0.12490539252758,13.7450733184814,-0.454119384288788,0.09272.....
  2585. // 0.0836158767342567,13.5432004928589,-0.435397416353226,0.028.....
  2586. //
  2587. // these case the lines must contiue with previous line
  2588. if ( l.match( /^[^\s\t}]/ ) ) {
  2589. this.parseNodePropertyContinued( l );
  2590. }
  2591. }
  2592. return this.allNodes;
  2593. },
  2594. parseNodeBegin: function ( line, nodeName, nodeAttrs ) {
  2595. // var nodeName = match[1];
  2596. var node = { 'name': nodeName, properties: {}, 'subNodes': {} };
  2597. var attrs = this.parseNodeAttr( nodeAttrs );
  2598. var currentNode = this.getCurrentNode();
  2599. // a top node
  2600. if ( this.currentIndent === 0 ) {
  2601. this.allNodes.add( nodeName, node );
  2602. } else {
  2603. // a subnode
  2604. // already exists subnode, then append it
  2605. if ( nodeName in currentNode.subNodes ) {
  2606. var tmp = currentNode.subNodes[ nodeName ];
  2607. // console.log( "duped entry found\nkey: " + nodeName + "\nvalue: " + propValue );
  2608. if ( this.isFlattenNode( currentNode.subNodes[ nodeName ] ) ) {
  2609. if ( attrs.id === '' ) {
  2610. currentNode.subNodes[ nodeName ] = [];
  2611. currentNode.subNodes[ nodeName ].push( tmp );
  2612. } else {
  2613. currentNode.subNodes[ nodeName ] = {};
  2614. currentNode.subNodes[ nodeName ][ tmp.id ] = tmp;
  2615. }
  2616. }
  2617. if ( attrs.id === '' ) {
  2618. currentNode.subNodes[ nodeName ].push( node );
  2619. } else {
  2620. currentNode.subNodes[ nodeName ][ attrs.id ] = node;
  2621. }
  2622. } else if ( typeof attrs.id === 'number' || attrs.id.match( /^\d+$/ ) ) {
  2623. currentNode.subNodes[ nodeName ] = {};
  2624. currentNode.subNodes[ nodeName ][ attrs.id ] = node;
  2625. } else {
  2626. currentNode.subNodes[ nodeName ] = node;
  2627. }
  2628. }
  2629. // for this ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
  2630. // NodeAttribute: 1001463072, "NodeAttribute::", "LimbNode" {
  2631. if ( nodeAttrs ) {
  2632. node.id = attrs.id;
  2633. node.attrName = attrs.name;
  2634. node.attrType = attrs.type;
  2635. }
  2636. this.pushStack( node );
  2637. },
  2638. parseNodeAttr: function ( attrs ) {
  2639. var id = attrs[ 0 ];
  2640. if ( attrs[ 0 ] !== "" ) {
  2641. id = parseInt( attrs[ 0 ] );
  2642. if ( isNaN( id ) ) {
  2643. // PolygonVertexIndex: *16380 {
  2644. id = attrs[ 0 ];
  2645. }
  2646. }
  2647. var name;
  2648. var type;
  2649. if ( attrs.length > 1 ) {
  2650. name = attrs[ 1 ].replace( /^(\w+)::/, '' );
  2651. type = attrs[ 2 ];
  2652. }
  2653. return { id: id, name: name || '', type: type || '' };
  2654. },
  2655. parseNodeProperty: function ( line, propName, propValue ) {
  2656. var currentNode = this.getCurrentNode();
  2657. var parentName = currentNode.name;
  2658. // special case parent node's is like "Properties70"
  2659. // these chilren nodes must treat with careful
  2660. if ( parentName !== undefined ) {
  2661. var propMatch = parentName.match( /Properties(\d)+/ );
  2662. if ( propMatch ) {
  2663. this.parseNodeSpecialProperty( line, propName, propValue );
  2664. return;
  2665. }
  2666. }
  2667. // special case Connections
  2668. if ( propName == 'C' ) {
  2669. var connProps = propValue.split( ',' ).slice( 1 );
  2670. var from = parseInt( connProps[ 0 ] );
  2671. var to = parseInt( connProps[ 1 ] );
  2672. var rest = propValue.split( ',' ).slice( 3 );
  2673. propName = 'connections';
  2674. propValue = [ from, to ];
  2675. propValue = propValue.concat( rest );
  2676. if ( currentNode.properties[ propName ] === undefined ) {
  2677. currentNode.properties[ propName ] = [];
  2678. }
  2679. }
  2680. // special case Connections
  2681. if ( propName == 'Node' ) {
  2682. var id = parseInt( propValue );
  2683. currentNode.properties.id = id;
  2684. currentNode.id = id;
  2685. }
  2686. // already exists in properties, then append this
  2687. if ( propName in currentNode.properties ) {
  2688. // console.log( "duped entry found\nkey: " + propName + "\nvalue: " + propValue );
