OBJLoader.js 8.2 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.OBJLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. this.materials = null;
  7. };
  8. THREE.OBJLoader.prototype = {
  9. constructor: THREE.OBJLoader,
  10. load: function ( url, onLoad, onProgress, onError ) {
  11. var scope = this;
  12. var loader = new THREE.XHRLoader( scope.manager );
  13. loader.setPath( this.path );
  14. loader.load( url, function ( text ) {
  15. onLoad( scope.parse( text ) );
  16. }, onProgress, onError );
  17. },
  18. setPath: function ( value ) {
  19. this.path = value;
  20. },
  21. setMaterials: function ( materials ) {
  22. this.materials = materials;
  23. },
  24. parse: function ( text ) {
  25. console.time( 'OBJLoader' );
  26. var objects = [];
  27. var object;
  28. var foundObjects = false;
  29. var vertices = [];
  30. var normals = [];
  31. var uvs = [];
  32. function addObject( name ) {
  33. var geometry = {
  34. vertices: [],
  35. normals: [],
  36. uvs: []
  37. };
  38. var material = {
  39. name: '',
  40. smooth: true
  41. };
  42. object = {
  43. name: name,
  44. geometry: geometry,
  45. material: material
  46. };
  47. objects.push( object );
  48. }
  49. function parseVertexIndex( value ) {
  50. var index = parseInt( value );
  51. return ( index >= 0 ? index - 1 : index + vertices.length / 3 ) * 3;
  52. }
  53. function parseNormalIndex( value ) {
  54. var index = parseInt( value );
  55. return ( index >= 0 ? index - 1 : index + normals.length / 3 ) * 3;
  56. }
  57. function parseUVIndex( value ) {
  58. var index = parseInt( value );
  59. return ( index >= 0 ? index - 1 : index + uvs.length / 2 ) * 2;
  60. }
  61. function addVertex( a, b, c ) {
  62. object.geometry.vertices.push(
  63. vertices[ a ], vertices[ a + 1 ], vertices[ a + 2 ],
  64. vertices[ b ], vertices[ b + 1 ], vertices[ b + 2 ],
  65. vertices[ c ], vertices[ c + 1 ], vertices[ c + 2 ]
  66. );
  67. }
  68. function addNormal( a, b, c ) {
  69. object.geometry.normals.push(
  70. normals[ a ], normals[ a + 1 ], normals[ a + 2 ],
  71. normals[ b ], normals[ b + 1 ], normals[ b + 2 ],
  72. normals[ c ], normals[ c + 1 ], normals[ c + 2 ]
  73. );
  74. }
  75. function addUV( a, b, c ) {
  76. object.geometry.uvs.push(
  77. uvs[ a ], uvs[ a + 1 ],
  78. uvs[ b ], uvs[ b + 1 ],
  79. uvs[ c ], uvs[ c + 1 ]
  80. );
  81. }
  82. function addFace( a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd ) {
  83. var ia = parseVertexIndex( a );
  84. var ib = parseVertexIndex( b );
  85. var ic = parseVertexIndex( c );
  86. var id;
  87. if ( d === undefined ) {
  88. addVertex( ia, ib, ic );
  89. } else {
  90. id = parseVertexIndex( d );
  91. addVertex( ia, ib, id );
  92. addVertex( ib, ic, id );
  93. }
  94. if ( ua !== undefined ) {
  95. ia = parseUVIndex( ua );
  96. ib = parseUVIndex( ub );
  97. ic = parseUVIndex( uc );
  98. if ( d === undefined ) {
  99. addUV( ia, ib, ic );
  100. } else {
  101. id = parseUVIndex( ud );
  102. addUV( ia, ib, id );
  103. addUV( ib, ic, id );
  104. }
  105. }
  106. if ( na !== undefined ) {
  107. ia = parseNormalIndex( na );
  108. ib = parseNormalIndex( nb );
  109. ic = parseNormalIndex( nc );
  110. if ( d === undefined ) {
  111. addNormal( ia, ib, ic );
  112. } else {
  113. id = parseNormalIndex( nd );
  114. addNormal( ia, ib, id );
  115. addNormal( ib, ic, id );
  116. }
  117. }
  118. }
  119. addObject( '' );
  120. // v float float float
  121. var vertex_pattern = /^v\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/;
  122. // vn float float float
  123. var normal_pattern = /^vn\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/;
  124. // vt float float
  125. var uv_pattern = /^vt\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/;
  126. // f vertex vertex vertex ...
