Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 e8d44294aa Editor: Clean up. 6 gadi atpakaļ
.github 7e0a78beb9 r108 6 gadi atpakaļ
build fda056fa11 Update builds. 6 gadi atpakaļ
docs 8ff9b416a3 Loader: Remove Handlers. 6 gadi atpakaļ
editor e8d44294aa Editor: Clean up. 6 gadi atpakaļ
examples d842a59c71 PointerLockControls: Clean up. 6 gadi atpakaļ
files a7b2da4ac4 Enables smooth scrolling of docs side-panel on iOS devices 6 gadi atpakaļ
src 1536454d62 Merge pull request #17434 from Mugen87/dev38 6 gadi atpakaļ
test 4de9262099 Tests: Clean up 6 gadi atpakaļ
utils 43ca366109 Fixed malformed jsdoc comment blocks 6 gadi atpakaļ
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 gadi atpakaļ
.gitattributes 5446f535d1 git should handle the line endings 7 gadi atpakaļ
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 gadi atpakaļ
.npmignore ccd86cc603 Include declaration files in npm package 6 gadi atpakaļ
.travis.yml 294d4b291a Tests against latest node 7 gadi atpakaļ
LICENSE 3b38509773 Update LICENSE 6 gadi atpakaļ
README.md a53ee62602 use shared-invite url for slack 6 gadi atpakaļ
icon.png c69db34ef8 Added icon.png 6 gadi atpakaļ
package-lock.json 2171430a30 Updated package-lock.json. 6 gadi atpakaļ
package.json 9e18ea92ef package.json: added more keywords. 6 gadi atpakaļ
rollup-examples.config.js 3bac627f55 Clean up. 6 gadi atpakaļ
rollup.config.js e68904fc38 Rollup: Tweaked Buble transforms. 6 gadi atpakaļ

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases