webgl_fire.html 11 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - fire - texture</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#222;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px;
  17. width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family:Monospace;
  21. font-size:13px;
  22. text-align:center;
  23. }
  24. a {
  25. color: #ffffff;
  26. }
  27. </style>
  28. <script src="../build/three.js"></script>
  29. <script src="js/WebGL.js"></script>
  30. <script src="js/libs/dat.gui.min.js"></script>
  31. <script src="js/libs/stats.min.js"></script>
  32. <script src="js/Fire.js"></script>
  33. </head>
  34. <body>
  35. <div id="info">
  36. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> fire and smoke demo <br/>
  37. </div>
  38. <div id="overlay">
  39. <div>
  40. </div>
  41. </div>
  42. <script>
  43. if ( WEBGL.isWebGLAvailable() === false ) {
  44. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  45. }
  46. var camera, scene, renderer, stats;
  47. var mesh, texture, fire;
  48. var params = {
  49. color1: '#ffffff',
  50. color2: '#ffa000',
  51. color3: '#000000',
  52. colorBias: 0.8,
  53. burnRate: 0.35,
  54. diffuse: 1.33,
  55. viscosity: 0.25,
  56. expansion: -0.25,
  57. swirl: 50.0,
  58. drag: 0.35,
  59. airSpeed: 12.0,
  60. windX: 0.0,
  61. windY: 0.75,
  62. speed: 500.0,
  63. massConservation: false
  64. };
  65. init();
  66. animate();
  67. function init() {
  68. //
  69. var width = window.innerWidth;
  70. var height = window.innerHeight;
  71. camera = new THREE.PerspectiveCamera( 70, width / height, 1, 1000 );
  72. camera.position.z = 25;
  73. scene = new THREE.Scene();
  74. scene.background = new THREE.Color( 0x000000 );
  75. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  76. scene.add( ambientLight );
  77. var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  78. camera.add( pointLight );
  79. scene.add( camera );
  80. var plane = new THREE.PlaneGeometry( 20, 20 );
  81. fire = new THREE.Fire( plane, {
  82. textureWidth: 512,
  83. textureHeight: 512,
  84. debug: false
  85. } );
  86. fire.position.z = -2;
  87. scene.add( fire );
  88. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  89. renderer.setPixelRatio( window.devicePixelRatio );
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. renderer.autoClear = false;
  92. renderer.antialias = true;
  93. document.body.appendChild( renderer.domElement );
  94. function updateColor1( value ) {
  95. fire.color1.set( value );
  96. }
  97. function updateColor2( value ) {
  98. fire.color2.set( value );
  99. }
  100. function updateColor3( value ) {
  101. fire.color3.set( value );
  102. }
  103. function updateColorBias( value ) {
  104. fire.colorBias = value;
  105. }
  106. function updateBurnRate( value ) {
  107. fire.burnRate = value;
  108. }
  109. function updateDiffuse( value ) {
  110. fire.diffuse = value;
  111. }
  112. function updateViscosity( value ) {
  113. fire.viscosity = value;
  114. }
  115. function updateExpansion( value ) {
  116. fire.expansion = value;
  117. }
  118. function updateSwirl( value ) {
  119. fire.swirl = value;
  120. }
  121. function updateDrag( value ) {
  122. fire.drag = value;
  123. }
  124. function updateAirSpeed( value ) {
  125. fire.airSpeed = value;
  126. }
  127. function updateWindX( value ) {
  128. fire.windVector.x = value;
  129. }
  130. function updateWindY( value ) {
  131. fire.windVector.y = value;
  132. }
  133. function updateSpeed( value ) {
  134. fire.speed = value;
  135. }
  136. function updateMassConservation( value ) {
  137. fire.massConservation = value;
  138. }
  139. params.Single = function () {
  140. fire.clearSources();
  141. fire.addSource(0.5, 0.1, 0.1, 1.0, 0.0, 1.0);
  142. }
  143. params.Multiple = function () {