  2689. if ( Array.isArray( currentNode.properties[ propName ] ) ) {
  2690. currentNode.properties[ propName ].push( propValue );
  2691. } else {
  2692. currentNode.properties[ propName ] += propValue;
  2693. }
  2694. } else {
  2695. // console.log( propName + ": " + propValue );
  2696. if ( Array.isArray( currentNode.properties[ propName ] ) ) {
  2697. currentNode.properties[ propName ].push( propValue );
  2698. } else {
  2699. currentNode.properties[ propName ] = propValue;
  2700. }
  2701. }
  2702. this.setCurrentProp( currentNode.properties, propName );
  2703. },
  2704. // TODO:
  2705. parseNodePropertyContinued: function ( line ) {
  2706. this.currentProp[ this.currentPropName ] += line;
  2707. },
  2708. parseNodeSpecialProperty: function ( line, propName, propValue ) {
  2709. // split this
  2710. // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
  2711. // into array like below
  2712. // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
  2713. var props = propValue.split( '",' ).map( function ( element ) {
  2714. return element.trim().replace( /^\"/, '' ).replace( /\s/, '_' );
  2715. } );
  2716. var innerPropName = props[ 0 ];
  2717. var innerPropType1 = props[ 1 ];
  2718. var innerPropType2 = props[ 2 ];
  2719. var innerPropFlag = props[ 3 ];
  2720. var innerPropValue = props[ 4 ];
  2721. /*
  2722. if ( innerPropValue === undefined ) {
  2723. innerPropValue = props[3];
  2724. }
  2725. */
  2726. // cast value in its type
  2727. switch ( innerPropType1 ) {
  2728. case "int":
  2729. innerPropValue = parseInt( innerPropValue );
  2730. break;
  2731. case "double":
  2732. innerPropValue = parseFloat( innerPropValue );
  2733. break;
  2734. case "ColorRGB":
  2735. case "Vector3D":
  2736. var tmp = innerPropValue.split( ',' );
  2737. innerPropValue = new THREE.Vector3( tmp[ 0 ], tmp[ 1 ], tmp[ 2 ] );
  2738. break;
  2739. }
  2740. // CAUTION: these props must append to parent's parent
  2741. this.getPrevNode().properties[ innerPropName ] = {
  2742. 'type': innerPropType1,
  2743. 'type2': innerPropType2,
  2744. 'flag': innerPropFlag,
  2745. 'value': innerPropValue
  2746. };
  2747. this.setCurrentProp( this.getPrevNode().properties, innerPropName );
  2748. },
  2749. nodeEnd: function () {
  2750. this.popStack();
  2751. },
  2752. /* ---------------------------------------------------------------- */
  2753. /* util */
  2754. isFlattenNode: function ( node ) {
  2755. return ( 'subNodes' in node && 'properties' in node ) ? true : false;
  2756. }
  2757. } );
  2758. function FBXTree() {}
  2759. Object.assign( FBXTree.prototype, {
  2760. add: function ( key, val ) {
  2761. this[ key ] = val;
  2762. },
  2763. searchConnectionParent: function ( id ) {
  2764. if ( this.__cache_search_connection_parent === undefined ) {
  2765. this.__cache_search_connection_parent = [];
  2766. }
  2767. if ( this.__cache_search_connection_parent[ id ] !== undefined ) {
  2768. return this.__cache_search_connection_parent[ id ];
  2769. } else {
  2770. this.__cache_search_connection_parent[ id ] = [];
  2771. }
  2772. var conns = this.Connections.properties.connections;
  2773. var results = [];
  2774. for ( var i = 0; i < conns.length; ++ i ) {
  2775. if ( conns[ i ][ 0 ] == id ) {
  2776. // 0 means scene root
  2777. var res = conns[ i ][ 1 ] === 0 ? - 1 : conns[ i ][ 1 ];
  2778. results.push( res );
  2779. }
  2780. }
  2781. if ( results.length > 0 ) {
  2782. this.__cache_search_connection_parent[ id ] = this.__cache_search_connection_parent[ id ].concat( results );
  2783. return results;
  2784. } else {
  2785. this.__cache_search_connection_parent[ id ] = [ - 1 ];
  2786. return [ - 1 ];
  2787. }
  2788. },
  2789. searchConnectionChildren: function ( id ) {
  2790. if ( this.__cache_search_connection_children === undefined ) {
  2791. this.__cache_search_connection_children = [];
  2792. }
  2793. if ( this.__cache_search_connection_children[ id ] !== undefined ) {
  2794. return this.__cache_search_connection_children[ id ];
  2795. } else {
  2796. this.__cache_search_connection_children[ id ] = [];
