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Camera.js
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276e9da1ef
add THREE.Rotation and remove Object3D.useQuaternion (as we always use quaternion now.) Following recommendation discussed here: https://github.com/mrdoob/three.js/issues/3404#issuecomment-17262516
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13 years ago |
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OrthographicCamera.js
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cdfc4f3b8a
Implemented Object.create( *.prototype ) pattern as per discussion in #2080.
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13 years ago |
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PerspectiveCamera.js
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6e0d2115ca
adopting THREE.Math.degToRad/radToDeg for code readability.
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13 years ago |