  144. fire.clearSources();
  145. fire.addSource(0.45, 0.1, 0.1, 0.5, 0.0, 1.0);
  146. fire.addSource(0.55, 0.1, 0.1, 0.5, 0.0, 1.0);
  147. }
  148. params.Text = function () {
  149. var text = "Three JS";
  150. var size = 180;
  151. var color = "#FF0040";
  152. var canvas = document.createElement("canvas");
  153. canvas.width = 1024;
  154. canvas.height = 1024;
  155. var context = canvas.getContext("2d");
  156. context.font = size + "pt Arial";
  157. var margin = 10;
  158. var textWidth = context.measureText(text).width;
  159. context.strokeStyle = "black";
  160. context.strokeRect(0, 0, canvas.width, canvas.height);
  161. context.textAlign = "center";
  162. context.textBaseline = "middle";
  163. context.lineWidth = 5;
  164. context.strokeStyle = color;
  165. context.fillStyle = "black";
  166. context.strokeText(text, canvas.width / 2, canvas.height * 0.75);
  167. var texture = new THREE.Texture(canvas);
  168. texture.needsUpdate = true;
  169. fire.setSourceMap(texture);
  170. }
  171. // dat.gui
  172. var gui = new dat.GUI();
  173. gui.add(params, "Single");
  174. gui.add(params, "Multiple");
  175. gui.add(params, "Text");
  176. gui.addColor( params, 'color1' ).onChange(updateColor1);
  177. gui.addColor( params, 'color2' ).onChange(updateColor2);
  178. gui.addColor( params, 'color3' ).onChange(updateColor3);
  179. gui.add( params, 'colorBias', 0.0, 1.0 ).onChange(updateColorBias);
  180. gui.add( params, 'burnRate', 0.0, 10.0 ).onChange(updateBurnRate);
  181. gui.add( params, 'diffuse', 0.0, 5.0 ).step( 0.01 ).onChange(updateDiffuse);
  182. gui.add( params, 'viscosity', 0.0, 5.0 ).step( 0.01 ).onChange(updateViscosity);
  183. gui.add( params, 'expansion', -1.0, 1.0 ).step( 0.01 ).onChange(updateExpansion);
  184. gui.add( params, 'swirl', 0.0, 50.0 ).step( 0.01 ).onChange(updateSwirl);
  185. gui.add( params, 'drag', 0.0, 1.0).onChange(updateDrag);
  186. gui.add( params, 'airSpeed', 0.0, 50.0).onChange(updateAirSpeed);
  187. gui.add( params, 'windX', -5, 5 ).step( 0.01 ).onChange(updateWindX);
  188. gui.add( params, 'windY', -5, 5 ).step( 0.01 ).onChange(updateWindY);
  189. gui.add( params, 'speed', 0, 1000 ).onChange(updateSpeed);
  190. gui.add( params, 'massConservation' ).onChange(updateMassConservation);
  191. function updateAll() {
  192. updateColor1( params.color1 );
  193. updateColor2( params.color2 );
  194. updateColor3( params.color3 );
  195. updateColorBias( params.colorBias );
  196. updateBurnRate( params.burnRate );
  197. updateDiffuse( params.diffuse );
  198. updateViscosity( params.viscosity );
  199. updateExpansion( params.expansion );
  200. updateSwirl( params.swirl );
  201. updateDrag( params.drag );
  202. updateAirSpeed( params.airSpeed );
  203. updateWindX( params.windX );
  204. updateWindY( params.windY );
  205. updateSpeed( params.speed );
  206. updateMassConservation( params.massConservation );
  207. for (var i in gui.__controllers) {
  208. gui.__controllers[i].updateDisplay();
  209. }
  210. }
  211. params.Candle = function() {
  212. params.color1 = 0xffffff;
  213. params.color2 = 0xffa000;
  214. params.color3 = 0x000000;
  215. params.windX = 0.0;
  216. params.windY = 0.5;
  217. params.colorBias = 0.3;
  218. params.burnRate = 1.6;
  219. params.diffuse = 1.33;
  220. params.viscosity = 1.33;
  221. params.expansion = 0.0;
  222. params.swirl = 0.0;
  223. params.drag = 0.0;
  224. params.airSpeed = 8.0;
  225. params.speed = 500.0;
  226. params.massConservation = false;
  227. updateAll();
  228. }
  229. gui.add(params, 'Candle');
  230. params.Torch = function() {
  231. params.color1 = 0xffdcaa;
  232. params.color2 = 0xffa000;
  233. params.color3 = 0x000000;
  234. params.windX = 0.0;
  235. params.windY = 0.75;
  236. params.colorBias = 0.9;
  237. params.burnRate = 1.0;