  2797. }
  2798. var conns = this.Connections.properties.connections;
  2799. var res = [];
  2800. for ( var i = 0; i < conns.length; ++ i ) {
  2801. if ( conns[ i ][ 1 ] == id ) {
  2802. // 0 means scene root
  2803. res.push( conns[ i ][ 0 ] === 0 ? - 1 : conns[ i ][ 0 ] );
  2804. // there may more than one kid, then search to the end
  2805. }
  2806. }
  2807. if ( res.length > 0 ) {
  2808. this.__cache_search_connection_children[ id ] = this.__cache_search_connection_children[ id ].concat( res );
  2809. return res;
  2810. } else {
  2811. this.__cache_search_connection_children[ id ] = [ ];
  2812. return [ ];
  2813. }
  2814. },
  2815. searchConnectionType: function ( id, to ) {
  2816. var key = id + ',' + to; // TODO: to hash
  2817. if ( this.__cache_search_connection_type === undefined ) {
  2818. this.__cache_search_connection_type = {};
  2819. }
  2820. if ( this.__cache_search_connection_type[ key ] !== undefined ) {
  2821. return this.__cache_search_connection_type[ key ];
  2822. } else {
  2823. this.__cache_search_connection_type[ key ] = '';
  2824. }
  2825. var conns = this.Connections.properties.connections;
  2826. for ( var i = 0; i < conns.length; ++ i ) {
  2827. if ( conns[ i ][ 0 ] == id && conns[ i ][ 1 ] == to ) {
  2828. // 0 means scene root
  2829. this.__cache_search_connection_type[ key ] = conns[ i ][ 2 ];
  2830. return conns[ i ][ 2 ];
  2831. }
  2832. }
  2833. this.__cache_search_connection_type[ id ] = null;
  2834. return null;
  2835. }
  2836. } );
  2837. /**
  2838. * @returns {boolean}
  2839. */
  2840. function isFbxFormatASCII( text ) {
  2841. var CORRECT = [ 'K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ];
  2842. var cursor = 0;
  2843. var read = function ( offset ) {
  2844. var result = text[ offset - 1 ];
  2845. text = text.slice( cursor + offset );
  2846. cursor ++;
  2847. return result;
  2848. };
  2849. for ( var i = 0; i < CORRECT.length; ++ i ) {
  2850. var num = read( 1 );
  2851. if ( num == CORRECT[ i ] ) {
  2852. return false;
  2853. }
  2854. }
  2855. return true;
  2856. }
  2857. /**
  2858. * @returns {number}
  2859. */
  2860. function getFbxVersion( text ) {
  2861. var versionRegExp = /FBXVersion: (\d+)/;
  2862. var match = text.match( versionRegExp );
  2863. if ( match ) {
  2864. var version = parseInt( match[ 1 ] );
  2865. return version;
  2866. }
  2867. throw new Error( 'FBXLoader: Cannot find the version number for the file given.' );
  2868. }
  2869. /**
  2870. * Converts FBX ticks into real time seconds.
  2871. * @param {number} time - FBX tick timestamp to convert.
  2872. * @returns {number} - FBX tick in real world time.
  2873. */
  2874. function ConvertFBXTimeToSeconds( time ) {
  2875. // Constant is FBX ticks per second.
  2876. return time / 46186158000;
  2877. }
  2878. /**
  2879. * Parses comma separated list of float numbers and returns them in an array.
  2880. * @example
  2881. * // Returns [ 5.6, 9.4, 2.5, 1.4 ]
  2882. * parseFloatArray( "5.6,9.4,2.5,1.4" )
  2883. * @returns {number[]}
  2884. */
  2885. function parseFloatArray( floatString ) {
  2886. return floatString.split( ',' ).map( function ( stringValue ) {
  2887. return parseFloat( stringValue );
  2888. } );
  2889. }
  2890. /**
  2891. * Parses comma separated list of int numbers and returns them in an array.
  2892. * @example
  2893. * // Returns [ 5, 8, 2, 3 ]
  2894. * parseFloatArray( "5,8,2,3" )
  2895. * @returns {number[]}
  2896. */
  2897. function parseIntArray( intString ) {
  2898. return intString.split( ',' ).map( function ( stringValue ) {
  2899. return parseInt( stringValue );
  2900. } );
  2901. }
  2902. function parseMatrixArray( floatString ) {
  2903. return new THREE.Matrix4().fromArray( parseFloatArray( floatString ) );
  2904. }
  2905. /**
  2906. * Converts number from degrees into radians.
  2907. * @param {number} value
  2908. * @returns {number}
  2909. */
  2910. function degreeToRadian( value ) {
  2911. return value * Math.PI / 180;
  2912. }
  2913. } )();