  127. var face_pattern1 = /^f\s+(-?\d+)\s+(-?\d+)\s+(-?\d+)(?:\s+(-?\d+))?/;
  128. // f vertex/uv vertex/uv vertex/uv ...
  129. var face_pattern2 = /^f\s+((-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+))(?:\s+((-?\d+)\/(-?\d+)))?/;
  130. // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
  131. var face_pattern3 = /^f\s+((-?\d+)\/(-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+)\/(-?\d+))(?:\s+((-?\d+)\/(-?\d+)\/(-?\d+)))?/;
  132. // f vertex//normal vertex//normal vertex//normal ...
  133. var face_pattern4 = /^f\s+((-?\d+)\/\/(-?\d+))\s+((-?\d+)\/\/(-?\d+))\s+((-?\d+)\/\/(-?\d+))(?:\s+((-?\d+)\/\/(-?\d+)))?/;
  134. var object_pattern = /^[og]\s*(.+)?/;
  135. var smoothing_pattern = /^s\s+(\d+|on|off)/;
  136. //
  137. var lines = text.split( '\n' );
  138. for ( var i = 0; i < lines.length; i ++ ) {
  139. var line = lines[ i ];
  140. line = line.trim();
  141. var result;
  142. if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
  143. continue;
  144. } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
  145. // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  146. vertices.push(
  147. parseFloat( result[ 1 ] ),
  148. parseFloat( result[ 2 ] ),
  149. parseFloat( result[ 3 ] )
  150. );
  151. } else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
  152. // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  153. normals.push(
  154. parseFloat( result[ 1 ] ),
  155. parseFloat( result[ 2 ] ),
  156. parseFloat( result[ 3 ] )
  157. );
  158. } else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
  159. // ["vt 0.1 0.2", "0.1", "0.2"]
  160. uvs.push(
  161. parseFloat( result[ 1 ] ),
  162. parseFloat( result[ 2 ] )
  163. );
  164. } else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
  165. // ["f 1 2 3", "1", "2", "3", undefined]
  166. addFace(
  167. result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ]
  168. );
  169. } else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
  170. // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
  171. addFace(
  172. result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
  173. result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
  174. );
  175. } else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
  176. // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
  177. addFace(
  178. result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ],
  179. result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ],
  180. result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ]
  181. );
  182. } else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
  183. // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
  184. addFace(
  185. result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
  186. undefined, undefined, undefined, undefined,
  187. result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
  188. );
  189. } else if ( ( result = object_pattern.exec( line ) ) !== null ) {
  190. // o object_name
  191. // or
  192. // g group_name
  193. var name = result[ 0 ].substr(1).trim();
  194. if ( foundObjects === false ) {
  195. foundObjects = true;
  196. object.name = name;
  197. } else {
  198. addObject( name );
  199. }
  200. } else if ( /^usemtl /.test( line ) ) {
  201. // material
  202. object.material.name = line.substring( 7 ).trim();
  203. } else if ( /^mtllib /.test( line ) ) {
  204. // mtl file
  205. } else if ( ( result = smoothing_pattern.exec( line ) ) !== null ) {
  206. // smooth shading
  207. object.material.smooth = result[ 1 ] === "1" || result[ 1 ] === "on";
  208. } else {
  209. throw new Error( "Unexpected line: " + line );
  210. }
  211. }
  212. var container = new THREE.Group();
  213. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  214. object = objects[ i ];
  215. var geometry = object.geometry;
  216. var buffergeometry = new THREE.BufferGeometry();
  217. buffergeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geometry.vertices ), 3 ) );
  218. if ( geometry.normals.length > 0 ) {
  219. buffergeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geometry.normals ), 3 ) );
  220. } else {
  221. buffergeometry.computeVertexNormals();
  222. }
  223. if ( geometry.uvs.length > 0 ) {
  224. buffergeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geometry.uvs ), 2 ) );
  225. }
  226. var material;
  227. if ( this.materials !== null ) {
  228. material = this.materials.create( object.material.name );
  229. }
  230. if ( !material ) {
  231. material = new THREE.MeshPhongMaterial();
  232. material.name = object.material.name;
  233. }
  234. material.shading = object.material.smooth ? THREE.SmoothShading : THREE.FlatShading;
  235. var mesh = new THREE.Mesh( buffergeometry, material );
  236. mesh.name = object.name;
  237. container.add( mesh );
  238. }
  239. console.timeEnd( 'OBJLoader' );
  240. return container;
  241. }
  242. };