  238. params.diffuse = 1.33;
  239. params.viscosity = 0.25;
  240. params.expansion = 0.0;
  241. params.swirl = 50.0;
  242. params.drag = 0.35;
  243. params.airSpeed = 10.0;
  244. params.speed = 500.0;
  245. params.massConservation = false;
  246. updateAll();
  247. }
  248. gui.add(params, 'Torch');
  249. params.Campfire = function() {
  250. params.color1 = 0xffffff;
  251. params.color2 = 0xffa000;
  252. params.color3 = 0x000000;
  253. params.windX = 0.0;
  254. params.windY = 0.75;
  255. params.colorBias = 0.8;
  256. params.burnRate = 0.3;
  257. params.diffuse = 1.33;
  258. params.viscosity = 0.25;
  259. params.expansion = -0.25;
  260. params.swirl = 50.0;
  261. params.drag = 0.35;
  262. params.airSpeed = 12.0;
  263. params.speed = 500.0;
  264. params.massConservation = false;
  265. updateAll();
  266. }
  267. gui.add(params, 'Campfire');
  268. params.Fireball = function() {
  269. params.color1 = 0xffffff;
  270. params.color2 = 0xffa000;
  271. params.color3 = 0x000000;
  272. params.windX = 0.0;
  273. params.windY = 0.75;
  274. params.colorBias = 0.8;
  275. params.burnRate = 1.2;
  276. params.diffuse = 3.0;
  277. params.viscosity = 0.0;
  278. params.expansion = 0.0;
  279. params.swirl = 6.0;
  280. params.drag = 0.0;
  281. params.airSpeed = 20.0;
  282. params.speed = 500.0;
  283. params.massConservation = false;
  284. updateAll();
  285. }
  286. gui.add(params, 'Fireball');
  287. params.Iceball = function() {
  288. params.color1 = 0x00bdf7;
  289. params.color2 = 0x1b3fb6;
  290. params.color3 = 0x001869;
  291. params.windX = 0.0;
  292. params.windY = -0.25;
  293. params.colorBias = 0.25;
  294. params.burnRate = 2.6;
  295. params.diffuse = 5.0;
  296. params.viscosity = 0.5;
  297. params.expansion = 0.75;
  298. params.swirl = 30.0;
  299. params.drag = 0.0;
  300. params.airSpeed = 40.0;
  301. params.speed = 500.0;
  302. params.massConservation = false;
  303. updateAll();
  304. }
  305. gui.add(params, 'Iceball');
  306. params.Smoke = function() {
  307. params.color1 = 0xd2d2d2;
  308. params.color2 = 0xd7d7d7;
  309. params.color3 = 0x000000;
  310. params.windX = -0.05;
  311. params.windY = 0.15;
  312. params.colorBias = 0.95;
  313. params.burnRate = 0.0;
  314. params.diffuse = 1.5;
  315. params.viscosity = 0.25;
  316. params.expansion = 0.2;
  317. params.swirl = 3.75;
  318. params.drag = 0.4;
  319. params.airSpeed = 18.0;
  320. params.speed = 500.0;
  321. params.massConservation = false;
  322. updateAll();
  323. }
  324. gui.add(params, 'Smoke');
  325. params.Cigar = function() {
  326. params.color1 = 0xc5c5c5;
  327. params.color2 = 0x787878;
  328. params.color3 = 0x000000;
  329. params.windX = 0.0;
  330. params.windY = 0.3;
  331. params.colorBias = 0.55;
  332. params.burnRate = 0.0;
  333. params.diffuse = 1.3;
  334. params.viscosity = 0.05;
  335. params.expansion = -0.05;
  336. params.swirl = 3.7;
  337. params.drag = 0.6;
  338. params.airSpeed = 6.0;
  339. params.speed = 500.0;
  340. params.massConservation = false;
  341. updateAll();
  342. }
  343. gui.add(params, 'Cigar');
  344. gui.open();
  345. params.Campfire();
  346. params.Single();
  347. stats = new Stats();
  348. document.body.appendChild( stats.dom );
  349. window.addEventListener( 'resize', onWindowResize, false );
  350. }
  351. function onWindowResize() {
  352. var width = window.innerWidth;
  353. var height = window.innerHeight;
  354. camera.aspect = width / height;
  355. camera.updateProjectionMatrix();
  356. renderer.setSize( window.innerWidth, window.innerHeight );
  357. }
  358. function animate() {
  359. requestAnimationFrame( animate );
  360. renderer.clear();
  361. renderer.render( scene, camera );
  362. stats.update();
  363. }
  364. </script>
  365. </body>
  366. </html>